People are going crazy saying Equation is good because it's in a few topping Lab decks like no y'all the card is bad, Labrynth makes it good because Labrynth can afford to play like 12 extra deck slots for it, they can search it, and they plus like crazy if the effect goes through. That's like saying Elemental Burst is a good card because this 1 niche deck can make use out of it, like its not a good card, its just that one specific deck can take advantage of it.
Every Labrynth card is only good in Labrynth, does that make them bad? This is a trap card that requires you to not care about your extra deck. It sees a lot of play and is a good card in trap decks that don’t care about your extra deck. It’s completely unfair to call it a bad card.
Equation cannon is a good effect provided you can dedicate your extra to it. Elemental is good in Rollback decks specifically because it cheats the cost. Equation is still infinitely more flexibel in that comparison, there have been several trap decks in ygo history that didn't really need their extra all that much, Labyrinth is just the current version of it. And even if you count it as bad for simplicities sake, it could at least be mentioned that the card sees some play instead of flat out saying its terrible. Nuance, you know..
With the same logic, any archetype card is bad because it’s only playable in a single archetype. Equation cannon is a weird card, but some decks that can dedicate extra deck space can make it work. I wouldn’t call it a bad card, plus it is getting results in trap decks.
@@TheKartana well that's what i mean - analyzing an archetypal card is way different from analyzing a generic card. Cannon is generic and is only seen play in SOME lab decks, not even all. If the card was THAT good you'd see it in nearly every Lab list like you see Daruma, but you don't. It's in a handful topping Lab decks in the passed year between the TCG and OCG, meanwhile another card like Dogmatika Punishment is in about 30+ topping deck lists of not just Lab, they're in Stun and Mikanko. I would say that card is way better than Cannon and its not even that great. I think analyzing a card by its greatest potential cannot be what makes a card good. I always look at generic cards as "how well can any deck run this?" if it's just 1 or 2 decks that it can conceivably be good in and it's because of such specific things AND you have to forgo a toolbox option of ED monsters for it, I can't say its a good card.
@@TheOneJameYTI'm generaly curious about Magical mid-breaker field. Soory, I'm just now watching this, but I wanted to ask you. Generaly speaking, this seems like a win more card. If you've already made an unbreakable board your opponent is most of the time coked anyways. In other case, if they try to stop you in building a board they would probably try to negate your effects, destroying a monster is kind of just a bonus. I don't know, this to me doesn't seem like it would see play today if it was at 3. I just wanted to hear your oppinion.
@@rokohladilo6315 it was used in gouki to play around veiler and imperm on their Knightmare Mermaid and/or Isolde. I think the reason it’s still restricted on the ban list is because it’s less consistent to draw in your opening hand and they might be scared to put it to 3 lol
@@TheOneJameYT ye, basicly it makes your combos less interruptable because your opponent can't target your monsters with hand traps. That a part I overlooked a bit.
starting with simultaneous is so evil lmao, but saying that it is BAD might be a bit too much. It is fine, maybe even good, it has a few tops on lab during snake eye's peak
This is a super common problem with many of these rating videos. The hosts always seem to only consider universally busted cards to be “good.” Side grade, niche, or budget options are rarely, if ever, even glanced at.
Usually these videos only consider the general sense which is fair or else they would have to explain every niche scenario its good in and simultaneous is so niche and only is really played in one deck bc of so many factors (searchable, lab doesn't care about the ED) so since there's no in between, its either good or bad I think more people would lean towards bad. That's like putting Melffy Catty is a good card because its topped with sprights like there's no way anyone could gather how good it is without explaining how intricate the Spright engine works but I do agree that picking that card is kind of meh for this series.
I like to stay away from requiring too much context when people evaluate the cards. It would be impossible for him to think of Labrynth searching it contributing to its playability.
that card single handedly brought trap labrynth back in the metagame when the furniture build got powercrept, it is a card worth building the entire deck around so it can't be bad in any sense of the word
@brolteon2740 The problem is that the host selects the cards, so the critique is moreso "Avoid cards that can't be clearly put into either category". The counterargment would be that more clear cut cards would be too easy to guess, but I don't believe that. Additionally, when the guest underestimates a broken card or overestiates a terrible card are way more entertaining than them giving a vague evaluation of a vaguely good card. These videos are made for entertainment first and foremost though, so I personally excuse any disagreement I might have and try to enjoy them. Cheers!
He’d need a lot of context of the Lab deck to get that it’s a good card in that specific deck. Without searchability it wouldn’t be played but I can see why it feels wrong. Thanks for the feedback.
@@TheOneJameYT it isn't played because it is searchable though, it is a three of you always want to draw in a trap deck, basically a better daruma karma cannon
@@saltyyf1802i mean outside of unaffected monsters or situations when you want to clog the opponents board, it is a more impactful card as it permanently gets rid of monsters and handles spells and traps as well. It is also miles better going second.
Man, Full Force Virus is a really mean card to show someone who doesn't know Yu-Gi-Oh. As someone who doesn't play Yu-Gi-Oh but does watch a bunch of videos, I was like, "wait, I've never heard of this card, so it must be bad somehow...but it seems insane." I guess the reality is that the reasons it's "bad" are totally meta-dependent. Like, I have to imagine people would run it if all the hand traps had 1500 DEF.
As soon as I saw the elephant I thought wow, the throwback to the anime is real since Pegasus used that card to beat bandit Keith in a flashback. It was funny af.
As a MD player Ive never seen Magical Mid-Breaker Field played. Its unlimited in MD and honestly feels like garbage card in current meta. Doesn't prevent Ash, Nibiru, Maxx C, Droll, Belle and Ogre from messing with your combo and almost every competitive deck runs some sort of non targeting non destruction removal if they cant get rid of this card (and its as simple as SP on summon banish).
It feels like a remnant of a past era, but since it helps going first (which doesn't need help) it's probably better to have limited. Not because I hate combo decks, but because they are already really powerful
@@jmurray1110 I know more children that would have no problem reading the amount of text on a Yu-Gi-Oh card than Adult Yu-Gi-Oh players that read their own cards.... Yu-Gi-Oh players are the problem....
Might be a cool idea but I think you should do a video on "Supremely out of touch YGO players/fans guess how good current YGO cards are". For instance, I dropped off YGO when 5Ds came around so even though I have passing knowledge of Synchro monsters, I don't know anything else after that like Link Summoning and Pendulum Summoning. I also wouldn't know how far the power has crept since I dropped off... probably an insane amount given the average turn count is 2 or 3 when back in my day, we took time to play instead of rushing everything lol.
Flying elephant is a reading comprehension test. Like anyone who reads this will just attack over it. But considering half of yugioh player can't read, this card might be playable in casual.
