i cant begin to tell you how grateful I really am for this... I was having so many issues which ironically were not necessarily directly this, but which were preventing me from being able to successfully do this... now, I have a beautifully even hominid model. thank you x1000 fr
Wow I just started making characters recently and I finally found the video I was looking for. I was so confused because I was going crazy wondering why my character wasn't symmetrical. I had no idea sculpt mode does that. Thank you so much!
Great tutorial. For all of you guys who have a problem with mirroring single vertex group - disable Mirror option (deactivate X) in top right corner before Mirror vertex group and everything will be ✅ 😊
Thanks a ton, this was a really nicely made tutorial with different examples and it actually helped. Will most likely check yout courses out and recommend everyone else to do the same
The most weird thing happened when i try to do this. After following your steps to the core, now my characters left shoulder bone controls both the right and left shoulder mesh. The other shoulder bone controls exactly nothing. edit: i tried with both mirror options... and i'm %100 sure that my mesh is symmetrical.
I know it's a bit late maybe for you guys but if you created your own armature, maybe you should follow blenders naming convention, if it still doesn't work maybe there is a bug in the version so try to load a different version
Hi thank you so much it works perfectly, however I'm having trouble with symmetrizing a single group. Basically, I was able to mirror the vertex group - however, the original vertex group lost its weight paint. Blender changed the name from copy to duplicate I wonder if that has anything to do with anything. Of course, I might not even need this. In the meanwhile I'll try out the Easy Weight addon.
Tried all the techniques for manually mirroring weight painting and it still doesn't work... did everything the same but still can't copy the vertex groups to the opposite bones
To select bones in Weight Paint mode, it is now ALT-click instead of CTR. (This has probably been mentioned down below, but doesn't hurt mentioning I guess.)
Thank you for showing the easy weights addon. I have an issue that I'm stuck on and I'd really appreciate help. When I symmetrize the bones, with or without easy weights addon, the weights get mirrored on the same bone. For example, if I'm trying to symmetrize the weights from foot.L to foot.R, the weights symmetrize to the other side, but stay on foot.L. I hope that makes sense!
well, there has a way to do it: go to the vertex group list, copy the "foot.L" vertex group, then rename to foot.R, then the 2 bones you just delete their side weight, ok
hey great video but my one doesnt seem to be working. i followed the video but its not mirroring to the other side. my model is also symmetrical and my bones are named .L and .R accordingly. but when i paint one side and ctrl click the other side, nothing shows up, it didnt copy over. can anyone help?
Either you didn't enable the symmetrical painting correctly or the model is actually not symmetrical. It is all covered in the video. Watch it without cherry-picking and jumping around.
@@CGDive hey thanks for replying, I turned on the symmetrical painting and made the entire model using the mirror application, is there anything else that could cause this weird issue? Thanks
I didn't succeed on my side, all these went well until the vertex group symmetry. The mesh was perfectly symmetrical (I deleted half then duplicated it with the mirror modifier to make sure). With all the methods, except with the addons, it destroyed the weight paint with failures every time.
Actually I have 1 question When I work with Maya and 3d Max this doesn't happen. But with blender, it happens like this For example, I selected Hand and painted it all red (the weight shows 100% of the hand). But why do fingers still have weight? number 0.333 or 0.1111............ How can we safely remove them when the hand weight is still = 1? and the fingers must really = 0, right?
Hi, your understanding of rigging is so good. I am facing a problem while doing rigging. I hope I will get a solution from you. I am trying to create a human character with clothes on. For that I used human meta rig and after that I generate controllers with 'generate rig' option. Now I want to weight paint manually to some of the areas. But the arm, torso, and legs bone showing pink color while doing painting. How could I fix this problem? Do using metarig for animation is worthy? Thanks for your time and effort.
" Do using metarig for animation is worthy?" This demonstrates that you don't understand Rigify yet :) Please watch my Rigify videos to learn how to use it.
