Akaix 987 I've litteraly made a setting in 5e, that has Star Wars, Gate, and Trek, Pokemon, Skyrim, Halo, Horizon Zero Dawn and much more. There so much Homebrew stuff that with a little tweking to make things logical everything can be extremely fun.
Honestly up to this point I've never heard of Icons before, used just the marvel superheroes classic rpg for the longest time, but I think I'm going to look into this now.
I mean technically an alchemist needs to know the intricacies of an object to assemble it so if he knew nothing of typewriters than even with proper materials he couldn’t assemble it
Daniel Neer I haven't watched/read FMA in a long time, so I don't remember if that's how it worked, but that sounds logical. That would also suggest that Spider-Man wouldn't have been able to fix the typewriter anyway because he didn't know about typewriters either, at least not easily.
promontoryID Peter Parker was a supergenius inventer with solid engineering skills(webshooters), so it wouldn't be hard for him to figure out how to fix a typewriter.
I was thinking that too. Would have been nice to see a still of the camp they destroyed with the hostages they were supposed to rescue, or the train that was 20 feet above the ground and the spiders, and some of the things the players were doing like turning the walls of the train into giant spikes :D
... the barkeeper asks: "What do you wanna drink?" And Luke replies "Whisky for me, a Spider Man (cocktail) for my long friend and a shot for my short one." "WHO DO YOU CALL SHORT!?" XD
Player: We were supposed to bring them back alive if able? Well, we killed them so we don't have to worry about that alive bit anymore. Mission accomplished!
"they're dead, so clearly we weren't able to bring them back alive" "did you *try* to bring them back alive?" "of course not, and as you can see it would've been fruitless" "what?" "cause we didn't bring them back alive. clearly we aren't able" "but-" at some point, the quest giver gives up. probably.
@@dingoes8mababy595 This is one of the worst takes I've ever read. This isn't the first quarantine this decade even. There have been several major quarantines since 2000. Someone trying to get likes off a global catastrophe by saying some basic meme shit is the most wet blanket thing.
I'm pretty sure they just starved to death there (not that I know anything except for what's in the video on it), but if I'm wrong I'd also be interested.
Depends on the players though, one of the few Call games I've run nobody died because, well, nobody did anything exceedingly stupid. Everyone was at least three types of insane by the end of it of course, and one ended up in an asylum, but nobody actually died.
FMA makes zero sense. It is internally inconsistent with itself. Alchemists are sometimes able to do something and sometimes aren't depending on the needs of the plot.
@@GeorgeMonet if you say something along these lines, it whuld be good to add spacific situacions, cuz then you look like some dummy who hates something cuz someone else thay know hates it. Say specific inconcistancies pls. And if you do, thx for being one of the more smarter personale on youtube.
@@GeorgeMonet list specific instances wherein any of the alchemists are not internally consistent within the plots power system, whether it be a pre-existing precedent being ignored or it has been explained to be one way but it ends up working in another way without explanation later.
As a GM and a Player, the "swamping " of other un followed plots is not hard to fallow and I love hearing those things. Great story and some really freaking cool ideas!!!
Really like these videos. Personally, I'd love to hear some full Call of Cthulhu stories, those can end... well(?). Apart from that, seems that the Alchemist costed the party _an arm and a leg._
Can't say how much I appreciate that you actually allowed the players to go completely off the rails from your intended story path. That's the thing about tabletop games that different from everything else: the GM and the players are creating the story together. A good GM has to be aware that the players may not act in the way he's hoping they will, and that that's ok, and he's got to adjust. You let the whole initial plot hook get bypassed by your players and managed to adjust and run with it. And the story was just as interesting, and everyone had fun. Being railroaded through a predetermined story makes players disengaged. In one of the two campaigns I'm currently playing in (which is a completely homebrew campaign), all of us just accepted that we have no choice in where we go and who we fight, because our DM was so keen to keep us following the story, meeting the NPCs, and fighting the bosses that he'd put all this work into. And our characters eventually mostly just started saying, "Okay, we don't have a choice but to go forward and see what happens next, so we might as well just get on with it." Even if it made little sense to them. Currently, we've all pretty much locked up on feeling no compelling reason to proceed forward in the direction our DM has clearly planned for us. To his credit, he's starting to offer some alternate paths, but we still know where we're eventually going to end up. You let the players play their characters how they felt they should, even if it mucked up your plans. And you cleverly adjusted the main plot in a believable way and even created side stories and encounters to keep your players interested and enrich the overall setting. And, most importantly, you just let it go when they went in a different direction instead of shoving it down their throats. That's top-class GMing, and you should be proud.
