Game Tutorials Suck
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- Опубликовано: 29 сен 2024
- I was learning while editing this
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I like putting pyros video as background noise while i get through my day. Thank you Flashbang for providing yummy slop for me to listen to, truly one of the RUclipsrs of all time.
“Truly one of the RUclipsrs of all time” GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD
Fr! I use him when playing space engineers
flash bang here
Samee
same, i put on his stream as background noise while playing Genshin Impact
My least favorite tutorial games do is make you open inventory or any menus forcing you press each highlighted button that pops up and you can’t progress until you press it.
Most recent example of this that I can think of is freaking Ravenbound. So much wasted potential with that game.
Every mobile game
My biggest tutorial pet peeve is the ones that force you to do the tutorial before you get to do anything else. Gacha games are very guilty of this, in fact I picked up and dropped Dislyte on 3 separate occasions because the tutorial completely restricts the player from doing anything until a good hour or two into the game. The WORST possible thing you can do is completely take away agency from the player, because you've immediately defeated the purpose of a video game. Tutorial or no.
Same. I also hate it when games try to weave their tutorials into the game's plot/story and world in a way that doesn't mesh well with it at all and feels like a slog. Monster Hunter World and Rise are really guilty of this, so much so that I haven't made a new character in a long ass time and I still haven't bothered playing through more of Rise.
No stop making sense say the funny OneyPlays things spawn of Roach Dogg
The tutorial in portal was some of the most respectful handholding in video game design ever. Because it doesn't feel like game is treating you like an idiot unlike almost all other tutorials.
If anything it's not even a tutorial because it's just an easy test chamber to show you the basics of what to expect, and then starts giving you harder and harder concepts
i mean it kinda treats you like an idiot, but thats just glados being glados
if you made a game you would be surprised by just how many people dont understand anything and need a tutorial
@@SirCat07 RAAAAAAAAAAA
A tutorial I like is the one in GTA V. It’s exciting and engaging since it’s introducing u to the characters while doing a heist. It doesn’t blast u with pop ups since u learn by doing not reading. Even 10 years later, every time I restart the story I always have fun just doing the tutorial.
But at the same time it's a chore, because it's lengthy for what amount of stuff it teaches, yet you have barely any control and the stakes are completely non-existent despite intense setup.
the titanfall 2 tutorial was probably the best tutorial I ever played, I remember spending nearly an hour just trying to get the best score possible. the best tutorial is one that doesn't feel like a tutorial
These reasons are part of the reason I love the Yakuza series. The tutorials are a little card of knowledge briefly and succinctly showing you available punching combos while not actually pausing the action. It does have you try out different moves before progressing, but with the no pause in between, it doesn't disrupt momentum and it doesn't feel like the game is trying to hinder you. At the end of the tutorial the game just lets you go to town on enemies with everything it taught you. Throughout those tutorials, you're never stopped by pop-ups and it's not hand holdy to the point where it teaches you how to walk. Just teaches you some basic attack patterns and keybinds, then leaves you alone.
peakuza yet again, although 0 having tutorials for each style pisses me off with every replay
And then on the flipside, almost every major minigame in the series has a horrible MANDATORY tutorial you can't skip even on replay, and rarely do they actually introduce the minigame well. Yakuza 4 doesn't help at all with styling your hostess, Yakuza 0 babies you through one round of business and doesn't explain any of the intricacies, and Yakuza 7 dumps pages of paragraphs and infographics on you for the business management and just hopes you absorbed all that (And does it AGAIN for the shareholders meetings). It shocks me how fluid the combat tutorials are, just for them to drop the ball every time with the side modes.
@@maxwellpaynewell5305 Fucking noodle minigame and taxi in 5. Goddamn
Technically before the 5 years he mentions, but i think Titanfall 2 has a pretty good tutorial to show the basics, which is easily skipped within a few seconds if you know what you're doing.
the tutorial is also really fun
The whole "squint your eyes" explanation is actually a trick used by Logo designers to make sure their logos stand out.
the quarry approached pop up tutorials in an interesting way that I didn't mind; they would play little 20-second long cartoons at certain points in the game that fit the aesthetic, and they would prepare you for what you were about to have to do. A game like that where you really can't afford to mess up, I thought it was pretty cool. Good video
The most unique tutorial I’ve had was from Rainworld. The game literally tell you nothing but the basic controls(basically wasd and 3 action buttons) and then leave you alone for the rest of the game for you to explore
My favorite type of tutorial is the ones where they just have it as a small box in the corner of the screen. It doesn’t mess with your flow, it just tells you surface level info in the corner during the first level
Ultrakill has some text pop up on the screen whenever you get a new utility/weapon or come across an area where you have to do a certain movement technique that you didn't have to do before in order to progress through the game's campaign. Quick, to the point, and doesn't pause the game.
the pseudo intellectual game design essayist hole is a super deep one
Pyro resisting the urge to title this video.
