Geometry Dash's most accurate hitbox

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  • Опубликовано: 30 янв 2025
  • ИгрыИгры

Комментарии • 1,5 тыс.

  • @digi284
    @digi284 2 года назад +9553

    I feel like having the hitboxes like this erases the “I wasnt even in the spike” excuse that comes with a lot of other games

    • @DehydratedMoron
      @DehydratedMoron 2 года назад +72

      true

    • @abicto
      @abicto 2 года назад +551

      no, it makes it worse
      because most of the time we dont notice the tiny small pixel touching the spike

    • @reinhard7731
      @reinhard7731 2 года назад +317

      yeah robtop didn't make a mistake in making the hitbox, it's to NOT MAKING that kind of annoying "bug"

    • @Joshua-by2mp
      @Joshua-by2mp 2 года назад +20

      Not really

    • @KPoWasTaken
      @KPoWasTaken 2 года назад +26

      quite a few other games have pixel accurate hitboxes on spikes though

  • @gacoGT26
    @gacoGT26 2 года назад +5430

    The hitboxes aren't broken, is just that in a game u just can't put the hitboxes as the same the object is visually, to make a fair gameplay is really important to give the player a maneuvering range that make a feeling that he died cuz he actually crush at the spike. Imagine just die in a level cuz u crush at one pixel of the peak in a spike

    • @DehydratedMoron
      @DehydratedMoron 2 года назад +333

      that would make more sense than just rob being lazy

    • @ThatsTypical
      @ThatsTypical 2 года назад +638

      @@DehydratedMoron yeah rob isn't lazy he is smart :)

    • @gacoGT26
      @gacoGT26 2 года назад +452

      @@DehydratedMoron Bro just imagine dying cuz the cube touch the smallest point of a spike

    • @DehydratedMoron
      @DehydratedMoron 2 года назад +73

      @@gacoGT26 thats just being a bad game dev not even a dumb one

    • @memeyeme
      @memeyeme 2 года назад +52

      Robtop, why no hitbox at bottom of the spike like-

  • @roshibomb4247
    @roshibomb4247 2 года назад +2562

    People aren't understanding that this isn't "fixing" the hitbox, that's just a catchy title. Having model-accurate hitboxes is actually very uncommon in 2D games, because it makes way more sense to have the ability to "just brush by" gameplay-wise. It can feel super unfair to get clipped by a pixel, so having hitboxes like this mitigates that feeling a lot. A really good example is the Piranha Plant hitboxes in Super Mario Bros. (the first game). They are WAY smaller than the actual sprite, which actually makes them feel much better because they wont kill you if you just barely touch them from a fall when they came out after you'd already jumped.
    So basically, to all of the people saying "I'm glad RobTop never fixed this..." well, that's because it was never broken.

    • @TrideGD
      @TrideGD  2 года назад +427

      That's completely true yeah, I should've probably clarified that better in the video tbh. Well said

    • @roshibomb4247
      @roshibomb4247 2 года назад +122

      @@TrideGD No problem, I liked the video idea and it made for a fun concept. Just wanted to make sure people were informed that RobTop hadn't made mistakes when designing the hitboxes and that it was actually fairly common practice, since I'd seen a lot of people assuming as much in the comments lol

    • @samuels1123
      @samuels1123 2 года назад +10

      Especially here because its implied that the character isn't made of a well decorated balloon, you gotta get legitimately poked by the spike to die to it

    • @ohcrapitsnot3am58
      @ohcrapitsnot3am58 2 года назад +2

      @@TrideGD U say things long

    • @S1NPowerZ
      @S1NPowerZ 2 года назад +1

      Well if it gets fixed many levels will impossible

  • @Wulzy
    @Wulzy 2 года назад +796

    Very cool video, I think you explained everything perfectly and the pacing is awesome.
    I think the hitboxes make the game more enjoyable as it allows for more close calls and poses more risk

    • @pwlap
      @pwlap 2 года назад +13

      ok mullsy

    • @usernonegd3751
      @usernonegd3751 2 года назад +1

      woah it’s woozee

    • @trev000_
      @trev000_ 2 года назад +1

      woah its woahlzy

    • @cirtusgd512
      @cirtusgd512 2 года назад +1

      Woah Itz Mulzy

    • @lampchair69
      @lampchair69 2 года назад +3

      Wulzy: comments
      90% of the ppl that see his comment: *woah its Wulzy*

  • @FrozzyOfficial
    @FrozzyOfficial 2 года назад +240

    "Why do you have 4000 objects in this level? There's only one spike!"
    "Well, i was trying to do perfect hitboxes..."

