Blender Measurements 1. To turn on visual measurements: N menu > Mesh Display > Normals > Edge Info > check the Length box. 2. To set dimension sizes created by resizing an object in Object Mode so that these changes are reflected on the object viewed in Edit Mode: a. Enter precision values via the keyboard to change the dimensions of your object in Object Mode i.e.: S-key (to enter size mode) > 1.5 (NumPad) > ENTER b. Object Mode > CTRL-A > Apply > Scale 3. To inset a mesh evenly toward the center of an object and maintain even perpendicular dimensions of the inset on all sides: Select a face > I-Key > input numeric value > ENTER > ensure that Offset Even is checked in the T Menu pop-up window. (To have the changed applied to the diagonal inset as in the case of an inset end of a cylinder, un-check the Offset Even option. 4. To Extrude and Size a face evenly inward: Select a face > I-Key > input numeric value > ENTER > ensure that Offset Even is checked in the T Menu pop-up window > E-Key > input numeric value > Enter. (Note you do not Extrude and then Size but use the Inset and then Extrude for precision) 5. To Extrude and Size a face evenly outward Method 1: a. Select a face. b. E-key > input numeric value > ENTER. (This sets the value of the extrusion.) c. Select only the ring of faces around this extrusion. d. On the T-Menu > Mesh Tools > Add > Extrude Drop-Down > Select "Region (Vertex Normals) > input numeric value (positive or negative depending on the direction of the normals) > ENTER > insure that Offset Even is checked in the T Menu pop-up window. e. Remove any unwanted mesh by: Select Face > X-Key > Dissolve Verticies. 6. To Extrude and Size a face evenly outward Method 2: a. Select a face. b. E-key > input numeric value > ENTER. (This sets the value of the extrusion. Note I found double extrusion as suggested in the tutorial is not needed. Do it if you must.) c. Select only the ring of faces around this extrusion. d. T-Menu > Transform > Shrink/Fatten > input numeric value > ENTER > insure that Offset Even is checked in the T Menu pop-up window. 7. To move an inset edge to a specific distance from a face edge: a. Create an inset on a face as given in item 4 above. b. Ensure that the Snap Element is set to edge mode (Four buttons to the right of the Face Select button on the control bar) c. Select the edge you wish to relocate > G-key > Select the direction of travel X-Key, Y-Key or Z-Key > Hold down the CTRL-key > move to the outside edge of the face > Click Left Mouse Button to confirm. d. With the edge to be modified still selected > G-key > Select the direction of travel X-Key, Y-Key or Z-Key > input numeric value > ENTER. 8. The process in item 7 above can be used for locating the position of an edge loop relative to the edge of a given face. 9. To align a given edge to the height, width or depth of another edge: a. Ensure that the Snap Element is set to edge mode (Four buttons to the right of the Face Select button on the control bar) b. Select the edge you wish to relocate > G-Key > Select the direction of travel X-Key, Y-Key or Z-Key > Hold down the CTRL-Key > Click on the reference edge (The one you want the first edge to align with).
As an intermediate user this was incredibly useful information that was presented in a simple and concise manner. I use Blender just for fun and occassionally find myself frustrated on how to accomplish something. This helped a lot. I really enjoy your videos. Great job.
This is exactly the kind of information I'm lacking. Once again, you've illuminated a Blender mystery and made it into a tool we can use. Thanks so much.
this is extremely cool and very useful. your tutorials are insanely appreciated. not a lot of people are as helpful as you've been. thank you for taking your time to make tutorials.
I know this video is a little older but when ever I see a video by you I always click it. You're such a great teacher and have helped me in so many ways. I followed the crashing planets tutorial back years ago when I was giving Blender a shot and you made it awesome and I've been using it ever since.
I’m so glad I found this!!! The lack of precision made me semi-apprehensive of blender... now I just need to find more tutorials like this so I can make stuff as per dimensions (like I’m used to with archicad) THANK YOU SO MUCH! 😎👌🏼
As someone who is only accustomed to modelling in AutoCAD using actual units of measurement, this video was a beautiful introduction, allowing me to use my existing experience to help me learn modelling in Blender in a relatable way. Thank you!
