is nobody gonna talk about how the statue at the courtyard opens up? If you take a close look at it, the textures split right down the middle, implying it’s broken into 2 parts.
Ok so cool theory i cooked up: the courtyard basement could be an entrance to an ALTERNATE path for the greenhouse. Not a full subfloor but instead like an underground section directly below the greenhouse up above. It could perhaps be a short more challenging section that does everything the greenhouse does but to the extreme (no lights, lots of snare, maybe even higher spawnrates) And once you complete this alternate route you could perhaps get a powerful item or even a permanent buff similar to the herb and then exit through the large door in room 99.
and they could add another rift, this being the mischevious lights rift (as we saw that curious light also has a rift) and this item cud be related to mischevious light
@@MalavelentAnd maybe there will ne mo guidihg light. The sparkles will be red. Dont trust them as they will try to trick you (seeing as they try to kill you using the mods) for example lighting up dupe doors while keeping other doors hidden.
Maybe instead of a permanent buff, instead it gives player a "Out of run" currency like door knobs or maybe even a revive. Alternatively, much like the idea of the person above it's a trader of sort or the Mischiveous Light Rift, which allows you to buy powerful items maybe like a Bulk Light at floor one, or even trade stuff for stronger stuff much like how you can turn a candle into a possesed candle
i think a good theory would be that that door on door 99 is actually opened from the inside rather than the outside. Hear me out, maybe after a few floors,we will end up behind that door and try to retrace our steps and get back to the elevator we came from at the very start of floor 1
if you look behind the door at door 99, you can see a small room with 2 closets, a blocked off door, electric wires on the floor, the flickering light, and plants. it's a very interesting room, and maybe it connects to somewhere due to the blocked off door inside.
i have a feeling it might be a abandoned shop from jeff maybe, considering you get gold, a huge hint to the snare boss is in jeffs floor 2 shop AND theres vines. It also looks like the sewers if u look at its textures.
@@1stupendousnoxi it looks like a castle too me and the castle is on the ground not underground and the player escaped unground in floor 2 so what if that leads to the castle
The Courtyard basement has two doors that you can see through the weird fence wall things. I assumed this door is the end point some sort of secret passageway that allows you to skip the Greenhouse with the right items that just hasn’t been implemented yet. It’s less exciting than the other ideas but I feel like this is more likely, as the Hotel is already mostly complete.
My theory is that both of the doors are connected in some way. You get an item from the courtyard basement, and then that item is used to open up the area on Door 99. If the item from the courtyard basement is something you can grab without consequence, then the area on Door 99 would likely just be a lore room. But, if the item from the courtroom basement has its only challenge tagging along with it, then maybe getting to Door 99 with it would give you some reward. Maybe it's similar to the Delicate Flower from Hollow Knight, where it's destroyed if you take any damage. This would make Snare a genuine threat when Rush isn't around, prevent you from tanking Rush using over-heal, and make threatening but non-instant-kill monsters such as Eyes and Screech slightly more dangerous. The only reason you don't think these secret rooms would give a buff is that they wouldn't want to hand out a free buff right before the boss, but with all this effort needed to open up the door, well, it certainly wouldn't be a "free" buff.
also the gated area might be how figure got to door 100! as it has the usual meat piles that figure leaves behind, so it wouldnt surprise me if figure walked to door 100 via a secret route
I don’t really think this will happen, but what if when you beat higher floors you could unlock secret areas/routes in other floors. For example: what if when you beat floor 3 you could unlock a secret route to somewhere in door 99
maybe it could be unlocked with an achievement, much like the backdoor. because redibles did say they wanna make achievements not just useless collectibles.
Thats actually a good idea. Trade the regeneration for a big skip to the end, without having to worry about snares and eyes would be huge for speedrunners or people doing not five stars.
It's a secret door, but I'll also share what I saw in that room. So, I reached the Door 99, and the game didn't load fast enough because of my internet making me see through because the door didn't load. What I saw is just drawers. It doesn't have a purpose yet but maybe in the future.
I like to believe that each new floor in doors will follow a similar structure to the Hotel and it's sublevels. Although just a fun idea, I'd love to see each foor get a 'secret sublevel' like the Rooms in the Hotel which doesn't particularly need to follow any sort of established theme for the floor. The Rooms for example is far more simple in design then the Hotel, and makes them appear more separate and unique since they don't fit in with the rest of the floor. Alongside this 'secret sublevel' is what I refer to as an 'intermission level', a subfloor that acts to connect one floor to the next in a way that stays true to the two floors' theming, and in some ways combines them, possibly only reaching 50 doors long. This can be seen in ith the Backdoor being the 'intermission level' between the start of the game and the Hotel. TLDR; I like to think that the gated off section in the Courtyard's basement could act as a secret entrance to one of these subfloors which could act as an alternative path to reach the Mines that doesn't require going through the greenhouse, and may result in some kind of unique reward.
no, inside the electrical room figure comes out of, there’s another broken window. meaning figure climbed back up. (somehow) the room doesn’t have anything related to figure, how would it be *made* there?
