09 lipsync

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  • Опубликовано: 12 сен 2024

Комментарии • 709

  • @skpeter_
    @skpeter_ 11 лет назад +108

    "G'job, buddeh."
    -- RAITT, Bay

  • @angeluatlas899
    @angeluatlas899 8 лет назад +95

    goddamnit volvo, you forgot to say in the end "Also, save before exiting"

  • @Something_Disgusting
    @Something_Disgusting 4 года назад +46

    6:30
    Watch as a Blu Scout mystically turns Red, then back to Blu...

  • @Vikingr4Jesus5919
    @Vikingr4Jesus5919 9 лет назад +57

    That part with turning your voice and words into the Scout's was awesome. Didn't think it'd be that easy!

  • @Terrainer
    @Terrainer 11 лет назад +11

    FOR EVERYBODY THAT CAN'T GET LIP SYNC ON A HWM MODEL!!!!
    Right click on the animation set, got to show in element viewer, then click on AnimationSet. Then expand presetGroups. You will see 'Phonemes' is not there. Right click on presetGroups, then select Import Element... Go to the file path for the model (should be: game/tf/models/player/hwm) then tell it to look for all files. Select 'class_phonemes.pre' (instead of class there would be Scout, Soldier etc.).

  • @bungbloopity
    @bungbloopity 9 лет назад +145

    I love how you dont have to do a word for word for frame animation for the mouth, the program already does it :D

    • @TheParanormalist0601
      @TheParanormalist0601 5 лет назад +17

      Although not always. Sometimes it isn't smooth lipsync.

    • @Movie-xs4up
      @Movie-xs4up 4 года назад +9

      Ok thanks but everybody ate you going to the bathroom

    • @bungbloopity
      @bungbloopity 4 года назад +14

      @@Movie-xs4up what

    • @emibondo
      @emibondo 4 года назад +7

      @@Movie-xs4up what

    • @rey-me2no
      @rey-me2no 4 года назад +7

      @@Movie-xs4up Ah, you play Gacha. That explains everything...

  • @MehJaw
    @MehJaw 12 лет назад +39

    Dude your awesome! Although I've already started getting confused a couple parts ago, this is going to help soooooo much!! I love how you used your own voice or the dialogue bit, you rock !

    • @cruelyplayz
      @cruelyplayz Год назад +1

      Hes a valve employee, these are official valve tutorials.

    • @TerrificToilet
      @TerrificToilet Год назад +5

      @@cruelyplayz a bit too late....

    • @JAIL_FACE
      @JAIL_FACE 8 месяцев назад

      he is source film maker

    • @skully959
      @skully959 8 месяцев назад

      @@TerrificToilet yeah just a tiny bit 🤏

  • @Torqus7
    @Torqus7 10 лет назад +85

    Did someone else noticed that the scout running in front of the pyro is red?

    • @oremasteranimations
      @oremasteranimations 10 лет назад +2

      yus

    • @MinhTran-eb2ii
      @MinhTran-eb2ii 10 лет назад +2

      OreMaster Animations This something they need to fix

    • @alecgleason7584
      @alecgleason7584 10 лет назад +6

      Right-click on the scout in the animation set editor, then go to set skin and choose whichever one is the blue scout outfit.

    • @theifspirit6715
      @theifspirit6715 6 лет назад

      i noticed that and found this thing called skin and i set it to skin 1 idk where it is tho

    • @Iqbal1808
      @Iqbal1808 4 года назад

      He forgot to set skin to blue on that scout

  • @zlymaciek
    @zlymaciek 10 лет назад +35

    I guess lip sync in Source Filmmaker is only for english dialouge?

    • @almicc
      @almicc 3 года назад +16

      it would be much more work to make software know the difference between languages, so no, it isn't. (think about how language speaking AI is really bad still, even in 2021)
      it works by listening to the individual sounds it hears and moving the mouth exactly where it should be to produce that sound. There is only one way the mouth can produce an S or Th or EE sound. There's only one way you can make an MM or VUH/ F sound. No matter what language you speak, we all use the same mouth and sounds. Lipsync ai works for all languages, however it will always require a bit of additional work to get the plosive and tongue movements just right, especially if it's a quickly spoken phrase.

  • @AeleksDesigns
    @AeleksDesigns 11 лет назад +8

    INFO: This Lipsync-Guidevideo only works with TF2-HighPoly-Charakters...to make this Work on HL2-Characters like Alyx or Barney, select the model in the "Animation Set Editor", make a rightclick on the Modelname and search for the function "Show in Element Viewer", then select the Modelname again in the "Element Viewer"-section with a rightclick and activate "Create phoneme Presets based on HL2 FACS Controls". This will make "Phoemes extraction" work with Hl2 Models!!!

