Me too, I really want navia and am debating pulling Zl in case they work well, but if she doesn’t have a fun kit I don’t think I’ll ever bother with geo
@@tyresewilliams7009im pulling ZL in his next banner cause im working towards an itto triple geo team (im VERY excited to finally use itto) and my farming has been going well 😁
I'm afraid she'll just be a different flavor of mono geo. She's a claymore, so that would be 3 of them. Even if Noelle and Itto are different, they end up needing the same build and team. I hope she's some sort of utility/support, a geo nilou type, but I won't get my hope too high either
A different thing that could be done is having geo constructs periodically apply some geo aura that cleanses elemental infusions and triggers crystalize Also make crystalize scale off def, or maybe make it so that inside a crystalize shield the def of the character who triggered it is added to the avtive character (and then buff the dmg mitigation of def)
@@Boricosa i know right! Cryo aura is so annoying, and so is enemies triggering reactions on you I mainly suggested this because geo is the best element to have a cleanse, since it deals no dmg to your characters, doesn't provide an element for the enemies to react with, AND gives a shield to the enemy's element! Just give us that!
@@user-vt5qg7hj1m That's actually so brilliant and I love it. Crystallize is generally a weak reaction because typically its defensive capabilities are reliant on your attacks matching the enemy's attacks and then adding geo on top of that to get the matching shield for the 250% better damage mitigation. But a self-cleanse with Geo would always match the element that the enemy applies (unless you're running self-application like Bennett or Barbara, neither of which work as well with most Geo teammates). Having that self-cleanse on Albedo in particular would be really nice, because then his EM buff would mean something and it opens himself up to being a dedicated shielder with a tenacity of the millelith + max EM build :p
@@SunSun-sk4si yeah, I was thinking of something along those lines, since bringing the element of your enemies for shields is just...stupid, they usually have huge res if not immunity to their own element, huge dps loss for nothing But eith a self-cleanse it'd avoid that issue entirely! I'd also make the shields stack, at least to some extent, because come on now It's only unfortunate that you'd lose so much dmg on Albedo from going for em instead of def...I ghink they should do something with it Def reduces incoming dmg, so making crystalize shields give your on field character part of the def of whoever truggered it indirectly buffs the shield while also buffing itto and the sort
Rather, I think having geo constructs actually absorb nearby crystallized shards, with a weaker pull and smaller radius than Gorou's magnetic burst. Then the geo constructs inherit the element of the shards. So a geo construct inheriting hydro will do hydro damage upon breaking, and each elemental inheritance gives different attributes- Durability for hydro, dmg dealt for pyro, refunded energy (upon breakage) for electro, enhanced crit rate for cryo, and increased EM for dendro (absorbed dendro cores instead). I don't think crystallize should necessarily scale off DEF since only Noelle and 2.x geo characters were actually defense scaling. How about we put it this way- crystallized shield does damage to opponents in AoE when shattered EM scaling on shattered shield damage DEF scaling on shield HP.
I still can't fathom how Yunjin was the last geo character. January 2022. Geo is an element just like the rest so why is it being forgotten and under-utilised 😭😭 It has so much potential! I love these ideas and I'm hoping Navia brings something great to the table.
@@Oshin. mmm not really, unless you're a newer player and your first interaction with Itto was in the Chasm quest? He had his own storyquest and an event in Inazuma back in 2.3 where he debuted as playable, Chasm storyline came out in 2.7.
What I really wanna see is a geo character that places mechanici, those towers in theatre mechanicus. The mechanicus would absorb a nearby elemental shard to create an elemental mechanicus which would apply that element in different ways: pyro- AoE that falls from sky electro- chain damage hydro- Shoots projectile bubbles that trap medium weight to lightweight enemies in bubbles (constant hydro while in bubble) cryo- wave slash attacks un-affected by element for 5+ seconds= physical- bow shots (automatically aims for weak points) dendro (via absorbed dendro core)- fan-shaped trajectory It just stands to reason that geo should really be the tower defense element, making combat automated. The constructs would be the factories, the crystallized shards as inputs, and the outward elemental application as output. That idea is really stuck in my head. I just find it clever.
@@raandomplayer8589theyre probably making not a rework but essentially one, like navia is the geo nilou and she is in the standard banner to be accesible i would guess.
@@raandomplayer8589they made a bunch of changes. Like at least 10 differents. Most of the time its not too noticeable but they buffed transformative reactions once
@@lafeechloe6998 yeah they did buff anemo so EM Sucrose is now better than she used to but the buff was made for Kazuha so if a geo buff will happen it'll most likely be when Navia is announced for the next banners.
tbh, i think the problem with geo is a defensive element in a game that doesnt need defensive attributes most of the characters in geo either put constructs that can block dmg or scale with DEF/HP, and i would really like them to make genshin harder, make it so you need defensive buffs to stay alive, and then maybe geo will be viable, since character like itto or noelle could double down as tanks
But we already kinda, we have people that want to be healed, don't want to be interrupted it's just that only one Geo character does the latter to such an overtuned extent that nobody else can match.
Well adding harder characters wouldnt really increase geo's usage in fact the opposite could be true where players would want to get more offense to kill the threats faster and further boosting the usage of more offensive elements
@@dion7520 i doubt that would be the case, with more enemies that can dish out lots of dmg, characters like ganyu, yoimiya, childe, and pretty much any character that would spend a lot of time on field would suffer from this, making it so defensive buffs are needed, characters like dehya, layla, kokomi, ningguang and etc would become more popular choices for protection
6:16 why not make an entire new set for the additional elemental terrain effect? And leave archaic petra as is....i feel a dedicated set would be batter, let's call sands of tomorrow or something coller,maybe a guizhong themed design with a two peice set effect of 15% geo dmg bonus and the four peice is something like: upon triggering an elemental terrain with the use of cryo,pyro,electro and hydro the geo construct will gain an additional effct of elemental terrain resonance for 10 seconds this effect will dispell once the cobstruct disappears
OOH so true! Gosh... the thoughts of an Elemental Terrain and Crystalize focused new Geo set interest me... we need more support sets!!! Last one we got was basically Dendro Shred from Deepwood...
@@LeOddsterI am curious, if Anemo serves as a Crowd Control since we have Venti, Kazuha, Surcose and maybe even Sayu or Jean. Since you know that C.C is really broken and helps you output your damage the most. Then how does Geo improve the gameplay for QoL? What kind of role does it fill in? Edit: Maybe it could be a shield breaker as Geo technically reduces most elemental auras just like how Anemo increases them. Or maybe the Elemental Terrain could trap them inside so enemies like the Fatui or Treasure Horders wouldn’t be a huge issue to deal with? Idk I am out of ideas. ^^”
If Shatter reactions could CRIT like Quicken....Would definitely buff Cryo, Geo and Physical DMG altogether....and EM is not wasted/more useful on them now.
Getting three geo constructs on field and infused is a massive set-up that cuts your overall damage output a lot. The buffs need to be big to make up that loss.
i always though of a geo rework being that crystallize shields can resonate with constructs (that all send out pulses, not just zhongli,) and then release a burst of elemental application based on the shield element, or alternatively, crystallize shards we dont pick up explode doing damage from the em and def from who's construct detonates them
@LeOddster There’s a downside to this idea. I love the suggestion of Geo Constructs in Elemental Terrain, but there’s one thing that will collapse this concept almost immediately. Unlike other turrets from other elements (Oz, Guoba, Rosaria Ice Lance, Miko fox turrets, Mona water phantom, Yaoyao Yuegue, etc), *Geo Constructs get destroyed easily.* A boss passes through them and they’re gone easily. Sometimes you can’t even summon Geo Constructs on certain fields. This should be addressed first before we can truly enjoy your Elemental Terrain mechanic. My recommendation is: If Geo Constructs get destroyed, they leave an outline or a yellowish phantom construct that is invincible and will finish their duration. They’ll lose their tangible or physical attributes like being climbable or blocking attacks, but they retain their non-tangible properties. Zhongli’s pillar will continue to pulse as enemies would just phase through them. But you can’t climb it anymore or have it block attacks. Same thing applies to MC’s meatball meteor but they’ll still explode with an AoE Geo dmg at the end of their duration. MC’s burst can no longer trap enemies but retains the crit rate bonus if you’re inside it. Albedo’s blossom will continue to generate isotoma explosions, but can’t be used as an elevator. Ningguang’s screen will continue giving Geo dmg bonus if you pass through or provide Elemental Resistance if near but can’t be used to shield you anymore from attacks. Only when this phantom construct idea is applied first can we enjoy your Elemental Terrain suggestion. Because if Geo constructs get destroyed so easily in the first place, then the Elemental Terrain mechanic will not happen in practicality. - Now regarding *Archaic Petra,* this set should be able to simultaneously buff 2 elements. The current 10-second buff should also be extended to 14 seconds if it’s 1 element. If it’s 2 elements, then each independently gets 7 seconds. The current 35% elemental dmg bonus should also be increased to 40% if it’s 1 element, and 20% each if 2 elements. Also, the wearer of the artifact set should be able to automatically absorb Crystallize shards if they’re not picked up after 2.5 seconds. This way, we don’t have to waste our stamina to sprint towards the shards, or if shards appear within hitboxes of large enemies, we can still get them. Archaic Petra has so many restrictions on top of the many deficiencies of Geo/Crystallize, whereas Viridescent Venerer and Anemo/Swirl are so easy. I think what I proposed for Archaic Petra is just fair + your suggestion.
