ye, the secret level version has the sword in the right hand, and the shotgun is stowed on the left back along with the shield, so i had to take a few liberties in that regard.
Rusty: "Snail might be V2, but he's second to none." *looks at V1 Freud* Me: "Sorry Buddy, im calling Cap on that one." ... 80 days already. Another satisfying Snail Scream. I will continue to support you, Raven.
Alwaays good to see snail get beaten up. I have been going through every build I have excluding the builds from my roguelike run attempts, and have just been doing this mission. Pretty fun but I'm reaching the end of my list of build so I'll have to make some more (around 93 builds in total I think)
my honest review is that it's not a very good build, particularly this late into the game. the damage output is very low with the pulse blade being the only saving grace it has. The haldemann is just not made to be a solo primary weapon. Otherwise the frame is pretty solid, fast and agile, and the generator performs adequately. The shield actually felt pretty neat to use but with a lightweight my first instinct is to focus on evasion so it didn't get as much use as I would've liked
@@lilieoni exactly! I've tried something similar, and I detected mainly an issue in the inconsistent range. The missiles are ok but they always miss unless you're at a specific distance, and the shotgun has way too low range and impact (which wouldn't be an issue if the missiles weren't inconsistent). The shield is odd to use imo, but I guess it's a matter of habit. I'd use them more often, but sacrificing a slot that'd be taken by a weapon is... Rough. I hope we'll get 6 weapon racks in the next game, especially given the left and right d-pad buttons are not used in AC6 (at least in the default configuration of button mapping). It'd at least give us the chance to have fixed back units (like the shield which is way too often sacrificed for the sake of firepower) and the ability to swap weapons like we already do thanks to the OST. It's a bit sad, given the shields as of now are hardly viable (mainly the first arquebus shield, the scutum, and the coral one, which is good only for its guard radius) .-.
Audience: "You've been fighting Balteus for 80 days?"
You: "No one's like me..."
I don’t really like the way they chose to portray the character in secret level
A bit modified compared to the Secret level version, but surprisingly effective shield breaker I'd say
ye, the secret level version has the sword in the right hand, and the shotgun is stowed on the left back along with the shield, so i had to take a few liberties in that regard.
Rusty: "Snail might be V2, but he's second to none."
*looks at V1 Freud*
Me: "Sorry Buddy, im calling Cap on that one."
...
80 days already. Another satisfying Snail Scream. I will continue to support you, Raven.
GIVE US THE PARTS, FROMSOFT!
New Parts update including the Shrieker frame and weapons and hostile AC Balem looking parts
i crave light weight Balam frames
I hope game awards has something for us more on armored core 6
Alwaays good to see snail get beaten up.
I have been going through every build I have excluding the builds from my roguelike run attempts, and have just been doing this mission.
Pretty fun but I'm reaching the end of my list of build so I'll have to make some more (around 93 builds in total I think)
Amusing idea. Maybe next time you fight Snailtaus, fight him as snail or rusty?
Also, great thumbnail!
snail would go hard, every one and their mother did rusty
Keep on keeping on Raven! You have my support 🤝🤝🤝
Tried this boss with dual melee, it was all good until those double purple lasers come out. Lmao got cooked like 15 times. 😂
Looks so close every hit, but you just DODGE like nothing.🤣
How does this feel? The shield seems like an odd choice for a lightweight, especially given the little firepower it packs...
I really wish they'll patch the shield and sword in the game, they looked so good (also the boosters from ACfA TwT)
my honest review is that it's not a very good build, particularly this late into the game. the damage output is very low with the pulse blade being the only saving grace it has. The haldemann is just not made to be a solo primary weapon. Otherwise the frame is pretty solid, fast and agile, and the generator performs adequately.
The shield actually felt pretty neat to use but with a lightweight my first instinct is to focus on evasion so it didn't get as much use as I would've liked
@@lilieoni exactly! I've tried something similar, and I detected mainly an issue in the inconsistent range. The missiles are ok but they always miss unless you're at a specific distance, and the shotgun has way too low range and impact (which wouldn't be an issue if the missiles weren't inconsistent). The shield is odd to use imo, but I guess it's a matter of habit. I'd use them more often, but sacrificing a slot that'd be taken by a weapon is... Rough. I hope we'll get 6 weapon racks in the next game, especially given the left and right d-pad buttons are not used in AC6 (at least in the default configuration of button mapping). It'd at least give us the chance to have fixed back units (like the shield which is way too often sacrificed for the sake of firepower) and the ability to swap weapons like we already do thanks to the OST. It's a bit sad, given the shields as of now are hardly viable (mainly the first arquebus shield, the scutum, and the coral one, which is good only for its guard radius) .-.
@@lilieoniwhen he said “nobody’s like me” it was because nobody had an AC as dumb as his lol
still going? nice
My brother in 9ball i respect the grind but i feel your going to be hearing snail tell you how you betrayed him no Arcubus.
AGGHHHUUUUUAAGAGGHUUHHHHHH
It is announced !
what
@@alex-f8t8s the dlc, ac6 dlc is sorta alr announced
Do balteus and snailteus at the same time for day 100
Hello
ur lucky we are getting a dlc called ac6 nichtreign or nachtreign i sorta forgor
we'll see. nothing has been announced yet, but here's hoping