Extreme ME Controller With 22 841 Channels - Applied Energistics 2 Creative Build (MC 1.7.10)
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- Опубликовано: 28 сен 2024
- A creative build where I tried to max out an ME Controller, to get as many channels as possible available for usage. Read below for info and updates on the subject! For example, where those extra 25 channels came from :)
No one should ever need this many channels, and doing such design is hard to both build and maintain. The main purpose of this build was to investigate different building techniques for ME Controllers, and I wanted to see how far I could push the limit for such design.
If you need lots of channels, the design methods used in this video can absolutely be used. But I recommend doing only exterior tunnels, the "inside" tunnels are very hard to reach without breaking things.
The math:
188 ME Controller blocks
Exterior: 578 Tunnels giving 18496 channels.
Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels.
In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded. The 5 sides can carry 160 channels, and since 135 are for tunnel outputs we still have 25 channels to go. In the end that means that we have 22841 channels!
I have spent many hours on this build (at least 10 in total), and have really tried to find the most effective design. At the time of the release, I have not seen any other build with more channels. I don't know if it's the theoretical maximum, but even so, I think it's almost maxed out. There's also the possibility that I might have missed to connect a side, but I tripple checked the math and it seems to be correct.
It should be quite easy to improve the cabling though. But in some areas it's tricky to get good cabling due to the controller being non-symmetrical. I had symmetrical designs first, but by doing this I could find a few hundred channels more ;)
The large "base" with the backbone system I mentioned is covered in this video:
• Large AE2 Network Desi...
If you need a proper design guide for around 2000 channels, check this video for a 3x3x3 controller:
• Effective ME Controlle...
I have prepared an album on Imgur, it doesn't contain more info than found here, but can be useful anyway:
imgur.com/a/ceG7i
Key items and topics for this video:
- ME Network
- ME Controller
- Dense and Smart Cable
- ME P2P Tunnel
I have done several videos about AE2, so if there are items or blocks not covered in this one they can probably be found in another video. All my AE2 tutorials can be found in this playlist:
• Applied Energistics 2 ...
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I can be found on social medias as well, for video announcements and updates. They are also the preferred ways to send a non-video related question or comment. Sometimes I do things on Twitch as well.
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Game info:
Curse Loader
Forge 10.13.4.1492
FastCraft [1.21]
Applied Energistics 2 [rv2_stable-10]
Buildcraft [7.1.10]
EnderIO [1.7.10-2.2.8.381]
IndustrialCraft 2 [2.2.718-experimental]
Tinkers Construct [1.8.7]
Thaumcraft [4.2.3.5]
Thermal Expansion [4.0.3B1-218]
Thermal Dynamics [1.1.0-161]
Thermal Foundation [1.2.0-102]
NEI [1.0.5.118-universal]
Waila [1.5.10]
A layer-by-layer decomposition of this ME Controller would really be useful as trying to recreate this from the images on Imgur is hard to say the least.
I’ve built this so many times through the years, just wanted to say thanks man. Literally sits at the heart of every base I’ve ever made with AE2 over these many many years. Gonna build a city with friends soon and finally gonna get to use this things full potential to interconnect every aspect from traffic lights, to automating everything in the pack. Plus using it in combination with computer craft now that I’m old enough to know how to code lol
I've begun construction of this on my server and will go with the second route of saving the memory cards (for every tunnel, storing them) where they're used so I can safely build this first without worrying about connecting tunnels :)
This'll be the Magnum Opus of the server alongside the Dual Extreme Turbine and DE Reactor all incorporated into a spaceship build. Looking forward to the hours to sink into this!
Wow, truly awesome! When I designed this controller I never thought anyone would actually build it (outside a creative world). Please share a nice screenshot album or a video walkthrough when it's done! :)
Will do!
My thought is that you can do a "double hop" put the outbound P2P block near the controller, break it out to a dense cable for a block or two, then go into a new P2P block. Saving the memory card is still a good idea though. As is labeling. So much labeling.