Really liked the idea! The only thing you would have to rework too would be to make the constructs less destructible. Nowadays it's kinda annoying how easy the break.
I really like the idea, however! I would like the base reaction to be defensive based, "mono" geo would benefit from it because you can put a 4th any element which would let you get elemental res, and then MAYBE some special unique utilities for each element, doesn't have to be offensive, but Idk what it can be What you put down as an idea would be great to implement in Archaic petra, so that Geo keeps its mono geo nature to an extent and with Archaic the characters can be used in various teams
i love a geo buff idea that actually makes sense in the confines of genshin! i see so many suggestions to make geo have a unique reaction with every element which i think over complicates the game and ruins geos mirror with anemo
What an interesting take on geo, although I suppose an issue of mine would be that the Geo Construct would take the enemies element instead of you applying it. Happens all the time with my swirls and Kazoo swirling the wrong element. (lets say the geo construct thing can only be activated by you) I would consider that attacking a geo construct would be a loss in dps, so the buffs would have to be enough to cover the loss (like ganyu charged shot is a lot of dmg, using said shot would be a loss in dps) The constructs do feel like a VERY niche way of attacking, they only pulse with a zhongli. Hopefully some Geo saving tech will be introduced with the character Navia.
Crazy, but I also had a similar idea of making geo usable by reowrking it's constructs, however, my inspiration came from The Chasm's puzzles and Dendro Traveler's lamp, but my end goal was the same. Making geo supportive and compatible with other elements. To do that, however, I made 4 new elemental reactions. Magnetized, Impulse, Erode and Fracture. Before i talk about the buffs from the infusions, i have to explain the reactions. (Sorry if it's poorly worded, English isn't my first language and I have insomnia) First is the impulse "reaction". Impulse is not rly a reaction, it's a wave of geo, released when a construct breaks, or another impulse touches a construct. It deals geo dmg in a radius (it's like Zhongli's resonance waves, except the aoe is in the form of a circle and it's a little bigger, but it behaves like the waves released by crystals in the chasm) The impulse reaction scales with the EM(same scaling as overloaded) of the character that "owns" the contruct that triggered it (either by being broken, or by simply resonating a passing impulse.) There are limitations, however. A construct can only trigger one impulse every 5 seconds. The second reaction is Magnetized. It's more of a status condition like catalyze tho. When geo and electro mix, they trigger Magnetized, which leaves the opponent with electro aura and makes them pull nearby enemies affected by Electro to themselves. Just free crowd control. No longer gatekept to anemos. The Erode reaction is just Vaporised if you replace the Pyro in it with Geo. I thought that Geo deserves a multiplier increase if we want it to be a little more like the other elements, even if it's just 1.5X. The last reaction is Fractured. When an Elemental shard produced by crystallized meets an elemental attack with a different element, the shard bursts snd deals aoe geo dmg (basically geo burgeon). To set up an example as to what this will look like, imagine you make a bunch of Hydro crystals with Yelan and Ningguang, then hit them with Electro/Cryo/Pyro, Fractured will be triggered. Dendro, geo and anemo cannot trigger Fractured, however. (Bc dendro already got burgeon, anemo is already too OP, and it would be kinda unfair to burgeon if you can trigger a reaction similar to it with only 2 elements). Scales with EM of the elemental shard (the em of the character that triggered the crystalize in the first place). I know that by now, you probably aren't much impressed by any of the reactions, but I hope the infusion effects on constructs clear your confusion and disappointment. Geo construct + hydro: hydro infused geo constructs have shortened "lifespans" (for example, geo traveler boulder stands for 1 min, you hit it with hydro when it has 40 seconds left, and now it lasts 20 s) and their cooldown for triggering Impulse is shortened to 2 seconds. Geo condtruct + electro: electro infused constructs pull in enemies affected by Electro, magnetized enemies are pulled at even greater speed, and have their resistances to electro and geo reduced by 15% if they are within the construct's radius. Geo contruct + pyro/cryo: pyro and cryo infused constructs create an Aoe field, applying pyro/cryo aura (Similar to Nilou's skill/hydrogranum power, but fixated on the construct). The reactions that these fields create will all scale with the EM of the Geo Construct's "owner", however, it's not that much of a benefit outside of Fractured and Freeze teams since they dont do dmg, just apply the element. A geo construct can only be infused with an element once during their duration, and the infusion lasts till the end of it. Another thing, the 4pc geo set also gives all weapon types (except catalyst) and party members an elemental infusion corresponding to the element of the picked up shard. It lasts as long as the dmg bonus it already gave. With these reworks and reactions, geo will become a more valuable element and can fit into almost any team. (A big thank you to everyone who sticked till the end, apologizing again for my horrifically poor wording, the problem isn't rly the language itself, it's my poor ability to explain things in general).
I've brainstormed characters whose Geo constructs absorb elements like Anemo stuff does, but never thought of extending this idea for all Geo constructs before... It's great! Not so sure about the buffs though, I think those deserve to be tied to a specific character instead. Their general buff could be cumulative -10% RES shred for the absorbed element - yes it defeats the purpose of your differentiation from Anemo but I think that becomes more appealing, we have so many sources for DMG% bonus already (including in Anemo characters kits).
I was thinking more of a geo buff that basically allows it to counter enemy shields. It's an anti-shield shield element. The idea is- Upon picking up an elemental shard, the next hit on a shielded opponent will do piercing damage, ignoring the shield and dealing 10% of the opponent's max HP. This idea introduces 2 new mechanics- 1. PIercing damage: Damage that straight up bypasses an opponent's shield. Is typically associated with Pure damage. 2. Pure damage: Unlike true damage, this ignores shields. Like true damage, it ignores def, res, and damage reduction, but is damage associated with a percentage of enemy's max HP rather than MV%. So crystallize becomes a shield-bypassing mechanic, and is basically a glass breaker tool. Geo could then fill the niche of countering shields very well. Geo already does blunt damage to counter geo shields, and crystallize works on every element except geo.
Great rework! It doesn't power creep or overlap with existing systems, and it doesn't change reactions or make Geo fully dependent on one unit. Very well thought out.
as much as I like this idea I really doubt that hoyo would be willing to add a mechanic thats almost basically just reworking already existing characters I think its a lot more likely for hoyo to balance geo by adding a new character or artifact set instead, and I think I have a pretty interesting idea of a character that could work pretty well for that they'd be a 4* geo bow character. their elemental skill would do a small amount of geo damage in a fairly large aoe near them, and grant your characters the crystal cover effect, this effect would buff the hp of existing crystallize shields based off of their elemental mastery, and if you pick up a new crystallize shard while you already have another crystalize shield active, the previous shield will transform into a crystal shot, homing in on enemies to do single target geo damage based off of the remaining hp that the shield had, multiplied by their defence. they'd also have a special level 2 bow charged shot that takes around the same amount of time as tighnari's charged shot, and do aoe geo damage that automatically picks up any crystalize shards in it's aoe, and while the skill is active it would greatly reduce the charge time of the lv 2 charged shot 2 times, kinda like tighnari's skill im not sure what their burst should do yet but I think think it might pull in crystalize shards towards your character and make the skill produce 2 extra crystal shots for every time a shield is replaced oh and id also rework the archaic petra set to make it so that it doesnt matter if the holder of the set picks up the shard or not and instead only make the buff work if the holder of the set was the one who made the crystalize shard basically they'd be a mix between a shield character and an off field damage dealer, at the cost of being forced to give him access to a consistent way to trigger crystalize, and mild split scaling. so in a team where theyre the sole geo character, they can be use on 4pc archaic petra to buff elemental dmg bonus or 4pc millilith to buff atk and shield strength, and be stacked with full em to give the team a fairly tanky shield, at the cost of them needing to consume some of your enemies elemental application and in a mono geo team, they could be built with 4pc husk with defence, geo dmg, and crit, to be used as an off field damage dealer and slight shielder, at the cost of the non geo slot needing to be filled by someone with fast elemental application for max crystalize shard generation
This is such a cool idea! The percentages could also increase depending on the stat of the construct user. An infused electro construct would be based off of the construct user's EM, while a hydro one would be HP and so on This way you could have geo characters use other stats and artifact sets depending on your team composition Also the constructs should resonate with the element they are infused with, which would determine the area of the bonus zone but also infuse other constructs that haven't been infused before. Maybe having two consttructs, one hydro one pyro, resonance coming together could create the "crystalize" reaction for an extra whump
There's already something similar to your idea for elemental terrain (at least the infusion part) in the game - fireplaces. When it's raining they get infused with hydro and if you then zap them with electricity, they get infused with electro and basically trigger electrocharged all the time. It's pretty funny when there are enemies around and you just watch them get tasered to death by a bunch of sticks.
