I was playing D&D 3.5 and the crunch and long battles had me investigating alternative game systems. Savage World runs fast and is mechanically light yet offers enoufh tatics to keep combat interesting. Been my go to system for over a decade now.
We've been big 5E DnD fans for a long time, but Savage Worlds is quickly becoming a staple of ours as well. The versatility is impressive and it feels like a pretty streamlined system once your familiar with it. Thanks for the comment!
Ty, finally a group experience of this game. Gives me something to throw at my friends to show them the basics of how this game works. You did a great job summarising the core mechanics. Nice to have your players feedback as well.
We're glad you liked it! Savage Worlds is a super underrated system, and anything we can do to get the word out about is time well spent. I hope your friends like the system and it gets more people involved.
Hope this helped to give a decent idea of SW, we don't have any experience with GURPS ourselves but I've heard some about it. If it's anything like SW we might have to give it a try.
Actually there is alot of Warhammer Fantasy carried into this system. Minus the percentiles (of course the GM can have fun with that), and as you mentioned GURPS.
Glad you liked it! Might do a video soon comparing the new edition to the Explorer's Edition but I'm worried it won't be much of a video since the two editions are largely compatible. Any opinions?
This is the ttrpg I love: *Books of D100 Dungeon A Solo Adventuring Game (must have) like GM's guide The Lost Tome Extraordinary like Players handbook The Dragons Return like Monster manuel.
Great video Summary. Savage world's system is also very very ready (hence forth Savage). Even the loneliest of goblins can wipe a party especially if the party is having bad rolls. To me it's more of a thinking man's (or woman's) game. You can't just rush in because you have 10 feats, +10 on att/damage and even over 100 hit points, and aim to demolish a Group of Ogre Magi and clans men. You have to really think and plan, and it also helps new players to be helped upon n themselves to learn new ways to play their first ever game as well. We are in a Deadlands Campaign, and just last week, it was hilarious and fun how we fought a Mimic Piano. Our shooters weren't doing anything to it, and we ended up playing it out "Evil Dear Style" with scenes, attacks, one liners, before we even started the tracker. Needless to say, when you ride uptop of the Piano with a Hot fire poker churning butter on the Mimic Piano, and the whole town is watching, yeah that's good roleplaying. Something hard for Alot of 5e people to understand.
Thank you Kevyn! Our group really fell in love with the combat in Savage Worlds too. The system really lends itself to fun and memorable moments and your Mimic Piano story sounds like a great example of that.
@@downtimeactivities945 I have been helping my GM (Real life Navy buddy), expand his horizons and get in touch with "thinking outside of the box" for many creative purposes. My brain is so far outside of the box that it's hard for some GM's (and former DM's) to really grasp the kinds of things that are capable of during combat, especially with my crazy ass. As I have done many many thing's, the party is all for it (mostly because we all served together), and for any newbies, options are nearly unlimited compared to alot of restrictions in other systems, or lack of DM imagination.
@@kevynhansyn2902We are all about outside the box thinking at Downtime Activities, and I think that it tends to bring about the most memorable rpg stories. Thank you for your service.
You’re using an out of date Edition in your review they released SWAde 2 years ago. Since the title doesn’t say Savage Worlds Deluxe Edition to describe this I can only assume you either were not aware or just bought the cheaper version which is out of date now, with rule changes.
Overall the two editions are very similar. There are some differences in skills including some skills that all players start with a rank in for free. There are also some differences in how certain edges and hindrances work. In our play group we kind of pick and choose what we like from both editions. We break down the differences in more detail in our video going over character creation in savage worlds.
In D20 systems some things have a difficulty # of 20 or 40 or monsters have an AC of 20 or 35. When rolling the D20 you are trying to hit totally arbitrary and often unknown numbers. This is frustrating and makes players not know if their roles succeed or not while you look at stats and do math. Eliminating all these arbitrary #s when rolling is the best thing about SW. In this video you didnt make this as simple as it really is. You always want to roll 4 to succeed. Tell players they have a -2 or -4 penalty to the roll sometimes. Don't frame it as having to hit a 6 or an 8 as you are making it more complicated at the table and reverting to the negative aspect of not instantly knowing if your roll succeeded.
That is a fair point. The removal of arbitrary thresholds to hit really does avoid some player frustration, and makes it easier on the dm to decide what is required for an action to be successful. We really fell in love with this aspect of the savage worlds system as well.
I was playing D&D 3.5 and the crunch and long battles had me investigating alternative game systems. Savage World runs fast and is mechanically light yet offers enoufh tatics to keep combat interesting. Been my go to system for over a decade now.