Frankly, even if they're not animated, I'd love some more and longer stuff like this; also props to you on a couple of counts, #1) GMs who run games besides D&D are always awesome, GMs who run other systems more often than they run D&D are gold-dust and as somebody who takes every opportunity to play less commonly played systems, I love anybody who runs them. #2) I believe that the old adage, "If something needs to happen, don't lock it behind rolls; if something needs to not happen, take every reasonable path to prevent it." Is good advice but anybody who can adapt despite that and keep the story going is similarly amazing, so good job!
I would absolutely love to hear about some of your Legend of the Five Rings games/experiences if you ever get the chance, I've always loved that setting.
Okay, yeah. This is good. Animations probably help short punchy joke stories, this huge podcast style tale of legends is what players sit down and listen in for.
Please do more of these. This style of story telling is interesting and the way you tell it is also interesting, almost makes me want to go and start up my own game using that system in a similar setting.
Not having animations is fine with me. I listened to you tell your story about this game you hosted as I went to sleep. I don't think you need visuals as you are a good story teller, and I think you know that. I encourage you to make similar videos to this. Very good listening here.
Whether animated or not , having a "minimize me" notice is why people should be subscribing and appreciating your thought process. Hats off, gentlemen.
Oh, and regarding the resistance: have you heard the story of a japanese WWII soldier named Onoda Hirō that kept fighting until 1974, long after the war was over? He hid in the forest after most of his company was wiped out and couldn't believe that they lost the war. He and his other comrads started attacking villages, burning rice fields and such, always retreating back to their hideout in the woods, all guerilla style. He just couldn't believe the war was over and thought it was all propaganda, until the government found his old captain (who had become a bookseller), brought him to Onada and he told Onada "it's over, go home". Then he finally started believing. After spending almost 30 years in the forest.
omg! why didn't they finish the story? take down the boss?This open world could have gone on for another 20 sessions of just exploring theses side quests.This is like Skyrim but you give up after you find the Elder scroll!
usernamedkjah and he could have just made it 100% clear that he was looking for like like actually saying "Where is the disk" or just telling the people that it's clear that he was looking for something as he just starts ripping the type writer apart.
Omnius from Dune was an almost insane AI that was distributed among many planets. It sent out updates to each splinter of itself to keep all its splinters more or less aligned.
I have no Idea why, but I could just listen to his stories all day, maybe it's his voice the way they are told or all of it. keep it up puffin forrest. gets me through my workload :)
This has inspired me to run in basically this setting. Obviously I'll be making it my own. But I'm very excited now. I've got 3 friends with character concepts thought up. I can not wait to run this.
These long stories are great, I love putting them on in the background and it is always funny and relaxing. Much appreciated I hope you do more in the future.
Ah yes, Spiderman the guy in bright red and blue, the most stealthy of heros, seriously he sneaks into everywhere and doesn't get noticed till he starts fighting
I really want more of these videos, dude! They're really interesting-- especially as someone who doesn't get the chance to play often, since you describe everything so well that I can put myself in your worlds. It's fun!
Awesome story... what everyone would like to have is a one hour or more of a story about a adventuring that would go from the start of the adventure to its final conclusion or ending to finish. The reason is easy. 1. you are a good story teller. 2. hearing about a random adventure and the way it turns out is very entertaining. 3. No one else is doing this. So you would have every ones ears.
I'd be curious to hear your Mage: the Ascension experience. Longer narrated stories, shorter animated stories, funny stories, cautionary stories, sage advice, your opinions, ideas, campaigns. Whatever you deem interesting.
the fact that their accidents made the story change in such a way just proves how adaptable as a DM you are for not being like "oh it's just scratched up but the typewriter is fine" and playing it for reals instead.
plot interpreters don't bother me at all, cause I can mess with them. and to be honest neither do plot killers, if they wanna rush through things they'll make mistakes and then that'll let me bring it back around on them later plot readers probably the worst.
@@TheLearningDroid sorry for a late question, but why wuld be plot readers be the worst? Or do you mean the plot prereaders, that predict the timeline? If so can you help me with something? I am trying to make a GRPG my self, for me and my friends to play. If you are intrested, comment back.
