I like second encounter more than first encounter mainly because the difficulty in second encounter feels like it has a more steadier progression. First encounter is kind of all over the place with random difficulty spikes and dips between levels and the great pyramid is a huge difficulty spike compared to the previous level. Also, I like how second encounter felt very playful with all kinds of weird and wacky environmental gimmicks and secrets. You can tell that croteam had a lot of fun making this game.
Also, what I personally love about this level is the relative lack of ammo. In the base game Serious difficulty gives you way too much ammunition for most of the guns, it's really hard to run out of anything except minigun and laser mid-battle. This goes double if you're doing levels continuously - for example, starting Valley of the Kings with 30+ rockets and 500+ bullets makes the level way way easier than clean starting it with just the double barrel shotgun. But on this level you're constantly on edge. You don't have 50+ sniper bullets to fall back on, you don't get the three rapid-fire damage sources (minigun, flamethrower and laser) and you don't get great refills at every corner. It forces you to be resourceful and careful. Actually, I noticed this in BFE, too - that game doesn't double your max ammo on Serious, and the late game hordes had me running low on many guns. It's nerve-wracking, but it feels great in the end for me at least.
If you're looking for an additional challenge, you can always launch the game in solo splitscreen mode! All Serious Sam games have extra multiplayer-only enemies in every level (the most famous one is probably the grey beast in Land of the Damned). I've played through TFE, TSE and BFE in that mode recently, and these extra spawns make the games quite a bit more interesting (and notably more difficult).
@@MrEvilbyte Yeah, there are some crazy changes to the way some fights unfold. Generally it starts to be that way at around Valley of the Kings. So... Decino x86 playtrough when? XD
Honestly, it's ridiculous that with engine features like that, with so much potential vertical gameplay and all sorts of interesting fights like this one, about half of both game's levels are essentially simple plains with buildings and walls scattered around. All while the cool features are only used occasionally as gimmick rooms, a lot of which are kept behind secret areas as well. It feels like there were some barely talented level designers and the poor programmers who coded all the awesome features insisted on having those at least shown off somehow.
@@RealRushinRussian imagine if every room in serious sam was a gimmick room, you 'd get something like a mix between portal and doom. Jesus i think i just invented a new genre
It would probably be too gimmicky and random for a non-secret in the first level, but that's not an issue in a demo. They could have put it later in the game, though.
damn, the demo of Second Encounter is pretty much my early childhood, I never finished it or knew what was going on, but I explored the level like crazy
A very solid level. I can agree that they should've left this version for the final game. HD version of Palenque Demo has a highlander spawning on the opposite direction of the crates and under construcrion secrets (or it spawns only in Fusion, I haven't played original HD versions in years so my memory can fail me at this one), the gravity room was replaced by a bouncer room which made it a really difficult fight at least for me. Oh, and Fusion has the invulnerability secret fixed, yay! Anyway. Epic playthrough, decino! Let's see what playthrough of which underrated Serious Sam game you'll have for us.
Nah, Next Encounter has about 45 levels (that's including the secret maps). That game does have a special place in my heart, though: it was the first FPS game I remember playing, and thus the first Serious Sam game I've played. So, in my opinion, Next Encounter... is alright by me.
5:48 this cutscene that shows you birds in mountains is exclusive to this level. Sierra de Chiapas doesn't have this cutscene. 7:15 he jumped over somehow. Probably over a slope that boosted him?
Thanks so much for the epic play-through of the Second Encounter, decino! Fondly remember playing this level in the demo version as a kid, which convinced me to nag my parents to buy me the full game. Still have the original CD box.
Yeah, foliage wrecks havoc on the encoders. I remember watching a stream of Golden Souls 'Overgrown Brambles' - good portion of the level is vine maze and twitch relatively low-bitrate/fast-recoding made it into compression artifact galore. Doom's fireblue texture is a worthy contender, too. :)
It's not a request or anything, but there's this custom map for classic TSE, called "Rusutaku Assault". And it's (in my opinion) the best custom map ever made for a Serious Sam game. It's essentially a one-map-campaign, about exploring a traditional Japanese house with one twist: this house is for someone as big as Ugh-Zan. I like to think that it's the actual house of Ugh-Zan III. It's so huge that there even is a small additional map, serving as a "chapter select" for it. It was made by a japanese guy, so you can expect it to be wacky and crazy. It features so many weird and insane ideas that it'll take too long to list (not to mention it'll spoil the surprises). The most important part is - the gameplay is good, has tons of variety and knows how to keep you on your toes. Secrets are also present and are clever, for the most part. It's not perfect, there are some BS moments here and there, but it's nothing a quick save won't fix. I don't ask you to play it or do a walkthrough. Just keep it in mind in case you need something for a random stream or something like that. It's (mostly) good stuff, I promise. It dropped my jaw more than once. Just wanted to share some Serious Sam goodness with another SS player. =)
Enjoyed every bit of your series! Encountered some secrects I didn't know about, despite completing the game tens of times when I was a kid, like babylon second run. Thank you for making this. Are you going to do the same for serious sam 2?
