There’s something really vindicating about seeing someone take the name “Withersworn” and then deliver on it. Lots of people take cool names and just produce crap, but I don’t see that here
This looks genuinely incredible, can't wait to see where this game goes! (The side-bar algorithm sent me btw, hope more attention is on the way, this is great work!)
The game will be lame, like with all RUclipsrs. They talk big but at the end of the day... they do not know how to create interesting games. But the tech can be entertaining.
Damn this might be the clearest explanation of procedural animations I have heard yet. Plus the using of boid behavior to get around needing a navmesh is really smart as well.
A small addition that might be useful- in real life, you can study animals with kinematics, and there's often particular laws that they follow while moving around. For example, many have particular shapes to how they move; a border collie moves its front feet in a rectangle and its back feet in a squished-front oval, from a quick look at a graph. Looking up 'animal foot trajectory graph' might be useful for adding one or two extra 'goal' points to foot movement IK, with 'animal' optionally switched out for whatever might be useful as a reference (e.g 'insect'), or 'animal kinematics graph' if it's something more general.
Dude! That spider like creature's movement is infinitely better than I've seen in most games, super smooth, turns directions very realistically and doesn't have that 'animation' like movement. Nothing breaks immersion more than an enemy who has clearly scripted movements.
My favorite example of procedural animation is rain world. Its AI, its collision, everything is run by it. It goes to the extreme that EVERY SINGLE THING IN THE GAME is procedurally animated, from your character to your enemies to every story character. And it does it wonderfully. A balance is good, but in the right situations, even extreme ends of the spectrum can be great. Sorry I'm autistic, heard "procedural animation," and neurons started firing lol
After months, 300 hours of gameplay and people wanting me to shut up I’ve finally conviced someone to play rain world with me. My little sister’s thankfull for het acoustic brother
I love your creatures and how the procedural animation actually gives you amazing potential for gameplay opportunities like what you said with bosses protecting their weak points. PS. 6:10 The part where that huge plant-like thing is SOOO cool!
Thank you, I'm excited to see how far I can take it with those dynamic behaviors! I forgot to mention but for that fella the mouth opens with proximity as well as the strike with tons of different outcomes from a simple line of code, it will be cool to see it all working together for more advanced creatures.
Wow, I was just searching for procedural animations and found this gold of a game. I love this style of games, can't wait to play the game on the day of release. Until then, It will sit in my wishlist. Keep up the amazing work!
Bro this game actually looks fucking AWESOME I was here for the learning but stayed for the insane looking game I mean fuck dude every 2m im seeing something that's making me say "Wow that's so fucking cool, what is this game"
I love how your game looks, thanks for taking a dive into procedural animation. I am trying to get more into animation and building systems and using procedural animations more.
Just now stumbling upon this, your monsters and gameplay design look absolutely amazing. that grapple at the end while you were running from that crazy long neck monster looked gorgeous. I'll definitely be looking more into your game.
This genuinely looks so great, through and through. With great art direction. And with fluid, simulated movement. This looks great and I'm looking forward to the next devlog
Great video! Procedural Animation is something I'm really interested in and this video does a great job explaining it. Can't wait to see what you get up to next!
I remember seeing Codeer's video and thinking that this animation style has so much potential, and your game is evidence of that. Fantastic animations! They really sell the believably of the creatures being living organic things. Subbed!
damn came for the procedural generation lesson (as I'm trying to get into it), and damn the game looked dope as hell the character and creature designs look cool af and the dynamic movement is top tier subscribed and wishlisted
Wow, incredible, it’s amazing how two « little games » working with procedural animations get published (synthetic selection). I think your game can be a game changer in the gaming industry, keep it up king 💪. (I wishlisted it).
@@steinfakinaway6854 oh i have beaten rainworld like many times, 700h playing tho. One thing you should know is that it starts off hard and pretty annoying but once you reach a certain point and start decemating the local wildlife it becomes like the greatest thing ever
I liked the focus of this on your project because in addition to giving more details and quality, gives the animations a naturalness and a repulsion for the creatures to their expressive movements.