@@therealtkh just wanted to let you know I build this every time I do ae2 lol. Am doing in right now actually 🤣😊
I designed one with the fantastic number of 23232, a problem though is that not any surface of it can be used fully efficient through subnetwork channel restrictions. And because can't make subnetworks from subnetworks so I,m stuck with the knowledge of 726 surfaces * 32 channel's.
you are the man
Awesome video! Very interesting and helpful
+Maikel Peels Cool, glad you liked it! These theory-heavy videos are not always useful (I mean, no one would need ~23k channels), but the methods can be used in real designs :)
+TKH funny... i actually made this... 😂😝 and all i do now in survival is to find ways to actually use it... 😭
@TKH Is there a video showing how you routed the P2P on this build?
Not in detail, use the color of the cables to follow as good as you can. Almost all tunnels goes directly out to the "P2P network". I haven't touched this build in several years so I don't remember all details, but a good way to map tunnels is to set a memory card for every individual tunnel as some of them are impossible to reach once the cables are placed. I'm not saying this design is the best because it has (maybe) the most channels, it's really hard to build and maintain it which are two good reasons to go for something slightly smaller ;)
@therealtkh I'm only confused with the very middle ones. How they can be accessed elsewhere. But in all honesty, I'll never need them. I love the way this build looks so its what I'm doing. I got a lot of help in the all the mods discord. I did not realize you have to do the memory card for each p2p tunnel. So a lot will be unused and for looks only. I guessed on the bottom and it turned out decent. But I have to rebuild it since I didn't do the memory card thing. But this will allow me to plan it out more. Thanks for replying!!!
how do u link the inner p2p tunnels?
Good question, because this is really hard to do in a later stage when all are hidden. There are two methods:
1. Build the controller in steps. Expand it, pillar by pillar, add one tunnel at a time. That method makes sure that no tunnel is hidden before configuration.
2. Craft tons of memory cards, save settings for each P2P tunnel you place (especially on the inner tunnels). Place all memory cards in a chest or several - these are "free to use tunnels". So when you place a new tunnel in a new room, take one card and load settings to that one. Keep the card safe, because it's hard to get the settings and find which one it was :)
i like ur second method idea, and my guesse is in the inside u also use a different color for the cable when 8 channels are reached? i'm the guy from yesterday that new nothong about p2p tunnels and backbone system :D iv done research :D
darkova the best Yes, always different colors to keep them separated until you reach 8 channels per thin cable. It would have been easier if a P2P tunnel could connect to a dense cable! Haha, you're an expert now :)
the tunnel wihtouth a hole goes p2p to the bottom i guesse
darkova the best Correct.
can you give us a world download?
just found it :)
Ok, great! (A bit behind on comments and questions...) Hope it works and have fun with the worlds :)
where is it i can't find it
Moritz where's it at
This seems excessive.
A creative AE2 build to max out the ME Controller: I could extract 22 841 channels for use. Crazy and awesome :)
23,232 is the most i have managed
@@betterbikes3043 Do you have a video or description how to do it? It's a long time ago since I did this build so I don't remember every detail but I guess you found a better design of the structure to get more tunnels connected to the inner parts?
@@therealtkh i am still building it (have the cube built but still working on the p2p side of things ) but all the numbers suggest that 23,232 will work i played with lots of layouts but it seems a 7x7 flat plate with 3 high chess board pattern on both sides is optimal given its the same total that other max layouts have done i assume it should work ( building in survival so its taking a while )
i liked your build but i felt that it was not using the inside i played with many designs before i decided this is best as its very simple and minimal blocks wasted
@@therealtkh the server is only really mekanism ae2 ender chests and big reactors the other mods are more cosmetic and farming related
the aim of this system will be to take input from 100 digital miners (miners are using 20 max energy cubes and 10 power upgrades each)
currently the system has 128 cpu cores and we want to add the ability to craft every craft able item in the game and keep 64 of every item on hand
i am at the stage of expanding the storage as we only have 128 storage drives full of 64k
survival
power wise we already have a max sized big reactor and have rods set to 99% so we have around 800,000rf/t we can tap into
Hot damn that's a lot of channels, I may have to attempt that one day during the summer where I dont have to wake up early the next day for school :p
Did you do it one day during summer?
@@Nicolas-L-F Sure did, bud. I miss those days.
I just made a very symmetric spiral based one, with 22723total channels.
190 blocks.
527 external faces
189 internal faces -> 6 external faces needed to extract internal connections.
The internal wiring has an average of 7 P2P per connection.