This. This right here is my childhood. My second game I ever played was tse demo and it is the reason I fell in love with shooters and games. Love from Croatia
That gravity defying bridge aka floor was the thing in my childhood and when i grew up and played the full version of the game, the never saw that place again. Glad you made a video on this. I found this after searching for more than 10 years.
Time for the broken kills and other oddities for The Second Encounter! DO include the intro cutscene level. Because if you start from there via New Game or selecting In the Last Episode, for some odd reason, I remember you get 1 missing secret and 1 missing kill when Sierra de Chiapas starts.
I checked. Nothing unusual about it. The Ugh-Zan that gets killed gets added to the total kill count which carries over to the next level. The missing secret as well. It's missing because Croteam forgot to remove the secret Colt trigger in the Hatshepsut replica.
I loved this playthrough and I also love your commentary! Please make more Serious Sam related videos, I actually learned a lot of new things by watching you play
That gravity room blew my mind as a kid. It's such a slap in the face that they removed it from the game, and also kept pretty much any other rooms with alternative gravity in secrets. And this was a game from 2002! There's like... no other FPS since then that really experimented with this mechanic and it sucks. When I was 18 I was trying conceptualize an arena shooter that focused on gravity mechanics like that. I don't know shit about game design unfortunately, I'm doomed to be an ideas gal.
Found out about you through recommendation on yt with broken spawners. Great playthrough. I enjoyed it a whole lot. For me The Second Encounter is the best Serious Sam game. Just curious. Would you consider beating any other SS game with all kills/secrets as well? Thank you.
13:10 I kinda wish we would see things like this more in game. Actually, i can only recall two shooters that did these interesting and creative things - Serious Sam and original Prey. Man, what happened to this industry...
The oft ignored Serious Sam Last Hope has enough content for around 8 videos I think, so that's my guess for the next game. Let me see Decino work his magic in the world of VR.
Imo Citidel is better than land of damned mainly because there are no corridor fights, which are pretty unimaginative tho fun. Citidel is just this tightly packaged short map* where every fight feels different. While land of damned has atmosphere going for it mostly. Main gripe is the final fight which is just too easy and a little annoying imo. Grand Chatedral is fine the music is great and the last fight is great but the rest is also just long corridor fights which don't impress me to much, it's juts challenging. So I'd say I disagree there completely. Ziggurat is the best map in Babylon I'd say and the rest I can't decide. Serpent Yards is my fav I just wish it was more challenging at the end and the rocket laser trigger fight also.
Awesome! Nice to see someone still playing classic serious sam! I occasionally do LAN partys with friends on ss fe and ss se =) That room around 12 minutes is insane! Wish they had kept it .
I lived in Germany and my dad bought me this game bcuz i though sam looked cool af, I remember suffering with the extreme bs this game has but god the music and the gameplay i thought to be really good. overall nice videos my brother
how much time do you need to create a broken kill counts video for tse? I pretty much knew this stuff for original game because somebody did a text message research on serious sam forum; but nobody did this for tse. This is extremely helpful for nerds like me lol
I think overall I like Second Encounter slightly more than First, just the little bit of variety and the weapons really do it for me, VR or the 4 other ways to play it on Desktop. Granted I think I still like SS4/Siberian Mayhem and the Patched SS2 a bit more. Maybe from the combat and adding altfires changes or adding duel-welding that completely cheeses the balance in the most fun way possible.
Always a charm, being able to play demo missions even if they might be unlockables. And yes, can really see why this is deemed as better than the final release version. Could even have counted as one of the best so called introductory tutorial missions in gaming history too, what with the showcases. They didn't even bother fixing the demo broken secret... be grateful I won't put you alongside Ubisoft, Blizzard, and EA when it comes to foolish game maintenance, Croteam. *Yet.* Strangely cathartic to see RAPTOR ammo be scarce. In short, decino, you're experiencing what us gamers originally thought against the likes of BioShock 2 and Metal Gear Solid 2: Sons of Liberty. Even moreso since their follow-ups are nowadays deemed as either not imaginative enough or perhaps exciting.