Yesssss! I feel like there is so much unbelievably AWESOME unrealised potential in procedural animation for the future of videogames. Was one of the things that put me onto Rainworld, super cool and well done there (also the dynamic ecosystem!!🤓🥵). But I've always fantasised though about advanced procedural animation in 3D videogames. Was just modding Skyrim and like, imagine if the dragons flew around and were animated procedurally. Like they could move more looking like uncannily realistic winged lizards, chasing and weeding out enemies out of burning villages like an anteater on an ant hill, flying into grappling onto and curling around trees like a goanna, claws adjusting to the city walls and it recoils roars, gets aggravated or flees after being pierced by a well placed arrow between the scales. Bruh. And having sophisticated AI to guide creature and npc decision making and behaviour. It's like all a whole new unimaginable level of interactivity and omgg. Talk about immersion mods. This shit would be just 🤯 out of the stratosphere, and may very well be one of the next major advancements forward in the space of videogames and adjacent digital technologies, along of course with artificial intelligence and whatnot. So exciting to see you making these videos, and especially as a single developer, genuinely impressive and awesome work comrade! 🙌🔥
There’s something really vindicating about seeing someone take the name “Withersworn” and then deliver on it. Lots of people take cool names and just produce crap, but I don’t see that here
SwornBorne: Bourbon
And since I'm a bad dev I use crappy names, like spooder
It's cool to see teenage fanfic and want the names of authors who think about their project seriously.
@@peytonck5609 names like "super war & guns" for an fps
Im listening @@peytonck5609
This looks genuinely incredible, can't wait to see where this game goes! (The side-bar algorithm sent me btw, hope more attention is on the way, this is great work!)
That's awesome to hear! Thank you and welcome :)
@@IPODKthink of watching RUclips on a computer, the recommended videos are on the side.
The game will be lame, like with all RUclipsrs. They talk big but at the end of the day... they do not know how to create interesting games. But the tech can be entertaining.
@@misterbeach8826 I bet you had tons of friends at school.
Damn this might be the clearest explanation of procedural animations I have heard yet. Plus the using of boid behavior to get around needing a navmesh is really smart as well.
Added to my wishlist. It's pretty inspiring seeing the creative process laid out so comprehensively. Makes me wanna learn how to make games lol
Thanks! Unity and Unreal are pretty powerful engines and free if you ever wanted to try gamedev out. It's a great time to make games :)
same
I love this kinda stuff because it just make everything look so good, Rainworld for example, really shows how cool this stuff is
A small addition that might be useful- in real life, you can study animals with kinematics, and there's often particular laws that they follow while moving around. For example, many have particular shapes to how they move; a border collie moves its front feet in a rectangle and its back feet in a squished-front oval, from a quick look at a graph. Looking up 'animal foot trajectory graph' might be useful for adding one or two extra 'goal' points to foot movement IK, with 'animal' optionally switched out for whatever might be useful as a reference (e.g 'insect'), or 'animal kinematics graph' if it's something more general.
What a great tip, i will remember this when i start to make games myself
5:35 the guy faceplanting the limbo bars is literally me
idk why but procedural animations make me feel so good
Dude! That spider like creature's movement is infinitely better than I've seen in most games, super smooth, turns directions very realistically and doesn't have that 'animation' like movement. Nothing breaks immersion more than an enemy who has clearly scripted movements.
My favorite example of procedural animation is rain world. Its AI, its collision, everything is run by it. It goes to the extreme that EVERY SINGLE THING IN THE GAME is procedurally animated, from your character to your enemies to every story character. And it does it wonderfully. A balance is good, but in the right situations, even extreme ends of the spectrum can be great. Sorry I'm autistic, heard "procedural animation," and neurons started firing lol
acoustic, you don't need to say you're acoustic and don't sorry bro it's a comment that ain't harming anyone
Glad to see I'm not alone lol
rain world is ruining my life and i love it
After months, 300 hours of gameplay and people wanting me to shut up I’ve finally conviced someone to play rain world with me. My little sister’s thankfull for het acoustic brother
@nate.2435 something something one of us
I love your creatures and how the procedural animation actually gives you amazing potential for gameplay opportunities like what you said with bosses protecting their weak points.
