I would like to see an updated stat block for the Pyroclastic dragons of Gehenna. I think they were first published in 3th editon and then again in the 4th edition of D&D.
Hi dad! The video was solid, I get why this creature is so special to you now. Also, redesign of how the creature looks is amazing, looking forward to more unique iterations in the future 😀
Admittedly, Acheron is really VERY definitely not a Valhalla analogue. Almost at all. That's the Heroic Domains of Ysgard, a Chaotic Good/ Chaotic Neutral Outer Plane. Remarkable warriors and heroes go there, everything is "The real world, but MORE", the pasttime is epic confrontation all day, drink with the same guy you battled to the death earlier that day at night. Acheron is...cubes. A series of metal cubes, and endless, endless war. No glory, no honor, no possible chance of victory. Sometimes these continent-sized cubes smash into each other and mulch whole armies. Which of course cannot actually die, but it's a Lower Plane so they don't just get to shrug it off, so. A Huginn and Muginn reference still feels neat though. Enough that I kind of *want* it to be true? Odin also has the 'gathering great knowledge and wisdom' as an aspect, so. EDIT: I FORGOT ABOUT WEE JAS. Deity of death and magic, often rumored to be much more powerful than she seems. Often spends time on Ocanthus, the bottom layer of Acheron. It's where the Styx ends, tumbling down into an infinite frozen ocean covered by a storm of razored black ice. As the Styx steals memories, she sifts through this ice for bits and pieces of spell lore that may have been lost to the material plane. Death goddess, crows, magic obsession. Not a *very* big leap, if one wants to make it.
@@Pyre yeah, I never got too much into the D&D cosmology, but I was thinking something was kinda off, that's why I just replicated the analogy of the video instead of simply writing Acheron. Thanks for complementing my wishful thinking! 😅
Although those crows are meant to be ravens. Huginn and Muginn I believe. There names mean Wisdom and knowledge or something like that. But I normally do over look this.
@@ConstantChaos1to be honest with you I modified concentration in my game a long while ago so concentrating on multiple spells in my games is pretty common
Crows are known for picking through corpses on battlefields. After eons of making nests from magic items taken from fallen warriors they developed into what they are today.
Thats what i imagined when i heard they originate from Acheron! They arrive mere minutes after a battle ceases and rob the slowly dying of their belongings before disappearing into the dark... its quite the piece of imagery.
These guys sound like perfect referees. Two sets of eyes to see any penalty, time magic to stop the fight, and flying to run away when people get pissed at their bad calls.
That's not how axheron works Atherton is countless combatants from across all time and all places just duking it out until they die, only to get up and do it again. There is no purpose, no point. It's just the constant concept of battle. No fairness, no honor, no balance, just constant battle. No referees or anything like that, no structure.
The first thing that my head went to when you described the monster was "why the hell doesn't this thing have two heads?" Your rework makes way more sense and makes the creature feel a lot more unique. It also gives Tzench vibes from 40K
A way I thought of introducing a chronotyrin while watching is to have the players come across a battle against minions of a hag who wants the chronotyrin's collection, but they're fighting a seemingly nonexistent foe after dispatching the illusions. The minions advance towards the lair and their movements suddenly slow to a crawl and they are dispatched one by one by a black blur. They players could potentially discern that the magics of slow and haste are in effect but the spells share the same origin, like an arcane signature each spellcaster leaves behind when they pluck at the weave.
The Chrono Trigger music just made this video so much better. Edit: one correction - Ysgard is the D&D Valhalla, the plane of glorious battle by day and riotous feasting by night. Acheron is the plane of *fruitless* battle, where victory doesn't matter and there is no glory to be gained from battle as everything eventually rusts and crumbles.
The god Janus had two faces where one could see the past and the other sees the future Janus is also used to refer to animals with polycephally. That really fits a two headed time obsessed crow and I would like to give it Janus like abilities with the spells foresight and legend lore as it sees visions.
in 40k lore there's this Tzeench daemon called Kairos Fateweaver, basically it is a two headed bird wizard that can see both past and future and has one head that always lies and one that always tells the truth.
As to a why they are from Acheron I can think of something, The 4th layer is a endless glacier in a black void full of tiny razor sharp fragments in the air that can slice you to ribbons. The glacier is said to be either the beginning or endpoint of the River Styx. Somewhere on the glacier is a massive library that holds some of the hardest to reach knowledge in the multiverse. So the things could be from there.
Honestly it fit so much better I didn't realize that WASN'T the original art until he mentioned it. And I remember this creature from playing 3.5 back in the day!
Ah, being able to always combo spells... I've always wanted to see Black Tentacles + Stinking Cloud - When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself. - You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Heavily obscured, restrained, taking damage over time, difficult terrain, and you can't even _attempt_ to escape the tentacles if you are restrained unless you pass the constitution save. And if you do escape, probably the rest of you party didn't, and now you're isolated while they're out of the fight. And the chrontyryn doesn't need to spend an action to maintain the debilitating conditions on the enemy group. Instead, they can cast fireball next turn -- and anyone unfortunate enough to be restrained has disadvantage on the saving throw. I know it's not the most broken combo -- but it might be the combo with the most synergy.
Might be weird to say, but I actually really liked the notes about how you redesigned and converted this creature to 5e. Any chance we could have MORE of that moving forward?
The Bible is truth. To understand this read genesis, Mathew, and one book of the Bible you chose yourself. As you do this practice forgiveness. It's about what's in your heart, love Is the key. If there's love in your heart you forgive. The act proves the truth. To be forgiven we must forgive. Start with your parents, they've loved you, they're easiest. Look inside for the grievances we all build up there and Genuinely forgive from within. It teaches you something you can learn no other ways. You have to learn first hand by what this process does inside your soul. Please trust me. Break down before Jesus Christ and ask for forgiveness today. It's not too late. God loves you. Please trust me. Jesus Christ is the way truth and life.
Love the "redesign" chapter. Like that you can go "hey here's the differences between the versions." Also the actual redesign, the one with two heads is awesome!
I like the two headed redesign. It gives a definite source of two separate brains. It makes the two spells at once feel more plausible. I like the image of a two headed crow talking quietly with itself or arguing with its other head and trying to fly away from itself.
I have the idea that one speaks in an eloquent, calculated voice, while the other jabbers madly, but the moment that the situation calls for it, they speak as one, with no obvious difference between them.