I got into blender at the beginning of this year thinking that rigging would be incredibly difficult and hard while modeling would be fun and easy. Now I enjoy rigging but I'm terrible at modeling.
There seems to be a change in 4.1 for symmetry. It doesn't work, it just removes one side. Usually which ever side has weights painted. There is no option to -x which i think is what is going on. I'm so tired....
Let me tell you how much I love comments like this. There are a bunch of techniques presented but sure, "it doesn't work". What doesn't work? It's a mystery.
@@CGDive lol, good point. I do not know if it because the newest blender but the mirroring technique does not work. weights just flip to the other side
Can you make a video about how you can swap/change female character's shoes from HIGH HEELS, SNEAKERS, BOOTS, FLAT FOOTED like in open world games like GTA, Saints Row etc. That is much needed and you will be a hero to the community.
For that you could simply offset the character from ground depending on how tall the boot is, and have a different offset from the ground depending on the shoe size.
It's terrible when I use blender 4.2 Mirror from left to right is faulty Normally when operating, the left weight will mirror to the right, but with version 4.2, both left sides must mirror each other?? What the hell is going on??????????????? it is so awful
@@CGDive I'm trying to figure out what's going on I see the bottom corner of the screen is 4.02 When following your instructions, I chose point L to be symmetrical to R That's right, the result I get is that the weight L is transferred to R and the weight on the R side is transferred to L, they work at the same time. Oh no, I just want L to be symmetrical with R. Please don't R be symmetrical through L at the same time. it's too much of a headache
@@theblendergoon6685 The first one works for sure, just tested it. The second one also works but there is one stupid Blender problem. If you have used the first technique and checked the "All Groups" option, then the function from the Vertex Weights menu which is supposed to mirror a single group, mirrors all vertex groups. So you have to use the mirror function from the Weights menu again and disable "All Groups".
It's maybe a bit late, but I had the same issue that the X mirror weight paint didn't work (v. 3.4.1). The solution was that, for some reason, my mesh was not exactly symmetrical. So I selected my mesh -> edit mode -> pressed A to select the whole mesh -> clicked on Mesh -> clicked on Symmetrize. After that I parented the armature again and the X mirror worked as expected. Hope this helps someone.
@@CGDive Bro, Literally half the comments are having issues with this feature. Ive used blender for over a decade now and still need to check the tutorials to find basic functions and half the time they are backups of older functions hidden in shortcut keys. Blender has issues, cope with reality.
*Take your Blender Rigging to the next level with my advanced Courses*
academy.cgdive.com/courses
Oh wow that assymetry mirroring is a game changer thank you so much! The possibilities are endless now, this addresses most of my concerns
i cant begin to tell you how grateful I really am for this... I was having so many issues which ironically were not necessarily directly this, but which were preventing me from being able to successfully do this... now, I have a beautifully even hominid model. thank you x1000 fr
2:37 awesome method!! Great video, as always!
Thank you!
Wow I just started making characters recently and I finally found the video I was looking for. I was so confused because I was going crazy wondering why my character wasn't symmetrical. I had no idea sculpt mode does that. Thank you so much!
Awesome, glad I could help!
Great tutorial. For all of you guys who have a problem with mirroring single vertex group - disable Mirror option (deactivate X) in top right corner before Mirror vertex group and everything will be ✅ 😊
saved my life, thought i was going to have to redo my UVs and textures all over. Thank you you little legend!
very complete video with plenty of useful solutions and techniques well explained, thank you very much!!
You're really innovative with rigging and weight painting
thanks for all the needed info in the beggining, great format of the video
My pleasure!
All the tutorials I watched from your helped me a lot. Thanks for sharing your knowledge in a user-friendly way ❤
You're very welcome! Thanks for taking the time to leave a positive comment 🙏
Great tutorial with great information ! Thank you for sharing your knowledge !
Have a wonderful day.
