The Complex: Expedition (Science in the Backrooms)

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  • Опубликовано: 24 янв 2025

Комментарии • 581

  • @charlodynatimberheart4860
    @charlodynatimberheart4860 Год назад +670

    50:55 We've grown so used to horror games with slowburn scares that I can tell, after witnessing those hands, you ran towards the corner expecting nothing to be there. And were more scared by the fact that there was something.

    • @Rhaiden626
      @Rhaiden626 Год назад +82

      i love the horror letsplay channels but ive also become so dead to horror bc i watch so much of it with kravin, markiplier, john, wooster etc but this moment. this moment made me pause the video and walk away for a few minutes i quite literally felt my soul leave my body when something was actually there.

    • @shrimpspaghetti
      @shrimpspaghetti Год назад +53

      i was thinking the exact same thing about this. so well executed by doing so little. the fact that its even completely static after that just adds to the diversion

    • @kanutastar
      @kanutastar Год назад +52

      i legitimately threw my headphones off and laughed at myself because i haven't been spooked like that in a VERY long time. i also thought it was smiling at first, like it looked liked the face the moon makes in local 58 "show for children". but as he got closer its actually the blank room soup mascots or the rayray mascots but with longer arms... and now thinking about it i never realised until now how liminal the guy was in the blank room soup video.

    • @SoloSlater
      @SoloSlater Год назад +17

      @@kanutastar Yeah I thought it was familiar... good to know it was the blank room soup thingys

    • @Nostalgia64Mae
      @Nostalgia64Mae Год назад +2

      @@kanutastar yknow, Local 58 was the last thing i was expecting to hear while watching the Librarian, but its welcomed

  • @uncledoctor6920
    @uncledoctor6920 Год назад +786

    If nothing else, the recreation of Kane Pixel's art direction from his backrooms series is absolutely uncanny. It looks so true to form. Bravo.

    • @TheRagingRayn
      @TheRagingRayn Год назад +15

      @arianna1906 Although that ending was just the camera no clipping out; the dude in the video got grabbed by that entity. If you slow it down frame by frame you'll see that part; it's easy to miss. Still, the idea of finally escaping the backrooms just to plummet to your death would be pretty awful.

    • @pano3410
      @pano3410 Год назад +4

      ​@@TheRagingRaynI'm not gonna lie I don't see it.

    • @LaTrancheDePain
      @LaTrancheDePain Год назад +6

      @@pano3410 in Kane's video

  • @MercIsMercIsMerc
    @MercIsMercIsMerc Год назад +578

    I think this might have my favorite scare tactic ever by having a weird creature that appears extremely far into the game with no warning, stalks you, doesn't harm you, and isn't afraid of you. THATS scary. You have no idea if it's malevolent, but you know it's alive, it's interested in you, and you're not intimidating it in the way it's intimidating you. And then it just goes away and you never see it again. That's what fear of the unknown is all about

    • @jjpark98
      @jjpark98 Год назад +19

      Definitely! The uncertainty is what makes us scared

    • @imacks
      @imacks Год назад +12

      i pooped myself when that shit happened

    • @sanzusbabydaddy
      @sanzusbabydaddy Год назад +1

      @xylonus15 same

    • @ConflictingJumps
      @ConflictingJumps Год назад +4

      Fear of the unknown and reality shifting from what we expect is up there in terms of scare factor

    • @captainsawbones
      @captainsawbones Год назад +13

      And suddenly the way stray cats react to my attempts to watch and befriend them makes a horrifying sort of sense

  • @MrSnazzleBox
    @MrSnazzleBox Год назад +48

    50:58 lmao I fucking love how he was about to do the Big Smoke "you picked the wrong house, fool!" Only to get absolutley fucking rattled the second he sees that thing

  • @phillipbirt
    @phillipbirt Год назад +115

    51:30 is by far one of the best jump scares ever... you run around that corner not actually expecting anything to be there, and then BAM

  • @wumfumblus
    @wumfumblus Год назад +140

    The way they handled having a monster in the backrooms was so tasteful in execution it's genuinely impressing.

    • @purplesam2609
      @purplesam2609 Год назад +17

      It's like, as if with everything else, the backrooms are trying to emulate humanity. But, since its understanding of us is so poor, it can't do that well at all. It feels like a mascot statue got loose

    • @omegadragons321
      @omegadragons321 Год назад +1

      bro i thought your pfp was Screech from Doors for a second 💀

    • @ArchangelExile
      @ArchangelExile 8 месяцев назад +1

      Impressive*

  • @Urelei98
    @Urelei98 Год назад +196

    My favorite part of librarian videos is when he finds a way to talk about the bones brigade

  • @RougeMephilesClone
    @RougeMephilesClone Год назад +329

    You see this? This is what I wanted the full version of Anemoiopolis to be. There's just enough design, just enough unique things to see and do, and the aesthetics actually flow into each other instead of being thrown together in separate branches. And all those little moments of decay, and the snippets of music usually playing somewhere far away, and the environmental geometry itself becoming inconsistent, they all add so much to the experience. There's no way I'd mistake this game for being AI-generated.
    And man, I have only good things to say about the single entity that follows you for two rooms and doesn't do anything, but actually lingers much closer than you'd expect something harmless to. Not to mention, it appears roughly at the halfway point, making the remaining experience all the more terrifying... even as nothing continues to happen. Until, perhaps, it does.
    It's perfect. This is the ideal Backrooms game, at least of all the ones I've seen.

    • @RaiderCat12
      @RaiderCat12 Год назад +14

      Anemoiapolis is pretty good too, except for that 20-minute minigolf segment

    • @RougeMephilesClone
      @RougeMephilesClone Год назад +30

      ​@@RaiderCat12I'm pretty sure the minigolf is skippable.
      Anemoiopolis is okay, but everything in its demo was fantastic. The dramatic shift in quality between demo and Chapter 1 areas is painful, and the game's marketing got really arrogant after the demo's strong reception. Might've been a one-hit wonder, unfortunately.

    • @doki3533
      @doki3533 Год назад +3

      U spoke my experience from i felt for this game!

    • @TFD.aep2
      @TFD.aep2 Год назад +1

      Have u seen the series this is based from?

    • @ConflictingJumps
      @ConflictingJumps Год назад +6

      Anemoiapolis was ruined for me because of the whole ticket segment

  • @kaiyotee2475
    @kaiyotee2475 Год назад +59

    The creature around 51:30 is probably a reference to the video of a guy crying and eating soup while creepy mascot like suits comfort him.

