Skinned(Skeletal Mesh) Decals | Unreal Engine Tutorial

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  • Опубликовано: 29 дек 2024

Комментарии •

  • @Urkoth
    @Urkoth 8 месяцев назад +7

    It is simple as that, two importatnt things though:
    1. Watch out if there's a collision capsule/box or some meshes in the blueprint of the skeletal mesh that you're targeting - that can easily entirely block your line trace. In collision, set their visibility trace to ignore(skeletal mesh to block Visibility)
    2. If you're not seeing anything in decal material, after connecting A to opacity, connect A from texture Sample to Emissive Color as well.

  • @patrikbaboumian
    @patrikbaboumian 10 месяцев назад +3

    Thanks for the tutorial! I thought this was way more complicated than it is.

    • @KomodoBitGames
      @KomodoBitGames  10 месяцев назад +1

      It can be if you want to use render targets but for most use cases this works just as well

  • @Nkrasart
    @Nkrasart 8 месяцев назад +1

    Intro speech: agreed + insta subbed

  • @UnrealExpand
    @UnrealExpand 10 месяцев назад +1

    very useful, nice and short video. thanks for sharing

  • @tbpce462
    @tbpce462 7 месяцев назад +1

    This doesn't work for me, for some reason the skeleton cast shows False

  • @agustingonzalez2924
    @agustingonzalez2924 9 месяцев назад

    The video is very good and it works, thanks for that. But I can't get it to work for my character, I need when I'm in combat to have the effect that splashes blood on his face and body.

  • @АлександрБальчинов-п9м
    @АлександрБальчинов-п9м 9 месяцев назад

    Will this tutorial make it possible to tattoo characters?

  • @Yazeed696
    @Yazeed696 7 месяцев назад

    you are a G sir.

  • @randombug3800
    @randombug3800 9 месяцев назад

    great tutor, thank you man!

  • @JulianoPassos-gm7mz
    @JulianoPassos-gm7mz 10 месяцев назад

    nice job

  • @comebackguy8892
    @comebackguy8892 10 месяцев назад

    Wait, this works in UE5.3!? Because there was some issue before in one engine version that made this not work. So I'm using a screen capture instead... But does this work with see-through (see through mesh), depth, and multiple layers (like if you shoot at one place multiple times, you can spawn another decal or lower opacity)?

    • @KomodoBitGames
      @KomodoBitGames  10 месяцев назад

      I am using it in my projects which are on 5.3, I have not tested others. If you want things like opacity, depth, and layers you would need to use a render target lerped on the model parent material. I can make a video on that in the future.

  • @DillonBradford7
    @DillonBradford7 10 месяцев назад

    goat

  • @FlockersDesign
    @FlockersDesign 10 месяцев назад

    Most enoying keyboard ever holy shit my ears

    • @KomodoBitGames
      @KomodoBitGames  10 месяцев назад

      I am getting a new mic, I am using a webcam and my keyboard is a razer green switch which are very clicky. hopefully the new mic should fix it.

  • @kukukudoes458
    @kukukudoes458 8 месяцев назад +1

    Dude…… this is literally why people buy those assets
    To not have to spawn decals and paint into the mesh directly.

  • @PatrickVitelaYourAverageGamer
    @PatrickVitelaYourAverageGamer 3 месяца назад

    liked and subbed 7:30