(527-6+189)=720 faces used for dense cables
6x32-198=3 left over non-P2P channels
720x32+3=22723
the design is extremely simple:
-make a spiral that fits inside a 7x7 area, starting outside.
1: controler/0:Air
1111111
1000001
1011101
1010101
1010101
1010001
1011111
-each layer is the negative of the previous one.
-the internal wiring is straight-forward, just dont forget the linking cards...
-where the gap between the spirals opens to the ouside, the external wiring reaches 2 blocks deep.
-complete the vertical edges of the 7x7x7 cube(assuming you started horizontally.)
-on the outside, only the concave parts need P2P tunnels, the rest can be wired directly, but its up to you.
-done.
Interesting, fun to se a different build with almost the same result! Thanks for sharing, it would have been fun to see an Imgur album to go with the description.
+TKH i'll upload some 😀
here: imgur.com/a/Gdt99LL
Good summary, makes things more clear! :) A bit tricky to build with all P2P faces inside, it's the same for my design but I think you have more hidden channels. But the overall design is a bit more straightforward.
Just a note regarding the external P2P interface, they don't all need to go through the same controller. You can have several P2P network controllers for different directions. Makes things easier when distributing the real network. I guess you know this already though!
Btw, I only get notice on new posts, if you edit a post I don't get an email so good thing I checked again :)
@@therealtkh oups, thats good to know!😅
Btw, i'm currently working on a Spatial I/O teleporter system, where the player can choose a destination and is then send over inside a storage-cell via me-network using quantum-bridges.
The "Hub" is inside a chunkloaded 128cubed storage-cell.😉
The purpose is to make a huge player base thats only contained within storage-cells, with a few emergency teleporter-bases scattered throughout the world.
And since using "premade" teleporters is a bit too simple, AE2 will do.
I initially wanted to use the 16 Bundled inputs from ProjectRed, but since (as far as i know) there is no way to send bundeled-redstone via p2p, i chose to use OpenComputers, using OC-p2p's to connect everything and it isnt limited to 16b addresses, i only need 1channel per teleporter, and some other nifty stuff like GUI etc.
Arguably, 2^16 or 65536 teleporters is already somewhat overkill, but its a challange in itself to fit 65536 quantum-bridges inside a limited space and wiring them correctly...(WIP!)
This design would need 3 of your maxed out controllers, each acting as a subnetwork...!😮
And since adding all the singularities would be a bit complicated, there is another network to store them(another 65536 channels!!!).😱
If your interested i could upload a few images to explain the details.
Wow, I really would like to read more about this system! Actually didn't know you could use the Spatial system as a personal teleporter... :D
I don't even at the amount of channels. Great work, man :O
+DHGameStudios Hehe, thanks :)
It's a shame because with your solution to insides with five tunnels and then three (around 8:13), the one side you're plugging into is basically wastes 24 channels, but at almost 23,000 the maybe 150-200 you'd be wasting don't really matter. XD love seeing the insanity of AE2, and great video!
+D3athstreak Yeah, it's a little frustrating, but I don't think there's any other solution unless using a mod to connect to the sides within... But I'm not going there! ;)
Guess we'll have to settle with ONLY over 22,000 channels. OH WELL.
Man you save ass! With your p2p channels, thanks a lot!
"you can only connect one at a time, and it is hard to keep track of what goes to what"
my recomendation for making systems with massive P2P ssytems, make a memory card for every pair of ME P2P you want to connect, link it to the one inside, and then just keep them in a (preferably a non-ME) storage so you can reconfigure the outputs later without as much trouble. This is several hundred cards to keep track of for a system like this, but if you are building this resources probably are not a big concern
Totally agree (didn't I talk about this in the video? Or was it the large network guide..?). I would recommend saving the programmed memory card in a chest or in a Frame on the output place. Yes, it's a "waste" of resources but could really help when the controller grows in size!
How do you make the subnetworks talk to each other. Like if i had 2 subnetworks, one with the ME drive and other machines and other with stuff on it. If i put a ME Terminal on one it doesn't show the other's items.
+garygarygary122 It's generally easier to only go in one direction. Using a Storage Bus on an Interface is the most common method. I have done this in at least a couple of videos. If you want both networks to work as one you should probably have only one network. One could say that the only time you should have a subnet is when you have specific needs for an isolated network.