It would make sense for this to he used for access to some other subfloor, maybe. After all, the team wanted to add something like Rooms in the near future. Then again, we already have a subfloor entrance in this floor. AND yes, it is super late in the game which is annoying to access if you can only enter from there like you have to with Rooms
@@franciscobruno1401 i think there will be a mines+, the latter half of the floor doesn't have much going on, they said there would be a side quest, and they also said the mines would have at least four new entities, which it currently does not
@@JoPo-nk8pr well if you consider the new appearance of Hide.. then yes but, your kinda right with the other half of the floor, but i dunno about a big update for the mines like hotel +
ever since I saw that room in a run I always thought that the devs made that room to remember the old greenhouse but seeing as there could be something added in both of these rooms here I now definitely agree with that
my guess is as good as yours about those rooms, all those possibilities might be true, but there's an idea i had after reading some comments of other people. What if the player will be able to go in the basement and from there go through a different set of 90-99 doors and then come out from the door in room 99? offering an alternative to the greenrooms path, they could give these 9 rooms different threats, so a player can choose between those and the greenrooms
Another subfloor would make sense if The Hotel didn’t already have one I believe it was Redibles who stated they would give The Mines its own subfloor, so having a second one accessible through The Hotel makes no sense logically
@@Gamerwhisk We have no clue if the fire in the Electrical Room spread anywhere except The Electrical Room And even then, we would be getting to the theoretical subfloor through these double doors before we set fire to anything
The new cheddar balls intro is actually goated. Maybe make a mines one for mines videos and hotel ones for hotel videos. Just a thought. Still love it!
this is definitely a bit of a stretch, but maybe the little room that figure peeks out of when you open the gate at door 100 would be remade to be a corridor which leads all the way back to the secret room in room 99
hear me out: the floor 3 first locked doors might need to find a lever or a broken lever that needs to be repaired or replace the wooden part of it (end of theory) also the gates off doors might have a permanent speed buff like another herb but red or any other colour
That’s the same door figure comes through after the puzzle what I think is he fell out the window the smashed through the greenhouse window the barged through the the big doors and through the small doors then chased us to the elevator to floor 2
5:45 Perhaps these subfloors will gain a checkpoint? such as being able to just skip to them with the elevator feature or just being able to click "play again" This could be a combination with your lore room idea as well, imagine an entire sub-floor with a lore focus.
i looked and readed other theories after mixing their cookings into one dish meal, i have this.. theory: if the mines have a subfloor from floor 1 it could be that its a subfloor going under thru the greenhouse like the Backdoors but for mines or a shortcut under the greenhouse to door 99. However, it could be both, after we unlock the basement under the courtyard maybe were gonna have a secret entrance under the greenhouse with stuff castles themed like in floor 2 ending but leads to 2 things such as it ends when u reach the last door and exiting the big door at 99 or at the end of that "subfloor" we can go to the Mines early without dealing with Figure to that elevator.. 3 things to note: -There are 2 elevator places in the entrance of mines as u can see theres another place elevator entrance but the other elevator was not there, this could mean that there is another way to the mines but the Other Way Around .. -This could be of a chance of Mischievious Light/Red Light appearing as ur guide in that subfloor and the 3rd of "The Three Architects that assists you." we will probably have new entities but how Red Light works is maybe of lying to you, Ex: "You survived to {entity name}! Don't hide from it, its friendly!" -We need to defeat The Mines so we can unlock that secret entrance in that ending of the under Greenhouse that leads to that big door from door 99 to that other elevator that leads to The Mines, its probably locked by Mischievious Light like the lobby to the backdoor that is blocked by Curious Light wanting us to go to the Rooms first. Conclusion: The Mines Subfloor from Floor 1 Basement Courtyard to the Underground side of the Greenhouse is gonna something like the Backdoors, but you have to defeat The Mines so u can skip floor 100 to The Mines early, if u haven't.. then u exit that big door from door 99.
If the vines boss is real. Then the courtyard secret room will have a key that is covered with vines. And when you get to door 99, there's the door with a lock covered with vines.
I feel like when you are at door 269 - 280 you will be able to unlock it in floor 3 to make a short cut from door 99 to door 200 it would be good when you did not want to beat floor 2 and get loot from floor 1 to floor 3
Maybe this subfloor takes you to door 151 which (if you remember) there is a sewer with a liana holding a lamp (maybe you'd come out of that sewer after u complete the subfloor
Guys hear me out: if you have a lighter and shears, you should be able to cut thick vines via heating the shears (the thick vines are very thick [no shit] and have leaves) take
I have a theory for the courtyard basement. I personally think they would add some sort if puzzle in there like the library and having the code be outside in the actual courtyard. Opening the basement secret door could unleash some sort of plant unity ti roam the courtyard making it harder to find the clues. After solving the puzzle you would gain access to a shortcut skipping some, or all of the greenhouse and the other secret door could even be the exit. I know this is an unlikely theory, but it would be cool to see in game, because it would be entirely optional and make use of the space in the courtyard
on floor 2, with generators there are the three bulbs a blue one for guiding light. a yellow one for curious light. and a red one for the modifier light.
Theory for the door at 99: When you reach the area of the mines just before door101, you will notice that there's a space for one more elevator just right to the elevator which was freefalling. If it hadn't been for Figure, I think we would have actually escaped from this entire place and its floors after conquering the Hotel which would be this story's ending, I believe. (There must be a floor in between the hotel and the mines which would help us in escaping) So here's the theory now, that room must have the puzzles and the keys for that second elevator. And this time, nothing would come for us so the second elevator would probably be the key to this story's ending.