  • @Fatpiepro
    @Fatpiepro 11 лет назад +5

    My god, thank you. Thank god I was able to import my animations onto the HWM model. I owe you!

  • @adamata64
    @adamata64 12 лет назад +10

    Auto lip sync! Yes! Finally! After all these years! This is incredible. The amount of good quality sfm videos will be overwhelming!

    • @heisernsu
      @heisernsu 2 года назад +1

      I know im late but didnt sfm release in 2012 the same time when this tutorial video got released, so it wouldn't be years it would be months lol

  • @RonMailbox
    @RonMailbox 12 лет назад +6

    My God SFM is amazing.

  • @Lemon_3500
    @Lemon_3500 Год назад +13

    These tutorials are still very helpful 11 years later

  • @PyroCheeses
    @PyroCheeses 7 месяцев назад +1

    it appears im not the only one that got confused lol
    if you are having problems with lip-sync on a placed character model, it's because you need a HWM model instead of a regular one:
    in the model menu select the tf_movie folder or search HWM, and the 9 mercs should appear.
    HWM models are higher quality and have the mouth controls necessary for phoneme extraction. (I'd recommend using this from now on, these where the models used for the meet the team videos, and are much better than game player models)

  • @isitonathroneofmethadone6563
    @isitonathroneofmethadone6563 5 лет назад +8

    Instructions unclear, broke my own jaw...

  • @KayJae
    @KayJae 12 лет назад +6

    You must get the model under the hwm folder, so instead of player/engineer.mdl select the player/hwm/engineer.mdl These models are in alot more detail than the standard ones.

  • @CozyChicken
    @CozyChicken 10 лет назад +15

    i can hear a sound but my charachters lip also closed

  • @samlewis2426
    @samlewis2426 7 лет назад +8

    "GOOD JOB BUDDY" Alright dude.

  • @dezzick398
    @dezzick398 12 лет назад +11

    Trust me its not all characters. When you're selecting a model from the Animation Set Editor you need to make sure the model is from HWM. To be specific change your mod filter from "All Mods" to Tf_Movies. And the scout for example his file folder would be player/hwm/scout ! =] I had the same problem as you and this is how i learned

    • @lavagamer3631
      @lavagamer3631 6 месяцев назад

      oh, so that might be why my demo isnt doing anything with his mouth

  • @dvdarts
    @dvdarts 12 лет назад +1

    When lipsyncing, be sure that the tab "Phonemes" shows up next to the "emotion" tab. If it doesn't show up, restart your SFM and try again. It works for me.

  • @tkellaway
    @tkellaway 12 лет назад +1

    This is loads of fun animating TF2 characters, the fact they taught animating your own models in uni was what put me off, because my models suck :p

  • @it_me_lui
    @it_me_lui 12 лет назад +2

    wat! SFM has autolip-syncing :O GOD FREAKIN AWESOME!

  • @dezzick398
    @dezzick398 12 лет назад +4

    Let me see if i can explain. Click the big plus symbol in the top left hand corner of the animation set editor. Click Create Animation Set(s) For Existing Elements. Click the camera of which is being used in the scene. scroll or type in scout and look for his character. Once you click on him and press ok he will appear in the Animation Set Editor and you can edit his motion, lipsync, and everything else about that character

  • @baotst4234
    @baotst4234 7 лет назад +81

    need new version tutorial
    likes to VALVE try to see me

  • @Turgineer
    @Turgineer 5 месяцев назад

    Making mouth animations is more detailed and complex than I thought.
    But I didn't know automatic mouth animation was possible, this is a great feature.

  • @astro9852
    @astro9852 8 лет назад +31

    I extracted the line, but my spy isn't talking.

    • @TRC98
      @TRC98 8 лет назад

      cant find any hwm characters

    • @TheRandomYoutuber87
      @TheRandomYoutuber87 7 лет назад +1

      Mr Lenny is it. An wav? Sync only works if you use wav files.

    • @aletheconstructor9306
      @aletheconstructor9306 6 лет назад

      same

    • @Pagreance
      @Pagreance 5 лет назад

      It will work if you selected the desired audio, and it must be a WAV.