Video game toturials are finished.
Im so proud if him
I mean it's not as bad as being exposed for what happend when pyro played tf2 on a certain day
Love that doom 2016 just gave you a gun as soon as the first cutscene
Is that why Toriel is named Toriel? I always assumed it was just a play on Taurus, since she’s… You know, a cow.
I refuse to sit through another tutorial on how to catch a pokemon
The perfect tutorial in my eyes would be one where the game pauses ONCE. And asks
"Hey, this is a shooter, many mechanics from previous shooters also apply here. With that in mind, would you like to:
A. Teach you the fundamentals from the beggining of how a shooter works.
B. Ignore the fundamentals, but add indicators for game-specific features.
C. Show you the button layout and do not show any pop ups.
Note: This can be changed in the 'Gameplay' Settings at any time, there is also a copy of the button layout".
There, the perfect tutorial
I’m left handed and I don’t use inverted controls. I go as far to change natural inverted controls in the game to the normal way, that being left goes left
Arin(egoraptor) explained this like 10 years ago...
Another reason why putting the choice, of playing the tutorial or not, is not bad is because if your game has replay value it would suck playing the tutorial on every playthrough.
A preview of a skill in a skill tree is different than a tutorial popup because ones mandatory and the other can not only be ignored but completely missed
Helldivers 2 was nice and short but had a lot of nice elements, the only problem was that it had left a lot of things out but you’re basically playing with tips the entire game and the tips say a lot.
Tutorials are becoming increasingly more obsolete as pretty much everyone and their grandma knows how to play a videogame
Only on helicopters like infantry I use normal but inverted when piloting
Pyro, it’s not the game’s fault you can’t pass the cuphead tutorial, it just comes with your job as a game developer
One of the best tutorials is in katana zero, the game design tells you everything you‘ll need.
I'm glad you don't cover part of the video with end cards.
Pyro is gonna be that British kid that eats spaghetti and says supah mario in real loife if he plays SM64
Half Life does the tutorial perfectly, it’s optional and going back after finishing the game you meet the only other person alive in an HEV suit
i really liked battlefield one’s tutorial, starting off showing you all the gore n girttynes that happened in WW1, it told you that you were not going to survive n goes to another person every time you die, every time you die you learn a new part of a game
I only used inverted for the Kingdom Heart series.
So proud of Pyro getting a job at IGN
Rain world has a pretty good tutorial
It shows you the base mechanics and one movement technique so you don't get trapped for hours but everything else must be learned through trial and error
The worst ones are for RPGs and mobile games. Most if not all play the same and they usually don't let you skip them it's so annoying
I think the tutorials in the newest Hitman games are a neat way to introduce basic game mechanics and then letting you figure out the rest, even with some pop ups here and there.
Nein
Blood money tutorial is better
This is the best sloppy toppy you've given us pyro
This guy seems like he really likes super eye patch wolf.
That was a pretty juicy L statement when Pyro said that BioShock Infinite has aged poorly, that was definitely an L mans statement.
I have abad thing to say about Mario 64 that’s objectively true, the camera is absolutely awful in that game.
There should just be an option that you tick that allows you to launch a new game either with or without a tutorial so people who are inexperienced can have an opportunity to learn, meanwhile those have been playing for decades can just breeze by straight into the game.
My favorite tutorial space wasin Enter the Gungeon. It gives you the basics but also has good reasons to go back to it later (Don't want to spoil it but if you know you know)
3:38 "giz of war, like if you, cuz that was giz of war 2 i think he shown there, if you played giz of war, giz of war 1, you'll know exactly how giz of war 2 works🔥🔥🔥"
That mario level isn't by Nintendo it's something called a Kaizo level made by the community in other words it takes difficulty to 100%. Basically being so difficult you need to learn certain tricks to be able to even get close to beating a single level. I saw a video by Jaiden Animations she made a video on this.
I think this discussion would be even more interesting if you would take instructions manuals of videogames also into account
>20 minutes video being watched
>somehow made it 30 minutes
I really liked the part where he said "it's sloppin' time" and slopped all over.
