The best thing about this detachment is that if you ally in canis rex, and he dies, sir hekhtur can get kerblammed by the callidus so the opponent never gets credit for bring it down
Its wild that the benefits youre getting from the detachment also need points increases. You can only have one of each of these assassins and the rest of the faction is weak so i dont think they really even needed to charge for it. Changing assassins from epic heroes to generic characters in this detachment, having a "re-use 1/game ability" enhancement, and giving some reactive move strats might have made this viable.
I can't imagine this detachment has been playtested against the Necron detachment. It's just... insulting to the players to have this uneven releases :-(
Someone was doing shrooms while writting this and pointing the enhancemnents... and 2 CP for any stratagem on this detachment is madness. All those skills from the enhancements should have been free and the enhancements something like +2 move, advance and charge for the model, or +3 wounds and a better save characteristic and so on.
It feels like the enhancements are priced to account for the "use once per battle abilities twice" in addition to the actual enhancement effects. That's still pretty damn silly since that's the ONLY rule you get, but not *as* egregious as the raw enhancement prices suggests
If the Extremis abilities were free maybe this detatchment would be good. There would still be the problem of needing to take 4 assassins to really take advantage of your rules, but it could work then.
Sometimes you get why a certain detachment is very bad. You can see the idea and they just had the numbers (very) wrong. The difference is that with any other detachment in the game, I could see the scenario of "I will build a list against this top detachment in the game and this is how I would win, if everything goes right". In summary, each detachment has a winning condition. This one, on the other hand, I cannot see the winning condition. You cannot tell me that whoever designed this truly believed that they could face a decent army in the game and win. I just cannot believe that, because nobody is that delusional, and these are all professionals, so there must be a behind the scenes reason to do it other than game balance. Maybe it was designed 6 months ago and never updated, etc.
I think this is a great Detachment. I literally just played a 500 point all assassin game and it was a ton of fun, now they give me rules to truly do it in a larger game. It's not competitively viable but i think you can win certain match ups, and have dun doing it.
Gee, maybe if AotI had all SEVEN of the assassins that currently have models instead of just 4 of them this might be fun! Also, I keep reframming this in the context of really small games and it seems a bit more plausible, maybe 750-1500?
A clarification questions, maybe I missed something: Does the Mirror Double create a new Assassin model when the model targeted dies? If so that would reset the 2 abilities per? Maybe that was an OG design int we ntion they nerfed and they never updated anything?
And the Bonus for the anti-monster for the Vindicare Assassins sound real spicy into Greater Daemons or Magnus/Primarchs which has felt kinda limited elsewhere. Maybe theyre anticipating those staying big parts of the meta and overvaluing them? Multiple d3+3 devs into Magnus and a Culexus getting some interesting interplay there could maybe do some nasty stuff... but these arent really feeling great. It feels the design team for them keeps thinking the basic units arent nerfed from the Initial Index, there are more models available to IA than there are, and Assassins are way better than they are right now in actual gameplay.
Theres just no reason to switch from Fleet detachment and I really think they missed in not allowing Razorbacks and Land Raider Variants, would really solve some of the problems in Singles they have without overtuning things much I think. I also miss Special Ammo being a thing for all Inquisition, but it really feels they have someone who hates IA units having the last say in balance and approval
Well I stand corrected, you can still be disappointed with rock bottom expectations. Adding this one to the list of detachments I’ll never use. I think it might actually be the worst detachment in the game, the assassins are worse in their own detachment, these “enhancements” aren’t even good or doing things I care about doing.
Even thematically this hurts after reading something like Kingmaker… those assassins are able to traverse and evade knights and the like with ease. This does very little for their durability or anything.
It's good to see that GW included both the A and B teams to write the grotmas detachments because oh boy, can we tell that this one wasn't written by the same team as the necrons, admech, dark angels or custodes detachments and probably goes with the thousand sons and death guard xD Side note: Have you thought about doing a tier list of all the grotmas detachments at the end of the month? It would be cool to hear your thoughts once they're all released, thanks for the video! :D
Forcing you to pay an extra 35 to 45 points on the assassins is insane, especially for some abilities I don't even care about. So you have a detachment rule that encourages assassins with "forced enhancements" that discourage you to take them since they are so overcosted. As long as the astronomical cost increases are forced I'm skipping this.
This is so sad. Agents are already down to the ground and now we have to see all these incredible detachments others get and we get another piece of 🤬. I have beaten Orks with imperialis fleet yesterday and it was just because I got lucky to deploy first and go first. Every game is so darn depending on making the perfect play and not role badly so it would have been great to see some love in a new detachment. I totally agree - this is even worse compared to demon hunters. They should not publish codices which they are not willing to support properly. Bad job GW, bad job.