The secret door at door 99 could lead to a new subfloor, but after visiting it once, you can unlock the ability to CREATE an elevator to the subfloor instead of going to door 99 everytime. (Theory)
My theory is that they could add a lap system like pizza tower that I like to call "Double or Nothing", once gotten through the secret door at door 99, you are sent back to an earlier room (example: Door 51) and continue the game again like a new run, but when u get sent back the game will tell you "Knobs have been increased 10x". this meaning that you can earn more knobs by just re-doing a chunk of the game, and you can stack this infinitely! With this change (because knobs are more obtainable now) Pre-Run shop items will go up in value. That's just the concept but in game once you open the secret door, a regular door will be in front of you, but instead of the numbers, it has the text: "Double or Nothing". The player will then have to walk up to the door and hold (like the Rooms) and once "opened" guiding light will teleport you to door 51 (that is just an example they could send you back as far as they want). But that's just my theory.
@@HungryWarden no it actually makes a lot of sense because it boarders the back wall of door 100 which means that that room would be right there when figure jumps into it
Hey, I just discovered something, in floor 2, in the doors where you need to get fuses to turn on the generator, the fuses has always 3 colors, red, blue, and yellow. Representing guiding, curious, and the third mischievous light
Last theory(it's about your vid)3:29,hmmm...I think it's connected to door 100,where you need to find the swithches;mmm...it may have possible that it is another update that the door 100 may block by something and you need to go to that door 'cause it is connected to 100 or you can go every door like,if you're in danger to figure,you go to the safe zone at door 99 so figure would not catch you. That's it
Also it is confirmed that the gate in the greenhouse will have a purpose in a future update because if you look in the badges and scroll to the bottom there is an achievement locked and it has a picture of that gate so my theory is it might be a secret and entering it will give you a badge. I hope cheddar balls see this because its a really good piece of lore and might be added in a future update.
my guess is that the blocked off door in the basement is gonna give u a lever to open the door at room 99 and it will lead u to some kind of secret floor like the backdoors
Somehow i think those two mysterious Doors are connected like it be some sort of shortcut to Door 100 quick Would be a nice detail since you need one objective to get in thats just a guess
I agree though, its possible that there could be a sub boss, giving an important item in return that you can put in the rift. As the door in the courtyard basement could be the entrance, and the large door in door 99 being the exit.
I belive that the secret gate in door 99 might be like a expansion to door 100 because they look simular and might connect to eachother to make the figure (boss) map bigger and not like 2 rooms and a hallway
Ik you might not see this but I have a theory for doors. If we look at doors 200 we can see it says 0200 this means there are 10 floors and 1000 doors. This theory introduces a fascinating narrative twist that redefines the game's premise. In this theory, upon reaching Door 1000, players are met with a revelation from Guiding Light, who discloses that the player has been dead all along. This revelation suggests that the entire experience within the game has been a test administered by Guiding Light to determine if the player can navigate and escape the universe of *Doors*. The idea that the game’s progression is a simulation or a trial adds a profound layer of complexity to the narrative. The theory posits that Guiding Light, having found no other suitable resolution for the player’s existence, chose to immerse them in the *Doors* universe as a way to assess their abilities in a unique and challenging environment. This perspective shifts the player's understanding of the game's purpose, turning it from a mere series of puzzles and challenges into a test of their very essence. By completing the game, the player supposedly proves their worth, thereby losing their immortality in the process. Ultimately, the theory culminates in a dramatic conclusion: the player wakes up in a hospital, discovering they have been in a coma for ten years, with the current year being 2045. This unexpected twist not only adds a sense of realism to the game’s otherwise surreal experience but also opens up intriguing possibilities for further narrative exploration. It frames the entire *Doors* journey as a profound exploration of life, death, and the passage of time, leaving players with a thought-provoking and emotionally resonant conclusion.
Its probably gonna lead to floor 3 immediately and skip floor 2 but its probably gonna have another challenge like you wont be able to go to floor 3 immediately in the hotel lobby Edit: I DID NOT SEE HIS THEORY AT NEAR THE END OF THE VIDEO LOL
I have an idea though it is farfetched, what if its an alternate greenhouse route you can take instead of the greenhouse being harder in some aspects but easier in others, so in the greenhouse you can pick a preferred route
Maybe that gate at door 99 leads to another boss fight, it could be for another way to escape the hotel... Or just to a new item witch i think you would have a certain requirement to get...
I know it's unrelated but it would be very cool if the floor 2 subfloor which is confirmed would be garden themed with snares and new similar entities and also maybe that snare boss you talked about in previous video
Hmmmm...Here's my another theory,I really think that all the old entities that are the leaks of floor 2,it is possible that they'll come back,but had a big change. The entities in the leaks,like the horse,death,plantkiller,it matches for floor 3,beacause every castle had horse and plants,but the death...I think it's a queen's/king's one of the defenser(*don't know what's eng of this😅*)that is important or like a death living everywhere in the castle;It's possible
when i saw the 99 door thingy i thought it was a way to go to floor three considering it has a brick outline, i thought it was like "hey you already beat floor 2 (if you did get the badge for it) if you wanna skip it in this run just go through here", also makes sense considering it was a vine door before i thought the devs went like "oh crap we need to use this door for floor 3 and because we are allowing access to shears in floor 1 you can just skip floor 2 and it wouldnt make sense!" so they changed it, idk just a thought
Im homestly upset nobody noticed this. The meat in the basement is a clear indicator of figure, the two doors signify it being a passage way, its obvious that this basement area is the explanation for how tigure git from door 50 to 100, and its possible the 99 door is a small mini challenge to unlock a door that leads to spare breakers or something to make door 100 easier by default
on the courtyard basement, MAYBE if you get extremely lucky and get a lever room, the lever could open the door in the basement, but i don't really think that's possible because i don't think the room is loaded at that time, or is it hard coded? Edit: on door 99, there might be a feature to grab an item and rift it in floor 2+ to push the doors open.
