Wow, this is phenomenal! Your modular approach to modeling a 19th-century post office is both efficient and incredibly detailed. The textures, the architectural elements, and the seamless way everything fits together are so impressive. This is a perfect example of how historical accuracy and game design can go hand in hand. Amazing work-this will definitely elevate any game environment it’s used in!
the hardest part for me in making 3d modular assets for buildings is getting the sizes right. Do you know if a standard and common value of height and width for a single wall unit (with 2 windows) exist?
In general I think it's best not to overthink it. A real wall/window might end up being exactly 3.276m tall, but that number doesn't snap well to a grid and makes the whole process a little bit messy. In that case I'd just round down to 3m, and futz with the proportions until they looked right. That's why I used a human figure to compare with the models so I could visually estimate how big certain features "feel". Then if I wanted a smaller or bigger wall piece next, I could make a 2m tall piece or a 4m and everything would still snap together perfectly.
Good idea. I actually made this video thinking only recruiters would see it, but then the algorithm served it up to 1k people! Seeing the positive reception here, maybe I'll do some tutorials next.
you really should do tutorials this is awsome
Wow, this is phenomenal! Your modular approach to modeling a 19th-century post office is both efficient and incredibly detailed. The textures, the architectural elements, and the seamless way everything fits together are so impressive. This is a perfect example of how historical accuracy and game design can go hand in hand. Amazing work-this will definitely elevate any game environment it’s used in!
As someone starting out in ue5 this is quite helpfull (also it looks sick)
Nice work bro
you are funny, nice video keep it up
shit u gotta pull these day to get in to the industry(joking) this is an amazing project keep it up
nice vid
ima go play acnh now for some reason
This is amazing! Are you available for remote work? I work at a film studio in Sweden which might need your help for a project.
I'm definitely available for remote work! Feel free to DM or email me with any details, and I'll be sure to respond as quickly as possible.
@@Korbology Fantastic, I'll talk to the environment lead and see what he thinks! Thanks!
the hardest part for me in making 3d modular assets for buildings is getting the sizes right. Do you know if a standard and common value of height and width for a single wall unit (with 2 windows) exist?
I have no idea if I should use like 3 m, 3.5 m or 4 m for the height of a single wall
In general I think it's best not to overthink it. A real wall/window might end up being exactly 3.276m tall, but that number doesn't snap well to a grid and makes the whole process a little bit messy. In that case I'd just round down to 3m, and futz with the proportions until they looked right. That's why I used a human figure to compare with the models so I could visually estimate how big certain features "feel". Then if I wanted a smaller or bigger wall piece next, I could make a 2m tall piece or a 4m and everything would still snap together perfectly.
@@Korbology thank you sm, that was so helpful. If you could make a tutorial also for modern buildings like city skyscrapers would be great!
nice work,
why don't you make tutorials teaching how to do this stuff?
Good idea. I actually made this video thinking only recruiters would see it, but then the algorithm served it up to 1k people! Seeing the positive reception here, maybe I'll do some tutorials next.
@@Korbology You better make a lengthy tutorial! Please 🙏
It looks so easy until you turn on the blender.