Here are the topics in the talk: 04:53 Building player mental models with Loops 11:42 Scaffolding skills to create Skill Chains 14:58 Evoking lessons with Arcs 21:33 Loops and arcs vary in Frequency 25:09 Tuning real-time control systems with ASD Curves 29:39 Transform resources through Internal Economies 35:08 Tuning for Flow -This is a comment from the original video
11:34 A Theory of Fun for Game Design 25:32 Game Feel 34:57 Game Mechanics: Advanced Game Design 35:57 Flow: The Psychology of Happiness by Mihaly Csikszentmihalyi
Here are the topics in the talk:
04:53 Building player mental models with Loops
11:42 Scaffolding skills to create Skill Chains
14:58 Evoking lessons with Arcs
21:33 Loops and arcs vary in Frequency
25:09 Tuning real-time control systems with ASD Curves
29:39 Transform resources through Internal Economies
35:08 Tuning for Flow
-This is a comment from the original video
11:34 A Theory of Fun for Game Design
25:32 Game Feel
34:57 Game Mechanics: Advanced Game Design
35:57 Flow: The Psychology of Happiness by Mihaly Csikszentmihalyi
Not all hero's wear capes. Thanks for fixing the audio!
👌🏻