@@sz_b_zstechnix7523 Um sorry I never said plot readers in my comments :) If you're making a campeign in Gurp then good luck and have fun. Remember it's all about fun ;) ruined plots are to be expected :) just enjoy it as the GM
I actually prefer these longer things. I can put them on in the background and just listen to your RPG stories while I draw. I actually wish more channels would just share long detailed stories about their games.
This and the first version of the Deadlands video are some of my favourite Puffin Forest Videos. Leaving the animation behind and focusing on the story and music he’s able to really convey the story and world. That said I very much enjoy Ben’s usual videos as they’re extremely easy to just watch when I feel like. They are also a very easy way to get new viewers as even people who don’t play TTRPGs might just watch and enjoy if they see his videos in recommended.
'As you fumble your words out, before your sentence has fully finished flowing from your lips you hear a deafining crack. The ground opens up and swallows you whole, as you awaken and brush the soot from your eye you realise you have been teleported into the middle of a youtube comment section flame war... roll for innitiative
Rolls 20... Haha! The fun has been doubled! Summons Luna from the land of Equestria. "Did I hear someone steal my line?" TranquilClaws has left the game.
@@bobjim245 "You look up at the sky and see a dark shadow spilling from a crack in time and space. Red, flaming eyes the size of a passenger liner looks at you in a menacing and very evilly way. As it lunges toward you,you.... and then you wake up. " *roll for insanity check*
I'm a new sub. I'm fine with this video. My first vid I saw from you was I believe the suicidal DnD character, and its now inspired one of my skyrim playthroughs.
I hope to see much more of this. Animating a video around a script is probably much harder than just writing a script. The more Puffin Forest the better!
Ever played one of the Warhammer (Fantasy or 40k) games such as Dark Heresy? Warhammer settings are always great, as is Star Wars and D&D and Lovecraft but it seems you've never played a Warhammer game.
I love the short animated ones, but really enjoy these long videos. Understand that they will be less frequent, but I will certainly listen to them end-to-end whenever they appear.
God damn it. Why have I waited till now to give these videos a try? This is perfect content to listen to while working. It's long, entertaining, and mentally engaging.
I really like both sides, the animated videos are great to watch with people who don't typically play tabletops. But this long one was great to hear how things progressed and your solutions to random character chooses. Super helpful for DMs! Keep up the awesome work, favorite dnd story teller!
"Joe Strongbody, who's really strong!" sounds sweet to play, actually. Especially if that's his catchphrase which he yells out when appropriate AND inappropriate
If he made books and guides of these adventures, I would totally buy them. I love how integrated all the characters were with the story while still allowing for an unconnected plot line.
Awesome Campaign dude, I hope you manage to get that one back together, it sounds absolutely epic, the Players seem to be your average "wreck everything" type, which sounds bad, but is actually the best type, because they're not the "regular" thinkers, they don't have a "standard" approach, it's really good for your creativity. Additionally, you can use just random encounters peppered with Lore, RNG the stuff if you need to, as long as things simply keep moving, you are going to be capable of for the most part just letting the story play it's self :) the Players seem to be interested in the Data Disk, and it sounds like they're heading for the Cage Plot first, they're touching base on a bunch of stuff, which is good, since it's providing them something to do once they're done with Iron Fist
I love the long story format... including all the twists, player perspective shifts, clarifications, and backfill to get the listener up to speed. Good stuff.
the the new longer animated videos, I still keep coming back to this one and the CoC one you did on T the Writer's channel. Also thanks for introducing me to T's channel. I'm enjoying his new season a lot.
I would totally want to see you play/run an "Only War", "Death Watch", "Dark Heresy", "Rogue Trader" or any of the Warhammer 40K RPGs. Partially because I'm curiouse as to how you would handle the universe.
The Canadian Patriot slaneesh will rape the group to a pulp, Khorn will bleed them dry, but shit gets real if the bronx-fella is breaking the typewriter.
The short, silly animated antics may be what drew me to this channel, but it's the great stories that keep me coming back, so I certainly wouldn't mind if you kept doing longer videos!
Honestly I’m only here for the stories so it doesn’t matter if they are animated or not
Same! I want to hear some Mage stories!
Same, animation is a nice bonus but not the point by a long-shot.
Need some animation, or my CRT monitor will get burn in.