    • @justm6712
      @justm6712 5 лет назад

      Did you make the spy happy, mad or frown? Cut if you did he won't lip sync

  • @HonoluluBoy
    @HonoluluBoy 12 лет назад +3

    This is such a good idea for Valve to release this software to us. Can't wait till the L4D2 resources are released to us!

  • @keecko8169
    @keecko8169 2 месяца назад +1

    coming in here to say that with eyes, generally when trying to display emotion, it's better to turn off the target view factor entirely and animate eye movement from scratch, and when the eyes look at something in particular to use the viewtarget factor

  • @RonMailbox
    @RonMailbox 12 лет назад +1

    If you're referring the lipsync, it's not as complex as it sounds - usually you can just use auto-lipsync and a bit of smoothing to make it look good.

  • @TGTGolden
    @TGTGolden 3 месяца назад

    thx brodda :) you just saved me a lot of time.

  • @JeremyEr10
    @JeremyEr10 12 лет назад +1

    LA Noir: We require 15 HD cameras to make our facial animations badass!
    Valve: What cameras?

  • @MrBallplayer19
    @MrBallplayer19 11 лет назад +1

    1:19 Made me laugh so hard "good job buddy!"

  • @Uhhhrandomna
    @Uhhhrandomna 12 лет назад +3

    You have no idea how hard it was not to skip to this part XD

    • @f.daniel615
      @f.daniel615 11 месяцев назад

      You have no idea how this is super broken.

  • @PolishGuy
    @PolishGuy Год назад

    For no reason, the lipsync stops in the middle of the dialogue (6 sec custom scout sound)
    I simply did the extract phonemes thing and the entire audio is within one scene and scout just stops talking with his mouth open and the audio still playing.
    Ok so the model was a recorded model and it looks like he stops when the recording originally stopped creating the still frame.

  • @shornby
    @shornby 12 лет назад

    Valve has created something revolutionary - again.

  • @BriefCasey795
    @BriefCasey795 12 лет назад

    The voice he did for the scout kinda sounds like his voice actor, but not imatating the scout...

  • @Bericula
    @Bericula Год назад

    I'm glad I self taught myself how to manually lip sync and edit the face to my likings

  • @babybirdhome
    @babybirdhome 12 лет назад

    That's because LA Noir uses actors. Valve uses science! Thank you to Dr. Paul Ekman and FACS!

  • @Subject474
    @Subject474 12 лет назад

    Meanwhile, in Valve, a couple dozen employees are wondering how the hell ponies are suddenly more important than the video.

  • @CossZt6
    @CossZt6 11 лет назад

    If I may still say it more straight, the camera's animation set is "bonemerged" when animation set is locked with another animation sets parts.

  • @FatGi
    @FatGi 11 лет назад

    Some people have missing phoneme tabs with certain HWM models. Even if you add another model with the proper phonemes so the tab appears, you can not modify the phonemes for the original model.

  • @SnaKeMuHo
    @SnaKeMuHo 12 лет назад

    For everyone who don't have lower face and tongue, and if lypsinc doesn't work
    You're probably using wrong model, search on youtube "source filmmaker tip of the day replacing models" and watch the first video
    It must help

  • @Mrjohnny164
    @Mrjohnny164 12 лет назад +1

    6:29 blue scouts
    6:31 red scout o.O
    6:32 blue scouts
    good job buddy :P

  • @JayLaeVeVealVanter
    @JayLaeVeVealVanter 11 лет назад +1

    Later on, when I got pretty good with SFM. I realized that not all models work and only certain Valve ones do.

  • @KaptainKommissar
    @KaptainKommissar 6 лет назад +4

    The more this guy teaches me about SFM, the higher chance I might be able to win in the Saxxy Award's Drama Catagory, that is, if I find the right voice actors.

  • @iqbalumran9883
    @iqbalumran9883 3 года назад +3

    Damn i didn't know there are auto lipsync

  • @KingGameReview
    @KingGameReview 12 лет назад

    this is the feature I'm most excited about.

  • @lucastemprell8378
    @lucastemprell8378 4 года назад

    Thanks works for me, also please update sfm so it runs a newer version of tf2 (currently it is a 2008 version) and fix the many bugs

  • @MrTimotei
    @MrTimotei 12 лет назад +1

    "Good job, buddy!"

  • @TunaDMoney
    @TunaDMoney 12 лет назад

    Even if it does have to do with ponies, remember that the pony's wife is cheating on him and he is drunk all the time. But don't tell that to him

  • @CossZt6
    @CossZt6 11 лет назад

    The camera may be keyframed to move ideally in front of the scout or then the camera's animation set has been locked to with the scout's animation set so it moves correctly in front of the scout.

