Game in a Nutshell - HEAT: Pedal to the Metal (FULL rules, how to play)

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  • Опубликовано: 16 июл 2024
  • SMALL UPDATES:
    [14:10] Nobody can browse the discard piles, not even the own one.
    [23:10] There's only one road condition token for each corner/segment. You can't have a token in the corner AND the same segment.
    [25:30] The grid order is from 1st to last in general order.
    -----------------------------------------------------------------------------------------------------------------------------------------------------------
    "Game in a Nutshell" is a series of videos designed to teach the board games. In this video we're going to learn how to play GGG.
    If you have any questions, please do not hesitate to ask in the comments below. We highly appreciate your views, feedbacks and subscriptions.
    Help support the channel on Patreon: / nithrania
    Follow Nithrania on Twitter: / nithrania
    Facebook page: / nithrania
    Email: berec(at)mox(dot)sk
    Index:
    00:00 Intro
    00:40 Setup
    02:03 Gameplay
    03:11 Shift Gears
    03:59 Play Cards
    04:42 Turn Order
    05:30 Reveal & Move
    06:32 Stress Cards
    07:43 Cluttered Hand
    08:23 Adrenaline
    08:49 React
    09:18 Cooldown
    09:57 Boost
    10:53 Slipstream
    12:00 Check Corner
    12:58 Spin Out
    13:40 Discard
    14:10 Replenish Hand
    14:49 Game End
    15:45 Advanced Rules
    15:52 Garage Module
    18:18 Legends Module
    22:06 Weather & Road Conditions
    24:20 Championship System
    25:01 Before Each Race
    27:15 Sponsorship Cards
    27:38 Press Corner
    28:18 After the Race
  • ИгрыИгры

Комментарии • 97

  • @henriqueribeiro4954
    @henriqueribeiro4954 10 месяцев назад +5

    11:00 slipstream happening If you are in The space behind a car NOT ONLY direct behind :)
    14:00 I think here you ONLY reshuffle when you need draw/flipldiscard a card from your deck and deck is empty, not anytime when is empty
    23:00 you dont Fill each empty space but you draw X tokens where X is The number of corners
    Cool video

  • @ashrael37
    @ashrael37 Год назад +7

    Great video. Nice job explaining a fun-looking game with lots of options!

  • @jamessherman7797
    @jamessherman7797 Год назад +3

    Thank you for your thorough tutorial how to play the game. I'm anxiously waiting for my order to arrive so I can put your video to good use and teach others how to play too.

  • @KrashmanVonStinkputn
    @KrashmanVonStinkputn Год назад

    Great clear explanation!
    Glad you are enjoying this. It will be our first racing game and card engine building game.
    I'll be using your video for our group.

  • @danilicious2308
    @danilicious2308 Год назад +1

    Thanks a lot! Was wondering about it and I'll be checking it out at Spiel for sure.
    Great video!

  • @KANDwrx
    @KANDwrx 4 месяца назад +1

    This is 100% the best explanation of how-to-play Heat in RUclips. well done👏

  • @TheSpr0gz
    @TheSpr0gz Год назад +4

    Great explanation. Clear, concise and well presented with plenty of examples. Subscribed. 👍

  • @sorentextor5
    @sorentextor5 Год назад +2

    For slipstream you have to be next to or in one of the spots in the space behind a car. Not only directly behind. Rules: „Slipstreaming is optional and available if you land next to another car, or in a Space behind a car or cars. If you choose to Slipstream, you move 2 Spaces forward.“ space is defined as two spots

  • @ferbyallo
    @ferbyallo Год назад +1

    Thanks a lot! this video covers all and super well done and put all together! Thanks !