At some point, I'd love to see people react to Synchro and XYZ monsters. Look as a fellow MTG and Yugioh player, those summoning mechanics really do help explain the idea of the game. Just explain it like Birthing Pod, Goblins, Food Chain, Elves, basically those styles of decks. May not sound like it would work, but it you would be surprised because of how they work since you're having to pay a cost to get to them. Edit: just basically tell them for Synchro summoning it's basically emerge with the cost equal to its level. The tuner is what allows you to use the ability and you just have to make up the difference with using other creatures
I still think doing an episode trying to evaluate engines would be fun. How do 'engines' work in Magic anyway, aside from 'draw a buttload of cards' or 'tutor a whole bunch of cards' to try and dig for your win condition? Because in Yugioh we have engines that can: -Get relatively free recurring, non-destruction removal if you're willing run a garnet or two (Adventure) -Synergize with any fire deck and provide emergency removal in a way that's very hard to protect from (Snake-eye/Diabellstar) -Give you a diverse array of toolbox options while also potentially screwing your opponent's graveyard if their deck's dominant attribute happens to match what you're going for (Invoked) Again, the choices should be: -One archetype can be played basically standalone -One archetype can be played standalone OR as an engine -One archetype is only ever played AS an engine And there are a wide variety of archetypes to choose from: Predaplant, Rokket/Borrel, the three mentioned above, and probably a whole lot of others I haven't thought about. (Hero doesn't count because the different sub-archetypes intertwine so much these days) Also, does Magic have an equivalent to the 'garnet'? (an engine piece you don't want to draw and you'd rather stay in your deck)
I don't know exactly what a Garnet is as I'm not a Yu-Gi-Oh player, but yes there are magic cards that you prefer having in your deck. Those are usually really niche strategies though, and virtually never playable unless they're broken (Hogaak is what I'm thinking for a good one you don't really want to draw). Most are gimmicks.
@@justinklein9314garnet is just one card of an old archetype called the gemknights there's like 20 pages of lore about it if you want to read them but they basically card's that can just fuse into one another pretty easly they have some good tutor but usually just used as an engine because they don't have that much protection against board breaker or just removal in general
Every time I think I at least grasp Yu-Gi-Oh in theory, something like this comes along and I'm left trying to figure out how an "engine" is different from an archetype. We have, like, combos of cards that have synergy that decks can incorporate and build around, but we just call those - combos. I guess there's stuff like the Urzatron Lands, but those go together because they specifically call each other out by name, and I though that's what an archetype was, so I don't know how that's different. There are cards you don't want to draw in some decks, but I don't know about "engine pieces". Generally, if there are cards you don't want to draw, it's because they're the payoffs for a combo deck that revolves around cheating things into play directly from your deck, either by searching them out or by randomly revealing them off the top by Polymorph-type or Cascade effects. You don't want to draw your Dragons in a Dragonstorm deck, or too many Mountains or Valakuts in a Scapeshift combo deck, or the eponymous Suspend Spells in a Cascade/Suspend combo deck like Crashing Footfalls or Living End, or the giant Creatures your trying to cheat out with Aetherworks Marvel or Indomitable Creativity.
@@justinklein9314 The origin of the term 'garnet' has an interesting history in Yugioh. In the past, there was a Fusion Monster (so think 'Companion') called Gem-Knight Seraphinite that had the passive effect to give you an extra Normal Summon. (For context of just how POWERFUL this effect is, it's basically like if a creature let you have a second land drop as an ability in Magic) Normally, only the Gem-Knight archetype would have easy access to Gem-Knight monsters, but there's a card called Brilliant Fusion which allows you to Fusion Summon any Gem-Knight monster by sending the requisite materials from your deck to the graveyard (and ONLY from the deck to the graveyard). And Gem-Knight Seraphinite has fairly generic materials (1 Gem-Knight Monster and any Light attribute monster) When people realized this made Seraphinite relatively easy to access, everyone and their mother started playing Brilliant Fusion at max copies while cramming as much of their spare deck space as possible with Light monsters that had good graveyard effects, along with a single copy of Gem-Knight Garnet. Why Garnet specifically? Because it had the best stats (1900 ATK/ 0 DEF LV 4) for a monster you could normal summon among all the useable Gem-Knights at the time, so if you drew it (and therefore shut off your Brilliant Fusion), you could still use it in some way. Gem-Knight Garnet shot up in price to around...I think $30 even though it was a vanilla? And so, that's how the term 'garnet' came to be in Yugioh to refer to an engine piece you never want to draw and would rather have stay in your deck. There are actually quite a few cards like this in Yugioh, because some cards specifically summon from deck or send from deck to graveyard, and if your best target is in your hand and not your deck, well...hope you have a plan B.
I keep seeing Labrynth clear boards in feature matches of tournaments with Simultanious Equation Cannon. Idk if its considered bad. On yugiohmeta you can see TCG decklists from June and July topping events using it.
As a Yu-Gi-Oh player I wouldn't know how to guess half of these. Simultaneous has seen some play in topping decks Ghost Ogre is not a great or particularly common hand trap this format but it's been on and off since it was printed Magical Mid-Breaker field is limited but I don't know if it actually needs to be there and doesn't see much play where it's at 1 or in master duel where it's at 3. It doesn't stop many of the common handtraps right now, like shifter, ash, and nibiru.
I'll agree with comments saying starting off with Simultaneous is mean, considering there's some YGO players that still don't know how to activate and resolve this card, so throwing this on someone not really familiar with YGO at all is just mean. That said, it's a good card, even if you think it's too hard to actually use, considering Lab's able to run it with decent success.
Love this guy and his music 🤘 Did Jaffer help get you guys in touch? I remember when Josh came into Jaffer's stream for the first time a couple years back and how much he was blown away by the lead guitarist of his fave band just showed up in his stream one day 😅
Full force virus is good. Hand knowledge is the premium of Yugiohand pretty much every card that lets a player see their opponents hand is banned. If you know your opponents hand you can just perfectly play around everything they can do.
Simultanious equation cannon is a good card that can only be played in certain metas, but it is still very powerful and has topped big tournaments recently, saying its bad its wrong. Honestly I think you should give your future guests a third option such as niche as good and bad doesnt describe a lot of playable cards well also you mentioned crush card virus as a better version of full force, but that card is ultra gutted since the errata
Simultaneous Equation Cannon is broken. This card is very easy to resolve if you study the meta and build your deck around it. You can easily banish your opponent's board. I have no idea where you got the idea that it's bad. Labrynth has multiple tops with this card at 3-you want to open this card every time.
as a relatively newer player (couple years now), it really does baffle me that any deck would have ever bothered with magical mid-breaker field, though maybe if ghost ogre ever becomes more common, i could see it making a comeback. imperm + ghost ogre protection is pretty cool. that being said, i have a suggestion for archetypes to show off. ogdoadics, then also just show snake rain. surely this cant be less than tier -1, right?