  • @apr-lite
    @apr-lite Год назад +218

    The backrooms is the ultimate test to see if you’re out of shape or not

    • @FiatUno2003
      @FiatUno2003 Год назад +41

      I would die in the first crawlway

    • @povyouretiredbutdontwannasleep
      @povyouretiredbutdontwannasleep Год назад +18

      i would die out of deydration mere minutes in there (my body runs soda fluid)

    • @whg5ptyyy159
      @whg5ptyyy159 9 месяцев назад +2

      @@povyouretiredbutdontwannasleepcoke and Dr Pepper

    • @ConflictingJumps
      @ConflictingJumps 23 часа назад

      I would go insane within the hour

  • @brimmla
    @brimmla Год назад +138

    50:58 you know its gonna be scary when he does the double gasp

    • @antisanity_
      @antisanity_ Год назад +31

      I kinda love that statue thing. It’s like whatever those tendrils were before he went to confront it is deliberately moving it to fuck with him

    • @Cheerful__1
      @Cheerful__1 Год назад +6

      💀

    • @kanra_n3514
      @kanra_n3514 Год назад +17

      @@antisanity_ The thing in my opinion is fucking genius.
      In a horror game where you're in a mostly empty setting,it is very normal for something to jump out at you any moment or make its presence heavily known,but does not allow the player to investigate until it is on the chase.
      What the statue does is,it does something unique in the game where the character we play as DELIBERATELY reacts to it moving the balls around. If you've played any horror game in your life before,you'd know that once you go to investigate,that thing would be missing. But no. It's there,and it absolutely terrifies the player.
      But what's so different is that,normally,when you see the monster there's a moment of climax to the action and then the fall of the climax. That moment where you go like ''WOAH!...okay,so there's a monster here afterall.'' But this statue thing does not have such an effect on the player. It is simply just..there. Unlike everything else in the backrooms,it was *not* there before,but is now,so you KNOW it is somewhat sentient,but it never drops the tension because the game gives you almost nothing about what that thing wants,where it came from,or what it even is.
      So it quite expertly plays on the already fear factor of the backrooms and adds even more to it,letting you know that there IS something present in here,but you have absolutely no idea what it even does,thus adding even more tension to the entire game all the way until the end.
      As the original backrooms post put it,you don't see the monster,atleast at first,but you know it's there somewhere,and even worse,it knows you're there even before you do.

  • @Techhunter_Talon
    @Techhunter_Talon Год назад +495

    2:04 And that's the Backrooms at its very base level. Which is what I like about the Backrooms. Personally? I DO NOT like all of the SCP-like crap added to the Backrooms and I will note that I do like SCP but that is something that I like for different reasons to why I like the Backrooms. It wasn't something that ever needed much in the terms of threats. Each level added, at the baseline, are fine but the creatures and entities are where the Backrooms starts feeling less empty and loses what made it creepy in the first place. For me, what kills the Backrooms isn't it being more mainstream but rather it being diluted with additional stuff that work better with other settings, like SCP.

    • @bmkbbk123
      @bmkbbk123 Год назад +64

      agreed. i love scp, but the point of the backrooms is the terrifying reality you are completely alone in an environment that should have people. it’s the lack of anything besides you that makes the backrooms truly scary. i like to think everyone was so scared of the idea of being that alone, that they would rather have horrifying creatures as that’s easier to handle lol

    • @hyperturbotechnomike
      @hyperturbotechnomike Год назад +33

      I agree. When it comes to the backrooms, i'm not a huge fan of having entities, magic or consumables like almond water. My interpretation of the backrooms is that it's a parallel dimension with it's own consciousness, it shifts, it changes. Maybe even reading old memories of the people which have fallen into, but unable to understand them. Everytime someone falls in or dies there, a new section gets generated or items added. The room which is emitting music at the beginning could be a manifestation, where someone died which lived as a chor singer. And from time to time it will reset and start from new. But this is just my interpretation.
      Edit; Typo, not a native english speaker

    • @breakfastboii
      @breakfastboii Год назад +18

      I do a agree that the backrooms themselves is the horror and additions like entities can actually ruin the horror of the backrooms instead of enhance it. I guess part of the reason the backrooms blew up in the first place was because it was a unique kind of horror; instead of it being a creepy figure or something like that, it was instead a place, and it didn't even have much of a description for it to go off of, leaving the horror to the viewer's imagination (nostalgia factor also played into it).
      Although, I will add as a personal opinion that I do believe each backrooms "level" should be its own liminal space, because they differ so much from the original visuals and concept, as well as the fact that liminal spaces (I guess you would call it) are a genre, and the backrooms is not.

    • @Pellwers
      @Pellwers Год назад +16

      @@hyperturbotechnomikeThis is close to what I think to. The few entities there actually are might be collective traumas/personal bad experiences that the backrooms tries to mimic, but fails. If there are people, there are the backrooms. The more modern style of architecture might be from younger people, the older architecture from older people. I love this kind of horror :)

    • @deadeyewrex9907
      @deadeyewrex9907 Год назад +21

      the original backrooms story mentions that something is lurking there, but its up to the imagination what it could be, that was filled by a bunch of cringe zoomers with party hat monster stuff ..

  • @FubarMike
    @FubarMike Год назад +52

    I can't believe you played this in the most perfect way to completely miss the screaming spaghetti monster.

    • @captainsawbones
      @captainsawbones Год назад +37

      This is the most ominous sentence I've read in the last 6 minutes

    • @omegadragons321
      @omegadragons321 Год назад +13

      the
      *what*

    • @RougeMephilesClone
      @RougeMephilesClone Год назад +6

      Can't tell if you're being serious or sarcastic about standard Backrooms monsters.

    • @bugbear2001
      @bugbear2001 Год назад +2

      I'm sorry what

    • @TonySuperano
      @TonySuperano 9 месяцев назад

      he also missed the aranea membri

  • @samsanimationcorner3820
    @samsanimationcorner3820 Год назад +119

    This proved something I always knew! If you took modern computer graphics and put them through VHS film fuzz they'd look almost indistinguishable from reality!

    • @Lucifronz
      @Lucifronz Год назад +6

      They do. Dreamcore is another liminal space game I've seen that looks approximately as realistic. It's extremely effective.

  • @zylaaeria2627
    @zylaaeria2627 Год назад +52

    Man, this has to be the best rendition of the what the Backrooms should be that I have seen so far on the interactive side. Multiple times throughout the video I genuinely felt like you could just pick a direction & walk that way forever. The sense of scale was so well captured it was uncanny. Really want to see this whole thing expanded further.

