Is art STYLE hurting your portfolio? - Artist portfolio tips

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  • Опубликовано: 27 окт 2024

Комментарии • 88

  • @negie78000
    @negie78000 5 лет назад +42

    I really do enjoy what's being said here. When it comes to me, I've started out doing anime fan art. But now I'm really studying the fundamentals to gain full mastery and understanding over them. Studying different methods and techniques that I can apply to my works. Building my visual library. Because I want to be as diverse as possible. I don't want a style to be because of my limitations, I want it to be because of my intentions on how I want to convey something. In a sense, I want to be really flexible, and as stated, be able to change up my style to suit what's needed. That's my goal at least.

  • @electronicbagatelle
    @electronicbagatelle 6 лет назад +40

    What happens if you have a few styles and love all of them? Story of my life.. which might be how my brain is wired related..

    • @TrentKaniuga
      @TrentKaniuga  5 лет назад +18

      I struggle with that also at times.

  • @Courage2Create
    @Courage2Create 4 года назад +1

    I really appreciate that you give a clear perspective and set a path to self-discovery.

  • @ubrcdealer
    @ubrcdealer Год назад +1

    I've always dreamed of being a professional artist my whole life. I always thought i couldve been in the nfl, been a pro studio artist. What you said in this video really made me realize what that life would've been like. Never considered what it would be like creating art where my heart wasn't in it, as a career. I know when people ask me to draw them a logo or something that im not into, it becomes totally dreadful for me. What you're saying makes a lot of sense to me

  • @JSG-mw4qr
    @JSG-mw4qr 5 лет назад +7

    Dave rapoza is an artist that comes to mind that has two very distinct and very dope art styles

  • @Keilink
    @Keilink 6 лет назад +10

    I've seen Loish's work on HZD, she did a lot of hair cut designs that turned amazing and were probably a great help for Alloy's design :o

  • @Mackzz23
    @Mackzz23 6 лет назад +18

    I think that if Mike Mignola wants to do more realistic or painted artwork, he should be able to do it. No matter what his fans and followers think. I've seen this a lot in the music scene as well. Bands that had such a specific style when they started out, and over time basically just matured. In doing that they disappointed a lot of existing fans. But also gained many new ones! And who are we to stand in the way of developing his skills? Maybe he's just not done yet?
    Other than that, I really enjoyed your video!
    I could watch you draw for hours:)

  • @AvaliShadowhunter
    @AvaliShadowhunter 4 года назад +4

    I can adapt different styles so good, that people usually ask me, what my own style is and I don't like it... I have my own style, I just nearly never draw that way as people seem to want me drawing other things

  • @TotallyToonsTV
    @TotallyToonsTV 2 года назад +2

    I really appreciate what is being said in this video. It's enlightening, insightful and it really helps with my own sense of self discovery.

  • @DeadRobotStudio
    @DeadRobotStudio Год назад

    I have been working on this for 20 years and a large part of all this time I have spent fighting between drawing how I want,
    even without knowing how to do it because it takes time to discover it; and draw like the market, or the fashion of the moment asks me.
    Sometimes you head off because you just want to work and get paid for your work, and other times you just want to do it your way.
    I think the secret, if there is one, is the time. The time that one spends drawing, knowing the tools that you like the most,
    learning to do things in the best way, understanding yourself as an artist.
    Time and work, and I mean the simple fact of drawing all the time, are polishing the unique characteristics that exist in you.
    Then you have to know how to sell the product, but that's another matter...

  • @Violazemo
    @Violazemo 3 года назад +1

    I try my best to exercise on doing any kind of style. If I want to continue my career as art director I must be able to draw in any style depending on the project I'm working in that moment.

  • @B3rrymon
    @B3rrymon 6 лет назад +5

    Very insightful and informative, as always Trent! Thank you very much!! :)
    I'd be curious on your opinion on Joe Mad - personally I really dig his style and I feel he'd be a good example as well for standing out for it :)
    Kind regards!

  • @yasushimatsuoka189
    @yasushimatsuoka189 5 лет назад +2

    Super good content. Totally agree and thank you for making such informative videos.

  • @AMO17
    @AMO17 3 года назад +3

    Indie route is where i'm going. I'm completely unable to replicate styles. Definitely don't mind not being famous either! A lot of unwanted attention comes with that mess.

