Procedurally Animating Creatures for my Game | Withersworn Devlog

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  • Опубликовано: 26 сен 2024

Комментарии • 306

  • @newtybot
    @newtybot 9 месяцев назад +511

    There’s something really vindicating about seeing someone take the name “Withersworn” and then deliver on it. Lots of people take cool names and just produce crap, but I don’t see that here

    • @alex.g7317
      @alex.g7317 9 месяцев назад +36

      SwornBorne: Bourbon

    • @peytonck5609
      @peytonck5609 8 месяцев назад +12

      And since I'm a bad dev I use crappy names, like spooder

    • @giulyanoviniciussanssilva2947
      @giulyanoviniciussanssilva2947 8 месяцев назад +6

      It's cool to see teenage fanfic and want the names of authors who think about their project seriously.

    • @w花b
      @w花b 8 месяцев назад

      ​@@peytonck5609 names like "super war & guns" for an fps

  • @Bo-kq8tn
    @Bo-kq8tn 9 месяцев назад +342

    This looks genuinely incredible, can't wait to see where this game goes! (The side-bar algorithm sent me btw, hope more attention is on the way, this is great work!)

    • @Andre_Sargeant
      @Andre_Sargeant  9 месяцев назад +24

      That's awesome to hear! Thank you and welcome :)

    • @ReneSteenNielsen
      @ReneSteenNielsen 8 месяцев назад +3

      side-bar algorithm?

    • @Crooklyn7
      @Crooklyn7 8 месяцев назад +1

      @@ReneSteenNielsenthink of watching RUclips on a computer, the recommended videos are on the side.

    • @misterbeach8826
      @misterbeach8826 8 месяцев назад

      The game will be lame, like with all RUclipsrs. They talk big but at the end of the day... they do not know how to create interesting games. But the tech can be entertaining.

    • @KnightGuy
      @KnightGuy 7 месяцев назад +7

      @@misterbeach8826 I bet you had tons of friends at school.

  • @DawnTyrantEo
    @DawnTyrantEo 9 месяцев назад +40

    A small addition that might be useful- in real life, you can study animals with kinematics, and there's often particular laws that they follow while moving around. For example, many have particular shapes to how they move; a border collie moves its front feet in a rectangle and its back feet in a squished-front oval, from a quick look at a graph. Looking up 'animal foot trajectory graph' might be useful for adding one or two extra 'goal' points to foot movement IK, with 'animal' optionally switched out for whatever might be useful as a reference (e.g 'insect'), or 'animal kinematics graph' if it's something more general.

    • @sunnivaflusund2987
      @sunnivaflusund2987 6 месяцев назад

      What a great tip, i will remember this when i start to make games myself

  • @dEllDIIb
    @dEllDIIb 9 месяцев назад +79

    Added to my wishlist. It's pretty inspiring seeing the creative process laid out so comprehensively. Makes me wanna learn how to make games lol

    • @Andre_Sargeant
      @Andre_Sargeant  9 месяцев назад +13

      Thanks! Unity and Unreal are pretty powerful engines and free if you ever wanted to try gamedev out. It's a great time to make games :)

    • @crow2596
      @crow2596 4 месяца назад +1

      same

  • @Tempo_The_Cat
    @Tempo_The_Cat 8 месяцев назад +23

    I love this kinda stuff because it just make everything look so good, Rainworld for example, really shows how cool this stuff is

  • @pixelmade42
    @pixelmade42 8 месяцев назад +7

    My favorite example of procedural animation is rain world. Its AI, its collision, everything is run by it. It goes to the extreme that EVERY SINGLE THING IN THE GAME is procedurally animated, from your character to your enemies to every story character. And it does it wonderfully. A balance is good, but in the right situations, even extreme ends of the spectrum can be great. Sorry I'm autistic, heard "procedural animation," and neurons started firing lol

    • @Nudtanun
      @Nudtanun 7 дней назад

      acoustic, you don't need to say you're acoustic and don't sorry bro it's a comment that ain't harming anyone

  • @TheVocoderGuy
    @TheVocoderGuy 9 месяцев назад +15

    5:35 the guy faceplanting the limbo bars is literally me

  • @leaf16nut
    @leaf16nut 5 месяцев назад +12

    Dude! That spider like creature's movement is infinitely better than I've seen in most games, super smooth, turns directions very realistically and doesn't have that 'animation' like movement. Nothing breaks immersion more than an enemy who has clearly scripted movements.