Thank you so much, once again. The way you explain and state every instruction calmly and thoroughly is SO helpful and it's unlikely to be confused when following you tutorials. I pray that you have a HUGE increase in subscribers, views, likes and success in life. Thank you so much!
The final part, snapping to an edge is similar to a concept in sketchup (which I'm familiar with) and looks very useful. A very well explained tutorial. Thanks.
Thank you for taking the time! This was extremely helpful and is exactly what a beginner needs to get the basic operations done. Boy, was I getting frustrated before!
This is a great video! I've used a lot of different 3D software, (some were CAD) and going into Blender I was very frustrated with the lack of precision, and how some tools didn't seem to work the way I expect them to. Between this and your other videos, I am finally starting to 'get' Blender. You explain this stuff very well.
Thanks a lot! Very informative! After I have been using SolidWorks and Inventor I expected to see something more or less similar concerning dimensions in Blender. Finally found your tutorial.
The RUclips algorithm seems to be able to read my mind. I was just modelling a gun that requires very precise parts to fit together and this video pops up. Great.
Wow. This is great content. Really useful, and concise. Probably some things are a little different on Blender 2.8 or newer, but still great and useful. Thank you.
As always, very helpful, even though I'm on 2.93. Glad to see some industry standards being applied in the newer versions. LOL, you can tell the software was written by engineers. I managed a usability team for years at VIACK Corp (secure, collaboration s/w). Our time is our most valuable commodity, and you clearly get that.
Very clear, thank you. I'm just starting to learn Blender. As an AutoCAD drafty, I cannot bear to work without precision. The only downside is that my version 1.9.1 doesn't have "offset even" for making the region bigger.
Nice tutorial, thank you! I have a question about vertex slide and snapping. How to slide vertex on edge and snap to the other vertex? I mean slide with G x2 or SHIFT +V and then snap to other vertex.
Another excellent, informative video as per the standard of this video channel, A thumbs up from me !looks like there are 8 people who failed elementary math at school lol
Wow, the last tip...never realized the small circle in the snapping tool that let's you point to the target you want to snap to. Is there a way to snap a face to the rotation of another face?
I'm working on a project where I need to create a groove for an o-ring. The main object is created and is within it's specific dimensions (metric, MM). When checking the object's properties, it appears to be exactly what I need. (Printed on a 3d Printer and it is within perameters "using a micrometer"). I thought I could create a torus then use a Boolean operation to cut out the groove. However, when I try to create a torus to the specific dimensions, it doesn't seem to do what I want it to. I need an inner diameter of the ring of 20mm, outer diameter of the ring of 26mm and a cross section of 1.5mm. I can create the inner/outer dimensions of the torus specifically, using the "Add Torus" menu, but #1 it does not coincide with the dimensions of the existing object*. #2, the inner diameter is off. I know I'm missing something, but it eludes me. Any advice is appreciated. *When the torus is created to the specific numbers, it is far outside the boundaries of the original object.
This is incredibly useful information. I would love to see more "how to's" to do precision work in blender BTW, the Apply Menu in Object Mode is Ctrl+Alt+A...
you could do a whole series on precision modelling. a lot of people are now trying to use blender to 3D print objects and many of those are not just trinkets but parts and tools
Hi, this is a very useful video. Can you please tell me how to make a rectangle with varying lengths on the X, Y and Z axes? My measurements are in mm.
