An end to end walk through of an automotive workflow in Gravity Sketch

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  • Опубликовано: 12 сен 2024
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Комментарии • 12

  • @sculpt3d.digital
    @sculpt3d.digital 7 месяцев назад +4

    Lovely work Hunter and Ali!

  • @ActorswithStrings
    @ActorswithStrings 7 месяцев назад +4

    Great - would be cool to see a composited animation of the car moving down a road from exterior and interior

  • @2dberto
    @2dberto 7 месяцев назад +2

    Impressive! Gravity sketch it's an amazing software!

  • @TurboV8boi
    @TurboV8boi 6 месяцев назад +2

    This is fantastic. I'm planning on using this information in the upcoming days to weeks.

  • @jjutt87
    @jjutt87 7 месяцев назад +2

    Thank you very much!

  • @georgelau6359
    @georgelau6359 7 месяцев назад +3

    Great tutorial! May I know how do you make those line drawings 9:04 from Gravity Sketch?

    • @AliMoosavi-sm5qh
      @AliMoosavi-sm5qh 7 месяцев назад +3

      Hey George, the line drawings were created with the Stroke Tool and paired with the "hidden line technique" which hides the far side of the sketch. To achieve similar results, once you have the stokes in order, on a separate layer create volumes to block in the elements using a flat white shader.

  • @foxthedog7517
    @foxthedog7517 7 месяцев назад +1

    well, It does not work again on PICO4 using steam VR, it freezes on startup. And the "OpenXr Workarround does not seem to work like the other time.
    It's a bit depressing that pico4 users are always left behind

    • @arturovecchione
      @arturovecchione 7 месяцев назад

      oh sorry to hear that pal. C'mon youll get a Q3 soon!

  • @arturovecchione
    @arturovecchione 7 месяцев назад +1

    Hi Hunter 2 things please: min: 13:12 what you specially mean with "edges and rollovers" and how to achieve this thicknes, with low poly meshes? still struggling a bit with the ai thing.. but I love GS! there we go. I sculpt faces and bodies too. Cheers from Italy. when I come to London i'll visit you guys pleaseee ;-) i'm a member from 2020 - Thank you

    • @HunterElmore-zm6rk
      @HunterElmore-zm6rk 6 месяцев назад +1

      Hey Louis! When I'm referring to those "edges and rollovers", I'm referring to the thickness of the surface, or sidewall. In SubD, we can thicken a surface using the thicken command - but doing so offsets the entire surface at a set thickness and a harsh edge. By only building out that side wall of the thickness, or "rollover" as I referred to it here, you're able to get the illusion of thickness without the additional surface data that you would never see. Think of it like adding a skirt to the edges of the surface, so that I'm able to control the radius and visible thickness more intentionally, without baking a thicken command along the entire surface. A bit wordy, but I hope that makes more sense! Thanks for the question!!