Holy Sh8t man, this is, for me, one of the most educative things I've come across in GO theory (your video being that theory for me rn). Its one of those things where I find myself having a huge "ahaa" moment kinda like when I stumble onto a precious cool theory page in a GO fundamentals book, and it totally blows me away, almost making me think, "How could I even play not knowing this before, this is exactly what I've been missing, I wish I found this earlier!" But these example are likely true about life as well, man I mean, people are gonna tell you, you must do something, but often that's a bluff or they have no clue. And that's very much the moral of the situations you dismantle in this video specifically I think... ..so similar and so true. Thank you for diving into this.
These lectures always give me hope for my own games. Unfortunately, I normally lose when I get invaded /reduced like that. Mostly because my opponent lives when he should die. So whenever you says "That stone is dead", I think of my own games where that type of move gets to live and eats up all of my territory :)
Often times I don’t play with the mind set that I am going to kill my opponent’s group just because he or she invaded. Even if your opponent lived in a small area chances are you were able to surround him and gain larger territory around his small group. Living small might be more painful than death.
A really well developed review. Sometimes in Go you go through periods where a mixture of bad habits/poor shape/weak tactics/slack reading have crept in to your play and you end up going backwards rather than making progress. Drywin shares a lot of easy to understand insight in this review, both in his commentary and the playing out of sequences. I watched it all, 45 minutes well spent. Thank you.
Great lecture. All true. Nevertheless my usual games are like: I play like Dwyrin and then the opponent lives anyway everywhere bc he plays trickmoves and I make one slightly wrong decision and suddenly I am left with nothing. Go is all about reading ability. Thats why these bad players get away with it. I dont know if you follow the random opening challenge from Ryan Li. He kills amok-5 Dans for breakfast without one single fail, bc they do exactly what you describe here. And as a pro they can off course not trick him. But for us low Dan Players its a constant challenge.
I think it's difficult to call them bad players. My view is that go rank is all about proficiency in a few different areas, not quick sure what those areas are yet, but probably something like: reading (L&D, tesuji), direction of play, and perhaps joseki. Your direction of play might be much better, but if you don't have the other areas to back it up, you'll struggle when they play things that should die. This is often Dwyrins problem too, according to the pros that have reviewed him. His direction of play is great, much better than his opponents, but then he'll play a poor move somewhere because his reading ability is lagging behind his opponent's. It is frustrating to view them as bad players that just won't die, better to see them as better than you in one regard and worse in other, at least that's been my experience
@@tyow1 Yes. In a way you are right. They play their rank and so they have to have some qualities. Or, to put it the other way round - players like me lack the skill to oppose extreme overplays.
KataGo thinks w should have sacrificed the three stones at c3 early on, which is why b is playing this way - he thinks the 3 stones are *supposed* to die, but of course w always has the option to live with them so b wasn’t understanding the reasons why the AI recommends the moves he memorized. Always dangerous, playing like some kind of crazy bot when you don’t have the bot’s direction of play intuition.
If anyone is wondering, b is still even until around 8-9 minutes, at which point KataGo believes he can’t pay Komi, and of course is only going to get worse because black’s entire theory of what is supposed to be happening is not right.
13:10 " This is nice and big, becase influence is 'Bae'" ... I died
Holy Sh8t man,
this is, for me, one of the most educative things I've come across in GO theory (your video being that theory for me rn). Its one of those things where I find myself having a huge "ahaa" moment kinda like when I stumble onto a precious cool theory page in a GO fundamentals book, and it totally blows me away, almost making me think, "How could I even play not knowing this before, this is exactly what I've been missing, I wish I found this earlier!"
But these example are likely true about life as well, man I mean, people are gonna tell you, you must do something, but often that's a bluff or they have no clue. And that's very much the moral of the situations you dismantle in this video specifically I think...
..so similar and so true. Thank you for diving into this.
I really love this format for teaching Go basics. It is as digestible as a well written book.
probably even more digestible
These lectures always give me hope for my own games. Unfortunately, I normally lose when I get invaded /reduced like that. Mostly because my opponent lives when he should die. So whenever you says "That stone is dead", I think of my own games where that type of move gets to live and eats up all of my territory :)
Often times I don’t play with the mind set that I am going to kill my opponent’s group just because he or she invaded. Even if your opponent lived in a small area chances are you were able to surround him and gain larger territory around his small group. Living small might be more painful than death.
Love how the little white stone was sitting on your chair
A really well developed review. Sometimes in Go you go through periods where a mixture of bad habits/poor shape/weak tactics/slack reading have crept in to your play and you end up going backwards rather than making progress. Drywin shares a lot of easy to understand insight in this review, both in his commentary and the playing out of sequences. I watched it all, 45 minutes well spent. Thank you.
I feel like following basics has left me without teeth, this is giving me some teeth back.
Watch his Murder Mondays also, and read Attack and Defense by Ishida and Davies. I bought it so long ago, but it may still be my favorite book on Go.
Happy new year, Dwyrin!
Very useful lecture, thank you
Thanks for the video. Really sound considerations.
Superb
Great lecture. All true. Nevertheless my usual games are like: I play like Dwyrin and then the opponent lives anyway everywhere bc he plays trickmoves and I make one slightly wrong decision and suddenly I am left with nothing. Go is all about reading ability. Thats why these bad players get away with it. I dont know if you follow the random opening challenge from Ryan Li. He kills amok-5 Dans for breakfast without one single fail, bc they do exactly what you describe here. And as a pro they can off course not trick him. But for us low Dan Players its a constant challenge.
I think it's difficult to call them bad players. My view is that go rank is all about proficiency in a few different areas, not quick sure what those areas are yet, but probably something like: reading (L&D, tesuji), direction of play, and perhaps joseki. Your direction of play might be much better, but if you don't have the other areas to back it up, you'll struggle when they play things that should die. This is often Dwyrins problem too, according to the pros that have reviewed him. His direction of play is great, much better than his opponents, but then he'll play a poor move somewhere because his reading ability is lagging behind his opponent's.
It is frustrating to view them as bad players that just won't die, better to see them as better than you in one regard and worse in other, at least that's been my experience
@@tyow1 Yes. In a way you are right. They play their rank and so they have to have some qualities. Or, to put it the other way round - players like me lack the skill to oppose extreme overplays.
I love the lectures. Can't you make one about endgame?
He'd have to study it first. :D
Can you make a video on how not to attack? How to win while being passive
KataGo thinks w should have sacrificed the three stones at c3 early on, which is why b is playing this way - he thinks the 3 stones are *supposed* to die, but of course w always has the option to live with them so b wasn’t understanding the reasons why the AI recommends the moves he memorized. Always dangerous, playing like some kind of crazy bot when you don’t have the bot’s direction of play intuition.
If anyone is wondering, b is still even until around 8-9 minutes, at which point KataGo believes he can’t pay Komi, and of course is only going to get worse because black’s entire theory of what is supposed to be happening is not right.
Merry Xmas batts