As much as I will always prefer TFE I have to say TSE had the better demo to show it off hands down. Not only did it use some gimmicks but in a controlled manner to demonstrate the features of the game and engine, it wasn't a carbon copy of a level already in the game one to one. Most importantly it doesn't suffer from obnoxious trigger spam and ludicrous balancing issues like the Karnak demo did.
Heh I wish croteam would make more fights with gimmicky rooms(excluding those from pit and city of the gods-those are rng in terms of difficulty) My fav are from this from this level and the circle room from pit Those were actually fun and challenging in a good way There is one in sunken pyramid from bright island(the most unbalanced level in campaign) You could fight on ceiling and on the ground This sound interesting if enemies spawns were similar to palenque demo Im probably on minority with those type of fights but if executed correctly people would enjoy those fights but oh well When it comes which is my fav SS game Is it TSE cause of difficulty Fights are actually fair and the difficulty progression felts natural In TFE is mix between easy fights, mid ones or just massive difficulty spikes which I find inconsistent Here it feels normal From easy to mid to difficult and to very difficult Second reason are the level design I love the new environments we are going into Egypt got repetitive(similar problem with city levels in SS3 too many levels in one spot) Third reason weapons Sniper chainsaw and Flamethrower are great weapons but too OP Flamethrower is basically close ranged minigun It does not help that you carry too much ammo Flamethrower should have a much lowe capacity(like 200) or make it weaker It makes shotgun useless which is a shame cause I love shotgun in SS Same problem with sniper rifle Too much ammo 30 or even 20 bullets should be fine This make rocket launcher useless(unless you fight like biomechanoids in close range) Chainsaw well marsh hoppers are a joke so I would fix the hitbox 4 new enemies Cucurbito is very good(also it ties up to specific weapon to specific enemy-grenade launcher-beautiful) Zorgs are ok, a bit annoying bur fine Demons are very good enemies Zumbul is a bad new enemy but they are not used often thankfully Highlander bride is also ok Cannons are the worst but the are easy disposable And finally powerups I love new powerups the add to the gameplay so well Dont get me wrong both games are awesome but more polished is definitely the second one
hey decino do you use a classic patch for the fps, just a question since when i play TFE or TSE i have lag on fullscreen so i have to use a patch to fix it and use "borderless" (from the patch) i don't really want to use a patch in the game so just a question.
First Encounter is more reckless compared to SE and thats what i love in this game, but as of SE in general my favourite top 3 fights of the franchise are here. Also beautiful views and more content in general: monsters and weapons. In fact i must admit that TSE is a lot of experience progress in game and level design of croteam. a bit disappointing thing: no secret levels - i think they could easily place that gravity slope fight in one of them. Also TSE has 3 different zones. If i choose my favourite game, i will choose TSE. Last thing to mention here is TSE has a better starter weapon balance because of no flamethrower and of course sniper is a thingie that turns it all upside-down, in FE player is forced to use shotgun and rockets and colts and knife while i do not remember last time i used them in TSE.
It would be fun to see you playing SS2...but it is so bad i could not play it for more than 3h. Hitscan enemy spam en masse without cover gave me the rest. I miss Next Encounter for the Gamecube, this was a real SS game! Wish someone could get the rights for it to bring it to Steam, rip
Video suggestion: Playing entire game on Serious Violence 3.0 mod (for 1.07) Playing custom maps :D TSE 1.05-1.07 Version Switcher ---------------------------------------------------------------------------------------------------------------- 42amsterdam.net/samforum/downloads.php?do=file&id=364 First extract this package to the root folder** of your copy of The Second Encounter and then: To switch to 1.07 run the run107.bat file You're done! ** By the way, the root is the top level folder for the game, where the Bin, Data, and other folders are at. Serious Violence SE 3.0 ---------------------------------------------------------------------------------------------------------------- 42amsterdam.net/samforum/downloads.php?do=file&id=473 Simply extract to Mods folder GRO Repository ---------------------------------------------------------------------------------------------------------------- 42amsterdam.net/samforum/downloads.php?do=file&id=545 FEATURES: * Serious Sam Classic TFE / TSE * Download maps * Download skins * Download and install mods / custom libraries * Highlighting in the database of installed mods and .gro files * Convenient filtering, searching and sorting materials * Ability to view a screenshot for each material * Add files to the database by users (with pre-moderation). * Integration with 42Amsterdam map repository At the moment, the Database has more than 300 titles and over 750 maps, and this number will only grow over time. We transfer all files to our storage, so you can be sure that the files will not be lost.
The glitch you are trying to trigger only happens when there is more than one enemy in front if you, I'm pretty sure it is a botched aim assist adjustment.