For anyone wondering it was at 6:90
I remember using inverted, it wasnt my choice though, when i was younger, my stepdad always changed the controls to inverted, ive been using default since
Antichamber got mentioned lets gooooooo
I feel like most the time they just ignore important mechanics.
I offten think its a reupload cuz i feel like ive seen this before and then remember that i saw it live
This is why ds3/elden ring are so good there isn't even a real tutorial. I didn't even go down the tutorial cave in elden ring because I didn't even see it.
streamers being cocky and skipping the tutorial only to get stuck on the first level is incredibly funny, but then it loses the funny when it happens 3x in a row. Then it just becomes depressing when the game has been on for a full hour but they're still at the tutorial
I disagree that the original Bioshock didn’t age well. I admit the shotgun is a bit underpowered with its starting 4 rounds and usually needing two point blank shots to kill a splicer but considering you have plasmids it would make you overpowered. Also with Power to the People upgrades and researching enemies let’s you do more damage to them, makes the shotgun better.
Gaming journalists tend to be crap at gaming because with confidence I can say more than 99 percent of gamers just go to their favorite youtuber, twitch streamer, or gaming forum for information on games...the audience that reads articles is just simply not the same audience that plays video games.
I dont mind tutorials that are overly detailed even if they tell me how to move. Because for that one old boomer that installed a game for the first time it matters. But ehat i hate is for some complicated games like paradox or other rts games with so many things have barely any good tutorials.
I just played a lot of age of wonders 4 and for a new player that tutorial was amazing
What's wrong with playing Dark Souls on mouse and keyboard... You just have to install the mouse fix and it's perfect.
10:10 not division 1 or 2 or atleast not that I know of but it’s practically the same
Truely heartbreaking to hear that Pyro sucks at Tutorials
the only good tutorial for a game is little big planet because they had stephen fry narrating
In the end we can all agree little big planet had the best tutorials tho
the only game tutorial i could get by is the tutorials in yakuza 0 and yakuza kiwami
With BioShock i did not even notice the tutorial stands in the beginning and skipped them all i now realise 🤣. For some reason my brain is really good in skipping that sort of interactive teaching tools. At the same time Xenoblade 3 was a little to aggressive with tutorial stuff, but that game was really confusing for me as an new XB player, and the tutorial was at least good to teach the confusing stuff. But it also went to hard on teaching simple stuff
Hard disagree with a lot of this guy's points. Especially about having Minecraft as an example of a good tutorial (or lack thereof). Needing a 3rd party, fan sourced wiki open to know how to use the fundamentals of your game is not fun or good game design in the slightest. It's infuriating and a whole video on its own. Roguelikes are especially guilty of this.
There's a reason modern day Minecraft has a fairly intuitive recipe book in game.
Tutorials should always be just that, intuitive. If your player does not know base mechanics, it's cuz you weren't intuitive enough to teach the player anything. The tutorial in that case, is definitively shit
3:37 giz awoah
i used to use Inverted because i was geniuely 9 and it made more sense in my head
Sonic heroes man..thx for the nostalgia
Slalom= Salamon
Assassins creed 1 tutorial sucks but also so do the keybinds so the tutorial is very necessary. That’s games PC control layout is the weirdest I’ve played besides 90s pc racing games.
how does one fumble to say slalom so hard
Breath of the wild and as of yestarday tears of the kingdom have good yet long toturials
Slop slop slop piggy loves his slop
My personal pet peeve with some tutorials is when the characters IN UNIVERSE tell you the controls. Nothings more bizarre than hearing the voice of a character telling you what the A button is in universe.
SNAKE, to use the ladder push the Action button
Sly Cooper
@@Soldrick Metal Gear Solid breaks the rule of a character telling you what to press, but it just fits in so well.
The Mother series does this well
"Imagine something called a B Button...harness your energy to "press" that button. And you'll ram into things!" - Paraphrased tutorial from Mother 3
its only ok when MGS does this no other game can pull this off
I'm so proud of pyro for coming out as a hater of game tutorials, no wonder he can't play any game well
So sad to hear about your skill issues, Pyro 😢
Indeed.
It was so hard to watch him fail at the cuphead tutorial for 20 minutes…
Thank you harry dubois, “protagonist” of the hit crpg disco Elysium
to be fair i could see harry saying this
In the recent Garten Of BanBan game the segment where you needed to perform surgery was pretty simple in itself, but BanBan kept talking and talking for a full 1 minute and 47 seconds about the rules (despite a copy of the rules being right in front of us) solely so the game can waste your time in hopes you wouldnt be able to refund the game
GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD ET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY HEAD GET OUT OF MY 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three birds with one stone
hand over your pancreas
classic banban gameplay!
bro is playing garten of banban
Any ideas how to roast Pyro with this title? 🤨
“Suck” maybe?