Geo Traveler casually being buffed to the heavens being the only geo that can make the 3 stack buff alone with 2 balls and the ult, making so that he buffs so much whilst allowing 3 non-geo slots
actually such a good idea, thank you! i do think JUST having ER for Electro Terrain and Crit rate for Cyro Terrain would be better overall umu Hehe Albedo Should definitely have a thing where his Flower will do Addtional dmg based on element infused, maybe that instead of calcite might? call it calcite Bouquet XD maybe rework c6 to be give extra terrain level to his blossom, so archaic petra with him will give a 3 level straight Out (That 25% geo dmg bonus hot XD)
I think an easier way to simplify it would be to change the terrain arround it to a certain element. Like fighting enemies in shallow water. It would give unlimited elemental gauge of set element at the cost of no damage.
I love this rework because it allows Geo to interact with other elements in a way that let's them shine without becoming too overpowered. Also, any Geo rework has to deal with the problem of making Geo good without making Zhongli too broken, and I think this strikes a good balance.
So GEO traveler when he bursts creates this battle 'ring', basically they pulse with zhongli's pillar. Meaning they're constructs too. And if those could get infused, it would make him meta on mono-teams.
Zhongli really is the key. I was thinking that his petrification could also be a geo reaction with dendro but alas there will not be any new reactions.
this support option would be really cool. there's just omne thing i take issue with, that being elemental mastery. i feel like to truly fix geo and make it play with the other elements, it has to make some use of EM. otherwise, it's still the one big outlier. it doesn't have to be as insane as dendro reactions or swirl, but still.
This sounds cool! I'm not sure if it would work the same but it would be cool if the other Geos with lingering effects also counted. (Gorou's banner / Noelle's shield/ Yun jin's flags) not sure how they could get infused though.
I hope Hoyo revamps Geo and its reactions and your idea is perfect for it😭✨ I once thought up a similar concept where geo constructs (mostly Zhongli's ) are being Imbued. Kinda like swirl, it takes in an element and becomes imbued by it. Through imbuing, the element taken in buffs the characters by giving them a certain percent of elemental resistance. Just like how Swirl (VV set) reduces enemy resistance, Imbue adds to our resistance.
God I'd love for these buffs to be implemented, I only have two teams built for spiral abyss, one of which is a geo team, and I run my geo itto team with layla for the shield (no zhongli). Having extra crit rate, dmg, and geo dmg bonus would be so nice!
Make it so that when ever a geo related reaction happens, instead of a shield, we get a construct turret that shoots that element :) Or we can make the shields work like Kuki E, with pulsing damages >.>
i just want to say that geo traveler would be cracked with their constructs. they have access to technically 8 constructs. 4 from the burst and you can have up to 3 of their skill's rocks on the field at a time
Though this idea seems cool, it might make more sense to have geo resonate more with the Dendro element, Shatter reactions, and physical damage. Though, I do like the idea of your element infusion concept so maybe it could be resistances instead?
The constructs also need to become *indestructible* or at the very least be able to tank some serious damage. As they are it's not even worth considering them a part of gameplay during the harder abyss floors since they get blown up by any AoE. Its annoying and makes other characters better at holding ToTM than Zhongli despite being his signature set 😑
I think the elemental terrain is an amazing idea (I loved the video btw) but I am not a fan of just increasing stats because that's the function that the 2 piece artifact sets and elemental ressonances have currently; it feels like they are overlapping a bit? Players can feel inclined to use a gameplay mechanic not only if it increases their numbers, but also if it has a unique effect they need that can't be found elsewhere. After some time looking at genshin's enemies and this is what I came up with: A slight buff to elemental shield breaking could be good since mono geo teams struggle way too much against element check abyss enemies. Pyro terrain could give increased shield breaking effectiveness, electro could be a special crowd control that forces enemies to always use a specific attack the geo constructs, and upon hitting, the terrain would be removed(I think the terrain or the effect being removed is necessary as to not permanently break enemies' AI), hydro terrain could apply healing reduction on enemies, and cryo terrain could deal damage to enemies that use movement abilities like consecrated beasts and rift hounds. As for which playable characters would be affected by those effects, I think pyro could make it so 3 geo teams that don't have zhongli could still be viable for players that didn't manage to get for him by using thoma instead; kuki shinobu could be a very important unit outside of dendro teams and already versatile units like yelan and kokomi wouldn't become too strong; cryo could make great use of rosaria's burst or diona's burst, depending on whether a team needs damage or survivability.
With navia being a new geo character. I was hoping she buffs mono teams like you said but i wanted it to be tied more to crystallize. I like the constructs but i dislike walking into them so crystallize would be so less more welcome
its not a perfect rework, but its extremely close to it. things I'd change: (open to opinions) 1) Lower the buffs by 10%, or cut them in half. they are still good buffs with not as big numbers (+ its more realistic to what Mihoyo would implement if they thought of doing this) 2) Cryo's buffs are way to op, so id change it to be more like Rosaria's ult, just increase crit dmg%, based of the infusing character crit dmg% (cryo gets so many crit rate% buff on resonance and artifacts, that making it just crit dmg% bonus would further lean into heavy crit dmg% playstyle while not caring that much about crit rate%) 3) Instead of the artifact set counting each construct as 2, making it 4 every 2 construct when you only need 3, I would instead make the player count as a construct while a construct is in the field. (this doesn't means the player could get infused with an element like the other constructs, however, it does mean that we could resonate with zhongli's pillars, which would be a fun concept to play with. this would also make for only 1 geo character to use the set, as it would not be stackable, much like the deepwood memories set, which only6 need 1 character to use the set and does not stack.) as for the rest, its really good. (speacially the part where it makes c1 zhongli actually good, with that set, but also balanced, because you'd have to choose over hp zhongli with "tenacity of the mililith" set, or resonance zhongli with the reworked "archaic petra" set)
Okey but i have the theory that the new battlepass weapons are ment for future characters, so the claymore mechanic of being affected by elements might have something to do with Navia's kit so,,,,,, werk
basically: geo rection should be geo + any element = crystal shard on ground that gives buff (every element gives different buff and can stack 3 times) and there can be max 3 crystal shards on the ground. but what about resonance then? This sounds like a perfect solution.
i like the idea, but if they wanna do this, they would need to make sure the constructs dont disapear is a boss gets close to them and fighting the water oceanid.
when waiting for dendro i full heartedly believed that geos gonna have a reaction with dendro. I mean i think It'd make more sense than electro but guess i was wrong haha
While buffing geo constructs by making them have better offensive effects is a decent idea i think it misses the mark completely on one of the biggest issues of geo constructs; the fact that they can easily be destroyed, and that their placement on the environment is wonky and inconsistant, they basically only work on flat planes, but as it turns out a lot of places in the map are slanted or have odd terrains that mess up with geo constucts, this is specially notable on albedo's flower that basically only works on flat terrain... What i would do if i was hyv would be to MASSIVELY increase the HP and durability of the geo constructs based on the geo character's defense, and i would rework how they can be placed on the map so they're usefull ANYWHERE and not just in specific terrain
Geo Constructs need placement transparency where they can still be created even when you place them near bosses/elites' hitbox. Or Just slightly placing them at the sides of the hitboxes....atleast being able to manifest/created.
I think what we need, instead of the millionth way to buff elemental Dmg% and Atk%, is another source of Def Shred. Right now, the only character that can do it without constellations is Lisa. And with constellations there are 4, + 2 that ignore enemy Def. There are no sets, no reactions, no resonance and no weapons that do that, just the characters. Maybe (for example) an artifact set that makes their attacks debuff enemy Def by 0.01% of your character's Def, with a limit of 30% at 3k Defense. For 3 seconds or smth. This wouldn't buff Zhongli that much, because if you do that, there is still no reason to use any other Geo when Zhongli still does everything you need by himself. (and make Dehya slightly useful with a Def build?)
