Devlog #13 - Bevy UI Widget Library - Part 8 - Contextualizing UiBuilder, Hunting Bugs

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  • Опубликовано: 8 ноя 2024

Комментарии • 8

  • @auronen
    @auronen 8 месяцев назад

    Nice way to debug the hierarchy.
    Can't wait to play with these widgets in Bevy 🔥

    • @UmbraLuminosa
      @UmbraLuminosa  8 месяцев назад

      grab the Gist if you need it too!

  • @klirmio21
    @klirmio21 8 месяцев назад

    Thank you for the video. Interesting IDE theme you have, every function is underlined, is that so? Is that your custom customization or some theme's?

    • @UmbraLuminosa
      @UmbraLuminosa  8 месяцев назад +1

      this is the default (dark) VSCode theme. I am using the basic Rust-related extensions, the underlines are from that.

  • @dimecoin2016
    @dimecoin2016 7 месяцев назад

    wow, it's very impressive! I have to ask though, why not use something like eGUI (or other established UI toolkit) instead of creating your own UI?

    • @UmbraLuminosa
      @UmbraLuminosa  7 месяцев назад

      because it's not a first party library and it has its own way of working, which I didn't like bringing into Bevy. I felt that maintainability would be an issue later down the line (hack I immediatelly had issues with the wrapper packages being out of sync). Also, I need game UI as well, and that ain't gonna be egui. Check out my presentation at the 2nd Bevy meetup!

    • @dimecoin2016
      @dimecoin2016 7 месяцев назад

      @@UmbraLuminosa Thanks for clarifying! Looking forward to what it brings and your next video!

  • @Cat_trot2333
    @Cat_trot2333 8 месяцев назад

    nice!