Adding Infinite World Generation to My Indie Game | Devlog 1

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  • Опубликовано: 2 янв 2025

Комментарии • 48

  • @NovaCodeYT
    @NovaCodeYT  9 дней назад +9

    Do you prefer shorter or longer videos, or should I do a mix of both? Let me know what you think!
    Don't forget to Join the community and hang out on Discord: discord.gg/SxGgEHwWnx
    Support the channel and get early access and more on Patreon: www.patreon.com/c/Nova_Code

    • @snipeshotgames
      @snipeshotgames 7 дней назад +2

      i love longer form videos, but this is a great start! cant wait to see this finished

    • @PROOFAMA
      @PROOFAMA 7 дней назад

      @snipeshotgames agree longer is better

    • @DrW1ne
      @DrW1ne 7 дней назад

      I personally think that shorter videos are better since they feel less like a 'waste of time.' It's either you make really entertaining long videos or moderately entertaining ones but compensate with 'shortness'.

    • @James-e4q3c
      @James-e4q3c 7 дней назад +1

      A mix of both seems good but if you do decide to do longer videos I recommend 20-30 minutes

    • @ElektrikaGaming
      @ElektrikaGaming 5 дней назад

      ur probably better off making a community post about it

  • @POND_BONKER-vo2lk
    @POND_BONKER-vo2lk 7 дней назад +15

    He's doing it! He's successfully breaking the number 1 rule in solo game development!

    • @BusinessWolf1
      @BusinessWolf1 6 дней назад +2

      Yea, but for now he's just been following tutorials and using prebuilt assets.

  • @7oda_alnakeeb
    @7oda_alnakeeb 2 дня назад +1

    5:08 bro is munching the entire tree in one bite

  • @ssleuther
    @ssleuther 7 дней назад +3

    The thing you should be focused on starting out is the gameplay loop. What makes your game unique and interesting.
    Open world survival crafting games are a dime a dozen these. What will make people want to play your game? The building mechanics? The combat? The story? If you don't have this figured out its really easy to fall into obscurity with the thousands of other indie games.
    And for grass, check out what Ghost of Tsushima does with shaders.

  • @SibaLusor
    @SibaLusor 7 дней назад +6

    New nova code video 🔥

  • @cubegaming21
    @cubegaming21 7 дней назад +4

    With the grass, you could try using shaders instead of actual objects, there are a lot of good free grass shaders out there

  • @Mangoess_
    @Mangoess_ 2 дня назад

    I can tell you’re gonna go places man, keep it up

  • @differntperson
    @differntperson 6 дней назад +1

    6:15 (" _I would love to hear what you think about this approach_ ")
    I love it! Seeing consistent updates on what you're doing with silly jokes sprinkled in the middle is quite fun, and that's the point of a youtube video, is it not?
    I can't wait to see where this goes :)
    also it's probably better for the algorithm, but that's besides the point

  • @The_Pabloburrito
    @The_Pabloburrito 7 дней назад +4

    Longer videos pls, very nice devlog btw

  • @gamerseeker2697
    @gamerseeker2697 6 дней назад +4

    PLEASE FIND THE GAMEPLAY LOOP! What makes your game stand out? What makes this a different experience than factorio/satisfactory? I would have made a building mechanic first, then the world.

    • @JukeKingJump
      @JukeKingJump 2 дня назад

      No, it's smart to make world Gen first. But yes planning the game loop is a must before coding

  • @EnchantiaDev
    @EnchantiaDev 6 дней назад +1

    You make me continue making my game. Keep it up man🤟🏾🔥

  • @DrW1ne
    @DrW1ne 7 дней назад +1

    0:12
    You are welcome, your job is to do games for us now!

  • @flashheart1676
    @flashheart1676 6 дней назад

    I am on a similar journey. My thinking on this is it’s better to learn the system than buy systems. But sometimes I will buy the system to learn how they do it. No asset pack is perfect, and I found it a bit of a trap. Art assets are great though. But characters are so expensive for the good ones. Anyway , good luck in your journey. This is my favorite series if you keep it going.