As you went through this, I thought about using this as a base to make a Lord of Change... then you straight up made a version of Kairos Fateweaver. Well done.
@@marmato9332 Warhammer Greater Daemons of Tzeentch that are birdlike master spellcasters/manipulators. Kairos Fateweaver is the two headed Lord of Change and one of the more infamous ones.
I already adore this monster and know EXACTLY how I want to use it. But I have a hypothetical question/suggestion.... What if each head had a separate spell list considering they do have two separate brains? This would lean into the idea of using powerful spell combos a bit more. It would reward players who are clever enough to keep track of which head knows what spell and figure out that rendering one head incapable of casting spells will neutralize a very large threat in the battle.
I was thinking that too. Maybe the heads are completely different classes? One Lore Bard, one Chronurgy Wizard? One GOO Warlock, one Aberrant Mind Sorcerer? One Trickery Cleric, one Arcane Trickster? Maybe... *more* than two heads!
I think the redesign looks far cooler than the original art. And it fits with the 2 brains thing, like where was the original even supposed to keep that second brain?
Large creature, big head. Two human sized brains would fit and be all it needs. Imagine it having a complete brain in the place of where a normal left and right side of the brain would be. You could even have a PC impale one side of the head to kill a brain, have the creature play dead and attack with one round per turn after a surprise round.
One head Knowledge Cleric and one head Chronurgy Wizard? Sounds brutal! I like it. The Knowledge Cleric can see into the future by reading the parties minds and predicting their actions. The Visions of the Past feature lets them see the histories of the things they find and allows them to track down new magic items. The Knowledge of the Ages feature lets them have high tool and skill proficiency for crafting stuff. Of course all of the tasty Chronurgy Wizard stuff. Very thematic and synergistic.
The change from two turns per turn to two initiatives is so subtle yet so brilliant! Also the spells built into the magic item so the players could possibly get their hands on is a great little reward for getting beat to a pulp by this beast lol
Possible extra idea for limiting the chronotyryns spell combos further: if casting two spells on the same round, the two spells need to be of the same magic school. This wont remove all the overpowered options, but will remove a lot of em.
'An imperious two-headed Crow person with Mastery over magic and an obsession over time and the Arcane.' that's not a just D&D monster. That's a Daemon of Tzenntch from Warhammer
This has been one of my favorite monsters ever since I saw it when I was younger. I was wondering why it was so powerful and then found out it's just got double everything. Now as an adult I find myself thinking I can make it even more insane.
Loved the redesigned art. I think this is a wonderful addition. Thinking how not every art needs a redesign but could be cool to see it remimagined in a modern light.
I personally love these guys. I’ve used them as sort of neutral Liches in that they’re willing to bargain with the party in exchange for favors/parting with magic items. I’ve used them to tease powerful magic items to the party but make it necessary to do quests to qualify to trade for them.
You mean like corpus callosotomy? Remember that the Chronotyryn originates on one of the Planes of Law, so for the average member of the species it would be inappropriate. However maybe there are rogue Chronotyryns like there are rogue Modrons.
@@HenriFaust well yeah like a mutation I just imagine the echo in the one head maybe rattling off incoherently. Because personally I like the one head design better
I'm a big fan of horror campaigns, and for that purpose, this monster is pure gold Imagine a Chronotyryn that is the final boss of an entire horror-mystery whodunnit campaign, and the whole time the party is led to believe that the BBEG is just some really powerful wizard with too many screws loose, only for the final reveal to be this two-brained time-bending **thing**
Oh, I *wish* I had a mini for this! I can imagine them finally arriving, ready to arrest the evil wizard and the, “What. Is. *That?!”* I’d get when I put drop this on the map.
One of the most evil spell combos is dropping some kind of persistent area effect (Sickening Radiance is a perennial favorite, due to being a fairly low level spell that just healing won't save you from) and then dropping Forcecage as a cube, trapping the victims inside, unable to retaliate in any way, for the entire duration of the spell. Your take on the Chronotyryn doesn't get 7th level spells, but Wall of Force makes for a good approximation (but it's easier to leave through teleportation and still lets the trapped victims cast spells that only require line of sight).
So I see the thumbnail for the two-headed bird wizard and my first thought was "Oh, so this was what Games Workshop stole from WotC when they designed their bad blue birdy Kairos Fateweaver". I feel a bit better hearing you added that detail to your redesign based on the two brains thing.
I actually homebrewed a monster that has 2 turns for my own table. It is like an insectoid venom-like symbiote that another creature wears and the host and symbiote each have a turn. I was inspired to do that by Demogorgon who also got two turns in previous editions.
Personally I LOVE the redesign! Considering the two voices and everything I’m surprised they didn’t have it have two heads to begin with. Also DANG that art tho 👀✨
Personally I think that its so much stranger and terrifying, gotcha excluded, to only have the one head. When it starts speaking, beak clacking erratically, in two voices in two conversations is so much more interesting to me. Its all about that reveal moment. In my opinion. If not for that or it is way more fair with two. I love the double initiative.
I love the redesign! Honestly giving it two heads works better on so many levels! ALso would love to see more on your redesign process in future videos!
Listening to this and I start thinking about how I could bring one of these into my Ravenloft campaign, and then not even 30 seconds later you mention doing just that.
Maybe I’m late to the party but I’m a huge fan of the idea of holding them up as what the Kenku used to be before the curse that caused them to lose the ability to speak The gods they offended taking far more than just simple speech but massively hindering their capacity for thought entirely
I really like the two heads. Previously I struggled to imagine how it could have two separate conversations at the same time, as both voices emerge from the same mouth (felt like it would be harder to hear) and it would either have to turn it's head back and forth or not look at who it is talking to at all.
Hellllll yeah, this new visual concept really makes me think of Kairos Fateweaver from the Warhammer universe, in the best possible way. Very different character concept but with similar two-headed magic bird man vibes I love this
Holy shit! I almost had a heart attack when I saw this come up in notifications. I've been working on a campaign that revolves around a flock of these mythical titans- this will be so helpful for fleshing it out for 5e. I find it quite interesting that most of the plot hooks you provided line up with what I had in mind- a Chronotitan interested in the undead energies beneath the earth residing in a labyrinth, and a forge-smart Chronotitan living inside of a mountain. Edit: If I really wanted to be mean, I'd have a Chronotitan start an encounter with a dualcast/twinned Fireball. That'd be really spicy.