I was hoping for at least a Slideshow, Slideshows are still pretty awesome, especially when the level of Story Telling is this awesome
This type of video is really good if you're working on something
"the fullmetal alchemist regrows his leg"
Meanwhile, the real Edward Elric is seething in envy
And envy is fighting back
He compared it to SW new hope. it actually sounds like Samurai Jack lul
Watch brotherhood
@@legendofzeldarules44 Ed never gets his leg back. he keeps the automail leg as a reminder of his past, willingly. the arm he gets back.
Seething... I think you mean, searing...
stop apologizing, you are a good story teller and folks will watch your videos.
Playing D&D 4th Edition for three or four years? Was that long enough to complete a combat?
Hahahahaahahaha
no
Me: sees someones cool setting
Me next session: so guys, I've got a cool new, totally original idea for next campaign
Akaix 987 I've litteraly made a setting in 5e, that has Star Wars, Gate, and Trek, Pokemon, Skyrim, Halo, Horizon Zero Dawn and much more. There so much Homebrew stuff that with a little tweking to make things logical everything can be extremely fun.
Honestly up to this point I've never heard of Icons before, used just the marvel superheroes classic rpg for the longest time, but I think I'm going to look into this now.
Same
As my brother who is a DM/GM says a good DM makes up original stuff a great DM steals it haha
Viator_Eagle when you say skyrim, you mean elder scrolls uncultured swine
If Spider-Man was collecting parts, why didn't FMA just transmute and repair the typewriter? That should have totally been within his skillset.
I mean technically an alchemist needs to know the intricacies of an object to assemble it so if he knew nothing of typewriters than even with proper materials he couldn’t assemble it
Daniel Neer I haven't watched/read FMA in a long time, so I don't remember if that's how it worked, but that sounds logical. That would also suggest that Spider-Man wouldn't have been able to fix the typewriter anyway because he didn't know about typewriters either, at least not easily.
Ah, good times.
would've been kinda funny to transmute that data disk into a never-before-seen typewriter
promontoryID Peter Parker was a supergenius inventer with solid engineering skills(webshooters), so it wouldn't be hard for him to figure out how to fix a typewriter.
As fun as the animations are, if I had to choose, I would rather have a longer story with maybe a few still drawings thrown in.
I was thinking that too. Would have been nice to see a still of the camp they destroyed with the hostages they were supposed to rescue, or the train that was 20 feet above the ground and the spiders, and some of the things the players were doing like turning the walls of the train into giant spikes :D
AvenValkyr like with danplans table top rpg like Christmas special can you survive an rpg
perfect
same
Should be really enjoying the new stuff then, if you even exist anymore.
The team-up I never knew I wanted: Luke Cage, Spiderman, and Edward Elric.
Tbh the team sound more like Hancock
“the Full Metal Alchemist
Luke Cage, Spider-Man and Edward Elric walk into a bar...
Noximus Jamaicanus and this happens
... the barkeeper asks: "What do you wanna drink?" And Luke replies "Whisky for me, a Spider Man (cocktail) for my long friend and a shot for my short one." "WHO DO YOU CALL SHORT!?" XD
the bar is 20 feet up
There's also blood everywhere.
Noximus Jamaicanus
Tony Stark ducks.
Player: We were supposed to bring them back alive if able? Well, we killed them so we don't have to worry about that alive bit anymore. Mission accomplished!
I've played with groups that use this sort of logic. It's fun if you're in the right mood!
Let's just make sure everyone is dead. That way we neither have to search for them nor ensure their security.
Kill them bring them back fast and then revive them
"they're dead, so clearly we weren't able to bring them back alive"
"did you *try* to bring them back alive?"
"of course not, and as you can see it would've been fruitless"
"what?"
"cause we didn't bring them back alive. clearly we aren't able"
"but-"
at some point, the quest giver gives up. probably.
Almost every group I ever played with has the
"Kill 'em all the gods will know their own" mentality
No campaign survives contact with the players.
There is one kind that survives contact with the players. (Train noises)
That's why I took great pains into using many geographical barriers to limit their initial travel & exploration options...
“The Quarantine Zone” hits different these days
Not really, quarantine existed before 2020 and happened regularly throughout the world even in modern times.
@@kaldo_kaldo i suppose so
Aging worse and worse every year as the "communities" strength grows.
@@kaldo_kaldo that’s the wettest blanket statement I’ve ever read.
@@dingoes8mababy595 This is one of the worst takes I've ever read. This isn't the first quarantine this decade even. There have been several major quarantines since 2000.
Someone trying to get likes off a global catastrophe by saying some basic meme shit is the most wet blanket thing.
Love the longer format, would like to see drawings of some of the scenes .