  • @Penta365
    @Penta365 5 лет назад +2

    Hi Trent thanks for upload good content. I am still working on as a concept artist and inspired by many good concept artist.

  • @blankyc
    @blankyc 6 лет назад +1

    Keep it up Trent, as always it is so uplifting to listen to your wise word (your chef here - still need that food room) :P

  • @estebansanz1125
    @estebansanz1125 6 лет назад +2

    wow! this is a beefy one. Thank you so much!

  • @joshuareich580
    @joshuareich580 5 лет назад +3

    The art in the video is really cool! Is that what you'd consider to be your favorite style, or was it something that you thought would fit well with the book?

  • @stoneesoj3055
    @stoneesoj3055 4 года назад

    This video is next level. Independent artist don’t consider how diplomas alter their approach to art and finances. I am experimenting and enjoying different styles. It’s been a work in progress for 3.5 years. I find it difficult to provide value because I can’t decide on what I’ll want to provide as content. I enjoy experiment with realism and more cartoonish styles. Different mediums. Can you provide me with any suggestions on what I should focus on to jump start my career?

  • @JonLauArt
    @JonLauArt 6 лет назад +2

    To be honest this is probably where I have the hardest time. I know I have good art but my style only really lends itself to a few studios. While I can do photobashed realism, I don’t have nearly as much fun with it as I do with stylized stuff. My style though does tend to lean heavily towards Blizzard/Riot with a mix of Magic: The Gathering thrown in there. That leaves me with like 4 possible studios I could work for, unless I wanna sell out man....

  • @themagneticcat16
    @themagneticcat16 6 лет назад +3

    Hello! great insights! I'm working in a small game making studio and sometimes feel like I want to stick to my own style and have my own brand instead of making whatever the client wants. I'm wondering is it even possible to have a job at a game company and run your own thing as well?

  • @RubyMikotoGaming
    @RubyMikotoGaming 6 лет назад +3

    Hey I'm a game design student and want to be a Concept artist (thanks to your video "Illustration VS Concept"). So I was wondering how you get in to the industry?

  • @jermaeypowell363
    @jermaeypowell363 3 года назад +2

    I really ❤ your style of rendering with colors and creature designs👍🏿What art software do you use?

  • @XYZRobZombie
    @XYZRobZombie 6 лет назад

    Hey, as a follow up to this video have you thought about addressing what to do when your too similar to a very popular style and your competing with tons of other people who can basically do what you do. I see this on artstaion a lot. for example. If I'm making a mobile game that is generally a fantasy cartoon world there are SO many artist that have that style and can work faster and cheaper that deliver the same quality. How does one stand out? I think it's just as you said before in another video its supply and demand. Is your style popular? and how many other people do it? can you stand out from them? are you fast? are you cheap? are you local? I agree, Style is totally a double edge sword

  • @hikazeyattis3828
    @hikazeyattis3828 4 года назад +1

    Heck yeah Brother!

  • @cryan9137
    @cryan9137 6 лет назад +1

    Really great video!!!! WOW!

  • @RagingDei
    @RagingDei 6 лет назад +3

    Hello again Trent, I have a question. Is it normal to spend like 3 weeks just studying 1 art piece? I'm trying to study this certain art piece I found in art station and It's almost like 3 weeks since I've started.

  • @Painted_Owl
    @Painted_Owl 4 года назад +1

    That Marvel artist you didn't name, that was the guy who worked on the Incredible Hulk comics, isn't it?

  • @oddObjekt
    @oddObjekt 6 лет назад +2

    Holy crap, I remember when Creed came out.

  • @harkelan
    @harkelan 4 года назад

    Thanks, i needed this video

  • @norskravne
    @norskravne 6 лет назад +1

    I'm going to hyper geek this topic and study to do one thing as an independent artist and another as a production artist. Just one for both so it's not too much for one lifetime 😅 hopefully it doesn't turn out to be too ambitious, neither of the paths seem to come easy 😰

  • @tiny5741
    @tiny5741 6 лет назад +2

    hey Trent! did you take design when you went to art school or what? I'm asking because I want to make concept art like you and I don't know what profile to take. If you could answer that would be awesome!

  • @arielvinda6624
    @arielvinda6624 6 лет назад +2

    Oh, what are the odds xD I was expecting him to say "it will be no different if Diablo was suddently a mobile game" xD

  • @riccardomoscatello2030
    @riccardomoscatello2030 4 года назад +1

    9:00 The same design can be expressed and communicated with different styles tho. You can design a realistic character with lineart and flat colors aswell

    • @TrentKaniuga
      @TrentKaniuga  4 года назад +1

      True. But employers will insist that you try to render it photo realistically. Your art should look like the game you're working on.