As a Geo enjoyer i love the idea but i think its too op given that Geo MC alone can cap out the effect with just their elemental skill let alone their burst so unless you cap the effect at 3 and never have it go above it like Yae's totems going up to 4 and has scaling throughout even tho its constellation 2 locked if you dont have the Elemental Terrain effect capped it WILL get out of hand with Geo MC since their burst ignores the construct cap count as contracts and even if one of the walls is broken still gives the buffs form C1 but similarly you could just have another rework for them Petra now triggers off field Constructs are "intangible" projectiles still get blocked but enemies and players can phase through them so just turning off their collision or making it so bosses cant destroy them Construct Cap removed or increased from 3-5 given theres only 5 characters that even have the dang things in the first place and only one can really do anything with them other just exist and be a pain in the butt to walk around
Honestly thought the buffs are too strong at first, but after realizing you'd need at least 2 geo characters to max them out, yeah they need to be at least this much to compete with something like hyperbloom. And then there's the extra restriction of needing to hit them with the right element, which some enemies might mess up, similar to anemo off-field summon things. And some characters might find it hard to hit them properly, like Raiden. I hope Yae wouldn't keep hitting them instead of enemies, her targetting can be a bit clunky
I mean I know everyone is saying it, but we do 100% need something like. Probably part of the reason why we aren’t getting a lot of Geo characters is because of the fact that Geo ad a reaction is pretty mid right now.
Really great idea, I love it. Just some Geo characters won't benefit on this: Noëlle, Yunjin and so on... And giving something this strong, without removing Crystallize would be too strong I guess. Meaning without crystallize, Noëlle, Yunjin... they would be pretty bad. The thing is Geo is split between the original idea of ATK scalers with Geo Constructs; and then DEF Scalers et buffers. There is no unity :/ Both of your videos are really inspiring ideas. And a lot of Geo players think about stuff like that. I pray MiHoYo will finally hear us at least and find a compromise... Because rn, it's so complicated explaining why Geo isn't that bad... the more casual players don't even know crystallize actually scales of EM or that Geo doens't interfere with reactions, aura and elemental gauge...
I think that resonating constructs should have been base geo "reaction", not an extra useless gimmick in Zhongli's kit, that hits like a wet noodle. It should hit for a decent amount of damage, and when your geo constructs resonate and do damage, you steal enemies defense for a few seconds (so shred enemies def + def buff) with 3 of them, a bigger shred and buff. That would boost mono geo a bit by itself while making new gameplay available (microwave) Then instead of absorbing the elements, additional geo application would renforce the elemental aura applied to the enemy. Crystallize wouldn't reduce the element but add an extra application of it. It would make it worthwhile to add one geo character instead of an extra element applier of the same element, while still being able to do reactions. In practice, keep: more hydro aura for vape/freeze/EC More pyro aura for melt/burning/OL More electro for aggravate/EC/SC/OL More cryo for freeze/SC (also applied before shattering frozen enemies to keep cryo on them) And the more you apply geo, the stronger the aura. It wouldn't work for forward vape & melt and blooms though. If that is not enough, we can keep the "stoic" nature of the element, by applying a debuff to the enemies that have a geoized aura, so they take more damage of the aura element. The last QoL would be to have crystallize shards pulled towards the character instead of dropping on the ground Idk what you think about this. Feels like that's quite a lot but geo is so underwhelming to add in non geo teams except those that basically apply virtually 0 geo, or have great support capabilities such as Zhongli or Yunjin and then again one could argue they'd be better off with another element 😅
Although I love the idea of reworking Geo construct, I think this buff is way too good to be true and basically will shift the meta from reaction based team to mono element teams, with Pyro and Cryo came out on top. So my idea is leave the elemental infusion to Anemo, no need to copy that, instead Geo construct will explode and deal aoe dmg when destroyed, or when run out of time, around 400% of its initial dmg is fine, AND create an indestructible shield for 3s, during this duration, if another geo construct got destroyed, adds 1s to the shield, maximum 5s, with 10s cool down. With this, not only that Geo will still be the defensive option while Anemo is the offensive option as they were intended, it also allows Geo to have some ways to nuke dmg (thinking old grampa C1 putting 2 pillars into the bosses face and Q, or Ning E Q E combo now will be even more deathly) and the 5s i-frame is really nice to face tank bosses
Love the Idea but 2 things. You forgot Geo travelers burst sets up 4 constructs that don't count towards the construct limit plus he can set up multiple meteors so he could theoretically max out the resonance for 2 separate elements by himself PLUS adding an additional effect, even considering how bad he is right now a potential 30% ATK 50% pyro dmg 16% CR 30% CD 50% cryo dmg 20% HP and 50% geo dmg on top of his normal kit would be a bit much, even if impractical, but this could be easily fixed by just making the burst count as 1 construct for these purposes and maybe only allow 1 type of absorption on the field at the same time. For that second part I'm not in love with the idea of it but it could make gameplay smoother, or it could make it more frustrating, it would have to be tested. As for the second, ATK speed isn't very useful in Genshin due to hitlag, so I would either tune it up to keep it in balance with the others or change it to elemental burst dmg. Other than those 2 things I love the idea and think it would be great for the games health.
Now watch Hoyoverse either put this whole mechanic into one single character 2 years from now and make it so unimaginably weak nobody will actually build them, or scrap it entirely from genshin and add it to honkai star rail, somehow
do you think you could do a rework to physical at some point? It’s currently in the gutter right now (even more than geo lmao) so it’s in dire need of something, be it elemental resonance buff or new elemental reactions
you can have two with the arcaic petra like zhongli c2 and albedo then benett and gany for a lot of crit rate crit damage and attacki think that might be too much buffing probably
c1 zhongli has always seemed quite useless to me, and this idea would make it a lot more useful. even if i think hoyoverse forgot what geo is, i hope it gets a similar rework albedo also kinda acts like a geo applicator even though the reactions suck, so albedo would benefit a lot from a geo rework
Imo what they should do is rework archaic petra and that would be a good geo buff, that way chaarcters can actually utilize arcahic petra. In terms of resonance, only zhongli can use it so i doubt it will get changed.
All they need to do with petra os make it so that anyone can activate it. Not just the person wearing it. Since it's a good buff but requires to much swapping
Thank you for thinking so!! I've been studying game design on my own for years now, so that's where it comes from! Glad you enjoyed this style of content.
@@LeOddster No way! Me too! Im gonma be honest... Seems like Mihoyo could use a couple sessioms of studying themselves considering the stuff they do some times. But great vídeo tho! Exited for a new one
we really need a major geo rework. love this idea
God I love your theory/rework videos so much! I really hope hoyo doesn't disappoint with Navia 's kit..
Me too, I really want navia and am debating pulling Zl in case they work well, but if she doesn’t have a fun kit I don’t think I’ll ever bother with geo
@@tyresewilliams7009im pulling ZL in his next banner cause im working towards an itto triple geo team (im VERY excited to finally use itto) and my farming has been going well 😁
@@tyresewilliams7009 I have all the geo units raised except for itto (he refuses to come home >_
I'm afraid she'll just be a different flavor of mono geo. She's a claymore, so that would be 3 of them. Even if Noelle and Itto are different, they end up needing the same build and team.
I hope she's some sort of utility/support, a geo nilou type, but I won't get my hope too high either
@@imwatchin8807 completely agree with you on every single point. I guess I will stay on copium until we see her kit
A different thing that could be done is having geo constructs periodically apply some geo aura that cleanses elemental infusions and triggers crystalize
Also make crystalize scale off def, or maybe make it so that inside a crystalize shield the def of the character who triggered it is added to the avtive character (and then buff the dmg mitigation of def)
Okay but thay cleansing is perfect for domains such as the mondstadt weapon material domain, I need it in the game ASAP
@@Boricosa i know right! Cryo aura is so annoying, and so is enemies triggering reactions on you
I mainly suggested this because geo is the best element to have a cleanse, since it deals no dmg to your characters, doesn't provide an element for the enemies to react with, AND gives a shield to the enemy's element!
Just give us that!
@@user-vt5qg7hj1m That's actually so brilliant and I love it. Crystallize is generally a weak reaction because typically its defensive capabilities are reliant on your attacks matching the enemy's attacks and then adding geo on top of that to get the matching shield for the 250% better damage mitigation. But a self-cleanse with Geo would always match the element that the enemy applies (unless you're running self-application like Bennett or Barbara, neither of which work as well with most Geo teammates).
Having that self-cleanse on Albedo in particular would be really nice, because then his EM buff would mean something and it opens himself up to being a dedicated shielder with a tenacity of the millelith + max EM build :p
@@SunSun-sk4si yeah, I was thinking of something along those lines, since bringing the element of your enemies for shields is just...stupid, they usually have huge res if not immunity to their own element, huge dps loss for nothing
But eith a self-cleanse it'd avoid that issue entirely! I'd also make the shields stack, at least to some extent, because come on now
It's only unfortunate that you'd lose so much dmg on Albedo from going for em instead of def...I ghink they should do something with it
Def reduces incoming dmg, so making crystalize shields give your on field character part of the def of whoever truggered it indirectly buffs the shield while also buffing itto and the sort
Rather, I think having geo constructs actually absorb nearby crystallized shards, with a weaker pull and smaller radius than Gorou's magnetic burst. Then the geo constructs inherit the element of the shards. So a geo construct inheriting hydro will do hydro damage upon breaking, and each elemental inheritance gives different attributes- Durability for hydro, dmg dealt for pyro, refunded energy (upon breakage) for electro, enhanced crit rate for cryo, and increased EM for dendro (absorbed dendro cores instead).
