as someone who plays the game causally its so stupid to me that people that no life the game have a HUGE advantage over players like me. The most boring part of the game is quests and all good loot is locked behind quests and questing up to ammos like m855a1 or m61 or 62. I think i can speak for the causal player when I say that I don't want to sit there and grind quests for weeks just so I don't get 1 tapped by a guy with a slick running m61 its just not fun. I think the last wipe i played i had like 600 hours on the game but only made it to level 22 because I hated questing so badly.
I feel the flea market is pretty garbage at the moment. I use it for buying optics and .366 ap-m on occasion. I stopped selling on it due to the fees. 90% of my gear is from killing players and traders. I don't see how increasing the level requirement to 25 will do anything at all.
Most players I don’t think are like you. I think a lot of players don’t do quests so forcing them to do them to then level will ensure they have to go to diff levels and not stick to the same map. Most people start going to the same map after they can just buy off the flee. But I really don’t use flee after I get lvl 4 traders cuz there is 0 point and I feel like putting stuff up is just time consuming.
if loot is totally random, people will still go to the same places. because they will focus on loot density. it will be the exact same. if anything it just makes it more viable more places, so it will spread the players out even more and the game will feel even more dead late wipe
As of right now, since there are only five or six loot dense areas per map, you’re always getting in a fight in the same exact spot because you yourself are going for loot. Now obviously I want loot to be lore friendly so I don’t expect to find a GPU in a laundry mat. But what’s stopping me currently from running to the most high density areas for Luke and Raiders. Which is a different issue but still the same issue. The two was a constant fighting spot due to Raiders. But again that’s a different story.
Yep its the same fight over and over again . Fun for the first few hundred times not so much after that .This wipe so far is my 4th , an tbh doing all the same missions and killing all the same people in the same spots is just numbing and im not even excited for next wipe . Changing the loots posi would be a great idea .
Doesn't it level the playing field for people that don't need to spend 13 hours a day. playing that Is unrealistic for the majority of players and at the sacrifice of cash you could level it to some extent. This would just make 13 hours a day players invincible
What are you trying to say? Are you saying the changes would level the playing field and then at the very end saying that the 13 hour plus players would be invincible? I think this all comes down to knowledge.
I personally don’t care if they remove it. We are moving towards that anyway. They are removing it slowly by making it so a lot of stuff can now not be listed on the flee. As for 25 if you are doing quests you can get 25 in about 3 weekends of 4-8 hours of gaming depending on how good you are. But maybe they should just lock items to be able to be purchased behind a loyalty level for the item or something. Right now I care more about the boring PVP.
I think you missed the point in the video. PVP is literally the same location every time so to lack of good loot around maps. Customs is always dorms fights shoreline and so on. Arena will help all the people that are bad at PVP which is awesome but it’s not fixing boring PVP in the full game.
100% I think the lvl 20 they did last time then revered to 15 was messed up. Maybe you make it a 20,000,000 unlock or something. A buy in program where you can put in over time. But the lvl 20 would be better in my eyes.
That mid wipe your talking about that you think will be spicy will only be for the people who can ay alot because what this will do that your not foreseeing is it will first make peoe who already have a hard time with the game give up but most importantly it will make the diversity of rich qnd poor players have a bigger gap so what will happen is the lower lol players will struggle even harder the reason why you can come up against players running top tier gear qnd you shit shred them is because there good enough to make mo ey but not good enough to fight well because they haven't had time to really learn how to pvp because the difference between the rich and poor is 1 thing time played weather it's time in pvp time in other fps games time is the great divide and your suggestion is only going to make it harder to have truly spicy fights I would rather fight 1 guy and have it a good fight and really try to win and just barely win then go up against 10 players who all have trash gear who barely know what bullets to run and can't even run to the end of building before having to catch there breath and wipe them all qnd loot for rhe next 15 mins trying to figure out what to take I want challenge not tons of easy kills who cares if everyone e can afford the best gear earlier let them either that or just make the ammo for them best guns really hard to get so we're using more shit ammo so ppl don't die as fast and the fights are drawn out
I mean for the most part most of this seems pretty wrong TBH. My 3-4 years of playing this game I find that when everyone is not running end game gear it’s more enjoyable for all parties. I play in the official discord a lot and after new players learn the basics that’s when they have fun. Right now BSG has 0 teaching when it comes to new players. Offline coop will help that a lot. As for the rich and poor it’s all based on knowledge and you only get better if you play. Now for the late wipe fights better ammo is already harder to come by and is obtained by the players with the most knowledge. New players will always be bad until they learn mechanics. I think all the info provided in the video made it clear that although new players may not agree after the have a few wipes under their belt they will see the true world of tarkov where it’s boring to play after 2 months because You are not supposed about what you are getting from other players and fights play out exaclty how you expect them. You or the other guys gets head eyesed and you come out with a tier 5-6 armor and fast and some cannon. It’s browning and making better ammo harder to come by would still just help players with knowledge. That’s all tarkov is knowledge. But they are making it so I can’t get or sell alot of good stuff on flee it’s a a start but we still need more reasons to go around maps and go to other maps. There currently is 0 reason for me to go anywhere else on the map because the loot is condensed into one building.
if loot is 100% random, people will just loot the nearest loot dense area they spawn near and reset, witch is what people already do...
as someone who plays the game causally its so stupid to me that people that no life the game have a HUGE advantage over players like me. The most boring part of the game is quests and all good loot is locked behind quests and questing up to ammos like m855a1 or m61 or 62. I think i can speak for the causal player when I say that I don't want to sit there and grind quests for weeks just so I don't get 1 tapped by a guy with a slick running m61 its just not fun. I think the last wipe i played i had like 600 hours on the game but only made it to level 22 because I hated questing so badly.