I didn't know the equation cards had that much of a fan base. Like, yeah, sure, you can win with any deck once in a full moon, but that, in fact, contradicts the "good" evaluation.
I think the comparison of Ghost Ogre & Snow Rabbit to Stifle really doesn't line up... Ghost Ogre is like "Counter target activated ability of a nonland permanent. Destroy that permanent." That would probably be extremely hard to play in MTG, but it's a lot weirder than a Stifle effect. I was gonna say it's outside of the normal paradigms of how they combine mechanics, but then I checked and this is basically what Green Slime does...
Okay, equation cannon shenanigans aside, I think Ghost Ogre is a great choice; it is very telling about Yu-Gi-Oh! and its metagame. It says a lot about the game's monsters-as-resources design, how our Spell/Trap cards are designed differently than most of Magic's Artifacts and Enchantments, and of course why handtraps are so very crucial in a way that Magic players, used to the ubiquity of instants, would take for granted. Firstly, there's the idea of material, tributes, etc. As opposed to Magic, simply denying creatures on field disrupts the core gameplan of most Yu-Gi-Oh! decks, because you need monsters on field to build up to your stronger monsters. There are specific cards or strategies that can operate this way in Magic - affinity, for example - but if you have the mana and the cards you can generally still access your bigger plays. I think the quintessential example would have to be using a Ghost Ogre against an I:P Masquerena. The Masq. is material, so it needs to stay on field when its effect resolves, not to mention that it already represents two cards worth of investment to have been summoned. Secondly, Ghost Ogre denies the effects of our Continuous Spell/Traps and Field Spells, around which many decks are designed or otherwise rely on. Yubel is fresh on players' minds, so let's look there for examples. Nightmare Pain's activated ability tutors for Yubel (the deck's central monster) or a related card. If it isn't removed, it then passively applies two useful combat effects. Magic not only more rarely has more than 1-2 effects on a single artifact or enchantment, but that activated ability would not be denied by removal. On a related note, Ghost Ogre cannot be used for the common activation effects of these Spell/Traps, but it *can* be used in response to monster ETB effects, and this is also greatly relevant. Many of the best modern monsters actually save their 2nd or 3rd effects for the GY rather than the field, and this may well be because otherwise they would be too susceptible to Ghost Ogre and other similar removal. On the note of similar removal, one might ask - why not just use more proactive removal, destroying the cards before their effects are used at all? Well, this is the third major factor I want to touch on: instant speed effects from hand, at least during the opponent's turn, come at a premium in Yu-Gi-Oh! You can use Quick-Play spells at instant speed during your turn, but in order to activate them, or traps, on your opponent's turn, they need to be set face-down on the field. This makes them vulnerable to all sorts of removal that they would not be exposed to in the hand. "Handtraps" - monsters with Quick Effects from hand, as well as the occasional trap card with a hand activation condition (Infinite Impermanence being by far the most prominent) dodge this counterplay that is otherwise fundamental - and, with the modern speed of the game, very limiting - to Yu-Gi-Oh's design. Simply put, there are few if any destruction effects in Yu-Gi-Oh! that are as powerful and flexible as Ghost Ogre WHILE getting to stay safely hidden - from both your opponent's eyes and their own interaction - in your hand.
I feel like Full Force Virus being bad has relatively little to do with it targeting defense. I just think traps that aren't easily searchable, have a relatively specific activation requirement, and don't win you the game immediately can never be good in modern yugioh. I feel like even pre-errata CCV would be fine these days.
It depends on the format too. Eradicator Epidemic Virus is a good example of a card being good enough for decks to find any way to search it and activate it consistently.
@TheOneJameYT Eradicator has the advantage of targeting an entire card type instead of only certain stats. Even then, I would say it's usually matchup dependent.
Simultaneous Equation Cannons is bad...? Huh...? Most Labrynth lists that actual are currently topping play this card, and in a Snake-Eyes Tier 0 meta at that. There is no need for context about Labrynth. If your extra deck can facilitate this card, it's a good card. Hell, Subterror, Eldlich, and any number of decks could play this card. It's just that Lab is currently the best control deck.
Personally, I've never seen anyone use Magical Mid-Breaker Field, so I think it's bad or at least not useful currently. I mean, it's just taking a spot in hand that could be a starter, extender, or hand-trap. On the contrary, during Tear, amidst the EEV, I would get hit by the occasional FFV. Now, neither of these cards are used, but that is the same case as Magical Mid-Breaker Field, so one being "bad" and the other "good" is very odd. Although to be fair, I'm probably subjectively remembering more times where FFV appeared, because I was playing likely the worst deck at the time, Drytron. All 0 def and light, they didn't stand a chance...
SEC Cannon is good if you are good at math. All jokes aside, it's a build around. Being a build around doesn’t make it bad. ...Unless you have quite an expansive (imho, unreasonably so) definition of 'bad.' I would have accepted saying it was in between or niche, but you said there was no in-between, so I don't think this should have been a question if you are giving that stipulation.
Full force seems like another context dependent card... The main issue with it *I* would say, that undercuts the hand-knowlege benefit is that hand knowledge is *most* useful on your own turn, when you need to play around hand traps. And this effect only starts being useful after they've had a chance to use all those.
You trolled him real hard today The only normal card was Snow ogre lol everything else was just weird off jank😂😂😂 But starting with that trap was just evil
We need more metalbands on here i hate how it escapes me, but i know of 3 bands that all play draft and pick up sets when on the road. And we also need Frozen Soul who made the social media rounds when yhey invited fans to play magic in the midst of the circle pit during one of their shows 😂
The Stifle comparison here is just embarrassing as a Magic player. It's not at all what Ghost Ogre does, and Stifle is a Legacy/Vintage playable card anyway. Plus basically every other "stifle effect" that's been printed into Standard in the past decade also saw at least some play in newer formats.
It's hard to imagine anyone who technically knows something about a game knowing less about it than "a card called Mokey Mokey exists." That was a remarkable intro. I'm looking forward to the analysis. EDIT: The guy who knows nothing is who we give SEqC to as a first card?! I approve, and I loved the analysis, even if (being a math nerd) him not immediately breaking the card down into two equations to figure out how else the success condition could be phrased was painful.
The fact he thinks stifle is not à good card in Mtg just shows he has commander brain (no shade I love commander.) Yugioh is a 1v1 format, stifle is an incredible card in 1v1 format that Will never be unbanned in modern, so is ghost ogre and snow rabbit.
