Conquerors Blade - The Siege of Areaktol - Guided Gameplay

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  • Опубликовано: 8 ноя 2024

Комментарии • 81

  • @KnightStalker
    @KnightStalker  Год назад +7

    I made several mistakes in this battle - can you point them out for new players? :)

    • @SAG172
      @SAG172 Год назад +1

      I can bet u forgot to say “DUMMY. THICC”

    • @SAG172
      @SAG172 Год назад +2

      Ok now fr, ur biggest mistake up to where I am is that u didnt F1 ur archers, it really hurt my eyes coz I switch to F1 when under 25
      Edit: Well u did but only when u wanted to let them go, Im no pro so I didnt catch anything else lol, maybe u could've pulled out the monks right as u saw treb (I'd try not sure if it's a good idea)

    • @TSouthyS
      @TSouthyS Год назад +1

      Bringing archers as a longsword, map awareness when being pushed from behind, not anticipating the usual team treb 😉, not putting down a mortar or some form of artillery to push the point - love the videos keep it up!

    • @Sparyhawk
      @Sparyhawk Год назад

      @@TSouthyS Why no archers as LS ?

    • @georgelags2460
      @georgelags2460 Год назад

      You stayed on your archers for too long. Maybe you shouldve switched to monks for A and use the 20 archers u had left as ur last unit
      Also maybe i missed it but ehm no treb used?

  • @AmazingContent4
    @AmazingContent4 Год назад +13

    I really appreciate you breaking down what units you bring, why you bring them, and where they'll come in handy. Has helped me out a lot!

    • @KnightStalker
      @KnightStalker  Год назад +3

      Glad to hear it mate :)
      Every little advantage counts!

  • @cookie3638
    @cookie3638 Год назад +1

    Epic video's and awesome gameplay. Monk 2.0 :O

    • @KnightStalker
      @KnightStalker  Год назад +1

      Thanks Cookie - new monks are weird but fun!

  • @jackinabox9045
    @jackinabox9045 Год назад

    monks, the apache helicopter of CB

    • @KnightStalker
      @KnightStalker  Год назад

      Theres an identity joke here somewhere :)

  • @thetrav2100
    @thetrav2100 Год назад +1

    this map is very hard to attack so many areas where you can be flanked from , to my knowledge its better to push far right or far left, far right might be preferred because of the supply point but it limits the lanes you can be flanked from, but ive only ever seen a team win on attack like.. twice so far

  • @teddykazandjiev
    @teddykazandjiev Год назад

    Areaktol? Isn't this Empyrean sands?- You know the revised Reginopolis.

    • @KnightStalker
      @KnightStalker  Год назад

      Might be called something different on your server but you can see Areaktol at the top of the screen during unit selection

  • @adamstone5865
    @adamstone5865 Год назад

    I love doing your accent when explaining things and ending my sentences with ok lol

  • @Alan-gt5lr
    @Alan-gt5lr Год назад +1

    Myrmilliones actually can beat a block of stalwarts and fortes head on. Ridiculous unit. I don't know if they got a nerf or something but that's when I last played...

    • @KnightStalker
      @KnightStalker  Год назад +1

      They actually got a buff lol - their charge now double charges lol

    • @Alan-gt5lr
      @Alan-gt5lr Год назад +1

      @@KnightStalker wtf? How long ago haha

    • @KnightStalker
      @KnightStalker  Год назад

      Start of last season i think it was

    • @alaton5371
      @alaton5371 Год назад

      ​@@KnightStalker the buff was also necessary in my opinion. Since they didn't stand a chance against the meta unit before, stallwarts.

    • @alaton5371
      @alaton5371 Год назад

      It is now a doctrine game. The Stalwarts can actually fight the Myrmilliones alone they must have the CC Doctrine to become 2.5 CC Immune. As a result, the stalwarts don't get enough damage and smoke up the Myrmilliones after a short time. If you don't have this doctrine you can also secure the stalwarts with fortebracios, but many players want the kills and set them wrong. The tips of the pikes of the fortebracios should end about before the first shield. If you see the Myrmilliones coming and you have time, you can also put them one row back. Now when the Fortebracios have the Stun Doctrine they stop the second charge of the Myrmilliones. In addition, the pikes do not die at the same time as the shields and can continue to attack due to their minimum range. The problem occurs when the Myrmilliones also have the CC doctrine then it hurts more but it can be stopped. In addition, the Myrmilliones have predators like the Cavalerie, unlike the Stalwarts.

