without barbed wire the defense would be forced onto trap operators every round to replace it. It along with the deployable shield is the foundation of every defense and without them the average defense would look a lot different
If Ubi doesn't plan on buffing Jager's ar or gadget, they should give him his deployable shield back. It should give players a reason to pick him over Wamai. He'd be one of the strongest users of the deployable shield too, since he can place his ads' around it to stop any explosives from destroying it.
That would be an interesting idea to buff him actually. I think they would have to careful because it could make him too strong utility wise but I wouldn't hate it if they just tried it in game to see how it goes
Give Jäger all the ACOG sights for his rifle, then give him a deployable shield replacing his observation blockers. Bam, Jäger is now a balanced operator. Do not touch him after that.
@@TypicalCynic_giving him the deployable shield makes him balanced, we don’t need an assault rifle with an ACOG on defense, that shit was removed for a reason
I would put observation blockers as the worst gadget since breach charges can be useful sometimes, but honestly the two are somewhat interchangeable and idk why people are tripping so hard. Great vid as always beastmod. Cant wait for the next round of video reviews so I can tell myself ill submit a video and then end up watching you review someone else because I was lazy lol.
Breaching charges are just objectively weak though. The situations where you get a lot of utility out of them, like vertical play, you'd be safer and better off just bringing an operator for the task. I think breaching charges are a great castle counter, but thats about it
Breaching charges are op for rushing windows and instantly repelling through as you breach the window. It’s insanely unexpected and gets you so many free kills
@@topwith8649 nope I do it all the time in emerald lobbies. Its insanely unexpected bro just try it. I learned it from the godly noob and it works everytime
Not in my experience. You can hear the person planting the charge, meaning you can shoot them easily before it goes off. If you're breaching a window, that means you either have to give away your position when checking the other side of the window, or go in blind and very likely die while placing the charge or swinging in. The only time I've found myself wishing I had breach charges was when I ran into castle barricades, but even that's pretty risky since they can still shoot at your feet or throw a nitro cell if they're waiting on the other side. With windows I think it's usually better to melee them or shoot them down from far away, so you're not exposing yourself while you place the charge.
Some of these takes are horrendous. Especially breach charge being last, hard breach being so low, impact nades are still really useful despite the nerf, and barbed wire at 2 is crazy
Placing a bullet proof cam on top table or place that you can jump onto can be very helpful. You get one whole room and you can still play mute which can help your team.
maybe im just fuckin dumb cause i dont get how shields are that high because with all these new maps and reworks every bomb room ahs 85 soft walls and 10 different angles on every part of the room so theres nowhere thats actually *safe* to put a shield you either have to huddle up in a corner and get obliterated by grenades flores drones etc etc etc or put them down between multiple angles and just hoping the enemies only come from the 1 you are watching
Breaching charges are good for diversion sounds. I use them to open up walls that people will go through but then I flank. Using the loud sound can help you sneak in while breaking a barricade or castle barricade.
I’m sorry I love this channel but there’s so many things about this list I have to criticize (even tho no one asked: and I mean this with the utmost love for the video) Why would impact nades be so high for defenders when all the they do is open up soft wall for defense when breach charges are dead last and also do that? Gonne 6 shouldn’t be on here obviously Starting off the list saying breach charges are bad because they are worse than operator gadgets sets the tone where every secondary gadget needs to be compared to other gadgets. So hard breach should be lower because they’re worse than thermite, hibana, and ace. Nitro should be lower because they’re not as good as kapkan traps or thorn traps. Flash bangs should be lower cause they’re not as good as ying. Bulletproof cams need to be lower cause they’re not as good as default cams or valk or maestro. Like what’s good about breach charges is you don’t need to pick buck to be able to open up soft wall when you really want to bring a roam clear op (I don’t even know if they have breach charges but you get my point) Otherwise good list lol
Observation blockers are good af when your Alibi just because most people are too lazy to bring their drone to the other side of the room and rather chance it, there even better when you got a mute with them to stop a drone from rolling pass it
I got a question: if I’m running kaid or bandit or someone else that has c4 or barbed wire, do you think I should always choose barbed wire over c4? I’m just curious to see what you think
If you team already has barbed wire available on a different operator no. But if no one is bringing barbed wire then switching off your nitro cell to bbarbed wire is HUGELY important. Most bombsites only requires one set of barbed wire which is why I say that
Soft breaches can get castles which people like buck can’t, and u can run soft breach along with an op instead of running sledge and being nothing but a 1 speed breaching charge
Bro proxy don't just give sound ques, the added point is also a digital alert. If you place them in one location, you can know exactly where the enemy is from anywhere. Best for roamers and hunters
Putting a device that only stops rushes and does nothing else at #2 is wild. You have to put proximity alarms at #3 then or barbed wire at #8. Theyre the exact same thing.
