Hey! Its my build! Thanks for showing everyone!! The frenzy charges was something i was experimenting with, i assumed they gave attack speed!. I apologise for the confusion.😅
@@TuriusRay i am level 89 now. And i am able to some what one shot most T14 and T15 bosses (i break armor then hammer to consume armor break and deal damage x2 with aftershock on hammer) and have sekhemas and trial of chaos on farm. Trial of chaos is my main money maker. Mobs are trivial with the build so you can pick all the mob modifiers (chaos/crit/vines/poison) and still be totally ok.
@@ronbengal3640minor nodes are important because of the titan ascendency node that improves minor nodes. You need all the strength you can get for giants blood either way. At least that was my reasoning. Anointment for me went to 40% damage at the south side.
Im working on a light version of this. Weapon swapping to aor earthquake stuff for wave clear and single target for the other weapon swap. Through the campaign im weapon swapping from shield with weapon points into shield nodes and a 2h cultist mace on the other weapon set for more damage. Once you get to end game you can go giant's blood, both sets get shield and you take shield points with regular skill points. Now you use weapon swap points to alternate between aoe nodes and single target. I am warbringer taking the shield buffs and that goes a very long way to helping with defense. Im playing hc ssf and i work a lot, but its cool to see the earthquake skill get attention. I had planned on going earthquake in a similar manner. I definitely took notes. The thought process on earthquake starts with noticing it is the most responsive skill.
I think pinned, count as immobilised => increased damage from "Honourless". Should we anoint Forthcoming to reduce effect duration? or it is not enough?
How do you scale this up like you say? Do passive points put into AOE dmg and area of effect actually affect this too? Thanks for the video and fun build!
You need the other reduced duration. The time still feels really bad with EQ without them. He also needs the str for giants blood so the travel isnt wasted.-
im playing a similiar build but instead of travelling all the way up i anointed the cdr node at the top, boneshatter is still my main clear because my EQ doesnt do enough damage to clear in 1 hit at the moment but if you can oneshot i imagine it will feel pretty good and its still useful for stuff like sanctum because it allows for more movement
@@linko8968 Yo if I want to go in your build from lvl 79-80 where I am now which nodes do you recommend I skip until I'm your level?. Also, how much dex do you need for this? I saw you need like 175 or so for the wind aura, there's 20 on the legendary boots, do you recommend having half and half? If so how do you manage to have blood of giants and still have enough str?
@ironsotg9490 the wind aura is just a little extra. Not required. Lower level would be just missing some damage nodes. The aoe is important for pinning offscreen. I am still using a 60 level ish mace. Hence why i can use giants blood eventually you want one that is expert with attribute requirements reduced.
Honestly I'm having lots of fun with warbringer and the shield play. Still running aftershocks with endurance charges. Got my cool down recovery real good so I'm like 6 seconds, Lil more on hammer of the gods. I think titan is gonna be good for no shield once armor gets some love. Really enjoying warrior even though the other guys get the fast clear. Can't wait for the templar. Gonna build so many versions
The minor nodes for reduced skill effect duration are important because titan has an ascendency node that improves all minor nodes. All those strength nodes to get there are important for giant's blood eitherway.
Actually not. Allocated notes do not count for the perk. Ony nodes outside of the highway do. Like the ones around the 25 node or the ones leading to+3% HP.
Why didn't he instill that skill effect notable instead of pathing so far!? I'm assuming he's instilled a node even further away? What is it do you know please?
🤨Was wondering why frenzy charge until I readed the comments but it would be neat to use it on a 5L/with charge infusion spirit buff for increase attacking speed. Another neat interesting idea after the "Singing" Warrior :3
But thats a eauipment issue isnt it? HP mostly comes from strength and equipment. Maybe forego the annoint for a defensive node. I would even say some aoe-area can go into defensives as well + one can have propably get some with different pathing.
@@0McLoL0 hp mostly comes from jewels like spectre jewel x3, into the darkness jewel with max hp per node and ascendency for 15% hp than u also need like 100 hp on every piece so u get to like 6 to 8k hp
They’re still releasing 6 new classes during ea bro, huntress and Druid are around the corner, they’re out of the office as its new years so expect an update with some patch notes next week or the week after
Hey! Its my build! Thanks for showing everyone!! The frenzy charges was something i was experimenting with, i assumed they gave attack speed!. I apologise for the confusion.😅
Is it posted anywhere?
At what point you think is viable? I'm level 76 and doing maps lvl 71 or so, not making any divines yet so it's very gear dependent that build?
@@TuriusRay i am level 89 now. And i am able to some what one shot most T14 and T15 bosses (i break armor then hammer to consume armor break and deal damage x2 with aftershock on hammer) and have sekhemas and trial of chaos on farm. Trial of chaos is my main money maker. Mobs are trivial with the build so you can pick all the mob modifiers (chaos/crit/vines/poison) and still be totally ok.
Why not get the node with anecklace with some distilled emotions? Surely there's better use for all those points used to travel all the way there
@@ronbengal3640minor nodes are important because of the titan ascendency node that improves minor nodes. You need all the strength you can get for giants blood either way. At least that was my reasoning. Anointment for me went to 40% damage at the south side.
Build link please it’s hard to tell what support gems are being used
Glad to see we have options on the skill tree to reduce duration. Even with just the nodes near the warrior starting position feel amazing.
Yeah the skill tree is super flexible for build options!
I'm leveling up a new warrior rn just to see where this goes. Super hyped to see more.
Im working on a light version of this. Weapon swapping to aor earthquake stuff for wave clear and single target for the other weapon swap.
Through the campaign im weapon swapping from shield with weapon points into shield nodes and a 2h cultist mace on the other weapon set for more damage.