Play bfe but with a catch. Solo playthrough,serious,clean start with extra multiplayer enemies enabled. You can enable that easy in fusion. Hell,you can do that for hd tfe and tse. Fun and challengingg
The Serious Sam main character and monsters feel like they would be good for comics or fun community videos, even better than Doom's characters (like from Mashed about DOOM). Anyone can recommend me such videos? Or did noone bother to make one during all these years?
There still are three more serious sam TSE levels you haven’t beaten. I’m talking about Legend of the Beast DLC, so even if you have to play the HD version, it’s completely official Oh, and about next SS playthrough, we all know you’re talking about serious sam advanced
@@decino Prepare to get tortured, decino... should I continue "that mod", yes... that one. Legend of the Beast levels are mandatory. BUT!! Don't expect it right now since I am busy with something else.
i already finish the bright island and only found one bug that i cant pass the well so i use cheat, its ok if you not want to play it next and i enjoy your ss fe and ss se :-)
I like second encounter more than first encounter mainly because the difficulty in second encounter feels like it has a more steadier progression. First encounter is kind of all over the place with random difficulty spikes and dips between levels and the great pyramid is a huge difficulty spike compared to the previous level. Also, I like how second encounter felt very playful with all kinds of weird and wacky environmental gimmicks and secrets. You can tell that croteam had a lot of fun making this game.
decino: "who needs snipers its for losers"
Also decino: *uses it in every single level ever*
the duality of man
23:32 "Let's see if I can trigger it somehow"
[gets it right immediately]
[shoots 13 more rockets]
Also, what I personally love about this level is the relative lack of ammo. In the base game Serious difficulty gives you way too much ammunition for most of the guns, it's really hard to run out of anything except minigun and laser mid-battle. This goes double if you're doing levels continuously - for example, starting Valley of the Kings with 30+ rockets and 500+ bullets makes the level way way easier than clean starting it with just the double barrel shotgun.
But on this level you're constantly on edge. You don't have 50+ sniper bullets to fall back on, you don't get the three rapid-fire damage sources (minigun, flamethrower and laser) and you don't get great refills at every corner. It forces you to be resourceful and careful.
Actually, I noticed this in BFE, too - that game doesn't double your max ammo on Serious, and the late game hordes had me running low on many guns. It's nerve-wracking, but it feels great in the end for me at least.
If you're looking for an additional challenge, you can always launch the game in solo splitscreen mode! All Serious Sam games have extra multiplayer-only enemies in every level (the most famous one is probably the grey beast in Land of the Damned).
I've played through TFE, TSE and BFE in that mode recently, and these extra spawns make the games quite a bit more interesting (and notably more difficult).
Wish I did that from the start!
I agree, they are quite harder. The persian levels made me rerty a lot for a no save playtrough.
You're totally gonna tempt decino to make another series of vids.
First Encounter would probably be borderline impossible under those conditions....
@@MrEvilbyte Yeah, there are some crazy changes to the way some fights unfold. Generally it starts to be that way at around Valley of the Kings. So... Decino x86 playtrough when? XD
I don't want to start another TFE/TSE playlist again, but I could do a livestream attempting this in the future.
11:48 that section made my jaw drop to the floor! why the frick did croteam remove it? it looks like something straight out of my dreams
The feature is very impossible with Serious Engine 2 onwards. If they will bring it back, they will mess with the engine big time.
Honestly, it's ridiculous that with engine features like that, with so much potential vertical gameplay and all sorts of interesting fights like this one, about half of both game's levels are essentially simple plains with buildings and walls scattered around. All while the cool features are only used occasionally as gimmick rooms, a lot of which are kept behind secret areas as well. It feels like there were some barely talented level designers and the poor programmers who coded all the awesome features insisted on having those at least shown off somehow.
@@RealRushinRussian imagine if every room in serious sam was a gimmick room, you 'd get something like a mix between portal and doom. Jesus i think i just invented a new genre
It would probably be too gimmicky and random for a non-secret in the first level, but that's not an issue in a demo. They could have put it later in the game, though.
@@user-hy3bk1ct5h You'd get Prey (2006).
damn, the demo of Second Encounter is pretty much my early childhood, I never finished it or knew what was going on, but I explored the level like crazy
A very solid level. I can agree that they should've left this version for the final game.
HD version of Palenque Demo has a highlander spawning on the opposite direction of the crates and under construcrion secrets (or it spawns only in Fusion, I haven't played original HD versions in years so my memory can fail me at this one), the gravity room was replaced by a bouncer room which made it a really difficult fight at least for me. Oh, and Fusion has the invulnerability secret fixed, yay!
