My Hero One's Justice 2: Roundstart BNBs for Every Character!

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  • Опубликовано: 29 июл 2024
  • One's Justice 2 is one of my favorite fighting games period. It has its jank but the fighting system is so fun and unique.
    If you have any questions feel free to ask. I'm super open to explain the ins and outs of all of this stuff.
    All combos are either meterless of at most cost 1 pip of meter. Anything beyond that point would go beyond what I'd call a BNB. I wanted these combos to be very possible to do at round start so none of these have too much prior set up. If I'm being honest some of these are pretty difficult. Specifically, the Todoroki Extension, and v1 Shigaraki's jump extension are both pretty hard. Plus a few of them include some unnecessary things like the kara cancel with all might.
    0:00 Intro
    0:07 Annotation Guide
    0:10 Izuku Midoriya (Base)
    -1 meter
    -Requires Walls
    0:22 Izuku Midoriya (Shoot Style)
    -1 meter
    0:38 Katsuki Bakugo
    0:57 Shoto Todoroki
    1:08 Endeavor
    -1 meter
    -Requires Walls
    1:18 Tsuyu Asui
    -1 meter
    1:32 Momo Yaoyorozu
    -1 meter
    1:45 Himiko Toga
    -1 meter
    1:56 Tenya Ida
    -1 meter
    -Requires Walls
    2:11 Fumikage Tokoyami
    -1 meter
    2:27 Inasa Yoarashi
    2:45 Stain
    -1 meter
    2:58 Muscular
    -1 meter
    3:15 Denki Kaminari
    3:29 Eijiro Kirishima
    -Requires Walls
    3:50 Ochaco Uraraka
    -1 meter
    4:05 Kyoka Jiro
    -1 meter
    4:28 Shota Aizawa
    4:41 Gran Torino
    -Requires Walls
    4:57 All Might
    -1 meter
    5:16 All for One
    -1 meter
    -Requires Walls
    5:32 Dabi
    -1 meter
    -Requires Walls
    5:43 Tomura Shigaraki (Before Style)
    -1 meter
    5:59 Tomura Shigaraki (New)
    -1 meter
    6:13 Izuku Midoriya (Full Cowling 100%)
    -1 meter
    6:28 Mirio Togata
    -1 meter
    6:39 Tamaki Amajiki
    -1 meter
    6:55 Nejire Hado
    7:13 Twice
    -Requires Walls
    7:32 Seiji Shishikura
    7:52 Minoru Mineta
    -1 meter
    -Requires Walls
    8:08 Kendo Rappa
    -1 meter
    -Requires Walls
    8:26 Sir Nighteye
    -1 meter
    8:38 Camie Utsushimi
    -1 meter
    -Requires Walls
    9:02 Gang Orca
    -Requires Walls
    9:16 Mina Ashido
    -1 meter
    9:34 Mr Compress
    -1 meter
    -Requires Walls
    9:52 Fat Gum
    -Requires Walls
    10:02 Slim Gum
    -1 meter
    10:17 Kai Chisaki (Version 2)
    10:27 Kai Chisaki (Base)
    10:43 Nomu
    11:00 Hawks
    11:20 Mei Hatsume
    11:34 Itsuka Kendo
    -1 meter
    11:48 Tetsutetsu Tetsutetsu
    12:03 Gentle & La Brava
    12:17 Hitoshi Shinso
    -1 meter
    12:30 Present Mic
    12:54 Kurogiri
    13:10 Midnight
    -1 meter
    13:28 Yuga Aoyama
    13:45 Outro
    #arenafighters
    #onesjustice2
    #giveusonesjustice3
  • ИгрыИгры

Комментарии • 28

  • @dbzfan285
    @dbzfan285 3 месяца назад +1

    this video is so clutch and helpful but I can't get the ss in 6:56 nejire combo can't seem to get it

    • @roguepenbot
      @roguepenbot  3 месяца назад

      It's honestly pretty easy. Just press a twice and mash ss. As soon as you see it happen cancel it as fast as you can back into a.

    • @dbzfan285
      @dbzfan285 3 месяца назад +1

      @@roguepenbot wait so what does ss stand for? I can't really do it even thought I tried everything

    • @roguepenbot
      @roguepenbot  3 месяца назад

      @@dbzfan285 It's sidestep. You hold block and tap the joystick towards your opponent. If you just do that alot and quick, the sidestep should come out and let you loop the air combo twice. But you can only do it after the second hit of the air combo. If you do the third, the hitstun is too short and they drop out.