    • @siduxjxhdgzhdjxhxuuxxyhgg1079
      @siduxjxhdgzhdjxhxuuxxyhgg1079 Год назад +4

      the lacrimosa playing at the beginning really gives you a weird perspective on the horrifyingly infinite scale of the whole thing.

  • @hyperturbotechnomike
    @hyperturbotechnomike Год назад +139

    Watching this on my old trinitron set for a little bit of extra immersion.
    Edit/Addendum: "a little bit of extra immersion" is an understatement. It's almost mdnight where i live and i feel weird. A strange mix of comfort, warmth of my sleeping significant other, nostalgia and horror. Opposite emotions at once.
    The TV set itself, has many old memories attached to it. I got it as a gift in the late 2000's when i moved in my first own apartement when i was 16. I didn't have a lot money and it's a large TV, so i was pretty happy taking it, even if it was very heavy. Two years later, in 2011, at the technical university, i met the woman which later became my wife. Similar to my first own car, i didn't throw this TV away, because of the vibes and memories. We don't use it as a main set, but for watching old movies. Having it in a separate corner in the house with a folding sofa and a small dimmable lamp. A small table for snacks.

    • @franklinthompson7336
      @franklinthompson7336 Год назад

      That is truly beautiful. The things I would do to have my first car with me just simply because of the memories and vibes. You're my type of person, you hold onto things for the sentimental value, and you think ahead knowing that in the future you'll look back and miss things.

  • @Miss_Darko
    @Miss_Darko Год назад +56

    55:39
    I like the approach to this nod to Kane Pixel's first Backrooms video. We're standing on the other side of the gap from the 'art gallery' side that was in both the original video and the first Complex game. Doing a callback but shifting the perspective is a lot more interesting than just replicating the moment.

    • @iamjustKiko
      @iamjustKiko Год назад +2

      I didn't even notice this! That's actually so damn cool.

  • @whoisgtsdk
    @whoisgtsdk Год назад +43

    13:30, spot on! The Lacrimosa movement from Mozart's Requiem. The other nearby musical queues are from that as well. Amazing music.

  • @rûsson1999
    @rûsson1999 Год назад +41

    The beauty of this channel is how the Librarian explains all the thoughts happening in his head. Love the detail he puts into his explanations. Another great video, sir.

  • @Draeandor
    @Draeandor Год назад +27

    I always figured a backstory for the Backrooms like this: They have always existed in some form in an alternate dimension separated from our reality but intersecting with it in countless places. This other dimension has no real form or set dimensions measurable with X Y Z coordinates. Until us humans have started tampering with the fabric of space opening the first "portal" and that very moment gave a part intersecting with our reality a form, the infamous "mono yellow, moist carpet with fluorescent lights at maximum humm" estetic. Now I believe this look was created sub-cautiously by the people at the lab the moment the "portal" opened. During initial exploration the scientists then continued to give structure in this form to the Backrooms, because they expected to find more and more of the same. Now unbeknown to the scientists, by opening a rift into this alternate dimension they unintentionally weakened all the intersection points in existence as well. And therefore you have people just "glitching" out of our reality, falling through those intersection points. Now here's the important bit:
    EVERYONE WHO FALLS INTO THE BACKROOMS CREATES MORE SPACE GIVING IT DIFFERENT FORMS BECAUSE OF WHATEVER THOUGHTS GO THROUGH THOSE PEOPLES MINDS AND THE ENVIRONMENTS THEY ARE IN, THE MOMENT THEY CROSS THE THRESHOLD.
    So you have people in a swimming pool disappearing, creating POOL ROOMS. You have people in malls falling through a wall you get mall like structures. People falling through the floor in a hotel, you end up with endless hallways full of locked doors, and so on. Now given that people also most likely will start panicking as soon as they find out they are trapped with no escape, the structures they create become increasingly senseless and erratic, reflecting their state of mind as they go/run. This might also explain why the protagonist runs into so many pointless structures in the regular backrooms. He may appear calm on the outside but probably is beginning to pannick ever so slightly too hence why he is running into wilder and weirder sections.
    But that is just my 2 cents. Feel free to disagree with me ✌🏻

  • @lovesick_loser
    @lovesick_loser Год назад +16

    I agree with you whole-heartedly on disliking how a lot of people have completely dragged the appeal of the backrooms through the dirt. I honestly think that 100% comes from people coming in with their concept of horror being based on videos about FNAF and other mascot/monster-related horror, and then feeling like something isn't TRULY scary unless theres a distinct physical monster they can put in a video titled "TOP 10 MONSTERS YOU WOULDN'T TO MEET IN THE BACKROOMS" with some easily recognized character from a kid's horror game in the thumbnail.
    I feel like the intrinsic appeal of the backrooms was just how empty and bare it was, with only the *uncertainty* of not knowing if you're alone, on top of being lost in a neverending maze, being the true horror. Having the backrooms be an open concept avaliable for anybody to add to was both what gave it it's fame, and it's downfall.

  • @revisjames
    @revisjames Год назад +42

    I love the librarian so much due to how much he listens to his community. Everytime I look at the suggestions tab on discord I make a mental note of what is most likely to be played and set up a mini schedule of what to be looking forward to

  • @civo4457
    @civo4457 Год назад +13

    50:55 we are 100% gonna need a Librarian's Best Screams compilation, maybe for 200k subs or something

  • @JasperSynth
    @JasperSynth Год назад +27

    Chris is like the first guy to die in a horror movie. He just feels the need to check out that dark and spooky alley.

  • @Sergadra
    @Sergadra Год назад +71

    It looks completly weird but reallistic. The one who programmed the visuals took a step into the future.

    • @ManOfSteel2663
      @ManOfSteel2663 Год назад +19

      It doesnt look like youre playing a game; it looks like you are watching an actual vhs tape while happening to press some keys.

    • @Lucifronz
      @Lucifronz Год назад +2

      It's not really unique to this game. There are other backroom games that feel genuinely realistic and I think the VHS filter plays into it. It's a subtle but realistic filter you can slap over the game to make it feel real and hide its flaws.
      If you want to see another game that looks immensely realistic in liminal space, look at the Dreamcore demo that's out.