Anyway. Epic playthrough, decino! Let's see what playthrough of which underrated Serious Sam game you'll have for us.
Yeah the glitch is sometimes totally random, the key is to press A+W+Fire at roughly the same frame, every weapon is affected, even the knife
I always find your serious sam videos so relaxing
"greeting everyone" never gets old
greetingS :P
I think the pumpkin dudes have my favorite death sound in any game
Hmm. Underrated Serious Sam game? Gonna go on a limb and say we might see a series on The Next Encounter in the future.
Nah, Next Encounter has about 45 levels (that's including the secret maps). That game does have a special place in my heart, though: it was the first FPS game I remember playing, and thus the first Serious Sam game I've played. So, in my opinion, Next Encounter... is alright by me.
5:48 this cutscene that shows you birds in mountains is exclusive to this level. Sierra de Chiapas doesn't have this cutscene.
7:15 he jumped over somehow. Probably over a slope that boosted him?
BTW In fusion with its weird physics kleer do that all the time, even in the original level :v Whole fusion version is overall wonky as heck
@@CascaDEER Yeah. I'm not a fan of Fusion either.
Di si laki kralju haha. Ovo je best map forever
Thanks so much for the epic play-through of the Second Encounter, decino!
Fondly remember playing this level in the demo version as a kid, which convinced me to nag my parents to buy me the full game. Still have the original CD box.
Sam is very good at maintaining his balance on those steep temple steps particularly while firing his sniper rifle
Yeah, foliage wrecks havoc on the encoders. I remember watching a stream of Golden Souls 'Overgrown Brambles' - good portion of the level is vine maze and twitch relatively low-bitrate/fast-recoding made it into compression artifact galore. Doom's fireblue texture is a worthy contender, too. :)
decino: "I'm going to play Serious Sam 2 next, so you don't have to!"
(I wish)
Oh, I thought the TSE playthrough was over. I'm pleasantly surprised that we get one more video.
It's not a request or anything, but there's this custom map for classic TSE, called "Rusutaku Assault". And it's (in my opinion) the best custom map ever made for a Serious Sam game. It's essentially a one-map-campaign, about exploring a traditional Japanese house with one twist: this house is for someone as big as Ugh-Zan. I like to think that it's the actual house of Ugh-Zan III. It's so huge that there even is a small additional map, serving as a "chapter select" for it. It was made by a japanese guy, so you can expect it to be wacky and crazy. It features so many weird and insane ideas that it'll take too long to list (not to mention it'll spoil the surprises). The most important part is - the gameplay is good, has tons of variety and knows how to keep you on your toes. Secrets are also present and are clever, for the most part. It's not perfect, there are some BS moments here and there, but it's nothing a quick save won't fix. I don't ask you to play it or do a walkthrough. Just keep it in mind in case you need something for a random stream or something like that. It's (mostly) good stuff, I promise. It dropped my jaw more than once. Just wanted to share some Serious Sam goodness with another SS player. =)
I actually prefer the demo version separately that part with the sleeping arachnoids!
Played this map long time ago in computer markets.
Never finished cause: "Hey kiddo you gonna buy something or what?".
27:25 "I think this is a solid strategy." Five seconds later, irony once again rears its ugly head.
Thank you for this! I knew i wasn't hallucinating the room with the sleeping arachnoids and the vertical ramp room!
I actually never heard or saw this level. I believe someone mentioned about this, but I was way busy at the moment. Anyway, that’s cool.
14:13
... Netricsa, play Decino by 100% playthrough of Serious Sam
Enjoyed every bit of your series! Encountered some secrects I didn't know about, despite completing the game tens of times when I was a kid, like babylon second run. Thank you for making this.
Are you going to do the same for serious sam 2?
I don't like SS2 very much so probably not.
What's this?!?! A demo level play through?!?!
Edit:- there was a lag spike at 7:55 when you were changing weapons.
Ah, crap. Was hoping I fixed them.
@@decino that's the only lag spike in the video.
One too many.
This. This right here is my childhood. My second game I ever played was tse demo and it is the reason I fell in love with shooters and games. Love from Croatia
I guess you'll now do Serious Sam 2, which is without a doubt the best one in the series 🤪
You mean the worst.
And no, he already said he won't play SS2.
@@an0nn that's the joke
@@an0nn thats sad ):
shame :(
maybe he might think of playing some serious sam mods? I have no idea if there are any worthy for decino though.
That gravity defying bridge aka floor was the thing in my childhood and when i grew up and played the full version of the game, the never saw that place again. Glad you made a video on this. I found this after searching for more than 10 years.
Time for the broken kills and other oddities for The Second Encounter!
