BP Management both for damage output and buff/debuff economy are extremely important in this clear. Turn orders and speed adjustment are important as well. Wingate = Madelaine = Devin > DN100 Cedric > Heinz = Cerna & Laura's Speed doesn't matter Our objective is to maximize damage output with the following priority in mind: 1. 1st break b/c we'll have 20% Dark Res Down (using Heinz Ult allows him to start charging it again) 2. 1st turn of 2nd break b/c this is the last turn of 30% passive elem def down 3. Rush Last break Heinz was equipped with Bloodsoaked cup, which was extended by his own passive. Devin was made immune to paralysis through a charm and Jose's equipped Shelby A4. Jose's Ballen staff proc turn 1 was unecessary for the clear. (though it is nice to see Heinz output more damage) Buff and debuff timers were managed between Jose and Madelaine such that Heinz's 30% active elem att. up as well as DN100's 25% active elem def down both end on Turn 13 exactly.
BP Management both for damage output and buff/debuff economy are extremely important in this clear. Turn orders and speed adjustment are important as well.
Wingate = Madelaine = Devin > DN100
Cedric > Heinz = Cerna & Laura's Speed doesn't matter
Our objective is to maximize damage output with the following priority in mind:
1. 1st break b/c we'll have 20% Dark Res Down (using Heinz Ult allows him to start charging it again)
2. 1st turn of 2nd break b/c this is the last turn of 30% passive elem def down
3. Rush Last break
Heinz was equipped with Bloodsoaked cup, which was extended by his own passive. Devin was made immune to paralysis through a charm and Jose's equipped Shelby A4.
Jose's Ballen staff proc turn 1 was unecessary for the clear. (though it is nice to see Heinz output more damage)
Buff and debuff timers were managed between Jose and Madelaine such that Heinz's 30% active elem att. up as well as DN100's 25% active elem def down both end on Turn 13 exactly.