ADD ARMS TO YOUR GAME - EASIEST WAY (Unity3D)

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  • Опубликовано: 18 янв 2025

Комментарии • 103

  • @jondevtutorials4787
    @jondevtutorials4787  5 месяцев назад +7

    For those asking about reload animations, if you want it to look professional you will most likely have to:
    1) Create the animation in blender/unity (don't do it in unity), or just buy one / download one.
    2) When its time to do the animation, disable the IK, then let the animation play
    3) Re-enable it after the animation.
    Maybe you would want to use a game object to store where you animation starts so you can smoothly transition the gun position at the start.
    Personally I would just move the gun off screen or something because I hate working with animations.

    • @bigboy4432
      @bigboy4432 5 месяцев назад

      i been thinking of importing the weapon and the arms separately and merge them both in the animations

  • @bircheth
    @bircheth Год назад +4

    Thank you so much for these simple tutorials! They're not trying to be super complex and offer some great, practical solutions. I remember googling around for a "vaulting" system a few months ago, something similar to Dishonored, and your video *with* the Dishonored knife popped up -- exactly what I was looking for.

  • @NpcBoss
    @NpcBoss Год назад +8

    the knife part was so random at the end, but it was actually the information i was searching for xd

  • @Dwuckyy
    @Dwuckyy Год назад +19

    A tutorial on how to set it up with multiple items would be awesome!

    • @YoutuberUser000
      @YoutuberUser000 2 месяца назад

      Items? You mean mesh parts like armour?

  • @Norogative
    @Norogative Год назад +1

    love your teaching style man. by far my favorite. hope to see more from you !

  • @davidnkana5314
    @davidnkana5314 Год назад +10

    For anyone who is facing a problem where their meshes are flickering or not visible at different angles, the solution is to enable Update when offscreen on the skinnedmeshrenderer. That is the only thing that's actually done it for me

    • @Dari69420
      @Dari69420 4 месяца назад

      YOU ARE THE FUCKING BEST

    • @Dari69420
      @Dari69420 4 месяца назад

      tysm

    • @Dari69420
      @Dari69420 4 месяца назад

      how did you even find that solution

    • @Dari69420
      @Dari69420 4 месяца назад

      thanks

    • @YoutuberUser000
      @YoutuberUser000 2 месяца назад

      Yes that's fix it but it's not a permanent fix it's a hack fix you want you figure out why it's happening and solve it that way, you'll thank me later

  • @eight--four
    @eight--four 6 месяцев назад +2

    this man is the best, how to steal, how to create, how to do. GJ. ILV

  • @Sxcottie
    @Sxcottie 2 месяца назад +1

    8:50 this was possibly the funniest thing ive seen in a tutorial

    • @4xh9
      @4xh9 Месяц назад

      Before 6 months I saw it and it made me laugh I back now laugh again😂😂

  • @Notllamalord
    @Notllamalord 9 месяцев назад

    Amazing guide bro, ive been working around this for a while and this is the perfect way in

  • @tariqmaximud
    @tariqmaximud Год назад +1

    Apreciate u bro, this vid really helped dawg Keep posting bro

  • @gizmowizard352
    @gizmowizard352 2 месяца назад +1

    I named my left rig layer RigLayerLight in honor of this tutorial

  • @tek03
    @tek03 Год назад +5

    If you're having the issue where your hands will flicker, its because the hands are WAY too close to the camera, so it disables the model at certain angles. Move either the hands model or the camera in order to prevent this.

  • @realinfinux
    @realinfinux Год назад

    What an amazing tutorial, love your style and explanations man!

  • @kaydon
    @kaydon Год назад +3

    Very easy to understand I love this tutorial continue to make more tutorials ❤️

  • @andracoske
    @andracoske Год назад +3

    Great tutorial, keep creating videos, they are very helpful ❤

  • @mikecon3570
    @mikecon3570 Год назад

    Some of the best tutorials out there!

  • @Romik_123
    @Romik_123 10 дней назад

    YOU ARE MY SAVIOR, LORD, I HAVE SUFFERED SO MUCH, AND HERE YOU ARE, THANK YOU, I WILL DEFINITELY MENTION YOU IN MY GAME!!!!!!!!!!!!

  • @brickch4pel
    @brickch4pel 9 месяцев назад

    Tried to use IK in the past but only now, due to your tutorial, have I gotten the structure right.

  • @creepo1230
    @creepo1230 Год назад

    Very helpful! Keep it up with these great tutorials!

  • @ShrtCrct
    @ShrtCrct Год назад +1

    where did you go 😥

  • @fairplaymaxx7576
    @fairplaymaxx7576 14 дней назад

    WOW I just do the same before watching your video!!- it's still usefull bc i see im not alone.

