Duke Nukem Forever really is a case study of how destructive feature creep can be on a project, when I first played the leak I was simply amazed by it's presentation, especially as an incomplete game, it's easily the best looking game made on the Unreal 1 (including the actual released DNF) and if the project simply made good on what they had, it really would've been on par with many of the single player fps campaigns of the time and even would probably provide a benchmark for Half-Life 2 to match. It really is a wonder what first person shooters would look like today if we lived in a world with a released DNF 2001 version.
I wouldn't be shocked if 3D Realms felt intimidated by Half Life. Considering the advancements HL1 and later HL2 made in the genre, I could understand why DNF got stuck in development hell like it did. The build engine games were known for pushing the Doom Clone formula to its limits, and then Quake and Half Life came out of nowhere and made those games look primitive. Not to mention that the genre just started evolving at a rapid pace after Half Life. You had Deus Ex, Halo, Return to Castle Wolfenstein and the Call of Duty games, Metroid Prime, and all the other games chasing in their footsteps. Like, the DNF that we got feels like it doesn't know what sort of FPS it wants to be. It a game with an identity crisis, and its like Gearbox didn't know wtf sort of formula the game should've had. In my mind: a modern Duke Nukem game should almost feel like a cross between Half Life and Postal's gameplay formulas if they decide to not just straight up copy Doom 2016's formula. The game should feel goofy but there should be a lot of interactivity.
@four-en-tee honestly a really good assessment, Half-Life really just blew everything out of the water at the time, the DNF team probably saw how Blood 2 and Sin, two games coming from the Build Engine lineage, just got absolutely dwarfed by Half-Life, and saw that as a sign that they needed to up their game. That said the failure of those games is probably more down to a poor release window with them coming out within the same month of Half-Life, plus Blood II was just an awful game, but I'd say 3D Realms thought the failure of those games was down to a change in time rather than a poor release window, as it was a point were massive change was occuring within the fps genre, 3D rendering technology was advancing at a rapid pace as more consumers adopted graphics cards, fps games were seen to be possible now on console thanks to Halo, Medal of Honour and Perfect Dark, on PC the immersive sim was making waves with System Shock 2, Thief 2 and ofcourse Deus Ex, Valve was hiring modders who introduced games like Counter-Strike and Team Fortress redefining the multiplayer fps, the traditional arena fps was almost perfected with Unreal Tournament and Quake III, Soldier of Fortune and Red Faction got niche with their impressive advancments creating huge leaps for environmental destruction and reactive gore, and Tribes and Serious Sam pushed the envelope in terms of how much environment could be rendered. So in truth it was probably the most daunting point in time to release an fps as it seemed like every major release was setting a new standard in some way or another, and it was easier to outshine the competition in terms of technology when DN3D came out, cause all they had to do was make a City environment look more realistic than the ones in Doom II, but trying the one up everything at the time of DNF really led to that lack of focus making the game feel like it wasn't focusing on any one thing.
4:33 This was actually created using the OoT Spaceworld assets that remained leftover, in the second half of a development cartridge that had been overwritten with F-Zero X. This whole leak thing would moreso apply to The Preservation Project, a Super Mario 64 rom hack remake of the Shoshinkai 1995 demo that used various prototype assets found in the Gigaleak, such as Mario's old model, the conventional Nintendo logo, and various textures.
it's very well known that the project lead for duke nukem forever would take inspiration from every hot new video game at the time (which is one of the reasons why it took so long to come out), half-life 1 was a huge influence on the 2001 version of duke nukem forever (I mean there's even an unfinished alien enemy that is basically the bullsquid from half-life)
I played Duke 3D for the first time last year. I loved every second of it. Even without nostalgia, just like Doom, Duke 3D stands the test of time due to just how good the game is
You are not playing the Restoration project and had to go to a different page to download it. 4:12 It's really disheartening to see you credit all the work of the DNFRP team to one person who is not even on the team anymore and maliciously uploaded this "mod". We have a very talented team of some 50+ artists, programmers, level designer, storytellers, musicians, sound designers and voice actors who all put the hard work into DNFRP. This is a repackaged, re-upload, of our work with someone else's name on it. And the person that repackaged it is known to harass other developers and has been ostracized from a lot of the retro shooter community.