I like the idea of 2 heads. When you were describing it, and mentioned it only had one head, i thought this monster missed such a great opportunity. Convey to the party that this creature isn't just a big winged Kenku, and you can make the 2 heads have 2 different conversations without annoying your players (If they imagine the two heads, they'll think its cool, not, "man stop bouncing around different conversations"). I was thinking about giving it 2 seperate heads regardless of the desing, I much prefer your design.
Jesus Christ is the way truth and life. This is the most important truth in existence. To understand this you need to personally read at least three books of the Bible, genesis, Mathew, and one you chose yourself. As you do you must do the inner work Jesus Christ taught. Start with forgiveness. Parents are easiest. Look inside for the grievances we all build up their and practice forgiveness inside your heart. It teaches your soul something important, heals parts that have become clouded. Please trust me. If you genuinely open up your heart you discover the truth within. Jesus Christ is lord.
@tvrtkokorbar1291 that's the truth of our universe. You probably wanted to know at some point. You asked, it just takes awhile to get an irl person to you. God is talking to you all the time. Hearing him takes a still heart. You have to do the inner work Jesus Christ taught, forgiving others is what it takes. Please read those three books of the Bible personally. It's all true.
I didn't even know about this monster at the time but it reminds me of a deity from a setting I've been making, Chrono'Corvik. Generally depicted as a two headed raven this deity is one of a select few deities that have the dominion of magic split between them so none holds the ultimate power in its entirety. Chrono'Corvik is the eldest of these and due to his or well their's unshakeable sense of duty they were given complete control over time magic, an extremely rare form of magic and a dangerous one. No time spell may function without Chrono'Corvik's blessing and they come down hard on anyone that has managed to circumvent its restrictions. Chrono'Corvik has seen what happens when time magic is used recklessly and is dedicated to limiting its use for the world's safety. Note: Technically each half of the name refers to a different head with Chrono being the left and Corvik the right.
My high key favourite for the entire fiend folio from that edition. But I have to say, two heads is perfection, utter perfection. I very much appreciate the design in that, it's so perfect for foreshadowing it's abilities and is just wondrous for providing automatic justification, without the DM having to explain. Plus! Two initiatives, so much less clunky!! Now to figure out how to make that work in the roll20 tabletop! lol!
Thanks, Dad! I think it could be really fun roleplay to have an ancient, powerful Chronotyryn as a Warlock patron for a PC with time-themed spells/cantrips...and the PC is tasked with infiltrating the Plane of Time or even just capturing or manipulating Time Elementals. That's loads of potential quest hooks and RP moments all wrapped up around this one idea! (also, Chrono Trigger music = *chef's kiss*)
I knew it was time to party when you brought out the Chrono Trigger music! Shout out to the artist because damn it turned out magnificent. 10/10 video, you really wanted to make this new video far surpass your old work and you succeed.
here some of the meanest spell combos that I can think of the hot topic Dio pigeons could use: Animate spell + Meteor swarm Animate spell + Fireball Create water + any electricity damage spell
24:42 Thank goodness it was clarified that the mug is, in fact, a real mug and not CGI! And like usual, excellent work! I can’t wait to take those creature and mash it into whatever hodgepodge of a campaign I have created, while also hoping my level 4 players don’t attack it. 🙏🏻
I'd go even farther with the two heads, and make them separate personalities. Then it fits in even better with the thing taking two completely separate turns in combat - one head or the other just happened to be more or less attentive, fast-thinking, etc, so they act at different times. 🙂
Jesus Christ is the way truth and life. This is the most important truth in existence. To understand this you need to personally read at least three books of the Bible, genesis, Mathew, and one you chose yourself. As you do you must do the inner work Jesus Christ taught. Start with forgiveness. Parents are easiest. Look inside for the grievances we all build up their and practice forgiveness inside your heart. It teaches your soul something important, heals parts that have become clouded. Please trust me. If you genuinely open up your heart you discover the truth within. Jesus Christ is lord.
I love the redraw!! 2 heads seems much more “monster-y” to me. Was also thinking that perhaps one brain held, say wizard spells, while the other was a sorcerer, warlock, etc.. would totally dial up the crazy town that this thing could deal out!! Thanks for your hard word!!
These guys kinda remind me of the wandsmen from scp, with the whole giant bird people running around different dimensions and searching for knowledge and things, but a bit more selfish and evil. Honestly a super cool monster that I’m definitely interested in utilizing in the future
I immediately got the idea of the cronotyrn as a teacher or as a patron to a pc with the pc being an acting agentin the world, and willing ear to listen to it ramble/ego stroke
I think the two heads makes way more sense to me, specifically if it’s supposed to be able to speak to two creatures at one time because 1. Having two voice boxes still wouldn’t allow you to say two things at once, just make two pitches at once, but sounds are still articulated in the mouth and 2. If two voices came out of the same mouth it would almost definitely be completely unintelligible
First use polymorph to choose a creature with less than 100 HP. Then use power word kill to kill the creature. Remember. Power word Kill does NOT deal damage. It kills the creature. That’s why this combo works.
@@Ishlacorrin "When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form." They very much do not
I love the idea of the chronotyryn being an evolved/mutated kenku. The 2 heads spit out mimicked noises and phrases so much that they gave themselves a way of speaking in unique phrases to mimic unique thoughts and self reliant speach. This of course would cause them to quickly become the leader of their species or kenku society. For an origin you could have it be a kenku that was experimented on by a wizard or some other powerful entity and that caused it to have 2 heads and a craving for magic. Make it good by having it use its knowledge and abilities to help society or make it a bbeg by having it experiment further on other kenku and trying to create more of its kind
Gotta get me one of those... *checks notes*... creepy time crow double brains so I can get shit done. Great stuff as always dude! That art rules so hard, and the redesign is super rad.
A two-headed bird person/monster with powerful spellcasting and association with time? The chaos god Tzeench approves! Also it’s cool to imagine that their purpose on Acheron was to use time magic for the endless war. They allow the soldiers to respawn by reversing wounds across the plane.
