I just searched “for each Cinema4D” on Google and this tutorial is literally what I needed. Individually make objects invisible and visible. Thank you!
Great tutorial. Got a question. if i make a copy of the "list" node, i can then pump its count into the "iteration end" of the iterator. so it automatically includes all objects in that list. problem is then i have 2 lists. and i can't feed one list into the other one :( and i cant directly plug count back into iterator. i also tried using a selection object and its list to make the lest of objects exterior to xpresso, but that doesnt seem to work either :( any ideas?
+Aleksey Voznesenski I believe I have found a way to do what you want. It does not use the iteration node, but rather the object hierarchy node. I will try to make a quick tutorial later if I have time.
I just searched “for each Cinema4D” on Google and this tutorial is literally what I needed. Individually make objects invisible and visible. Thank you!
glad to see some new videos!
Cool, thanks for sharing. This is like looping through an array in a traditional programming language. +ShepperdOneill
Awesome. Thank you!
Great tutorial. Got a question. if i make a copy of the "list" node, i can then pump its count into the "iteration end" of the iterator. so it automatically includes all objects in that list.
problem is then i have 2 lists. and i can't feed one list into the other one :( and i cant directly plug count back into iterator.
i also tried using a selection object and its list to make the lest of objects exterior to xpresso, but that doesnt seem to work either :(
any ideas?
+Aleksey Voznesenski Im not sure if I understand what you're trying to do. Are you wanting to use the iteration node to loop through 2 lists?
no, i just don't want to adjust the "count" manually when i add more objects to the list.
+Aleksey Voznesenski I am not aware of any way to do this, but I will look into more. Perhaps there is a way.
+Aleksey Voznesenski I believe I have found a way to do what you want. It does not use the iteration node, but rather the object hierarchy node. I will try to make a quick tutorial later if I have time.
awesome! looking forward to it!
Thank you! Now I understand it!!!!
thanks!! great tutorial...
great thanks!