It's a shame that this has happened! I've been following you guys develop the Restoration Project since the day it was announced! I wish you guys nothing but the best on this journey! Long live the king!
That's sad, I think many of us were not aware that this was happening, sadly some very unscrupulous people love trolling and being toxic and think they're funny when they're not. At least I can say that personally I get all my info from moddb and discord so I think I'm okay.
@@AJ-po6up It's very unfortunate. Moddb has done nothing to prevent this, have actively sided with him in a misguided understanding of Open Source, and people like the Half-Life Alyx NoVR team protects him. You can see through all of the projects he has on Moddb talks about how he's harassed people who leave reviews on the mod and he regularly weaponizes their twitter against folks and to boost his personal. You'll also see folks talk about how he's taken other peoples work and reuploaded it and a myriad of other things. DNFRP has been very quiet about all of this for the most part. As more and more stuff like this keeps happening though, I'm kind of over being quiet about it. One person doesn't deserve the credit of the hard work of a bunch of other people. He goes by different names on all the sites he's on so being vigilant is best.
What made Duke Nukem a thing in the 90s wasn’t Duke per se, it was the cool weapons and how “interactable” the game was vs Doom or even Quake. Duke ripping off Evil Dead quotes was just a bonus.
Destructible environments. Doom was neat, Quake was cool, but D3d went beyond; everyone remembers doing a combo puzzle to detonate an *entire office building* so you can get a key, but it also was "East Town Towers" which sounds close to Town East Towers where ID Software developed Doom and Quake. You get to literally blow up the competition in-game.
Exactly. The character and voice lines were icing on the cake. The fact is that Duke3D is a solid fps game even without those. Shame that most people don't get that.
Thank you Restoration Project for fixing up Duke Nukem Forever 2001. Gearbox needs to take notes from you. I own Duke Nukem Forever [X360] along with the DLC and it's pretty good, I even got it signed by Jon St. John this year in Chicago 😊
I hope we get a lot of new 90s and early 2000s inspired jokes in this rebuild if there's any new Duke voice lines being done for this project. "I'm about to Ken Kenniff from Connecticut this alien's ass" (proceeds to set off a pipe bomb)
I'm hoping that someone will do one of these beta projects for Pokemon X and Y. XY are regarded as the first bad Pokemon games, but recently a massive leak came out and it turns out literally more than half of its content was cut (including a completely different story with the immortal king as the antagonist). It'd be a massive undertaking even by these standards, but man it'd be so cool.
That sounds so cool. Those games were actually my introduction to the series lol. I remember the story being meh with that surprise fight near the end at the parade (I think)
I can't wait in 10 years from now when the project is finally complete and we start seeing "was it really worth it?" videos on RUclips lmao! seriously, I'm so glad someone at gearbox had enough of Randy's nonsense and just leaked it for the world to see and for these fine people who are working on restoring it as best they can
One of the things that I wonder is that, since the DNF 2001 didn't have a complete plot/story, would the guys behind the restoration incorporate some plot points or stuff that Gearbox DNF had to complete it?
It's really sad when a handful of nerds with way too much time on their hands can make a better game than most corporations with tons of manpower. Come on, do we have to do everything?
It was over a year ago when any of the DNFDX devs made even an off-hand remark about working on the project. It's reasonable to assume that it's either dead or progressing so slowly that it's never coming out regardless.