    • @repetitivethinking
      @repetitivethinking 2 года назад +9

      "Oh, so thats why it was so hard."

    • @blazablaza2890
      @blazablaza2890 Год назад +1

      @@repetitivethinking thats what she said

    • @cutpaper
      @cutpaper Год назад

      @@blazablaza2890he*

    • @BilkMucketYT
      @BilkMucketYT 11 месяцев назад +1

      Me on my fire tablet
      I hate this i die right when i touch the spike
      I wished i had the little pill hitbox

  • @KingSammelot
    @KingSammelot 2 года назад +1029

    I think it’s actually better that robtop never made the hit boxes the full spike, because its been such a big topic, and it always makes for an epic moment when you beat a level but got like 3 frames into the last spike 🤣

    • @rookie5026
      @rookie5026 2 года назад +4

      It's just broken

    • @justamir5
      @justamir5 2 года назад +3

      maybe you should try that challenge 3x in a row

    • @arcioko2142
      @arcioko2142 2 года назад +6

      the laughing emoji ruined the comment

    • @pinkpigstorms
      @pinkpigstorms 2 года назад

      Hi

    • @fjaps
      @fjaps 2 года назад +40

      @@arcioko2142 you ruined my braincells

  • @arkalt4066
    @arkalt4066 2 года назад +546

    having the hitboxes a little smaller than the object is very common in 2d platformers as a quality of life feature that makes the game feel better. although it may not be true, it’s frustrating to die even though you thought you didn’t touch the spike, or just died by touching the spike by like 3 pixels.

    • @godlyvex5543
      @godlyvex5543 2 года назад +17

      IWBTG fangames do the inverse, where the player has a forgiving hitbox, while every other object has perfect hitboxes.

    • @OctoNap
      @OctoNap 2 года назад +5

      Deltarune is a good example of both what this comment says and what the reply says, the hitbox for the player is smaller than the soul and the projectiles are smaller than the bullet's actual size

    • @nutelu3462
      @nutelu3462 2 года назад +5

      @@OctoNap ever seen any touhou game on lunatic?

    • @KusaneHexaku
      @KusaneHexaku 2 года назад

      @@godlyvex5543 poggers

    • @otmorozok1994
      @otmorozok1994 Год назад

      ​@@nutelu3462It's not just touhou, it's most STG games.

  • @XEAZUR
    @XEAZUR 2 года назад +317

    This makes ¨impossible levels¨ truly impossible

  • @confusioned2249
    @confusioned2249 2 года назад +546

    In my defense of robtop, if he were to fix hitboxes then there would be a lot of levels that become straight up impossible, and all others would probably become 10x harder, so it's a situation where it's too late to fix, so you just have to keep them broken.

    • @hillybankok
      @hillybankok 2 года назад +44

      robtop should add a new version of a spike thats fixed and keep the broken spike

    • @chazedash8871
      @chazedash8871 2 года назад +13

      That wouldn't be necessary since people can already do it themselves but it would also just be useless.

    • @reinhard7731
      @reinhard7731 2 года назад +119

      it's not even broken lol, it's the perfect hitbox for gameplay

    • @VerdantEntropy
      @VerdantEntropy 2 года назад +3

      @@chazedash8871 people would not be able to make a full level because each spike contains a lot of objects

    • @samuel27294
      @samuel27294 2 года назад +2

      @@reinhard7731 tartarus would be impossible, arcturus would be impossible, sh would be impossible, sc would be impossible.

  • @asj3419
    @asj3419 2 года назад +663

    You could have reduced the object count significantly by removing the points on the bottom of the spikes. I guess the selling point was the hitboxes being "the most accurate", though.