Really enjoyed this long version of your stories, would like to hear a complete campaign in this format :P
Same
We got the Curse of Strahd series
Please do a continuation of what happened after the players hijacked your game and went to the city on the moon.
I'm pretty sure they just starved to death there (not that I know anything except for what's in the video on it), but if I'm wrong I'd also be interested.
this
Empoleon Master You say please, but you’re really just going to Geass him into doing it 😂
ALL HAIL LELOUCH
@@blarg2429 that sure doesn't sound peaceful are you really a Blarg?
I think GMs like Call of Cthulhu because they can bump off player characters without being considered a "killer gm".
I think it always depends on the story. Who doesn't want to be remembered for a heroic sacrifice.
Depends on the players though, one of the few Call games I've run nobody died because, well, nobody did anything exceedingly stupid. Everyone was at least three types of insane by the end of it of course, and one ended up in an asylum, but nobody actually died.
I think players like Call of Cthulhu because they enjoy the setting and the challenge.
@@HappyBeezerStudios or being the guy who attempted to stab a man with a tommie gun.
If the players are willing to play PARANOIA they deserve all the vengeance the game master is about to rain down upon all 5 of their clones.
"You can minimize me if you want." Such a polite graphic. C:
Why did they freak so much over the Broken typewriter? They have an alchimist on the team, transmuting it back to normal should be no problem.
tulsatrash Considerying Ed and All fixed a radio with no problem at all on the first episode... no, no it wouldn't.
ok.
FMA makes zero sense. It is internally inconsistent with itself. Alchemists are sometimes able to do something and sometimes aren't depending on the needs of the plot.
@@GeorgeMonet if you say something along these lines, it whuld be good to add spacific situacions, cuz then you look like some dummy who hates something cuz someone else thay know hates it. Say specific inconcistancies pls. And if you do, thx for being one of the more smarter personale on youtube.
@@GeorgeMonet list specific instances wherein any of the alchemists are not internally consistent within the plots power system, whether it be a pre-existing precedent being ignored or it has been explained to be one way but it ends up working in another way without explanation later.
I like these longer videos, if you could do more of these I’d love it.
As a GM and a Player, the "swamping " of other un followed plots is not hard to fallow and I love hearing those things. Great story and some really freaking cool ideas!!!
Really like these videos. Personally, I'd love to hear some full Call of Cthulhu stories, those can end... well(?).
Apart from that, seems that the Alchemist costed the party _an arm and a leg._
StormShaun was that a full metal alchemists reference
PCWgamer - Yup. Seemed pretty fitting.
You always comment on chilleds videos
StormShaun GREAT NOW MY ARM FELL OFF BECAUSE MY BROTHER IS A STUPID IDIOT
TheReal TGC it was Ed’s idea so he would be blaming himself, his brother did nothing wrong
Can't say how much I appreciate that you actually allowed the players to go completely off the rails from your intended story path. That's the thing about tabletop games that different from everything else: the GM and the players are creating the story together. A good GM has to be aware that the players may not act in the way he's hoping they will, and that that's ok, and he's got to adjust. You let the whole initial plot hook get bypassed by your players and managed to adjust and run with it. And the story was just as interesting, and everyone had fun.
Being railroaded through a predetermined story makes players disengaged. In one of the two campaigns I'm currently playing in (which is a completely homebrew campaign), all of us just accepted that we have no choice in where we go and who we fight, because our DM was so keen to keep us following the story, meeting the NPCs, and fighting the bosses that he'd put all this work into. And our characters eventually mostly just started saying, "Okay, we don't have a choice but to go forward and see what happens next, so we might as well just get on with it." Even if it made little sense to them. Currently, we've all pretty much locked up on feeling no compelling reason to proceed forward in the direction our DM has clearly planned for us. To his credit, he's starting to offer some alternate paths, but we still know where we're eventually going to end up.
You let the players play their characters how they felt they should, even if it mucked up your plans. And you cleverly adjusted the main plot in a believable way and even created side stories and encounters to keep your players interested and enrich the overall setting. And, most importantly, you just let it go when they went in a different direction instead of shoving it down their throats. That's top-class GMing, and you should be proud.
Frankly, even if they're not animated, I'd love some more and longer stuff like this; also props to you on a couple of counts, #1) GMs who run games besides D&D are always awesome, GMs who run other systems more often than they run D&D are gold-dust and as somebody who takes every opportunity to play less commonly played systems, I love anybody who runs them. #2) I believe that the old adage, "If something needs to happen, don't lock it behind rolls; if something needs to not happen, take every reasonable path to prevent it." Is good advice but anybody who can adapt despite that and keep the story going is similarly amazing, so good job!