Once you get to end game you can go giant's blood, both sets get shield and you take shield points with regular skill points. Now you use weapon swap points to alternate between aoe nodes and single target.
I am warbringer taking the shield buffs and that goes a very long way to helping with defense.
Im playing hc ssf and i work a lot, but its cool to see the earthquake skill get attention. I had planned on going earthquake in a similar manner. I definitely took notes. The thought process on earthquake starts with noticing it is the most responsive skill.
I think pinned, count as immobilised => increased damage from "Honourless".
Should we anoint Forthcoming to reduce effect duration? or it is not enough?
How do you scale this up like you say? Do passive points put into AOE dmg and area of effect actually affect this too? Thanks for the video and fun build!
You need the other reduced duration. The time still feels really bad with EQ without them. He also needs the str for giants blood so the travel isnt wasted.-
im playing a similiar build but instead of travelling all the way up i anointed the cdr node at the top, boneshatter is still my main clear because my EQ doesnt do enough damage to clear in 1 hit at the moment but if you can oneshot i imagine it will feel pretty good and its still useful for stuff like sanctum because it allows for more movement
Its passible to get maybe screen build ? And what item's use ?
What are the support gems used on earthquake ?
@@imranahmed4609 firs infusion. Magnified effect. Martial tempo. Splinter and armor explosion. All physical supports go to hammer
@linko8968 we really need your build link asap. When can we expect that?
@@linko8968 Yo if I want to go in your build from lvl 79-80 where I am now which nodes do you recommend I skip until I'm your level?. Also, how much dex do you need for this? I saw you need like 175 or so for the wind aura, there's 20 on the legendary boots, do you recommend having half and half? If so how do you manage to have blood of giants and still have enough str?
@ironsotg9490 the wind aura is just a little extra. Not required. Lower level would be just missing some damage nodes. The aoe is important for pinning offscreen.
I am still using a 60 level ish mace. Hence why i can use giants blood eventually you want one that is expert with attribute requirements reduced.
@@linko8968 Perfect thank you, what would you replace wind aura with to save the extra 100 dex?
I knew someone would find a way to make Earthquake pop off. Super cool build.
Damn that looks fun
Pretty interesting setup, might try it
Glad you liked it! 👍🏼
whats the 2 skill gem on hammer of the gods?
Honestly I'm having lots of fun with warbringer and the shield play. Still running aftershocks with endurance charges. Got my cool down recovery real good so I'm like 6 seconds, Lil more on hammer of the gods. I think titan is gonna be good for no shield once armor gets some love. Really enjoying warrior even though the other guys get the fast clear. Can't wait for the templar. Gonna build so many versions
I wonder if it is possible to achieve a similar radius for Rolling Slam)
Does he have a written guide?
I'm playing a similar build but instead of pathing to get reduced skill effect duration on the intelligence side of the tree, I anointed it
The minor nodes for reduced skill effect duration are important because titan has an ascendency node that improves all minor nodes. All those strength nodes to get there are important for giant's blood eitherway.
Actually not. Allocated notes do not count for the perk. Ony nodes outside of the highway do. Like the ones around the 25 node or the ones leading to+3% HP.
@@0McLoL0 i meant it improving the effect reduction small nodes. The stat nodes are still 5.
How does ur earthquake hit so hard
@@linko8968yeah i figured. I looked up the upper cluster right after my comment, sry
What is the point of grabbing crit if you have resolute, I thought it made you unable to deal crit damage?
Does he have a build link? been looking to try a warrior out and this looks fun
I was working on something like this. Wanted to do herald of ice for clear than swap to hammer for bosses.
Why didn't he instill that skill effect notable instead of pathing so far!? I'm assuming he's instilled a node even further away? What is it do you know please?
He wants the small passives in that wheel because of Titan ascendancy 50% inc effect of small passive nodes.
Can you link a solid build for warrior in terms of leveling? I'm lv40 and not sure if this works around that point
Why no build link to theory around the build and make it better, Looks awsome at this Point BTW
?
can we see a full gem video list of this?
thank you for the highlight
is there a link for that build?
Link to build please
we def need a guide to this build it looks sick
It looks like he's using the ancestral boost ascendancy instead of crushing blow.
@@joshuasusim2545 yes indeed!
🤨Was wondering why frenzy charge until I readed the comments but it would be neat to use it on a 5L/with charge infusion spirit buff for increase attacking speed. Another neat interesting idea after the "Singing" Warrior :3
dex stat item?
What I don't understand is, what is he doing to make the earthquake to proc that fast 🤔
only issue im seeing is 2k hp.... bosses will oneshot you
But thats a eauipment issue isnt it? HP mostly comes from strength and equipment. Maybe forego the annoint for a defensive node. I would even say some aoe-area can go into defensives as well + one can have propably get some with different pathing.
@@0McLoL0 hp mostly comes from jewels like spectre jewel x3, into the darkness jewel with max hp per node and ascendency for 15% hp than u also need like 100 hp on every piece so u get to like 6 to 8k hp
Hello. Anybody have planner for this build?
When we can expect new patchnotes? or GGG is done with us until realease?
They’re still releasing 6 new classes during ea bro, huntress and Druid are around the corner, they’re out of the office as its new years so expect an update with some patch notes next week or the week after
I don’t understand how the earth quake hitting so hard mines like 9000
That’s sicc
Why not just annoint cuz thats a lot of points just to get all the way up there
It is expensive.
going from 90 to 95 of something is a 50% increase, so reduction works like resists, the closer to 100 the more powerful a small increase
I kinda just wanna try titan with every weapon since he’s near a bhnch of aoe