  • @R4v3nB14ck
    @R4v3nB14ck 2 дня назад

    you are doing gooooood, hell yeah, keep going

  • @absteptheakita
    @absteptheakita 4 дня назад

    We are battling the same problem. I have 2 versions of terrain generation. The first one I spent like a month and a half on learning and understanding. The second one I made today. Took all day to get it working right. I’m not sure which I like better because they produce wildly different results.

  • @bdltbd
    @bdltbd 7 дней назад

    Subbed immediately after that light saber joke 🤣 I just started my game dev journey as well. Keep it up man and best of luck to you

  • @apersimmon
    @apersimmon 7 дней назад +3

    Wow that is an improvement from the last video, I am going to be honest... Seeing the what you have done in two weeks is kind of inspirational for me making my own game.

  • @Sruggs
    @Sruggs 6 дней назад

    i hope your channel blows up in subscribers :D looking forward to more videos like this

  • @antlogiq1642
    @antlogiq1642 2 дня назад +1

    Idk if this is possible but you should make it so some areas generate with perfectly flat open spaces if it’s a factory building game

  • @mo.sherif-3301
    @mo.sherif-3301 6 дней назад

    another masterpiece from Nova ❤‍🔥

  • @JFx09
    @JFx09 5 дней назад

    nice progress :) keep going!

  • @lydierayn
    @lydierayn 7 дней назад

    I read the title, vietnam flashback. Four words
    > Perlin Nightmare & feature creep

  • @drowned_dreams
    @drowned_dreams 7 дней назад

    loving the video bro

  • @xrazzr1
    @xrazzr1 7 дней назад +3

    WHEN DEV LOG 2?????????????????????? HUH HUH HUH HUH HUH

  • @nopejop
    @nopejop 7 дней назад

    Maybe you could draw the grass as billboards. It definitely increases performance, because it is just a single flat texture

  • @Error-x8c
    @Error-x8c 7 дней назад +1

    Nice

  • @CreativoGames
    @CreativoGames 7 дней назад

    Great video friend. Greetings and cheers from another solo starter game developer :) Hope you'd make this game to the end.

  • @hielum1337
    @hielum1337 6 дней назад

    fire

  • @chucklesdeclown8819
    @chucklesdeclown8819 7 дней назад +1

    if i recall there is an anti-lag grass tutorial somewhere out there, it might help you out

    • @JuddSamurai
      @JuddSamurai 7 дней назад

      Acerola has some good ones, has a couple of vids explaining the theory behind them

    • @imagirlmusic
      @imagirlmusic 7 дней назад

      Yeah I think Acerola came to mind

  • @DiluviumEyesofThunder
    @DiluviumEyesofThunder 6 дней назад

    Don't focus on complex systems that add

  • @cubegaming21
    @cubegaming21 7 дней назад

    Pretty coolio

  • @JukeKingJump
    @JukeKingJump 2 дня назад

    Please do videos often. Maybe even live streams. More views for ur channel to grow and you can use the videos to see progress instead of bulky videos where you might lose ppl over time

  • @KamranWali
    @KamranWali 5 дней назад

    Awesome video! The game is looking really kool. Really like the idea of infinite world generator. When done well it just elevates the game. Also the way you placed objects in the game is impressive. The inventory system looks spot on. Looking forward to your next devlog. Keep it up! :)

  • @jamalfarooq78
    @jamalfarooq78 7 дней назад

    inSANE

  • @ExoticCheeseDev
    @ExoticCheeseDev 6 дней назад

    this game is gonna be insane

  • @Gedzi752
    @Gedzi752 7 дней назад +2

    Longer videos

  • @James-e4q3c
    @James-e4q3c 7 дней назад

    Make sure every single grass isn’t being calculated by any shaders as even triple A games don’t do this.

  • @cwad9832
    @cwad9832 3 дня назад

    shorter and more videos