The flesh piles act as spawning points for Figure, presumably. I doubt it was standing in that cramped room with random flesh underneath it waiting for the player to come by. Even if Figure is walking around Door 100, it probably memorized the layout after all and that location is just a dead end.
I have a theory that in that rooms of door 99 is where figure get in when he after be burned in the very end of the Floor 1 will enter in that room and chase us in the door near the electrical puzzle
Maybe one or even both of them have items that can be used against said snare boss via some gardening item maybe broken where you need to grab all the pieces
I think the basement might be where the entities were kept, but they broke free from their tomb, wreaking havoc. Same with door 99, mabye the cord was turned on, preventing them from escaping. But the cord was turned off.
I never noticed these secret rooms but now that they have been mentioned I might be able to tweek my theories a bit to fit them into them. An idea I had (tho highly unlikely) is that it may be like a subtunnel that goes through the hotel but in the walls of it (could explain the scratching and strange ambience and maybe even dupes new room) And this is where the unlikely theory is but maybe after door 50 figure ends up finding a hidden entrance to this tunnel that leads all the way to door 100. But I also have a theory that maybe Jeff's room is linked to this subtunnel and that's the route Jeff and the gang take to get to floor 2? Again I'm new to these rooms but I was just throwing something till it sticks lmao. If u disagree feel free to tell me why lol
@@Helldiver-710 you know that strange music that plays sometimes in the hotel, something i noticed is that after its finished you hear something dragging like the instrument is being dragged across the floor somehow. Its probably nothing, but just something i noticed
@@MghsLkgditd huh that's interesting. I haven't rlly picked that up before. I think it's just for ambience and probably hold no lore implications sadly
ahoy cheddar balls im think im found out something about dupe .Im think that dupe can be immue to crucifix and there is only one dupe theory:when you use crucifix on dupe when the crucifix banished dupe,his room get opened and when you look up there is a hole,that means that dupe have big tunnel system in which he uses to travel from door to door but crucifix banishish him and after that he still spawn.Sooo im think that red light (mishavious light or whatever its called) keeps dupe alive or dupe escapes befor he gets banished.but well its a theory a game theory
Hey,I am a fan of you.I love your vids and I have a theory about seek.He is just a black goos right? Well I think he did not only grow some hands,swimming guy,jumping goo,and humanitic version,but I think he can make more than larger and more chaos in floor 3,or he could use grumble;I am not sure...
is nobody gonna talk about how the statue at the courtyard opens up? If you take a close look at it, the textures split right down the middle, implying it’s broken into 2 parts.
That’s the old entrance to the basement
Plus in one of the leaks, it leaked a statue that opens concept...
nah its prob a building error by the devs it happens to me a lot when im building
@@Pollo_29 agreement
Ok so cool theory i cooked up: the courtyard basement could be an entrance to an ALTERNATE path for the greenhouse. Not a full subfloor but instead like an underground section directly below the greenhouse up above. It could perhaps be a short more challenging section that does everything the greenhouse does but to the extreme (no lights, lots of snare, maybe even higher spawnrates) And once you complete this alternate route you could perhaps get a powerful item or even a permanent buff similar to the herb and then exit through the large door in room 99.
nice theory
and they could add another rift, this being the mischevious lights rift (as we saw that curious light also has a rift) and this item cud be related to mischevious light
@@MalavelentAnd maybe there will ne mo guidihg light. The sparkles will be red. Dont trust them as they will try to trick you (seeing as they try to kill you using the mods) for example lighting up dupe doors while keeping other doors hidden.
@@Malavelentnice idea 👌
Maybe instead of a permanent buff, instead it gives player a "Out of run" currency like door knobs or maybe even a revive.
Alternatively, much like the idea of the person above it's a trader of sort or the Mischiveous Light Rift, which allows you to buy powerful items maybe like a Bulk Light at floor one, or even trade stuff for stronger stuff much like how you can turn a candle into a possesed candle
i think a good theory would be that that door on door 99 is actually opened from the inside rather than the outside. Hear me out, maybe after a few floors,we will end up behind that door and try to retrace our steps and get back to the elevator we came from at the very start of floor 1
That’s a good theory that could actually happen
I think it could be a skip to floor 3 if you rifted an item from that floor
It’s impossible unless it would be the hotel ruins remember at the end of floor 1 we sparked the place and put it on fire.
@@Gamerwhisk yeah but its always raining
yeah maybe!
It leads to floor 8
I also think that 😂
lmao
Actully?
Nah, it leads to floor 727172628162816262616262165217622
@@BeanieTheCat not funny
if you look behind the door at door 99, you can see a small room with 2 closets, a blocked off door, electric wires on the floor, the flickering light, and plants. it's a very interesting room, and maybe it connects to somewhere due to the blocked off door inside.
I saw a door inside that arch round door
i would say its an shotcut to floor 3
i have a feeling it might be a abandoned shop from jeff maybe, considering you get gold, a huge hint to the snare boss is in jeffs floor 2 shop AND theres vines. It also looks like the sewers if u look at its textures.
@@1stupendousnoxi it looks like a castle too me and the castle is on the ground not underground and the player escaped unground in floor 2 so what if that leads to the castle
it was probably where Figure came through.
The Courtyard basement has two doors that you can see through the weird fence wall things. I assumed this door is the end point some sort of secret passageway that allows you to skip the Greenhouse with the right items that just hasn’t been implemented yet. It’s less exciting than the other ideas but I feel like this is more likely, as the Hotel is already mostly complete.