  • @xinoHITO
    @xinoHITO 9 месяцев назад +39

    I love your creatures and how the procedural animation actually gives you amazing potential for gameplay opportunities like what you said with bosses protecting their weak points.
    PS. 6:10 The part where that huge plant-like thing is SOOO cool!

    • @Andre_Sargeant
      @Andre_Sargeant  9 месяцев назад +13

      Thank you, I'm excited to see how far I can take it with those dynamic behaviors! I forgot to mention but for that fella the mouth opens with proximity as well as the strike with tons of different outcomes from a simple line of code, it will be cool to see it all working together for more advanced creatures.

  • @ordinarynerdofficial
    @ordinarynerdofficial 6 месяцев назад +6

    idk why but procedural animations make me feel so good

  • @sauceman-dv3lf
    @sauceman-dv3lf 9 месяцев назад +10

    Theres one game that has a great example of it. Its called rainworld and it only has procedual animation

    • @steinfakinaway6854
      @steinfakinaway6854 8 месяцев назад +1

      Have you been able to beat rainworld? It's so damn hard

    • @sauceman-dv3lf
      @sauceman-dv3lf 8 месяцев назад

      @@steinfakinaway6854 oh i have beaten rainworld like many times, 700h playing tho. One thing you should know is that it starts off hard and pretty annoying but once you reach a certain point and start decemating the local wildlife it becomes like the greatest thing ever

    • @Weppi4
      @Weppi4 8 месяцев назад

      ​@@sauceman-dv3lfThe first playthrough is just magical. I never had so much fun struggling at a video game.

  • @Pixi_Dev
    @Pixi_Dev 9 месяцев назад +132

    Damn this might be the clearest explanation of procedural animations I have heard yet. Plus the using of boid behavior to get around needing a navmesh is really smart as well.

  • @Rkyiel
    @Rkyiel 6 месяцев назад +4

    Wow, I was just searching for procedural animations and found this gold of a game. I love this style of games, can't wait to play the game on the day of release. Until then, It will sit in my wishlist. Keep up the amazing work!

  • @uzzy2522
    @uzzy2522 9 месяцев назад +4

    Those creatures chasing you relentlessly is just a nightmare jesus...

  • @Lykarus1
    @Lykarus1 7 месяцев назад +2

    I love how your game looks, thanks for taking a dive into procedural animation. I am trying to get more into animation and building systems and using procedural animations more.

  • @manliestdev
    @manliestdev 9 месяцев назад +12

    Awesome video! The IK is rad, and I find your implementations of procedural navigation quite inspirational. You earned a sub!

  • @perryneum778
    @perryneum778 2 месяца назад +1

    Yesssss! I feel like there is so much unbelievably AWESOME unrealised potential in procedural animation for the future of videogames. Was one of the things that put me onto Rainworld, super cool and well done there (also the dynamic ecosystem!!🤓🥵). But I've always fantasised though about advanced procedural animation in 3D videogames. Was just modding Skyrim and like, imagine if the dragons flew around and were animated procedurally. Like they could move more looking like uncannily realistic winged lizards, chasing and weeding out enemies out of burning villages like an anteater on an ant hill, flying into grappling onto and curling around trees like a goanna, claws adjusting to the city walls and it recoils roars, gets aggravated or flees after being pierced by a well placed arrow between the scales. Bruh. And having sophisticated AI to guide creature and npc decision making and behaviour. It's like all a whole new unimaginable level of interactivity and omgg. Talk about immersion mods. This shit would be just 🤯 out of the stratosphere, and may very well be one of the next major advancements forward in the space of videogames and adjacent digital technologies, along of course with artificial intelligence and whatnot.
    So exciting to see you making these videos, and especially as a single developer, genuinely impressive and awesome work comrade! 🙌🔥

  • @quantumdisappointment5711
    @quantumdisappointment5711 7 месяцев назад +1

    Just now stumbling upon this, your monsters and gameplay design look absolutely amazing. that grapple at the end while you were running from that crazy long neck monster looked gorgeous. I'll definitely be looking more into your game.

  • @Flamsleburger
    @Flamsleburger 7 месяцев назад +2

    Your game looks so amazing and I can tell you're such a talented person. Keep up the INCREDIBLE work!

  • @technosyrup
    @technosyrup 8 месяцев назад +3

    As someone really new to game dev stuff, this is really cool and inspiring. Can't wait to see where this goes next! I really wanna play this, lol.