  • @pacmaniacer
    @pacmaniacer 6 месяцев назад

    just found the channel,
    great video and very detailed.
    Great channel as well, keep on going :)
    Hope to see more of it

  • @danijelposta1748
    @danijelposta1748 Год назад +1

    Beautiful explanation. I've been really enjoying your videos lately. Keep up the fantastic work. :)

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      Thank you Danijel! And thank you very much for your support! 🙏☺️

    • @danijelposta1748
      @danijelposta1748 Год назад

      @@nithrania-gameinanutshell No problem. Keep up the great work. :)

  • @nobbynobbs8182
    @nobbynobbs8182 Год назад +2

    Every game with Vincent Dutrait's art feels so inviting to play

  • @UniformSierraMike
    @UniformSierraMike Год назад +1

    best how to play vid for Heat so far. Great job

  • @daddyg9401
    @daddyg9401 2 месяца назад

    Excellent explanation video! Thank you!

  • @Physiology-E-Paathshala
    @Physiology-E-Paathshala 6 месяцев назад

    By far the best and clear explanation of Heat

  • @Coffeemaker1978
    @Coffeemaker1978 Год назад +1

    That was a really great explanation video. You are the best!

  • @born2bwildne744
    @born2bwildne744 Год назад

    Excellent instructional video - THANK YOU !!

  • @viktorkm
    @viktorkm Год назад +2

    You did described in a correct way about the available boost action you can choose to take in step 5, but it felt to me that you thought its something we just need to remember and to pay a heat for it. But its actually displayed next to each gear level, on the left of the gear number. There is a + and a heat symbol. I just thought it could be good to point this out to players that they get the boost from there, and it doesent just magically exist for everyone. :)
    Awesome explination!

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +2

      Correct, I thought that THAT can actually confuse people a little bit, because you spend Heat even when you shift 2 gears up or down. 🙂

  • @Erich-Battleready-
    @Erich-Battleready- Год назад +2

    Beautiful game and awesome how to play 👍🏻👍🏻

  • @kalif350
    @kalif350 Год назад +1

    Great video, thanks

  • @rahulcorleone4222
    @rahulcorleone4222 11 месяцев назад

    Great video. Subscribed.

  • @MesutTopal
    @MesutTopal Год назад

    wooaaw! That was a really great explanation video. You are the best! Thank you

  • @jonathanbaker5901
    @jonathanbaker5901 Год назад +1

    Another great video!!

  • @yatzek71
    @yatzek71 Год назад +1

    Perfect explanation.thx!

  • @FranckLefebvre
    @FranckLefebvre Год назад +2

    Hello!
    Nice video! Thanks!
    A few mistakes I noticed if I may:
    - At roughly 14:10 you say nobody except you can browse through your discard pile. In fact, it should be nobody including you.
    You cannot look at the cards in your own discard pile either.
    - At roughly 23:10, when you draw a road condition token that applies to the sector instead of the corner, you do not draw a replacement one for the corner.
    There are only as many tokens as the number of corners on the track (you never have a token on the corner AND on the following sector).
    - At roughly 25:30, the order of the players on the grid follows the general ranking: The player who has the most points is in Pole Position and the player who has the least points is last on the grid (so that they get the first pick in the Upgrade draft).

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +2

      Thank you Franck, and congrats on the great game! :)
      You're obviously correct in all 3 cases, but let me comment, if I may.
      1. Discard pile - in many games the discard pile is not a public knowlegde but you can go through your own one. Maybe a short "not even you" statement would help here. So I assumed I can see my own one. My mistake. :)
      2. Road conditions tokens - this is not written very clearly in the rulebook (which is otherwise written really well!). I searched BGG for clarification but there's nothing yet. So again I assumed each "tent space" should have one token. And again, just one more sentence like "one token per corner/segment" would help significantly.
      3. And the last mistake is my "mis-speach", I didn't notice that at all. 🙂
      Anyway, thank you very much for the feedback, I'll put the corrections to the description of the video.

  • @HemuleOG
    @HemuleOG Год назад +1

    very well explained

  • @foamheart
    @foamheart Год назад +3

    I love "Flamme Rouge". The mechanics are very similar. So this is a must buy for me.