My theory is that both of the doors are connected in some way. You get an item from the courtyard basement, and then that item is used to open up the area on Door 99. If the item from the courtyard basement is something you can grab without consequence, then the area on Door 99 would likely just be a lore room. But, if the item from the courtroom basement has its only challenge tagging along with it, then maybe getting to Door 99 with it would give you some reward. Maybe it's similar to the Delicate Flower from Hollow Knight, where it's destroyed if you take any damage. This would make Snare a genuine threat when Rush isn't around, prevent you from tanking Rush using over-heal, and make threatening but non-instant-kill monsters such as Eyes and Screech slightly more dangerous. The only reason you don't think these secret rooms would give a buff is that they wouldn't want to hand out a free buff right before the boss, but with all this effort needed to open up the door, well, it certainly wouldn't be a "free" buff.
how would the door opening when you dont take damage make sense lorewise
@@TheRealJ1 Fragile glass key that you drop and break if you ever take damage.
@@CharaDreemurr-9999 that would mean it breaks when trying to open it, it just wouldnt work.
also the gated area might be how figure got to door 100! as it has the usual meat piles that figure leaves behind, so it wouldnt surprise me if figure walked to door 100 via a secret route
I don’t really think this will happen, but what if when you beat higher floors you could unlock secret areas/routes in other floors. For example: what if when you beat floor 3 you could unlock a secret route to somewhere in door 99
maybe it could be unlocked with an achievement, much like the backdoor. because redibles did say they wanna make achievements not just useless collectibles.
@@TheRealFedriko yeah
It's obviously for B-1000 💀
“Ah shit, here we go again”
i beg of you nooo
You mean B-10000
Gulp
LMAO
There is Jeff's college! Soon it will be open for everyone!
Giggle gonna be learning flying like screeches
I think what the secret door below the courtyard would be a way to skip the greenhouse using a skeleton key to open it
Thats actually a good idea. Trade the regeneration for a big skip to the end, without having to worry about snares and eyes would be huge for speedrunners or people doing not five stars.
@@justsir8076and hotel hell
pretty good idea, but I don't think so.
the plant that regenerates your HP is MEANT to be for the green house.
@@ImNotPSP I know that why you use the skeleton key on the door instead of the plant or viceversa
@@justsir8076 exactly
It's a secret door, but I'll also share what I saw in that room.
So, I reached the Door 99, and the game didn't load fast enough because of my internet making me see through because the door didn't load. What I saw is just drawers. It doesn't have a purpose yet but maybe in the future.
it takes you to whole new floor that is a underwater base that is called pressure
And get arrested for an unknown crime along the way 💀
@@SHAZAMC26trespassing onto the hotel
Then meet an fish talking-
@@Heinzketchup111 "hello! I'm basically Jeff but with anger issues!"
I like to believe that each new floor in doors will follow a similar structure to the Hotel and it's sublevels. Although just a fun idea, I'd love to see each foor get a 'secret sublevel' like the Rooms in the Hotel which doesn't particularly need to follow any sort of established theme for the floor. The Rooms for example is far more simple in design then the Hotel, and makes them appear more separate and unique since they don't fit in with the rest of the floor. Alongside this 'secret sublevel' is what I refer to as an 'intermission level', a subfloor that acts to connect one floor to the next in a way that stays true to the two floors' theming, and in some ways combines them, possibly only reaching 50 doors long. This can be seen in ith the Backdoor being the 'intermission level' between the start of the game and the Hotel.
TLDR; I like to think that the gated off section in the Courtyard's basement could act as a secret entrance to one of these subfloors which could act as an alternative path to reach the Mines that doesn't require going through the greenhouse, and may result in some kind of unique reward.
I have two theories. First: it could be the way figure used to get to the electrical room. Second: room, where figure was made
no, inside the electrical room figure comes out of, there’s another broken window. meaning figure climbed back up. (somehow)
the room doesn’t have anything related to figure, how would it be *made* there?
Its a service elevator @@TheRealFedriko
It would make sense for this to he used for access to some other subfloor, maybe. After all, the team wanted to add something like Rooms in the near future. Then again, we already have a subfloor entrance in this floor. AND yes, it is super late in the game which is annoying to access if you can only enter from there like you have to with Rooms
Two sub floors in the hotel? Thats cool, but what about thw mines
They said they would add a subfloor in the Floor 2, when the Mines+ update drops. So yeah, theory busted.
@@sstandby Will there be a mines +? Like i feel there is not too much to change i mean the mines are cool, or it will be a mini update?
@@franciscobruno1401 i think there will be a mines+, the latter half of the floor doesn't have much going on, they said there would be a side quest, and they also said the mines would have at least four new entities, which it currently does not
@@JoPo-nk8pr well if you consider the new appearance of Hide.. then yes but, your kinda right with the other half of the floor, but i dunno about a big update for the mines like hotel +
ever since I saw that room in a run I always thought that the devs made that room to remember the old greenhouse but seeing as there could be something added in both of these rooms here I now definitely agree with that
my guess is as good as yours about those rooms, all those possibilities might be true, but there's an idea i had after reading some comments of other people.
What if the player will be able to go in the basement and from there go through a different set of 90-99 doors and then come out from the door in room 99? offering an alternative to the greenrooms path, they could give these 9 rooms different threats, so a player can choose between those and the greenrooms
Extremely difficult Seek chase maybe? To remind you that Seek is still with you after the second chase?
U are covering so much in so little! Keep up the great work bro, I want to see much more!!