  • @janngronewold2500
    @janngronewold2500 Год назад +22

    The ,,You've gotta be kidding me'' at 1:27:31 when he goes up the stairs was exactly like the one from the Backrooms found Footage Kane Pixels video and it's so funny🤣

    • @SchoolGNM
      @SchoolGNM Год назад +5

      Glad I'm not the only one that noticed that! What a coincidence

  • @HirschfeldWillamette
    @HirschfeldWillamette Год назад +13

    The second I saw you upload this, I went and played it myself. The best (literally the best) backrooms variation I've seen. No silly creatures with absurd documentation, a monster to make you nervous, and the weird, disjointed architecture keeps you looking around in confusion. And the twist is fucking horrifying.

  • @Immolator772
    @Immolator772 Год назад +5

    That tall thing from around 51:02, looked like the ones from that weird video where a guy was eating soup and crying.

  • @DGPlasmLIVE
    @DGPlasmLIVE Год назад +80

    I love how well this replicates Kane Pixels' work. The portal in the beginning by the way is from Kane's short films. If you'd like, I recommend checking his stuff out. These more realistic-looking games are very much inspired by his work.

  • @RubyofTrinity
    @RubyofTrinity Год назад +5

    Some excellent observations. A running narrative for something like this is tricky to do, so well done.
    I think this is one of the better Backroom games, although I personally do not think the scariest thing about the Backrooms are the creatures. In my mind, adding creatures fundamentally misses the point. The Backrooms don't need a monster, the Backrooms ARE the monster.
    I understand why one would need a creature in a game, and the addition of- as I call him- "Melvin" is intriguing. He's unexpected, he's startling, but is he dangerous? We don't know. He just stands there (menacingly?). For all we know, he's trying to direct us back outside. I like that he just shows up. He doesn't run, doesn't chase, though he DOES seem to follow, perhaps keeping an eye on this weirdo who is obviously lost and going entirely the wrong way.
    Anyway, nicely done. Keep up the good work!

  • @SaraRoseVaughan
    @SaraRoseVaughan Год назад +14

    The Librarian about the balls: There's no force acting on them that would cause them to roll.
    The game, 10 seconds later: Are you sure about that?

  • @SkyAnthro
    @SkyAnthro Год назад +9

    I'll never forget the time when I was on vacation with my family in Jamaica, I was around 13 years old an we were staying at the Ritz Carlton, an I wondered off in the hotel an found my self lost in what felt like an endless maze of hallways. It was the first time in my life I felt true horror (an yeah I eventually found my way out after an hour), an "The Backrooms" has always been the closest internet lore experience that truly resembles that moment. Absolutely an amazing video btw! I've always enjoyed your content ^-^

  • @themidnighttrain3045
    @themidnighttrain3045 Год назад +15

    51:49 the thing is from that one weird creepy video of that guy eating soup

  • @henrycgs
    @henrycgs Год назад +3

    I liked your comment about the backrooms being a part of nature. It's like a parrot imitating a person. It's not actually speaking or really knows any meaning of the words, it's just making the same noise patterns. In exchange for a treat.

    • @ConflictingJumps
      @ConflictingJumps 23 часа назад

      I agree, I have made dozens of theories on what the Backrooms could be. Some things I have always thought of it, is a bad printer of reality, fragments of the past or memories, or a different dimension altogether (that is slowly colliding with ours). Your wording of "like a parrot" hits home

  • @spoot2687
    @spoot2687 Год назад +30

    I just imagine the reality where even if you do escape, after so long and seeing it emulate more and more of reality, even when you're free there would still be that inkling that you never truly left, that its all just some perfect emulation of reality still within its confines.

  • @riamuEight
    @riamuEight Год назад +66

    One thought I had about the Backrooms watching this video: Let's assume that the Backrooms is some kind of glitch dimension trying to be continuous with our world, replicating abandoned things like homes or offices, with no understanding of what their practical purpose or meaning is. Could there then also be things that are supposed to resemble "life?" What would it take from what we abandoned in our world to fulfill that? My mind instantly goes to those statues you would see at malls, or a decaying Burger Boy statue.
    Even though the monster in the first levels seems to be inspired by the costumes in the famous "soup room" video, I made this connection regardless. I think it could be interesting to explore: what would be considered "alive" in a world of walls and concrete, of random objects? A world of complete and eternal stillness?

    • @genericwhitekidthesecond4330
      @genericwhitekidthesecond4330 Год назад

      Personally I'd like to think the Backrooms has more in common with Silent Hill.

    • @SamuelBlack84
      @SamuelBlack84 Год назад

      I've always imagined that the Backrooms are like a Build program for our reality that has every inanimate object programmed into it
      Basically, where our reality gets its appearances from. Our reality exists in an infinite void of nothingness like when you noclip out of a game

    • @newguy90
      @newguy90 Год назад +1

      My own head cannon is that reality is an ancestor simulation and the backrooms are development levels not meant to be seen. It's possible to leave the simulation through the backrooms and awake into true reality where your true self is revealed.

    • @Carly4033
      @Carly4033 Год назад +1

      This is a good take. It reminds me of how AI uncannily resembles humans and the way we live.

  • @Agent_Matt_6
    @Agent_Matt_6 Год назад +21

    The Backrooms feels like a series of videogame levels that have been for the most part stripped down and given a modern touch which makes it feel more uncanny

  • @NumiNate808
    @NumiNate808 Год назад +22

    How everything was portrayed from cameras perspectives, and most of all how you can actually hear the fear in the guys voice, and plus the little jump scares from the big monkey mascot thing that most likely looks like a plush.
    Overall this game would definitely be a yes for me, or for anyone that absolutely loves the backrooms in general.❤

  • @MrBet1001
    @MrBet1001 Год назад +7

    This game just perfectly gives the feeling of the og backrooms. In the original 4chan post Entity’s we’re as rare as nocliping itself your so mostly alone but something could be behind every corner.

  • @Snowy_prime
    @Snowy_prime Год назад +10

    43:01 The reflections on the tiles make it feel like nobody has ever been there before.
    As if it was built, then no one knew about it.
    In a train station, you see scratches and marks that can at least prove people have been there

  • @jonaw.2153
    @jonaw.2153 Год назад +35

    I like to imagine the reason the protagonist didn't interact with the objects he should've been able to interact with (like the fridge, or the hose) because he was performing an observatory expedition, strictly adhering to protocol which might've said he shouldn't touch things until some sort of experimental research phase could begin

    • @QuantumWaltz
      @QuantumWaltz Год назад +16

      Which is smart, tbh - if you don't know what it is, even if it LOOKS like a fridge or something else familiar, don't touch it. Your priority is to get in, observe, and get out. What if the hose actually got the memo to throughput fluid, but didn't get the idea that it should be water that comes out? What if the refrigerator got scrambled up with the concept of an oven, or the concept of an electrical generator? You could be risking your equipment or yourself just by touching it.
      Cold, analytical protocol? Yes. A safer bet for someone who just wants to leave and go home? Without a doubt.