  • @Darkplasma26
    @Darkplasma26 Год назад +2

    That first clip feels illegal… HOW CAN MONKS TAKE OUT 2 MYRMELLIONES, 1 UNIT OF PALADINS AND 3 HEROES?! HUH

    • @KnightStalker
      @KnightStalker  Год назад +1

      I lost 4 guys though.... :)

    • @Darkplasma26
      @Darkplasma26 Год назад +1

      @@KnightStalker Dude it’s still an insane trade!

    • @KnightStalker
      @KnightStalker  Год назад +2

      They focussed on the longsword player who can survive a tactical nuke instead of microing thier units lol

    • @Darkplasma26
      @Darkplasma26 Год назад +1

      @@KnightStalker Yeah they left they’re units for way to long and got whipped. Thanks for the video, you always make such great videos and I learn so much from them! 👍🏻

  • @teddykazandjiev
    @teddykazandjiev Год назад

    Hi, I wanted to ask several questions? 1. Do you think bot line myrmillos are better or top. I have them on top and charge quite a bit( sometimes 2 or even 3 times in 1 fight and they still seem sufficiently tanky even without the bot line. Also do you think the stand fast doctrine is worth considering it is a 2.5 cc immunity on a 60 second CD. Unlike Grayhairs who have their cc immunity on a extremely short Cd this is quite long and only useful in small skirmishes which you can win anyway.

    • @KnightStalker
      @KnightStalker  Год назад

      Top line is generally better, but i play longsword and can get a heal in between charges which also adds damage reduction to the bottom line tankyness. So the combo with the hero takes it a notch higher in value.
      I think the 2.5 immunity is critical, you can use it to ignore hero ults or not get wrecked by light cav charges, ignore a cannon shot that would drop your guard etc.
      There are so many CC effects that can cause unit wipe, so its valuable to be able to ignore one per minute.

  • @klaasvaak2575
    @klaasvaak2575 Год назад

    14:00 i know right? people just walking into treb circles while retreating is still without danger. :P *wink*

    • @KnightStalker
      @KnightStalker  Год назад +1

      Felt like I had to hold the gate so the team could reform - it worked, mostly :)

  • @latchella9038
    @latchella9038 Год назад +1

    We need to see a unit focus on monks,

    • @KnightStalker
      @KnightStalker  Год назад

      Only just got them, gotta make sure I know how to use them first, including in full unlock with golds :)

  • @GeneralAblon
    @GeneralAblon Год назад

    My myrmillones are built very differently, same veterancy, but full damage reduction/block
    100 defense
    -90 ranged damage
    -60 damage +250/300 block
    block+block regen doctrine
    dunno the last one, prob cooldown/400 block doctrine.
    cant check, not at home rn
    but mine can basically tank just about anything. also makes me a bit less reliant on immediate followup, giving my team the time to slowly react, as they usually do.

    • @KnightStalker
      @KnightStalker  Год назад

      Great concept, I like the hard versions of this unit :)

  • @DiTian9045
    @DiTian9045 Год назад

    what do you think about this LS build? I am using 2 pieces of crafted Heavy armor + 2 pieces of Linked Heavy armor. I miss out on 120 slashing, piercing, and blunt defense but I get an 8% reduction on damage taken. In addition to that, I can't reforge Linked armor, so I miss out on those extra stats too. Is an 8% reduction in damage taken worth it?
    Also, I watched one of your old videos, well multiple actually, where you said Imperial pike's advance will bounce off of heavy shield. I didn't know it changed after you made those videos and et voila, I used my Imperial spear guards against them thinking I could tank them and all of my units died. I know I should have checked if they got buff or anything and I do take 98% responsibility. but I still blame you on that 2%😜

    • @KnightStalker
      @KnightStalker  Год назад

      I think its not worth it tbh. This is mostly because you miss out on a lot more than 120/120/120 - the reforged armor base values are MUCH higher and they also get a crafted bonus, but also more than that is they also increase HP by quite a lot. I would prefer these bonuses to 8% reduction.
      You can get reduction with runes if you like it, and I do.
      Imperial Pikes got a buff around the start of last season, they now cut through shields :)

  • @GamingDualities
    @GamingDualities Год назад

    For baby sitting archers u should go glaive for bonus dmg

    • @KnightStalker
      @KnightStalker  Год назад

      Yah. Or a ranged class.
      Still fun to use them though, its just not optimal :)

  • @randomtagr.t591
    @randomtagr.t591 Год назад

    Dont know for how long this "Please Subscribe" message in the middle was a thing, but I think its better to move it to the unit avatar (so that they will say it and not the character), so as to not take the important screen space

  • @haxe8143
    @haxe8143 Год назад +1

    If you are in a house can you make some territory war videos if you can please?

