Rimworld Mod Rundown - Vanilla Factions Expanded Insectoids 2

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  • Опубликовано: 26 сен 2024

Комментарии • 129

  • @LionOfTawhid
    @LionOfTawhid 28 дней назад +60

    This is perchance the fastest mod release to rundown so far

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад +21

      @LionOfTawhid It's also got the most post-production corrections too, haha. So much content in this mod man, it's nuts.

    • @Drout83
      @Drout83 28 дней назад

      @@MysteriousFawx Thanks, I installed this yesterday but wanted to wait for your (extremely detailed) rundown.

    • @loklan1
      @loklan1 28 дней назад +3

      you can't just say perchance

    • @emmyturner7385
      @emmyturner7385 14 дней назад

      @@loklan1thank you, i came here to say this.

  • @Horesmi
    @Horesmi 28 дней назад +23

    VFE: Insectoids 2 Megaspider: "What is my purpose?"
    VFE: Mechanoids automated meatgrinder: *brrr*
    Megaspider: "This means I bring the hunted animals to you, right?"
    Meatgrinder: *brrrrrr*
    Megaspider: "Right????"

  • @Hasbeans334
    @Hasbeans334 28 дней назад +12

    Was just thinking about this mod. Thanks for the rundown!

  • @Necroskull388
    @Necroskull388 28 дней назад +7

    VFE Insectoids was my favorite VE mod, and Insectoids 2 has been REALLY fun. Little bit murder on the TPS, but very fun to play with, particularly if you're going for a bit of a low-tech solution for hauling, mining, and especially fighting. Only a few techs to research for the entire mod, no crafting, just getting your jelly production going and fighting for pherocores.

    • @Horesmi
      @Horesmi 28 дней назад

      TPS issues? The bugs are laggy?

    • @Necroskull388
      @Necroskull388 28 дней назад +1

      @@Horesmi It's a bunch of extra creatures on the map, so yeah, same as any other situation where you have a bunch of animals or colonists or whatever. More pawns = less TPS.

    • @Horesmi
      @Horesmi 28 дней назад

      @@Necroskull388 So I can manage the lag by just not making many insects in the first place?

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад +3

      @Horesmi Quality Bugs > Quantity of Bugs if you want ticks to still be reasonable. Move up to using a Sorne hive for stronger workers like Spelopedes, then use something like a Xanides for a melee wall and let your colonists handle the ranged combat.
      As fun as it is to throw 40 megaspiders at enemy raids, the speed around the base during downtime is pretty painful.

    • @Horesmi
      @Horesmi 28 дней назад

      @@MysteriousFawx I see the whole expansiom as a source of food. I'm leaning towards just regularly slaughtering all the bugs for meat and maybe keeping the Xandes workers. I'm annoyed that my mechanoid lifters constantly die in crossfires, as they have fuck all in armor.

  • @FairyNya
    @FairyNya 28 дней назад +4

    omg i have been waiting for this one ever since they announced it nice

  • @Homiloko2
    @Homiloko2 28 дней назад +1

    I've had this mod installed since launch and didn't even know what it did lol, thanks

  • @jwb_666
    @jwb_666 28 дней назад +4

    can't believe they got rid of my favourite weapons I hope it comes back as a VE Plasma Weapons

  • @FelipeGames-py4gr
    @FelipeGames-py4gr 28 дней назад +4

    R.I.P. Royal Megaspider

  • @the-letter_s
    @the-letter_s 22 дня назад

    i like how the acid geneline just outright includes a Pokemon.

  • @RagnaFireLord
    @RagnaFireLord 28 дней назад +2

    Ура новое видео, мод недавно вышел а ты уже сделал разбор круто 😊

  • @darknightcry1333
    @darknightcry1333 28 дней назад +7

    Time to get the martial artist superpower , a shield belt and a beer bottle to dive in a insect hive 😂

    • @paternusowen2106
      @paternusowen2106 21 день назад +1

      Make sure it's a Sorne insect hive, you don't want to dive onto a Nuchadus hive dressed with only that

  • @nightlockraven3587
    @nightlockraven3587 26 дней назад +1

    I got 2 queens it’s a great thing to have word of animals and 230% psy sensitivity

  • @Vaprous
    @Vaprous 28 дней назад +1

    The Thornpod strikes me as the sort of defense you build specifically to soften up drop pod raids and infestations; because if you know their mechanics, those things have some pretty predictable places they spawn, so you can just *fill* those areas with these things, and it basically guarantees someone will get hit.