  • @АндрейСедых-ф8у
    @АндрейСедых-ф8у 5 лет назад +2

    I have a question here: what if I want to build my own brand (arts, comic-books and stuff with marketing and so on) with my original style and all that IN THE FUTURE, but first I would like to work as a concept-artist in a company, being working for someone's brand? May I create my original style during that period of working and after a few years do what I want or what should I do at this point? Sorry for my bad English, but I hope you've got the idea)

    • @TrentKaniuga
      @TrentKaniuga  5 лет назад +2

      Thats the challenge you will face for your entire career:) For myself, I worked in comic books and built my own brand, then i worked at a small game studio where they liked my artwork. Once I was there, I had to change my style to whatever the project needed. After I quit, I started building my own brand again.

    • @АндрейСедых-ф8у
      @АндрейСедых-ф8у 5 лет назад

      @@TrentKaniuga , I see) Okay, thank you very much, Trent, I will have it in mind

    • @joshawottva
      @joshawottva 5 лет назад

      Dang, Trent still responds to comments on year-old videos- so supportive!

    • @АндрейСедых-ф8у
      @АндрейСедых-ф8у 5 лет назад

      @@joshawottva , yes, very nice of him :)

  • @pepedroko
    @pepedroko 6 лет назад +1

    i need the yeah in the end

  • @uppstart9820
    @uppstart9820 6 лет назад +1

    Amazing!

  • @a.prayogo9857
    @a.prayogo9857 6 лет назад +1

    as always... thank you for the informations...

  • @Dumb-Comment
    @Dumb-Comment 5 лет назад +1

    If I even have a style to begin with

  • @demonsvault
    @demonsvault 2 года назад

    I really like this video. Just I have a question. If an artist doesn’t have an audience or not enough of one, does it matter if that artist sticks to a style?

    • @R3in_Ch
      @R3in_Ch Год назад

      for me, i have a distinct artstyle and have low attention number but i grow my artstyle with the art fundamentals slowly. it doesnt really matter tho

  • @TheTitaniumBunker
    @TheTitaniumBunker 5 лет назад +1

    not sure I agree with you here.
    your mignola example you are conflating content with style, I think mignola could draw a detective comic and people would still read it.
    you present the argument that you can only either work in your own style, or work in an in house style and you have to make that decision early in your career.
    I don't think that's the case. after all if you take a AAA title like spiderman, why did marvel risk hiring Mcfarlane or romita to draw spiderman? after all , by your own argument, as it looked nothing like ditko's work on the first issue , they could have alienated the audience. your argument for world of warcraft seems to ignore the role of art director, and that art is iterative. and surely an Art directors main contribution to a project is to suggest and critique art and push for a coherent look
    let's look at a different angle, David Bowie created glam rock songs like "diamond dogs" and comedy songs like 'the laughing gnome'. the Beatles created rock and roll songs like 'please please me' and psychedelic songs like 'sergeant pepper's lonely hearts club band'
    Picasso's work at 14 was vastly different to the work he is known for in his later life
    you seem to pitch that a style is a rut that you establish and woe betide you if you ever veer off course. but artists should grow and mature, their priorities should change as they gain more skills otherwise what's the point? you might was well make a bunch of prints and just sell them for the rest of your life

    • @TrentKaniuga
      @TrentKaniuga  5 лет назад +3

      Dave Hingley believe me, I wish that what you are saying were true. The rules are very different if you’re independent vs seeking employment. I can guarantee you that if you do not paint in the Warcraft art style, you will not get a job on Warcraft. Comics are a bit different. Many times, executives don’t change the formula until a book is failing. Also, growth and style are separate things. It’s possible to be versatile enough to work in multiple styles, but it messes with your head, and it’s very hard to switch gears. Most artists can’t do that. You have some good points, but when you look at mainstream films, they usually rank if the stray from the previous films formula too much. Example: we made diablo 3 more mainstream/stylized and accessible and it pissed off the Diablo 2 audience, but gained a whole new audience. My point was more to be aware of what your audience wants. Too much change too quickly will make them feel betrayed by the expectations the previous one had set.