What if there is a gang of mafia birds with a Chronotyryn boss, Aracockra capos and Kenku lackeys in this town that the players go through. Instead of money, they force the citizens in their zone of influence to pay a tithe of magic artifacts, knowledge or even service as payment for their protection from outside forces. Those who don't pay the tithe have a small part of their life span taken away which are then distributed amongst the mafia chain of command. There can be a twist where it would be revealed that there is actually two leaders (each head of the Chronotyryn) where one is more of a wizard while the other is more of an artificer. The Chronotyryn could have an obsession with the nature of immortality and wants to learn more about the world (this the consequence of not paying the tithe). Most of the mafia members have infused guns that fire out spells that scale with rank. So imagine this encounter: In an open alley way the party comes upon three Kenku grunts who are about take an Npc's life span for not being able to pay the tithe. One of the Kenku pull out their infused gun and point it at the party because they are skeptical of what the party is doing there. The second Kenku tells the third Kenku to hurry up. Meanwhile, the first Kenku fires a warning shot (magic missile) into the air and repeats "leave the area, leave the area, leave the area." The players can choose to either to intervene or leave.
The new art is *chef's kiss*. I am ABSOLUTELY including this in my Curse of Strahd campaign. Chronotyryn's fit right at home in the shadowfell, especially as a guardian of the Amber Temple or lorekeeper at Ravenloft.
This video came out at the perfect time. I was looking for something special to be the leader of crow themed assassin group. I was thinking of going with a deep crow but this is waaaay better. Thank dungeon dad!
You did so well on this redesign. I think it could also be cool if one brain could only cast innate spells and the other could only do class spells. Coupled with your initiative change
So I know I'm a bit late on commenting, but I saw this video on release and immediately had to put it in a campaign immediately. Lol Turns out, I liked it so much, that I put it in 3 campaigns. And bc of it's high CR, and it being able to use Wizard spells, I put the same one in all 3 campaigns. He shared tales of the other parties in these unrelated campaigns on separate planes of existence to each other and the look my players gave was priceless. Such a great addition. Thank you so much for the work that you do!
Thank you for (re)making these monsters for 5e, after the debacle a few months back my creative drive had been at a stand still. Vids specifically like this keep me moving in a positive direction with my own creativity. So again, thanks
My favorite part of Acheron is that the cubes that are the battlefields are actually the compressed weapons of war and the deeper you go in the plane the more actual pieces you'll find. Most are broken but there is a low chance to find working pieces. These tools of war are also not limited in "time" and battleships, tanks, and guns are also mentioned. So them wanting to examine time for the origin of pieces might make sense for the origin of this creature.
Laughed SO hard when Brennen popped up! Also, I don't play D&D, but I loved the redesign section with all of the mechanics and wish more of your videos had the same thing. I'm a very mechanics driven player in other games, and enjoy builds, combos, exploits, and just all of the brainstorming involved far more than the story or lore (though I do still enjoy them). I DO NOT role play, though, and treat these more like a video game that I'm playing rather than a world I'm inhabiting.
Thanks for watching everyone! What monster would you like to see covered next?
I would like to see an updated stat block for the Pyroclastic dragons of Gehenna. I think they were first published in 3th editon and then again in the 4th edition of D&D.
The Lhosk. Monster Manual 3 from 3.5e
It's a freaking GORILLA-SPIDER CENTAUR !
Hi dad! The video was solid, I get why this creature is so special to you now. Also, redesign of how the creature looks is amazing, looking forward to more unique iterations in the future 😀
Roving mauler (Tome of Magic 2006)
Bake-kujira (yokai from real world Japanese mythology)
Tatzulwurm (European mythology)
Roving mauler would be epic, I need to throw one at my party
About their origin in "D&D Valhalla", probably it's a nod to the two crows that serve Odin, which could also explain their two-brained heads.
Admittedly, Acheron is really VERY definitely not a Valhalla analogue. Almost at all. That's the Heroic Domains of Ysgard, a Chaotic Good/ Chaotic Neutral Outer Plane. Remarkable warriors and heroes go there, everything is "The real world, but MORE", the pasttime is epic confrontation all day, drink with the same guy you battled to the death earlier that day at night.
Acheron is...cubes. A series of metal cubes, and endless, endless war. No glory, no honor, no possible chance of victory. Sometimes these continent-sized cubes smash into each other and mulch whole armies. Which of course cannot actually die, but it's a Lower Plane so they don't just get to shrug it off, so.
A Huginn and Muginn reference still feels neat though. Enough that I kind of *want* it to be true? Odin also has the 'gathering great knowledge and wisdom' as an aspect, so.
EDIT: I FORGOT ABOUT WEE JAS. Deity of death and magic, often rumored to be much more powerful than she seems. Often spends time on Ocanthus, the bottom layer of Acheron. It's where the Styx ends, tumbling down into an infinite frozen ocean covered by a storm of razored black ice. As the Styx steals memories, she sifts through this ice for bits and pieces of spell lore that may have been lost to the material plane.
Death goddess, crows, magic obsession. Not a *very* big leap, if one wants to make it.
@@Pyre yeah, I never got too much into the D&D cosmology, but I was thinking something was kinda off, that's why I just replicated the analogy of the video instead of simply writing Acheron. Thanks for complementing my wishful thinking! 😅
Although those crows are meant to be ravens. Huginn and Muginn I believe. There names mean Wisdom and knowledge or something like that. But I normally do over look this.
@@Pyreoh I see you explain this before I could
@@VoicelessVoid456 I'm Brazilian, we just use the same word for crow and raven... 😶
I think as a time wizard you have to make it cast and concentrate on "Slow" and "Haste" at the same time
Since we're talking 3/3.5 there is a class that let's you concentrate on 2 spells at once, the spirit shamen
If you do that your brain takes a screenshot
@@ConstantChaos1to be honest with you I modified concentration in my game a long while ago so concentrating on multiple spells in my games is pretty common
@@devourlordasmodeus please share more!!
causes the afflicted to suffer nausea
Crows are known for picking through corpses on battlefields. After eons of making nests from magic items taken from fallen warriors they developed into what they are today.
Thats what i imagined when i heard they originate from Acheron! They arrive mere minutes after a battle ceases and rob the slowly dying of their belongings before disappearing into the dark... its quite the piece of imagery.
That's a good one, carrion magic crows.
Also Odin is depicted with two crows so that also explains two headed crows running around in Valhalla
I thought the title said that the Crow Wizard had two brain CELLS.
That's the orange cat wizard
Smartest Kenku vs average Chronotyryn
Now take that idea and apply it to this monster and roll with it. 1 brain cell each head.
It does have two brain cells. In fact, it has many sets of two brain cells.
No he hasn't made a video about me yet
These guys sound like perfect referees. Two sets of eyes to see any penalty, time magic to stop the fight, and flying to run away when people get pissed at their bad calls.