  • @warrenscipio4168
    @warrenscipio4168 9 месяцев назад +4

    damn came for the procedural generation lesson (as I'm trying to get into it), and damn the game looked dope as hell the character and creature designs look cool af and the dynamic movement is top tier subscribed and wishlisted

  • @werlig
    @werlig 9 месяцев назад +2

    OMG this looks sick! creatures are amazing and movent is simply perfect. Love it!

  • @Avalonanon
    @Avalonanon 9 месяцев назад +2

    The idea of grabbing your hand as an analogy for IK is a brilliant way to describe it to quickly understand, thanks for the awesome tut, subbed

  • @duskadown6751
    @duskadown6751 9 месяцев назад +4

    This is awesome!! I love how you've made each creature's gait unique

  • @benigi765
    @benigi765 9 месяцев назад +2

    This genuinely looks so great, through and through. With great art direction. And with fluid, simulated movement. This looks great and I'm looking forward to the next devlog

  • @Ramt33n
    @Ramt33n 5 месяцев назад +1

    this is gem, subscribed!

  • @giulyanoviniciussanssilva2947
    @giulyanoviniciussanssilva2947 8 месяцев назад +1

    I liked the focus of this on your project because in addition to giving more details and quality, gives the animations a naturalness and a repulsion for the creatures to their expressive movements.

  • @RationalBike
    @RationalBike 6 месяцев назад +2

    That Looks So Epic.

  • @throstlewanion
    @throstlewanion 9 месяцев назад +2

    I remember seeing Codeer's video and thinking that this animation style has so much potential, and your game is evidence of that. Fantastic animations! They really sell the believably of the creatures being living organic things. Subbed!

  • @_EUREKA.
    @_EUREKA. 9 месяцев назад +1

    Wow, incredible, it’s amazing how two « little games » working with procedural animations get published (synthetic selection). I think your game can be a game changer in the gaming industry, keep it up king 💪.
    (I wishlisted it).

  • @cibey4461
    @cibey4461 9 месяцев назад +1

    Looks fantastic man.

  • @patrikniens4154
    @patrikniens4154 9 месяцев назад +2

    Great work as always! The notification of you making a new video makes my day

  • @nrxtfwd
    @nrxtfwd 9 месяцев назад +3

    The game looks amazing! Make the creatures more intimidating!

    • @Andre_Sargeant
      @Andre_Sargeant  9 месяцев назад

      Thanks! I'll be focusing on combat through 2024 so definitely will be adding more aggression as those systems develop further.

  • @thekiborg
    @thekiborg 8 месяцев назад +1

    Your game looks so promising, im looking forwards to seeing more videos from you!

  • @Nevermind445
    @Nevermind445 8 месяцев назад +1

    Your game looks awesome dude! ^^ Thanks for sharing!

  • @Not_Dynamics
    @Not_Dynamics 9 месяцев назад +2

    super excited for this!!!

  • @esotericgamedev
    @esotericgamedev 9 месяцев назад +2

    I love your character movement and monster design. This is going to be a great game

  • @Pyseph
    @Pyseph 9 месяцев назад +1

    The quality of your game looks amazing. The creature animations themselves look sooo fluid! Well done!

  • @zuresei
    @zuresei 9 месяцев назад +3

    your creatures look insane, loving how quick they are. really captures the feeling of being a prey animal

  • @thadudelydude3707
    @thadudelydude3707 9 месяцев назад +1

    Omg, I have no idea what game you're making, I just know I need to try it!

  • @Bananenbauer123
    @Bananenbauer123 9 месяцев назад +2

    The animations on your character and the aliens look incredible!

  • @mr_clean575
    @mr_clean575 7 месяцев назад +1

    This is the coolest simulation graphics I’ve seen in a video game in a long time. Way cool!

  • @MrCool-lo3ls
    @MrCool-lo3ls 7 месяцев назад +1

    damn this looks amazing!

  • @olorinskiller2989
    @olorinskiller2989 9 месяцев назад +1

    Thanks man this helped a lot❤

  • @NovaStorm93
    @NovaStorm93 9 месяцев назад +1

    criminally underrated channel, this gave me so much inspiration!

  • @evanstential
    @evanstential 5 месяцев назад +1

    this video has help me understand IK and reconcile with my distant grandfather

  • @REVYMofficial
    @REVYMofficial 8 месяцев назад +1

    Best IK explanation on youtube, plus the results are genuinely more convincing than a CG movie!🕷💯

  • @Usual_User
    @Usual_User 9 месяцев назад +1

    This looks so amazing! I can't imagine how hard is to make something liem that, but this is just amazingly looking!