I personally would swap smokes and flashes cus for most rushes and plants tend to be better objectively, and smokes tend to synergize better with far more ops than flashes do
Putting claymores and hard breach charges this low is braindead. Not to mention you are using claymores wrong on the stairs. If you want to hide it, make sure only 1 laser is visible and it guarantees a free kill when they don't see that one laser.
yep i'm surprised too. i use them for vertical play and sometimes wall/utility destruction on operators that dont have any other tools for it, like Thatcher and Nomad. i don't find them so necessary, but they are better than observation blockers and claymores for sure.
You havbe to keep in mind I'm not saying thbreaching charges are useless, I'm just saying that compared to the other options in secondary gadgets they just aren't that useful. Opening walls with them will result in your getting shot through the wall due to the loud audio queue, playing vert is where they can be useful but bringing a sledge or a buck is what you should be bringing for that, and outside of that they are only really useful for opening castle barricades
I love claymores. I think the longer the round goes on the more useful they are because people stop being so careful. They're really helpful for denying rotations if you open up a smaller hole.
yeah fuze and ace are the only two i find myself running breaching charges on though. And if there are reinforced hatches needed then i run hard breach charges on fuze
You get 3 breaching charges, and you can run them on operators that otherwise don’t have soft breach as their main utility but gain the advantage of having soft breaches as a backup without sacrificing an operator’s unique gadget. Breaching charges are also good for sound denial and distracting enemies since they can be remotely detonated from across the map, and vertical play with breaching charges is also very powerful for operators that don’t have soft breaching capabilities. They’re not as useful as most throwable secondary gadgets, but to say that they’re worse than OBSERVATION BLOCKERS is absurd and completely invalidates your credibility as a Siege player. Anyone can have an opinion sure, and people have different play styles in siege. But for you to sit there and claim that breaching charges are the worst secondary gadget in the game, is borderline misinformation. I disagree. Breaching charges are objectively better than observation blockers, middle tier at *LEAST.*
Saying breaching charges are worse the observation blockers is craaazyy
That’s what I’m saying.
it’s literally one of the most important attacker gadgets in the game, just look at pro league
Sounds like you don’t drone
They are better at defuser defending then claymores because you can place the charge in front of a soft wall and they wouldn't expect a thing
fr
NEVER LET BRO COOK AGAIN
Thumbs up for the funny, no heat to Beast
Nah he cooked
number 9 reminds me of someone who missed their shot on chalet on a default cam
He's gonne mad
What have you done he’s gonna find us
when i play ash i use breach charges as a distraction so.i can flank round. very helpful in 1v1s
Yeah true that is a solid use case for them. It definitely throws players off in the late round
breach charges/ thermites also works like this
I agree, breach charges can be very useful when you need a distraction
Claymores can be used as flankwatch too them shooting the claymores gives you an audio cue to get ready for the flank
its almost like thats there purpose and for run outs
barb wire at 2 is insane in my opinion
without barbed wire the defense would be forced onto trap operators every round to replace it. It along with the deployable shield is the foundation of every defense and without them the average defense would look a lot different
@@BMPbrother man fella dude idk how you sleep at night after a long day of not using breach charges as diversions or flank bait
New barb wire tho is crazy. I know you said that In the past but he kinda cooked by predicting the e future
fr, should be 1
If Ubi doesn't plan on buffing Jager's ar or gadget, they should give him his deployable shield back. It should give players a reason to pick him over Wamai. He'd be one of the strongest users of the deployable shield too, since he can place his ads' around it to stop any explosives from destroying it.
nerfed to the ground for surely, almost no reason to pick him over wamai
That would be an interesting idea to buff him actually. I think they would have to careful because it could make him too strong utility wise but I wouldn't hate it if they just tried it in game to see how it goes
Restore Germany and autism to its former glory
Give Jäger all the ACOG sights for his rifle, then give him a deployable shield replacing his observation blockers. Bam, Jäger is now a balanced operator. Do not touch him after that.
@@TypicalCynic_giving him the deployable shield makes him balanced, we don’t need an assault rifle with an ACOG on defense, that shit was removed for a reason
hard breaching charges can come in cluch when your hard breached dies
I would put observation blockers as the worst gadget since breach charges can be useful sometimes, but honestly the two are somewhat interchangeable and idk why people are tripping so hard. Great vid as always beastmod. Cant wait for the next round of video reviews so I can tell myself ill submit a video and then end up watching you review someone else because I was lazy lol.