From the moment he said Stiffle and Trickbind are bad I am sure he ain't a very good mtg player either. Stiffle has a long history of being used in legacy and Trickbind is one of the very few safe responses against Tassa's Oracle. Not mentioning they bust up fetchlands and wasteland and nulify storm... Bad take on both Stiffle and Trickbind.
I play EDH and cEDH - and stifle and trickbind are generally bad, and not played in the current meta unless you're monoU or have a soft spot for the card. It just doesn't do enough to earn a spot in the 99. I was only speaking about them from that standpoint, as I don't play other formats right now.
@@JoshuaWCAR Well, those are singleton formats. In vintage, legacy, pre-modern and modern they are considered very good. If both got reprinted they would be very good in standard as well.
@@lainhikaru5657 Yes, I understand that - which is why, like I just mentioned in my comment, I was only speaking from an EDH/cEDH standpoint on my opinion of those cards.
good god the fact that math lab is a thing that tops is fucking hilarious. i dont actually disagree with the verdict but it's funny. magical mid breaker field on the other hand is ass. nobody plays it ever. being limited to 1 doesn't mean anything. that's like saying dragon rulers were good in tearlaments format "cuz they were on the banlist" which makes no sense. i literally have no seen magical mid breaker field like this is my first time ever seeing that card so that tells you exactly how worthless it is. not a single competitive deck plays it.
31:38, you should have explained more, yugioh has tons of ways to kill you on turn one, especially in master duels, at one point In time there was a 1 card OTK with bishbaalkin that was immediately banned next banned list because of how consistent it ways. Overall, I don't really like the cards you showed him, he has no knowledge of the game, show him pot of greed just to get his reaction, and make it funny. I liked some cards like flying elephant, but give him more cards that can be judged in a vacuum. I liked the video I love this type of content idk why please make more, I wasn't trying to be mean just giving advice based on someone who has rewacthed this type of content a million times from other youtubers. And immediately wacthed this one the second it was in my feed.
how rude. simultaneous equation cannon is good int rap lab, but i guess because konami hates the idea of supporting 1/3 of the games mechanics and only barely supports one other third is it a good card with no home
Don't try to get math cards rated, if neither of you two understand nor even like math, nor are bilingual in both Games terminology... Actually more Magic players serm to be math friendly than Yu-Gi-Oh players... While arguably the different creature sub types are the most difficult to translate, just replace them with differentiations that exist. And the extra deck are cards "you own from outside the game", literally like the sideboard in every format with wish effects, just exclusively for creature cards. Just an example of how to translate Simultaneous Equation Cannon into MTG terminology: Banish 1 Multicoloured and 2 Monocolored cards you own from outside the game with a combined CMC equal to the total amount of cards in play and in all players hands: Return 1 exiled multicoloured and 1 exiled monocololored card with combined CMC equal to 1 target creature your opponent controls to outside the game, if you do exile all permanents of that cards controller. Instead of Multi- and Monocolored, one may also use Legendary and non Legendary, or Legendary and Artifact, just 2 different card types a card can be next to a creature. And the most exotic part of that effect would be to return cards to outside the game, but companions/commanders do that everytime they leave the field, so all of these mechanics exist in magic. "There is no effect that wins the game turn 1" What the actual Fuck? FTK Decks LITERALLY play effects allowing a FIRST TURN KILL! EXODIA is shaking her Head of the Forbidden!
There have been FTKs in the past but they mostly all got banned. In the video I could’ve said “yes, but sparingly and they’re not very good” I’d also like to think that I’m fluent in both games’s language since I do both sides of these videos.
People are going crazy saying Equation is good because it's in a few topping Lab decks like no y'all the card is bad, Labrynth makes it good because Labrynth can afford to play like 12 extra deck slots for it, they can search it, and they plus like crazy if the effect goes through. That's like saying Elemental Burst is a good card because this 1 niche deck can make use out of it, like its not a good card, its just that one specific deck can take advantage of it.
I always knew a person with the name chickenmctendy would hit us with the spot-on take. Respect.
Every Labrynth card is only good in Labrynth, does that make them bad?
This is a trap card that requires you to not care about your extra deck. It sees a lot of play and is a good card in trap decks that don’t care about your extra deck. It’s completely unfair to call it a bad card.
Equation cannon is a good effect provided you can dedicate your extra to it. Elemental is good in Rollback decks specifically because it cheats the cost. Equation is still infinitely more flexibel in that comparison, there have been several trap decks in ygo history that didn't really need their extra all that much, Labyrinth is just the current version of it. And even if you count it as bad for simplicities sake, it could at least be mentioned that the card sees some play instead of flat out saying its terrible. Nuance, you know..
With the same logic, any archetype card is bad because it’s only playable in a single archetype. Equation cannon is a weird card, but some decks that can dedicate extra deck space can make it work. I wouldn’t call it a bad card, plus it is getting results in trap decks.
@@TheKartana well that's what i mean - analyzing an archetypal card is way different from analyzing a generic card. Cannon is generic and is only seen play in SOME lab decks, not even all. If the card was THAT good you'd see it in nearly every Lab list like you see Daruma, but you don't. It's in a handful topping Lab decks in the passed year between the TCG and OCG, meanwhile another card like Dogmatika Punishment is in about 30+ topping deck lists of not just Lab, they're in Stun and Mikanko. I would say that card is way better than Cannon and its not even that great. I think analyzing a card by its greatest potential cannot be what makes a card good. I always look at generic cards as "how well can any deck run this?" if it's just 1 or 2 decks that it can conceivably be good in and it's because of such specific things AND you have to forgo a toolbox option of ED monsters for it, I can't say its a good card.
“I’ve never seen a Yu-Gi-Oh card”
“Cool, here’s Simultaneously Equation Cannon”
😈
This was Diabolical
@@Rahochusosu 😈
Simultaneous equasion cannon...what a nice way to introduce a guy to our game. You are just a maniac, you know it right?
😈
@@TheOneJameYTI'm generaly curious about Magical mid-breaker field. Soory, I'm just now watching this, but I wanted to ask you. Generaly speaking, this seems like a win more card. If you've already made an unbreakable board your opponent is most of the time coked anyways. In other case, if they try to stop you in building a board they would probably try to negate your effects, destroying a monster is kind of just a bonus. I don't know, this to me doesn't seem like it would see play today if it was at 3. I just wanted to hear your oppinion.
@@rokohladilo6315 it was used in gouki to play around veiler and imperm on their Knightmare Mermaid and/or Isolde. I think the reason it’s still restricted on the ban list is because it’s less consistent to draw in your opening hand and they might be scared to put it to 3 lol
@@TheOneJameYT ye, basicly it makes your combos less interruptable because your opponent can't target your monsters with hand traps. That a part I overlooked a bit.