    • @KnightStalker
      @KnightStalker  Год назад

      I don't play territory wars I'm sorry mate, I just dont have time

  • @Blastermanx
    @Blastermanx Год назад

    Can't wait to try the monks, also lesson learn don't team with knight caus you gonna die lol, the other guy die too when random was teaming with you lol

    • @KnightStalker
      @KnightStalker  Год назад +1

      Maybe I'm bad luck? Maybe I attract a lot of enemy attention? Maybe they should play longsword and survive falls from orbit lol

    • @Blastermanx
      @Blastermanx Год назад

      @KnightStalker Online true their fault for not being a long sword lol

  • @Anilionie0815
    @Anilionie0815 Год назад

    The issue on this map with the catapult is, that the culverines are not leveled and have to aim a bit to the side to Hit them.

  • @potato3264
    @potato3264 Год назад

    Monks OP what

  • @Evangel-1993
    @Evangel-1993 Год назад

    Are prefectures really any good though? Right now as far as archers go i use vipers(fun when heros try to jump them) and longbows(really, really like the range). Why prefectures over them two?

    • @KnightStalker
      @KnightStalker  Год назад

      Vipers are a different beast, but prefecture archers have higher dps and lower cost than longbows while having a comparitive range

    • @Evangel-1993
      @Evangel-1993 Год назад

      @@KnightStalker comparative range? As far as damage my longbows range from 500-3000(approx) per hit.(including criticals). Allthough they fire more slowly.

    • @KnightStalker
      @KnightStalker  Год назад

      Yes, they can shoot far beyond their max range using the arrow rain ability, although there are quirks to it.
      A standard hit on an ordinary target, say a forte pikeman is 2k, you can see 4k crits in this video - plus the massive fire rate advantage.

    • @Evangel-1993
      @Evangel-1993 Год назад

      @@KnightStalker By max range do you mean the blue outline it shows for the targeting area? And 2k is pretty good for alot of arrows. I'll keep using them(been testing them since i seen the video.)

    • @KnightStalker
      @KnightStalker  Год назад

      Dont forget to max their tech tree.
      Yes, they will actively shoot targets beyond the circle placement assuming there is not a closer target

  • @luizcuevas1300
    @luizcuevas1300 Год назад

    You play with All armor? Or strength? Stats poitns?

    • @KnightStalker
      @KnightStalker  Год назад

      Full toughness. Its shown at the start of the match :)

  • @klaasvaak2575
    @klaasvaak2575 Год назад

    how did you put your points? all on health? *edit*, oops i commented during the intro and saw at 2:12 your stats and indeed all toughness XD

  • @teasyu
    @teasyu Год назад +2

    You didnt let the other players push the battering ram after your peasant unit has died as seen at 4:15 other players still have peasant units, in which your t4 unit could've been killed if the enemies waiting on the other side of the gate played it properly.
    Edit: I havent even finished the video yet I just wanted to show my prowess that I am the first person to comment something :D

    • @KnightStalker
      @KnightStalker  Год назад +3

      It was certainly a risk, hence me saying how it was a nonsensical idea lol.
      Paid off though!

    • @teasyu
      @teasyu Год назад

      @@KnightStalker certainly did! haha

    • @klaasvaak2575
      @klaasvaak2575 Год назад

      smart find, some more experienced players will take that risk based on how the game went (no cav, no sally's or gate openings yet.

  • @owenharris6404
    @owenharris6404 Год назад

    Why do you run defensive line murmillos

    • @KnightStalker
      @KnightStalker  Год назад

      They last noticeably longer and can block huge numbers of enemies. I used to use top line, but I figure bottom kill stalwarts etc anyway (as seen in this game) so more cycles on a slightly longer cooldown works for my playstyle

  • @SAG172
    @SAG172 Год назад

    Dummy. THICC.

  • @shark-zg3ex
    @shark-zg3ex Год назад +1

    How did you get that Spartan skin that was on the myrmillones Can you still get it??

    • @KnightStalker
      @KnightStalker  Год назад +1

      It was a limited time event, which is sad because its a totally epic skin. I bought 3 copies lol

    • @shark-zg3ex
      @shark-zg3ex Год назад +1

      ​@@KnightStalker damm that's a shame thanks though 🙂