I would absolutely love to hear about some of your Legend of the Five Rings games/experiences if you ever get the chance, I've always loved that setting.
Okay, yeah. This is good. Animations probably help short punchy joke stories, this huge podcast style tale of legends is what players sit down and listen in for.
PLEASE do more of these! this was awesome! i love "story time" pod casty kind of things
I really like long stories like this. It gives me something to listen to while I'm doing other things
"Technocracy Sci-Fi Dystopian"
This title has me very, Very, VERY, Interested in the setting.
I love your 40k related comments. They always make me laugh. Great work!😃
absolutely loved this vid perfect for just listening to something in the background
This was really fun, I'd love to hear more longer stories like this.
Please do more of these. This style of story telling is interesting and the way you tell it is also interesting, almost makes me want to go and start up my own game using that system in a similar setting.
Not having animations is fine with me. I listened to you tell your story about this game you hosted as I went to sleep. I don't think you need visuals as you are a good story teller, and I think you know that. I encourage you to make similar videos to this. Very good listening here.
Hey Ben, have you Ever thought of putting out these stories as a podcast, I’d love to subscribe to more of these longer stories.
Whether animated or not , having a "minimize me" notice is why people should be subscribing and appreciating your thought process. Hats off, gentlemen.
Oh, and regarding the resistance: have you heard the story of a japanese WWII soldier named Onoda Hirō that kept fighting until 1974, long after the war was over? He hid in the forest after most of his company was wiped out and couldn't believe that they lost the war. He and his other comrads started attacking villages, burning rice fields and such, always retreating back to their hideout in the woods, all guerilla style. He just couldn't believe the war was over and thought it was all propaganda, until the government found his old captain (who had become a bookseller), brought him to Onada and he told Onada "it's over, go home". Then he finally started believing. After spending almost 30 years in the forest.
I'm pretty sure I've seen that story line in at least 3 different US retro Nam movies? :P
omg! why didn't they finish the story? take down the boss?This open world could have gone on for another 20 sessions of just exploring theses side quests.This is like Skyrim but you give up after you find the Elder scroll!
Because one of the players got killed off not even half-way through the first mission?
They could have brought him back with cybernetic parts or started a new session with new characters or old ones.
The animations are definitely good but honestly having something like this to listen to spaced out while I play games is really nice
What an amazing game master. To have so many things go wrong and still have so many ways to bring the story back around, that is truly awe-inspiring.
I love how players derail things. But why didn't the Alchemist repair the typewriter with alchemy?
I was thinking that exact same thing.
usernamedkjah and he could have just made it 100% clear that he was looking for like like actually saying "Where is the disk" or just telling the people that it's clear that he was looking for something as he just starts ripping the type writer apart.
That's not how alchemy works
They put a radio back together in the show... as long as it's not missing any pieces they should be able to put a typewriter back together too.
I have two speedsters I know about characters derailing things, all too well. :)
I would love to hear some D&D stories that are this type of length!
I was very surprised to see Pokemon Tabletop United on the list, most people don't even know it exist.
Man, i really wish i could for once have a DM half as decent as you are, the stories you make are so amazing.
Having good players is just as important!
Listened to this like a podcast at work. Love it! More plz
Omnius from Dune was an almost insane AI that was distributed among many planets. It sent out updates to each splinter of itself to keep all its splinters more or less aligned.
I have no Idea why, but I could just listen to his stories all day, maybe it's his voice the way they are told or all of it. keep it up puffin forrest. gets me through my workload :)
This has inspired me to run in basically this setting. Obviously I'll be making it my own. But I'm very excited now. I've got 3 friends with character concepts thought up. I can not wait to run this.
how did it go????????
I wish you had a podcast just talking about your D&D adventures ^-^ I love this sooo much!
These long stories are great, I love putting them on in the background and it is always funny and relaxing. Much appreciated I hope you do more in the future.
I for one would like more long-form content like this. Background listening is 10/10.
Ah yes, Spiderman the guy in bright red and blue, the most stealthy of heros, seriously he sneaks into everywhere and doesn't get noticed till he starts fighting
I really want more of these videos, dude! They're really interesting-- especially as someone who doesn't get the chance to play often, since you describe everything so well that I can put myself in your worlds. It's fun!