    • @FreakyA1on
      @FreakyA1on 2 года назад +93

      he could also remove some of the hitbox spikes to leave small gaps that wouldn't affect anything but the object count

    • @farpurple
      @farpurple 2 года назад +1

      ​@@FreakyA1on no, then you ll have ability to go in spike by corner

    • @Exthelic
      @Exthelic 2 года назад +5

      But that would be bad thumbnail material

    • @ENZO542_
      @ENZO542_ 2 года назад +1

      @@farpurple put hitbox in the corner

    • @jobvantuijl
      @jobvantuijl Год назад +1

      He can use bigger hitboxes to cover the sides, and only use the tiny ones in the tip of the triangle

  • @ArcadeAce21
    @ArcadeAce21 2 года назад +70

    RobTop not adding features to the game so players are removing features in retaliation

  • @ducky4ever75
    @ducky4ever75 2 года назад +49

    I like how the challenge is actually harder than it looks

  • @Omesa1200
    @Omesa1200 2 года назад +36

    Now tride has made geometry dash into the true "impossible game"
    AND managed to put pixel-perfects IN AN AUTOSCROLLER

  • @fabian1551
    @fabian1551 2 года назад +41

    Imagine doing the same with saws, at the end you could do everything visible and see how it looks like :))

  • @square6422
    @square6422 2 года назад +30

    if this was the normal hitbox, imagine how many current levels would be broken

  • @acorn2830
    @acorn2830 2 года назад +12

    great video - it's actually really interesting to see what you could make in terms of a full level with this

  • @mainconman2201
    @mainconman2201 2 года назад +123

    Make a rotate trigger that rotates each object by 0 degrees, that will make it more accurate. Let me explain
    In gd, your icon has 2 red hitboxes. The bright red hitbox doesn't rotate at all, but the dark red hitbox matches the rotation of your icon. On normal spikes, you will die when the bright red hitbox hits the spike's hitbox. If the spike is rotated however, both the bright red and the dark red hitbox must touch the spike's hitbox. By using a rotation trigger that rotates it by 0 degrees, it tricks the game into thinking the spike is rotated, but it doesn't visually change anything, so the hitbox will feel more accurate since it will match to the rotation of your icon!
    I hope this made sense, if you have any questions, reply to me, and thanks to whoever took the time to read this :D

    • @JerrySkyblock
      @JerrySkyblock 2 года назад +8

      Thats actually really smart!

    • @DJSpinSter2004
      @DJSpinSter2004 2 года назад

      I wish that was how it worked, that'd be really cool.

    • @JerrySkyblock
      @JerrySkyblock 2 года назад +5

      @@DJSpinSter2004 wdym

    • @mainconman2201
      @mainconman2201 2 года назад

      @@JerrySkyblock i think he means that should be how all hitboxes work

    • @JerrySkyblock
      @JerrySkyblock 2 года назад +1

      @@mainconman2201 oh

  • @sporkenson
    @sporkenson 2 года назад +83

    Scuffed hitboxes is what makes gd special lmao

    • @js64
      @js64 2 года назад +1

      Terraria king slime

    • @stormkitty3015
      @stormkitty3015 2 года назад

      @@js64 ?

    • @js64
      @js64 2 года назад

      @@stormkitty3015 King slime is a Terraria boss, He has the most scuffed hitboxes I have h ever seen

    • @Omesa1200
      @Omesa1200 2 года назад

      @@js64 gd is full of fucked up hitboxes, terraria not so much

    • @js64
      @js64 2 года назад +1

      @@Omesa1200 yeah, the only bad hitbox in the game is King slime. It is a pain to fight him true melee

  • @LokiThePug
    @LokiThePug 2 года назад +11

    You can considerably lower the objects per spike if you take the square hitbox of another spike align with the walls of the visible spike and then use the dots for the corners only

  • @unmeinks5907
    @unmeinks5907 2 года назад +17

    the devs are actually genius for making the hitbox that small, just like in platformers your able to jump even when your a bit off of the ledge to make it feel more natural and fair, the spikes feel nicer this way.