𝖨 𝖺𝗀𝗋𝖾𝖾 𝗉𝗅𝗎𝗌 𝖨 𝖺𝖽𝖽𝖾𝖽 𝖺 𝗆𝖾𝗋𝖼𝖺𝗇𝗍𝗂𝗅𝖾 𝖺𝗌𝗉𝖾𝖼𝗍 𝖺𝗌 𝗐𝖾𝗅𝗅
𝖮𝗇𝖾 𝗏𝗈𝗂𝖼𝖾 𝖿𝗈𝗋 𝖾𝖺𝖼𝗁 𝖺𝗋𝗆𝗒
That's not how axheron works
Atherton is countless combatants from across all time and all places just duking it out until they die, only to get up and do it again. There is no purpose, no point. It's just the constant concept of battle. No fairness, no honor, no balance, just constant battle. No referees or anything like that, no structure.
they don't have double eyes though; it's two brains in one head
EDIT: got to the point in the video where he's describing the rework, i see
The first thing that my head went to when you described the monster was "why the hell doesn't this thing have two heads?" Your rework makes way more sense and makes the creature feel a lot more unique. It also gives Tzench vibes from 40K
True
It is kinda like a diet Kairos Fateweaver.
Thought the same thing oh look he made a Tzench!
@@anthonyporche8110 It quite possibly *was* originally meant to be a Lord of Change expy.
Mom says we hve Kairos fateweaver at home
Tzeench is pleased with this one I reckon
Twice the brains, twice the schemes, twice the chaos.
Is Tzeench pleased with them, or do they at least believe they are pleased with Tzeench?
He already knew this vid was coming he had the first view
A way I thought of introducing a chronotyrin while watching is to have the players come across a battle against minions of a hag who wants the chronotyrin's collection, but they're fighting a seemingly nonexistent foe after dispatching the illusions.
The minions advance towards the lair and their movements suddenly slow to a crawl and they are dispatched one by one by a black blur. They players could potentially discern that the magics of slow and haste are in effect but the spells share the same origin, like an arcane signature each spellcaster leaves behind when they pluck at the weave.
This creature is slowly morphing into Kairos the Fateweaver, a Changer of Ways from Warhammer 40k.
I was thinking the same thing
My favorite daemon
Just as planned!
@@Irvin-qh1hyme too
@@hypnotoad5861said anyone whose plans did not come to fruition as expected.
The Chrono Trigger music just made this video so much better.
Edit: one correction - Ysgard is the D&D Valhalla, the plane of glorious battle by day and riotous feasting by night.
Acheron is the plane of *fruitless* battle, where victory doesn't matter and there is no glory to be gained from battle as everything eventually rusts and crumbles.
I feel like a Chronotyryn would be so amazing to run if you have a co-DM
I agree, that would be cool as hell to be co-DMing a chronotyrin
The god Janus had two faces where one could see the past and the other sees the future Janus is also used to refer to animals with polycephally. That really fits a two headed time obsessed crow and I would like to give it Janus like abilities with the spells foresight and legend lore as it sees visions.
in 40k lore there's this Tzeench daemon called Kairos Fateweaver, basically it is a two headed bird wizard that can see both past and future and has one head that always lies and one that always tells the truth.
@@n5284makes seeing the present a bit awkward however 😅
@@crowdemon_archives they probably do what a missile does which is subtract the Past from the Future to make the Present
@@crowdemon_archives well, just look like 0.001 seconds in the future and i guess you're good to go
@n5284 and from what ive read in fantasy altho he can see past and future he is blind to the present
As to a why they are from Acheron I can think of something, The 4th layer is a endless glacier in a black void full of tiny razor sharp fragments in the air that can slice you to ribbons. The glacier is said to be either the beginning or endpoint of the River Styx. Somewhere on the glacier is a massive library that holds some of the hardest to reach knowledge in the multiverse.
So the things could be from there.
2 head and 2 brains, one spots shinies and the other one plots how to get them
I think 2 heads fits it much better tbh, I'm surprised it didn't have them like that in the first place tbh
Honestly it fit so much better I didn't realize that WASN'T the original art until he mentioned it. And I remember this creature from playing 3.5 back in the day!
Ah, being able to always combo spells...
I've always wanted to see Black Tentacles + Stinking Cloud
- When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
- You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and its area is heavily obscured. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling.
Heavily obscured, restrained, taking damage over time, difficult terrain, and you can't even _attempt_ to escape the tentacles if you are restrained unless you pass the constitution save. And if you do escape, probably the rest of you party didn't, and now you're isolated while they're out of the fight.
And the chrontyryn doesn't need to spend an action to maintain the debilitating conditions on the enemy group. Instead, they can cast fireball next turn -- and anyone unfortunate enough to be restrained has disadvantage on the saving throw.
I know it's not the most broken combo -- but it might be the combo with the most synergy.
Might be weird to say, but I actually really liked the notes about how you redesigned and converted this creature to 5e. Any chance we could have MORE of that moving forward?
Would agree. People can always skip forward if they dont want it. Timestamps are helpful
The Bible is truth.
To understand this read genesis, Mathew, and one book of the Bible you chose yourself. As you do this practice forgiveness. It's about what's in your heart, love Is the key. If there's love in your heart you forgive. The act proves the truth. To be forgiven we must forgive. Start with your parents, they've loved you, they're easiest. Look inside for the grievances we all build up there and Genuinely forgive from within. It teaches you something you can learn no other ways. You have to learn first hand by what this process does inside your soul. Please trust me. Break down before Jesus Christ and ask for forgiveness today. It's not too late. God loves you. Please trust me.
Jesus Christ is the way truth and life.
@@jamesmayle3787 ok.
@@jamesmayle3787what is blud yapping about?
It's also nice for me, as a 3.5 DM, to have more knowledge of what's new and what's in the original statblock
Love the "redesign" chapter. Like that you can go "hey here's the differences between the versions." Also the actual redesign, the one with two heads is awesome!
I like the two headed redesign. It gives a definite source of two separate brains. It makes the two spells at once feel more plausible.
I like the image of a two headed crow talking quietly with itself or arguing with its other head and trying to fly away from itself.
I have the idea that one speaks in an eloquent, calculated voice, while the other jabbers madly, but the moment that the situation calls for it, they speak as one, with no obvious difference between them.
As you went through this, I thought about using this as a base to make a Lord of Change... then you straight up made a version of Kairos Fateweaver. Well done.
Sorry, what are you talking about?
