Ok now fr, ur biggest mistake up to where I am is that u didnt F1 ur archers, it really hurt my eyes coz I switch to F1 when under 25 Edit: Well u did but only when u wanted to let them go, Im no pro so I didnt catch anything else lol, maybe u could've pulled out the monks right as u saw treb (I'd try not sure if it's a good idea)
Bringing archers as a longsword, map awareness when being pushed from behind, not anticipating the usual team treb 😉, not putting down a mortar or some form of artillery to push the point - love the videos keep it up!
You stayed on your archers for too long. Maybe you shouldve switched to monks for A and use the 20 archers u had left as ur last unit Also maybe i missed it but ehm no treb used?
this map is very hard to attack so many areas where you can be flanked from , to my knowledge its better to push far right or far left, far right might be preferred because of the supply point but it limits the lanes you can be flanked from, but ive only ever seen a team win on attack like.. twice so far
Myrmilliones actually can beat a block of stalwarts and fortes head on. Ridiculous unit. I don't know if they got a nerf or something but that's when I last played...
It is now a doctrine game. The Stalwarts can actually fight the Myrmilliones alone they must have the CC Doctrine to become 2.5 CC Immune. As a result, the stalwarts don't get enough damage and smoke up the Myrmilliones after a short time. If you don't have this doctrine you can also secure the stalwarts with fortebracios, but many players want the kills and set them wrong. The tips of the pikes of the fortebracios should end about before the first shield. If you see the Myrmilliones coming and you have time, you can also put them one row back. Now when the Fortebracios have the Stun Doctrine they stop the second charge of the Myrmilliones. In addition, the pikes do not die at the same time as the shields and can continue to attack due to their minimum range. The problem occurs when the Myrmilliones also have the CC doctrine then it hurts more but it can be stopped. In addition, the Myrmilliones have predators like the Cavalerie, unlike the Stalwarts.
@@KnightStalker Yeah they left they’re units for way to long and got whipped. Thanks for the video, you always make such great videos and I learn so much from them! 👍🏻
Hi, I wanted to ask several questions? 1. Do you think bot line myrmillos are better or top. I have them on top and charge quite a bit( sometimes 2 or even 3 times in 1 fight and they still seem sufficiently tanky even without the bot line. Also do you think the stand fast doctrine is worth considering it is a 2.5 cc immunity on a 60 second CD. Unlike Grayhairs who have their cc immunity on a extremely short Cd this is quite long and only useful in small skirmishes which you can win anyway.
Top line is generally better, but i play longsword and can get a heal in between charges which also adds damage reduction to the bottom line tankyness. So the combo with the hero takes it a notch higher in value. I think the 2.5 immunity is critical, you can use it to ignore hero ults or not get wrecked by light cav charges, ignore a cannon shot that would drop your guard etc. There are so many CC effects that can cause unit wipe, so its valuable to be able to ignore one per minute.
My myrmillones are built very differently, same veterancy, but full damage reduction/block 100 defense -90 ranged damage -60 damage +250/300 block block+block regen doctrine dunno the last one, prob cooldown/400 block doctrine. cant check, not at home rn but mine can basically tank just about anything. also makes me a bit less reliant on immediate followup, giving my team the time to slowly react, as they usually do.
what do you think about this LS build? I am using 2 pieces of crafted Heavy armor + 2 pieces of Linked Heavy armor. I miss out on 120 slashing, piercing, and blunt defense but I get an 8% reduction on damage taken. In addition to that, I can't reforge Linked armor, so I miss out on those extra stats too. Is an 8% reduction in damage taken worth it? Also, I watched one of your old videos, well multiple actually, where you said Imperial pike's advance will bounce off of heavy shield. I didn't know it changed after you made those videos and et voila, I used my Imperial spear guards against them thinking I could tank them and all of my units died. I know I should have checked if they got buff or anything and I do take 98% responsibility. but I still blame you on that 2%😜
I think its not worth it tbh. This is mostly because you miss out on a lot more than 120/120/120 - the reforged armor base values are MUCH higher and they also get a crafted bonus, but also more than that is they also increase HP by quite a lot. I would prefer these bonuses to 8% reduction. You can get reduction with runes if you like it, and I do. Imperial Pikes got a buff around the start of last season, they now cut through shields :)
Dont know for how long this "Please Subscribe" message in the middle was a thing, but I think its better to move it to the unit avatar (so that they will say it and not the character), so as to not take the important screen space
Can't wait to try the monks, also lesson learn don't team with knight caus you gonna die lol, the other guy die too when random was teaming with you lol
Are prefectures really any good though? Right now as far as archers go i use vipers(fun when heros try to jump them) and longbows(really, really like the range). Why prefectures over them two?
@@KnightStalker comparative range? As far as damage my longbows range from 500-3000(approx) per hit.(including criticals). Allthough they fire more slowly.