  • @colby3896
    @colby3896 2 года назад +110

    I guess you don’t really need the bottom side to have a “proper hit box” since that’ll never really kill you, so maybe removing that side entirely could help with optimizing
    Another idea would be to use a a single tiny spike in each corner of the big spike and then use a spawn loop to move them across each side of the big spike with 0 move time. Not sure if this would work, especially since there would be a slight delay between each move trigger and you may not get it to line up exactly, but it’s a thought idk lol. If it does work, it’s much fewer objects

    • @Malam_NightYoru
      @Malam_NightYoru 2 года назад +9

      it would lag more, cuz infinitely triggering something would consume your life

    • @chenivan6171
      @chenivan6171 2 года назад

      u could just use the spike slope thingies

    • @NANKAIDATTE
      @NANKAIDATTE 2 года назад +1

      the move trigger thing would crash the game

    • @jimmyh2137
      @jimmyh2137 2 года назад +3

      Also the bottom of the spike shouldn't be "sharp", it's just a flat base (like a standard square block)

    • @luna010
      @luna010 2 года назад +2

      it would probably be suitable to just put hitboxes on each corner. I can’t think of any scenario where you would hit the side of the cube, but not any corner.

  • @purkibeatsaber4789
    @purkibeatsaber4789 4 месяца назад +2

    Nice vid but that polybridge music gave me such a wave of nostalgia, watching Stamsite play that back in the day was awesome

    • @TrideGD
      @TrideGD  4 месяца назад +2

      Stamsite the goat

  • @no0bulus234
    @no0bulus234 2 года назад +54

    Tride has found a way to make silent circles even more impossible than it already is 😂

    • @tm3ind
      @tm3ind 2 года назад +2

      I don’t think it’s possible to go threw the spaces with fixed hintbox

    • @sznmyhatred
      @sznmyhatred 2 года назад

      @@tm3ind stroke moment

    • @wafflees4383
      @wafflees4383 2 года назад +1

      @@sznmyhatred that not so as bad is other comments when has stroke you now
      Edit: auto correct = ima mess u up and eat your insides

    • @qseryGD
      @qseryGD 2 года назад

      @@wafflees4383 yeah also sorry for grammar police but “when has”

    • @wafflees4383
      @wafflees4383 2 года назад

      @@qseryGD I didn’t even do it, it was auto correct lmao

  • @dashyz3293
    @dashyz3293 2 года назад +4

    Slight object efficiency optimisation: for the bottom/top side(depending on orientation) spike, you can use regular triangles and use the base of their hitbox(the breadth of the rectangular part) to match it.

  • @Happiness10385
    @Happiness10385 Год назад +4

    Fun fact: in mini mode/wave, you can scale up a spike to 2.00 and pass through it without having to click because of the hitbox

    • @ZIMOU2014
      @ZIMOU2014 Год назад

      not even 2.00 i managed to do it while the spike was just 1.00 size

  • @Infiland
    @Infiland 2 года назад +4

    The reason why robtop chose to have a such a small spike hitbox is because to make the jumps more fair and to give players an ability to make crazy levels as well. But its mostly to make the game fair to play

  • @SaltiedPizza
    @SaltiedPizza 2 года назад +6

    6:53. This is the first time I've heard Tride swear and he did it on accident.

  • @hamd._.h-1232
    @hamd._.h-1232 2 года назад +30

    I am starting to thank robtob for not fixing the hit boxes after watching this video.

    • @devonbennett6559
      @devonbennett6559 2 года назад

      RubRub

    • @peng7672
      @peng7672 2 года назад +1

      ah yes
      *r o b t o b*

    • @nataneryyyyy
      @nataneryyyyy 2 года назад

      scrubscrub

    • @wippo42
      @wippo42 2 года назад

      The hitboxes are not broken, they are intentionally small because it makes the gameplay experience better

    • @hamd._.h-1232
      @hamd._.h-1232 2 года назад

      @@wippo42 you don't get jokes do you

  • @quanted.
    @quanted. 2 года назад +41

    with 300 objects that is a literal lag spike

  • @HulittyJing
    @HulittyJing 2 года назад +2

    People looking for the background song, it's from the Polybridge soundtrack, it's called On the road

  • @uuiiaa3111
    @uuiiaa3111 Год назад +23

    0:05 how to unlock this demon icon ??