PS. 6:10 The part where that huge plant-like thing is SOOO cool!
Thank you, I'm excited to see how far I can take it with those dynamic behaviors! I forgot to mention but for that fella the mouth opens with proximity as well as the strike with tons of different outcomes from a simple line of code, it will be cool to see it all working together for more advanced creatures.
Wow, I was just searching for procedural animations and found this gold of a game. I love this style of games, can't wait to play the game on the day of release. Until then, It will sit in my wishlist. Keep up the amazing work!
Bro this game actually looks fucking AWESOME
I was here for the learning but stayed for the insane looking game
I mean fuck dude every 2m im seeing something that's making me say "Wow that's so fucking cool, what is this game"
I love how your game looks, thanks for taking a dive into procedural animation. I am trying to get more into animation and building systems and using procedural animations more.
Just now stumbling upon this, your monsters and gameplay design look absolutely amazing. that grapple at the end while you were running from that crazy long neck monster looked gorgeous. I'll definitely be looking more into your game.
OMG this looks sick! creatures are amazing and movent is simply perfect. Love it!
Awesome video! The IK is rad, and I find your implementations of procedural navigation quite inspirational. You earned a sub!
I loved the stranger things clip at the end the video is amazing and I can't wait to see the game when it's finished!
Your game looks so amazing and I can tell you're such a talented person. Keep up the INCREDIBLE work!
Very cool, i'll follow this one
Loved it, very informative Devlog, Thanks
This is awesome!! I love how you've made each creature's gait unique
damn this looks amazing!
This genuinely looks so great, through and through. With great art direction. And with fluid, simulated movement. This looks great and I'm looking forward to the next devlog
Your game looks awesome dude! ^^ Thanks for sharing!
Great video! Procedural Animation is something I'm really interested in and this video does a great job explaining it. Can't wait to see what you get up to next!
That Looks So Epic.
this video has help me understand IK and reconcile with my distant grandfather
Your game looks so promising, im looking forwards to seeing more videos from you!
Idk why but part of me wants there to be a mode where you can take control of any of these enemies lol, love the vid
They inherit the base character controller so it actually might be possible. If I have extra time I might try it out :)
Sounds like a dream come true! would be neat as like a post game unlock mode or something probably? up to ya@@Andre_Sargeant
3:57 The Amongoids are coming
I remember seeing Codeer's video and thinking that this animation style has so much potential, and your game is evidence of that. Fantastic animations! They really sell the believably of the creatures being living organic things. Subbed!
Great work as always! The notification of you making a new video makes my day
As someone really new to game dev stuff, this is really cool and inspiring. Can't wait to see where this goes next! I really wanna play this, lol.
Looks fantastic man.
Thanks man this helped a lot❤
The idea of grabbing your hand as an analogy for IK is a brilliant way to describe it to quickly understand, thanks for the awesome tut, subbed
It's looks so smooth and neat :D
The quality of your game looks amazing. The creature animations themselves look sooo fluid! Well done!
Awesome work, thanks for sharing and putting it out there.
super excited for this!!!
this is gem, subscribed!
Dude hell yeah! Looking super good!
damn came for the procedural generation lesson (as I'm trying to get into it), and damn the game looked dope as hell the character and creature designs look cool af and the dynamic movement is top tier subscribed and wishlisted
This is the coolest simulation graphics I’ve seen in a video game in a long time. Way cool!
cool video dude, well explained and you managed to get me into your game haha
Great video, your game looks incredibly fun!
This looks so amazing! I can't imagine how hard is to make something liem that, but this is just amazingly looking!
Wow, incredible, it’s amazing how two « little games » working with procedural animations get published (synthetic selection). I think your game can be a game changer in the gaming industry, keep it up king 💪.
(I wishlisted it).
criminally underrated channel, this gave me so much inspiration!