  • @oSantanas
    @oSantanas 25 дней назад

    As always masterfully written showcase. Great stuff

  • @darkequation
    @darkequation 28 дней назад +1

    So a checkerboard wall of normal and jelly wall is somewhat sturdier I guess?

  • @k96man
    @k96man 28 дней назад +2

    The riot gear has been moved to armor expanded fyi

  • @pendantblade6361
    @pendantblade6361 27 дней назад

    Now I wanna run this mod with the new Ancient Urban Ruins! Im sure you've 100 mods to cover but a new one like this I feel would mesh very well.

  • @nightlockraven3587
    @nightlockraven3587 26 дней назад

    Also I cheesed the silverfish boss by using the instant kill ability from alpha animals Ravager psycast, felt like an absolute meme.

  • @Roggenschrotdosenbrot
    @Roggenschrotdosenbrot 28 дней назад

    You've been really putting out lately, huh? Great stuff

  • @t_gabiuel6058
    @t_gabiuel6058 26 дней назад

    Great rundown as always, Fawx. Just wondering if you ever plan to cover Combat Extended in the future.

    • @MysteriousFawx
      @MysteriousFawx  26 дней назад +1

      @t_gabiuel6058 In the stage of learning it/breaking down the script into sections before I dig too deeply into it. It's such a massive nightmare to cover that I'm having to approach it differently to the standard rundown formula, otherwise it'd be a 3 hour video that just *numbers numbers numbers numbers*

  • @PureArchon
    @PureArchon 28 дней назад +2

    Common MysteriousFawx W.

  • @blook88
    @blook88 27 дней назад

    hi MysteriousFawx. i really like your videos. i wanted to ask something: do you plan to also cover whole modpacks? e.g. a fallout or a medieval modpack

    • @MysteriousFawx
      @MysteriousFawx  27 дней назад

      @blook88 current list of planned/requested coverage can be found here.
      www.patreon.com/posts/planned-coverage-111068959

  • @gustavomedrano2027
    @gustavomedrano2027 28 дней назад

    always up to date, like for that

  • @AFOKHAOS
    @AFOKHAOS 27 дней назад

    "THE ONLY GOOD BUG'S A DEAD BUG!"

  • @weiss4855
    @weiss4855 27 дней назад

    It's alot easier to get your hands on the pherocores without thumpers if you've got the silver, since they've been showing up in Exotic Goods traders since the last update.

    • @MysteriousFawx
      @MysteriousFawx  25 дней назад

      @weiss4855 Totally forgot to update the script with that since the update dropped mid production of the video. Definitely the way to go if you want an army of vilelobber towers without the hassle of defeating armies of Kemia insects.

  • @fuchsmichael93
    @fuchsmichael93 28 дней назад +1

    The Royal Jelly Injector Gene you get from the Sornecore, progresses the Incubation of a Bossbug. About 5% each Time and doesnt seem to have a Cooldown

  • @jackserverman882
    @jackserverman882 27 дней назад

    THANK GOD IT FINALLY DROPPED

  • @seraphonica
    @seraphonica 24 дня назад

    around 40:00 - could possibly be used for prison breaks - only lightly maims the prisoners, who you presumably want to recover alive, but slows them down enough that you don't need your whole guard if, say, they break out in the middle of a raid.

  • @knukls928
    @knukls928 28 дней назад

    Thornpod hits about EVERYTHING in its aoe. Useful for leaving your defenders unattended since the hit will wake up any sleeping insects.

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад

      @knukls928 But you can draft defenders, why hit them with an injury when you could just select them and press R to get them up and fighting?

    • @knukls928
      @knukls928 28 дней назад

      @@MysteriousFawx I was past the snowball point so it was laziness and sheer numbers: I had a hive node surrounded by Royal jelly walls inside the entrance to my mountain, which maintained a bunch of the armorbug, acidbug and classicbug hives with Thornworm support and and some Vilelobbers in a room sticking out of the mountain. I only drafted for special tactic raids like sieges, clusters, and chanters.
      Plus it was more fun to play out a horror scene where it was one raider making a misstep that wakes up the hive than doing it myself.