  • @9eternal
    @9eternal 2 года назад +9

    "hi hello hi" never gets old

  • @IAmARobber
    @IAmARobber 2 года назад +10

    you gon get hit with a box if you dont hand over them keys

  • @NoomStuff
    @NoomStuff 2 года назад +1

    RopTop just understands one of the most important rules of gamedev: always make generous hitboxes

  • @bonafswerdy7329
    @bonafswerdy7329 2 года назад +9

    imagine fixed hitboxes in all main levels by robtop lol

    • @NoGeometryDashSongs
      @NoGeometryDashSongs 2 года назад +4

      imagine making new highest object count level

    • @Zaher74
      @Zaher74 2 года назад +2

      And then beat deadlocked

    • @Lftarded
      @Lftarded 2 года назад

      Literally impossible stereo madness

    • @NoGeometryDashSongs
      @NoGeometryDashSongs 2 года назад +2

      @@Lftarded it will be easier than 6 star but there are choke points at tripple spikes (little like how u experienced gd in first weeks)

    • @paolarei4418
      @paolarei4418 Год назад

      Quadruple spike whooper

  • @Reeses0104
    @Reeses0104 3 месяца назад

    8:00 as someone who started creating in 2.2 I was so confused as to why you didn’t just put it behind the level. So glad 2.2 released in my lifetime

  • @squigglysquirrel1691
    @squigglysquirrel1691 8 месяцев назад +15

    Now put the hit boxes in avernus

  • @Rikseli
    @Rikseli 2 года назад +1

    Now that I think about it, the standard regular hitboxes make sense. Like if you touched a sharp object with your fingernail IRL, You wouldn't instantly fall on the floor and drop dead like a fly.

    • @Pyrodiac
      @Pyrodiac 2 года назад +2

      Unless it's venom tipped. and even then probably not instantly.

  • @orionmusic7142
    @orionmusic7142 2 года назад +2

    It would be fun to try and make accurate hitboxes for sawblades, as they have awkward shapes

  • @Aaabbbcccdddsdddd
    @Aaabbbcccdddsdddd Год назад

    i have never seen hitboxes more fixed than that in history of gd.Thats why your're a legend

  • @Emdicpau
    @Emdicpau 2 года назад +4

    Has anyone noticed that the background music is from poly bridge? Absolutely love both the game and the soundtrack

  • @sully9373
    @sully9373 2 года назад +1

    "I'm gonna make a short layout" proceeds to make a fully decorated demon level challenge

  • @puzzle8189
    @puzzle8189 2 года назад +39

    The definition of "harder than it looks"

    • @rraaiin
      @rraaiin 2 года назад +6

      well it was easier than it looks so now its just as easy/hard as it looks

  • @RocketRidge
    @RocketRidge 2 года назад +1

    Real interesting, didn't know that the hitboxes were like this... though that does explain ALOT

  • @stormkitty3015
    @stormkitty3015 2 года назад +4

    i love how he says "AAH MY FPS" even tho its still at over 200 lol

  • @johnywuijts917
    @johnywuijts917 2 года назад +1

    it's always better to have players go "what? how did I not touch the spike there?" and not "what? I didn't even touch the spike!"

  • @user-zc6wd1xo6g
    @user-zc6wd1xo6g 2 года назад +3

    Bruh he did EXACTLY what i was thinking of for a while

  • @Radlee.
    @Radlee. 2 года назад

    I didn't think that I would be intrugued by this video, but ended up watching a bunch! This was quite interesting!

  • @lieyabull
    @lieyabull 2 года назад +8

    6:30 How does he build like that? (Automatically switch to correct block type)

    • @eh.6761
      @eh.6761 2 года назад +1

      he uses the custom keys on the keyboard

    • @NANKAIDATTE
      @NANKAIDATTE 2 года назад

      ????????

    • @miwiki6
      @miwiki6 2 года назад

      what?