  • @vaarrp251
    @vaarrp251 8 месяцев назад +1

    instantly added to the wish list

  • @darkbionicle6
    @darkbionicle6 9 месяцев назад +1

    Beatiful video thank you a lot for such an interesting one Asarge, and keep it up your game looks fenomenal!

  • @AMainProductions
    @AMainProductions 9 месяцев назад +1

    I just got here but this game looks BOMB!!!

  • @SomeRandomRandomFish
    @SomeRandomRandomFish 8 месяцев назад +1

    What the heck, this is amazing :D

  • @kaliyuga14surfer88
    @kaliyuga14surfer88 9 месяцев назад +1

    every compliment said about your work is already said, i hope to see more.

  • @Nebulaoblivion
    @Nebulaoblivion 9 месяцев назад +1

    Dude hell yeah! Looking super good!

  • @51gn4l50ul
    @51gn4l50ul 9 месяцев назад +2

    He is back, lesgoooooooooo!

  • @thechef9443
    @thechef9443 9 месяцев назад +1

    Very cool 100%would play it if i could

  • @ForceDev
    @ForceDev 8 месяцев назад +1

    This absolutely siiick dude

  • @veleroxin107
    @veleroxin107 8 месяцев назад +2

    Idk why but part of me wants there to be a mode where you can take control of any of these enemies lol, love the vid

    • @Andre_Sargeant
      @Andre_Sargeant  8 месяцев назад +1

      They inherit the base character controller so it actually might be possible. If I have extra time I might try it out :)

    • @veleroxin107
      @veleroxin107 8 месяцев назад +1

      Sounds like a dream come true! would be neat as like a post game unlock mode or something probably? up to ya@@Andre_Sargeant

  • @ChaoticNeutralMatt
    @ChaoticNeutralMatt 9 месяцев назад +1

    Awesome work, thanks for sharing and putting it out there.

  • @tylerscira9324
    @tylerscira9324 9 месяцев назад +1

    With the way you are fighting that moster with the split jaw reminds me a lot of monster hunter with the monster always charging at you, Looks great!

  • @sirlimonada2
    @sirlimonada2 9 месяцев назад +1

    cool video dude, well explained and you managed to get me into your game haha

  • @WhatIFeelLike
    @WhatIFeelLike 9 месяцев назад +1

    Great video, your game looks incredibly fun!

  • @mohsenzare2511
    @mohsenzare2511 9 месяцев назад +1

    Very useful content, continue the Good work

  • @datnastysalad5616
    @datnastysalad5616 9 месяцев назад +1

    This is so cool omg

  • @Dastorm
    @Dastorm 8 месяцев назад +1

    This is really cool
    Ive been cooking up a game idea of my own but i need to learn code first and these devlogs help a LOT keep up the good work 😊

  • @El-Burrito
    @El-Burrito 8 месяцев назад +1

    This looks amazing, I love procedural animation

  • @evmarekaj
    @evmarekaj 9 месяцев назад +1

    Very interesting video, I'll be watching out for your game. As someone whose interested in 3d modeling/animations i find this pretty cool.

  • @g-grizzle
    @g-grizzle 7 месяцев назад +1

    your game looks awesome

  • @LukeAps
    @LukeAps 9 месяцев назад +1

    Hey, very cool game you got there. Thank you for that simple educational break down.

  • @ramboi1387
    @ramboi1387 9 месяцев назад +1

    Keep up the good work, looks amazing!

  • @ZedAmadeus
    @ZedAmadeus 9 месяцев назад +1

    this game looks crazy in some of these clips!!

  • @Shovel________________
    @Shovel________________ 8 месяцев назад +1

    i was slightly concerned that with the player's high mobility that the enemies would just feel like the regular "walk at the player until they die" type of enemy which is boring. however just seeing that one little clip of you getting attacked by an enemy proved me wrong pretty quickly. not only do the movements feel natural, but it actually looks like a situation an actual player would panic in.

  • @BurgerDestroyer685
    @BurgerDestroyer685 9 месяцев назад +1

    this is amazing im so glad that i found your channel

  • @WhiteNorthStar1
    @WhiteNorthStar1 8 месяцев назад +1

    Very cool!

  • @borone8573
    @borone8573 2 месяца назад +1

    Damn you’re talented.

  • @nitzantregerman1482
    @nitzantregerman1482 9 месяцев назад +1

    Great content! I bet that 3 months from now you are going to have atleast 10k followers

  • @kennethsmith5383
    @kennethsmith5383 9 месяцев назад +1

    Hnng, twinblades...my favorite weapon.