I'm coming from MODO and I must say there's a few tools in MODO that I'm used to which are missing here in Blender but from what I've seen of Blender and the Eevee that's comng there's a lot of good stuff here with a FREE price tag as I have MODO902 and they just released v12 and it's rental software now with a NUKE price tag
Blender Measurements
1. To turn on visual measurements: N menu > Mesh Display > Normals > Edge Info > check the Length box.
2. To set dimension sizes created by resizing an object in Object Mode so that these changes are reflected on the object viewed in Edit Mode:
a. Enter precision values via the keyboard to change the dimensions of your object in Object Mode i.e.: S-key (to enter size mode) > 1.5 (NumPad) > ENTER
b. Object Mode > CTRL-A > Apply > Scale
3. To inset a mesh evenly toward the center of an object and maintain even perpendicular dimensions of the inset on all sides: Select a face > I-Key > input numeric value > ENTER > ensure that Offset Even is checked in the T Menu pop-up window. (To have the changed applied to the diagonal inset as in the case of an inset end of a cylinder, un-check the Offset Even option.
4. To Extrude and Size a face evenly inward: Select a face > I-Key > input numeric value > ENTER > ensure that Offset Even is checked in the T Menu pop-up window > E-Key > input numeric value > Enter. (Note you do not Extrude and then Size but use the Inset and then Extrude for precision)
5. To Extrude and Size a face evenly outward Method 1:
a. Select a face.
b. E-key > input numeric value > ENTER. (This sets the value of the extrusion.)
c. Select only the ring of faces around this extrusion.
d. On the T-Menu > Mesh Tools > Add > Extrude Drop-Down > Select "Region (Vertex Normals) > input numeric value (positive or negative depending on the direction of the normals) > ENTER > insure that Offset Even is checked in the T Menu pop-up window.
e. Remove any unwanted mesh by: Select Face > X-Key > Dissolve Verticies.
6. To Extrude and Size a face evenly outward Method 2:
a. Select a face.
b. E-key > input numeric value > ENTER. (This sets the value of the extrusion. Note I found double extrusion as suggested in the tutorial is not needed. Do it if you must.)
c. Select only the ring of faces around this extrusion.
d. T-Menu > Transform > Shrink/Fatten > input numeric value > ENTER > insure that Offset Even is checked in the T Menu pop-up window.
7. To move an inset edge to a specific distance from a face edge:
a. Create an inset on a face as given in item 4 above.
b. Ensure that the Snap Element is set to edge mode (Four buttons to the right of the Face Select button on the control bar)
c. Select the edge you wish to relocate > G-key > Select the direction of travel X-Key, Y-Key or Z-Key > Hold down the CTRL-key > move to the outside edge of the face > Click Left Mouse Button to confirm.
d. With the edge to be modified still selected > G-key > Select the direction of travel X-Key, Y-Key or Z-Key > input numeric value > ENTER.
8. The process in item 7 above can be used for locating the position of an edge loop relative to the edge of a given face.
9. To align a given edge to the height, width or depth of another edge:
a. Ensure that the Snap Element is set to edge mode (Four buttons to the right of the Face Select button on the control bar)
b. Select the edge you wish to relocate > G-Key > Select the direction of travel X-Key, Y-Key or Z-Key > Hold down the CTRL-Key > Click on the reference edge (The one you want the first edge to align with).
Where is this in Blender 2.8 ? On the T-Menu > Mesh Tools > Add > Extrude Drop-Down > Select "Region (Vertex Normals)
As an intermediate user this was incredibly useful information that was presented in a simple and concise manner. I use Blender just for fun and occassionally find myself frustrated on how to accomplish something. This helped a lot. I really enjoy your videos. Great job.
This is exactly the kind of information I'm lacking. Once again, you've illuminated a Blender mystery and made it into a tool we can use. Thanks so much.
this is extremely cool and very useful. your tutorials are insanely appreciated. not a lot of people are as helpful as you've been. thank you for taking your time to make tutorials.
Brilliantly done. I have been looking for a tutorial on precise measurement in Blender and this is the best and most helpful I have seen. Thank you.
Thanks for this amazing video, the precision always is a headache for me and thanks for sharing your tips
One of the most helpful tutorials even 3 years after releasing it
Your tutorials are fantastic. I have learned so much from them!
Thanks for this video man! I've been using Blender for almost 2 years and never knew some of those tips!
I know this video is a little older but when ever I see a video by you I always click it. You're such a great teacher and have helped me in so many ways. I followed the crashing planets tutorial back years ago when I was giving Blender a shot and you made it awesome and I've been using it ever since.