Quest rotation would be nice. But I don’t think stuff should be locked behind quests for sure. Hate it see it TBH. Just lock to trader rep.
I feel the flea market is pretty garbage at the moment. I use it for buying optics and .366 ap-m on occasion. I stopped selling on it due to the fees.
90% of my gear is from killing players and traders. I don't see how increasing the level requirement to 25 will do anything at all.
Most players I don’t think are like you. I think a lot of players don’t do quests so forcing them to do them to then level will ensure they have to go to diff levels and not stick to the same map. Most people start going to the same map after they can just buy off the flee. But I really don’t use flee after I get lvl 4 traders cuz there is 0 point and I feel like putting stuff up is just time consuming.
if loot is totally random, people will still go to the same places. because they will focus on loot density. it will be the exact same. if anything it just makes it more viable more places, so it will spread the players out even more and the game will feel even more dead late wipe
As of right now, since there are only five or six loot dense areas per map, you’re always getting in a fight in the same exact spot because you yourself are going for loot. Now obviously I want loot to be lore friendly so I don’t expect to find a GPU in a laundry mat. But what’s stopping me currently from running to the most high density areas for Luke and Raiders. Which is a different issue but still the same issue. The two was a constant fighting spot due to Raiders. But again that’s a different story.
Yep its the same fight over and over again . Fun for the first few hundred times not so much after that .This wipe so far is my 4th , an tbh doing all the same missions and killing all the same people in the same spots is just numbing and im not even excited for next wipe . Changing the loots posi would be a great idea .
It just sucks man. I wish I could have fun 1-2 months after the wipe happens. It’s just like man give me something.
Doesn't it level the playing field for people that don't need to spend 13 hours a day. playing that Is unrealistic for the majority of players and at the sacrifice of cash you could level it to some extent. This would just make 13 hours a day players invincible
What are you trying to say? Are you saying the changes would level the playing field and then at the very end saying that the 13 hour plus players would be invincible? I think this all comes down to knowledge.
25? bro like 50% of the player base gets past level 25 by the end of wipe. You might as well remove it entirely. I usually end in my 30s.
I personally don’t care if they remove it. We are moving towards that anyway. They are removing it slowly by making it so a lot of stuff can now not be listed on the flee. As for 25 if you are doing quests you can get 25 in about 3 weekends of 4-8 hours of gaming depending on how good you are. But maybe they should just lock items to be able to be purchased behind a loyalty level for the item or something. Right now I care more about the boring PVP.
@@ButtorsGaming hop on arena when that drops. Get all the pvp you want without any of the grind or tasks.
I think you missed the point in the video. PVP is literally the same location every time so to lack of good loot around maps. Customs is always dorms fights shoreline and so on. Arena will help all the people that are bad at PVP which is awesome but it’s not fixing boring PVP in the full game.
@@ButtorsGaming Fair point. No problem with more dynamic loot and fights, just think Flea Market should be available to everyone or no one.
100% I think the lvl 20 they did last time then revered to 15 was messed up. Maybe you make it a 20,000,000 unlock or something. A buy in program where you can put in over time. But the lvl 20 would be better in my eyes.
That mid wipe your talking about that you think will be spicy will only be for the people who can ay alot because what this will do that your not foreseeing is it will first make peoe who already have a hard time with the game give up but most importantly it will make the diversity of rich qnd poor players have a bigger gap so what will happen is the lower lol players will struggle even harder the reason why you can come up against players running top tier gear qnd you shit shred them is because there good enough to make mo ey but not good enough to fight well because they haven't had time to really learn how to pvp because the difference between the rich and poor is 1 thing time played weather it's time in pvp time in other fps games time is the great divide and your suggestion is only going to make it harder to have truly spicy fights I would rather fight 1 guy and have it a good fight and really try to win and just barely win then go up against 10 players who all have trash gear who barely know what bullets to run and can't even run to the end of building before having to catch there breath and wipe them all qnd loot for rhe next 15 mins trying to figure out what to take I want challenge not tons of easy kills who cares if everyone e can afford the best gear earlier let them either that or just make the ammo for them best guns really hard to get so we're using more shit ammo so ppl don't die as fast and the fights are drawn out
I mean for the most part most of this seems pretty wrong TBH. My 3-4 years of playing this game I find that when everyone is not running end game gear it’s more enjoyable for all parties. I play in the official discord a lot and after new players learn the basics that’s when they have fun. Right now BSG has 0 teaching when it comes to new players. Offline coop will help that a lot. As for the rich and poor it’s all based on knowledge and you only get better if you play. Now for the late wipe fights better ammo is already harder to come by and is obtained by the players with the most knowledge. New players will always be bad until they learn mechanics. I think all the info provided in the video made it clear that although new players may not agree after the have a few wipes under their belt they will see the true world of tarkov where it’s boring to play after 2 months because You are not supposed about what you are getting from other players and fights play out exaclty how you expect them. You or the other guys gets head eyesed and you come out with a tier 5-6 armor and fast and some cannon. It’s browning and making better ammo harder to come by would still just help players with knowledge. That’s all tarkov is knowledge. But they are making it so I can’t get or sell alot of good stuff on flee it’s a a start but we still need more reasons to go around maps and go to other maps. There currently is 0 reason for me to go anywhere else on the map because the loot is condensed into one building.