  • @Paralyzer1000
    @Paralyzer1000 12 лет назад

    It used to take 3d animators days to make their character's mouths move, now its like...pow

  • @ThiccPapi
    @ThiccPapi 3 года назад +1

    him after you finish this tutorial vid: 1:20

  • @FatGi
    @FatGi 11 лет назад

    Yepp, not working for me either. Does it require any of that BS that Faceposer needs? I had massive problems with that as well.

  • @mattwo7
    @mattwo7 12 лет назад

    Actually the problem was in Meet the Heavy, only one audio track even works period.

  • @FilmSnapper
    @FilmSnapper 12 лет назад

    I was getting ready to spend 30 months lip syncing for "RUN COWARDS!", but it's just does it automatically? Good god :U

  • @PixelWitch
    @PixelWitch 12 лет назад +1

    Is there a way to zero things out? like in maya when you can grab the name on the slider you are adjusting and enter 0 and it will return to it's neutral state? So I can build a mouth shape with many different sliders, and when I move on to the make the next sound and I want to start from scratch with all the sliders in their neutral positions, I can just hit a hot key or something and everything returns to neutral? Thanks for the tutorials, they are a huge help :)

  • @xXLazyMoonXx
    @xXLazyMoonXx 11 лет назад

    Yup, you right, i have this problem too now :(

  • @squiddothekiddo
    @squiddothekiddo 11 месяцев назад

    i wish he told us that the lip sync doesn't work for the placed models like the pyro. took me like 20 minutes to realize

    • @ebot1944
      @ebot1944 5 месяцев назад

      wait pyro has a mouth?

  • @MultiSuperfunny
    @MultiSuperfunny 12 лет назад +1

    This is insane automatic lip sync i love it

  • @R33MIX
    @R33MIX 12 лет назад

    oh my god thats so damn awesome

  • @NicksEffigy
    @NicksEffigy 11 лет назад

    Thanks man. Didn't realize I was using the wrong model. Now I have some help with the lip sync!

  • @PillsC2E
    @PillsC2E 12 лет назад +1

    Good job buddy!

  • @flockofmurlock
    @flockofmurlock 12 лет назад

    its like character customization in a bethesda game

  • @magnusm1
    @magnusm1 12 лет назад

    I can't thank you enough. Thank you sir!

  • @tuckerdonovan
    @tuckerdonovan 12 лет назад

    Jesus, it took me forever to get the lip sync working. I had to copy the motion from my original recording of the scout in the Motion Editor, then delete that scout, bring in a new HWM Scout model, paste the motion back in, re-rig the camera to him again, and THEN it works. In case some of you want to know how to get HWM models working with recordings.

  • @Joshaloo
    @Joshaloo 12 лет назад

    im pretty sure when it becomes easy and "fluent" it would take much less time. I mean, the guy's trying to teach us, he isn't gonna go at his normal pace :P

  • @BanditOfBandwidth
    @BanditOfBandwidth 12 лет назад

    How strange. :o
    biggest problem I have with SFM is that it crashes rather often.

  • @swarm232
    @swarm232 12 лет назад +1

    All of the people for who lipsync doesnt work : You should open the hwm model instead of the standart model when you create animation set for new model, worked for me !
    The hwm model is in the "tf_movie" mod while the standart model is stored in the "tf" mod

  • @Ranthos1
    @Ranthos1 12 лет назад

    Wait, when he recorded his voice, the SFM AUTOMATICALLY synced the Scout's mouth with the recording? YUS!

  • @SirMonkeybutt10
    @SirMonkeybutt10 11 лет назад

    its best to make sure SFM glitches and freezes your system before you save, that way you know its telling you you did it right.

  • @PolarRook
    @PolarRook 12 лет назад

    One problem I have is the fact that for some reason the Medic and Spy have no lower face category..

  • @MOo8996cz
    @MOo8996cz 12 лет назад

    Wow. I´m glad it still works for me

  • @PoweredByRestone
    @PoweredByRestone 11 лет назад

    It won't work for certain models. There are 2 models for each character. For example, medic.
    The working one: player\hmw\medic.mdl
    The one that doesn't: player\medic.mdl

  • @SupermarketSushii
    @SupermarketSushii 12 лет назад

    If you're using your own wav file, you may have to manually tell SFM what the phonemes are, I doubt it'll take them directly from a custom sound file. This is just a guess though, not tried it myself

  • @stroyed4229
    @stroyed4229 10 лет назад

    Is the recorded sound programmed to blend in with the class voice?

