I built my own beetleweight version of Tantrum (Hodag)

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  • Опубликовано: 28 ноя 2024

Комментарии • 22

  • @JustCuzRobotics
    @JustCuzRobotics Месяц назад +14

    So on Shrapnel Mine V2 I also made it a puncher and released my design recap a couple weeks ago. In my tests nylon printed motor mount exploded so I got machined aluminum and I highly recommend that. 3d printing only gets you so far.
    Also what a coincidence my first fight with Shrapnel Mine at RCE a couple weeks ago was also Stress Concentrations

  • @alexgrant1808
    @alexgrant1808 Месяц назад +4

    Hey! This is so awesome!
    I love your walkthrough on the whole process, seeing the design choices you made similar to and different from Tantrum was great. The linear slide is super hard to get right, and this first go at it is awesome!
    If you have any questions feel free to shoot us over a message, happy to see more punchers in the sport!

    • @TeamCryptidRobotics
      @TeamCryptidRobotics  Месяц назад +1

      @alexgrant1808 I've definitely been working on getting my video formula just right. This was a pretty ambitious one for me, but I thunk will be satisfying once it works

  • @JustCuzRobotics
    @JustCuzRobotics Месяц назад +6

    Another one!

  • @AQucsaiJr
    @AQucsaiJr Месяц назад +3

    We have a pretty good puncher locally called Fifth Magic. He recently fought at InfinityCon. A build Fight Fun event in FL. There are a few videos that show it. One of the channels is Team Junkyard Dog.

  • @TeamJunkYardDog
    @TeamJunkYardDog Месяц назад

    Great job for it's first event!

    • @TeamCryptidRobotics
      @TeamCryptidRobotics  Месяц назад

      @@TeamJunkYardDog thanks, I was pretty uncertain of it at that point

  • @ruvimsemenyuk8224
    @ruvimsemenyuk8224 Месяц назад

    Gotta say this design looks way better then tantrum not to mention it can drive some bring upside down

    • @TeamCryptidRobotics
      @TeamCryptidRobotics  Месяц назад +1

      I'm definitely satisfied with the look. It needs some work before it starts winning, though.

  • @Graytail
    @Graytail 29 дней назад

    02:47 All combat bots should have a SRiMech...

    • @TeamCryptidRobotics
      @TeamCryptidRobotics  28 дней назад

      A self righting mechanism? Most insect weight robots don't have a dedicated self righter.

    • @Graytail
      @Graytail 28 дней назад

      @@TeamCryptidRobotics The class most likely to get fllilpped? I'd sure include one, so avoiding the need to have to armor the underside, saving weight overall.

    • @TeamCryptidRobotics
      @TeamCryptidRobotics  28 дней назад

      @Graytail most bots can just drive upside down or use their weapon to self right

  • @JustCuzRobotics
    @JustCuzRobotics Месяц назад

    Sorry for so many comments but leaving them as I go lol. Overture easy nylon is the worst filament I have ever used. It's more brittle than PLA. Ditch it instantly. TPU and QIDI PA12 and PA12-CF are my go to filaments for most things.
    Polycarbonate even when not printed is going to shatter. A bottom plate it does not make. CNC Madness carbon fiber will be lighter than aluminum but wayyyyyy better than PC

    • @TeamCryptidRobotics
      @TeamCryptidRobotics  Месяц назад

      Yeah, I've meaning to get away from the easy nylon for awhile. I'm trying the PC for my base plate for BF and it's leaving me with concerns

  • @randomsnow6510
    @randomsnow6510 Месяц назад

    i dont think this is a well exectuted design, the main advantage of a punching vert is that you can get more bite and thus run a higher weapon rpm thus the mass lost in the punching mechanism can be made up by reducing blade mass, however that wasnt really a thing and this advantage evaporates with tipspeed limits, since its not realistic to make the moving weapon mount strong the wedge esentially acts as a way for horizontals to slide there weapon to do a weapon on weapon which they can win, generally a "Hammersaw" is the better version of this design because there is more time to accelerate the rotating blade and you hit the top aswell. also your controll scheme was probably the reason you couldnt throw any punches, if you punching bound to a button when press it exstends and when release retracts it would probably easier to controll than whatever you have.

  • @tylittle3843
    @tylittle3843 Месяц назад

    builds puncher bot. throws zero punches lol its probably a handful to operate tho

    • @TeamCryptidRobotics
      @TeamCryptidRobotics  Месяц назад

      The punching mechanism wasn't working properly half the time and the other half I forgot