Yes, they can shoot far beyond their max range using the arrow rain ability, although there are quirks to it. A standard hit on an ordinary target, say a forte pikeman is 2k, you can see 4k crits in this video - plus the massive fire rate advantage.
@@KnightStalker By max range do you mean the blue outline it shows for the targeting area? And 2k is pretty good for alot of arrows. I'll keep using them(been testing them since i seen the video.)
You didnt let the other players push the battering ram after your peasant unit has died as seen at 4:15 other players still have peasant units, in which your t4 unit could've been killed if the enemies waiting on the other side of the gate played it properly. Edit: I havent even finished the video yet I just wanted to show my prowess that I am the first person to comment something :D
They last noticeably longer and can block huge numbers of enemies. I used to use top line, but I figure bottom kill stalwarts etc anyway (as seen in this game) so more cycles on a slightly longer cooldown works for my playstyle
I made several mistakes in this battle - can you point them out for new players? :)
I can bet u forgot to say “DUMMY. THICC”
Ok now fr, ur biggest mistake up to where I am is that u didnt F1 ur archers, it really hurt my eyes coz I switch to F1 when under 25
Edit: Well u did but only when u wanted to let them go, Im no pro so I didnt catch anything else lol, maybe u could've pulled out the monks right as u saw treb (I'd try not sure if it's a good idea)
Bringing archers as a longsword, map awareness when being pushed from behind, not anticipating the usual team treb 😉, not putting down a mortar or some form of artillery to push the point - love the videos keep it up!
@@TSouthyS Why no archers as LS ?
You stayed on your archers for too long. Maybe you shouldve switched to monks for A and use the 20 archers u had left as ur last unit
Also maybe i missed it but ehm no treb used?
I really appreciate you breaking down what units you bring, why you bring them, and where they'll come in handy. Has helped me out a lot!
Glad to hear it mate :)
Every little advantage counts!
Epic video's and awesome gameplay. Monk 2.0 :O
Thanks Cookie - new monks are weird but fun!
monks, the apache helicopter of CB
Theres an identity joke here somewhere :)
this map is very hard to attack so many areas where you can be flanked from , to my knowledge its better to push far right or far left, far right might be preferred because of the supply point but it limits the lanes you can be flanked from, but ive only ever seen a team win on attack like.. twice so far
I would agree with this :)
Areaktol? Isn't this Empyrean sands?- You know the revised Reginopolis.
Might be called something different on your server but you can see Areaktol at the top of the screen during unit selection
I love doing your accent when explaining things and ending my sentences with ok lol
😆 awesome!
Myrmilliones actually can beat a block of stalwarts and fortes head on. Ridiculous unit. I don't know if they got a nerf or something but that's when I last played...
They actually got a buff lol - their charge now double charges lol
@@KnightStalker wtf? How long ago haha
Start of last season i think it was
@@KnightStalker the buff was also necessary in my opinion. Since they didn't stand a chance against the meta unit before, stallwarts.
It is now a doctrine game. The Stalwarts can actually fight the Myrmilliones alone they must have the CC Doctrine to become 2.5 CC Immune. As a result, the stalwarts don't get enough damage and smoke up the Myrmilliones after a short time. If you don't have this doctrine you can also secure the stalwarts with fortebracios, but many players want the kills and set them wrong. The tips of the pikes of the fortebracios should end about before the first shield. If you see the Myrmilliones coming and you have time, you can also put them one row back. Now when the Fortebracios have the Stun Doctrine they stop the second charge of the Myrmilliones. In addition, the pikes do not die at the same time as the shields and can continue to attack due to their minimum range. The problem occurs when the Myrmilliones also have the CC doctrine then it hurts more but it can be stopped. In addition, the Myrmilliones have predators like the Cavalerie, unlike the Stalwarts.
That first clip feels illegal… HOW CAN MONKS TAKE OUT 2 MYRMELLIONES, 1 UNIT OF PALADINS AND 3 HEROES?! HUH
I lost 4 guys though.... :)
@@KnightStalker Dude it’s still an insane trade!
They focussed on the longsword player who can survive a tactical nuke instead of microing thier units lol
@@KnightStalker Yeah they left they’re units for way to long and got whipped. Thanks for the video, you always make such great videos and I learn so much from them! 👍🏻
Hi, I wanted to ask several questions? 1. Do you think bot line myrmillos are better or top. I have them on top and charge quite a bit( sometimes 2 or even 3 times in 1 fight and they still seem sufficiently tanky even without the bot line. Also do you think the stand fast doctrine is worth considering it is a 2.5 cc immunity on a 60 second CD. Unlike Grayhairs who have their cc immunity on a extremely short Cd this is quite long and only useful in small skirmishes which you can win anyway.
Top line is generally better, but i play longsword and can get a heal in between charges which also adds damage reduction to the bottom line tankyness. So the combo with the hero takes it a notch higher in value.
I think the 2.5 immunity is critical, you can use it to ignore hero ults or not get wrecked by light cav charges, ignore a cannon shot that would drop your guard etc.