I don't think crystallize should necessarily scale off DEF since only Noelle and 2.x geo characters were actually defense scaling.
How about we put it this way- crystallized shield does damage to opponents in AoE when shattered
EM scaling on shattered shield damage
DEF scaling on shield HP.
I still can't fathom how Yunjin was the last geo character. January 2022. Geo is an element just like the rest so why is it being forgotten and under-utilised 😭😭 It has so much potential! I love these ideas and I'm hoping Navia brings something great to the table.
What about itto from inazuma
@@Oshin. Itto came out alongside Gorou one patch before Yunjin, she is our last geo until Navia gets released
@@mokalevi436 oh so it's like a baizhu situation where he's in liyue but becomes playable in sumeru
@@Oshin. mmm not really, unless you're a newer player and your first interaction with Itto was in the Chasm quest?
He had his own storyquest and an event in Inazuma back in 2.3 where he debuted as playable, Chasm storyline came out in 2.7.
What I really wanna see is a geo character that places mechanici, those towers in theatre mechanicus. The mechanicus would absorb a nearby elemental shard to create an elemental mechanicus which would apply that element in different ways:
pyro- AoE that falls from sky
electro- chain damage
hydro- Shoots projectile bubbles that trap medium weight to lightweight enemies in bubbles (constant hydro while in bubble)
cryo- wave slash attacks
un-affected by element for 5+ seconds= physical- bow shots (automatically aims for weak points)
dendro (via absorbed dendro core)- fan-shaped trajectory
It just stands to reason that geo should really be the tower defense element, making combat automated. The constructs would be the factories, the crystallized shards as inputs, and the outward elemental application as output. That idea is really stuck in my head. I just find it clever.
Cut all the buffs by half and in my opinion this I could 100% see be added into the game.
Funny how everyone already knows how to buff geo.
There's 0% chance because hoyo never changes what's released. Zhongli is the only time it has ever happened.
@@raandomplayer8589theyre probably making not a rework but essentially one, like navia is the geo nilou and she is in the standard banner to be accesible i would guess.
@@raandomplayer8589they made a bunch of changes. Like at least 10 differents. Most of the time its not too noticeable but they buffed transformative reactions once
Yup only Hoyoverse does not know how to buff Geo.
@@lafeechloe6998 yeah they did buff anemo so EM Sucrose is now better than she used to but the buff was made for Kazuha so if a geo buff will happen it'll most likely be when Navia is announced for the next banners.
I always wished noelles shield also had the resonance to pulsate
tbh, i think the problem with geo is a defensive element in a game that doesnt need defensive attributes
most of the characters in geo either put constructs that can block dmg or scale with DEF/HP, and i would really like them to make genshin harder, make it so you need defensive buffs to stay alive, and then maybe geo will be viable, since character like itto or noelle could double down as tanks
But we already kinda, we have people that want to be healed, don't want to be interrupted it's just that only one Geo character does the latter to such an overtuned extent that nobody else can match.
Well adding harder characters wouldnt really increase geo's usage in fact the opposite could be true where players would want to get more offense to kill the threats faster and further boosting the usage of more offensive elements
@@dion7520 i doubt that would be the case, with more enemies that can dish out lots of dmg, characters like ganyu, yoimiya, childe, and pretty much any character that would spend a lot of time on field would suffer from this, making it so defensive buffs are needed, characters like dehya, layla, kokomi, ningguang and etc would become more popular choices for protection
@@dion7520 People are already doing that . At best they are using a healer with offensive benefits .
@@moonlightgentlemen179So basically: add proper healer to team
6:16 why not make an entire new set for the additional elemental terrain effect? And leave archaic petra as is....i feel a dedicated set would be batter, let's call sands of tomorrow or something coller,maybe a guizhong themed design with a two peice set effect of 15% geo dmg bonus and the four peice is something like: upon triggering an elemental terrain with the use of cryo,pyro,electro and hydro the geo construct will gain an additional effct of elemental terrain resonance for 10 seconds this effect will dispell once the cobstruct disappears
That sounds pretty reasonable, actually
OOH so true! Gosh... the thoughts of an Elemental Terrain and Crystalize focused new Geo set interest me... we need more support sets!!! Last one we got was basically Dendro Shred from Deepwood...
@@LeOddsterI am curious, if Anemo serves as a Crowd Control since we have Venti, Kazuha, Surcose and maybe even Sayu or Jean. Since you know that C.C is really broken and helps you output your damage the most.
Then how does Geo improve the gameplay for QoL? What kind of role does it fill in?
Edit: Maybe it could be a shield breaker as Geo technically reduces most elemental auras just like how Anemo increases them. Or maybe the Elemental Terrain could trap them inside so enemies like the Fatui or Treasure Horders wouldn’t be a huge issue to deal with? Idk I am out of ideas. ^^”
I really like the idea I just think the Cryo buff was way too strong and some of the buffs were too big
Considiring the fact that you give up on melt/freeze and blizzard for it, its quite understandable imo
@@flonyan7742 Clearly yes.
thats the point it would be BETTER than Anemo, and Anemo is already op asf xd so...
If Shatter reactions could CRIT like Quicken....Would definitely buff Cryo, Geo and Physical DMG altogether....and EM is not wasted/more useful on them now.
Getting three geo constructs on field and infused is a massive set-up that cuts your overall damage output a lot. The buffs need to be big to make up that loss.
i always though of a geo rework being that crystallize shields can resonate with constructs (that all send out pulses, not just zhongli,) and then release a burst of elemental application based on the shield element, or alternatively, crystallize shards we dont pick up explode doing damage from the em and def from who's construct detonates them
Geo traveler will become insane with his burst and will probably become the best support for anyone
@LeOddster There’s a downside to this idea. I love the suggestion of Geo Constructs in Elemental Terrain, but there’s one thing that will collapse this concept almost immediately. Unlike other turrets from other elements (Oz, Guoba, Rosaria Ice Lance, Miko fox turrets, Mona water phantom, Yaoyao Yuegue, etc), *Geo Constructs get destroyed easily.* A boss passes through them and they’re gone easily. Sometimes you can’t even summon Geo Constructs on certain fields. This should be addressed first before we can truly enjoy your Elemental Terrain mechanic.
My recommendation is: If Geo Constructs get destroyed, they leave an outline or a yellowish phantom construct that is invincible and will finish their duration. They’ll lose their tangible or physical attributes like being climbable or blocking attacks, but they retain their non-tangible properties.
Zhongli’s pillar will continue to pulse as enemies would just phase through them. But you can’t climb it anymore or have it block attacks. Same thing applies to MC’s meatball meteor but they’ll still explode with an AoE Geo dmg at the end of their duration. MC’s burst can no longer trap enemies but retains the crit rate bonus if you’re inside it. Albedo’s blossom will continue to generate isotoma explosions, but can’t be used as an elevator. Ningguang’s screen will continue giving Geo dmg bonus if you pass through or provide Elemental Resistance if near but can’t be used to shield you anymore from attacks.
Only when this phantom construct idea is applied first can we enjoy your Elemental Terrain suggestion. Because if Geo constructs get destroyed so easily in the first place, then the Elemental Terrain mechanic will not happen in practicality.
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Now regarding *Archaic Petra,* this set should be able to simultaneously buff 2 elements. The current 10-second buff should also be extended to 14 seconds if it’s 1 element. If it’s 2 elements, then each independently gets 7 seconds. The current 35% elemental dmg bonus should also be increased to 40% if it’s 1 element, and 20% each if 2 elements.
Also, the wearer of the artifact set should be able to automatically absorb Crystallize shards if they’re not picked up after 2.5 seconds. This way, we don’t have to waste our stamina to sprint towards the shards, or if shards appear within hitboxes of large enemies, we can still get them.
Archaic Petra has so many restrictions on top of the many deficiencies of Geo/Crystallize, whereas Viridescent Venerer and Anemo/Swirl are so easy. I think what I proposed for Archaic Petra is just fair + your suggestion.
Really liked the idea! The only thing you would have to rework too would be to make the constructs less destructible. Nowadays it's kinda annoying how easy the break.
Albedo's flower spawning just to immediately sink into its grave.
@@jadecoolness101Especially if you want to farm the Ocenaid boss. Geo constructs don’t even work over there.
You always make such good future impact videos man I rly appreciate it!!!
