that intro boss has incredible graphics, animation, VFX and the sound, omg the sound effects are amazing. environments... monsters animations... all beautifully detailed. Topo notch, the last area has a sword swing mob that reminds me of D2 act 2. this game needs to run at least at 100hz, please ggg optimize the game this time.
tbh I was thinking the same but after looking closely, the after shock skill with spikes, that thing 1 shot most packs but its delayed then the monk much faster can zoom in. Cliche low lvl slow 2h warrior hahaha edit: also saw another video with one 1h+shield, looks better, tanky and consistent
It'll be only six people on the gallows, but each of the six lets you pick from two choices. E.g. pick Sorc, then from there you switch between Witch/Sorc.
if you were able to explore this at all: was crafting still an extensive and creative process (proud that i understood quite a bit of it)? I enjoyed the complexity of crafting and it's level of understanding required. It's more than just a competitor to diablo, it's its own game.
Really excited with the level of improvement between the March Playtest and June playtest. Combination of Zoom & Meaningful Combat feels good. Accessibility improvements are great. Bossing is really fun. There's a lot more things that are good, some bosses that are too easy, and some systems that probably need work -- will expand in a first impressions video at a later time -- but overall the game is going in a great direction, something different than PoE1, and I think a lot of people will enjoy it (I know I did).
@@havoc616vods Thanks a lot, makes sense. Haven't had a chance to play but I do like the direction from what I've seen and based on what you describe - different to POE1 but certainly keeping the most important things I love about it close to its core. Looking forward to your first impressions video.
They need to add more Emerson, have the boss recognise they have returned for a second go and have dialogue to display that instead of resetting all the dialogue.
hmm you both keep dying againts mobs, is the melee character are balanced enough to keep up with range character like witch and sorcerers? I saw other youtube that use witch they mostly survive againts all mobs
strugle for controller players is tring to target something next to another targetable item . its even more annoying when u have a skill bound to the A and thus when u activate the skill as soon as u come out of partal you are sent back to the hideout .
its gonna be the same, only comestics and stash tabs are paid. Poe1 stash tabs and cosmetics auto transfer to poe2 so if you had that in poe1 the game is completely free. You could even play Poe2 without any stash tabs but its just inconvenient. Although I assume it will be much more reasonable in Poe2 since the game is new and there wont be so many clutter items.
performance on caravan is dogshit, tbh performance its the biggest problem of this game at this point., i hope they find a solution until release, and took in consideration its PS5, could you imagine this on 'recommended settings from steam' ?
@@mcgruber but you are forgetting one really important point: its a controlled envioroment gameplay demo. they 100% already test it on this exact config plenty times before giving it to press review and still bad, thats worrying. you cannot compare it to avarage perfomance problems ported games has in different contexts.
I somewhat agree. They're set up to fail if they think that bringing soulslike elements into diablo style game is gonna be game changing or even innovative. It won't. Soulslike people won't give a damn anyways (they prefer 3rd person and mainly skill based) and diablo people want to play hack and slash RPG - meaning a game where grind (items and stats) matters, not controls. This genre was never about learning attack patterns or having boss stages. Leave that to action games. This hybridization won't work and will be forgotten imo. The same applies for No Rest for the Wicked. I don't think it will succeed. Personally, I don't care much since for me the idea of playing an action RPG with mostly singleplayer desgined content and gameplay (and HC option) with lags/latency and disconnects in 2024 is laughable at minimum...
LET ME PLAY GOD DAMN IT!!!!!!!!!!!!
that intro boss has incredible graphics, animation, VFX and the sound, omg the sound effects are amazing.
environments... monsters animations... all beautifully detailed. Topo notch, the last area has a sword swing mob that reminds me of D2 act 2.
this game needs to run at least at 100hz, please ggg optimize the game this time.
Outstanding!
tfw monk bro is zooming across the map 1 shotting packs and warrior is clicking pots for loot
They need to work on warrior's gameplay... Seems like a alt, Just for another inventory box for take more loot
tbh I was thinking the same but after looking closely, the after shock skill with spikes, that thing 1 shot most packs but its delayed then the monk much faster can zoom in. Cliche low lvl slow 2h warrior hahaha
edit: also saw another video with one 1h+shield, looks better, tanky and consistent
i thought you said 1 shotting pricks. quite funny.
1:21 there are 12 character classes. I wonder how wide they will make that hanging scene XD.
It'll be only six people on the gallows, but each of the six lets you pick from two choices.
E.g. pick Sorc, then from there you switch between Witch/Sorc.
@@mesmercricket6720 Like Last Epoch
@@mesmercricket6720 I don't want to play mixed classes. Why tf I am forced to do that to get an build that works?
*Be a Witch*
*Get Bind Spectre*
*Go back to act 1 and get an army of Volatile Boars*
"Arise, and die for your master!"
Man the animation is incredible
"no mana" or "just wait" - pick your poison ;)
Can't wait.
if you were able to explore this at all: was crafting still an extensive and creative process (proud that i understood quite a bit of it)? I enjoyed the complexity of crafting and it's level of understanding required. It's more than just a competitor to diablo, it's its own game.
amazing
That collosus fight was awesome.