The trick with the equation cannon is that the opponent is not gonna bother with the math and just trust that you did it right which you totaly did :)
For someone who knew nothing about the game he asked some really good questions. Clearly understands tcgs very well.
Yea for sure!
starting with simultaneous is so evil lmao, but saying that it is BAD might be a bit too much. It is fine, maybe even good, it has a few tops on lab during snake eye's peak
This is a super common problem with many of these rating videos. The hosts always seem to only consider universally busted cards to be “good.” Side grade, niche, or budget options are rarely, if ever, even glanced at.
Usually these videos only consider the general sense which is fair or else they would have to explain every niche scenario its good in and simultaneous is so niche and only is really played in one deck bc of so many factors (searchable, lab doesn't care about the ED) so since there's no in between, its either good or bad I think more people would lean towards bad. That's like putting Melffy Catty is a good card because its topped with sprights like there's no way anyone could gather how good it is without explaining how intricate the Spright engine works but I do agree that picking that card is kind of meh for this series.
I like to stay away from requiring too much context when people evaluate the cards. It would be impossible for him to think of Labrynth searching it contributing to its playability.
that card single handedly brought trap labrynth back in the metagame when the furniture build got powercrept, it is a card worth building the entire deck around so it can't be bad in any sense of the word
@brolteon2740 The problem is that the host selects the cards, so the critique is moreso "Avoid cards that can't be clearly put into either category". The counterargment would be that more clear cut cards would be too easy to guess, but I don't believe that. Additionally, when the guest underestimates a broken card or overestiates a terrible card are way more entertaining than them giving a vague evaluation of a vaguely good card.
These videos are made for entertainment first and foremost though, so I personally excuse any disagreement I might have and try to enjoy them. Cheers!
This guy is smart. He immediately knew that more text =/= better effect when most of it is conditions.
Yep!
Simultaneous equation cannons as a bad card when its been played in a bunch of topping labyrinth lists feels wrong
He’d need a lot of context of the Lab deck to get that it’s a good card in that specific deck. Without searchability it wouldn’t be played but I can see why it feels wrong. Thanks for the feedback.
@@TheOneJameYT it isn't played because it is searchable though, it is a three of you always want to draw in a trap deck, basically a better daruma karma cannon
@@bp-1862 hold your horses buddy idk about the "being better than daruma" part
@@saltyyf1802i mean outside of unaffected monsters or situations when you want to clog the opponents board, it is a more impactful card as it permanently gets rid of monsters and handles spells and traps as well. It is also miles better going second.
WCAR+MTG+Yugioh is the probably the most hobby crossovers in 1 RUclips video 🤣
Bro I just started watching and as soon as saw the first card all I can say is that evil
It was a good intro card 🤣
holy crap, didnt expect WCAR on here.. love that band
Same!
Man, Full Force Virus is a really mean card to show someone who doesn't know Yu-Gi-Oh. As someone who doesn't play Yu-Gi-Oh but does watch a bunch of videos, I was like, "wait, I've never heard of this card, so it must be bad somehow...but it seems insane." I guess the reality is that the reasons it's "bad" are totally meta-dependent. Like, I have to imagine people would run it if all the hand traps had 1500 DEF.
"There are not effects, that win the game on your first turn..."
Exodia presses X to doubt.
🤣
Equation Cannons is not a "bad" card but it's definitely more than your average player wants to deal with.
💯
Flying Elephant has to be the most troll card you’ve picked in this series 😂
🤣🤣🤣
As soon as I saw the elephant I thought wow, the throwback to the anime is real since Pegasus used that card to beat bandit Keith in a flashback. It was funny af.
@@dark_rit love that you got a nice laugh out of it 🤣
As a MD player Ive never seen Magical Mid-Breaker Field played. Its unlimited in MD and honestly feels like garbage card in current meta. Doesn't prevent Ash, Nibiru, Maxx C, Droll, Belle and Ogre from messing with your combo and almost every competitive deck runs some sort of non targeting non destruction removal if they cant get rid of this card (and its as simple as SP on summon banish).
It feels like a remnant of a past era, but since it helps going first (which doesn't need help) it's probably better to have limited. Not because I hate combo decks, but because they are already really powerful
Throwing Simultaneous equation right off the bat is savage work 😂
I’m aware 😈
They say Yu-Gi-Oh is a children's card game. I don't know a single 6 year that could explain to me what Small World does lol
Lmao so true
I don’t know any child to have tge attention span to read half the effect monsters let alone the larger ones like pendulums
@@jmurray1110 I know more children that would have no problem reading the amount of text on a Yu-Gi-Oh card than Adult Yu-Gi-Oh players that read their own cards....
Yu-Gi-Oh players are the problem....
Did not expect that opening. I remember downloading their songs on Apple Music back like over a decade ago in school on my iPhone4
Right!!
No wait iTunes I think
Josh is pretty cool and was a great guest, love that a rocker is playing magic
Holy shit. Used to dig these guys a lot, especially their early Metalcore albums.
Yea they’re awesome
Might be a cool idea but I think you should do a video on "Supremely out of touch YGO players/fans guess how good current YGO cards are". For instance, I dropped off YGO when 5Ds came around so even though I have passing knowledge of Synchro monsters, I don't know anything else after that like Link Summoning and Pendulum Summoning. I also wouldn't know how far the power has crept since I dropped off... probably an insane amount given the average turn count is 2 or 3 when back in my day, we took time to play instead of rushing everything lol.
That’s a great idea
Flying elephant is a reading comprehension test. Like anyone who reads this will just attack over it. But considering half of yugioh player can't read, this card might be playable in casual.
Lmao probably
Yooooo what an episode today. Never would have thought you'd be doing one of these with Josh from We Came as Romans! So rad!
Thanks!!
We Came As Romans WHAT JAME YOU'RE WILD FOR THIS
WILD I TELL YOU
At some point, I'd love to see people react to Synchro and XYZ monsters. Look as a fellow MTG and Yugioh player, those summoning mechanics really do help explain the idea of the game.
Just explain it like Birthing Pod, Goblins, Food Chain, Elves, basically those styles of decks. May not sound like it would work, but it you would be surprised because of how they work since you're having to pay a cost to get to them.
Edit: just basically tell them for Synchro summoning it's basically emerge with the cost equal to its level. The tuner is what allows you to use the ability and you just have to make up the difference with using other creatures
Cool episode. Saw this guy live in atlanta in like 2014, one of my favorite shows ive ever been to
Sick!
I still think doing an episode trying to evaluate engines would be fun.
How do 'engines' work in Magic anyway, aside from 'draw a buttload of cards' or 'tutor a whole bunch of cards' to try and dig for your win condition?