    • @SyankaCreature
      @SyankaCreature 2 года назад

      Probably some feature in a build hack app or something that automatically place the correct side of the block to save some time
      Edit: yeah it's probably a editor hack feature cuz you can see other editor hack features in some other parts of the video, idk what the editor hack is tho

    • @miwiki6
      @miwiki6 2 года назад

      @@SyankaCreature he's not using any hacks are you guys high

  • @Archieducks
    @Archieducks 3 месяца назад +1

    The only words that I heard was physical possible physically possible

  • @KPoWasTaken
    @KPoWasTaken 2 года назад +2

    Actually the straight fly would be slightly less tight than that if hitboxes were accurate because accurate hitbox would make the ship's hitbox smaller. The ship's hitbox is the same as a icon despite visually being smaller

    • @xrefed
      @xrefed 2 года назад

      Why would the ships hitbox be smaller because of accurate hitboxes

    • @KPoWasTaken
      @KPoWasTaken 2 года назад

      ​@@xrefed Dang I have a late reply
      If the ship's hitbox was also accurate, it would be smaller as the ship takes up less than a square yet the hitbox for the ship is a square

  • @HappyBeeSwarm
    @HappyBeeSwarm Месяц назад

    Robtop should make every hitbox pixel perfect accurate for April 1st.

  • @FallenTraitor
    @FallenTraitor 2 года назад +5

    Now, imagine a demon creator gets his hands on this.

  • @magmaog4837
    @magmaog4837 2 года назад +2

    "It's so hard, it's so hard!"
    -Tride 2022

  • @ideac.
    @ideac. 2 года назад +3

    Talking about fixed hitboxes
    Do you guys remember back in 1.9-2.0 people hackusating any good players simply because their ship would get inside spikes by a bit? Oh man...

  • @irynasynenko7597
    @irynasynenko7597 10 месяцев назад

    4:15 it is because the hitbox of all the gamemodes (except wave) are exactly 1 block X and Y
    now for the wave, it is much easier, because it has 0.5 X and Y, so it's half the size of any other gamemode.

  • @denamous9185
    @denamous9185 2 года назад +6

    you know you can make the hitbox much more accurate by moving the red dots inside the white line of the spike, otherwise you're making the "spike hitbox" bigger than the spike itself

  • @Fumo_fan9
    @Fumo_fan9 5 месяцев назад +1

    The background music makes me want to build bridges in a polygonal world

  • @ygimm599
    @ygimm599 2 года назад +4

    should've called the level "lag spikes"

    • @TrideGD
      @TrideGD  2 года назад +3

      I SO SHOULDVE OMG

  • @sunnywunny
    @sunnywunny 2 года назад +1

    for flipping things like this, put the main object (visible spike) as group parent in the edit group tab and it will all rotate around the grouped object instead of the center of all items combined

  • @Flame_Offical101
    @Flame_Offical101 Год назад +3

    Bro avernus took this level to serious lol

  • @AnRealKid
    @AnRealKid Месяц назад +1

    “hi hello hi”
    -Tride

  • @ethawalli
    @ethawalli 2 года назад +25

    But did you fix the hitbox on the lag spike 🤔

  • @ThePigLord
    @ThePigLord 2 года назад

    I wanna see people 100% fixed hitbox levels, it feels like a hard guitar hero fc, but probably more rage inducing when you mess up

  • @gigu_op
    @gigu_op 2 года назад +14

    Ive played this before and it was hard! gg I beat it tho

  • @fizzlanderr
    @fizzlanderr 2 года назад

    robtop made the spike hitboxes stupid so you could have that godlike feeling of just barely missing a spike

  • @Farel_Mapper
    @Farel_Mapper 2 года назад +5

    imagine using this hitbox on every spiked in Abyss Of Darkness Lol

  • @RGC_animation
    @RGC_animation 2 года назад +1

    There's a reason (most) hitboxes are very generous in video games.

  • @MIGHTYKING123
    @MIGHTYKING123 2 года назад +4

    Imagine slaughterhouse with fixed hit boxes 😳

  • @beaksters
    @beaksters 2 года назад +1

    If you actually design games you already know that hitbox is a nightmare.