@@marmato9332 Warhammer Greater Daemons of Tzeentch that are birdlike master spellcasters/manipulators. Kairos Fateweaver is the two headed Lord of Change and one of the more infamous ones.
I already adore this monster and know EXACTLY how I want to use it. But I have a hypothetical question/suggestion....
What if each head had a separate spell list considering they do have two separate brains?
This would lean into the idea of using powerful spell combos a bit more. It would reward players who are clever enough to keep track of which head knows what spell and figure out that rendering one head incapable of casting spells will neutralize a very large threat in the battle.
I was thinking that too.
Maybe the heads are completely different classes?
One Lore Bard, one Chronurgy Wizard?
One GOO Warlock, one Aberrant Mind Sorcerer?
One Trickery Cleric, one Arcane Trickster?
Maybe... *more* than two heads!
@@ArchibaldVonSkip bingo. 3-headed crow mage named Dodrio.
Please give me better combo spells! I have yet to find one in the comments Dx
I think the redesign looks far cooler than the original art. And it fits with the 2 brains thing, like where was the original even supposed to keep that second brain?
Large creature, big head. Two human sized brains would fit and be all it needs. Imagine it having a complete brain in the place of where a normal left and right side of the brain would be. You could even have a PC impale one side of the head to kill a brain, have the creature play dead and attack with one round per turn after a surprise round.
One head Knowledge Cleric and one head Chronurgy Wizard? Sounds brutal! I like it. The Knowledge Cleric can see into the future by reading the parties minds and predicting their actions. The Visions of the Past feature lets them see the histories of the things they find and allows them to track down new magic items. The Knowledge of the Ages feature lets them have high tool and skill proficiency for crafting stuff. Of course all of the tasty Chronurgy Wizard stuff. Very thematic and synergistic.
The change from two turns per turn to two initiatives is so subtle yet so brilliant! Also the spells built into the magic item so the players could possibly get their hands on is a great little reward for getting beat to a pulp by this beast lol
Possible extra idea for limiting the chronotyryns spell combos further: if casting two spells on the same round, the two spells need to be of the same magic school. This wont remove all the overpowered options, but will remove a lot of em.
well... what about dual sixth level fireball?
'An imperious two-headed Crow person with Mastery over magic and an obsession over time and the Arcane.' that's not a just D&D monster. That's a Daemon of Tzenntch from Warhammer
Everyone be CAWtious!
They look like a couple of CROWnies to me!
You know what they say, birds of a feather stick together!
Hired
That's some ravenous claims.
This has been one of my favorite monsters ever since I saw it when I was younger. I was wondering why it was so powerful and then found out it's just got double everything. Now as an adult I find myself thinking I can make it even more insane.
Loved the redesigned art. I think this is a wonderful addition. Thinking how not every art needs a redesign but could be cool to see it remimagined in a modern light.
I personally love these guys. I’ve used them as sort of neutral Liches in that they’re willing to bargain with the party in exchange for favors/parting with magic items. I’ve used them to tease powerful magic items to the party but make it necessary to do quests to qualify to trade for them.
You know who else has a genius level intellect besides this crow? Whoever chooses the clips for your videos. They are always so perfect lol
I like the good 'ole idea of the two brains having different personalities and constantly fighting
You mean like corpus callosotomy? Remember that the Chronotyryn originates on one of the Planes of Law, so for the average member of the species it would be inappropriate. However maybe there are rogue Chronotyryns like there are rogue Modrons.
@@HenriFaust well yeah like a mutation I just imagine the echo in the one head maybe rattling off incoherently. Because personally I like the one head design better
I appreciate your use of videogame music and movies from my childhood. Thanks, dad!
I'm a big fan of horror campaigns, and for that purpose, this monster is pure gold
Imagine a Chronotyryn that is the final boss of an entire horror-mystery whodunnit campaign, and the whole time the party is led to believe that the BBEG is just some really powerful wizard with too many screws loose, only for the final reveal to be this two-brained time-bending **thing**
Oh, I *wish* I had a mini for this! I can imagine them finally arriving, ready to arrest the evil wizard and the, “What. Is. *That?!”* I’d get when I put drop this on the map.
If you ever hear starlings going all out with their calls you can hear a corvid basically using two voice boxes at once. It’s wild
I like how you're being careful not to offend any liches. You know, just in case. 😅
You never know! Im not trying to rattle any bones
One of the most evil spell combos is dropping some kind of persistent area effect (Sickening Radiance is a perennial favorite, due to being a fairly low level spell that just healing won't save you from) and then dropping Forcecage as a cube, trapping the victims inside, unable to retaliate in any way, for the entire duration of the spell. Your take on the Chronotyryn doesn't get 7th level spells, but Wall of Force makes for a good approximation (but it's easier to leave through teleportation and still lets the trapped victims cast spells that only require line of sight).
So I see the thumbnail for the two-headed bird wizard and my first thought was "Oh, so this was what Games Workshop stole from WotC when they designed their bad blue birdy Kairos Fateweaver". I feel a bit better hearing you added that detail to your redesign based on the two brains thing.
I actually homebrewed a monster that has 2 turns for my own table. It is like an insectoid venom-like symbiote that another creature wears and the host and symbiote each have a turn. I was inspired to do that by Demogorgon who also got two turns in previous editions.
Personally I LOVE the redesign! Considering the two voices and everything I’m surprised they didn’t have it have two heads to begin with. Also DANG that art tho 👀✨
Personally I think that its so much stranger and terrifying, gotcha excluded, to only have the one head. When it starts speaking, beak clacking erratically, in two voices in two conversations is so much more interesting to me.
Its all about that reveal moment. In my opinion. If not for that or it is way more fair with two. I love the double initiative.
I love the redesign! Honestly giving it two heads works better on so many levels! ALso would love to see more on your redesign process in future videos!
Thanks! Having access to new art has really opened up that door for these monsters going forward which is awesome.
Listening to this and I start thinking about how I could bring one of these into my Ravenloft campaign, and then not even 30 seconds later you mention doing just that.
Maybe I’m late to the party but I’m a huge fan of the idea of holding them up as what the Kenku used to be before the curse that caused them to lose the ability to speak
The gods they offended taking far more than just simple speech but massively hindering their capacity for thought entirely
I like the redesign. It's pretty simple, plus the updated design feels fitting for a creature that I'm sure most of us have never heard of before
I really like the two heads. Previously I struggled to imagine how it could have two separate conversations at the same time, as both voices emerge from the same mouth (felt like it would be harder to hear) and it would either have to turn it's head back and forth or not look at who it is talking to at all.