Because in Yugioh we have engines that can:
-Get relatively free recurring, non-destruction removal if you're willing run a garnet or two (Adventure)
-Synergize with any fire deck and provide emergency removal in a way that's very hard to protect from (Snake-eye/Diabellstar)
-Give you a diverse array of toolbox options while also potentially screwing your opponent's graveyard if their deck's dominant attribute happens to match what you're going for (Invoked)
Again, the choices should be:
-One archetype can be played basically standalone
-One archetype can be played standalone OR as an engine
-One archetype is only ever played AS an engine
And there are a wide variety of archetypes to choose from: Predaplant, Rokket/Borrel, the three mentioned above, and probably a whole lot of others I haven't thought about. (Hero doesn't count because the different sub-archetypes intertwine so much these days)
Also, does Magic have an equivalent to the 'garnet'? (an engine piece you don't want to draw and you'd rather stay in your deck)
Thanks for this! Great suggestions
I don't know exactly what a Garnet is as I'm not a Yu-Gi-Oh player, but yes there are magic cards that you prefer having in your deck. Those are usually really niche strategies though, and virtually never playable unless they're broken (Hogaak is what I'm thinking for a good one you don't really want to draw).
Most are gimmicks.
@@justinklein9314garnet is just one card of an old archetype called the gemknights there's like 20 pages of lore about it if you want to read them but they basically card's that can just fuse into one another pretty easly they have some good tutor but usually just used as an engine because they don't have that much protection against board breaker or just removal in general
Every time I think I at least grasp Yu-Gi-Oh in theory, something like this comes along and I'm left trying to figure out how an "engine" is different from an archetype. We have, like, combos of cards that have synergy that decks can incorporate and build around, but we just call those - combos. I guess there's stuff like the Urzatron Lands, but those go together because they specifically call each other out by name, and I though that's what an archetype was, so I don't know how that's different.
There are cards you don't want to draw in some decks, but I don't know about "engine pieces". Generally, if there are cards you don't want to draw, it's because they're the payoffs for a combo deck that revolves around cheating things into play directly from your deck, either by searching them out or by randomly revealing them off the top by Polymorph-type or Cascade effects. You don't want to draw your Dragons in a Dragonstorm deck, or too many Mountains or Valakuts in a Scapeshift combo deck, or the eponymous Suspend Spells in a Cascade/Suspend combo deck like Crashing Footfalls or Living End, or the giant Creatures your trying to cheat out with Aetherworks Marvel or Indomitable Creativity.
@@justinklein9314 The origin of the term 'garnet' has an interesting history in Yugioh.
In the past, there was a Fusion Monster (so think 'Companion') called Gem-Knight Seraphinite that had the passive effect to give you an extra Normal Summon. (For context of just how POWERFUL this effect is, it's basically like if a creature let you have a second land drop as an ability in Magic)
Normally, only the Gem-Knight archetype would have easy access to Gem-Knight monsters, but there's a card called Brilliant Fusion which allows you to Fusion Summon any Gem-Knight monster by sending the requisite materials from your deck to the graveyard (and ONLY from the deck to the graveyard). And Gem-Knight Seraphinite has fairly generic materials (1 Gem-Knight Monster and any Light attribute monster)
When people realized this made Seraphinite relatively easy to access, everyone and their mother started playing Brilliant Fusion at max copies while cramming as much of their spare deck space as possible with Light monsters that had good graveyard effects, along with a single copy of Gem-Knight Garnet.
Why Garnet specifically? Because it had the best stats (1900 ATK/ 0 DEF LV 4) for a monster you could normal summon among all the useable Gem-Knights at the time, so if you drew it (and therefore shut off your Brilliant Fusion), you could still use it in some way. Gem-Knight Garnet shot up in price to around...I think $30 even though it was a vanilla?
And so, that's how the term 'garnet' came to be in Yugioh to refer to an engine piece you never want to draw and would rather have stay in your deck. There are actually quite a few cards like this in Yugioh, because some cards specifically summon from deck or send from deck to graveyard, and if your best target is in your hand and not your deck, well...hope you have a plan B.
32:21
"I'm reading your effect right now, I shouldn't destroy this"
Said no yugioh player ever. You know damn well nobody's reading
LMAO
as a unchained andy, yeah people destroy my unchained cards then get surprised when they float.
Hmmm Simultaneous Equation Cannons now is probably better than Magical mid-breaker field though..
If Misawa ever came back, he really should have an Equation Cannon deck.
I keep seeing Labrynth clear boards in feature matches of tournaments with Simultanious Equation Cannon. Idk if its considered bad. On yugiohmeta you can see TCG decklists from June and July topping events using it.
Opening with SECs was straight up DIABOLICAL
😈😈😈
As a Yu-Gi-Oh player I wouldn't know how to guess half of these.
Simultaneous has seen some play in topping decks
Ghost Ogre is not a great or particularly common hand trap this format but it's been on and off since it was printed
Magical Mid-Breaker field is limited but I don't know if it actually needs to be there and doesn't see much play where it's at 1 or in master duel where it's at 3. It doesn't stop many of the common handtraps right now, like shifter, ash, and nibiru.
I'll agree with comments saying starting off with Simultaneous is mean, considering there's some YGO players that still don't know how to activate and resolve this card, so throwing this on someone not really familiar with YGO at all is just mean.
That said, it's a good card, even if you think it's too hard to actually use, considering Lab's able to run it with decent success.
Starting off with cannon is part of the meme, I just thought it would be funny 🤣
"There's no cards that win the game on your first turn" *Stares at exodia*
🤣
It is funny that if Gouki was still meta, Full Force Virus would see play, even if only in the sideboard.
Love this guy and his music 🤘 Did Jaffer help get you guys in touch? I remember when Josh came into Jaffer's stream for the first time a couple years back and how much he was blown away by the lead guitarist of his fave band just showed up in his stream one day 😅
Yes Jaffer did!
Full force virus is good. Hand knowledge is the premium of Yugiohand pretty much every card that lets a player see their opponents hand is banned. If you know your opponents hand you can just perfectly play around everything they can do.
Simultanious equation cannon is a good card that can only be played in certain metas, but it is still very powerful and has topped big tournaments recently, saying its bad its wrong. Honestly I think you should give your future guests a third option such as niche as good and bad doesnt describe a lot of playable cards well
also you mentioned crush card virus as a better version of full force, but that card is ultra gutted since the errata
Yea I was giving crush card as an example of a good version of the effect, pre errata.
Equation Cannon can be played in any meta assuming you build your extra deck around it.
YOU CANT START WITH THAT MAN
I JUST DID
Simultaneous Equation Cannon is broken. This card is very easy to resolve if you study the meta and build your deck around it. You can easily banish your opponent's board. I have no idea where you got the idea that it's bad. Labrynth has multiple tops with this card at 3-you want to open this card every time.
