Tutorial: How to Fix EQ Graphics for Ultrawide Monitors

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  • Опубликовано: 26 окт 2024

Комментарии • 13

  • @DorrianX
    @DorrianX Год назад +1

    how do we revert the change get back to default if we mess up the /viewport command?

    • @zorgonox8479
      @zorgonox8479  Год назад +1

      If you mean your monitor's default, you could either input those numbers into the /viewport command or change the resolution from the options on the eq button.

  • @olesideburns
    @olesideburns 2 года назад

    I can just image the magisty of looking at north ro in ultra wide mode!

    • @zorgonox8479
      @zorgonox8479  2 года назад

      It looks pretty sweet on this monitor.

  • @PracticalZenBuddhism
    @PracticalZenBuddhism Год назад

    Here's an idea! How about instead of complex, unreliable workarounds, the developers fix the graphics in EQii so they work with modern monitors and graphics cards?

    • @zorgonox8479
      @zorgonox8479  Год назад +2

      I think they are working on it. Added the 64 bit, just added the UI engine and now DX11 is in the works. Hopefully true widescreen happens sooner rather than later.

  • @beavergoggles
    @beavergoggles Год назад

    ya eh how do we fix it if were launching it through steam and cant get past the server select tho

    • @zorgonox8479
      @zorgonox8479  Год назад +2

      I wouldn't launch it through steam personally - I'd download it from daybreak.

    • @beavergoggles
      @beavergoggles Год назад

      @@zorgonox8479 ill see if it makes a difference but at this point id rather final fantasy lol

  • @olesideburns
    @olesideburns 2 года назад

    Also how does this do in narrow dungeons can you see through walls?

    • @zorgonox8479
      @zorgonox8479  2 года назад

      Not really; you do have much better peripheral view, but you won't notice much difference in tight hallways.

    • @olesideburns
      @olesideburns 2 года назад

      Didn't know if it gave you super gnome vision where you see through walls