    • @dbzfan285
      @dbzfan285 3 месяца назад +1

      @@roguepenbot oh wow thanks so much, I thought I would be stuck on the character, and I really appreciate this video it makes it so much easier to learn character, glad this exists

    • @roguepenbot
      @roguepenbot  3 месяца назад +1

      @@dbzfan285 Thanks. Just know, I'm basically always around in these comments or through other means. If you have any more questions on anything relating to this game, let me know.

  • @roguepenbot
    @roguepenbot  Год назад +1

    Looking back, I didn't really spend that much time on Twice. I know he's got better routes than the one I did but honestly, I'm just not the biggest fan of him.

  • @roguepenbot
    @roguepenbot  Год назад

    Feel free to ask me anything down here. I'm all ears and happy to help!
    I hope you guys enjoy.

    • @roguepenbot
      @roguepenbot  Год назад

      I notice now that I ended up messing up the annotations for both Aoyama and Tsuyu. Too late now but, if you have questions on either, you can just ask me.

    • @user-wf6tx2rm7u
      @user-wf6tx2rm7u Год назад

      ​@@roguepenbotno way these the optis for every char bro..

    • @roguepenbot
      @roguepenbot  Год назад

      @@user-wf6tx2rm7u I mean yeah, not all of them are fully optimal but they're mostly all close. If you read the description, I say that the optimal routes that have harder timing were either shortened or simplified to make them more reliable online. Aside from that, yeah, these are optimal. The big ones I simplified were Aoyama, All Might, Twice, Denki, GranTorino, Nomu, and a couple more. The idea was to give everyone a better idea of what they should be doing with each character.

    • @roguepenbot
      @roguepenbot  Год назад

      ​@@user-wf6tx2rm7u Did you like them though? If you'd like me to clarify any character, I'd love to.

  • @immortal_forever868
    @immortal_forever868 7 дней назад +1

    Bro tokoyami is so hard to land, good job bro im tryna main him but im kinda bad at him

    • @roguepenbot
      @roguepenbot  7 дней назад +1

      @@immortal_forever868 What part's givin' ya trouble? If you'd like an easier version that does less damage ypu can just do held tq2 instead of q2 in the air. It gives you enough time to land and then jump again to continue the combo. But, it needs to be held.

    • @immortal_forever868
      @immortal_forever868 7 дней назад

      @@roguepenbot nothing is like wrong with him but I feel like the developers really didn’t give him a lot of combos, I have to mostly use support to continue the combo, it’s mostly just when I try to do a normal attack like 3 m1’s I just learned his dark shadow comes out instead so..(sorry if this don’t make sense ). Again developers didn’t do much with him really dark shadow is mostly the combo u do, I do a jump and hit bring dark shadow out(🔺 = triangle) use my plus ultra bar(not 1 or 2 just the blue thing-) and continue the combo with dark shadow(omg this makes no sense)

    • @immortal_forever868
      @immortal_forever868 7 дней назад

      @@roguepenbot and I wouldn’t expect for u to respond so thank u!

    • @roguepenbot
      @roguepenbot  6 дней назад +1

      @@immortal_forever868 So, the thing is that Tokoyami is a puppet character. He's probably who'd I'd consider to be the 3rd hardest character to play in the game. But, as a puppet character, a lot of what he does is switch between modes throughout his combos. He actually has a ton of combos but, they can be hard. Would you like me to show you some examples? Keep in mind that most of them would be hard.

    • @immortal_forever868
      @immortal_forever868 6 дней назад +1

      @@roguepenbot yes if u could and if u want to, I would love to see it!

  • @idrxbble4cloutcln519
    @idrxbble4cloutcln519 Год назад +1

    bro todoroki's is killing me i cannot get tq1 to land

    • @roguepenbot
      @roguepenbot  Год назад

      Ok, so what you gotta do is just slightly delay it. You're still canceling into it but you're also gonna delay titling the stick towards the opponent a bit. I think the speed and spacing that you hit the follow up to tq2 also matters. Try making sure that the opponent is as low to the ground as possible before tq1. If you have any other questions feel free to ask. The timing does get easier with practice.

    • @roguepenbot
      @roguepenbot  Год назад

      Hopefully this helped at least a little.