Incredible tutorial! A reference! Thank you
Thanks a ton, this was a really nicely made tutorial with different examples and it actually helped. Will most likely check yout courses out and recommend everyone else to do the same
Much appreciated, thank you! Stay tuned for a brand new manual rigging for beginners course coming soon :)
Doesn't work - 0 verticles moves 7000 failed.
I've been looking for a way to do this for sooooo long, thank you.
The most weird thing happened when i try to do this. After following your steps to the core, now my characters left shoulder bone controls both the right and left shoulder mesh. The other shoulder bone controls exactly nothing.
edit: i tried with both mirror options... and i'm %100 sure that my mesh is symmetrical.
the same for me, it even got worth( i shoulda hand painted this
I know it's a bit late maybe for you guys but if you created your own armature, maybe you should follow blenders naming convention, if it still doesn't work maybe there is a bug in the version so try to load a different version
@@ItamiPlaysGuitar i had similar problem , this was what fixed it . thank you
Amazing tutorial thank you so much for all this tips !
Glad it was helpful!
Hi thank you so much it works perfectly, however I'm having trouble with symmetrizing a single group.
Basically, I was able to mirror the vertex group - however, the original vertex group lost its weight paint.
Blender changed the name from copy to duplicate I wonder if that has anything to do with anything.
Of course, I might not even need this. In the meanwhile I'll try out the Easy Weight addon.
Disable mirror option before mirror group
Tried all the techniques for manually mirroring weight painting and it still doesn't work... did everything the same but still can't copy the vertex groups to the opposite bones
thank you so much for the asymmetrical method. Thank you thank you
No worries! 😀
Thank you so much for these amazing methods, you saved my project!
Awesome!
omfg thank you,
i though i would have to fix the weights by hand, thank you so much.
Nice!
Great tips! Thanks 🙏
You are a life saver my man 🙏😁
To select bones in Weight Paint mode, it is now ALT-click instead of CTR. (This has probably been mentioned down below, but doesn't hurt mentioning I guess.)
Yeah, since Blender 4 or so. Thanks for the helpful comment.
U, MAI DEAR FRIEND, ARE A CERTIFIED LIFE SAVER!!!!!!!
ha! :)
Thank you for showing the easy weights addon. I have an issue that I'm stuck on and I'd really appreciate help. When I symmetrize the bones, with or without easy weights addon, the weights get mirrored on the same bone. For example, if I'm trying to symmetrize the weights from foot.L to foot.R, the weights symmetrize to the other side, but stay on foot.L. I hope that makes sense!
well, there has a way to do it: go to the vertex group list, copy the "foot.L" vertex group, then rename to foot.R, then the 2 bones you just delete their side weight, ok
Disable mirror option before mirror vertex group
why I can't do in blender 4.0, i have try to mirror but cannot changes. can u help me. thank you
I works in 4.0 exactly the same way.
1:30 saved my life for the rest of my life
Thanks Great Tutorial!!!
hey great video but my one doesnt seem to be working. i followed the video but its not mirroring to the other side. my model is also symmetrical and my bones are named .L and .R accordingly. but when i paint one side and ctrl click the other side, nothing shows up, it didnt copy over.
can anyone help?
Either you didn't enable the symmetrical painting correctly or the model is actually not symmetrical. It is all covered in the video. Watch it without cherry-picking and jumping around.
@@CGDive hey thanks for replying, I turned on the symmetrical painting and made the entire model using the mirror application, is there anything else that could cause this weird issue? Thanks
@@CGDive hey quick update, I redid the rig a few times, it worked kind of, I still had some issues with it. but in the end I finished skinning it
in the weight painting mode in the Weights menu there is the mirror option. I've tried to use it but it never works could you talk about it?
I talk about it in the video. I know it's finnicky but what I know, I have shared in the video.
You save my life!!! Thank you so much
Nice!
2:30 I just used it on selected part of the mesh, worked too, I thoughht I gotta select the done part not the empty one
I must be doing something wrong because the weights mirror but the mirrored side effects both sides now.