I really like the idea, however! I would like the base reaction to be defensive based, "mono" geo would benefit from it because you can put a 4th any element which would let you get elemental res, and then MAYBE some special unique utilities for each element, doesn't have to be offensive, but Idk what it can be
What you put down as an idea would be great to implement in Archaic petra, so that Geo keeps its mono geo nature to an extent and with Archaic the characters can be used in various teams
i love a geo buff idea that actually makes sense in the confines of genshin! i see so many suggestions to make geo have a unique reaction with every element which i think over complicates the game and ruins geos mirror with anemo
What an interesting take on geo, although I suppose an issue of mine would be that the Geo Construct would take the enemies element instead of you applying it. Happens all the time with my swirls and Kazoo swirling the wrong element.
(lets say the geo construct thing can only be activated by you)
I would consider that attacking a geo construct would be a loss in dps, so the buffs would have to be enough to cover the loss (like ganyu charged shot is a lot of dmg, using said shot would be a loss in dps)
The constructs do feel like a VERY niche way of attacking, they only pulse with a zhongli.
Hopefully some Geo saving tech will be introduced with the character Navia.
Hoyo be like:
Reworking geo no
Adding another mechanic that is negligible yess
Microwave teams would be crazy with elemental terrain
Crazy, but I also had a similar idea of making geo usable by reowrking it's constructs, however, my inspiration came from The Chasm's puzzles and Dendro Traveler's lamp, but my end goal was the same. Making geo supportive and compatible with other elements. To do that, however, I made 4 new elemental reactions. Magnetized, Impulse, Erode and Fracture. Before i talk about the buffs from the infusions, i have to explain the reactions. (Sorry if it's poorly worded, English isn't my first language and I have insomnia)
First is the impulse "reaction". Impulse is not rly a reaction, it's a wave of geo, released when a construct breaks, or another impulse touches a construct. It deals geo dmg in a radius (it's like Zhongli's resonance waves, except the aoe is in the form of a circle and it's a little bigger, but it behaves like the waves released by crystals in the chasm) The impulse reaction scales with the EM(same scaling as overloaded) of the character that "owns" the contruct that triggered it (either by being broken, or by simply resonating a passing impulse.)
There are limitations, however. A construct can only trigger one impulse every 5 seconds.
The second reaction is Magnetized. It's more of a status condition like catalyze tho. When geo and electro mix, they trigger Magnetized, which leaves the opponent with electro aura and makes them pull nearby enemies affected by Electro to themselves. Just free crowd control. No longer gatekept to anemos.
The Erode reaction is just Vaporised if you replace the Pyro in it with Geo. I thought that Geo deserves a multiplier increase if we want it to be a little more like the other elements, even if it's just 1.5X.
The last reaction is Fractured. When an Elemental shard produced by crystallized meets an elemental attack with a different element, the shard bursts snd deals aoe geo dmg (basically geo burgeon). To set up an example as to what this will look like, imagine you make a bunch of Hydro crystals with Yelan and Ningguang, then hit them with Electro/Cryo/Pyro, Fractured will be triggered. Dendro, geo and anemo cannot trigger Fractured, however. (Bc dendro already got burgeon, anemo is already too OP, and it would be kinda unfair to burgeon if you can trigger a reaction similar to it with only 2 elements). Scales with EM of the elemental shard (the em of the character that triggered the crystalize in the first place).
I know that by now, you probably aren't much impressed by any of the reactions, but I hope the infusion effects on constructs clear your confusion and disappointment.
Geo construct + hydro: hydro infused geo constructs have shortened "lifespans" (for example, geo traveler boulder stands for 1 min, you hit it with hydro when it has 40 seconds left, and now it lasts 20 s) and their cooldown for triggering Impulse is shortened to 2 seconds.
Geo condtruct + electro: electro infused constructs pull in enemies affected by Electro, magnetized enemies are pulled at even greater speed, and have their resistances to electro and geo reduced by 15% if they are within the construct's radius.
Geo contruct + pyro/cryo: pyro and cryo infused constructs create an Aoe field, applying pyro/cryo aura (Similar to Nilou's skill/hydrogranum power, but fixated on the construct). The reactions that these fields create will all scale with the EM of the Geo Construct's "owner", however, it's not that much of a benefit outside of Fractured and Freeze teams since they dont do dmg, just apply the element.
A geo construct can only be infused with an element once during their duration, and the infusion lasts till the end of it.
Another thing, the 4pc geo set also gives all weapon types (except catalyst) and party members an elemental infusion corresponding to the element of the picked up shard. It lasts as long as the dmg bonus it already gave.
With these reworks and reactions, geo will become a more valuable element and can fit into almost any team.
(A big thank you to everyone who sticked till the end, apologizing again for my horrifically poor wording, the problem isn't rly the language itself, it's my poor ability to explain things in general).
I've brainstormed characters whose Geo constructs absorb elements like Anemo stuff does, but never thought of extending this idea for all Geo constructs before... It's great!
Not so sure about the buffs though, I think those deserve to be tied to a specific character instead. Their general buff could be cumulative -10% RES shred for the absorbed element - yes it defeats the purpose of your differentiation from Anemo but I think that becomes more appealing, we have so many sources for DMG% bonus already (including in Anemo characters kits).
I was thinking more of a geo buff that basically allows it to counter enemy shields. It's an anti-shield shield element. The idea is-
Upon picking up an elemental shard, the next hit on a shielded opponent will do piercing damage, ignoring the shield and dealing 10% of the opponent's max HP.
This idea introduces 2 new mechanics-
1. PIercing damage: Damage that straight up bypasses an opponent's shield. Is typically associated with Pure damage.
2. Pure damage: Unlike true damage, this ignores shields. Like true damage, it ignores def, res, and damage reduction, but is damage associated with a percentage of enemy's max HP rather than MV%.
So crystallize becomes a shield-bypassing mechanic, and is basically a glass breaker tool. Geo could then fill the niche of countering shields very well. Geo already does blunt damage to counter geo shields, and crystallize works on every element except geo.
It's really cool. You can imagine a team with an Anemo Imbused Aoe to facilitate the Terrain infusion and have buffs and debuffs at the same time
Great rework! It doesn't power creep or overlap with existing systems, and it doesn't change reactions or make Geo fully dependent on one unit. Very well thought out.
as much as I like this idea I really doubt that hoyo would be willing to add a mechanic thats almost basically just reworking already existing characters
I think its a lot more likely for hoyo to balance geo by adding a new character or artifact set instead, and I think I have a pretty interesting idea of a character that could work pretty well for that
they'd be a 4* geo bow character.
their elemental skill would do a small amount of geo damage in a fairly large aoe near them, and grant your characters the crystal cover effect, this effect would buff the hp of existing crystallize shields based off of their elemental mastery, and if you pick up a new crystallize shard while you already have another crystalize shield active, the previous shield will transform into a crystal shot, homing in on enemies to do single target geo damage based off of the remaining hp that the shield had, multiplied by their defence.
they'd also have a special level 2 bow charged shot that takes around the same amount of time as tighnari's charged shot, and do aoe geo damage that automatically picks up any crystalize shards in it's aoe,
and while the skill is active it would greatly reduce the charge time of the lv 2 charged shot 2 times, kinda like tighnari's skill
im not sure what their burst should do yet but I think think it might pull in crystalize shards towards your character and make the skill produce 2 extra crystal shots for every time a shield is replaced
oh and id also rework the archaic petra set to make it so that it doesnt matter if the holder of the set picks up the shard or not and instead only make the buff work if the holder of the set was the one who made the crystalize shard
basically they'd be a mix between a shield character and an off field damage dealer, at the cost of being forced to give him access to a consistent way to trigger crystalize, and mild split scaling.
so in a team where theyre the sole geo character, they can be use on 4pc archaic petra to buff elemental dmg bonus or 4pc millilith to buff atk and shield strength, and be stacked with full em to give the team a fairly tanky shield, at the cost of them needing to consume some of your enemies elemental application
and in a mono geo team, they could be built with 4pc husk with defence, geo dmg, and crit, to be used as an off field damage dealer and slight shielder, at the cost of the non geo slot needing to be filled by someone with fast elemental application for max crystalize shard generation
This is such a cool idea! The percentages could also increase depending on the stat of the construct user. An infused electro construct would be based off of the construct user's EM, while a hydro one would be HP and so on
This way you could have geo characters use other stats and artifact sets depending on your team composition
Also the constructs should resonate with the element they are infused with, which would determine the area of the bonus zone but also infuse other constructs that haven't been infused before. Maybe having two consttructs, one hydro one pyro, resonance coming together could create the "crystalize" reaction for an extra whump
Its essentially (as a bare bones description) acting like the harmony and nihility paths of hsr, which is really cool to see in genshin
Yun Jin be crying with no construct
Even Noelle
There's already something similar to your idea for elemental terrain (at least the infusion part) in the game - fireplaces. When it's raining they get infused with hydro and if you then zap them with electricity, they get infused with electro and basically trigger electrocharged all the time. It's pretty funny when there are enemies around and you just watch them get tasered to death by a bunch of sticks.