Hey! I know you've made 3 videos on it already but considering that Chris actually managed to finish B3313 earlier this year could you make a "final final" video on it? I'd love to see your thoughts on the expanded and newly added things in 1.0.2. Also love your channel and love your style. It has a simple minimalistic beauty to it that reminds me of ye olden days of RUclips. Back when people use to make videos and art for the sake of doing it because it was fun either as a hobby or just because you could. Nowadays so many channels make "content" which I know people refer to most videos as "content" but to me it's pretty much a soulless thing that is only meant to be consumed. While there's nothing wrong with putting a lot of effort into videos sometimes less is more and having these kinds of videos is nice since they're not overdone, over edited or over extended to a point of wasting my time and they've got a great sense of humor. They don't feel forced and they certainly feel like they're made with passion.
Hey all you hardcore TMNT fans out there, you guys should make a fan-made Teenage Mutant Ninja Turtles SEGA Gensis video game that's basically like playing Out Of The Shadow, the sequel to the first Michael Bay TMNT movie itself, but this game is leagues better than the official Michael Bay Out Of The Shadow movie itself in every possible way like you wouldn't believe and then some call: Genesis Teenage Mutant Ninja Turtles: Out Of The Shadow 16-Bit! and it also features arcade mode, encore mode level maker mode, modding support, boss rush & mini boss rush, customize your very own TMNT Ninja turtle character to your own liking, playable April O"Neil, fully compatible with The SEGA Genesis video game home console itself all the way to today's modern day video game home consoles and beyond, 100% full-on video game controller support for The PC, and SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much more stuff in this very game alone that it"s easily the textbook defintion of a much better TMNT Out Of The Shadow experience than the actual Michael Bay sequel movie itself and it's an overall never-ending experience of a lifetime that you seriously don't want to miss out in all the fun, period!
PLEASE correct your mistake with crediting Spider-Man. He is NOT involved with the Restoration Project anymore and even saying his name is taboo in the community. This video is promoting restoration project but crediting the wrong guy who ABSOLUTELY doesn’t deserve it. PLEASE fix this video or I’ll work to have it removed for misinformation. Thank you.
And who are you to make such an impotent threat? I was with you until that. Since when has any RUclips about a video game been taken down for "misinformation"? I'm actually impressed by your delusional gall. So good job there. Good luck taking the video down. I was going to root for PhantomBane addressing any updated information on the description or in a comment, but now I hope he keeps everything the same to spite you in particular. Edit: Did you Like your own comment to make yourself or anyone think someone agrees with you?
i love to point and laugh at people like you who refuse to ignore the bs that is happening with gaming when it comes to censorship and political agendas. you can cover your ears and sing all you want, it is still happening.
These people are my true heroes, bringing back Duke when we most need him in these dark times.
Duke Nukem Forever really is a case study of how destructive feature creep can be on a project, when I first played the leak I was simply amazed by it's presentation, especially as an incomplete game, it's easily the best looking game made on the Unreal 1 (including the actual released DNF) and if the project simply made good on what they had, it really would've been on par with many of the single player fps campaigns of the time and even would probably provide a benchmark for Half-Life 2 to match. It really is a wonder what first person shooters would look like today if we lived in a world with a released DNF 2001 version.
I wouldn't be shocked if 3D Realms felt intimidated by Half Life.
Considering the advancements HL1 and later HL2 made in the genre, I could understand why DNF got stuck in development hell like it did. The build engine games were known for pushing the Doom Clone formula to its limits, and then Quake and Half Life came out of nowhere and made those games look primitive. Not to mention that the genre just started evolving at a rapid pace after Half Life. You had Deus Ex, Halo, Return to Castle Wolfenstein and the Call of Duty games, Metroid Prime, and all the other games chasing in their footsteps.
Like, the DNF that we got feels like it doesn't know what sort of FPS it wants to be. It a game with an identity crisis, and its like Gearbox didn't know wtf sort of formula the game should've had.
In my mind: a modern Duke Nukem game should almost feel like a cross between Half Life and Postal's gameplay formulas if they decide to not just straight up copy Doom 2016's formula. The game should feel goofy but there should be a lot of interactivity.