  • @DimtheEnderman
    @DimtheEnderman Год назад +30

    At 1:07:56 theres the sound of something walking through the water right behind you, im suprised you didn't hear it considering it was clear as day

    • @gamer_notfound874
      @gamer_notfound874 Год назад +4

      it was terrifying for me in that moment

    • @bshap495
      @bshap495 Год назад +1

      I don't hear it. There's the crinkling of the suit if that's what you heard.

  • @Cody_Rogers
    @Cody_Rogers Год назад +166

    This looks so realistic

    • @CmB_Deserviced
      @CmB_Deserviced Год назад

      🥩🥰🥰🥰🥰
      You’re wondering why I commented this.
      You’re wondering if I’m single.
      You want to continue reading what is under this.
      This is the end. 😮‍💨😁

    • @Cody_Rogers
      @Cody_Rogers Год назад +10

      @@CmB_Deserviced Are you real

    • @serch_1x
      @serch_1x Год назад +4

      It's another urbex episode

    • @trollyface6640
      @trollyface6640 Год назад +2

      Feels like even if you were to turn the vhs filter off, you still wouldn't be able to tell it's fake in some areas

    • @Bit-fz9md
      @Bit-fz9md Год назад +2

      It is real.

  • @commitfelonyfeline
    @commitfelonyfeline Год назад +3

    "you can just AIIIIIIIIIIIIIIIIIIIIIIiTCHUH"
    - The Librarian

  • @CardinalSinner
    @CardinalSinner Год назад +9

    You know, I think the tall mannequin isn't alive because it's not the entity itself, but it's the entity MOVING the mannequin, in an attempt to communicate with you rather than show itself on its full glory if you know what I mean (probably because it would scare you to death).

  • @TheKillerWolfie
    @TheKillerWolfie Год назад +27

    Wow, now THIS is what horror is. It's been a long time since a game scared me this much. Also, this is what the Backrooms should have been instead of the SCP bootleg with different spooky ooky levels it became.
    Also, unrelated, but the Librarian's voice to me sounds like Charborg playing the VR (a)mango game.

  • @mustardbeef6045
    @mustardbeef6045 Год назад +9

    1:22:02 My granny (and me when I stay with her) actually goes to a small church that has a main room formatted quite similarly to that one. It has a wooden board with stuff on it similar to the one that faces you as you go in (albeit placed at a different place in the room), little side rooms almost just like those but a smidge bigger and with seats in them, which I believe are used for meetings or something, and even that door near the wooden board reminds me of the two doors that we had on either corner of that side of the main room that led back to the area where we had lots of tables and a small kitchen for feasts and celebrations and such, and then behind that was a small hallway that ran adjacent to the room and had doors on both sides, with a nursery room and 2 or 3 Sunday school classrooms branching off of it.

  • @dubioustheatreyt8096
    @dubioustheatreyt8096 8 месяцев назад +1

    Something I love about this entity, is that it actually appears before the ballpit reveal. There's a room full of cluttered furniture stacked up, and at the back of the room this entity is just standing there.

    • @fretzil
      @fretzil 8 месяцев назад

      do you have a time-stamp?

    • @dubioustheatreyt8096
      @dubioustheatreyt8096 6 месяцев назад

      @@fretzilsadly no, because Chris never saw the room in his playthrough.

  • @foxlyticalxd2562
    @foxlyticalxd2562 Год назад +1

    Amazing concept to add Blank Room Soup into The Backrooms!

  • @robotomo4249
    @robotomo4249 Год назад +9

    This game is absolutely phenomenal! I haven't had a true liminal feeling in along time until I saw this video. That ending was perfect, makes you think that the backrooms could possibly have the ability to emulate nature and since nature is so random, would the backrooms then flip that and find some rhyme and reason in it? In the same way that the backrooms makes normal structures seemingly mash together to create something so familiar, yet so far from what's normal.
    For some reason, I've never thought of the backrooms as you did, that is, it trying to imitate aspects of the real world, but they're not quite right. Before this video, I saw the backrooms as just a broken extension of reality and not something completely different that is trying to copy reality. I love how all your videos are very thought provoking!

  • @mysterioussoup3393
    @mysterioussoup3393 Год назад +5

    What u think makes the back rooms so scary is the fact that, when you arrive their either accidentally or on purpose, you know you're not meant to be there. It's a place not meant to be seen by mortal eyes, instead to just exist as the back alley of unused content hidden within the source code of reality. It's always fascinated me how simple things like empty rooms or rolling green hills or an infinite hallway can elicit such strong emotions from us. Some, for eg. the poolrooms, seem like they want us there. The place is lonely without us and we feel right or comfortable being there. But then there's places like the original yellow backrooms. This becomes even stranger when you consider that we have no logical reason to fear these places. When we were monkeys hopping around in trees you couldn't just find an empty office space in the middle of nowhere with predators inside them. They've only existed for the last 100 or so years yet they bring out this primal, deep sense of dread and unease. Maybe we'll never truly know why but either way it will be interesting to try and find out.

  • @Cole_1
    @Cole_1 Год назад +11

    is the guy at 51:40 the same thing from the creepy yt video where it pets an Asian man eating Soup? The asian man is maybe blind folded and crying, also the spoon is very large

    • @ihatestairs9034
      @ihatestairs9034 Год назад +1

      Comically large spoon

    • @N51totallynotprivatemilitary
      @N51totallynotprivatemilitary Год назад

      i think from what i heard that "they" forced the guy to eat his wife or something

    • @ImaPizzaK
      @ImaPizzaK Год назад

      @arianna1906 it's not real it was supposed to be some kind of marketing or something

  • @amirrezaAKG
    @amirrezaAKG Год назад +3

    You are playing it just perfectly. Amazing analysis of the situation and phenomenal commentary... I just found your channel and because I love backroom games and liminal spaces, I just wanted someone to take the game seriously and make this game a perfect backroom experience for me to watch. Thank you so much and keep up the great work. 👌👍

  • @Cris-xy2gi
    @Cris-xy2gi Год назад +3

    Honestly, the way that the entity is implemented is fantastic, and plays perfectly with the feel of the back rooms. You can only *hear* it doing things, but when you observe it, it's motionless. It doesn't attack you either, even when you get right in it's face. And the sparseness of it's appearance just makes your scare yourself, anticipating when you'll see it next. And it doesn't exactly even look scary either... just uncanny. Like the backrooms.
    Maybe the backrooms way of emulating people?