  • @theropen1997
    @theropen1997 3 года назад +1

    If one ever decided to create their own brand (not that I'm at a point where I'm confident in doing so), can one feature multiple styles depending on what you want to do for others? Does having multiple styles help one's brand or do the opposite?

  • @brandonjinkins4456
    @brandonjinkins4456 6 лет назад

    Great video Trent! Question though, say you're working on a story consisting of multiple pieces (where time travel is also a thing) and you want to use different art styles to help distinguish those segments? I.E. comic book line art for modern day, a watercolor look for feudal Japan, art deco/retro for mid century, etc? Would that help or hinder an audience?

    • @brandonjinkins4456
      @brandonjinkins4456 6 лет назад

      @@pyroknight_Å there would be, some of the characters are able to time travel so they'd be recognizable, just drawn in a different style.

    • @sto1vall
      @sto1vall 6 лет назад +1

      Sounds unique and cool imo.
      I'd say be consistent and write out your plan. So when you swap have an idea of what u want to do and so u don't double up and then confuse a reader

  • @kcravenfilms
    @kcravenfilms 10 месяцев назад

    lol "art school teaches you to do different art styles" I've learned more from the past few years from online videos that i wished i learned in school

  • @stevenmontgomery1958
    @stevenmontgomery1958 4 года назад +1

    Hi! I’m a person that want to build my own brand in Comics, video games, concept art and animation , I want to create fantasy and sci-fi worlds, mech suits, exoskeleton suits, superheroes, and sci-fi and fantasy vehicles for comics and I want to use sci-fi and fantasy for video games and animation, can I have a different style for each of the 4, comics, video games, animation, and concept art or does all of it have to be in the same art style if I’m building my own brand ?

  • @javsama1
    @javsama1 5 лет назад

    I get bored when I only do one artstyle, I've tried to stick to one to try to build a brand, but nope, I discover new artists that are total opposite and I have to try new stuff for a while so I guess the people that follow me on social media are like "wtf is this sh*t, unfollow" lol. but I keep a consistent art style for my portfolio, on IG I upload many artstyle, which I probably shouldn't lol.

  • @3to1media
    @3to1media 6 лет назад +1

    But you work on major titles for studios and you do your own stuff as an independent artist no?.. I would think the best route would be to try to find solid work in the industry and build your brand on the side or build your skills on the side or your own personal work that's what I've been doing

  • @al-919
    @al-919 5 лет назад

    Hi Trent, i like the idea of “Brand”. But thing i’m still unsure is how do you make it confident? I’m having jack of all trades styles for my projects, but i’m not confident enough for my own styles. What’s your suggestion?

    • @negie78000
      @negie78000 5 лет назад

      I'm not sure if this works for everyone, but the best way I build my confidence is that I make sure I always come back to studying my fundamentals to make sure they're up to par and that their straight. I'm always studying and building my visual library. And above all, joining an art community in search of critique for your works is probably one of the best and most effective ways in finding out what you lack, and finding out what you exceed at, which may build your confidence.

  • @MowlousSmileyRambo
    @MowlousSmileyRambo 6 лет назад +1

    MacTaco? wow that's a good idea...

  • @kristanbenson803
    @kristanbenson803 6 лет назад +3

    I’m intrigued who this Marvel artist is...

    • @prestonowens4594
      @prestonowens4594 6 лет назад +3

      Kristan Benson I wonder if it’s Skottie Young.

    • @alexberg4029
      @alexberg4029 6 лет назад

      he was talking about his self

    • @wordragon
      @wordragon 5 лет назад

      It’s Scottie Young.

  • @halidramzan2803
    @halidramzan2803 5 лет назад +1

    That organic brush is 😍 How do i get that in photoshop? 😗

  • @snowman429
    @snowman429 6 лет назад

    Hey Trent, how about this: if your DESIGN is good, how much the style matters? I mean what if I want to work on my designs first, and make good drawings\paintings, not thinking too much about the style itself?

    • @JillValentine2013
      @JillValentine2013 6 лет назад

      I think style is part of design. Like, you have to design a character for a X genre story: A character should look depressive? B character should look prettier or ugly? The characters in general should have a cute style, a realistic style? Plus, if you want to be a concept artist you should have a flexible art style because you will have to use other artist's style in some works (like Diablo).
      My first language isn't english so I don't know if I translated my idea correctly.