I’m so glad I found this!!!
The lack of precision made me semi-apprehensive of blender... now I just need to find more tutorials like this so I can make stuff as per dimensions (like I’m used to with archicad)
THANK YOU SO MUCH! 😎👌🏼
the best vid ever on beginning to understand for exact modelling. Thanks so much.
Thank you for this video. I like the way you teach! Clear instructions, easy to follow, good visuals! It's perfect!
As someone who is only accustomed to modelling in AutoCAD using actual units of measurement, this video was a beautiful introduction, allowing me to use my existing experience to help me learn modelling in Blender in a relatable way. Thank you!
Thankyou so much. Without your tutorials Blender would be useless for us.
Thank you.An excellent and incredible Tutorial. I have been learning a lot from your Tutorials. Thank you.
Thank you so much, once again. The way you explain and state every instruction calmly and thoroughly is SO helpful and it's unlikely to be confused when following you tutorials. I pray that you have a HUGE increase in subscribers, views, likes and success in life. Thank you so much!
The final part, snapping to an edge is similar to a concept in sketchup (which I'm familiar with) and looks very useful. A very well explained tutorial. Thanks.
Awesome video! I was searching some channel like this. Thank you for the depth that most tutorials lack.
Lots of great info. Thanks for the tutorial!
I love your tutorials. Always very helpful! Thank you so much.
Another clear and right to the point video. Thank you.
Very very useful! I need more of this kind of precision work in tutorials. Thank you
Thank you for taking the time! This was extremely helpful and is exactly what a beginner needs to get the basic operations done. Boy, was I getting frustrated before!
Very helpful video, thanks!
This is a great video! I've used a lot of different 3D software, (some were CAD) and going into Blender I was very frustrated with the lack of precision, and how some tools didn't seem to work the way I expect them to. Between this and your other videos, I am finally starting to 'get' Blender. You explain this stuff very well.
Very good tutorial, I learned something today.
This one was very much needed. Thanx
Excellent video. Thank you
Perfect tutorials, thanks a lot for these videos!
Great presentation!
Very useful, many thanks!
useful video for precise modeling, clear explanation, great TY
Thanks a lot! Very informative! After I have been using SolidWorks and Inventor I expected to see something more or less similar concerning dimensions in Blender. Finally found your tutorial.
Very useful information. I'm currently modeling legos and many of these tips I didn't know about really come in handy. Thanks.
As a blender beginner, I am blessed to have found this video! thank you so much!!
Perfect video! Great explanation.
So useful and comprehensible explanation
Man, you are so good! Keep doing what you do, very appreciate
Great tutorials, thanks a lot!
This is so helpful! Thank you. I'm an industrial designer and use blender for ideation.
The RUclips algorithm seems to be able to read my mind. I was just modelling a gun that requires very precise parts to fit together and this video pops up. Great.
Thanks for tutorial. Nice tips.
Very Helpful Thank-you for your time and effort
Thank you! This video is incredibly helpful
That was very helpful and clear! Thank you very much!
Great video. Excellent. Thank you so much.
Great lesson! Immensely helpful.
Wow. This is great content. Really useful, and concise.
Probably some things are a little different on Blender 2.8 or newer, but still great and useful. Thank you.
WoW! Talk about main-linning information! Time to get out the old notebook. Can't wait to see if this works on cylinders.
Very Nice! I have been needing to see this!
Very useful video!
Excellent, thank you!
Thanks! this video helped me alot!
This is very helpful thank you
Holy Frack this one incredible easy to follow tutorial.
As always, very helpful, even though I'm on 2.93. Glad to see some industry standards being applied in the newer versions. LOL, you can tell the software was written by engineers. I managed a usability team for years at VIACK Corp (secure, collaboration s/w). Our time is our most valuable commodity, and you clearly get that.
thanks for the video, great help ... i do lot of precision designs; its very helpful.
this is what i needed because the modeling in blender with measures is so confusing! thanks!!