  • @AdFilioSanctis
    @AdFilioSanctis 10 дней назад

    1:30:25 The droning music here instilled a sense of unparalleled dread. Combined with the abandoned and architecturally dizzying design of that part of the mall made for a terrifying sensation without anything having needed to happen. The music sounds like an attempt at making a 1930's jazz piece from memory using snippets of songs that do exist. Its something that I love so much about the creator's interpretation of the backrooms, it seems to essentially be a parody or crude reconstruction of things and places that exist in the real world but that have been grabbed and put together in a fashion that tries to imitate what someone saw as they were passing through a transitory location.
    The game feels like a memory you swear played out as you remember it, when in actuality it was your minds attempt to fill in the gaps and create a cohesive yet jumbled and dysfunctional narrative that flows like thought.

  • @Dubito_Fluffywolf
    @Dubito_Fluffywolf Год назад +9

    I have always thought of the backrooms being the place to hold props in when they aren't in use. And not just props, there is also audio. Also that the backrooms holds everything

  • @neptuned4746
    @neptuned4746 Год назад +2

    Ok, I have to stop for a moment, and also be careful not to spoil anything for anyone else that hasn't watched this yet but most everyone will know what I'm talking about when they see it... I don't know who developed this, but that scene is a master class in Horror..
    Listen to me developers and take note of the of the most replayed moment.. Jump scares are NOT Horror!!
    That scene is how you genuinely scare the shit out of someone. His reaction is the most genuine I've seen in a long time and it's because of the way that scene was handled. No sudden jump, NO music sting.. NOTHING, and it remained to be very scary while remaining very subtle.
    *Clap *Clap *Clap.. Very well done.
    Tips Fedora..

  • @BobBob-oz2hf
    @BobBob-oz2hf Год назад +3

    As it goes on it seems that whatever "generates" areas in the backrooms, is learning, adding more furniture, starting to slowly make things look more and more normal, and even using real brands, like the radio. Yet everything is still off.

  • @copperhead5858
    @copperhead5858 Год назад +11

    i love when backrooms games recreate scenes or make similar scenes that were in backrooms videos

  • @lazytanks4035
    @lazytanks4035 Год назад +2

    I just wanted to comment and let you know that I really appreciate your content. There's nothing superficial about your channel. Nothing faked to try to gain more views or subscribers. I wish this platform had more creators like you. I know I can put more here, but keep doing what you do. Cheers from Denver.

  • @evildestroyer6129
    @evildestroyer6129 Год назад +2

    50:09 incase anyone is wondering, thats the thing from the soup creepypasta

  • @ConflictingJumps
    @ConflictingJumps 23 часа назад

    I have been watching backrooms content for five years and when they get it right, it resonates and stays in your mind. These filler / Liminal spaces are so alluring yet its hard to place why. The concepts of reality and nonreality, dimension shifting, memories? No wonder why it has survived over five years in my focus

  • @jr9529
    @jr9529 Год назад +6

    y'know... if the backrooms actually change and emulates stuff that it sees... what might the backrooms have looked like back in ancient times? like what would a liminal space look like to someone living just after the fall of Rome?

  • @slothguy_
    @slothguy_ Год назад +36

    best back rooms game by far

  • @randomannoyance
    @randomannoyance Год назад +9

    empty liminal spaces without entities are much more terrifying to me than some goofy monster chasing you down with a bassboosted scream. i would rather let myself be killed quickly by such creature than walk around these empty spaces just to die from dehydration

  • @XaneMyers
    @XaneMyers Год назад +14

    1:31:17 Usually, I find it hard to relate to your descriptions of things in dreams, but I have to say, this is *absolutely true!* In some dreams, my mind has somehow come up with its own remixes of songs that I've heard. For example, it played the fifth world(?) song from Bust-a-Move DS, but with a more mellow, electric(?) piano playing the chords and a Japanese man singing the melody for some reason (in that "anime opening theme" sort of way).
    Another time, I think I was checking out a computer and found a song on it. I was partially lucid since the dream was about to end, and tried to memorize its progression and what it sounded like, so I could wake up then immediately try to recreate it. Unfortunately, the dream must've been aware of my plans, because it made the computer stop responding, so I couldn't repeat the song and get it all in my head before forcing myself to wake up.
    Also, just like you said, made-up music in dreams sounds cool while you're in the moment, but if it's still somehow in your memory after waking up, it barely makes sense.
    1:41:20 That reminds me of...my life as of recently. Starting last year, I unfortunately "fought my mind" and pressed on my brain mentally somehow and greatly damaged my brain. Now I seemingly can't process the passage of time... I'm serious, this isn't a joke, and it (along with the other ways its affected me) are terrible! Note to the reader: Do not "fog your mind" or think that damaging your brain will solve anything like I did; It's a mistake that will mess up your memory, ability to manage large projects, and knowing how much time has passed.

    • @kaiyotee2475
      @kaiyotee2475 Год назад

      I've heard remixes of songs I like in my dreams. Two notable examples are one vaguely Fall Out Boy sounding and a strange version of Something's Gotta Give.

  • @PostLagone
    @PostLagone Год назад +1

    That blank room soup scare was actually genius! I'm usually not phased by video game or movie scare tactics but that actually gave me chills, I felt a sense of primal fear when he rounded the corner that I havent felt in a very long time. Kudos!

  • @rainqd1889
    @rainqd1889 Год назад +15

    holy shit when it hits you with mozarts lacrimosa, that was actually haunting. Especially considering it was the last thing he'd written on his deathbed, i don't believe he got to finish it either. It was then played at his funeral

  • @IPlayWithFire135
    @IPlayWithFire135 Год назад +4

    The backrooms is appealing to me because when I was a kid my parents worked together in an office building and they would frequently have me there late in the evenings after the other employees left. So to ten year old me it was this maze of drywall hallways and empty rooms that I had a free run of and I always let my imagination run wild.

  • @StalwartTirith
    @StalwartTirith Год назад +72

    The liminal fandom is the absolute best example of having too many cooks. They took a wonderfully concise and interesting premise and proceeded to vomit endless amounts of more and more convoluted "lore" into it.

    • @Slipperyslab
      @Slipperyslab Год назад +11

      You mean the Backroom’s fandom?