observation blockers can be good in many situation
Btw you can also mele a bulletproof camera and the glass will shatter making it unusable
you are copper with the breach charge take
Breaching charges are just objectively weak though. The situations where you get a lot of utility out of them, like vertical play, you'd be safer and better off just bringing an operator for the task. I think breaching charges are a great castle counter, but thats about it
No
@@BMP soft hatches
@@grounded-jump0so many other better options even dmrs can get hatches
@@grounded-jump0they can shoot it which is common in higher ranks, plus u could jus bring a shotgun, they jus not that good
Breaching charges are op for rushing windows and instantly repelling through as you breach the window. It’s insanely unexpected and gets you so many free kills
I can tell you play quick match with no headphones from that take
@@topwith8649 nope I do it all the time in emerald lobbies. Its insanely unexpected bro just try it. I learned it from the godly noob and it works everytime
Not in my experience. You can hear the person planting the charge, meaning you can shoot them easily before it goes off. If you're breaching a window, that means you either have to give away your position when checking the other side of the window, or go in blind and very likely die while placing the charge or swinging in.
The only time I've found myself wishing I had breach charges was when I ran into castle barricades, but even that's pretty risky since they can still shoot at your feet or throw a nitro cell if they're waiting on the other side. With windows I think it's usually better to melee them or shoot them down from far away, so you're not exposing yourself while you place the charge.
@@milkshaketurtle7937 even if you’re not breaching windows with them they’re still useful for making a non soft breach operator able to soft breach
Some of these takes are horrendous. Especially breach charge being last, hard breach being so low, impact nades are still really useful despite the nerf, and barbed wire at 2 is crazy
Placing a bullet proof cam on top table or place that you can jump onto can be very helpful. You get one whole room and you can still play mute which can help your team.
maybe im just fuckin dumb cause i dont get how shields are that high because with all these new maps and reworks every bomb room ahs 85 soft walls and 10 different angles on every part of the room so theres nowhere thats actually *safe* to put a shield you either have to huddle up in a corner and get obliterated by grenades flores drones etc etc etc or put them down between multiple angles and just hoping the enemies only come from the 1 you are watching
Proximity alarm is better than barbed any day
so much quicker and can be hidden and the sound is much more audible
Barbed is better with Lesion/Clash/Fenrir/Ela type of set-ups but that's about it.
One does damage, slows them down, and makes noise no matter what and the other make noise if he doesn’t shoot it.
@@2ndAmendman i wrote this comment before the update, now Barbed better
@@kixz4 how was it worse. Before tho
Breaching charges are good for diversion sounds. I use them to open up walls that people will go through but then I flank. Using the loud sound can help you sneak in while breaking a barricade or castle barricade.
Banger video earned a sub 😁👍
I appreciate it mate 💙
I’m sorry I love this channel but there’s so many things about this list I have to criticize (even tho no one asked: and I mean this with the utmost love for the video)
Why would impact nades be so high for defenders when all the they do is open up soft wall for defense when breach charges are dead last and also do that?
Gonne 6 shouldn’t be on here obviously
Starting off the list saying breach charges are bad because they are worse than operator gadgets sets the tone where every secondary gadget needs to be compared to other gadgets. So hard breach should be lower because they’re worse than thermite, hibana, and ace. Nitro should be lower because they’re not as good as kapkan traps or thorn traps. Flash bangs should be lower cause they’re not as good as ying. Bulletproof cams need to be lower cause they’re not as good as default cams or valk or maestro. Like what’s good about breach charges is you don’t need to pick buck to be able to open up soft wall when you really want to bring a roam clear op (I don’t even know if they have breach charges but you get my point)
Otherwise good list lol
Observation blockers are good af when your Alibi just because most people are too lazy to bring their drone to the other side of the room and rather chance it, there even better when you got a mute with them to stop a drone from rolling pass it
Fire vid like always
I appreciate it bro 💙
I got a question: if I’m running kaid or bandit or someone else that has c4 or barbed wire, do you think I should always choose barbed wire over c4? I’m just curious to see what you think
If you team already has barbed wire available on a different operator no. But if no one is bringing barbed wire then switching off your nitro cell to bbarbed wire is HUGELY important. Most bombsites only requires one set of barbed wire which is why I say that
Ur goated at siege w clips
Did NOT think that the breaching charge of all things would have defenders lol
Observation blockers higher than breaching charges is crazy
Soft breaches can get castles which people like buck can’t, and u can run soft breach along with an op instead of running sledge and being nothing but a 1 speed breaching charge
I feel like this should have been a tier list rather than a numbered list, as i think a majority of secondary gadgets are pretty good
You can melee bulletproof cameras also
observer blockers better than breach charges this video is such bait
Fr
Just because you don’t agree with his opinion doesn’t mean it’s bait, you might just be bad at the game.
@@2ndAmendman ??????