This is Codex Narrative Play and Ally Rules. They're allowed to decide some armies just ain't it for competitive play if they want, as much as it sucks to hear.
@Xynth25 I'd agree if GW would mark it as such, but if you sell the product - as is - you have to deliver which they clearly don't. This is a fact I will not need to explain any further. GW made a huge buzz for the release and they screwed up big time. And now they missed the second opportunity to get it right and it actually feels more like making fun of IA players than a freebee. Grotmas is the actual nightmare before xmas, not just for IA players, but because it will for sure destroy all efforts that had been taken to balance the game up to this point. B/o next year we see a ton of new fractions and the MFMs won't be able to keep up with pts adjustments and then... some day in 2026 when we got it eventually back under control we are starting 11th. Merry Grotmas...
@Impgent They never, at any point, told people that Imperial Agents would be a strong army. They delivered exactly what they promised, a book containing rules for running the many different killteam boxes with rules to support them. Nothing beyond that was promised and that's what was delivered.
@@Xynth25 I guess in this case GW should start different faction ranges. Here is a suggestion: playable and unplayable. Come on, you cannot be serious about this. I wonder if you'd say the same in case emperors children have the same team writing their codex. Or is IT another fluff faction for you, too? If something is not meant to be played GW should put it into a crusade book, but as soon as you call it a codex it has to live up to certain standards.
@Impgent I mean your opinion is your opinion, but there's 0 requirements of anything and it's on you if you buy the book. They've released terrible codexes the entire history of the game. Hopefully with some balancing it becomes more competitive but you're acting like a grievous sin has been commited by GW because a fluffy book launched weak.
they're pretty massively overpriced these enchancements, +1 T strat 2cp.. that's really steep, but overall interesting detachment. Just not gonna fix agents
Yup im done with 40k. Bought Imperial Codex as a starting army. I was hoping december detachment was gonna change the game for us and they bring poop like this... fuck this game.
The best thing about this detachment is that if you ally in canis rex, and he dies, sir hekhtur can get kerblammed by the callidus so the opponent never gets credit for bring it down
You thought it was sir hektor but it was ME! THE CALLIDUS!
The Knight pilot was actually a Callidus Assassin? What is this, Assassinorum: Kingmaker?
Its wild that the benefits youre getting from the detachment also need points increases. You can only have one of each of these assassins and the rest of the faction is weak so i dont think they really even needed to charge for it.
Changing assassins from epic heroes to generic characters in this detachment, having a "re-use 1/game ability" enhancement, and giving some reactive move strats might have made this viable.
I can't imagine this detachment has been playtested against the Necron detachment. It's just... insulting to the players to have this uneven releases :-(
yeah this one is a funny fluffy detachment XD while necron one is death incarnate
Someone was doing shrooms while writting this and pointing the enhancemnents... and 2 CP for any stratagem on this detachment is madness.
All those skills from the enhancements should have been free and the enhancements something like +2 move, advance and charge for the model, or +3 wounds and a better save characteristic and so on.
It feels like the enhancements are priced to account for the "use once per battle abilities twice" in addition to the actual enhancement effects. That's still pretty damn silly since that's the ONLY rule you get, but not *as* egregious as the raw enhancement prices suggests
Thanks Jack and Seigs
If the Extremis abilities were free maybe this detatchment would be good. There would still be the problem of needing to take 4 assassins to really take advantage of your rules, but it could work then.
Sometimes you get why a certain detachment is very bad. You can see the idea and they just had the numbers (very) wrong.
The difference is that with any other detachment in the game, I could see the scenario of "I will build a list against this top detachment in the game and this is how I would win, if everything goes right". In summary, each detachment has a winning condition.
This one, on the other hand, I cannot see the winning condition. You cannot tell me that whoever designed this truly believed that they could face a decent army in the game and win. I just cannot believe that, because nobody is that delusional, and these are all professionals, so there must be a behind the scenes reason to do it other than game balance. Maybe it was designed 6 months ago and never updated, etc.
I think this is a great Detachment. I literally just played a 500 point all assassin game and it was a ton of fun, now they give me rules to truly do it in a larger game. It's not competitively viable but i think you can win certain match ups, and have dun doing it.
I don't think I can come up with a worse detachment in the game currently. I think that every other detachment has at least some positives.
Gee, maybe if AotI had all SEVEN of the assassins that currently have models instead of just 4 of them this might be fun!
Also, I keep reframming this in the context of really small games and it seems a bit more plausible, maybe 750-1500?
A clarification questions, maybe I missed something: Does the Mirror Double create a new Assassin model when the model targeted dies? If so that would reset the 2 abilities per? Maybe that was an OG design int we ntion they nerfed and they never updated anything?