    • @deadlyadder2330
      @deadlyadder2330 Год назад +4

      @@Slipperyslab yea

    • @StalwartTirith
      @StalwartTirith Год назад +5

      @@Slipperyslab For the most part. But it also applies to the liminal space concept as well, with the fandom sometimes stretching the definition so broadly (far past simply being familiar, transitional spaces) as to make it meaningless.
      But yeah, it's mostly the backrooms fandom that's bad about doing that.

    • @marked_for_deletion8840
      @marked_for_deletion8840 Год назад +19

      It's often compared to SCP, but SCP, for it's faults, has a considerable degree of quality control in place for precisely this reason. 1000 monkeys might eventually type Shakespeare, sure, but they'll produce far more gibberish than sonnets. If you can't get rid of the nonsense, you end up with the modern backrooms wiki.

    • @Flufferpup
      @Flufferpup Год назад +3

      @@marked_for_deletion8840 The backrooms itself almost feels like it should be an scp, like the infinite IKEA. Except, somehow it's a whole entire fandom instead. It's bizarre.

  • @robertstevensii4018
    @robertstevensii4018 Год назад +1

    When "Lacrimosa" came in it hit me like a ton of bricks.
    It won't be long until the line is blurred beyond recognition. The backrooms know our primal nature and can use that against us without feeling. There's no malice here.

  • @ashentoast
    @ashentoast Год назад

    It will never cease to amaze me the amount of small details that added to the atmosphere and immersion of this experience, the sound design and everything about its visuals, it's captures Kane Pixel's style really well. That buildup to the jumpscare that just kept on building up afterwards yet was never fully realized, leaving you far more unsettled than if there was a true endgame scare... Just wow.
    I enjoy your gameplays, not over the top and really immersed in the world of the game.

  • @bsodcat
    @bsodcat Год назад +1

    One of my favorite ways of explaining the horror of the backrooms is this: imagine you are going about your normal routine, take any point in your day to day activities, all of a sudden its quiet and you smell something from your childhood, and you walk toward it, you get a gut feeling like you are on the edge of a cliff but there isn’t one in sight, all of a sudden you black out and wake up in “the backrooms” whatever version you’ve seen or the original picture that sparked it, and you are filled with dread as the carpet agitates your knees as you get up, your eyes are pained by a sharp bright light and you almost go deaf picking your ears because the drone of the fluorescent lights are constant and unchanging. There is no breeze, the air feels old and stale, the walls are cool and that smell from your childhood is just a fleeting memory, you forgot you haven’t eaten in a while, you start to get hungry, and your feet haven’t moved an inch since getting up.

  • @Clydefoxy
    @Clydefoxy Год назад +4

    51:14 I SWEAR I COULD HERE YOUR HEART POUNDING FROM THAT, THAT SCARED ME

  • @ForgetfulHatter
    @ForgetfulHatter Год назад +8

    you're very brave. :)
    I've been exploring a vrchat map named "backrooms VRC" for vrchat. it has a level which is the famous courtyard level 188. and its just as relaxing a location as i had hoped.
    I find limial backroom spaces very comforting as long as they are coded to be liminal horror.
    alas.......you gotta get through level 0 first and its filled with random audio sounds to flare up that anxiety
    but the best (worse) feature is a rather tall kinda feminine furry shadowy feature appearing around characters. stalking you. staring with white eyes.

  • @raconianmoon
    @raconianmoon Год назад +118

    I was initially incredibly confused by the inclusion of the creatures from Blank Room Soup in this game but weirdly it kind of fits, I like how their presence is used so sparingly. The original video does definitely have Backrooms vibes, I don't know how I never made the connection before

    • @Slipperyslab
      @Slipperyslab Год назад +8

      There are Backrooms videos by Cripsy VFX that also incorporates Blank Room Soup.

    • @VirtuaVirtue
      @VirtuaVirtue Год назад +13

      i really enjoy the weird implications it implies for the original video, like the person in that video was in the complex themselves

    • @Pelumo64
      @Pelumo64 Год назад +6

      Considering the origin of that video is that some dudes stole costumes from a random dude that wanted to make a children's web cartoon and were never found, it adds to the whole thing.

  • @SpringySpring04
    @SpringySpring04 Год назад +3

    Librarian my man you deserve 1M subs, your content is always so chill and spooky, it's always fun to watch!
    And also, I believe that this developer's Backrooms games are incredible. They really UNDERSTAND what the Backrooms are meant to be: a bunch of spooky and uncomfortable abandoned places that are impossible to truly comprehend. No "levels" or "monsters" or in-your-face jumpscares and loud noises. Just uncomfortable and creepy places. Love it!
    Spoiler:
    for "Monsters," I don't know if that big puppet thing counts??

  • @daniilfilms
    @daniilfilms Год назад +2

    50:55 This really shows how scary and unnerving this game is, I may be wrong but I NEVER heard you scream in fear like that

  • @the_real_Kurt_Yarish
    @the_real_Kurt_Yarish Год назад +6

    I'm not sure ALL the Backrooms has danp carpeting, just that there IS damp carpeting. Like an abandoned building that's sprung leaks and hasn't had anyone to maintain the carpeting. Probably quite mildew-y.
    The damp carpet also brings the horrifying thought of a desperate individual trapped for several days trying to suck the moisture out to sustain themselves. Yuck.

  • @McSquiddington
    @McSquiddington Год назад +5

    I always thought that the Backrooms would be a sort of pattern buffer for the contemporary world. So, yes, I do think a visitor from the 1770s would've seen an endless succession of Rococco hallways and robin's-egg-blue-painted skies, with windows radiating pure white, elaborate Period paintings with the subjects' faces obscured, and the general impression that you've entered a version of Versailles that's just lost its dang mind.
    Come to think of it, I'm surprised nobody thought to revisit the story of the Winchester mansion in the context of the "Backrooms-verse"...

  • @khrinalekill-thebloodspira2531
    @khrinalekill-thebloodspira2531 Год назад +1

    In 51:06 that being actually looks like the mascot suit-like guys from the blank room soup video with the guy who was eating something strange while the suited men were watching him, it through me off for a hot minute

  • @Klowborne
    @Klowborne Год назад +1

    Watching this with noise canceling headphones was the best and worst way to watch this. The atmosphere of the locations is so intense that there was several times that i thought the sounds were real. Only to take my headset off and realise it was just the game

  • @TheTaleSpinner747
    @TheTaleSpinner747 Год назад +25

    Something I just thought about, In theory there is a chance for the molecules in your body and the molecules in a solid object to pass right by each other allowing you to clip through the object, I think that's what makes the backrooms so scary because theoretically it could happen.