Another subfloor would make sense if The Hotel didn’t already have one
I believe it was Redibles who stated they would give The Mines its own subfloor, so having a second one accessible through The Hotel makes no sense logically
Idk because we burnt it down last floor
@@Gamerwhisk We have no clue if the fire in the Electrical Room spread anywhere except The Electrical Room
And even then, we would be getting to the theoretical subfloor through these double doors before we set fire to anything
The new cheddar balls intro is actually goated. Maybe make a mines one for mines videos and hotel ones for hotel videos. Just a thought. Still love it!
this is definitely a bit of a stretch, but maybe the little room that figure peeks out of when you open the gate at door 100 would be remade to be a corridor which leads all the way back to the secret room in room 99
wait, but why would you wanna go back?
My theory is that at the big door at room 99 leads to the castle that will be in floor 3.
I don’t think so
That makes no sense
hear me out: the floor 3 first locked doors might need to find a lever or a broken lever that needs to be repaired or replace the wooden part of it (end of theory) also the gates off doors might have a permanent speed buff like another herb but red or any other colour
Mary juana
That’s the same door figure comes through after the puzzle what I think is he fell out the window the smashed through the greenhouse window the barged through the the big doors and through the small doors then chased us to the elevator to floor 2
no, figure climbed back up through another broken window.
5:45
Perhaps these subfloors will gain a checkpoint? such as being able to just skip to them with the elevator feature or just being able to click "play again"
This could be a combination with your lore room idea as well, imagine an entire sub-floor with a lore focus.
Cheddar balls, you are my best theorist to watch (Cut my words down to a simple version and basically I'm saying your cool)
i looked and readed other theories after mixing their cookings into one dish meal, i have this..
theory: if the mines have a subfloor from floor 1 it could be that its a subfloor going under thru the greenhouse like the Backdoors but for mines or a shortcut under the greenhouse to door 99. However, it could be both, after we unlock the basement under the courtyard maybe were gonna have a secret entrance under the greenhouse with stuff castles themed like in floor 2 ending but leads to 2 things such as it ends when u reach the last door and exiting the big door at 99 or at the end of that "subfloor" we can go to the Mines early without dealing with Figure to that elevator..
3 things to note:
-There are 2 elevator places in the entrance of mines as u can see theres another place elevator entrance but the other elevator was not there, this could mean that there is another way to the mines but the Other Way Around ..
-This could be of a chance of Mischievious Light/Red Light appearing as ur guide in that subfloor and the 3rd of "The Three Architects that assists you." we will probably have new entities but how Red Light works is maybe of lying to you, Ex: "You survived to {entity name}! Don't hide from it, its friendly!"
-We need to defeat The Mines so we can unlock that secret entrance in that ending of the under Greenhouse that leads to that big door from door 99 to that other elevator that leads to The Mines,
its probably locked by Mischievious Light like the lobby to the backdoor that is blocked by Curious Light wanting us to go to the Rooms first.
Conclusion: The Mines Subfloor from Floor 1 Basement Courtyard to the Underground side of the Greenhouse is gonna something like the Backdoors, but you have to defeat The Mines so u can skip floor 100 to The Mines early, if u haven't.. then u exit that big door from door 99.
Finally I found someone that's talking about the door 99 thing.
You’re my favorite Doors RUclipsr. Don’t give up. You will be famous one day!
meat in the locked off basement area prolly means this was the alternate path that figure took to door 100
If the vines boss is real. Then the courtyard secret room will have a key that is covered with vines. And when you get to door 99, there's the door with a lock covered with vines.
I feel like when you are at door 269 - 280 you will be able to unlock it in floor 3 to make a short cut from door 99 to door 200 it would be good when you did not want to beat floor 2 and get loot from floor 1 to floor 3
Maybe this subfloor takes you to door 151 which (if you remember) there is a sewer with a liana holding a lamp (maybe you'd come out of that sewer after u complete the subfloor
Guys hear me out: if you have a lighter and shears, you should be able to cut thick vines via heating the shears (the thick vines are very thick [no shit] and have leaves) take
It might be a new sidequest that’s currently being made.
I have a theory for the courtyard basement. I personally think they would add some sort if puzzle in there like the library and having the code be outside in the actual courtyard. Opening the basement secret door could unleash some sort of plant unity ti roam the courtyard making it harder to find the clues. After solving the puzzle you would gain access to a shortcut skipping some, or all of the greenhouse and the other secret door could even be the exit. I know this is an unlikely theory, but it would be cool to see in game, because it would be entirely optional and make use of the space in the courtyard
on floor 2, with generators there are the three bulbs a blue one for guiding light. a yellow one for curious light. and a red one for the modifier light.
Theory for the door at 99:
When you reach the area of the mines just before door101, you will notice that there's a space for one more elevator just right to the elevator which was freefalling. If it hadn't been for Figure, I think we would have actually escaped from this entire place and its floors after conquering the Hotel which would be this story's ending, I believe. (There must be a floor in between the hotel and the mines which would help us in escaping)
So here's the theory now, that room must have the puzzles and the keys for that second elevator. And this time, nothing would come for us so the second elevator would probably be the key to this story's ending.
The secret door at door 99 could lead to a new subfloor, but after visiting it once, you can unlock the ability to CREATE an elevator to the subfloor instead of going to door 99 everytime. (Theory)
doors is one of the best horror games ive ever played
My theory is that they could add a lap system like pizza tower that I like to call "Double or Nothing", once gotten through the secret door at door 99, you are sent back to an earlier room (example: Door 51) and continue the game again like a new run, but when u get sent back the game will tell you "Knobs have been increased 10x". this meaning that you can earn more knobs by just re-doing
a chunk of the game, and you can stack this infinitely! With this change (because knobs are more obtainable now) Pre-Run shop items will go up in value. That's just the concept but in game once you open the secret door, a regular door will be in front of you, but instead of the numbers, it has the text: "Double or Nothing". The player will then have to walk up to the door and hold (like the Rooms) and once "opened" guiding light will teleport you to door 51 (that is just an example they could send you back as far as they want). But that's just my theory.
how would this make sense lorewise???
