Octopath CotC [] Master Tower EX4 (13T) | F2P Acc. Only

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  • Опубликовано: 19 янв 2025

Комментарии • 1

  • @PrimismyEX
    @PrimismyEX  Год назад +6

    BP Management both for damage output and buff/debuff economy are extremely important in this clear. Turn orders and speed adjustment are important as well.
    Wingate = Madelaine = Devin > DN100
    Cedric > Heinz = Cerna & Laura's Speed doesn't matter
    Our objective is to maximize damage output with the following priority in mind:
    1. 1st break b/c we'll have 20% Dark Res Down (using Heinz Ult allows him to start charging it again)
    2. 1st turn of 2nd break b/c this is the last turn of 30% passive elem def down
    3. Rush Last break
    Heinz was equipped with Bloodsoaked cup, which was extended by his own passive. Devin was made immune to paralysis through a charm and Jose's equipped Shelby A4.
    Jose's Ballen staff proc turn 1 was unecessary for the clear. (though it is nice to see Heinz output more damage)
    Buff and debuff timers were managed between Jose and Madelaine such that Heinz's 30% active elem att. up as well as DN100's 25% active elem def down both end on Turn 13 exactly.