  • @TheKanistan
    @TheKanistan 11 лет назад

    ctrl+z is undo (only do this if the distortion was ur last action)... or right click on the audio file, then edit clip, then set timescale, and change the timescale to 1.0

  • @vinshin3320
    @vinshin3320 6 лет назад

    if anyone is saying "MY PRO WON'T MOVE HIS MOUTH" HE HAS A GAS MASK NOT A MOUTH

  • @RonMailbox
    @RonMailbox 12 лет назад

    Yeah, it can be easy if you aren't completely savvy with the program. Many times you have to have a pretty steady hand to get things where you want and a bit of technical know-how will help in not making mistakes.

  • @headcrab4
    @headcrab4 12 лет назад

    Wow. That is just... Amazing!

  • @Kehnilyn
    @Kehnilyn 12 лет назад +1

    "Good job buddy!" :D

  • @PalmliX
    @PalmliX 12 лет назад

    Is it any good? I.e. worth checking it out to get familiar or did they change a lot of stuff?

  • @spike4379
    @spike4379 12 лет назад

    OH I GET IT, it doesnt work on recorded player movements/models? eg the original running scounts + soldier? cause i wanted my soldier to say "if ya know whats best for ya, you best RUN" but theres nothing selectable in his scene

  • @BanditOfBandwidth
    @BanditOfBandwidth 12 лет назад

    Aye. Managed to make a SFM video now. :)

  • @whatswiththisnewhandlesthing
    @whatswiththisnewhandlesthing 12 лет назад

    The engineer doesn't have the face!

  • @acesonfire
    @acesonfire 12 лет назад

    right click anywhere in the animation set window and select show hidden controls........then select the face section and right click, now make sure there is a check beside selectable

  • @Jhoofnail
    @Jhoofnail 12 лет назад

    I'm so excited about this whole thing! Watch the portal 2 boots trailer to get even more excited about this!

  • @DoughnutMasterStudios
    @DoughnutMasterStudios 7 лет назад

    It works with the TF2 characters but not with the ones available in the Steam Workshop

  • @ProjectLemonHQ
    @ProjectLemonHQ 12 лет назад

    Nice....now if only SFM would work for me. :( Whenever I try to play it now, it just says: "Not Responding", and never starts working. Even 5 hours later, it still does that.

  • @sack1hacim
    @sack1hacim 12 лет назад

    Last tutorial-scout is red
    This tutorial-scout is blue
    I think he left something out...

  • @heyjakeay
    @heyjakeay 12 лет назад

    Automated lipsync? Good god, that's badass

  • @cacteyes9432
    @cacteyes9432 8 лет назад +2

    YAY I know how to play the piano, it will be so much easier

  • @spuddle2087
    @spuddle2087 10 лет назад

    I just noticed, the Scout model is actually HWM Model, where can I find one? My SFM doesn't show any of HWM Models.

    • @Mrprogramer1000
      @Mrprogramer1000 10 лет назад

      SFM May have not loaded them yet,Just keep the model browser open then you should see it (player\hwm\scout for getting a scout)

  • @LostIndividuality
    @LostIndividuality 12 лет назад

    Well, technically it was an inflatable balloonicorn. But your point is still valid.

  • @ConcretePylon
    @ConcretePylon 12 лет назад

    I found the solution. Check with his "sound" tutorial. What I did wrong ( and I assume you too) was that I zoomed into the actual video clip, and put the sound there. Now, go check out the sound tutorial (#3 or 4), and see that he opens a separate worktable for sounds. Put dialogue in the "Dialogue" bit, show the waveform, and it should work! If you still cant get it to work, i reccomend re-doing the scene, following the sound totorial first, that's how I got it working. Hope it helps.

  • @TheSentientSpaghetti
    @TheSentientSpaghetti 12 лет назад

    Might wanna watch the Graph Editor tutorial, it's the same for props and models.

  • @Themancraw
    @Themancraw 12 лет назад

    Wow alot of people are skipping video because they "dont need" to watch them I suggest watching all of them then reveiw them and even save them for future referance like I am doing.

  • @kennetherfe6542
    @kennetherfe6542 11 лет назад

    First Click Scout's face and then right click, click "extract Phonemes" And Click extract and Press Y and say SomeThings and Press Y again and review it.

  • @sladikk
    @sladikk 12 лет назад

    He sounds so much like Scout.