  • @NatureRaph
    @NatureRaph Год назад +1

    Thanks for the great Tutorial, I have a question, is it possible to get the script which let the gun move if you walk and the advanced Recoil Script? Would be great

    • @jondevtutorials4787
      @jondevtutorials4787  Год назад +1

      Yeah here is the video: ruclips.net/video/IxPYm3MIDvY/видео.html

    • @NatureRaph
      @NatureRaph Год назад

      @@jondevtutorials4787 Ok thank you. Do you have the tutorial from the Advanced Recoil Script too?

  • @ai-barq
    @ai-barq 4 месяца назад

    8:45 Caught Me Off Guard.

  • @misterioness4028
    @misterioness4028 4 месяца назад

    thanks it was quite a mystery on how we had hands visible

  • @deciphers169
    @deciphers169 Год назад

    thank you ! its a good tutorial but can you make a tutorial about creating reloads animations with that technique here that is flexible for individual guns?

  • @marvellousdazza2836
    @marvellousdazza2836 3 месяца назад

    What if you have more than one gun? Do you have to use the arms on each gun individually?

  • @eagertoencourage7085
    @eagertoencourage7085 Год назад

    Thanks for taking the time to share

  • @Shad0wW0lf750
    @Shad0wW0lf750 Год назад

    how do you turn the wrist though? I see you rotating the pistol grip but that doesn't turn the wrist so the thumb is facing up towards the sky.

  • @RsSetayt
    @RsSetayt 3 месяца назад

    I'm working on something similar, but I want to work on an item that can be picked up and dropped off, I don't know how to do that, can you help me?

  • @Endermax_
    @Endermax_ Год назад

    you video is so good bro continue like that !

  • @mohamedmusthafa1057
    @mohamedmusthafa1057 Год назад

    U Can Solve the Hand elbow issue by assign hinge transform and positioning that 😊

  • @YoruWithChristmasHat
    @YoruWithChristmasHat Год назад +1

    Life saver thank you

  • @AlaRaja
    @AlaRaja Год назад +1

    I'm new to blender. When I try to set the geometry to the origin in Blender, the skeleton separates from the mesh and moves above it. How can I fix this? Thanks

  • @howii7292
    @howii7292 Год назад

    Thank you so much I searched a lot

  • @XD-8Bit
    @XD-8Bit Год назад +1

    I'm having an issure where if I look at specific angles my hands dissapear, do you have a solution for that?

    • @n.l5969
      @n.l5969 Год назад +2

      I had the same issue. I changed the near clipping plane in my camera to a smaller amount. This fixed it

    • @vwx1st
      @vwx1st Год назад

      @@n.l5969 i tried that but they still glitch out sometimes anymore fixes

  • @bvra155
    @bvra155 4 месяца назад

    I have been struggling myself on a specific issue. I have been trying to develop a multiplayer survival fps game and the thing is i am not too sure on how to animate the item holding animations, i want to make only one global animation from maybe the player model so that the item that will be instantiated in the hands will have the same positions on all clients. Or maybe should i make different animations on local and remote players. Any suggestions?

    • @BRIANROSER
      @BRIANROSER Месяц назад

      I would do completely seperate animations and models for the player vs opponents.
      Each client renders perfectly looking FPS rigs and animations that look right in FP.
      The opponents are then rendered with rigs and animations that look perfect in TP.
      Viola, no need to adjust anything to make it work in both views.

  • @zell_poxio
    @zell_poxio Год назад +1

    I just want arms do I just do the same thing and not set up the gun?

  • @nnNothing
    @nnNothing Год назад

    but, how to animating reload per individually weapon? especially how hand grab magazine while animation reload play

  • @soloDev955
    @soloDev955 Год назад +1

    Hello, I have a question: in multiplayer, should player have separate hands object or should it just be a character with all rigs and multi aim constraint components? Because i've set up character gun holding using just inversed kinematics and its working ALMOST fine, but I am thinking about hands solution because as i said it is not perfectly fine

    • @ForIEqualsZero
      @ForIEqualsZero Год назад

      The best way is to have separate models this way you can also view things better from both sides.

  • @pcmJessy
    @pcmJessy Год назад +19

    pls pin
    if u don't know how to add the animation tab near project and console just go to 3 dots in this line and go to add tab and click animation

  • @3bdo7dana93
    @3bdo7dana93 15 дней назад

    when i upload the fbx into unity it got no textures :( tried more then 1 still no textures even tho it got textures in blneder

  • @RexSmithII
    @RexSmithII Год назад

    Hi, is it still ok to leave the bones? Instead of deleting. Does it cause more resources in Unity having un used bones?

  • @RexSmithII
    @RexSmithII Год назад

    Hi, 2 questions. 1- I have a fps fbx with animations, to place all the animations on one timeline is this correct? I go to hiacrcy and right click the animation object and say set action then click the action I want , then I add them to the nla, then I go to edit and bake. 2- when I export the entire mesh and animations to fbx and bring it into other software it seems mesh is low poly now. How to fix this? FYI the original mesh is not low poly

  • @maxgordon3194
    @maxgordon3194 10 месяцев назад

    what if I have animations already made for the gun and model. is there any way to connect the gun to the bone only as a socket. I haven't used unity before so every little operation is a damn plugin in the engine. even godot comes with a shader editor. in unity you gotta add everything as a damn package XD. How do you attach a gun or weapon specifically to a bone so when animation is played (pre existing animation) the item stays connected to the bone rather than making a custom animation for the grip.