@four-en-tee honestly a really good assessment, Half-Life really just blew everything out of the water at the time, the DNF team probably saw how Blood 2 and Sin, two games coming from the Build Engine lineage, just got absolutely dwarfed by Half-Life, and saw that as a sign that they needed to up their game. That said the failure of those games is probably more down to a poor release window with them coming out within the same month of Half-Life, plus Blood II was just an awful game, but I'd say 3D Realms thought the failure of those games was down to a change in time rather than a poor release window, as it was a point were massive change was occuring within the fps genre, 3D rendering technology was advancing at a rapid pace as more consumers adopted graphics cards, fps games were seen to be possible now on console thanks to Halo, Medal of Honour and Perfect Dark, on PC the immersive sim was making waves with System Shock 2, Thief 2 and ofcourse Deus Ex, Valve was hiring modders who introduced games like Counter-Strike and Team Fortress redefining the multiplayer fps, the traditional arena fps was almost perfected with Unreal Tournament and Quake III, Soldier of Fortune and Red Faction got niche with their impressive advancments creating huge leaps for environmental destruction and reactive gore, and Tribes and Serious Sam pushed the envelope in terms of how much environment could be rendered. So in truth it was probably the most daunting point in time to release an fps as it seemed like every major release was setting a new standard in some way or another, and it was easier to outshine the competition in terms of technology when DN3D came out, cause all they had to do was make a City environment look more realistic than the ones in Doom II, but trying the one up everything at the time of DNF really led to that lack of focus making the game feel like it wasn't focusing on any one thing.
You guys are making excellent points!
@@four-en-teeyes to Half-life, no to Postal. I modern Duke game should NOT be like Postal.
and I'm all outta ass
This series goes hard this holiday season holy
4:33 This was actually created using the OoT Spaceworld assets that remained leftover, in the second half of a development cartridge that had been overwritten with F-Zero X. This whole leak thing would moreso apply to The Preservation Project, a Super Mario 64 rom hack remake of the Shoshinkai 1995 demo that used various prototype assets found in the Gigaleak, such as Mario's old model, the conventional Nintendo logo, and various textures.
The overdump is still a leak. Good info tho
it's very well known that the project lead for duke nukem forever would take inspiration from every hot new video game at the time (which is one of the reasons why it took so long to come out), half-life 1 was a huge influence on the 2001 version of duke nukem forever (I mean there's even an unfinished alien enemy that is basically the bullsquid from half-life)
I played Duke 3D for the first time last year.
I loved every second of it.
Even without nostalgia, just like Doom, Duke 3D stands the test of time due to just how good the game is
You are not playing the Restoration project and had to go to a different page to download it.
4:12 It's really disheartening to see you credit all the work of the DNFRP team to one person who is not even on the team anymore and maliciously uploaded this "mod".
We have a very talented team of some 50+ artists, programmers, level designer, storytellers, musicians, sound designers and voice actors who all put the hard work into DNFRP.
This is a repackaged, re-upload, of our work with someone else's name on it. And the person that repackaged it is known to harass other developers and has been ostracized from a lot of the retro shooter community.
It's a shame that this has happened! I've been following you guys develop the Restoration Project since the day it was announced! I wish you guys nothing but the best on this journey! Long live the king!
@@Master_Miller_140.38 Appreciate the support mate
You hate Duke and created cringe fanfic tier alterations.
That's sad, I think many of us were not aware that this was happening, sadly some very unscrupulous people love trolling and being toxic and think they're funny when they're not.
At least I can say that personally I get all my info from moddb and discord so I think I'm okay.
@@AJ-po6up It's very unfortunate. Moddb has done nothing to prevent this, have actively sided with him in a misguided understanding of Open Source, and people like the Half-Life Alyx NoVR team protects him. You can see through all of the projects he has on Moddb talks about how he's harassed people who leave reviews on the mod and he regularly weaponizes their twitter against folks and to boost his personal. You'll also see folks talk about how he's taken other peoples work and reuploaded it and a myriad of other things.