    • @hucz
      @hucz Год назад

      Wouldn't that make owning both redundant

    • @KimDahl77
      @KimDahl77 Год назад

      @@hucz They don't play that similar.

  • @Yufina88
    @Yufina88 Год назад

    Awesome explination! Others were a little unclear. Subscribed.

  • @TheLuminousCleric
    @TheLuminousCleric 9 месяцев назад +1

    Great video. Came here after Rodney to see the Legends.

  • @MichaelWilliams-dy7wn
    @MichaelWilliams-dy7wn Год назад

    Hi, this is the best indepth rules explanation of Heat I've come across. Only one contridiction I've found in the rules which I can yet find an answer for, is regarding the order of drafting Upgrade cards and the placing of Weather/Road tokens. Page 6 of Advanced Rules, state as you advised, to choose Upgrade cards after preparing (placing) Weather/Road tokens, so players can customise their car effectively to handle a specific race. But, then on page 8 (in the Championship System section), it states to follow the order of setup as listed on the Special Event card from top to bottom. Top, requiring players to Upgrade first, and then after dealing with Sponsership cards and the Press corner, (at the bottom) to finally place Weather/Road tokens accordingly on the board. If you know the answer that would be great. Keep up the great vids

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +1

      Thank you very much. :)
      This section is from the Championship system, and to be honest I haven't found a clarification on this. Maybe it makes sense thematically, as teams come to the race location, they must develop their cars before they show up in that location, and the actual weather conditions are not known until the race day. So, thematically, I would follow the Special Event card procedure. :)

  • @SlotraceDK
    @SlotraceDK Год назад

    I know that I have playtested this game approx 18 months ago, but it sure have evolved into a beautiful game!!! I want it!!!!

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +1

      Looks fantastic, and plays fantastic too! 😊

    • @SlotraceDK
      @SlotraceDK Год назад

      @@nithrania-gameinanutshell I would love to see a video of the game played with 6 players.

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      @@SlotraceDK Maybe we will try it sometimes during the X.mas period. :) Maybe a championship! :)

  • @sebastiennouaillier4744
    @sebastiennouaillier4744 Год назад +1

    Merci 🙏 tout est bien expliqué

  • @MrPavarok
    @MrPavarok Год назад +1

    This is the first Days of Wonder game I'll be sure to pick up at Essen in a while.

  • @felixr8951
    @felixr8951 Год назад

    Thank you for this awesome video. You explain the rules pretty clearly.
    I have one doubt though.
    At 23:36 you say you have to put a weather token in every space on the board game.
    I think you have to place a token on every corner. That's all. When revealing it, if it has a double arrow drawing then you have to move it to the sector weather slot since it doesn't affect just the corner but the whole sector. The corner weather slot remains empty.
    Am I right?
    Thank you again.

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +1

      Thank you. ☺️ And yes, you're right, and this small error is already mentioned in the description of the video. ☺️

  • @wonka2863
    @wonka2863 Год назад +1

    hi Branislav. Thank you for the video. Two questions if I may: 1.Does adrenaline's "+1" speed adds to my total speed when checking corners speed limits? 2.The boost effect available in "react" step - is that what the "+" and "fire" symbols mean next to each gear number on player boards? thanks, cheers :D

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +1

      1. Yes, Adrenaline increases the speed for corners!
      2. Yes, that's what they mean... although it's not very clear. :)

    • @wonka2863
      @wonka2863 Год назад +1

      @@nithrania-gameinanutshell thanks again :D it's weird though that they didn't write that in Adrenaline section. Thankfully they did write ntotes about other actions (Slipstream=NO, boost=YES), cheers !!!