DO include the intro cutscene level. Because if you start from there via New Game or selecting In the Last Episode, for some odd reason, I remember you get 1 missing secret and 1 missing kill when Sierra de Chiapas starts.
I checked. Nothing unusual about it. The Ugh-Zan that gets killed gets added to the total kill count which carries over to the next level. The missing secret as well. It's missing because Croteam forgot to remove the secret Colt trigger in the Hatshepsut replica.
4:15, yep, a bundle of rockets there, as an emergency option to access the party with croteam guys
I loved this playthrough and I also love your commentary! Please make more Serious Sam related videos, I actually learned a lot of new things by watching you play
That gravity room blew my mind as a kid. It's such a slap in the face that they removed it from the game, and also kept pretty much any other rooms with alternative gravity in secrets. And this was a game from 2002! There's like... no other FPS since then that really experimented with this mechanic and it sucks. When I was 18 I was trying conceptualize an arena shooter that focused on gravity mechanics like that. I don't know shit about game design unfortunately, I'm doomed to be an ideas gal.
Found out about you through recommendation on yt with broken spawners. Great playthrough. I enjoyed it a whole lot. For me The Second Encounter is the best Serious Sam game.
Just curious. Would you consider beating any other SS game with all kills/secrets as well? Thank you.
I will do another Sam game very soon.
13:10 I kinda wish we would see things like this more in game. Actually, i can only recall two shooters that did these interesting and creative things - Serious Sam and original Prey. Man, what happened to this industry...
Damn well looking forward to Serious Sam Advanced.
Ooof
Thank you for the playthrough, decino! Loved it! Keep up the good work!
this is very Serious run
Wow I thought its only like xbox levels, thats cool.
The xbox lvl butchered this glorious map
A hidden gem!
Another fine showcase on the whole---looking forward to all that comes next.
Your living my childhood that I could not have , thank you sir .
The oft ignored Serious Sam Last Hope has enough content for around 8 videos I think, so that's my guess for the next game. Let me see Decino work his magic in the world of VR.
Imo Citidel is better than land of damned mainly because there are no corridor fights, which are pretty unimaginative tho fun. Citidel is just this tightly packaged short map* where every fight feels different. While land of damned has atmosphere going for it mostly. Main gripe is the final fight which is just too easy and a little annoying imo. Grand Chatedral is fine the music is great and the last fight is great but the rest is also just long corridor fights which don't impress me to much, it's juts challenging. So I'd say I disagree there completely. Ziggurat is the best map in Babylon I'd say and the rest I can't decide. Serpent Yards is my fav I just wish it was more challenging at the end and the rocket laser trigger fight also.
Next Encounter would be interesting to see if you could get your hands on it.
Awesome! Nice to see someone still playing classic serious sam! I occasionally do LAN partys with friends on ss fe and ss se =) That room around 12 minutes is insane! Wish they had kept it .
That one Kleer be like "I don't need this shit"
Eight levels? Serious Sam 2 had 80 levels
Serious Sam 2 only has 42 levels in total. The longest Serious Sam game.
"It's an endurance test..." - Civvie
I lived in Germany and my dad bought me this game bcuz i though sam looked cool af, I remember suffering with the extreme bs this game has but god the music and the gameplay i thought to be really good. overall nice videos my brother
how much time do you need to create a broken kill counts video for tse? I pretty much knew this stuff for original game because somebody did a text message research on serious sam forum; but nobody did this for tse. This is extremely helpful for nerds like me lol
I hope to have it done on Thursday.
@@decino Thank you very much! You know we love your analytical stuff :)
I like what you are doing with your uploads, one day will be eviternity and the next will be serious Sam
I think overall I like Second Encounter slightly more than First, just the little bit of variety and the weapons really do it for me, VR or the 4 other ways to play it on Desktop.
Granted I think I still like SS4/Siberian Mayhem and the Patched SS2 a bit more. Maybe from the combat and adding altfires changes or adding duel-welding that completely cheeses the balance in the most fun way possible.
You need to play more serious same maybe BFE or something
Serious sam 2
We need ss3 BFE🥰
love your content have a nice day im doing my own playthrough on serious
Always a charm, being able to play demo missions even if they might be unlockables.
And yes, can really see why this is deemed as better than the final release version. Could even have counted as one of the best so called introductory tutorial missions in gaming history too, what with the showcases.
They didn't even bother fixing the demo broken secret... be grateful I won't put you alongside Ubisoft, Blizzard, and EA when it comes to foolish game maintenance, Croteam. *Yet.*
Strangely cathartic to see RAPTOR ammo be scarce.