This absolutely siiick dude
Theres one game that has a great example of it. Its called rainworld and it only has procedual animation
Have you been able to beat rainworld? It's so damn hard
@@steinfakinaway6854 oh i have beaten rainworld like many times, 700h playing tho. One thing you should know is that it starts off hard and pretty annoying but once you reach a certain point and start decemating the local wildlife it becomes like the greatest thing ever
@@sauceman-dv3lfThe first playthrough is just magical. I never had so much fun struggling at a video game.
Keep up the good work, looks amazing!
The game looks amazing! Make the creatures more intimidating!
Thanks! I'll be focusing on combat through 2024 so definitely will be adding more aggression as those systems develop further.
I liked the focus of this on your project because in addition to giving more details and quality, gives the animations a naturalness and a repulsion for the creatures to their expressive movements.
The animations on your character and the aliens look incredible!
Beatiful video thank you a lot for such an interesting one Asarge, and keep it up your game looks fenomenal!
This looks rad! Subbed!
very sick video
I love your character movement and monster design. This is going to be a great game
Damn you’re talented.
this is amazing im so glad that i found your channel
This looks amazing, I love procedural animation
Very useful content, continue the Good work
your creatures look insane, loving how quick they are. really captures the feeling of being a prey animal
every compliment said about your work is already said, i hope to see more.
Hey, very cool game you got there. Thank you for that simple educational break down.
Best IK explanation on youtube, plus the results are genuinely more convincing than a CG movie!🕷💯
just amazing!
Wow that is cool. I have never heard procedural animation explained. Thanks!
He is back, lesgoooooooooo!
This is really cool
Ive been cooking up a game idea of my own but i need to learn code first and these devlogs help a LOT keep up the good work 😊
Very interesting video, I'll be watching out for your game. As someone whose interested in 3d modeling/animations i find this pretty cool.
Incredible work!
This is so cool omg
man, this is awesome
Just subscribed
this game looks crazy in some of these clips!!
What the heck, this is amazing :D
Great content! I bet that 3 months from now you are going to have atleast 10k followers
Your game is looking crazy man
I can't even express to you how fucking rad this game looks. Instant subscribe and wishlist I can't wait to play it
What is... "procedurally animating"? Sounds so less stressful.
That game looks badass and I'd love to play it.
With the way you are fighting that moster with the split jaw reminds me a lot of monster hunter with the monster always charging at you, Looks great!
Excellent video and underrated channel
Yesssss! I feel like there is so much unbelievably AWESOME unrealised potential in procedural animation for the future of videogames. Was one of the things that put me onto Rainworld, super cool and well done there (also the dynamic ecosystem!!🤓🥵). But I've always fantasised though about advanced procedural animation in 3D videogames. Was just modding Skyrim and like, imagine if the dragons flew around and were animated procedurally. Like they could move more looking like uncannily realistic winged lizards, chasing and weeding out enemies out of burning villages like an anteater on an ant hill, flying into grappling onto and curling around trees like a goanna, claws adjusting to the city walls and it recoils roars, gets aggravated or flees after being pierced by a well placed arrow between the scales. Bruh. And having sophisticated AI to guide creature and npc decision making and behaviour. It's like all a whole new unimaginable level of interactivity and omgg. Talk about immersion mods. This shit would be just 🤯 out of the stratosphere, and may very well be one of the next major advancements forward in the space of videogames and adjacent digital technologies, along of course with artificial intelligence and whatnot.
So exciting to see you making these videos, and especially as a single developer, genuinely impressive and awesome work comrade! 🙌🔥
Omg, I have no idea what game you're making, I just know I need to try it!
your game looks awesome
Very informative :)
I adore how most of your creatures are giant and scary.
aint no way youre in my feed lmao, much love
I absolutely love Inverse Kinematics AND Procedural Animation
this game's gonna be a banger
instantly added to the wish list
The art looks amazing!
The knowledge drop in the beginning is heavily appreciated
nvm the entire video is a knowledge drop. Entirely appreciated.
Very cool 100%would play it if i could
THANK YOU SO MUCH FOR THIS VIDEO MAN, IT HELPED ME ON MINE THANKS BRO
Very cool!
I just got here but this game looks BOMB!!!