Hellllll yeah, this new visual concept really makes me think of Kairos Fateweaver from the Warhammer universe, in the best possible way.
Very different character concept but with similar two-headed magic bird man vibes I love this
Most normal Tzzentch demon.
The idea of a remasterization for old videos seems like a good idea to me, at least I would definitely see them.
i hope he does the time elemental and ETC
Dungeon dad never ceases to inspire. Definitely including this guy as a mini boss for this next campaign.
Holy shit! I almost had a heart attack when I saw this come up in notifications.
I've been working on a campaign that revolves around a flock of these mythical titans- this will be so helpful for fleshing it out for 5e. I find it quite interesting that most of the plot hooks you provided line up with what I had in mind- a Chronotitan interested in the undead energies beneath the earth residing in a labyrinth, and a forge-smart Chronotitan living inside of a mountain.
Edit: If I really wanted to be mean, I'd have a Chronotitan start an encounter with a dualcast/twinned Fireball. That'd be really spicy.
I like the idea of 2 heads. When you were describing it, and mentioned it only had one head, i thought this monster missed such a great opportunity. Convey to the party that this creature isn't just a big winged Kenku, and you can make the 2 heads have 2 different conversations without annoying your players (If they imagine the two heads, they'll think its cool, not, "man stop bouncing around different conversations"). I was thinking about giving it 2 seperate heads regardless of the desing, I much prefer your design.
Jesus Christ is the way truth and life.
This is the most important truth in existence. To understand this you need to personally read at least three books of the Bible, genesis, Mathew, and one you chose yourself. As you do you must do the inner work Jesus Christ taught. Start with forgiveness. Parents are easiest. Look inside for the grievances we all build up their and practice forgiveness inside your heart. It teaches your soul something important, heals parts that have become clouded.
Please trust me.
If you genuinely open up your heart you discover the truth within.
Jesus Christ is lord.
@@jamesmayle3787 what
@tvrtkokorbar1291 that's the truth of our universe. You probably wanted to know at some point. You asked, it just takes awhile to get an irl person to you. God is talking to you all the time. Hearing him takes a still heart. You have to do the inner work Jesus Christ taught, forgiving others is what it takes. Please read those three books of the Bible personally. It's all true.
@@jamesmayle3787 nah
I didn't even know about this monster at the time but it reminds me of a deity from a setting I've been making, Chrono'Corvik.
Generally depicted as a two headed raven this deity is one of a select few deities that have the dominion of magic split between them so none holds the ultimate power in its entirety. Chrono'Corvik is the eldest of these and due to his or well their's unshakeable sense of duty they were given complete control over time magic, an extremely rare form of magic and a dangerous one. No time spell may function without Chrono'Corvik's blessing and they come down hard on anyone that has managed to circumvent its restrictions. Chrono'Corvik has seen what happens when time magic is used recklessly and is dedicated to limiting its use for the world's safety.
Note: Technically each half of the name refers to a different head with Chrono being the left and Corvik the right.
I am so happy you came back to this creature. I also really like the design change to this monster.
My high key favourite for the entire fiend folio from that edition. But I have to say, two heads is perfection, utter perfection. I very much appreciate the design in that, it's so perfect for foreshadowing it's abilities and is just wondrous for providing automatic justification, without the DM having to explain. Plus! Two initiatives, so much less clunky!!
Now to figure out how to make that work in the roll20 tabletop! lol!
That art looks awesome! Are all your future artworks going to be done by the same artist? Love the style
I have a handful of artists that I’m working with, but you’ll definitely see Dakota’s art again!
Thanks, Dad! I think it could be really fun roleplay to have an ancient, powerful Chronotyryn as a Warlock patron for a PC with time-themed spells/cantrips...and the PC is tasked with infiltrating the Plane of Time or even just capturing or manipulating Time Elementals. That's loads of potential quest hooks and RP moments all wrapped up around this one idea!
(also, Chrono Trigger music = *chef's kiss*)
This is basically Karios Fateweaver as a D&D mob but honestly? I can dig it.
I knew it was time to party when you brought out the Chrono Trigger music!
Shout out to the artist because damn it turned out magnificent.
10/10 video, you really wanted to make this new video far surpass your old work and you succeed.
Also gotta say: love the two headed idea. (That art is great! Kudos to Akira, wowsers!)
Unusual level of Chrono Trigger music this episode
here some of the meanest spell combos that I can think of the hot topic Dio pigeons could use:
Animate spell + Meteor swarm
Animate spell + Fireball
Create water + any electricity damage spell
24:42 Thank goodness it was clarified that the mug is, in fact, a real mug and not CGI!
And like usual, excellent work! I can’t wait to take those creature and mash it into whatever hodgepodge of a campaign I have created, while also hoping my level 4 players don’t attack it. 🙏🏻
I'd go even farther with the two heads, and make them separate personalities. Then it fits in even better with the thing taking two completely separate turns in combat - one head or the other just happened to be more or less attentive, fast-thinking, etc, so they act at different times. 🙂
No thanks thats for ettens
Jesus Christ is the way truth and life.
This is the most important truth in existence. To understand this you need to personally read at least three books of the Bible, genesis, Mathew, and one you chose yourself. As you do you must do the inner work Jesus Christ taught. Start with forgiveness. Parents are easiest. Look inside for the grievances we all build up their and practice forgiveness inside your heart. It teaches your soul something important, heals parts that have become clouded.
Please trust me.
If you genuinely open up your heart you discover the truth within.
Jesus Christ is lord.
I love the redraw!! 2 heads seems much more “monster-y” to me.
Was also thinking that perhaps one brain held, say wizard spells, while the other was a sorcerer, warlock, etc..
would totally dial up the crazy town that this thing could deal out!!
Thanks for your hard word!!
Obsession with the superiority of time magic AND birds? Arthur Aguefort must be a chronotyryn in disguise.
Sounds like they'd fit right in in New Crobuzon.
Love ur new credits, both a preview and nostalgia for old cartoons!!!
These guys kinda remind me of the wandsmen from scp, with the whole giant bird people running around different dimensions and searching for knowledge and things, but a bit more selfish and evil. Honestly a super cool monster that I’m definitely interested in utilizing in the future
I immediately got the idea of the cronotyrn as a teacher or as a patron to a pc with the pc being an acting agentin the world, and willing ear to listen to it ramble/ego stroke
Two-headed crow Mauler! Also very Tzeentchian.