The Purple Densed Cables cumming out of the Controller, are they for the subnet?
A bit late answer, sorry, but the purple ones on the top are to extract the "interior tunnels" placed on the inner pillers and connected directly to the controller. A bit different from all visible P2P tunnels connected to dedicated "P2P networks". The reason for doing this is that it's not possible to extract more than 8 sides from every opening, but there are more faces inside. This method can be used when building normal base networks as well - before expanding with dedicated "P2P networks", but want to get many channels to reach far away (and not having resources to build lots of Dense cables).
can you do a step by step buildguide please? :)
I'm not sure it would add anything so I doubt I will do it :) The first few minutes demonstrated the tricky parts, after that it's pretty much standard AE2 knowledge and should be mastered before taking on this project ;)
@@therealtkh okay :( then ima have to do it on my own ;D wish me luck
@@de_mon2084 It's a crazy build, I don't want to build it myself, but good luck and hope it works! :)
i would shart myself if someone could explain the use/implementation of the 2x1 cable in the middle section of the internal columns. i can see the cable connected to 3/6 p2p tunnels and then the controller, but idk what that does, how to pair those tunnels, or where the cable "output" is.
It was a long time ago I built this, do you have a timestamp where it's easy to see what cable you mean? Is it the blue ones? In the video description I have a few words on the Math and that it's possible to use the main network to carry tunnels from the inside to the outside - just need to have a few pieces of cable on the outside to extract them (the Dense purple cables, I think). Linking is no different from the others. I mean, if there are up to 7 connected sides somewhere, those 7x32 is worth more than the 1x32 on the outside - which makes it hard to worth it if counting channels.
OOOhhhhhhhh, thats very clever, just tunneling through the controller itself. thank you!@@therealtkh
why can't you put the P2P tunnel network into another P2P tunnel and only to expand it outside afterward instead of going through and wasting a side of a controller, since p2p tunnel doesn't cost a block, this should work (correction: I was wrong, this isn't possible without modding the mod)
I'm not fully following, what sides are wasted? It has been some time since I did this video but we're limited by two things in thight areas: 1 - We can not run tunnels within a tunnel, that's a basic AE2 P2P rule that limits us. And 2 - Only 8 channels are allowed in a P2P network, so after I connect to 7 sides within the controller with tunnels I have to connect to a normal controller side. And since I can only connect tunnels to thin cables, I can never connect more than 8 channels at once. And a P2P tunnel costs a channel regardless if it's an input or output.
Please explain your thoughts in detail, if I have missed anything I would like to know, but also: please try it as well :)
TKH I get the limitations, sorry, forgot that, nicely done.
what network need such monstrosity of channel, maybe a system that is able to auto craft all craftable item in vanilla Minecraft and still have enough space to put 2.1B of them (creative storage cell max capacity)
I have no idea, probably noone would need such a monster :) But it's a fun challenge to build and investigate these things, you learn a lot in the design process!
How come you don't get an even number of channels?
Because I had interior tunnels that I had to extract on the outside, and there was an uneven number of interior tunnels which gave me 25 extra in the end. The math is in the video description.
can you make a download link pls
Check this video, there's a link in the description: ruclips.net/video/zj283pO7OfI/видео.html
Anyone manage over 23,232 ?
24509
@@tabris1135 where did you find this
@@levitategamer7151 created it myself?
@@tabris1135 Ok I'm trying to not take as long with making just the controller and am trying to find the world files or schematic files for 1.19.2
@@levitategamer7151 it's been some time, but I'll try to recreate it
I'm interesting in math model part of this, is it possible to calculate maximum channels by some formula (like you can get maximum of a function by getting derivative). Or maybe write computer program to do this
No idea, there are several design limitations when it comes to AE2 controllers (in how blocks are allowed to be placed, how far cables can reach into the cube) that makes the design non-symmetric. It can't scale according to some simple model and as my math shows (in the video description) it's still a few workarounds to get those final channels!
Also: when I did the video many years ago I did not know of any design with more channels than this. A few years ago I looked into it again and still couldn't find a build with more channels. Today I don't know if it's still a "record" because I haven't looked. It's difficult to build already as it is, and even though I have an idea of where I would try to get more channels I'm not sure even I is up to the task ;)