  • @youtubecommenter4213
    @youtubecommenter4213 27 дней назад

    wonder if coilguns punch through the 'hyper armor' of the xanides bugs. might make them actually worth using if so, they're generally a gun type i never pick up in fear of killing all my colonists by accident.

  • @LionOfTawhid
    @LionOfTawhid 28 дней назад

    Insectoids 2 definitely makes more sense than the first one, I never ever interacted or used the first mod meanwhile I've had 2 for a while now and it's the primary threat I've encountered, similar to VFE Mechanoids ship landings

    • @gratuitouslurking8610
      @gratuitouslurking8610 28 дней назад

      I got a few of the larger insectoid raids and a megalocus migration using VFE:I 1 so it was THERE but yeah, compared to 2 there's not much world interaction and the genetic stuff was just so specific that I didn't really touch it.

  • @7.9313
    @7.9313 28 дней назад +1

    i literally checked on you 1 hr ago

  • @Ichorizor
    @Ichorizor 28 дней назад

    Dont knock the Staticpod! Insect Jelly is easier to acquire and occurs passively, no batteries means no Zzzt! events to burn down your flammable creep, and no maintenance means that in the long run, youll be saving time and resources compared to the Solar Panel's component maintenance.
    It's also pretty easy to run a low-power colony when focusing on insects, as the Glow Spire removes one of the biggest power-draws of any colony: Sun Lamps (and Hydroponics, but I'd still use those).

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад

      You can still have batteries with no bzzt if you only use hidden conduits ;)

    • @Ichorizor
      @Ichorizor 28 дней назад

      I always forget that! I'm too used to never using batteries already, thanks to Chemfuel Expanded.

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад

      @@Ichorizor as soon as tox generators entered the game my logic was 'why store power when I could just make more? Put another one over there by the deer with 7 legs'

  • @Felsune.original
    @Felsune.original 17 дней назад

    Strangely enough, after downloading the mod, I do not get the new starting scenario as a choice.

  • @danielpetrico8347
    @danielpetrico8347 26 дней назад

    could you consider doing a rundown on the Hellsing ARMS Ultimate mod?

  • @megumin_6548
    @megumin_6548 28 дней назад

    Yey! I was waiting for this

  • @chris_ssj2
    @chris_ssj2 28 дней назад

    Awesome rundown as always
    Commenting for the algo :)

  • @deadass5148
    @deadass5148 28 дней назад

    "The bugs are back"

  • @YukonHexsun
    @YukonHexsun 28 дней назад

    I clicked this so quick, because Insectoids 2 has been my favorite VE mod. I was actually using it pre-nerf, and oh god it needed it. Drafting an army of passively reproducing lil melee guys with a Medieval era research was crazy good. But worse than that, they are disgustingly good at mining. You did not need a dedicated miner after you got bugs. With these nerfs, it might give me the kick in the rear I need to fight the Empress.
    I do think it's worth noting, you can change how fast creep spreads in the config. I'm not sure how to gauge the balance of that speed, because the default is freaking glacially slow. On the other hand once you have ample creep and start throwing down jelly farms, you quickly get tons and tons of jelly... and that's not necessarily a good thing. Jelly is very valuable despite not providing *that* much food for what it is. I start getting some rough raids because I've got over 1000 of the stuff jacking my wealth up. Send regular trading caravans to offload it. I need it since I'm exclusively running Insectors nowadays but, yeesh. I'm not using it as the main food source. Maybe late game I will, nothing but slime and tendril moss.
    Other than that uh... yeah, thanks for the rapid release, and I completely agree on the doors. I want my fleshy door. I'd go full-on bug hive base if I could. Add some Geiger for that classic Zerg aesthetic.

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад

      @YukonHexsun It's one where I didn't go too deeply into the settings around the mod as it's still being balanced early days via patches, like how the jelly spawn on basic hives has been nerfed. And a lot of those tweaks come down to personal preference rather than turning things on/off, like the Total War mechanic in Mechanoids for example.

    • @YukonHexsun
      @YukonHexsun 28 дней назад

      @@MysteriousFawx Very fair. On initial release the jelly production on hives didn't seem to work quite right either, hives kept spawning dormant and you needed to use the widget in dev mode to turn em on. I can imagine it's hard to decide when to release a rundown in light of that kind of thing.

