it's interesting, because I haven't had any issues with the servers, like no rubberbanding at all. is this something that has only popped up yesterday? Haven't been playing since then, cause I'm taking a break from dbd, so maybe that would explain why I haven't run into any of it. Also I have to warn you, i'm taking a break from dbd. the reason I'm warning you is because the last time I took a break (and I mean months long break), knight and skull merchant released, and the whole eruption meta happened. these server issues are already not a good sign. we did get an artist tome though, so the game actually looks like it'll have a great future
@rogueroentgen I mean, it's a live service game. They all go through with it. And considering how long it's been since they updated the engine. It was bound to break some things. But my problem is them only acknowledge the flashing and rpd and not the fact their servers are acting like they moved them to space with the rubber banding and lag
@@imtheweirdo9377 yeah, there is A LOT of bug. While I appreciate killswitching the life-threatening one, there's way more that needed the same treatment :| or maybe we can hope for a hotfix today?
Ever since the update dropped the game became so buggy and laggy. Constant rubber banding, lagging, input delays and animation glitches. Maybe they should've tested the engine before switching to it
At least they killswitched rpd, it was actual hell to play on
They didn't even killswitch it properly. I still get RPD as killer...
@@kittymyths1208they only killswitched the east wing. you can still get west wing
the rubber banding is insane , wth bhvr
it's interesting, because I haven't had any issues with the servers, like no rubberbanding at all. is this something that has only popped up yesterday? Haven't been playing since then, cause I'm taking a break from dbd, so maybe that would explain why I haven't run into any of it.
Also I have to warn you, i'm taking a break from dbd. the reason I'm warning you is because the last time I took a break (and I mean months long break), knight and skull merchant released, and the whole eruption meta happened. these server issues are already not a good sign.
we did get an artist tome though, so the game actually looks like it'll have a great future
The issues popped when they switched to Unreal Engine 5. A bad choice in hindsight...
weird, cause i probably played like 15 games on unreal engine 5 and haven't seen rubberbanding once
@@faded7217 Impossible!
maybe it's because I'm on ps4? you'd think that would have even more issues, but idk, games are weird sometimes
So if stuff goes downhill during your break, we know it's the entity not appreciating it XD
THEY DOOOONT CARRRRRE ABOUT OUR OPINIOOOON OR THE GAME ANYMOOOOOORE PEOPLE, THEY ONLY DO WHAT THEY WANT AND TAKE NO REQUESTS FROM US.
Not true. They have been pretty good so far about listening. Just the twins curse
@@imtheweirdo9377they have been pretty good about listening, but it's hard to excuse a thing like this from a company that big tbf
@rogueroentgen I mean, it's a live service game. They all go through with it. And considering how long it's been since they updated the engine. It was bound to break some things. But my problem is them only acknowledge the flashing and rpd and not the fact their servers are acting like they moved them to space with the rubber banding and lag
@@imtheweirdo9377 yeah, there is A LOT of bug. While I appreciate killswitching the life-threatening one, there's way more that needed the same treatment :| or maybe we can hope for a hotfix today?
Ever since the update dropped the game became so buggy and laggy. Constant rubber banding, lagging, input delays and animation glitches. Maybe they should've tested the engine before switching to it
Yeah xD imagine testing a new patch, wild. We are clearly asking for too much😂