I've been looking for F&H reference here
its worth noting all song birds have 2 larynx, so having 2 "voice boxes" they should have 4 larynx
Having one of these guys secretly running a kenku thieves guild would be really neat
I do really like that idea. I feel like chronotyryn thieves' guild master is so awesome.
The giant crow that makes all of the rules.
I think the two heads makes way more sense to me, specifically if it’s supposed to be able to speak to two creatures at one time because 1. Having two voice boxes still wouldn’t allow you to say two things at once, just make two pitches at once, but sounds are still articulated in the mouth and 2. If two voices came out of the same mouth it would almost definitely be completely unintelligible
Powerful bird wizard with two heads that talks to itself and is greatly attuned to magic.
Yo did we just get Kairos Fateweaver in D&D???
My man!
Just had the idea of a chronotyrn Truenamer searching for a beings Truename and enlisting the PCs
First use polymorph to choose a creature with less than 100 HP. Then use power word kill to kill the creature. Remember. Power word Kill does NOT deal damage. It kills the creature. That’s why this combo works.
"The transformation lasts for the duration, or until the target drops to 0 hit points or dies", as per polymorph's description. Good try tho
@@praise7860 That just means that they revert back to natural form on death.... they still die!
@@Ishlacorrin "When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form."
They very much do not
@@praise7860 With that added they do not, you did not have that before though. I was only responding to the line you quoted.
@@praise7860 Jeremy Crawford (back in 2016) says it does work like though. So both polymorph and wild shape, if Power Word Kill is used, they're dead.
I love the idea of the chronotyryn being an evolved/mutated kenku. The 2 heads spit out mimicked noises and phrases so much that they gave themselves a way of speaking in unique phrases to mimic unique thoughts and self reliant speach. This of course would cause them to quickly become the leader of their species or kenku society. For an origin you could have it be a kenku that was experimented on by a wizard or some other powerful entity and that caused it to have 2 heads and a craving for magic. Make it good by having it use its knowledge and abilities to help society or make it a bbeg by having it experiment further on other kenku and trying to create more of its kind
Hypothetical if I grafted another head on it would it become smarter and stronger? If yes then how many heads can I graft on before it dies
Only one way to find out
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@@DungeonDad trial and error the staple dnd innovation
Shoot, I still enjoy watching your stuff from 2015.
Gotta get me one of those... *checks notes*... creepy time crow double brains so I can get shit done.
Great stuff as always dude! That art rules so hard, and the redesign is super rad.
I REALLY like the redesign section, it gives a lot of insight into the rewriting process. I hope to see more of it!
certified crow wizard moment
Caw caw
I love the redesign, the art is sick, and I love seeing creators supporting other creators :)
The original Kenku!
me watching this video while gaming: ah yes i must be kairos featherduster
A two-headed bird person/monster with powerful spellcasting and association with time? The chaos god Tzeench approves!
Also it’s cool to imagine that their purpose on Acheron was to use time magic for the endless war. They allow the soldiers to respawn by reversing wounds across the plane.
This had some serious Kairos Fateweaver wibes from Warhammer fantasy.
What if there is a gang of mafia birds with a Chronotyryn boss, Aracockra capos and Kenku lackeys in this town that the players go through. Instead of money, they force the citizens in their zone of influence to pay a tithe of magic artifacts, knowledge or even service as payment for their protection from outside forces. Those who don't pay the tithe have a small part of their life span taken away which are then distributed amongst the mafia chain of command. There can be a twist where it would be revealed that there is actually two leaders (each head of the Chronotyryn) where one is more of a wizard while the other is more of an artificer. The Chronotyryn could have an obsession with the nature of immortality and wants to learn more about the world (this the consequence of not paying the tithe). Most of the mafia members have infused guns that fire out spells that scale with rank.
So imagine this encounter:
In an open alley way the party comes upon three Kenku grunts who are about take an Npc's life span for not being able to pay the tithe. One of the Kenku pull out their infused gun and point it at the party because they are skeptical of what the party is doing there. The second Kenku tells the third Kenku to hurry up. Meanwhile, the first Kenku fires a warning shot (magic missile) into the air and repeats "leave the area, leave the area, leave the area." The players can choose to either to intervene or leave.
The new art is *chef's kiss*. I am ABSOLUTELY including this in my Curse of Strahd campaign. Chronotyryn's fit right at home in the shadowfell, especially as a guardian of the Amber Temple or lorekeeper at Ravenloft.
This video came out at the perfect time. I was looking for something special to be the leader of crow themed assassin group. I was thinking of going with a deep crow but this is waaaay better. Thank dungeon dad!
I really liked seeing more of the redesign process, hoping to see more of that in future videos
Still have the most creative editing I've seen in years, love your content. Thank you for uploading ^^
You did so well on this redesign. I think it could also be cool if one brain could only cast innate spells and the other could only do class spells. Coupled with your initiative change
So I know I'm a bit late on commenting, but I saw this video on release and immediately had to put it in a campaign immediately. Lol
Turns out, I liked it so much, that I put it in 3 campaigns.
And bc of it's high CR, and it being able to use Wizard spells, I put the same one in all 3 campaigns.
He shared tales of the other parties in these unrelated campaigns on separate planes of existence to each other and the look my players gave was priceless.
Such a great addition.
Thank you so much for the work that you do!
Chrono Trigger music was a great choice.
Thank you for (re)making these monsters for 5e, after the debacle a few months back my creative drive had been at a stand still. Vids specifically like this keep me moving in a positive direction with my own creativity. So again, thanks
My favorite part of Acheron is that the cubes that are the battlefields are actually the compressed weapons of war and the deeper you go in the plane the more actual pieces you'll find. Most are broken but there is a low chance to find working pieces. These tools of war are also not limited in "time" and battleships, tanks, and guns are also mentioned. So them wanting to examine time for the origin of pieces might make sense for the origin of this creature.
Laughed SO hard when Brennen popped up!
Also, I don't play D&D, but I loved the redesign section with all of the mechanics and wish more of your videos had the same thing. I'm a very mechanics driven player in other games, and enjoy builds, combos, exploits, and just all of the brainstorming involved far more than the story or lore (though I do still enjoy them). I DO NOT role play, though, and treat these more like a video game that I'm playing rather than a world I'm inhabiting.