  • @gr_egg
    @gr_egg 11 дней назад

    Great video as always, I'm just confused about the devs approach to "upgrading" outdated mods... they just deleted half of the coolest things that were there lol. Like yeah there's new stuff but why take away the old stuff that was good?

    • @MysteriousFawx
      @MysteriousFawx  10 дней назад

      @gr_egg By the sound of things the bits that are missing, Plasma, Insect Genes etc, are likely to make a re-appearance in a more suitable/thematic mod that actually fits with their inclusion, as well as giving them a chance to be overhauled too. It'll hopefully get around some issues people have with some of the older faction mods that you want for mechanic A/B but need to download C/D/E/F/G etc alongside it.

    • @chasefox-n9k
      @chasefox-n9k 6 дней назад

      Juat because the stuff is cool doesnt mean it fits well. The old insectoids mod was cool but had a lot of weird fluff to it.
      I really like that this new version is much more thought through with the additions just making overall more sense.

  • @Morlair
    @Morlair 28 дней назад

    Nice. Heres hoping they do a mechanoid 2. redo the factories and better incorporate the droids.

  • @darthceasar3690
    @darthceasar3690 26 дней назад

    is there infestation defend to replace sonic repelled?
    it seem really unnecessary harsh to remove the repelled make it so infestation can happen anywhere and add bug that can shoot flame so even if you manage to bottle neck them, your pawn going to get burn.

    • @MysteriousFawx
      @MysteriousFawx  25 дней назад

      @darthceasar3690 No way to repel infestations any more. At a guess I'd say it's because it caused issues with the infestation tile mechanics that let hives spawn anywhere on the map.
      As long as you don't settle in infested areas, it's really not that much of an issue. It's no different to vanilla.

  • @h.m.stanley
    @h.m.stanley 16 дней назад

    Are the Empress and Queen the only spawn that will drop (produce) Royal Jelly? My 1 year old Gigamite does not and I thought all bosses somehow had the ability to produce Royal Jelly?

    • @MysteriousFawx
      @MysteriousFawx  16 дней назад

      @h.m.stanley aye it's a sorne geneline vibe. Everything with royal jelly is linked to them and their pherocore

  • @zacfor4454
    @zacfor4454 21 день назад

    How do you get royal jelly? The mod page just seems straight up wrong about the empress producing it and it doesn't say how to get the queen that supposedly makes it and the jelly morpher requires royal jelly to begin with. So how are you supposed to get it?

    • @MysteriousFawx
      @MysteriousFawx  21 день назад

      @zacfor4454 The Empress and Queen produced it just fine for me during recording. They just passively drop it over a period of days, which does mean it's really easy for other insects to consume it before it gets hauled to storage.
      Outside of that you can find it on traders, typically Exotic goods. Once you've got enough to build a single Morpher you're set.

  • @IOSAGifts
    @IOSAGifts 28 дней назад

    MysteriousFawx, great content keep it up dude

  • @skaianDestiny
    @skaianDestiny 27 дней назад

    Given the glow up I'd love for the VE team to do a VFE Mechanoids 2. Hopefully they rework the automated stuff and expand on their original mechanoid mechanics to better integrate with Biotech's mechanics.

    • @AtemVandetta23
      @AtemVandetta23 23 дня назад +1

      Not anytime soon, from the looks of it. I asked Oskar on patreon about that. He doesnt think it needs rework, since he is satisfied as is, plus following current roadmap. Maybe in like 2-3 years from whate he said.

  • @TheMugwump1
    @TheMugwump1 28 дней назад

    6:24 That movie is on my top 10 list.

  • @breadlord6479
    @breadlord6479 8 дней назад

    How do you actually destroy a hive faction base though? Destroy all the insectoids and the hives or every last structure on the map?

    • @MysteriousFawx
      @MysteriousFawx  8 дней назад

      @breadlord6479 For most factions, taking down static defences and removing enough defenders to make them flee would be enough. You need to destroy a lot more buildings against the hive because so many of their structures will be spawning more enemies, plus pretty much the only loot you'll get by raiding them is dropped from destroyed buildings, so you're incentivised to do it before leaving.

  • @sadontafiir2955
    @sadontafiir2955 28 дней назад

    Here we go

  • @thekey1175
    @thekey1175 28 дней назад

    I don't even know what that guy was arrested for. Eating a delicious Chinese meal?