In short, decino, you're experiencing what us gamers originally thought against the likes of BioShock 2 and Metal Gear Solid 2: Sons of Liberty. Even moreso since their follow-ups are nowadays deemed as either not imaginative enough or perhaps exciting.
As much as I will always prefer TFE I have to say TSE had the better demo to show it off hands down. Not only did it use some gimmicks but in a controlled manner to demonstrate the
features of the game and engine, it wasn't a carbon copy of a level already in the game one to one. Most importantly it doesn't suffer from obnoxious trigger spam and ludicrous balancing issues like the Karnak demo did.
Plot twist: the game developers created this game with decino in mind
cool vid : D
Isn't just fun being a little bit starved with ammo in this game? Every weapon shines when It happens
That's why this level is fun!
I never played it before but DAMN exclusive part is good.
No worries Decino, my net is so shitty that i can see only blur :veven on 1080... and it lags sometimes but still love watching it
Heh I wish croteam would make more fights with gimmicky rooms(excluding those from pit and city of the gods-those are rng in terms of difficulty)
My fav are from this from this level and the circle room from pit
Those were actually fun and challenging in a good way
There is one in sunken pyramid from bright island(the most unbalanced level in campaign)
You could fight on ceiling and on the ground
This sound interesting if enemies spawns were similar to palenque demo
Im probably on minority with those type of fights but if executed correctly people would enjoy those fights but oh well
When it comes which is my fav SS game
Is it TSE
cause of difficulty
Fights are actually fair and the difficulty progression felts natural
In TFE is mix between easy fights, mid ones or just massive difficulty spikes which I find inconsistent
Here it feels normal
From easy to mid to difficult and to very difficult
Second reason are the level design
I love the new environments we are going into
Egypt got repetitive(similar problem with city levels in SS3 too many levels in one spot)
Third reason weapons
Sniper chainsaw and Flamethrower are great weapons but too OP
Flamethrower is basically close ranged minigun It does not help that you carry too much ammo
Flamethrower should have a much lowe capacity(like 200) or make it weaker
It makes shotgun useless which is a shame cause I love shotgun in SS
Same problem with sniper rifle
Too much ammo
30 or even 20 bullets should be fine
This make rocket launcher useless(unless you fight like biomechanoids in close range)
Chainsaw well marsh hoppers are a joke so I would fix the hitbox
4 new enemies
Cucurbito is very good(also it ties up to specific weapon to specific enemy-grenade launcher-beautiful)
Zorgs are ok, a bit annoying bur fine
Demons are very good enemies
Zumbul is a bad new enemy but they are not used often thankfully
Highlander bride is also ok
Cannons are the worst but the are easy disposable
And finally powerups
I love new powerups the add to the gameplay so well
Dont get me wrong both games are awesome but more polished is definitely the second one
hey decino do you use a classic patch for the fps, just a question since when i play TFE or TSE i have lag on fullscreen
so i have to use a patch to fix it and use "borderless" (from the patch)
i don't really want to use a patch in the game so just a question.
I don't. Simply using the Steam version.
Decino is obviously playing Serious Sam Advanced for GBA next.
Wow it's so different but i like it nice demo
The revolution’ version has a new gun and a new episode. Maybe you try to play anydays!!
Cool demo!
First Encounter is more reckless compared to SE and thats what i love in this game, but as of SE in general my favourite top 3 fights of the franchise are here. Also beautiful views and more content in general: monsters and weapons. In fact i must admit that TSE is a lot of experience progress in game and level design of croteam. a bit disappointing thing: no secret levels - i think they could easily place that gravity slope fight in one of them. Also TSE has 3 different zones. If i choose my favourite game, i will choose TSE. Last thing to mention here is TSE has a better starter weapon balance because of no flamethrower and of course sniper is a thingie that turns it all upside-down, in FE player is forced to use shotgun and rockets and colts and knife while i do not remember last time i used them in TSE.
What did you say around 12:52 ?
I think I had a mini stroke. Something about not seeing stuff like this in video games very often.
always felt like sam's voice actor sounded like a steroided kermit
I can't say exactly why or describe what it is but watching this game is much more fun then watching the first one.😀
The demons n scorpions are scary
The scorpions are super creepy m their screeching is unnervingly unpleasant
Barely played Doom , I was born 89'
10:00 Brutal Doom in the nutshell
It would be fun to see you playing SS2...but it is so bad i could not play it for more than 3h. Hitscan enemy spam en masse without cover gave me the rest. I miss Next Encounter for the Gamecube, this was a real SS game! Wish someone could get the rights for it to bring it to Steam, rip
Gravity rooms - not welcome in the HD version :P
I didn't know about the differences. I will definitely check it out myself next time I play TSE.