  • @smallFrie43
    @smallFrie43 8 месяцев назад

    THANK YOU SO MUCH FOR THIS VIDEO MAN, IT HELPED ME ON MINE THANKS BRO

  • @Myth_Maker_Forreal
    @Myth_Maker_Forreal 5 месяцев назад +1

    I loved the stranger things clip at the end the video is amazing and I can't wait to see the game when it's finished!

  • @LostHabit
    @LostHabit 9 месяцев назад +1

    The knowledge drop in the beginning is heavily appreciated

    • @LostHabit
      @LostHabit 9 месяцев назад +1

      nvm the entire video is a knowledge drop. Entirely appreciated.

  • @Skizz101
    @Skizz101 9 месяцев назад +1

    Id love to see a more complex pathfinding solution where enemies circle or sneak behind players. It would be interesting to see more cautious enemies that will actively avoid the player unless they are approaching from behind or in a pack. With such well animated creatures it would be a shame if they acted like every other game enemy. Giving them attributes that hint towards intelligence would be incredible.

    • @Andre_Sargeant
      @Andre_Sargeant  9 месяцев назад +1

      No worries those are all ready to go! Once I get the combat system fully in I should have some videos showcasing more strategic behaviors.

  • @rodbot
    @rodbot 9 месяцев назад +2

    Very informative :)

  • @esotericgamedev
    @esotericgamedev 9 месяцев назад +1

    Excellent video and underrated channel

  • @chetitos-ws6du
    @chetitos-ws6du 5 месяцев назад

    imagine this game with an ost similar to ultrakill. i mean it be absolutely AWESOME to have such action!!!

  • @evanlephrog7337
    @evanlephrog7337 8 месяцев назад +1

    I adore how most of your creatures are giant and scary.

  • @vcjg287
    @vcjg287 9 месяцев назад

    Damn. Your game looks great.

  • @vinnytrixter3981
    @vinnytrixter3981 9 месяцев назад +1

    Sweet game , hope it’s coming soon

    • @Andre_Sargeant
      @Andre_Sargeant  9 месяцев назад +1

      Thank you, it's still very early development but I hope to have a big public demo finished for the end of 2024!

  • @solarkness5077
    @solarkness5077 9 месяцев назад +1

    Ooooh and then environmental effects could also be taken into account more dynamically with the animation shifting to accomodate it, for example if a creature is light sensitive but usually has a natural shade around their head that you can break off
    (You mentioned already that it can help have enemies accomodate missing limbs, so this fits even more into that)
    It definitely has a lot of potential, looking forward to see what you'll be doing with it

    • @Andre_Sargeant
      @Andre_Sargeant  9 месяцев назад +1

      Thanks, and that light idea is very cool!

  • @nylelevi750
    @nylelevi750 9 месяцев назад +1

    Your game is looking crazy man

  • @kalpolproductions8558
    @kalpolproductions8558 9 месяцев назад +1

    This looks absoutely fantastic. The aesthetics and visuals are just lovely. Im trying to create a similliar prcedural system but for 2D since im using bevy engine and making 3D games in bevy is like strangling yourself. But simulating collisions wasnt hard so a 4 legged creature wont be that difficult.

  • @jacklaffey3529
    @jacklaffey3529 9 месяцев назад +1

    never heard of boids but I'm in love with them

  • @dyslexicsoap7605
    @dyslexicsoap7605 9 месяцев назад +1

    very sick video

  • @Creed329
    @Creed329 9 месяцев назад +1

    this game's gonna be a banger

  • @thecringeslayer4897
    @thecringeslayer4897 24 дня назад +1

    very cool

  • @dragoxk4542
    @dragoxk4542 8 месяцев назад +1

    I love procedurally animated movement.

  • @H3rry118
    @H3rry118 7 месяцев назад +1

    If possible please try to make the feet sync or line up with the ground so your character doesnt slide along the ground :)

  • @Devydon
    @Devydon 8 месяцев назад +1

    You are a wizard.

  • @TheNoobzoid
    @TheNoobzoid 9 месяцев назад +1

    Awesome sauce!

  • @hilmikapukaya2749
    @hilmikapukaya2749 9 месяцев назад +1

    this is underrated as FUCK .. i love this so much

  • @randomclipsofmedoinrandomd4253
    @randomclipsofmedoinrandomd4253 9 месяцев назад

    The art looks amazing!