So on Shrapnel Mine V2 I also made it a puncher and released my design recap a couple weeks ago. In my tests nylon printed motor mount exploded so I got machined aluminum and I highly recommend that. 3d printing only gets you so far. Also what a coincidence my first fight with Shrapnel Mine at RCE a couple weeks ago was also Stress Concentrations
Hey! This is so awesome! I love your walkthrough on the whole process, seeing the design choices you made similar to and different from Tantrum was great. The linear slide is super hard to get right, and this first go at it is awesome! If you have any questions feel free to shoot us over a message, happy to see more punchers in the sport!
@alexgrant1808 I've definitely been working on getting my video formula just right. This was a pretty ambitious one for me, but I thunk will be satisfying once it works
We have a pretty good puncher locally called Fifth Magic. He recently fought at InfinityCon. A build Fight Fun event in FL. There are a few videos that show it. One of the channels is Team Junkyard Dog.
@@TeamCryptidRobotics The class most likely to get fllilpped? I'd sure include one, so avoiding the need to have to armor the underside, saving weight overall.
Sorry for so many comments but leaving them as I go lol. Overture easy nylon is the worst filament I have ever used. It's more brittle than PLA. Ditch it instantly. TPU and QIDI PA12 and PA12-CF are my go to filaments for most things. Polycarbonate even when not printed is going to shatter. A bottom plate it does not make. CNC Madness carbon fiber will be lighter than aluminum but wayyyyyy better than PC
i dont think this is a well exectuted design, the main advantage of a punching vert is that you can get more bite and thus run a higher weapon rpm thus the mass lost in the punching mechanism can be made up by reducing blade mass, however that wasnt really a thing and this advantage evaporates with tipspeed limits, since its not realistic to make the moving weapon mount strong the wedge esentially acts as a way for horizontals to slide there weapon to do a weapon on weapon which they can win, generally a "Hammersaw" is the better version of this design because there is more time to accelerate the rotating blade and you hit the top aswell. also your controll scheme was probably the reason you couldnt throw any punches, if you punching bound to a button when press it exstends and when release retracts it would probably easier to controll than whatever you have.
So on Shrapnel Mine V2 I also made it a puncher and released my design recap a couple weeks ago. In my tests nylon printed motor mount exploded so I got machined aluminum and I highly recommend that. 3d printing only gets you so far.
Also what a coincidence my first fight with Shrapnel Mine at RCE a couple weeks ago was also Stress Concentrations
Hey! This is so awesome!
I love your walkthrough on the whole process, seeing the design choices you made similar to and different from Tantrum was great. The linear slide is super hard to get right, and this first go at it is awesome!
If you have any questions feel free to shoot us over a message, happy to see more punchers in the sport!
@alexgrant1808 I've definitely been working on getting my video formula just right. This was a pretty ambitious one for me, but I thunk will be satisfying once it works
Another one!
I was just thinking the same thing 😂
I thought the same thing when I saw his video lol
We have a pretty good puncher locally called Fifth Magic. He recently fought at InfinityCon. A build Fight Fun event in FL. There are a few videos that show it. One of the channels is Team Junkyard Dog.
I'll have to take a look.
Fifth Magic is Mean!
Great job for it's first event!
@@TeamJunkYardDog thanks, I was pretty uncertain of it at that point
Gotta say this design looks way better then tantrum not to mention it can drive some bring upside down
I'm definitely satisfied with the look. It needs some work before it starts winning, though.
02:47 All combat bots should have a SRiMech...
A self righting mechanism? Most insect weight robots don't have a dedicated self righter.
@@TeamCryptidRobotics The class most likely to get fllilpped? I'd sure include one, so avoiding the need to have to armor the underside, saving weight overall.
@Graytail most bots can just drive upside down or use their weapon to self right
Sorry for so many comments but leaving them as I go lol. Overture easy nylon is the worst filament I have ever used. It's more brittle than PLA. Ditch it instantly. TPU and QIDI PA12 and PA12-CF are my go to filaments for most things.
Polycarbonate even when not printed is going to shatter. A bottom plate it does not make. CNC Madness carbon fiber will be lighter than aluminum but wayyyyyy better than PC
Yeah, I've meaning to get away from the easy nylon for awhile. I'm trying the PC for my base plate for BF and it's leaving me with concerns
i dont think this is a well exectuted design, the main advantage of a punching vert is that you can get more bite and thus run a higher weapon rpm thus the mass lost in the punching mechanism can be made up by reducing blade mass, however that wasnt really a thing and this advantage evaporates with tipspeed limits, since its not realistic to make the moving weapon mount strong the wedge esentially acts as a way for horizontals to slide there weapon to do a weapon on weapon which they can win, generally a "Hammersaw" is the better version of this design because there is more time to accelerate the rotating blade and you hit the top aswell. also your controll scheme was probably the reason you couldnt throw any punches, if you punching bound to a button when press it exstends and when release retracts it would probably easier to controll than whatever you have.
builds puncher bot. throws zero punches lol its probably a handful to operate tho
The punching mechanism wasn't working properly half the time and the other half I forgot