Awesome story... what everyone would like to have is a one hour or more of a story about a adventuring that would go from the start of the adventure to its final conclusion or ending to finish.
The reason is easy.
1. you are a good story teller.
2. hearing about a random adventure and the way it turns out is very entertaining.
3. No one else is doing this. So you would have every ones ears.
I'd be curious to hear your Mage: the Ascension experience. Longer narrated stories, shorter animated stories, funny stories, cautionary stories, sage advice, your opinions, ideas, campaigns.
Whatever you deem interesting.
It's a shame this campaign never continued as I would like to hear it in entirety. Same with the call of Cathulu!
I agree the call of Cthulhu one always made me wanna know more same as this
*about to go to bed at midnight when I see an hour-long upload*
NNNNNNNO-yes.
the fact that their accidents made the story change in such a way just proves how adaptable as a DM you are for not being like "oh it's just scratched up but the typewriter is fine" and playing it for reals instead.
so many destroyed timelines and plot elements, players can never be trusted with a plot
Whats worse? Plot killers, plot readers or plot interpreteurs?
I've some plot interpreteurs, where every pile of garbage is a hidden secret ^-^
plot interpreters don't bother me at all, cause I can mess with them.
and to be honest neither do plot killers, if they wanna rush through things they'll make mistakes and then that'll let me bring it back around on them later
plot readers probably the worst.
I agree, games should just be with the gm. Then the plot will always go your way!
@@TheLearningDroid sorry for a late question, but why wuld be plot readers be the worst?
Or do you mean the plot prereaders, that predict the timeline? If so can you help me with something? I am trying to make a GRPG my self, for me and my friends to play. If you are intrested, comment back.
@@sz_b_zstechnix7523 Um sorry I never said plot readers in my comments :)
If you're making a campeign in Gurp then good luck and have fun. Remember it's all about fun ;) ruined plots are to be expected :) just enjoy it as the GM
I actually prefer these longer things. I can put them on in the background and just listen to your RPG stories while I draw. I actually wish more channels would just share long detailed stories about their games.
As long as you didn't make one of the dog say "Edward......." or something, we are still friend!
What if Shou Tucker's part of the Nobility?
This and the first version of the Deadlands video are some of my favourite Puffin Forest Videos. Leaving the animation behind and focusing on the story and music he’s able to really convey the story and world.
That said I very much enjoy Ben’s usual videos as they’re extremely easy to just watch when I feel like. They are also a very easy way to get new viewers as even people who don’t play TTRPGs might just watch and enjoy if they see his videos in recommended.
You know, animation is hard. You should do more of these stories instead. Save yourself some work.
(Rolls for persuasion)
The Grinning Viking *looks at d20* CRITICAL FAILURE?!?!
'As you fumble your words out, before your sentence has fully finished flowing from your lips you hear a deafining crack. The ground opens up and swallows you whole, as you awaken and brush the soot from your eye you realise you have been teleported into the middle of a youtube comment section flame war... roll for innitiative
*rolls for innitiative*
Dammit i rolled a 1
Rolls 20...
Haha! The fun has been doubled!
Summons Luna from the land of Equestria.
"Did I hear someone steal my line?"
TranquilClaws has left the game.
@@bobjim245 "You look up at the sky and see a dark shadow spilling from a crack in time and space. Red, flaming eyes the size of a passenger liner looks at you in a menacing and very evilly way. As it lunges toward you,you.... and then you wake up. " *roll for insanity check*
freaking awesome video! kind of BRAND new to tabletops and ICONS sounds like a blast!
i love these stories!! please do more if possible (:
MOAR!!!! This video is great, kind of like a podcast where you share your adventures/experiences. I'd love to see more of this
It was nice to be able to listen to a decent length story that I didn't have to watch from a content creator that I really enjoy
“Everywhere, there is problems.” - Puffin Forest 2018
I'm a new sub. I'm fine with this video. My first vid I saw from you was I believe the suicidal DnD character, and its now inspired one of my skyrim playthroughs.
I hope to see much more of this. Animating a video around a script is probably much harder than just writing a script.
The more Puffin Forest the better!
Oh no! Say it isn't so. You've got to finish that campaign. We got to find out what happens!
Ever played one of the Warhammer (Fantasy or 40k) games such as Dark Heresy? Warhammer settings are always great, as is Star Wars and D&D and Lovecraft but it seems you've never played a Warhammer game.