    • @Spooky90097
      @Spooky90097 Год назад

      Agreed

    • @Spooky90097
      @Spooky90097 Год назад

      It looks disgusting. Lag machine and middle finger to the player

  • @fahri-sc5dq
    @fahri-sc5dq Год назад +6

    This is what 60hz players feel like

  • @_simon.s_
    @_simon.s_ 2 года назад +1

    If spike hitboxes were accurate, all extreme demons would jump to top 1 difficulty

  • @Tuntor689
    @Tuntor689 2 года назад +3

    Breaking News: Local Man hates himself

  • @chi840cken6
    @chi840cken6 2 года назад +1

    yo this is awesome, way more accurate than my method lol

  • @newalexgamer3172
    @newalexgamer3172 2 года назад +6

    Literally my 1 year old "Fixed Hitboxes" level: hey I exist!

  • @tryedensemaglutides
    @tryedensemaglutides 2 года назад

    "Why does this mobile phone game lag on my 3080ti?"
    Tride: I can make this hitbox perfect with only 300 objects

  • @ProviderFrank
    @ProviderFrank Год назад +3

    Avernus

  • @nick-8889
    @nick-8889 Год назад

    Sometimes you die without touching the spike because some icons are squished in and some squished out like the one with legs and arms are squished out and the snail is squished in

  • @boxtenplush
    @boxtenplush Месяц назад

    The amount of precise timing in this is INSANE

  • @williamroy1262
    @williamroy1262 2 года назад

    this isn’t a normal geometry dash video this is a lesson of geometry dash to know how to build

  • @Kg-rz9ds
    @Kg-rz9ds 2 года назад +2

    NO!
    The top ones are going to be crazy now!
    What have you done!

  • @Yellowcat98
    @Yellowcat98 2 года назад +2

    tbh if the hit boxes were fixed it would’ve been really bad to just randomly die to the pixel of the spike

  • @LUFT-WAFFE
    @LUFT-WAFFE 2 года назад +1

    Level one (everyone) “hi”
    Level two (Ryan George) “hi hello”
    Level three (tride) “hi hello hi”

  • @Redstoner34526
    @Redstoner34526 2 года назад

    Things like ramp hitvoxes with wave are already super accurate so it doesn’t affect the wave much

  • @Chillieman
    @Chillieman 2 года назад

    Omg. This is like a software engineers worst nightmare of how you made the hitbox.

  • @windowdev
    @windowdev 2 года назад

    I tweeted about this idea a few days ago and its pretty funny to see this actually be made. vers cool

  • @ultimargaming218
    @ultimargaming218 2 года назад

    That will make geometry dash hardest game in planet because to verify hard levels like slaughter house with fixed hitboxes is insane

  • @henryl2243
    @henryl2243 7 месяцев назад +2

    2:38 michigun is proud of you 3 spike skill

  • @BaconTheGreatYT
    @BaconTheGreatYT 3 месяца назад +1

    Even mini wave can go through a original spike cuz the hitbox is not reaching the bottom of the spike

  • @wriniee
    @wriniee 2 года назад +1

    I love ur content continue with this :)

  • @ekko_hi
    @ekko_hi 2 года назад

    That’s crazy, this video has passed the Blast Processing buffing video, wow

  • @Temposfera
    @Temposfera 2 года назад +2

    imagine how gd difficult balance in general would be if hitboxes were actually like this

  • @Pretzel65
    @Pretzel65 2 года назад

    The poly ridge sound track is really nice and fits well with when you create the level

  • @nightcatyoutube
    @nightcatyoutube Год назад +1

    i love his intro “hi hello hi”😂❤

  • @tim3line
    @tim3line 2 года назад

    I don't know much about Geometry dash but this is one of the best stage creators I've seen

  • @weazelvindiesel
    @weazelvindiesel 15 дней назад

    Imagine making a layout with this we’d have a new record for most objects used in a level

  • @mychannelisoverrated4262
    @mychannelisoverrated4262 Год назад

    I like how much objects it takes just to make one spike have accurate hitboxes

  • @blorbaltude
    @blorbaltude Год назад

    other games: have accurate hitboxes
    the community: "BUT I DIDNT TOUCH THE SPIKE"
    gd: fixes this issue
    the community: "BRO THESE HITBOXES ARE SO JANK LOL"

  • @Joipenarge
    @Joipenarge Год назад

    Wow, good thing that there are no levels on the demon list utilizing these wacky spike hitboxes

  • @roninateu
    @roninateu Год назад +1

    windy landscape had an avernus arc tbh 😱🤬🥶😨🤯💀👿