I think that behind it is the room figure jumps into after we get the fuses and it connects to the door in the breaker room
This makes no sense spatially.
@@HungryWarden no it actually makes a lot of sense because it boarders the back wall of door 100 which means that that room would be right there when figure jumps into it
@@IDontKnowWords Freecam reveals the passageway.
@@HungryWarden which proves my point
@@IDontKnowWords No, the passageway takes place exclusively in the Electrical Room.
Hey, I just discovered something, in floor 2, in the doors where you need to get fuses to turn on the generator, the fuses has always 3 colors, red, blue, and yellow. Representing guiding, curious, and the third mischievous light
third light is the modifers'
Last theory(it's about your vid)3:29,hmmm...I think it's connected to door 100,where you need to find the swithches;mmm...it may have possible that it is another update that the door 100 may block by something and you need to go to that door 'cause
it is connected to 100 or you can go every door like,if you're in danger to figure,you go to the safe zone at door
99 so figure would not catch you. That's it
Also it is confirmed that the gate in the greenhouse will have a purpose in a future update because if you look in the badges and scroll to the bottom there is an achievement locked and it has a picture of that gate so my theory is it might be a secret and entering it will give you a badge. I hope cheddar balls see this because its a really good piece of lore and might be added in a future update.
bro thats the floor 2 victory badge
What about it looking similar to the castle door (maybe being a shortcut with a few greenhouse-like rooms or something)
my guess is that the blocked off door in the basement is gonna give u a lever to open the door at room 99 and it will lead u to some kind of secret floor like the backdoors
Somehow i think those two mysterious Doors are connected like it be some sort of shortcut to Door 100 quick
Would be a nice detail since you need one objective to get in thats just a guess
I agree though, its possible that there could be a sub boss, giving an important item in return that you can put in the rift. As the door in the courtyard basement could be the entrance, and the large door in door 99 being the exit.
I belive that the secret gate in door 99 might be like a expansion to door 100 because they look simular and might connect to eachother to make the figure (boss) map bigger and not like 2 rooms and a hallway
I was searching for it but nothing on RUclips other than you
Ik you might not see this but I have a theory for doors. If we look at doors 200 we can see it says 0200 this means there are 10 floors and 1000 doors. This theory introduces a fascinating narrative twist that redefines the game's premise. In this theory, upon reaching Door 1000, players are met with a revelation from Guiding Light, who discloses that the player has been dead all along. This revelation suggests that the entire experience within the game has been a test administered by Guiding Light to determine if the player can navigate and escape the universe of *Doors*. The idea that the game’s progression is a simulation or a trial adds a profound layer of complexity to the narrative.
The theory posits that Guiding Light, having found no other suitable resolution for the player’s existence, chose to immerse them in the *Doors* universe as a way to assess their abilities in a unique and challenging environment. This perspective shifts the player's understanding of the game's purpose, turning it from a mere series of puzzles and challenges into a test of their very essence. By completing the game, the player supposedly proves their worth, thereby losing their immortality in the process.
Ultimately, the theory culminates in a dramatic conclusion: the player wakes up in a hospital, discovering they have been in a coma for ten years, with the current year being 2045. This unexpected twist not only adds a sense of realism to the game’s otherwise surreal experience but also opens up intriguing possibilities for further narrative exploration. It frames the entire *Doors* journey as a profound exploration of life, death, and the passage of time, leaving players with a thought-provoking and emotionally resonant conclusion.
There is no way there will be 10 floors since one floor takes a year to make.
Its probably gonna lead to floor 3 immediately and skip floor 2 but its probably gonna have another challenge like you wont be able to go to floor 3 immediately in the hotel lobby
Edit: I DID NOT SEE HIS THEORY AT NEAR THE END OF THE VIDEO LOL
I have an idea though it is farfetched, what if its an alternate greenhouse route you can take instead of the greenhouse being harder in some aspects but easier in others, so in the greenhouse you can pick a preferred route
Snare is one enity
Maybe that gate at door 99 leads to another boss fight, it could be for another way to escape the hotel... Or just to a new item witch i think you would have a certain requirement to get...
Maybe in future updates that large door at door 99 will be where you exit the rooms if you reach A-1000
I know it's unrelated but it would be very cool if the floor 2 subfloor which is confirmed would be garden themed with snares and new similar entities and also maybe that snare boss you talked about in previous video
The lights on the generator in floor 2 represent the 3 lights (make a theory)
Bro i literally love your videos sm keep up good work
Hmmmm...Here's my another theory,I really think that all the old entities that are the leaks of floor 2,it is possible that they'll come back,but had a big change. The entities in the leaks,like the horse,death,plantkiller,it matches for floor 3,beacause every castle had horse and plants,but the death...I think it's a queen's/king's one of the defenser(*don't know what's eng
of this😅*)that is important
or like a death living everywhere in the castle;It's possible
when i saw the 99 door thingy i thought it was a way to go to floor three considering it has a brick outline, i thought it was like "hey you already beat floor 2 (if you did get the badge for it) if you wanna skip it in this run just go through here", also makes sense considering it was a vine door before i thought the devs went like "oh crap we need to use this door for floor 3 and because we are allowing access to shears in floor 1 you can just skip floor 2 and it wouldnt make sense!" so they changed it, idk just a thought
Im homestly upset nobody noticed this. The meat in the basement is a clear indicator of figure, the two doors signify it being a passage way, its obvious that this basement area is the explanation for how tigure git from door 50 to 100, and its possible the 99 door is a small mini challenge to unlock a door that leads to spare breakers or something to make door 100 easier by default
on the courtyard basement, MAYBE if you get extremely lucky and get a lever room, the lever could open the door in the basement, but i don't really think that's possible because i don't think the room is loaded at that time, or is it hard coded?