Yeah, those gravity stuff are not possible in the HD/Fusion versions especially that if Croteam implements it, they'll mess with the engine big time.
Curious which serious sam you gonna play next, because it sounded like it's not 2 or bfe... One of spin-offs?
The inside temple stuff was reused in the Xbox version. I wonder why they removed them though.
Remember this level. On my opinion, it much better than oroginal Palenque, but it not canonical :(
Video suggestion: Playing entire game on Serious Violence 3.0 mod (for 1.07)
Playing custom maps :D
TSE 1.05-1.07 Version Switcher
----------------------------------------------------------------------------------------------------------------
42amsterdam.net/samforum/downloads.php?do=file&id=364
First extract this package to the root folder** of your copy of The Second Encounter and then:
To switch to 1.07 run the run107.bat file
You're done!
** By the way, the root is the top level folder for the game, where the Bin, Data, and other folders are at.
Serious Violence SE 3.0
----------------------------------------------------------------------------------------------------------------
42amsterdam.net/samforum/downloads.php?do=file&id=473
Simply extract to Mods folder
GRO Repository
----------------------------------------------------------------------------------------------------------------
42amsterdam.net/samforum/downloads.php?do=file&id=545
FEATURES:
* Serious Sam Classic TFE / TSE
* Download maps
* Download skins
* Download and install mods / custom libraries
* Highlighting in the database of installed mods and .gro files
* Convenient filtering, searching and sorting materials
* Ability to view a screenshot for each material
* Add files to the database by users (with pre-moderation).
* Integration with 42Amsterdam map repository
At the moment, the Database has more than 300 titles and over 750 maps, and this number will only grow over time.
We transfer all files to our storage, so you can be sure that the files will not be lost.
Looks like a very gimmicky, low quality mod. No thanks.
@@decino Check out this map, I guarantee you'll like it
42amsterdam.net/samforum/downloads.php?do=file&id=83
Oh yeah, I've played this one back in the day. It's good. Not planning to record any custom Serious Sam levels anytime soon though.
Knew it, a demo level, very experimental.
The glitch you are trying to trigger only happens when there is more than one enemy in front if you, I'm pretty sure it is a botched aim assist adjustment.
Play bfe but with a catch. Solo playthrough,serious,clean start with extra multiplayer enemies enabled. You can enable that easy in fusion. Hell,you can do that for hd tfe and tse. Fun and challengingg
I don't find BFE that much fun actually.
@@decino fine ill do it then...
The Serious Sam main character and monsters feel like they would be good for comics or fun community videos, even better than Doom's characters (like from Mashed about DOOM). Anyone can recommend me such videos? Or did noone bother to make one during all these years?
Oh, the xbox level!
Nice!
What about outtakes video? :)
Didn't die enough!
"it's very underrated"
Is it Random Encounter? Cuz that shit crashed for me all the time
10:45 Made it look too easy ™
There still are three more serious sam TSE levels you haven’t beaten.
I’m talking about Legend of the Beast DLC, so even if you have to play the HD version, it’s completely official
Oh, and about next SS playthrough, we all know you’re talking about serious sam advanced
The DLC doesn't exist. Was never made. Nope. Fake. No such thing. No no.
@@decino Prepare to get tortured, decino... should I continue "that mod", yes... that one. Legend of the Beast levels are mandatory. BUT!! Don't expect it right now since I am busy with something else.
How did you get this level? I searched a lot in the settings, or do I find this level? Possible way to download at this level
Downloaded the TSE demo and copied over the level file(s) to the full game.
Are the next you play is one of this
bright island, ss2, bfe
Bright Island: when they fix all the crappiness.
SS2: nop.
BFE: nop.
i already finish the bright island and only found one bug that i cant pass the well so i use cheat, its ok if you not want to play it next and i enjoy your ss fe and ss se :-)
How do you access this level? In the First Encounter, it was labeled ''training'' but here I can't seem to find it.
Downloaded the demo level files separately and placed them in my Serious Sam folder.
#DeciNo!
Bro i wanna ask you, how did you adjusted the demo version's widescreen to fit with the steam version?
I copied over the demo's world files to the Steam version's.
@@decino Can you give me a short tutorial on how.
I forgot the exact steps, try asking in Croteam's Discord: discord.gg/croteam
Will you be doing The Next Encounter too?
Perhaps.
What are you planning next?
Eight more Sam videos, then mostly focus on Doom and analysis videos.
the demo was harder than the game 1
What about Serious Sam 3?
he won't play it, neither 2 I believe.