And the Bonus for the anti-monster for the Vindicare Assassins sound real spicy into Greater Daemons or Magnus/Primarchs which has felt kinda limited elsewhere. Maybe theyre anticipating those staying big parts of the meta and overvaluing them? Multiple d3+3 devs into Magnus and a Culexus getting some interesting interplay there could maybe do some nasty stuff... but these arent really feeling great. It feels the design team for them keeps thinking the basic units arent nerfed from the Initial Index, there are more models available to IA than there are, and Assassins are way better than they are right now in actual gameplay.
Theres just no reason to switch from Fleet detachment and I really think they missed in not allowing Razorbacks and Land Raider Variants, would really solve some of the problems in Singles they have without overtuning things much I think. I also miss Special Ammo being a thing for all Inquisition, but it really feels they have someone who hates IA units having the last say in balance and approval
Well I stand corrected, you can still be disappointed with rock bottom expectations.
Adding this one to the list of detachments I’ll never use. I think it might actually be the worst detachment in the game, the assassins are worse in their own detachment, these “enhancements” aren’t even good or doing things I care about doing.
Even thematically this hurts after reading something like Kingmaker… those assassins are able to traverse and evade knights and the like with ease. This does very little for their durability or anything.
T suns dethroned agents get worse detachment in grotmas. I'd use it for the memes
It's good to see that GW included both the A and B teams to write the grotmas detachments because oh boy, can we tell that this one wasn't written by the same team as the necrons, admech, dark angels or custodes detachments and probably goes with the thousand sons and death guard xD
Side note: Have you thought about doing a tier list of all the grotmas detachments at the end of the month? It would be cool to hear your thoughts once they're all released, thanks for the video! :D
We will very likely do that tier list for sure!
This is why they released 2 in a day. 1 is forgeworld the other they call the worst in the game.
Forcing you to pay an extra 35 to 45 points on the assassins is insane, especially for some abilities I don't even care about. So you have a detachment rule that encourages assassins with "forced enhancements" that discourage you to take them since they are so overcosted. As long as the astronomical cost increases are forced I'm skipping this.
Like all the backgrounds you're using in these vidst
This is so sad. Agents are already down to the ground and now we have to see all these incredible detachments others get and we get another piece of 🤬. I have beaten Orks with imperialis fleet yesterday and it was just because I got lucky to deploy first and go first. Every game is so darn depending on making the perfect play and not role badly so it would have been great to see some love in a new detachment.
I totally agree - this is even worse compared to demon hunters. They should not publish codices which they are not willing to support properly. Bad job GW, bad job.
This is Codex Narrative Play and Ally Rules. They're allowed to decide some armies just ain't it for competitive play if they want, as much as it sucks to hear.
@Xynth25
I'd agree if GW would mark it as such, but if you sell the product - as is - you have to deliver which they clearly don't. This is a fact I will not need to explain any further.
GW made a huge buzz for the release and they screwed up big time. And now they missed the second opportunity to get it right and it actually feels more like making fun of IA players than a freebee. Grotmas is the actual nightmare before xmas, not just for IA players, but because it will for sure destroy all efforts that had been taken to balance the game up to this point. B/o next year we see a ton of new fractions and the MFMs won't be able to keep up with pts adjustments and then... some day in 2026 when we got it eventually back under control we are starting 11th. Merry Grotmas...
@Impgent They never, at any point, told people that Imperial Agents would be a strong army. They delivered exactly what they promised, a book containing rules for running the many different killteam boxes with rules to support them. Nothing beyond that was promised and that's what was delivered.
@@Xynth25
I guess in this case GW should start different faction ranges. Here is a suggestion: playable and unplayable.
Come on, you cannot be serious about this. I wonder if you'd say the same in case emperors children have the same team writing their codex. Or is IT another fluff faction for you, too? If something is not meant to be played GW should put it into a crusade book, but as soon as you call it a codex it has to live up to certain standards.
@Impgent I mean your opinion is your opinion, but there's 0 requirements of anything and it's on you if you buy the book. They've released terrible codexes the entire history of the game. Hopefully with some balancing it becomes more competitive but you're acting like a grievous sin has been commited by GW because a fluffy book launched weak.
Comments for the comment God!
So sad this could have been so much better
Gw hates the cullexus
they're pretty massively overpriced these enchancements, +1 T strat 2cp.. that's really steep, but overall interesting detachment. Just not gonna fix agents
Sisters of silence is probably worse then this. About it.
Yup im done with 40k. Bought Imperial Codex as a starting army. I was hoping december detachment was gonna change the game for us and they bring poop like this... fuck this game.
Um, I'm playing apocalypse 6k
😂 still no real army rule.
Why does GW spend time and resources on just filler that needlessly bloats the game? The whole AotI book is a joke.
Not all players are competitive minded and that's ok.
Money that’s why