I think this qualifies as a niche card that’s only good in 1 deck because it can search it. You don’t see anyone playing this card outside of that.
Magical Mid-Breaker Field is at 3 in Master Duel, and it’s a UR. I’ve maybe run into it like 3x I can think of, almost level 31.
I have never seen Magical Mid Breaker field even once in Master Duel out of thousands of duels funnily enough
I just looked it up and nobody plays it.
Yeah I can’t even remember what they were using with it, I just remember seeing the name and thinking huh… interesting
as a relatively newer player (couple years now), it really does baffle me that any deck would have ever bothered with magical mid-breaker field, though maybe if ghost ogre ever becomes more common, i could see it making a comeback. imperm + ghost ogre protection is pretty cool.
that being said, i have a suggestion for archetypes to show off. ogdoadics, then also just show snake rain. surely this cant be less than tier -1, right?
I have that deck on my list!
@@TheOneJameYT fun. looking forward to see what someones response is to it lol.
Magical Mid-Breaker Field is unlimited on MD
He should do an archetype episode the next time or the one after that. With bonus band stories sprinkled throughout.
That’s the plan!
I didn't know the equation cards had that much of a fan base. Like, yeah, sure, you can win with any deck once in a full moon, but that, in fact, contradicts the "good" evaluation.
Yep!
I think the comparison of Ghost Ogre & Snow Rabbit to Stifle really doesn't line up... Ghost Ogre is like "Counter target activated ability of a nonland permanent. Destroy that permanent." That would probably be extremely hard to play in MTG, but it's a lot weirder than a Stifle effect. I was gonna say it's outside of the normal paradigms of how they combine mechanics, but then I checked and this is basically what Green Slime does...
Stifle can be really funny in the right contexts.
Okay, equation cannon shenanigans aside, I think Ghost Ogre is a great choice; it is very telling about Yu-Gi-Oh! and its metagame. It says a lot about the game's monsters-as-resources design, how our Spell/Trap cards are designed differently than most of Magic's Artifacts and Enchantments, and of course why handtraps are so very crucial in a way that Magic players, used to the ubiquity of instants, would take for granted.
Firstly, there's the idea of material, tributes, etc. As opposed to Magic, simply denying creatures on field disrupts the core gameplan of most Yu-Gi-Oh! decks, because you need monsters on field to build up to your stronger monsters. There are specific cards or strategies that can operate this way in Magic - affinity, for example - but if you have the mana and the cards you can generally still access your bigger plays.
I think the quintessential example would have to be using a Ghost Ogre against an I:P Masquerena. The Masq. is material, so it needs to stay on field when its effect resolves, not to mention that it already represents two cards worth of investment to have been summoned.
Secondly, Ghost Ogre denies the effects of our Continuous Spell/Traps and Field Spells, around which many decks are designed or otherwise rely on. Yubel is fresh on players' minds, so let's look there for examples. Nightmare Pain's activated ability tutors for Yubel (the deck's central monster) or a related card. If it isn't removed, it then passively applies two useful combat effects. Magic not only more rarely has more than 1-2 effects on a single artifact or enchantment, but that activated ability would not be denied by removal.
On a related note, Ghost Ogre cannot be used for the common activation effects of these Spell/Traps, but it *can* be used in response to monster ETB effects, and this is also greatly relevant. Many of the best modern monsters actually save their 2nd or 3rd effects for the GY rather than the field, and this may well be because otherwise they would be too susceptible to Ghost Ogre and other similar removal.
On the note of similar removal, one might ask - why not just use more proactive removal, destroying the cards before their effects are used at all?
Well, this is the third major factor I want to touch on: instant speed effects from hand, at least during the opponent's turn, come at a premium in Yu-Gi-Oh! You can use Quick-Play spells at instant speed during your turn, but in order to activate them, or traps, on your opponent's turn, they need to be set face-down on the field. This makes them vulnerable to all sorts of removal that they would not be exposed to in the hand. "Handtraps" - monsters with Quick Effects from hand, as well as the occasional trap card with a hand activation condition (Infinite Impermanence being by far the most prominent) dodge this counterplay that is otherwise fundamental - and, with the modern speed of the game, very limiting - to Yu-Gi-Oh's design.
Simply put, there are few if any destruction effects in Yu-Gi-Oh! that are as powerful and flexible as Ghost Ogre WHILE getting to stay safely hidden - from both your opponent's eyes and their own interaction - in your hand.
This is the most accurate response, thank you 🤝
Ok as a fan of WCAR this was unprecedented
3/40 is actually a bit higher than 4/60. 7.5% vs 6.667%.
You should do boss monsters for different decks like Ultimate Conductor Tyranno or Eldlich
I should!!
I’d love to get more “X pro reviews YGO cards” videos, I binged all yours and now I’m out of content :(
May I suggest Josh Schmidt or Pak Pamornsut?
I’ve asked both of them and no response yet!
Oh this episode is just evil. I really liked the guest though, he asked great questions!
I agree!
Can we have a series with 2 cards and guessing which one got released this year.
👀
You should show someone Exodia the Forbidden One lol
🤣🤣🤣
I feel like Full Force Virus being bad has relatively little to do with it targeting defense. I just think traps that aren't easily searchable, have a relatively specific activation requirement, and don't win you the game immediately can never be good in modern yugioh. I feel like even pre-errata CCV would be fine these days.
It depends on the format too. Eradicator Epidemic Virus is a good example of a card being good enough for decks to find any way to search it and activate it consistently.
@TheOneJameYT Eradicator has the advantage of targeting an entire card type instead of only certain stats. Even then, I would say it's usually matchup dependent.
Simultaneous Equation Cannons is bad...? Huh...? Most Labrynth lists that actual are currently topping play this card, and in a Snake-Eyes Tier 0 meta at that.
There is no need for context about Labrynth. If your extra deck can facilitate this card, it's a good card. Hell, Subterror, Eldlich, and any number of decks could play this card. It's just that Lab is currently the best control deck.
You're really moving up I need the world.
😎
Personally, I've never seen anyone use Magical Mid-Breaker Field, so I think it's bad or at least not useful currently. I mean, it's just taking a spot in hand that could be a starter, extender, or hand-trap. On the contrary, during Tear, amidst the EEV, I would get hit by the occasional FFV. Now, neither of these cards are used, but that is the same case as Magical Mid-Breaker Field, so one being "bad" and the other "good" is very odd. Although to be fair, I'm probably subjectively remembering more times where FFV appeared, because I was playing likely the worst deck at the time, Drytron. All 0 def and light, they didn't stand a chance...
Also, showing Nirvana High Paladin and/or Endymion, the Mighty Master of Magic, would be funny.