DNFRP has been very quiet about all of this for the most part. As more and more stuff like this keeps happening though, I'm kind of over being quiet about it. One person doesn't deserve the credit of the hard work of a bunch of other people.
He goes by different names on all the sites he's on so being vigilant is best.
Really hope more builds of Duke Nukem Forever show up online someday.
I'm glad John is recognized for his role for my favorite sonic character.
What made Duke Nukem a thing in the 90s wasn’t Duke per se, it was the cool weapons and how “interactable” the game was vs Doom or even Quake. Duke ripping off Evil Dead quotes was just a bonus.
Destructible environments. Doom was neat, Quake was cool, but D3d went beyond; everyone remembers doing a combo puzzle to detonate an *entire office building* so you can get a key, but it also was "East Town Towers" which sounds close to Town East Towers where ID Software developed Doom and Quake.
You get to literally blow up the competition in-game.
Exactly. The character and voice lines were icing on the cake. The fact is that Duke3D is a solid fps game even without those. Shame that most people don't get that.
Thank you Restoration Project for fixing up Duke Nukem Forever 2001. Gearbox needs to take notes from you.
I own Duke Nukem Forever [X360] along with the DLC and it's pretty good, I even got it signed by Jon St. John this year in Chicago 😊
You can't nuke duke nukem forever!
- Duke 2001
I hope we get a lot of new 90s and early 2000s inspired jokes in this rebuild if there's any new Duke voice lines being done for this project.
"I'm about to Ken Kenniff from Connecticut this alien's ass" (proceeds to set off a pipe bomb)
It’s pretty cool how far it has come
DNF wasnt that bad. much better than no new Duke games like now.
I will always love Duke Nukem 3D, and Duke himself, ironically and unironically.
crazy they never finished and released this game
I'm hoping that someone will do one of these beta projects for Pokemon X and Y. XY are regarded as the first bad Pokemon games, but recently a massive leak came out and it turns out literally more than half of its content was cut (including a completely different story with the immortal king as the antagonist). It'd be a massive undertaking even by these standards, but man it'd be so cool.
That sounds so cool. Those games were actually my introduction to the series lol. I remember the story being meh with that surprise fight near the end at the parade (I think)
Really? Wow, that explains why even as a kid I felt like this game was nothing lol
I can't wait in 10 years from now when the project is finally complete and we start seeing "was it really worth it?" videos on RUclips lmao! seriously, I'm so glad someone at gearbox had enough of Randy's nonsense and just leaked it for the world to see and for these fine people who are working on restoring it as best they can
The face huggers are NOT from half life, they're from ALIENS, and already existed in previous games.
When I was a kid I thought they were those green goo enemies from duke nukem 2
Hail to the baby, king!
Now this is a great anti-smoking Poster!
I wish one of more of the previous developers would pitch in the restoration. I mean imagine if we had one of them working with the team.
Waiting for the 1998 and 2003 builds to be leaked.
I really took my time to make the shotgun feel at least somewhat decent, lol.
One of the things that I wonder is that, since the DNF 2001 didn't have a complete plot/story, would the guys behind the restoration incorporate some plot points or stuff that Gearbox DNF had to complete it?
As great as it is it's depressing. Maybe we'd have tons of great Duke games if this'd just come out.
More like Duke Nukem: Forever Redemption Edition
Something down the line once they fully restore this beautiful game we were supposed to get.
Duke Nukem 3D and Time to Kill are top tier, it pisses me off that Randy Bitchford has the IP and doesn’t do anything with it.
Hey, did Phantom do a Projem M/Project Plus vid yet?
It's really sad when a handful of nerds with way too much time on their hands can make a better game than most corporations with tons of manpower.
Come on, do we have to do everything?
idk , i played duke nukem forever with the latest dlc and it was pretty good, a solid 7/10
Dlc is good but the game itself is not good.