What's your opinion on what you've experienced with POE2 so far?
Really excited with the level of improvement between the March Playtest and June playtest. Combination of Zoom & Meaningful Combat feels good. Accessibility improvements are great. Bossing is really fun. There's a lot more things that are good, some bosses that are too easy, and some systems that probably need work -- will expand in a first impressions video at a later time -- but overall the game is going in a great direction, something different than PoE1, and I think a lot of people will enjoy it (I know I did).
@@havoc616vods Thanks a lot, makes sense. Haven't had a chance to play but I do like the direction from what I've seen and based on what you describe - different to POE1 but certainly keeping the most important things I love about it close to its core.
Looking forward to your first impressions video.
They need to add more Emerson, have the boss recognise they have returned for a second go and have dialogue to display that instead of resetting all the dialogue.
hehe, cant wait ^^
Thats masterfully dev
All the gameplay I see of melee is SMASH and BONK, i want to see some Slashes, some slick moves, maybe in the next class reveal
I’m sure duelist or the other pure dex class with have slash abilities
This game looks pretty good for that old engine and not even hdr support.
the executioner is a mother fucker of a fight. looks great cant wait. this gameplay making me want to play monk
Can monks equip fists?
Hope steamdeck could run this smoothly
What were you playing the monk? And who were you playing with?
havoc - the monk, nugiyen - the warrior
WOW those 2 classes are beasts haah
BELL HYPE
Why you cut the begining of the Act 1?
hmm you both keep dying againts mobs, is the melee character are balanced enough to keep up with range character like witch and sorcerers? I saw other youtube that use witch they mostly survive againts all mobs
To be fair they were playing quite reckless to get as far into the game as they could.
Looks much better than diablo4
strugle for controller players is tring to target something next to another targetable item . its even more annoying when u have a skill bound to the A and thus when u activate the skill as soon as u come out of partal you are sent back to the hideout .
JustPlebThings
Aah let me play!
what's surprising is that they've reached level 30 in 4 hours, the game has certainly become slower and more difficult, I like that.
well its not like anyone knows broken combos or where they're going. Once we learn the game It'll probably be way faster just by efficiency's sake.
sweet
i love it give poe 2 now
pc config??
Mhh can you stack bells on top of each other? Could be stupid to balance in 6 player koop then.
LET ME INNNNNNNNNNNNNNNNNNNNNNNN
How can I play this demo?
Early Access on November 15th. Most likely paid access but we should find out more details during their next Livestream.
My only complaint is that the world map looks a bit wank but other than that, this game looks incredible. Can't wait for early access.
its not the game that i am worried about but the payment model that they gona implement.
its gonna be the same, only comestics and stash tabs are paid. Poe1 stash tabs and cosmetics auto transfer to poe2 so if you had that in poe1 the game is completely free. You could even play Poe2 without any stash tabs but its just inconvenient. Although I assume it will be much more reasonable in Poe2 since the game is new and there wont be so many clutter items.
I wish to play this game just I can't,this game is not for a normal people, don't want to spend another year farming 😂
Is that a shockwave totem?
They took Bell skill from D3 and made it ho it should be
performance on caravan is dogshit, tbh performance its the biggest problem of this game at this point., i hope they find a solution until release, and took in consideration its PS5, could you imagine this on 'recommended settings from steam' ?
Who would've thought that a game designed for PC and ported to consoles would have average performance before it's even officially released.
Optimization is always last thing to do in game development. Once all the systems in built in they will optimise the game.
@@mcgruber but you are forgetting one really important point: its a controlled envioroment gameplay demo.
they 100% already test it on this exact config plenty times before giving it to press review and still bad, thats worrying.
you cannot compare it to avarage perfomance problems ported games has in different contexts.
@@FBGDemannu PoE 1 still unoptimized, i will not be so sure about that.
every video/trailer that i've watched, warrior seems kinda trash.
They need to rework it
How could you play when the game is not released yet? This is illegal
how stupid are you?
I left poe because no damage numbers appear
They adding it for release, will be displayed on player avatar
WoW.... Beautiful :D
xdd
The bell is literally the exact same skill from D3 Monk. Cmon GGG. Do better.
yeah it looks like a troll.
It shouldn't have been.
UI is really bad.
Why GGG ctrl+v, ctrl+c diablo 4 and dark souls. So cringe.
HAHHAHAHHAHAHHAHAHHAHAHAHHAHAHAHAHAHAHA
I somewhat agree. They're set up to fail if they think that bringing soulslike elements into diablo style game is gonna be game changing or even innovative. It won't. Soulslike people won't give a damn anyways (they prefer 3rd person and mainly skill based) and diablo people want to play hack and slash RPG - meaning a game where grind (items and stats) matters, not controls. This genre was never about learning attack patterns or having boss stages. Leave that to action games. This hybridization won't work and will be forgotten imo. The same applies for No Rest for the Wicked. I don't think it will succeed. Personally, I don't care much since for me the idea of playing an action RPG with mostly singleplayer desgined content and gameplay (and HC option) with lags/latency and disconnects in 2024 is laughable at minimum...
Boring