I didn't succeed on my side, all these went well until the vertex group symmetry.
The mesh was perfectly symmetrical (I deleted half then duplicated it with the mirror modifier to make sure).
With all the methods, except with the addons, it destroyed the weight paint with failures every time.
You're a genius
I wish.
Thanks for sharing this! :D
ty this was rly useful!
I'm glad!
Helpful Information ❤❤😊
Worked swimmingly, typically not my experience, churr bro!
(Real asymmetry solution)
Noice! :)
ayoo ! i did this 1day before you upload the Vid, man the feel of solving the problem right before youtube solution are weird...
haha, aweome!
Thank YOU!
Note: If symmetry still didn't work, make sure the other side (Broken side) does have some influence on the vertices. Then try to symmetrize it again.
Actually I have 1 question
When I work with Maya and 3d Max this doesn't happen.
But with blender, it happens like this
For example, I selected Hand and painted it all red (the weight shows 100% of the hand). But why do fingers still have weight? number 0.333 or 0.1111............
How can we safely remove them when the hand weight is still = 1? and the fingers must really = 0, right?
You probably haven't enabled "Auto Normalize". Watch my vids on weight painting
ruclips.net/p/PLdcL5aF8ZcJsFEdlMJ7To0Iu9s-XCFV3W
for me control click doesnt work, help!
It's alt+click now if you use Blender 4.0
do exactly same but not works. weight not mirrored.
Fantastic!!!!
wow great tuto
nice video thank you!
Hi, your understanding of rigging is so good. I am facing a problem while doing rigging. I hope I will get a solution from you.
I am trying to create a human character with clothes on. For that I used human meta rig and after that I generate controllers with 'generate rig' option. Now I want to weight paint manually to some of the areas. But the arm, torso, and legs bone showing pink color while doing painting. How could I fix this problem? Do using metarig for animation is worthy?
Thanks for your time and effort.
" Do using metarig for animation is worthy?"
This demonstrates that you don't understand Rigify yet :)
Please watch my Rigify videos to learn how to use it.
I got into blender at the beginning of this year thinking that rigging would be incredibly difficult and hard while modeling would be fun and easy. Now I enjoy rigging but I'm terrible at modeling.
Wow, that's definitely not the norm. Keep at it, riggers are hard to find!
you can tell us how to make retarget from animation made in cascadeur
Maybe later on. I don't use cascadeur currently
There seems to be a change in 4.1 for symmetry. It doesn't work, it just removes one side. Usually which ever side has weights painted. There is no option to -x which i think is what is going on. I'm so tired....
Mirror has not been updated; it works the same as always. It has always been quirky and difficult to get to work properly.
No. it fckn glitchy and never symmetrize weights right
It's quirky but it does work. Someone really needs to make a nice addon that makes the workflow error-proof.
I follow every st ep perfectly but what weights > mirror do is swap the weights with the corresponding bone from Left to Right and vice versa :/
same here it just swaps rather than mirrors
THANK YOU!!!!!
very helpful
Broooo, thank you 🙏
No problem 👍
U genius
2nd method isnt working for me
But the others do? :)
lol I tried to mirror the weights and the constraints disappear lol
That definitely should not happen :)
It could be because of this:
ruclips.net/video/VcGM14fa6E0/видео.html
does not work
Let me tell you how much I love comments like this. There are a bunch of techniques presented but sure, something doesn't work. What? It's a mystery.
Let me tell you how much I love comments like this. There are a bunch of techniques presented but sure, "it doesn't work". What doesn't work? It's a mystery.
@@CGDive lol, good point. I do not know if it because the newest blender but the mirroring technique does not work. weights just flip to the other side
WHICH SCHOOL OF MAGIC DID YOU GO TO TO LEARN THIS MAGIC
haha, The Blender Academy of Magic Arts. Harry Potter, eat your heart out!