  • @Jy3pr6
    @Jy3pr6 Год назад

    Hi Branislav, thank you for this video. I only have one question. Why wouldn’t the car that stops in a space behind two cars in the lane in front of it slipstream in front of the car closest to the racing line? If the logic is that they’re all moving at the same time, then it seems to me that slipstream should apply in that instance as well.
    Thank you,
    Jonathan

  • @andygrant5894
    @andygrant5894 Год назад

    Thanks

  • @ozkalarayici1310
    @ozkalarayici1310 Год назад

    Thx for the perfect video, i still didnot understand what is the usage of basic upgrade cards in core game, how to use them or do they have a use?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      They are simply NOT counted as the basic SPEED cards. That's important for BOOST effects for example. And one additional starting Heat card can be very helpful.
      "Speed 5" is easy to understand - you can move faster.
      "Speed 0" can be very important in slow corners, where the speed limit in the corner is let's say 3 or 2. You can use a "2" card (or "3") and the "0" card, cross the corner in the 2nd gear, and then in the next turn you can jump to 4th gear and use 4 cards on the long straight. If you would only use one card (e.g. "3") in the 1st gear, next turn you can only jump to 3rd gear and you can already lose some pace to your opponents.
      Hope it helps. 🙂

    • @ozkalarayici1310
      @ozkalarayici1310 Год назад

      @@nithrania-gameinanutshell so basicly they are speed cards , but not just for boost effect they dont count right?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      Correct! :)

  • @user-hu1jr3gh3m
    @user-hu1jr3gh3m Год назад

    For weather module, will each space have a modifier, or will all corners have a modifier and only sectors will be modified if the corner token has a line?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      No, not all spaces will have a token. For each corner, draw a token and based on its type place it either in the corner or the sector space. Then move to the next corner/sector, etc. So - only one token "per sector" - either in the sector or in the corner.

  • @bernardodorey3795
    @bernardodorey3795 Год назад

    Thanks for the video.
    I have a question: the 3 Basic advance cards . What they do ? They don’t give speed and in the advance rules we take out of the game. So what are the purpose of this cards ?
    Thanks for you help

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +1

      Well, they don't need to be called "upgrades" to be honset. They are NOT considered as "speed" cards, so when you play a "Stress card" and start flipping cards, you discard these cards (0 and 5). They only give you the "standard" speed of 0 and 5. I think the reason they are called "advanced" is that these are the onse that are replaced by the real advanced cards.

    • @KrashmanVonStinkputn
      @KrashmanVonStinkputn Год назад +2

      They do give a speed of either 0 or 5. You can play them out of your PLAYING hand using the speed value on them. However, if they are drawn from your DRAW deck due to the requirements of the STRESS card, they are immediately placed in the discard pile.

    • @benjaminsyttkus2499
      @benjaminsyttkus2499 Год назад

      They give speed when ypu play them from your hand.
      Only when revealing them for stress they are discarded without any effect.
      The values of 5 and 0 are really important because the are the fastest and the slowest cards in your deck,allowing you to do stuff none of the other cards can do.

  • @crizbee1
    @crizbee1 Год назад

    Hi, For what in the normal game are the ugrade cards good ? Does they give 5 ans 0 Speed ? or how they work ?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      Well, they don't need to be called "upgrades" to be honset. They are NOT considered as "speed" cards, so when you play a "Stress card" and start flipping cards, you discard these cards (0 and 5). They only give you the standard speed of 0 and 5.

  • @tzgardner
    @tzgardner 9 месяцев назад

    8:39 Can you use +1 cool down from Adrenaline if you're in 3rd or 4th gear?

  • @viktorkm
    @viktorkm Год назад

    The Game is available in stores RIGHT NOW!!! Go buy it people!!!

  • @KrashmanVonStinkputn
    @KrashmanVonStinkputn Год назад

    Clarification on Garage Module card: 4 wheel drive +++
    I assume the +++ means this works like the standard stress card but instead of drawing 1 extra card you draw 3 times from the player deck.
    Is that your understanding?

  • @ANZACMr
    @ANZACMr 3 месяца назад

    Hi. Im not sure where you live. But im coming to live in Belgrade for a year or so. Can we catch up? How can i privatly get my email address to you?