  • @camillecartier7610
    @camillecartier7610 Год назад

    Hello, thx for it tuto but I have a question. How we can do if my game is a multyplayer game. Other pepole will see juste my arm. How can i fix this

  • @computaristgamer
    @computaristgamer 8 месяцев назад +1

    Bring us more videos why you left

    • @jondevtutorials4787
      @jondevtutorials4787  5 месяцев назад

      Unfortunately I found a job, I do have something in the works now though.

    • @computaristgamer
      @computaristgamer 5 месяцев назад +1

      @@jondevtutorials4787 sad you stopped making videos 🥲

  • @RacerRookie
    @RacerRookie Год назад

    When reloading the gun how would we animate fingers, can more layers be set up for the finger joints?

    • @RNH_1889
      @RNH_1889 Год назад

      Same issue
      I didn't find any solution

    • @Coolkidstan
      @Coolkidstan 11 месяцев назад

      Just add a script that uses unity events then make that unity event trigger an animation on the left hand

  • @EthanKumar-n6g
    @EthanKumar-n6g Год назад

    could you show how you programmed your gun

  • @ФилиппПрокопенко-я1м

    Man, this is usefull as f, thank u so much

  • @vila0435
    @vila0435 Год назад

    absolute genius

  • @ODDV69
    @ODDV69 5 дней назад

    when i move the hands do not go with the gun i did everything like the video

  • @Coolkidstan
    @Coolkidstan Год назад

    How would I make this work with multiple weapons? Would I need to re write all my code for weapon switching?

    • @julienaye8699
      @julienaye8699 8 месяцев назад

      have you find a solution ?

    • @Coolkidstan
      @Coolkidstan 8 месяцев назад

      @@julienaye8699 I stepped away from it for a couple months but my idea was to play animations then deactivate the weapon in the animation

  • @KacperOgrodniczuk
    @KacperOgrodniczuk Год назад

    The animation looks off because you set the shoulder as the root, for the two bones ik constraint. This should instead be set to upper arm or "righArm" in your case. It makes the animations look way better with no need to adjust shoulder width etc...

  • @piyushdamania2087
    @piyushdamania2087 Год назад

    How do i use this with reload animation

  • @BlipBlobFishman
    @BlipBlobFishman Месяц назад

    "RigLayerLight" is crazy

  • @portiaselamolela2815
    @portiaselamolela2815 Месяц назад

    Thanks for help

  • @angelolver7798
    @angelolver7798 Год назад

    Thankss!!! very useful

  • @atlantisfigi7583
    @atlantisfigi7583 Год назад

    What do you do if you have multiple weapons?

    • @ForIEqualsZero
      @ForIEqualsZero Год назад

      you make a script that switches the target to the current selected weapon

  • @ShadowTM6
    @ShadowTM6 Год назад +1

    Thanks :)

  • @horrorclip5402
    @horrorclip5402 Год назад

    Bro please make fps full tutorial

  • @RHYSHALLDIGITALART00122
    @RHYSHALLDIGITALART00122 3 месяца назад

    ive been wrestling with adding animations from blender to unity.
    unitys import method is dog shit, lining up guns to the hand and not have anything clip is a nightmare.
    now i can see i can do it all inside unity i can seriously relax!

  • @aidancatriel3980
    @aidancatriel3980 Год назад

    Great video

  • @aadilstudios5793
    @aadilstudios5793 Год назад

    Thanks

  • @yeazye
    @yeazye Год назад

    now do legs please?

  • @quboss2008
    @quboss2008 Год назад

    Thanks bro :D

  • @SleepDreamDev
    @SleepDreamDev 4 месяца назад

    BRO THANKS

  • @studioshitaketakashita7093
    @studioshitaketakashita7093 Год назад

    You might as well just've gotten animations all done right off the bat in Mexico at the start.. Vid done at 6 min

  • @t0xangames207
    @t0xangames207 Год назад

    he moves through the scene only with the mouse, without W/s/A/D or arrows💀💀💀💀

  • @joaovictorcruz5711
    @joaovictorcruz5711 Год назад

    gracias 🥵🥵

  • @ELOtaqs
    @ELOtaqs Год назад

    10:03

  • @Spaghettigamer11
    @Spaghettigamer11 Год назад

    i found rigging pretty hard asoon as i wached this vid

  • @monitorulRaphahell
    @monitorulRaphahell Год назад

    more

  • @kaszana9698
    @kaszana9698 Год назад

    why this guy cant help us

  • @gazigame-gg2sb
    @gazigame-gg2sb 7 месяцев назад

    easy

  • @Rikoksen-Huone
    @Rikoksen-Huone 2 года назад +1

    FIRST