Bro this is so good like actually
Geo Traveler casually being buffed to the heavens being the only geo that can make the 3 stack buff alone with 2 balls and the ult, making so that he buffs so much whilst allowing 3 non-geo slots
I'm surprised you don't work in game development. The idea is great (although numbers sound imbalanced)
actually such a good idea, thank you!
i do think JUST having ER for Electro Terrain and Crit rate for Cyro Terrain would be better overall umu
Hehe Albedo Should definitely have a thing where his Flower will do Addtional dmg based on element infused, maybe that instead of calcite might? call it calcite Bouquet XD maybe rework c6 to be give extra terrain level to his blossom, so archaic petra with him will give a 3 level straight Out (That 25% geo dmg bonus hot XD)
I think an easier way to simplify it would be to change the terrain arround it to a certain element.
Like fighting enemies in shallow water.
It would give unlimited elemental gauge of set element at the cost of no damage.
the only problem I see with this is geo constructs being destroyed by bosses or large enemies in general
I love this rework because it allows Geo to interact with other elements in a way that let's them shine without becoming too overpowered. Also, any Geo rework has to deal with the problem of making Geo good without making Zhongli too broken, and I think this strikes a good balance.
Zhongli don't benefits from EM. I suggest their should make EM scaling Geo and there can use shattered and Crystalized more effectively.
So GEO traveler when he bursts creates this battle 'ring', basically they pulse with zhongli's pillar. Meaning they're constructs too. And if those could get infused, it would make him meta on mono-teams.
Zhongli really is the key. I was thinking that his petrification could also be a geo reaction with dendro but alas there will not be any new reactions.
this support option would be really cool. there's just omne thing i take issue with, that being elemental mastery. i feel like to truly fix geo and make it play with the other elements, it has to make some use of EM. otherwise, it's still the one big outlier. it doesn't have to be as insane as dendro reactions or swirl, but still.
This sounds cool! I'm not sure if it would work the same but it would be cool if the other Geos with lingering effects also counted. (Gorou's banner / Noelle's shield/ Yun jin's flags) not sure how they could get infused though.
I hope Hoyo revamps Geo and its reactions and your idea is perfect for it😭✨ I once thought up a similar concept where geo constructs (mostly Zhongli's ) are being Imbued. Kinda like swirl, it takes in an element and becomes imbued by it. Through imbuing, the element taken in buffs the characters by giving them a certain percent of elemental resistance. Just like how Swirl (VV set) reduces enemy resistance, Imbue adds to our resistance.
God I'd love for these buffs to be implemented, I only have two teams built for spiral abyss, one of which is a geo team, and I run my geo itto team with layla for the shield (no zhongli). Having extra crit rate, dmg, and geo dmg bonus would be so nice!
Make it so that when ever a geo related reaction happens, instead of a shield, we get a construct turret that shoots that element :)
Or we can make the shields work like Kuki E, with pulsing damages >.>
i just want to say that geo traveler would be cracked with their constructs. they have access to technically 8 constructs. 4 from the burst and you can have up to 3 of their skill's rocks on the field at a time
Though this idea seems cool, it might make more sense to have geo resonate more with the Dendro element, Shatter reactions, and physical damage. Though, I do like the idea of your element infusion concept so maybe it could be resistances instead?
The constructs also need to become *indestructible* or at the very least be able to tank some serious damage.
As they are it's not even worth considering them a part of gameplay during the harder abyss floors since they get blown up by any AoE.
Its annoying and makes other characters better at holding ToTM than Zhongli despite being his signature set 😑
This would make Zhongli constellations beyond god tier
I think the elemental terrain is an amazing idea (I loved the video btw) but I am not a fan of just increasing stats because that's the function that the 2 piece artifact sets and elemental ressonances have currently; it feels like they are overlapping a bit?
Players can feel inclined to use a gameplay mechanic not only if it increases their numbers, but also if it has a unique effect they need that can't be found elsewhere. After some time looking at genshin's enemies and this is what I came up with:
A slight buff to elemental shield breaking could be good since mono geo teams struggle way too much against element check abyss enemies. Pyro terrain could give increased shield breaking effectiveness, electro could be a special crowd control that forces enemies to always use a specific attack the geo constructs, and upon hitting, the terrain would be removed(I think the terrain or the effect being removed is necessary as to not permanently break enemies' AI), hydro terrain could apply healing reduction on enemies, and cryo terrain could deal damage to enemies that use movement abilities like consecrated beasts and rift hounds.
As for which playable characters would be affected by those effects, I think pyro could make it so 3 geo teams that don't have zhongli could still be viable for players that didn't manage to get for him by using thoma instead; kuki shinobu could be a very important unit outside of dendro teams and already versatile units like yelan and kokomi wouldn't become too strong; cryo could make great use of rosaria's burst or diona's burst, depending on whether a team needs damage or survivability.
This sounds so interesting! I'd love to play chest with my Geo's. Gosh I love this element despite it getting no love whatsoever.
With navia being a new geo character. I was hoping she buffs mono teams like you said but i wanted it to be tied more to crystallize. I like the constructs but i dislike walking into them so crystallize would be so less more welcome
just wait for mihoyo to do absolutely nothing with this briliant idea
if this is was what constructs do, I'll forgive zhongli for all those times I accidentally climbed his pillars
6:07 i don't think that's a good idea because that would force all those hero characters into using that set to be good
its not a perfect rework, but its extremely close to it.
things I'd change:
(open to opinions)
1) Lower the buffs by 10%, or cut them in half. they are still good buffs with not as big numbers (+ its more realistic to what Mihoyo would implement if they thought of doing this)
2) Cryo's buffs are way to op, so id change it to be more like Rosaria's ult, just increase crit dmg%, based of the infusing character crit dmg% (cryo gets so many crit rate% buff on resonance and artifacts, that making it just crit dmg% bonus would further lean into heavy crit dmg% playstyle while not caring that much about crit rate%)
3) Instead of the artifact set counting each construct as 2, making it 4 every 2 construct when you only need 3, I would instead make the player count as a construct while a construct is in the field. (this doesn't means the player could get infused with an element like the other constructs, however, it does mean that we could resonate with zhongli's pillars, which would be a fun concept to play with. this would also make for only 1 geo character to use the set, as it would not be stackable, much like the deepwood memories set, which only6 need 1 character to use the set and does not stack.)
as for the rest, its really good.
(speacially the part where it makes c1 zhongli actually good, with that set, but also balanced, because you'd have to choose over hp zhongli with "tenacity of the mililith" set, or resonance zhongli with the reworked "archaic petra" set)
Okey but i have the theory that the new battlepass weapons are ment for future characters, so the claymore mechanic of being affected by elements might have something to do with Navia's kit so,,,,,, werk
I'd like to add that EM should also adds a bonus damage or the like to constructs and make constructs more tanky, it just makes sense.
basically: geo rection should be geo + any element = crystal shard on ground that gives buff (every element gives different buff and can stack 3 times) and there can be max 3 crystal shards on the ground. but what about resonance then?
This sounds like a perfect solution.
i like the idea, but if they wanna do this, they would need to make sure the constructs dont disapear is a boss gets close to them and fighting the water oceanid.
Imagine hoyo put this in the game
JUST IMAGINE
when waiting for dendro i full heartedly believed that geos gonna have a reaction with dendro. I mean i think It'd make more sense than electro but guess i was wrong haha
While buffing geo constructs by making them have better offensive effects is a decent idea i think it misses the mark completely on one of the biggest issues of geo constructs; the fact that they can easily be destroyed, and that their placement on the environment is wonky and inconsistant, they basically only work on flat planes, but as it turns out a lot of places in the map are slanted or have odd terrains that mess up with geo constucts, this is specially notable on albedo's flower that basically only works on flat terrain...
What i would do if i was hyv would be to MASSIVELY increase the HP and durability of the geo constructs based on the geo character's defense, and i would rework how they can be placed on the map so they're usefull ANYWHERE and not just in specific terrain
I like your idea. It would need a lot of practical tuning to keep it from becoming too powerful especially when combined with other buffs.
Geo Constructs need placement transparency where they can still be created even when you place them near bosses/elites' hitbox.
Or Just slightly placing them at the sides of the hitboxes....atleast being able to manifest/created.
I think what we need, instead of the millionth way to buff elemental Dmg% and Atk%, is another source of Def Shred.
Right now, the only character that can do it without constellations is Lisa. And with constellations there are 4, + 2 that ignore enemy Def.
There are no sets, no reactions, no resonance and no weapons that do that, just the characters.
Maybe (for example) an artifact set that makes their attacks debuff enemy Def by 0.01% of your character's Def, with a limit of 30% at 3k Defense. For 3 seconds or smth.
This wouldn't buff Zhongli that much, because if you do that, there is still no reason to use any other Geo when Zhongli still does everything you need by himself.
(and make Dehya slightly useful with a Def build?)
