This video was painful to make so viewers descension is advised, think before you watch this. My Krug is level 23 in this video and fully workshopped (no war paint)
I just don't understad why Kixeye would give this unit this design. It makes no sense to shoot three absolutely MASSIVE and ENORMOUS missiles... and they have like 5 splash and deal little damage (considering the size). Krug might as well shoot a damn machine gun. Him shooting missiles makes no sense. During the Special Forces era, there was this buggy (I forgot the name of the unit) which dealt splash damage with a machine gun, and the Infiltrators too.
If you look at the unit the missiles are chained and strapped down, it wouldn't be able to fire them anyways, it would make much more sense if this was a suicide unit that has a massive explosion on reaching it's target or death.
Great video Sidd, still no point to use, needs at least double the damage, maybe a tech that add 50 range and splash at the same time and another one to add 50% DPS for all, taking in consideration the unit does not hit air or floating turrets.
Yes couldn't agree more both the tech added at the same time would have been better, I have a feeling Kixeye are scared of having another Fighter Company on there hands, very little imagination put into the workshop schematics these days.
This video was painful to make so viewers descension is advised, think before you watch this.
My Krug is level 23 in this video and fully workshopped (no war paint)
I just don't understad why Kixeye would give this unit this design. It makes no sense to shoot three absolutely MASSIVE and ENORMOUS missiles... and they have like 5 splash and deal little damage (considering the size). Krug might as well shoot a damn machine gun. Him shooting missiles makes no sense. During the Special Forces era, there was this buggy (I forgot the name of the unit) which dealt splash damage with a machine gun, and the Infiltrators too.
If you look at the unit the missiles are chained and strapped down, it wouldn't be able to fire them anyways, it would make much more sense if this was a suicide unit that has a massive explosion on reaching it's target or death.
Great video Sidd, still no point to use, needs at least double the damage, maybe a tech that add 50 range and splash at the same time and another one to add 50% DPS for all, taking in consideration the unit does not hit air or floating turrets.
Yes couldn't agree more both the tech added at the same time would have been better, I have a feeling Kixeye are scared of having another Fighter Company on there hands, very little imagination put into the workshop schematics these days.
Very good video but this unit takes forever to upgrade and is not that great. I tend to upgrade units I can build a platoon of.
100% agree with you I'm only putting levels on the unit because I have nothing else to do in the tech center..