@@amazingstudios7889
Formerly Chuck
Idk he fell off tho
Tutorial drama
Petscop 2
This 34 minute Pyro video would be a 5 minute Dunkey video
Dunkey still thinks Last of Us Part 2 is a narrative masterpiece, so even though you're right, your opinion is still invalidated.
@@the_furry_inside_your_walls639 someone with an opinion differing mine? *gasp*
@@the_furry_inside_your_walls639 malding over someone's opinion
@@tobeymaguire9371 It's fine ti have different opinions, but it's also fine to call someone out if it's bs. Especially when someone calls the last of us 2 a narrative masterpiece, which is just objectively wrong
@@Ind3xPlus How? I loved that game and many other people did too, I don't get the hate at all.
Surprising to see that Pyro got a new job as a game journalist, good for you, Pyro!
I feel like every pyrolive video is a disappointment because the title and thumbnail makes it seem like its gonna be Pyro talking about a subject but its just a 30 second intro and then the rest is him watching someone else's content.
thank you pyro for feeding me my daily slop
i was starving very badly today but you've saved me again🙏
Inscryption has a pretty good tutorial. Since on the outside it's a pretty cryptic game, it's easy to be confused about the rules. That's why the first time we are playing the game it shows one mechanic at a time, with a very short explanation. Only the basics are explained, because the game assumes that the player will figure out the intricacies of the system eventually. Not only that, but since it's a roguelike, even if you lose because you didn't fully take advantage of the rules, you will have infinite chances to truly understand the game later down the line.
This. Inscryption is such a GOOD game and the replay value is insane!
Ultrakill does this as well. It tells you only the basics of the mechanics, including when you get new weapons, and then lets you figure the rest out. With how quickly you can get back into the fray, and the fact that there's a whole nearly endless wave fighting gamemode that you can access at any time in the game right from the start, allows for players to test their skills and get better at the game at their own pace.
I picked up Inscryption on a sale a few months ago and it is literally the best game I've played in years
@@goobleronthat ending is so damn terrifying tbh- I legit didn’t expect luke carder to end up like that
@skelebonez1349 Hey there Card Gamers
People make fun of it, but pyro making a 30 minute video from reacting to a 20 minute video is good
Pyro has such game journalist game sense he's starting to hate tutorial AI for shooting back, we've lost him boys. It's over.
Unskippable tutorials also ruin the flow for repeat playthroughs.
The reason why the game tutorial is so handholding is because people who never play video games really do struggle with it. Even moving with a keyboard and mouse at the same time feels like a mind-boggling system for them
I believe games should be intuitive like in the first Super Mario Bros
The first level is literally designed to learn the controls
A simple solution for this problem is just for game devs to ask if you want to play the tutorial first
Cyberpunk did a lot of things wrong, but it handled tutorials well. You're just asked if you want to do a tutorial or not.
“Would you like to do the tutorial?”
“No”
*ten minutes later
“WHAT DOES ANY OF THIS MEAN WHAT AM I DOING!?!?”
I get the point though, the forced tutorials are annoying
@@CoolLookinPeasure that might happen for like .0001 percent of games breaking grounds creating a new genre, but you dont need a fps tutorial. In fact id argue most games can be learned without a tutorial and would feel more rewarding finding out things you didnt know before.
I have watched many people, especially streamers, skip tutorials just to complain about controls/mechanics later on.
@@nolives I've seen so many letsplayers struggling to understand basic mechanics because they skipped a tutorial, its so maddening
Summary was generated by Summatim, let us know if there are any inaccuracies! 🤖
0:01: Importance of Tutorials and Video Games
2:42: Common Mistakes in Tutorial Design
10:59: Concrete Steps for Good Tutorial Design
12:28: Introduction
13:02: Valve's Minimalism
13:45: Introducing New Mechanics Safely
15:26: Guiding the Player
17:38: Invisibly Seamless Design
19:05: Designing within the Context of Narrative
20:49: Gaming Literacy
23:30: Generally Agreed Upon Standards
23:56: Subverting Expectations
24:22: Conclusion
29:27: Introduction to tutorial design
24:57: Using level design to teach mechanics
28:00: Examples of games with unique tutorials
29:29: Importance of player familiarity
27:16: Designing starting areas with difficulty in mind
24:32: Examples of bad tutorials
As a jr dev we are taught to put in tutorials because of actually brain ded people asking for refunds
Because of this in all the game i work on tutorial wise i just put text on walls
So you make them for gaming journalists?