  • @bardkuzniadram6193
    @bardkuzniadram6193 28 дней назад

    Amazing job! 👏

  • @burak6415
    @burak6415 28 дней назад

    as someone who plays with the insectoids faction turned off i have one word to say WHAT

  • @heinzaballoo3278
    @heinzaballoo3278 28 дней назад

    Awesome, well done!

  • @redomer91
    @redomer91 25 дней назад

    The walls in this mod are ridiculously bad. I fully support the idea of allowing hive wall to be converted over. That way it actually becomes viable for anything but the early game.

  • @naiwhy4989
    @naiwhy4989 17 дней назад

    Are colony insectoids able to do caravanning and raiding?

    • @MysteriousFawx
      @MysteriousFawx  17 дней назад

      @naiwhy4989 They're linked to the hive. So you can either take Boss insects with you, or destroy a hive after it has spawned some and retrain the insects to work like normal colony animals.

  • @wyattswag3718
    @wyattswag3718 28 дней назад

    Deadmans switch, Vanilla expanded vehicles or liberators pleaseeeeeeeee

  • @evanboland1220
    @evanboland1220 27 дней назад

    Bro the insect genomez are gone? ☹️

  • @zwinnytygrys9865
    @zwinnytygrys9865 28 дней назад

    I'm kinda sad. I can't now farm insectoids.

  • @SargBjornson
    @SargBjornson 27 дней назад

    So how do you feel about a whole bunch of new content added to it? ;)

    • @MysteriousFawx
      @MysteriousFawx  27 дней назад

      @SargBjornson *insert PTSD cupcake dog gif here*

    • @gratuitouslurking8610
      @gratuitouslurking8610 26 дней назад

      I won't complain as long as plasma weapons are among them~

  • @stefanlog1
    @stefanlog1 28 дней назад +1

    Yoooo thanks for doing this mod showcase

  • @koboldranger1852
    @koboldranger1852 28 дней назад

    hive mechanics remind me of the zerg

  • @N00b4qu1
    @N00b4qu1 27 дней назад

    Ancient Urban Ruins mod rundown please?

    • @MysteriousFawx
      @MysteriousFawx  27 дней назад

      @N00b4qu1 I won't be covering that anytime soon, Kingallhobos has a video up on it though :)

  • @wafidhappy1353
    @wafidhappy1353 12 дней назад

    can megascarabs maintain any hive or just the basic hive

    • @MysteriousFawx
      @MysteriousFawx  12 дней назад

      @wafidhappy1353 all workers maintain anything that needs it. So megascarabs are the most accessible ones. They just die to practically everything.

  • @nightmareraven3045
    @nightmareraven3045 28 дней назад

    Once again Insectors come in with mediocare positive gene, with crippling downsides.

  • @Ajax645
    @Ajax645 13 дней назад

    How do you produce enough jelly to really get the ball rolling?

    • @MysteriousFawx
      @MysteriousFawx  13 дней назад

      @Ajax645 If you're starting from absolutely nothing, taking a hive quest will get you a good amount as it drops from their buildings, otherwise keep an eye out for exotic traders as they usually have some. Once you've got enough jelly to build a basic hive, it'll start producing more than the insects it houses consume, so keep colonists on top of grabbing it and stash it away to build more artificial hives or jelly farms, then you're set.

    • @Ajax645
      @Ajax645 11 дней назад

      @MysteriousFawx thanks, I've got the ball rolling. Now how do I got about producing enough royal jelly? Is it only by gestating an Empress and waiting for it to produce enough for a jelly morpher?

    • @MysteriousFawx
      @MysteriousFawx  11 дней назад

      @Ajax645 Aye, either save what an Empress produces or grab some from a trader and get that Jelly Morpher made. It's output is crazy efficient so a single 1 will make enough for the entire colony, easily.