We’ve done a video with those! Look at the LONGEST Yugioh cards video on this channel
Insane crossover!!!
Thanks!!
SEC Cannon is good if you are good at math.
All jokes aside, it's a build around. Being a build around doesn’t make it bad. ...Unless you have quite an expansive (imho, unreasonably so) definition of 'bad.'
I would have accepted saying it was in between or niche, but you said there was no in-between, so I don't think this should have been a question if you are giving that stipulation.
Full force seems like another context dependent card...
The main issue with it *I* would say, that undercuts the hand-knowlege benefit is that hand knowledge is *most* useful on your own turn, when you need to play around hand traps. And this effect only starts being useful after they've had a chance to use all those.
Sinse when has ,,Stifle,, been bad?? Fetcland, stifle. They cry and scoop.
That's how every high power Magic game is supposed to go
We got celebrities popping up now! Anyone feel like reaching out to Post Malone for a Yu-Gi-Oh archetype video? Glad i subscribed 😊
Yo I would love that
RIP Kyle.
Weird unexpected crossover here.
You are foul for that first one 😂
😈
You trolled him real hard today
The only normal card was Snow ogre lol everything else was just weird off jank😂😂😂
But starting with that trap was just evil
😈
22:00 *looks at yubel*
👀
@@TheOneJameYT yubell triggers on descruction lol
We need more metalbands on here i hate how it escapes me, but i know of 3 bands that all play draft and pick up sets when on the road.
And we also need Frozen Soul who made the social media rounds when yhey invited fans to play magic in the midst of the circle pit during one of their shows 😂
🤣🤣🤣
Oh that was evil for a first card XD
😈
Siiiick
🫡
The Stifle comparison here is just embarrassing as a Magic player. It's not at all what Ghost Ogre does, and Stifle is a Legacy/Vintage playable card anyway. Plus basically every other "stifle effect" that's been printed into Standard in the past decade also saw at least some play in newer formats.
COUNTERPARTS MENTIONED 🗣🗣🗣
😱
It's hard to imagine anyone who technically knows something about a game knowing less about it than "a card called Mokey Mokey exists." That was a remarkable intro. I'm looking forward to the analysis.
EDIT: The guy who knows nothing is who we give SEqC to as a first card?! I approve, and I loved the analysis, even if (being a math nerd) him not immediately breaking the card down into two equations to figure out how else the success condition could be phrased was painful.
It was such an evil card to give but I love it
I mean if Zombies or Monarchs become tier 1 again Full Force would smash them
Yea it would be nice!
How did the one jame get someone from we came as romans omg
He happens to play magic!
CAUSE WE'RE PALS NOW!!!
simultainus is only good because nobdy wants to resolve it they just beleve you lol
🤣🤣🤣
The fact he thinks stifle is not à good card in Mtg just shows he has commander brain (no shade I love commander.)
Yugioh is a 1v1 format, stifle is an incredible card in 1v1 format that Will never be unbanned in modern, so is ghost ogre and snow rabbit.
From the moment he said Stiffle and Trickbind are bad I am sure he ain't a very good mtg player either.
Stiffle has a long history of being used in legacy and Trickbind is one of the very few safe responses against Tassa's Oracle.
Not mentioning they bust up fetchlands and wasteland and nulify storm...
Bad take on both Stiffle and Trickbind.
I play EDH and cEDH - and stifle and trickbind are generally bad, and not played in the current meta unless you're monoU or have a soft spot for the card. It just doesn't do enough to earn a spot in the 99. I was only speaking about them from that standpoint, as I don't play other formats right now.
@@JoshuaWCAR Well, those are singleton formats.
In vintage, legacy, pre-modern and modern they are considered very good.
If both got reprinted they would be very good in standard as well.
@@lainhikaru5657 Yes, I understand that - which is why, like I just mentioned in my comment, I was only speaking from an EDH/cEDH standpoint on my opinion of those cards.
good god the fact that math lab is a thing that tops is fucking hilarious. i dont actually disagree with the verdict but it's funny.
magical mid breaker field on the other hand is ass. nobody plays it ever. being limited to 1 doesn't mean anything. that's like saying dragon rulers were good in tearlaments format "cuz they were on the banlist" which makes no sense. i literally have no seen magical mid breaker field like this is my first time ever seeing that card so that tells you exactly how worthless it is. not a single competitive deck plays it.
based.
🫡
In what world is magical midbreaker field good? 😂
You must not have played in full power Gouki format
31:38, you should have explained more, yugioh has tons of ways to kill you on turn one, especially in master duels, at one point In time there was a 1 card OTK with bishbaalkin that was immediately banned next banned list because of how consistent it ways. Overall, I don't really like the cards you showed him, he has no knowledge of the game, show him pot of greed just to get his reaction, and make it funny. I liked some cards like flying elephant, but give him more cards that can be judged in a vacuum. I liked the video I love this type of content idk why please make more, I wasn't trying to be mean just giving advice based on someone who has rewacthed this type of content a million times from other youtubers. And immediately wacthed this one the second it was in my feed.
Thanks for the feedback! That’s all I do on this channel and I don’t like to repeat cards for the most part.
how rude. simultaneous equation cannon is good int rap lab, but i guess because konami hates the idea of supporting 1/3 of the games mechanics and only barely supports one other third is it a good card with no home
Don't try to get math cards rated, if neither of you two understand nor even like math, nor are bilingual in both Games terminology...
Actually more Magic players serm to be math friendly than Yu-Gi-Oh players...
While arguably the different creature sub types are the most difficult to translate, just replace them with differentiations that exist.
And the extra deck are cards "you own from outside the game", literally like the sideboard in every format with wish effects, just exclusively for creature cards.
Just an example of how to translate Simultaneous Equation Cannon into MTG terminology:
Banish 1 Multicoloured and 2 Monocolored cards you own from outside the game with a combined CMC equal to the total amount of cards in play and in all players hands:
Return 1 exiled multicoloured and 1 exiled monocololored card with combined CMC equal to 1 target creature your opponent controls to outside the game, if you do exile all permanents of that cards controller.
Instead of Multi- and Monocolored, one may also use Legendary and non Legendary, or Legendary and Artifact, just 2 different card types a card can be next to a creature.
And the most exotic part of that effect would be to return cards to outside the game, but companions/commanders do that everytime they leave the field, so all of these mechanics exist in magic.
"There is no effect that wins the game turn 1"
What the actual Fuck?
FTK Decks LITERALLY play effects allowing a FIRST TURN KILL!
EXODIA is shaking her Head of the Forbidden!
There have been FTKs in the past but they mostly all got banned. In the video I could’ve said “yes, but sparingly and they’re not very good”
I’d also like to think that I’m fluent in both games’s language since I do both sides of these videos.
FIRST