There are so many CC effects that can cause unit wipe, so its valuable to be able to ignore one per minute.
14:00 i know right? people just walking into treb circles while retreating is still without danger. :P *wink*
Felt like I had to hold the gate so the team could reform - it worked, mostly :)
We need to see a unit focus on monks,
Only just got them, gotta make sure I know how to use them first, including in full unlock with golds :)
My myrmillones are built very differently, same veterancy, but full damage reduction/block
100 defense
-90 ranged damage
-60 damage +250/300 block
block+block regen doctrine
dunno the last one, prob cooldown/400 block doctrine.
cant check, not at home rn
but mine can basically tank just about anything. also makes me a bit less reliant on immediate followup, giving my team the time to slowly react, as they usually do.
Great concept, I like the hard versions of this unit :)
what do you think about this LS build? I am using 2 pieces of crafted Heavy armor + 2 pieces of Linked Heavy armor. I miss out on 120 slashing, piercing, and blunt defense but I get an 8% reduction on damage taken. In addition to that, I can't reforge Linked armor, so I miss out on those extra stats too. Is an 8% reduction in damage taken worth it?
Also, I watched one of your old videos, well multiple actually, where you said Imperial pike's advance will bounce off of heavy shield. I didn't know it changed after you made those videos and et voila, I used my Imperial spear guards against them thinking I could tank them and all of my units died. I know I should have checked if they got buff or anything and I do take 98% responsibility. but I still blame you on that 2%😜
I think its not worth it tbh. This is mostly because you miss out on a lot more than 120/120/120 - the reforged armor base values are MUCH higher and they also get a crafted bonus, but also more than that is they also increase HP by quite a lot. I would prefer these bonuses to 8% reduction.
You can get reduction with runes if you like it, and I do.
Imperial Pikes got a buff around the start of last season, they now cut through shields :)
For baby sitting archers u should go glaive for bonus dmg
Yah. Or a ranged class.
Still fun to use them though, its just not optimal :)
Dont know for how long this "Please Subscribe" message in the middle was a thing, but I think its better to move it to the unit avatar (so that they will say it and not the character), so as to not take the important screen space
Thats a fantastic idea!
If you are in a house can you make some territory war videos if you can please?
I don't play territory wars I'm sorry mate, I just dont have time
Can't wait to try the monks, also lesson learn don't team with knight caus you gonna die lol, the other guy die too when random was teaming with you lol
Maybe I'm bad luck? Maybe I attract a lot of enemy attention? Maybe they should play longsword and survive falls from orbit lol
@KnightStalker Online true their fault for not being a long sword lol
The issue on this map with the catapult is, that the culverines are not leveled and have to aim a bit to the side to Hit them.
Interesting! I did not know that!
Monks OP what
No, just good against certain units
Are prefectures really any good though? Right now as far as archers go i use vipers(fun when heros try to jump them) and longbows(really, really like the range). Why prefectures over them two?
Vipers are a different beast, but prefecture archers have higher dps and lower cost than longbows while having a comparitive range
@@KnightStalker comparative range? As far as damage my longbows range from 500-3000(approx) per hit.(including criticals). Allthough they fire more slowly.
Yes, they can shoot far beyond their max range using the arrow rain ability, although there are quirks to it.
A standard hit on an ordinary target, say a forte pikeman is 2k, you can see 4k crits in this video - plus the massive fire rate advantage.
@@KnightStalker By max range do you mean the blue outline it shows for the targeting area? And 2k is pretty good for alot of arrows. I'll keep using them(been testing them since i seen the video.)
Dont forget to max their tech tree.
Yes, they will actively shoot targets beyond the circle placement assuming there is not a closer target
You play with All armor? Or strength? Stats poitns?
Full toughness. Its shown at the start of the match :)
how did you put your points? all on health? *edit*, oops i commented during the intro and saw at 2:12 your stats and indeed all toughness XD
Yes, all into toughness
You didnt let the other players push the battering ram after your peasant unit has died as seen at 4:15 other players still have peasant units, in which your t4 unit could've been killed if the enemies waiting on the other side of the gate played it properly.
Edit: I havent even finished the video yet I just wanted to show my prowess that I am the first person to comment something :D
It was certainly a risk, hence me saying how it was a nonsensical idea lol.
Paid off though!
@@KnightStalker certainly did! haha
smart find, some more experienced players will take that risk based on how the game went (no cav, no sally's or gate openings yet.
Why do you run defensive line murmillos
They last noticeably longer and can block huge numbers of enemies. I used to use top line, but I figure bottom kill stalwarts etc anyway (as seen in this game) so more cycles on a slightly longer cooldown works for my playstyle
Dummy. THICC.
CHONK
How did you get that Spartan skin that was on the myrmillones Can you still get it??
It was a limited time event, which is sad because its a totally epic skin. I bought 3 copies lol
@@KnightStalker damm that's a shame thanks though 🙂