    • @Ajax645
      @Ajax645 11 дней назад

      @@MysteriousFawx appreciated

  • @michaelrichards5340
    @michaelrichards5340 27 дней назад

    Well (2) things, I usually turn off insects, if I don't, I know their mechanics well enough to play around them so they almost nvr appear.. unless I'm deep drilling, can't really avoid those guys. Secondly, liking to play fully ranged, kitting and kill boxing makes insects annoying when they pop up in my well built dining area, it would just piss me off to a point of turning the game off. Tho this fear I have of these bugs is from running the old version of this mod along with CE when I was a noob that didn't even know shit about Vanilla mechanics, like melee blockers 😂
    Brah setting up my own hive? My hearts just gonna fail every time I scroll pass them and assume they're enemy bugs 😂😂 also, mechs under our control can become hostile under the right conditions, you're telling me, these demons are always your lil buddies? Maaaannn..... That tile movement debuff... I do love the worker, defender Hunter mechanic tho, would have to watch the video, I didn't catch what defenders do.
    I have a potato so it was nice to see that building that does maintenance, but with unofficial steam workshop mods like Performance Fish and my crap ton of optimisation mods, it's actually a bit possible to run a base with them at a flat 300tps but say shamblers show up. 😂 Esp on Losing in fun 300% which is my default lately... TANKED tps.. esp because this mod would spike wealth widely.
    STILL GONNA TRY IT THO BECAUSE OF YOUR RUNDOWN. HIVE UP BOYS 😂😂😂

    • @skaianDestiny
      @skaianDestiny 13 дней назад

      You can change your insects' colors to keep them differentiated from the regular ones! I made mine all blue.

  • @yes.elevens3688
    @yes.elevens3688 28 дней назад

    Well, for Super-Rim?

  • @colecook834
    @colecook834 28 дней назад

    I cannot draft the megascarabs anymore after a infestation. I even destroyed all my basic hives and rebuilt them
    Also if you have all of vanilla expanded tier three research is hidden below the screen

    • @averageviewer8511
      @averageviewer8511 28 дней назад

      They've patched it out since killing bosses with the swarm was too ez

    • @colecook834
      @colecook834 28 дней назад

      @@averageviewer8511 ... then how do you fight with them

    • @averageviewer8511
      @averageviewer8511 28 дней назад

      @@colecook834 You're not supposed to have them proactively fight, but I noticed that they took an AI change so that they automatically attack enemies near your hives, meaning they're a lot more defensive and can gang on bosses there

    • @colecook834
      @colecook834 27 дней назад

      @@averageviewer8511 so then they need to be spread out... that freezer is going to need to be a lot bigger to maintain corpses

  • @falsinar
    @falsinar 28 дней назад

    Oooh another beefy one

  • @Xternzz
    @Xternzz 28 дней назад

    Is it me or does he sounds like he is sick in the audio?

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад

      @Xternzz Side effects of meds, gives me cotton mouth. You can tell if I'm having a good/bad week based on my voice, haha.

    • @Xternzz
      @Xternzz 28 дней назад

      @@MysteriousFawx Oh man, i'm very sorry to hear that

    • @MysteriousFawx
      @MysteriousFawx  28 дней назад

      @@Xternzz it's nothing bad dude, don't sweat it. I wouldn't have said if I wasn't comfortable sharing. If I was better organised I'd do all of my voice over when I was speaking clearly!

  • @k.silverpoint
    @k.silverpoint 27 дней назад +1

    Noooo, my genomes... How am I going to build my Gregor Samsa now?!

  • @megumin_6548
    @megumin_6548 28 дней назад +1

    I love the starcraft background music while talking about creep spread

  • @walterwhite5764
    @walterwhite5764 День назад

    So the vanilla races expanded insectoid xenotype would that ironically be very impractical for a colony cause like it would make sense to have insect colonists and insectoid army but since that race needs to eat a lot of insect jelly to avoid getting weakened which would in turn cause less insect jelly to be available for your insectoid make it not viable together?

    • @MysteriousFawx
      @MysteriousFawx  День назад

      @walterwhite5764 mmmm... not necessarily. As your Insectors can evolve as many times as required, it makes it really easy to swap your starting colony of them over to jelly sacks, building up a larger stockpile than they're consuming so you've got materials to build a hive. When the hive is up and running with jelly farms, your bugs handle the maintenance and food whilst your Insectors swap back over to a more combat oriented role. It's an interesting colony to run, a lot more adaptation heavy than others.

    • @walterwhite5764
      @walterwhite5764 День назад

      @@MysteriousFawx ahh I see thanks for the insight

  • @cyndertamarack5188
    @cyndertamarack5188 28 дней назад

    Really wish this had Alpha Animals compatibility for some kind of major black hive geneline