@cooparchive7857 for sure there are objective criticism for the game but it's unique now
Damn, this is good
You earned a subscribe
Would love to play but crashes at startup for some reason.
I was expecting this video to cover the DNFDX project, a similar attempts to finish DNF 2001
It was over a year ago when any of the DNFDX devs made even an off-hand remark about working on the project. It's reasonable to assume that it's either dead or progressing so slowly that it's never coming out regardless.
Never heard of it
I was waiting for DNFDX as well. Has it released yet.
@@atifarshad7624 No, and the devs have ceased giving updates on the development
Hey! I know you've made 3 videos on it already but considering that Chris actually managed to finish B3313 earlier this year could you make a "final final" video on it? I'd love to see your thoughts on the expanded and newly added things in 1.0.2. Also love your channel and love your style. It has a simple minimalistic beauty to it that reminds me of ye olden days of RUclips. Back when people use to make videos and art for the sake of doing it because it was fun either as a hobby or just because you could.
Nowadays so many channels make "content" which I know people refer to most videos as "content" but to me it's pretty much a soulless thing that is only meant to be consumed. While there's nothing wrong with putting a lot of effort into videos sometimes less is more and having these kinds of videos is nice since they're not overdone, over edited or over extended to a point of wasting my time and they've got a great sense of humor. They don't feel forced and they certainly feel like they're made with passion.
Where can I find this and l play it
They did it with RE1.5 years ago
Oh yeah i forgot that build was a thing
conker 12 tails you deserve a like :) if only you can like the vid 100 times
>"Spider man was a game developer."
I mean, Michael Jackson is attributed in Moonwalker (Arcade) as part of the team.
Yeah piece of cake
Hey all you hardcore TMNT fans out there, you guys should make a fan-made Teenage Mutant Ninja Turtles SEGA Gensis video game that's basically like playing Out Of The Shadow, the sequel to the first Michael Bay TMNT movie itself, but this game is leagues better than the official Michael Bay Out Of The Shadow movie itself in every possible way like you wouldn't believe and then some call: Genesis Teenage Mutant Ninja Turtles: Out Of The Shadow 16-Bit! and it also features arcade mode, encore mode level maker mode, modding support, boss rush & mini boss rush, customize your very own TMNT Ninja turtle character to your own liking, playable April O"Neil, fully compatible with The SEGA Genesis video game home console itself all the way to today's modern day video game home consoles and beyond, 100% full-on video game controller support for The PC, and SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much more stuff in this very game alone that it"s easily the textbook defintion of a much better TMNT Out Of The Shadow experience than the actual Michael Bay sequel movie itself and it's an overall never-ending experience of a lifetime that you seriously don't want to miss out in all the fun, period!
some like it hot some not
Bring the hate, I love Duke Nukem forever
Maybe one day Gearbox'll stop twiddling their thumbs and make a new Duke Nukem game.
PLEASE correct your mistake with crediting Spider-Man. He is NOT involved with the Restoration Project anymore and even saying his name is taboo in the community.
This video is promoting restoration project but crediting the wrong guy who ABSOLUTELY doesn’t deserve it. PLEASE fix this video or I’ll work to have it removed for misinformation.
Thank you.
And who are you to make such an impotent threat? I was with you until that. Since when has any RUclips about a video game been taken down for "misinformation"? I'm actually impressed by your delusional gall. So good job there. Good luck taking the video down. I was going to root for PhantomBane addressing any updated information on the description or in a comment, but now I hope he keeps everything the same to spite you in particular.
Edit: Did you Like your own comment to make yourself or anyone think someone agrees with you?
That spiderman dude is not a dev anymore lmao, he stole the work from mighty foot productions
Know what REALLY dates DNF2001? The ashtrays. Ashtrays everywhere. It's been like 20 years since you could smoke in buildings.
i love to point and laugh at people like you who refuse to ignore the bs that is happening with gaming when it comes to censorship and political agendas. you can cover your ears and sing all you want, it is still happening.