  • @supercommando440
    @supercommando440 Год назад +1

    Great vid! Didnt care for Flam R BUT this looks waaay more fun. The question is, did you enjoy it? How many legends is recommended for solo? And finally, with say a full pack of cars, (solo, you vs all legends) how long does a 1 lap race take?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      Thanks! Solo vs. all legends - full race in 50 mins. :) Check it out here, although only in Slovak language. :)
      ruclips.net/video/8uWXSjiaUiQ/видео.html
      There's absolutely no reason not to play with all legends - they're so easy to move, excellent system. I absolutely LOVE the game! :)

    • @radioactiveali4619
      @radioactiveali4619 Год назад

      I don’t know. The beauty of FR was its elegance. This looks like they are polluting that elegance with too many rules. Not saying it is complex, just getting a bit far away from what FR great for me.

    • @supercommando440
      @supercommando440 Год назад

      @@radioactiveali4619 FR is elegant but too simple, this looks 100x more interesting to me

    • @jfducusin7186
      @jfducusin7186 Год назад

      @@radioactiveali4619 this doesnt look complex. I see it as simple as a gateway game.

    • @radioactiveali4619
      @radioactiveali4619 Год назад

      @@jfducusin7186 I specifically said it wasn’t complex. Just getting away from what made FR great for me, namely elegance.

  • @vaffilaffi
    @vaffilaffi 11 месяцев назад +1

    Can you slipstream more than one car during a round?

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  11 месяцев назад +1

      Well, depends on what you mean by this question.
      You can only use the slipstream ONCE during your round, so you can slipstream max. 2 spaces forward, but you can overtake more than one car by this move.
      However, you can not slipstream one time, and if you end the move behind another car then slipstream again in the same round.

  • @millionsenchristlo
    @millionsenchristlo Год назад

    Can i do Step Slipstream before step react ??

  • @stediths
    @stediths Год назад +1

    great video - thanks - this is no a BUY for me!

  • @TokyoDan0
    @TokyoDan0 Год назад

    How is this in solo play? I wish there were a solo playthrough video (IN ENGLISH).

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад

      Fantastic! It's so easy to move all other 5 legends in a solo game, they are unpredictable like humans, and quite difficult to beat. :) I highly recommend it as a solo game!

  • @Physiology-E-Paathshala
    @Physiology-E-Paathshala 6 месяцев назад

    I am still unclear about react action in base game

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  6 месяцев назад +1

      React is just one step in the timing of the entire turn.
      First, you set your gear, choose cards, pay heat (if you shift up or down by 2), and move.
      Then, you can "react" to the situation on the track - (in any order) you can use the cooldown effects, you can boost, you can use the adrenaline if you're in the last position(s) (that's additional +1 speed, addt'l cooldown), etc.
      Only after you finish all your "reactions" you can Slipstream.
      And only after the slipstream you pay for exceeding the corner speed limits.
      It's just a predetermined sequence of actions on your turn, in a specific order.

  • @radioactiveali4619
    @radioactiveali4619 Год назад +1

    So Ivor Flamme Rouge for its elegance. This started off interesting with some nice tweaks but I think it got too far away from that elegance by the end

  • @IsAStormComing
    @IsAStormComing Год назад

    Russian Robert Di Nero can teach me how to play games any time (Edit: Czech, not Russian!)

  • @pedro_navarro
    @pedro_navarro Год назад

    Coches que adelantan a dos coches en paralelo, rebufos en curvas, propulsión de los coches en cola, el coche fuera de trazado va por delante... Me parece que el autor de este juego no ha visto muchas carreras de fórmula 1...

    • @nithrania-gameinanutshell
      @nithrania-gameinanutshell  Год назад +1

      (translated by deepl.com 🙂)
      Pero es divertido. :)
      Si quieres carreras de F1, espera unas semanas para POLE POSITION. Ya tengo un prototipo y haré un vídeo en noviembre.

  • @skandermabrouk1072
    @skandermabrouk1072 Год назад

    Merci !