As a Geo enjoyer i love the idea but i think its too op given that Geo MC alone can cap out the effect with just their elemental skill let alone their burst so unless you cap the effect at 3 and never have it go above it like Yae's totems going up to 4 and has scaling throughout even tho its constellation 2 locked if you dont have the Elemental Terrain effect capped it WILL get out of hand with Geo MC since their burst ignores the construct cap count as contracts and even if one of the walls is broken still gives the buffs form C1 but similarly you could just have another rework for them
Petra now triggers off field
Constructs are "intangible" projectiles still get blocked but enemies and players can phase through them so just turning off their collision or making it so bosses cant destroy them
Construct Cap removed or increased from 3-5 given theres only 5 characters that even have the dang things in the first place and only one can really do anything with them other just exist and be a pain in the butt to walk around
Love this idea
I love this idea! I'd personally tune the numbers to be a bit lower but the general idea is on point. Hope HYV takes some notes with this
Honestly thought the buffs are too strong at first, but after realizing you'd need at least 2 geo characters to max them out, yeah they need to be at least this much to compete with something like hyperbloom. And then there's the extra restriction of needing to hit them with the right element, which some enemies might mess up, similar to anemo off-field summon things. And some characters might find it hard to hit them properly, like Raiden.
I hope Yae wouldn't keep hitting them instead of enemies, her targetting can be a bit clunky
The numbers presented would probably be a bit overpowered, but Geo does definitely need a rework.
honestly great idea, but since the only useable geo support is zhongli as of now, I don’t think it would be very viable with alot of team comps
I mean I know everyone is saying it, but we do 100% need something like. Probably part of the reason why we aren’t getting a lot of Geo characters is because of the fact that Geo ad a reaction is pretty mid right now.
Really great idea, I love it. Just some Geo characters won't benefit on this: Noëlle, Yunjin and so on...
And giving something this strong, without removing Crystallize would be too strong I guess.
Meaning without crystallize, Noëlle, Yunjin... they would be pretty bad.
The thing is Geo is split between the original idea of ATK scalers with Geo Constructs; and then DEF Scalers et buffers.
There is no unity :/
Both of your videos are really inspiring ideas. And a lot of Geo players think about stuff like that. I pray MiHoYo will finally hear us at least and find a compromise...
Because rn, it's so complicated explaining why Geo isn't that bad... the more casual players don't even know crystallize actually scales of EM or that Geo doens't interfere with reactions, aura and elemental gauge...
Geo with EM also benefits from Shattered. Shattered reaction the one forgotten. As of now no Geo EM scaler was use in game.
I think that resonating constructs should have been base geo "reaction", not an extra useless gimmick in Zhongli's kit, that hits like a wet noodle.
It should hit for a decent amount of damage, and when your geo constructs resonate and do damage, you steal enemies defense for a few seconds (so shred enemies def + def buff) with 3 of them, a bigger shred and buff.
That would boost mono geo a bit by itself while making new gameplay available (microwave)
Then instead of absorbing the elements, additional geo application would renforce the elemental aura applied to the enemy. Crystallize wouldn't reduce the element but add an extra application of it. It would make it worthwhile to add one geo character instead of an extra element applier of the same element, while still being able to do reactions.
In practice, keep:
more hydro aura for vape/freeze/EC
More pyro aura for melt/burning/OL
More electro for aggravate/EC/SC/OL
More cryo for freeze/SC (also applied before shattering frozen enemies to keep cryo on them)
And the more you apply geo, the stronger the aura. It wouldn't work for forward vape & melt and blooms though.
If that is not enough, we can keep the "stoic" nature of the element, by applying a debuff to the enemies that have a geoized aura, so they take more damage of the aura element.
The last QoL would be to have crystallize shards pulled towards the character instead of dropping on the ground
Idk what you think about this. Feels like that's quite a lot but geo is so underwhelming to add in non geo teams except those that basically apply virtually 0 geo, or have great support capabilities such as Zhongli or Yunjin and then again one could argue they'd be better off with another element 😅
Dammit you buffed Benny and Xiangling again!
Although I love the idea of reworking Geo construct, I think this buff is way too good to be true and basically will shift the meta from reaction based team to mono element teams, with Pyro and Cryo came out on top.
So my idea is leave the elemental infusion to Anemo, no need to copy that, instead Geo construct will explode and deal aoe dmg when destroyed, or when run out of time, around 400% of its initial dmg is fine, AND create an indestructible shield for 3s, during this duration, if another geo construct got destroyed, adds 1s to the shield, maximum 5s, with 10s cool down.
With this, not only that Geo will still be the defensive option while Anemo is the offensive option as they were intended, it also allows Geo to have some ways to nuke dmg (thinking old grampa C1 putting 2 pillars into the bosses face and Q, or Ning E Q E combo now will be even more deathly) and the 5s i-frame is really nice to face tank bosses
Love the Idea but 2 things. You forgot Geo travelers burst sets up 4 constructs that don't count towards the construct limit plus he can set up multiple meteors so he could theoretically max out the resonance for 2 separate elements by himself PLUS adding an additional effect, even considering how bad he is right now a potential 30% ATK 50% pyro dmg 16% CR 30% CD 50% cryo dmg 20% HP and 50% geo dmg on top of his normal kit would be a bit much, even if impractical, but this could be easily fixed by just making the burst count as 1 construct for these purposes and maybe only allow 1 type of absorption on the field at the same time. For that second part I'm not in love with the idea of it but it could make gameplay smoother, or it could make it more frustrating, it would have to be tested. As for the second, ATK speed isn't very useful in Genshin due to hitlag, so I would either tune it up to keep it in balance with the others or change it to elemental burst dmg. Other than those 2 things I love the idea and think it would be great for the games health.
No one hate changing meta every 3 or 4 updates
This will make the game playable again like the first days in the game
Cryo main dps Zhongli could be a viable team after this rework. Something like Shenhe, Chongyun, Zhongli, Yunjin/Albedo.
This is what I think Navia will do tbh. Instead of Crystallize Nilou she will do something with Constructs- I hope.
We both agree that Geo needs some TLC. Its either they remove Geo or fix it at this point.
If zhongli was centered around crystalized and geo constructs he would be more fun
So basically meta geo traveler since ult spawns 3 geo constructs
Now watch Hoyoverse either put this whole mechanic into one single character 2 years from now and make it so unimaginably weak nobody will actually build them, or scrap it entirely from genshin and add it to honkai star rail, somehow
What about geo characters with no constructs? Could they themselves be a moving construct?
Would the damage like change to the other elements?
I do hope they rework geo. I have seen some brilliant suggestions for reworking crystallise.
do you think you could do a rework to physical at some point? It’s currently in the gutter right now (even more than geo lmao) so it’s in dire need of something, be it elemental resonance buff or new elemental reactions
My idea is make it so you can shatter a geo shared to create the earthquake like in chasm
Pyro zhongli pillar is really pretty.
Ningguang can additionally buff using screen and catalyst
you can have two with the arcaic petra like zhongli c2 and albedo then benett and gany for a lot of crit rate crit damage and attacki think that might be too much buffing probably
I really like this idea. But Im wondering how Yunjin and Noelle would work into this? They're my favorite Geo Characters along with Albedo.
c1 zhongli has always seemed quite useless to me, and this idea would make it a lot more useful. even if i think hoyoverse forgot what geo is, i hope it gets a similar rework
albedo also kinda acts like a geo applicator even though the reactions suck, so albedo would benefit a lot from a geo rework
It sounds good on paper but when there are enemies with their own elementa that infuse the construct and mess up your team seems like alot of work.
this already happens with anemo infusion abilities
Yeah same in anemo. The enemy also moving so the Geo pulse is useless and Geo construct is easy to destroy.
Imo what they should do is rework archaic petra and that would be a good geo buff, that way chaarcters can actually utilize arcahic petra. In terms of resonance, only zhongli can use it so i doubt it will get changed.
All they need to do with petra os make it so that anyone can activate it. Not just the person wearing it. Since it's a good buff but requires to much swapping
Loved it
while this is a brilliant idea, what do you do for geo characters that dont have any constructs in their kit like Noelle or gorou?
I suppose you’d just count her shield and his doggo
Lol gorou have Geo construct his e skill.
You should apply for Mihoyo, you got some good ideas and understanding of the game
Thank you for thinking so!! I've been studying game design on my own for years now, so that's where it comes from! Glad you enjoyed this style of content.
@@LeOddster No way! Me too! Im gonma be honest... Seems like Mihoyo could use a couple sessioms of studying themselves considering the stuff they do some times. But great vídeo tho! Exited for a new one
@@Dr_Carnage Wooo!! That's awesome to hear! Don't worry, more kinds of videos are being written! I'll work on them during 2nd half most likely!
@@LeOddster I will be waiting
What about Noelle, Gorou and Yunjin? ;-;
you can have 4 constructs at once