Very nice video.
Very clear, thank you. I'm just starting to learn Blender. As an AutoCAD drafty, I cannot bear to work without precision. The only downside is that my version 1.9.1 doesn't have "offset even" for making the region bigger.
very useful, thank you ! regards F.
Thank you! Really useful tutorial :)
last hint was awesome thanks.
excellent info
very useful
enabling length in blender 2.8 :
make sure u are in edit mode
go to overlays, select edge length.
i.ibb.co/tmNJ42F/image.png
Thanks for thid man..helpful
wow another new video from tutor4u , thank you so much!
Thanks for sharing
Thx, didn't know about the edge snapping and height thingy at the end.
Excellent tutorial !! "rotate and scale" i use this feature all the time. but idon't knew for extrude, thanks a lot, your rock's dude ! ;p
Nice video, I learned a few things, Unfortunately I was looking for some way to set the dimensions of a face and I still looking for it!
Thank you!
thanks for that last tip!
i use keyboard for extruding rotating and scaling pretty much all the time, but i didn't even know that snapping one ;)
Nice tutorial, thank you!
I have a question about vertex slide and snapping.
How to slide vertex on edge and snap to the other vertex?
I mean slide with G x2 or SHIFT +V and then snap to other vertex.
Nice tips...
Very nice and usefull videos
Thank you
ctrl+alt+space to create new orientration based on selection (edit mode)
good video
Another excellent, informative video as per the standard of this video channel, A thumbs up from me !looks like there are 8 people who failed elementary math at school lol
Wow, the last tip...never realized the small circle in the snapping tool that let's you point to the target you want to snap to.
Is there a way to snap a face to the rotation of another face?
Precise modeling also seems to make it a bit easier to mark seams and unwrap when texturing.
hey can u prepare tutorial for giving metallic texture to any object in blender?
I'm working on a project where I need to create a groove for an o-ring.
The main object is created and is within it's specific dimensions (metric, MM). When checking the object's properties, it appears to be exactly what I need. (Printed on a 3d Printer and it is within perameters "using a micrometer"). I thought I could create a torus then use a Boolean operation to cut out the groove. However, when I try to create a torus to the specific dimensions, it doesn't seem to do what I want it to. I need an inner diameter of the ring of 20mm, outer diameter of the ring of 26mm and a cross section of 1.5mm.
I can create the inner/outer dimensions of the torus specifically, using the "Add Torus" menu, but #1 it does not coincide with the dimensions of the existing object*. #2, the inner diameter is off. I know I'm missing something, but it eludes me. Any advice is appreciated.
*When the torus is created to the specific numbers, it is far outside the boundaries of the original object.
love your videos man, and you sound a lot like marty from blu lightning
This is incredibly useful information. I would love to see more "how to's" to do precision work in blender
BTW, the Apply Menu in Object Mode is Ctrl+Alt+A...
No, it is ctrl+A
I like to ask you to make one or two videos using the video editing feature. Please?
you could do a whole series on precision modelling. a lot of people are now trying to use blender to 3D print objects and many of those are not just trinkets but parts and tools
Just great couldnt find other definition))
At 6:57 I am not having that result. It does nothing... Anyone knows why I cannot dissolve vertices ?
Hi, this is a very useful video. Can you please tell me how to make a rectangle with varying lengths on the X, Y and Z axes? My measurements are in mm.
Video is old, but still extremely useful.
Niceeee. Thank youu! ^^
I had no idea you could snap to edges like that from a distance.
I'm coming from MODO and I must say there's a few tools in MODO that I'm used to which are missing here in Blender but from what I've seen of Blender and the Eevee that's comng there's a lot of good stuff here with a FREE price tag as I have MODO902 and they just released v12 and it's rental software now with a NUKE price tag
Too informatory tutorial ....as usual...thanks a lot..
thank you tutor4u
Thanks a lot!. It was a pain in the *ss to do such this simple things by eye
Cool thanks. Is this precise enough to be used for scientific, car and medical equipments?
good