    • @tropicturtle9021
      @tropicturtle9021 Год назад +14

      No it’s really not possible. The molecules in two objects are all very tight together, and they push back against each other if they get any closer than that. There is no way for two molecular objects to pass through each other, cause any molecule trying to fill the ‘empty space’ between molecules is going to be pushed back all the same.

    • @birdup1_2
      @birdup1_2 Год назад +9

      @@tropicturtle9021what if, and hear me out
      You were very loosely arranged

    • @deadlyadder2330
      @deadlyadder2330 Год назад +3

      thing is though, atoms are moving all the time. you are already clipping through everything around you, and everything in turn is clipping into and *becoming* you, just as you are becoming it. it couldn't happen, because it already is

    • @MagnumForce51
      @MagnumForce51 Год назад

      @@tropicturtle9021 Actually a vast majority of the atom's nucleus (relative to the electron clouds surrounding them) is empty space (the nucleus it self is incredibly tiny). So if you could negate the effect of the electron fields you could feasibly pass through solid objects.Assuming you manage to disable that interaction without causing all the atoms in your body to immediately transform into a gas and dispersing due to removal of electron bonds in your molecules. You'd have to some how make it so you're electron bonds don't interact with electron bonds of specific objects that aren't part of you but still work to bind your own body together. Good luck with that. :P

  • @ebonhawken574
    @ebonhawken574 Год назад +6

    With the prices of housing right now, I wouldn’t really mind being thrown into the Backrooms honestly.

    • @Slipperyslab
      @Slipperyslab Год назад +1

      A-Space moment.

    • @DANKKrish
      @DANKKrish Год назад +1

      Thats the actual story of kane pixels backrooms

  • @KaiserMattTygore927
    @KaiserMattTygore927 Год назад +1

    The backrooms stuff that's actually competent for me always elicits the feeling I had watching "The Langoliers" for the first time, especially all the buildup and tension before the meatballs showed themselves.

  • @annal3870
    @annal3870 Год назад +2

    ohhhhh i just realized you are the same one who introduced me to the "from the fog" mod for minecraft! I like your videos and your voice is calming. I uploaded my own reaction to first seeing the entity, almost peed myself lmao

  • @thegaelicgladiator665
    @thegaelicgladiator665 5 месяцев назад

    35:34
    The song playing on that radio is actually a real song released back in the 60s called "i Hear a New World" by Joe Meek and also to may of your surprise is not actually that heavily edited or modified by the developer... the song is genuinely that creepy and eerie

  • @sock_is_konfused9711
    @sock_is_konfused9711 Год назад +3

    Whenever that elevator door closes I just get the feeling of dread, I always expect a hand to come hand to come and pry back open that door.

    • @RougeMephilesClone
      @RougeMephilesClone Год назад

      I can remember exactly one short indie game that did that at one point, and it sure did a good job convincing you that there was a patrolling monster when there never was.

  • @Pokeboy-zg7qo
    @Pokeboy-zg7qo Год назад +6

    Something about his voice is so calming

  • @bsodcat
    @bsodcat Год назад

    55:53 this is what i like about the backrooms too, this interpretation full on is why i love the horror movie cube and hypercube.

  • @MrMcFish219
    @MrMcFish219 Год назад +1

    51:00 I don't know what it is about this scare, but when I saw that creature standing there, I closed the video and didn't finish it until the next day.
    Definetly the best Backrooms game I've seen so far.

  • @EliteSteez
    @EliteSteez Год назад +4

    Perfectly exacuted horror, being trapped In a quite desolit place that resembles chillhood dreams, memorys and renditions, feeling yourself slip away slowly accepting the fate that your going to have to roam this quite, uncanny familiar place all alone with no chance of escape, but once you grasp the idea that you are alone the most horrific terrifying humanoid creature catches you completely by suprise, but he dosent chase you no, it stands there leading you to ponder it's intentions while frozen in fear knowing that you cannot do anything but rely on it's mercy, its a nightmare scenario but I love it, this proves you don't need a over exaggerated chase schene to strike fear into the hearts of the players, truly a masterpiece, bravo 👏👏

    • @ConflictingJumps
      @ConflictingJumps 23 часа назад

      your comment is a master piece itself, it explains my thoughts exactly

  • @deadeyewrex9907
    @deadeyewrex9907 Год назад +3

    44:00 stuff can clip from the real world into the backrooms, it doesnt necessarily imply that someone was here. in kane pixels video we can see someone dropping stuff onto a marked space on the floor that just clippes through. the most scary one was a cctv cam footage of car clipping through the road on the highway. after that in some found footage of the backrooms we can find said car crashed into a wall in a room inside the backrooms

  • @wisteria45
    @wisteria45 Год назад +1

    One of my favorite details of this game was the sound of the air rushing by the mic, while running. I'll be honest I had the video running in the background while I was doing other low-intensity things, so I could still enjoy the video, and the running sound starting every now and then and ending just as quick, as well as *every detail* about how it sounds, ended up making me feel deeply paranoid and ill for a reason I don't know.

  • @TheRagingRayn
    @TheRagingRayn Год назад +1

    Imagine working at that facility and it's time to go home. You open the door expecting to go outside, but it's just a part of the backrooms.

  • @Mr_Feller
    @Mr_Feller Год назад +1

    I would’ve laughed if the last shot was the cracked lens overlooking a field and then two boots slowly lowering to the ground to make a soft landing followed by the crumple of a parachute.

  • @SuperTailsMiles
    @SuperTailsMiles Год назад +27

    I gotta say i dont really like backrooms stuff since they added monsters in it but i like something like this. Just exploring endless hallways

  • @FiatUno2003
    @FiatUno2003 Год назад +20

    to me this is what the Backrooms should've been: an infinite "Level 0" place with some minors differences and anomalies instead of being a multilevel SCP-like structure with all sorts of levels and mechanics and whatever.
    To me, in this case, the 'lesser' the better. The Backrooms being this complicated mess takes away it's magic

    • @zodsi
      @zodsi Год назад +4

      I agree

  • @moralfuxery
    @moralfuxery Год назад +1

    The sprint mexhanics are amazing. With headphones its totally immersive. You can feel the weight against the carpet with each stride.

  • @fartnoel
    @fartnoel Год назад +1

    i really wish you encountered the thing in the first area !! theres a section where you walk down the stairs to some sort of pink door which leads all the way to some tight spaced room and the thing just stands in the corner like a statue for decor, it scared me so bad but it was my favorite moment ever, so unexpected