The tutorial in Warframe is pretty good. Anything it tries to teach you is just displayed as white text stuck to the level itself, so you can just keep going and it never abruptly stops you, and lets you experiment what all the buttons do.
My favourite Tutorial ever is kind of an obvious one for personal reasons. Transformers Fall of Cybertron.
In that Tutorial you play as Bumblebee who was knocked out of a shootout on the bridge of an autobot cruiser trying to get off the planet. A crane from the rival ship with Decepticons hellbent to not only keep you in Cybertron’s orbit but are also hellbent on making that the tomb of every autobot on that ship managing to miss barely.
You start on the ground with Rachet, the medic checking Bumblebee’s optics which is moving the camera and asking how they are, leading to a prompt asking if the default analog stick controls are satisfactory.
After which you managed to shoot a few cons off the bridge and get a message from the one leading the charge… Megatron, the very leader of the Decepticons directing his attention on the autobot leader. Optimus Prime. Claiming that the the ship you’re on will be torn piece by piece before it even has a chance to leave.
Prime leaves to lead a counter attack and while that happens you’re tasked with powering the defences after Decepticon forces began their boarding party with an attack on the orbital defences.
From here you learn the rest. Dashing and sprinting after the ship takes damage and starts catching fire, air dashes after witnessing random bots that were helping you mercilessly sucked into the void of space after a crane was lodged into the ship and shooting and changing the shooting hand with a gun fight where cons are swarming the defence controls. Hell bent on stopping you getting them back online.
In these few short hours of a tutorial mission it gives us a glimpse of how desperate each faction is. We see the carnage and the bloodshed and the determination the Decepticons have to just slaughter you all even after they’ve won control of the planet.
It’s more than just a tutorial but a intense fight for survival against a force that won’t stop until it’s wiped out the very remnants of the faction that opposed them. Something that becomes more apparent as the game progresses.
All in all… get a Xbox 360, find a hard copy on at CEX or something and play FOC. It’s a fantastic game with some really good story telling, fun gameplay and it’s just good! I’d also recommend the first game War for Cybertron as well.
I've been a big fan of video game design channels like Mental Checkpoint, Design Doc, and Game Makers Toolkit.
Hope you stream more of those vids.
You don't seem like a fighting game player, but channels going over fighting game design are very good too
I recommend adam millard - the architect of games to add to your collection
Every time I see a game have a tutorial it makes me think that the developer thinks that I have never played a video game in my life
They basically have to because to someone out there....the game is their first.
So they need to implement a choice to skip tuts. That's all.
At some point in your life, you played your very first video game. Now imagine if it had absolutely NO tutorials. I could imagine me as a toddler bashing my head against the keyboard until something finally worked cuz I didn't know what wasd was. Not fun.
@@Amodh1257 Back in the day you had a manual that explained almost everything you needed to know.
@@chainsawplayin haha or if you're unlucky and your parents didn't bring the manual with the game, you'd load up a wiki on dial up, it'd take 40 years and you'd come out the other side with 50 browser bars and at least 3 strains of spyware
I think you need to remember that people like Darksydephil exist in this world
So proud of you Pyro. You managed to extend a video's runtime by 1.6x instead of 2x
I think the Hitman:Woa tutorials are very interesting in that regard. In the first game you have a classic tutorial, but it also ties into the story and you need it becuase it's the first game of the trilogy. In the second game they give you an easy target and you even have a "prep time" where you can mess around, set up things, interact with the map so if that's your entry point to the trilogy that's fine, but if it's the second game you play it then it makes for a good first level to get introduced to the new mechanics. You can also replay it and experiment and the challanges only encourage it, teaching you different elimination/guard takedown methods, how to use items to your advantage. I really enjoyed it and didn't feel like a tutorial. The third game just throws you into the action right away lmao.
18:40 Ha. I actually grew up having to use inverted controls. It was the only way I could play. Then one day, as an adult, my brain just had a moment where it was like, "Who can actually play like this?" So now, I can't play inverted anymore.
What if a game recognised how quickly you got the controls? Like if you moved around immediately then it wouldn’t give you anything, and if you didn’t and still didn’t after seeing hints you would get a popup
The piggies have been fed, thank you Pyro