We've been big 5E DnD fans for a long time, but Savage Worlds is quickly becoming a staple of ours as well. The versatility is impressive and it feels like a pretty streamlined system once your familiar with it. Thanks for the comment!
What I like most about SW is that the rules dont get in the ay of the story.
This is a great intro to the system - exactly what I’ve been looking for!
So glad we could help!
Ty, finally a group experience of this game. Gives me something to throw at my friends to show them the basics of how this game works. You did a great job summarising the core mechanics. Nice to have your players feedback as well.
We're glad you liked it! Savage Worlds is a super underrated system, and anything we can do to get the word out about is time well spent. I hope your friends like the system and it gets more people involved.
A lot of concepts from GURPS in this. I've always been curious about SW.
Hope this helped to give a decent idea of SW, we don't have any experience with GURPS ourselves but I've heard some about it. If it's anything like SW we might have to give it a try.
Actually there is alot of Warhammer Fantasy carried into this system.
Minus the percentiles (of course the GM can have fun with that), and as you mentioned GURPS.
Gracias desde España.
I like the way you laid out the video. You should update it for #SWADE
Glad you liked it! Might do a video soon comparing the new edition to the Explorer's Edition but I'm worried it won't be much of a video since the two editions are largely compatible. Any opinions?
This is the ttrpg I love:
*Books of D100 Dungeon
A Solo Adventuring Game (must have)
like GM's guide
The Lost Tome Extraordinary like
Players handbook
The Dragons Return
like Monster manuel.
Great video Summary.
Savage world's system is also very very ready (hence forth Savage).
Even the loneliest of goblins can wipe a party especially if the party is having bad rolls.
To me it's more of a thinking man's (or woman's) game.
You can't just rush in because you have 10 feats, +10 on att/damage and even over 100 hit points, and aim to demolish a Group of Ogre Magi and clans men.
You have to really think and plan, and it also helps new players to be helped upon n themselves to learn new ways to play their first ever game as well.
We are in a Deadlands Campaign, and just last week, it was hilarious and fun how we fought a Mimic Piano. Our shooters weren't doing anything to it, and we ended up playing it out "Evil Dear Style" with scenes, attacks, one liners, before we even started the tracker.
Needless to say, when you ride uptop of the Piano with a Hot fire poker churning butter on the Mimic Piano, and the whole town is watching, yeah that's good roleplaying. Something hard for Alot of 5e people to understand.
Thank you Kevyn! Our group really fell in love with the combat in Savage Worlds too. The system really lends itself to fun and memorable moments and your Mimic Piano story sounds like a great example of that.
@@downtimeactivities945 I have been helping my GM (Real life Navy buddy), expand his horizons and get in touch with "thinking outside of the box" for many creative purposes.
My brain is so far outside of the box that it's hard for some GM's (and former DM's) to really grasp the kinds of things that are capable of during combat, especially with my crazy ass.
As I have done many many thing's, the party is all for it (mostly because we all served together), and for any newbies, options are nearly unlimited compared to alot of restrictions in other systems, or lack of DM imagination.
@@kevynhansyn2902We are all about outside the box thinking at Downtime Activities, and I think that it tends to bring about the most memorable rpg stories. Thank you for your service.
Hope to see more Savage Worlds videos.
Good news... We've got plans for several more...
You’re using an out of date Edition in your review they released SWAde 2 years ago. Since the title doesn’t say Savage Worlds Deluxe Edition to describe this I can only assume you either were not aware or just bought the cheaper version which is out of date now, with rule changes.
What are the differences w/ that version and what’s said in the video?
Overall the two editions are very similar. There are some differences in skills including some skills that all players start with a rank in for free. There are also some differences in how certain edges and hindrances work. In our play group we kind of pick and choose what we like from both editions. We break down the differences in more detail in our video going over character creation in savage worlds.
Just subed, more Savage Worlds content please!
More on the way soon!
Subbing for more information on savage world.
Thank you for the sub and comment! We have more savage worlds content on the way!
In D20 systems some things have a difficulty # of 20 or 40 or monsters have an AC of 20 or 35. When rolling the D20 you are trying to hit totally arbitrary and often unknown numbers. This is frustrating and makes players not know if their roles succeed or not while you look at stats and do math. Eliminating all these arbitrary #s when rolling is the best thing about SW. In this video you didnt make this as simple as it really is. You always want to roll 4 to succeed. Tell players they have a -2 or -4 penalty to the roll sometimes. Don't frame it as having to hit a 6 or an 8 as you are making it more complicated at the table and reverting to the negative aspect of not instantly knowing if your roll succeeded.
That is a fair point. The removal of arbitrary thresholds to hit really does avoid some player frustration, and makes it easier on the dm to decide what is required for an action to be successful. We really fell in love with this aspect of the savage worlds system as well.