Edit: on door 99, there might be a feature to grab an item and rift it in floor 2+ to push the doors open.
HEY! What if there are 2 diferent figures that both are failed subjects? One in the library, another one in door 100
The flesh piles act as spawning points for Figure, presumably. I doubt it was standing in that cramped room with random flesh underneath it waiting for the player to come by. Even if Figure is walking around Door 100, it probably memorized the layout after all and that location is just a dead end.
Good thing I wasn't the only one to see this
Safe to say this man is NOT going back to bear videos…
Bro is the Game Theory for doors
"Doors is a trial and error game, you're supposed to die!" Dying at A-974:
I have a theory that in that rooms of door 99 is where figure get in when he after be burned in the very end of the Floor 1 will enter in that room and chase us in the door near the electrical puzzle
Guys if you beat doors 2 you will see that the players cut seen shows that they go in a huge door like that at door at door 99
Maybe one or even both of them have items that can be used against said snare boss via some gardening item maybe broken where you need to grab all the pieces
That big door in 99 could be a backdoor type sub level for the mines which could be accesed from floor menu like backdoor
ANOTHER LORE VIDEO YAYY
or this is where figure came from and how he want to door 50 to 100 so thats explanied why there are meat piles in the basement.
maybe after beating floor one you could do a run at the door 99 gate and play a subfloor
the door at 99 might be the door the figure goes through to get to the electrical room after jumping out the window but that’s just my thought
no, the electrical room that figure comes out of, has another broken window. meaning figure climbed back up through another window. (somehow)
I think the basement might be where the entities were kept, but they broke free from their tomb, wreaking havoc. Same with door 99, mabye the cord was turned on, preventing them from escaping. But the cord was turned off.
Doubt all the entities would fit in there.
Maybe when you enter the sublevel it sets room 99 as a checkpoint meaning if you die you respawn at room 99 5:35
Your RUclips channel has to much potential for only 11K subs I hope you go viral
So, hear me out, a rift in later floors will let you go though the doors with certain items
can you discuss the “multiple figures” theory? i think its very interesting, and might have some sort of plausibility.
I never noticed these secret rooms but now that they have been mentioned I might be able to tweek my theories a bit to fit them into them. An idea I had (tho highly unlikely) is that it may be like a subtunnel that goes through the hotel but in the walls of it (could explain the scratching and strange ambience and maybe even dupes new room)
And this is where the unlikely theory is but maybe after door 50 figure ends up finding a hidden entrance to this tunnel that leads all the way to door 100. But I also have a theory that maybe Jeff's room is linked to this subtunnel and that's the route Jeff and the gang take to get to floor 2? Again I'm new to these rooms but I was just throwing something till it sticks lmao. If u disagree feel free to tell me why lol
Damn I wrote alot 💀
el goblino was the one scratching and banging on walls his text confirmed it i think
@@WickedSauce_73 no no ik but that can also maybe prove the existence of these subtunnels which connect the hotel together
@@Helldiver-710 you know that strange music that plays sometimes in the hotel, something i noticed is that after its finished you hear something dragging like the instrument is being dragged across the floor somehow. Its probably nothing, but just something i noticed
@@MghsLkgditd huh that's interesting. I haven't rlly picked that up before. I think it's just for ambience and probably hold no lore implications sadly
ahoy cheddar balls im think im found out something about dupe .Im think that dupe can be immue to crucifix and there is only one dupe
theory:when you use crucifix on dupe when the crucifix banished dupe,his room get opened and when you look up there is a hole,that means that dupe have big tunnel system in which he uses to travel from door to door but crucifix banishish him and after that he still spawn.Sooo im think that red light (mishavious light or whatever its called) keeps dupe alive or dupe escapes befor he gets banished.but well its a theory a game theory
nah just decoration for now, maybe when the full game is ready there will be secret skip zones like in mario 1 idk
Might contain a helpful item like posessed candle or something new that helps in door 100
Imagine its the place that figure jumps out the window into
I first thought it was the entrance to The Electrical Room.
Someone needs to ask LSPLASH what will that room be about
I think the off side doors in the basement will be an Easter egg in floor 3
Maybe the door would be like a place for the third floor of doors
Hey,I am a fan of you.I love your vids and I have a theory about seek.He is just a black goos right? Well I think he did not only grow some hands,swimming guy,jumping goo,and humanitic version,but I think he can make more than larger and more chaos in floor 3,or he could use grumble;I am not sure...
How are you so good at telling theories
"a cheddar balls production" got me
How is that funny, its just the name of the guys channel
Wait I remember there being a door in door 100 that wasn’t openable and the big door in door 99 might be connected with that door
There will be more things added into these 2 secret doors probably in The Mines+ update
theory: it could be a exit to floor 3 - 4, but its just an theory, an game theory!
Guys the shears have been added ever since but the shears were under the map of floor 1 💀 but now the shears is added in floor 1 and 2