Not 100% sure if this was released at the time, and I’m pretty sure it’s beta content anyways… but you can actually use a Subtitle chip to not destroy your vision of the cool down :)
I don’t know if it would be useful to make a full tutorial on that but if you want I could release the dash ability without the cool down and you could copy the circuits. I’ll try to do it as soon as I can but it’s 6 am for me rn and I don’t get on Rec Room until 12 or 1 pm.
@@natalieallen3018 i know this was ten months ago, but Get Closest(Local Player.pos, Get All Players) Subtract (A = Get Closest.pos, B = Local Player.pos) Subtract.normalized = target vector
Not 100% sure if this was released at the time, and I’m pretty sure it’s beta content anyways… but you can actually use a Subtitle chip to not destroy your vision of the cool down :)
It wasn’t released at the time and I wanted to make this an invention so I couldn’t have used it if it was out.
can you do a trigger handle version of this but with add velocity?
and also make it kill someone when you dash into them
no, i dont make tutorials anymore
@@Neku111 :(
@@Neku111 you are my only hope :(
Check rcl mans short
How do you make it when you damage another player you will dash at them
i made a dash abillity the hard way for my game then this comes into my knowledge 1 week later
*pain*
Helo fellow proot :3
Could you make a video just about the dash ability itself?
I don’t know if it would be useful to make a full tutorial on that but if you want I could release the dash ability without the cool down and you could copy the circuits. I’ll try to do it as soon as I can but it’s 6 am for me rn and I don’t get on Rec Room until 12 or 1 pm.
@@Neku111 thanks!
Man, I'm just suffering on how to make a hand gesture circuit.
How do you make it dash towards another player
Maybe if you use a vector component that goes to the closest player
Then dash in the direction of the vector component
@@natalieallen3018 i know this was ten months ago, but
Get Closest(Local Player.pos, Get All Players)
Subtract (A = Get Closest.pos, B = Local Player.pos)
Subtract.normalized = target vector
@@theman13532 holy thank you
Are the notifications necessary?
nope
Very useful information thank you dearly for this video.
HAHAHA!!!!
Portal gun tutorial