Ganondorf The Dark Lord I’m about late but I assume that slugga boys is a reference to the ork unit from 40k
Hey Ben. I can't speak for anyone else, but I thoroughly enjoyed this. I would happily listen to these as often as you put them out.
I love the short animated ones, but really enjoy these long videos. Understand that they will be less frequent, but I will certainly listen to them end-to-end whenever they appear.
I like the longer stories it gives me something to listen to well laying down or making food and befor playing D&D.
(My hole life in a nut shell)
God damn it. Why have I waited till now to give these videos a try? This is perfect content to listen to while working. It's long, entertaining, and mentally engaging.
I never realize how much I appreciate the animation until you don't have it.
I really like both sides, the animated videos are great to watch with people who don't typically play tabletops. But this long one was great to hear how things progressed and your solutions to random character chooses. Super helpful for DMs! Keep up the awesome work, favorite dnd story teller!
This was so cool! Helped me wake up too, so kudos. I hope you do more stories in this format. ^^ Now I really wanna try a superhero campaign!
Me too,
I like the longer stories! All your work is great. Thank you!
"Joe Strongbody, who's really strong!" sounds sweet to play, actually. Especially if that's his catchphrase which he yells out when appropriate AND inappropriate
Do more of these your voice is so clear and easy to listen to I am just cooking listening to you talk
SLUGGA BOYZ!!
WE NEEZ MORE DAKKA!!!
NOT ENOUGH DAKKA!!!
👍
XwerffX I scroll to the comments, see 40k reference in my rpg video. My life is complete
FOR THE EMPHOROZ!
SLUGGA THROONEZZZ
XwerffX Oi, I see you're a boi of kulture as well
There is never enought kulture...
Moar kultura equals more dakka!
And more dakka equals more...
DAKKA!!!!
I WANT DA TEEF! DON'T TOUCH DA TEEF!
Honestly, I love the stories! Thanks for sharing.
and then the dogs attack full metal.... except for this one in the back that just looks at him saying "big brother...."
If he made books and guides of these adventures, I would totally buy them. I love how integrated all the characters were with the story while still allowing for an unconnected plot line.
Loving the longer format!
Thanks for the video! Since watching this I've gotten super into ICONS! Love the channel, keep up the good work friend!
I personally like your short videos better. but a long story time video every once and a while isn't bad
Awesome Campaign dude, I hope you manage to get that one back together, it sounds absolutely epic, the Players seem to be your average "wreck everything" type, which sounds bad, but is actually the best type, because they're not the "regular" thinkers, they don't have a "standard" approach, it's really good for your creativity. Additionally, you can use just random encounters peppered with Lore, RNG the stuff if you need to, as long as things simply keep moving, you are going to be capable of for the most part just letting the story play it's self :) the Players seem to be interested in the Data Disk, and it sounds like they're heading for the Cage Plot first, they're touching base on a bunch of stuff, which is good, since it's providing them something to do once they're done with Iron Fist
loving what your doing, so here's to 100k and beyond
Really really like this long format! Looking forward to seeing more of it!
Gotta admit played as a Deathstroke character..... basically evil better Batman but sooooo much more badass and he has a great healing factor.
Shoot his other eye!
I promised myself I would watch all of your videos.
I will hold that promise.
👌
[things getting broken]
Alchemist: *Shrug*
Me yelling at the screen: “Remember Alphonse and the radio!”
I love the long story format... including all the twists, player perspective shifts, clarifications, and backfill to get the listener up to speed. Good stuff.
The alchemist could have made a wall to stop the rubble.
the the new longer animated videos, I still keep coming back to this one and the CoC one you did on T the Writer's channel. Also thanks for introducing me to T's channel. I'm enjoying his new season a lot.
I would totally want to see you play/run an "Only War", "Death Watch", "Dark Heresy", "Rogue Trader" or any of the Warhammer 40K RPGs. Partially because I'm curiouse as to how you would handle the universe.
The Canadian Patriot slaneesh will rape the group to a pulp, Khorn will bleed them dry, but shit gets real if the bronx-fella is breaking the typewriter.
The short, silly animated antics may be what drew me to this channel, but it's the great stories that keep me coming back, so I certainly wouldn't mind if you kept doing longer videos!
There's never enough Mage the Ascension stories. Tell us yours.
Loved that game. So much weird stuff can go down, and paradox is always crazy.
I absolutely loved listening to this on my commute to work! Keep up the good work bro!