    • @snowman429
      @snowman429 6 лет назад

      Yeah, I get what you wanted to say and it makes sense to deal with style like that.

  • @LillenArt2
    @LillenArt2 6 лет назад

    Good advice.

  • @bluebeardman4745
    @bluebeardman4745 5 лет назад

    As it pertains to an art style, is it recommended that you make up your mind whether to utilize a realistic or cartoonish feel or can you create a specific style for doing cartoony work while having a set style for realistic style, any responses ?

  • @debilita9999
    @debilita9999 6 лет назад +1

    Is it possible to develop my own brand do my styles but also work on other "styles" or techniques which could allow me to be employed in game studios? Propably not a good example but Mark Crilley is capable of drawing in many different styles. I want to make my own manga but I also love concept art and I want to make a living as a concept artist and also release my stories my brand on the side. Is that possible? There are also games and companies which use simillar style (Darksiders? - to some degree) to what I would consider close to my style and so in theory there shouldn't be a problem,..right?
    Also on the topic of styles I'd say that styles changes constantly. Not by much but as you get better or discover new things you might incorporate them into your core way of doing things which overall makes your style.

  • @Asheffc
    @Asheffc 6 лет назад +1

    Question, can i have a portfolio only dedicated to character design and props ? thats what i wanna do, please answer, thank you :)

  • @Arilozen
    @Arilozen 6 лет назад +1

    The advice is awesome but Jesus it seems difficult.

  • @jimdetry9420
    @jimdetry9420 6 лет назад

    Why can't an artist, like a writer, use a pen name to do more than one style? (Assuming they WANT to try a different style.)

  • @XerexKuro
    @XerexKuro 6 лет назад

    Speaking of Horizon Zero Dawn, I'm curious about your opinion on Guerrilla Games studio since they came out of left field with HZD. Considering they were doing Killzone from 2004-2013.
    I know this would probably be more of an exception than rule, but it seems like a change in brand is more possible than it sounded in the video. Do you think style is more open today than it was before? And do you think with social media people have a better chance of having best of both worlds with style? Meaning they can post their personal work and style but also development whatever style the studio they want to work for with their portfolio. Maybe it's more possible with freelance than it is with in house work?

  • @覺音
    @覺音 4 года назад +1

    cool!ilove you ,thank you

  • @JoonJuby
    @JoonJuby 6 лет назад

    Hi trent I know this isnt related to the video, but how do you apply the rules of depth and lighting at the same time? I know objects that are closer are darker and objects that are farther is lighter but would this still apply to a character and if so how do you apply this if the character already has values from the given light source?
    Example the characters arm is swinging behind them for a punch at us but the light source is in front of the character, so the arm should be lighter since its farther but its in shadow because the body is blocking the light from the arm. idk

  • @mrzack888
    @mrzack888 6 лет назад

    What are your brushes in sketchbook?

  • @Fierying
    @Fierying 6 лет назад +1

    Really informative and it does make sense to know where you want to work for, the market you are in what what you want to do!
    However what about situations when you don't have a specific company you want to go but you also don't want to freelance and brand yourself and still want to work in house? If I was to mass spam to different companies to just at least get a job, its not possible that i can chunk up specific styles for each companies within a short period of time, so what should I focus on then if that is a limitation?

  • @sammygeorgakopoulos8148
    @sammygeorgakopoulos8148 6 лет назад

    Shhhhhhh...Don't give McDonalds any ideas!

  • @VictorvanSchagen
    @VictorvanSchagen 4 года назад

    I've worked with someone who also worked on HZD.
    One of the reasons Loish was hired to do concept work on HZD, and I'd say the same reason why any studio would hire big artists that do not fit their IP or style, is to have a fresh angle, a different view. To have someone who is able to think outside of the typical 'game art' box is invaluable to prevent things from going stale or being repetitive.
    Kinda like in nature, whenever the gene-pool is small and limited. It's not healthy.

  • @do0myk
    @do0myk Год назад

    Yea, Loish characters were too feminine for such progressive company that hired her, cant have that nowadays

  • @buttercup8655
    @buttercup8655 5 лет назад +1

    low-ish

  • @pompous_pilate5190
    @pompous_pilate5190 4 года назад

    It's funny you brought up Diablo, because the art style they used in D3 was my least favourite aspect. It was cartoony and bright.

    • @TrentKaniuga
      @TrentKaniuga  4 года назад

      That was the one that I worked on.