@@CGDive Had to use this again for another asymmetrical model, you are a life saver!
Can you make a video about how you can swap/change female character's shoes from HIGH HEELS, SNEAKERS, BOOTS, FLAT FOOTED like in open world games like GTA, Saints Row etc.
That is much needed and you will be a hero to the community.
Thanks for the suggestion. Honestly, I am not sure how that would work off the top of my head. I'll consider it :)
@@CGDive ok. I hope you're able to pull that off
I know you have to pose the character. I heard you have to use shape keys and drivers....yeah. I didn't get into those yet.
For that you could simply offset the character from ground depending on how tall the boot is, and have a different offset from the ground depending on the shoe size.
@@mch43856 Yes but is there key frames or drivers involved? Because that is what I was told by several people.
Mirror all weights nuked the entire weight map and seemingly randomized it in Blender 4.1.
Manual mode mirroring messed up badly too.
You saved my fcking ass man thanks 😭😭😭😭
Last one just dont work at all. It gives mirror veights on the same side of vertex group, so your right arm have weight for both sides etc.
The asymmetrical technique? It does work. You may have missed a step or something
Sir ❤❤❤
It's terrible when I use blender 4.2
Mirror from left to right is faulty
Normally when operating, the left weight will mirror to the right, but with version 4.2, both left sides must mirror each other?? What the hell is going on??????????????? it is so awful
I don't think anything like that was changed in 4.2. Can you confirm that it works with the same model etc in 4.1 but not in 4.2?
@@CGDive I'm trying to figure out what's going on
I see the bottom corner of the screen is 4.02
When following your instructions, I chose point L to be symmetrical to R
That's right, the result I get is that the weight L is transferred to R and the weight on the R side is transferred to L, they work at the same time.
Oh no, I just want L to be symmetrical with R. Please don't R be symmetrical through L at the same time. it's too much of a headache
This isn't working for me but I see you are in 3.5.1 and I'm in 3.6.2. They love to break this feature move it around.
The techniques will should work in 3.6 as well. Let me know which one didn't.
The first 2.
@@theblendergoon6685 The first one works for sure, just tested it. The second one also works but there is one stupid Blender problem. If you have used the first technique and checked the "All Groups" option, then the function from the Vertex Weights menu which is supposed to mirror a single group, mirrors all vertex groups. So you have to use the mirror function from the Weights menu again and disable "All Groups".
It's maybe a bit late, but I had the same issue that the X mirror weight paint didn't work (v. 3.4.1). The solution was that, for some reason, my mesh was not exactly symmetrical. So I selected my mesh -> edit mode -> pressed A to select the whole mesh -> clicked on Mesh -> clicked on Symmetrize. After that I parented the armature again and the X mirror worked as expected. Hope this helps someone.
Wuuuuuuuu🎉❤
TEAAAMOOOOO WN, SI NO FUERA POR TI TENDRIA UN 1 EN UN TRABAJO TE BESO EL SIEMPRE SUCIO
uhhhhh.... thanks? :D
Easy weight add on is giving a Traceback Error
Try to ask the addon developer. It may not be updated for 4.0
@@CGDiveI’m using 2.93
@@thadramallama Did you read my reply? It is unlikely you will get help here.
none of these worked for me even tho the moddel is perfectly mirrored
crap!
@@CGDive it was because i hadn't applied subdevision modefier👍😭
This is why Blender will never move beyond indie devs. This just doesn't work and I've got the naming conventions down for everything.
Bro, you sound like 2010. Blender is used all over the place. The place being Earth.
@@CGDive Bro, Literally half the comments are having issues with this feature. Ive used blender for over a decade now and still need to check the tutorials to find basic functions and half the time they are backups of older functions hidden in shortcut keys. Blender has issues, cope with reality.
@@MondoMurderface Sure, Blender has issues and yes, this is one of the more annoying ones. That's a whole different discussion.
it made weight symmetrical but it bind to the left side bone only....