@@ellanut8 it’s not bait is what I’m saying
Would you put barbed wire higher after the buff?
claymores in the 13 spot is insane, i use them all the time and get an absurd amount of kills, not just on runouts
Bro proxy don't just give sound ques, the added point is also a digital alert. If you place them in one location, you can know exactly where the enemy is from anywhere. Best for roamers and hunters
breaching charges are number 1 for me. I sometimes take them over stuns because there so helpful
barbd wire just got a buff aswell so it definently deserves the number 2 spot
Nah, flash bangs are so hot and miss and are less versatile than a grenade ever could be
Putting a device that only stops rushes and does nothing else at #2 is wild. You have to put proximity alarms at #3 then or barbed wire at #8. Theyre the exact same thing.
I personally would swap smokes and flashes cus for most rushes and plants tend to be better objectively, and smokes tend to synergize better with far more ops than flashes do
Seeing this after knowing about the barbed wire buff, now i accept it on 2nd spot
Bullet proof cameras are insanely good they can be used as a mira window with an emp
Never let him cook again
Frags are terrible now that you can’t cook them
this video fresh
Why did bro not mention that you can just knife bullet proof cameras
Frag grenades at #5? Over smoke grenades? Hmm
The impacts only affect damage radius impact tricks are the exact same
what wepon attatchement is at 2:52 ?
Shield at 1 is crazy in my opinion
Proximity on 11 is crazy
You can use sledge’s hammer to break bulletproof cameras
Breach charge is really good for vertical play
Putting claymores and hard breach charges this low is braindead. Not to mention you are using claymores wrong on the stairs. If you want to hide it, make sure only 1 laser is visible and it guarantees a free kill when they don't see that one laser.
Breach charges at 15?
yep i'm surprised too. i use them for vertical play and sometimes wall/utility destruction on operators that dont have any other tools for it, like Thatcher and Nomad.
i don't find them so necessary, but they are better than observation blockers and claymores for sure.
You havbe to keep in mind I'm not saying thbreaching charges are useless, I'm just saying that compared to the other options in secondary gadgets they just aren't that useful. Opening walls with them will result in your getting shot through the wall due to the loud audio queue, playing vert is where they can be useful but bringing a sledge or a buck is what you should be bringing for that, and outside of that they are only really useful for opening castle barricades
breaching charges are not the best sec gadget but i mean.. last place?
Am i the only one who likes claymores😢
I love claymores. I think the longer the round goes on the more useful they are because people stop being so careful. They're really helpful for denying rotations if you open up a smaller hole.
Barbed wire now 100% deserves 2 because it now also deals 5 damage and I've clutch with barbed wire
Bros opinion is not valid if he said observation blockers hard better than breaching charges.
Legit Grenades have dropped to last place, they are almost never the best option to a situation.
Secondary hard breach charge neeeeds to be higher
Where tf are impact emp's on this list
6
Claymore at 13 is diabolical
What?? I cant imagine playing fuze without breaching charge
True
yeah fuze and ace are the only two i find myself running breaching charges on though. And if there are reinforced hatches needed then i run hard breach charges on fuze
@@BMP Hard breach is also very versatile on grim to make specific hole or get hatch to beeee.
@@brzesiooooo but grim already got his baliff doe, impact emp and claymore is better on him imo
No drone? On the list
First comment, also first viewer W
Major W
You get 3 breaching charges, and you can run them on operators that otherwise don’t have soft breach as their main utility but gain the advantage of having soft breaches as a backup without sacrificing an operator’s unique gadget. Breaching charges are also good for sound denial and distracting enemies since they can be remotely detonated from across the map, and vertical play with breaching charges is also very powerful for operators that don’t have soft breaching capabilities. They’re not as useful as most throwable secondary gadgets, but to say that they’re worse than OBSERVATION BLOCKERS is absurd and completely invalidates your credibility as a Siege player. Anyone can have an opinion sure, and people have different play styles in siege. But for you to sit there and claim that breaching charges are the worst secondary gadget in the game, is borderline misinformation.
I disagree. Breaching charges are objectively better than observation blockers, middle tier at *LEAST.*
Bros heated. But I do understand. Nearly got offended personally with the placement
@@Jotchuaa Lmao I am heated, ong 💀
I ain’t reading allat
needed
Holy shit remove that background music u either have it louder so we can hear it or dont have any. That shit ruins the whole video.
I choose c4
you forgot the smoke grenades
He didn't, he ranked them 7th
I’ve never seen someone shot a c4 out of the air? Bro is on drugs
Eh it’s not that common, but it does happen. Macy jay even uses the emp secondary with osa often to stun and then shoot them haha
bro the gonne 6 is useless and flashbangs are awful
This list ain’t it brotha
bug disagree nitro #1
60 views in 10 mins damn this kid fell off
bot ahh comment
bot
worst tierlist ever, pls never make one of these again, try to reach above silver before talking thanks
Shitty list. Please never make an opinion on this game again