Honestly I'm more than happy with the new tracks. The quality in looks and sound doesn't seem as high as in the base game, but 85% of the new tracks look nice, are fun to race on, and have nice music.
Couldn’t disagree more. I’m all for consistency and artistic integrity, and the decrease in quality from the base game to the DLC is too appalling for me to look past. From their design to visuals, it just feels like they’re held together by duck tape. I really only find 30% of the tracks more visually appealing, and they still pale in comparison to the base game tracks. Even the best looking ones like Wii’s Rainbow Road still don’t quite get there - though if we had gotten more tracks of that standard of quality, my opinion would’ve been different. I’d rather have only had 4 cups with the level of quality of the originals than a gargantuan amount of mediocre ones.
@@Devo_gx “Graphics aren’t everything” That really doesn’t apply in a game which had already set itself up for a certain standard of visual quality (and a decade ago, no less).
I think it's definitely a 8. The value is just crazy. You have to put it in perspective. For that money the DLC is a steal! New tracks, new characters, old tracks in new graphics... Others would have taken 1-5 €/$ per track and character.
The new characters are pretty boring apart from Funky Kong and Diddy Kong. The others are lame peach is kind of a pallet swap. How many peaches do we need in Mario Kart FFS (3 is a bit excessive) baby peach is included. At least give a pallet swap So Koopa Can Be Para Trooper.
so Mario Kart 8 Deluxe gets an 8. Therefore, it goes to reason, that Mario Kart 9 will be a 9. AND the final instalment, Mario Kart 10 Ultimate Edition… will be… a 10! 🎉
@@Wil_Dsensethat's a pretty subjective take but even tho most would agree with peachette. I think getting Kamek and Pauline as new characters and Petey, Birdo and Funky as veterans alone would've been great enough
The redemption arc this DLC went on was crazy, from the lows as wave 1 to the highs of waves 4-6 was a great journey. The content and value is insane, I really enjoyed it overall
When I heard that we are getting 48 extra courses, I was happy. I like to play Mario Kart 8 Deluxe a bunch, so more of it sounds great. I'd say that adding characters starting in Wave 4 sweetened the deal; with Birdo, Petey Piranha, and Diddy Kong now in the game, I am even happier with the Booster Course Pass. I give it a 9 out of 10.
Theres so many arrows indicating where to go in the Tour tracks because its clear they're not very intuitive to drive on. Some are good, like the Athens one which keep thing fresh, but for the most part they're pretty mediocre.
I agree. There is a decided lack of quality between the original and the DLC. Unfortunately, that's why I stopped playing a while ago. It's a shame, really.
@@CF0RD What you talking bout? DK Mountain Course and other water one looks amazing… Online play is Great… only ‘shame’ is the lack of new content, such as custom items or double dash mode for example, not how the courses look graphically.
we got 48 more tracks, more characters, and at like half the price of the base game. 96 total tracks to have a ton of fun with friends, loved the DLC and this is now the ultimate Mario Kart experience!
People out here complaining that the Tour courses ruin the BCP and it would be better without them but they don’t realise the BCP exists because of Tour
Idk if rating the BCP is even worth it. Despite the varying textures, it's simply worth the purchase for how much raw content you're getting. I absolutely get what Alex means about sharp turns when you can't see where you're supposed to go, mostly in certain city tracks. They feel too cramped, almost like they come from a mobile game with auto steering ;)
Not a fair review! Tracks with reverse lap, many differents features in many maps! New mode with custom weapons list, news characters, lots of bug fixes. For what it is and should be, it's awesome! 9/10
Also some of it, the original Mario Kart 8 dlc on the Wii U wasn’t that much cheaper than tue booster course pass on a $ per course basis, but the quality of those was largely so much higher than these.
The fact it’s all ported from Tour bothered me a lot when it was first announced, but because I’ve had so much fun with all these new tracks and characters (and other features) and because some of them do look a lot better (especially the final couple of waves), I don’t really care anymore. I’m just glad to have so much more content in the game, including some of my favourite tracks, and if we have to sacrifice graphics in order for this to happen at all then I’m all for it. 7 or 8/10.
Fully agree, I thought the same thing, but the sheer amount of extra courses has definitely bought new life to a game that was feeling a bit stale after playing the same tracks for almost a decade
I'm actually a huge fan of the tour tracks, mostly from a conservation standpoint - I'd hate to see so many courses - many which condense the vibes of important historic and cultural centers amazingly well into a short track - disappear forever once the gacha stops bringing in enough money for Nintendo. I do wish they added a feature for us to sort tracks into custom cups; I think the worst part of the city cups is having them right next to tracks designed completely for MK8's engine. Plus I'd really love to make a Rainbow Road cup to race my fiancee on lol
I think you guys hit a good consensus of, 'yes, it's a ~7/10, but the reality of what it aimed to be/was couldn't have elevated it higher without it being too good to exist.
8/10 for me. A while back I looked at a list of the base game courses and counted how many I actually like racing on, and it came around to 77%. By the end of it, BCP tracks had a 75% hit rate. The lows are definitely lower here (I can’t stand NY Minute & London Loop, and Rome Avanti is just boring to me) but the overall good:bad ratio is about the same. Even if I were to think that all the city tracks are bad, I’m glad they’re here for the sake of preservation. Ultimately, I was just really sick of the courses and meta of the base game, and this DLC absolutely rejuvenated the online experience for me. The new features are fantastic too and showed that the people making it really cared and were receptive to fans, despite feeling like a cashgrab when it was first announced. I’m also biased as hell here because I’m from Sydney and goddamn did they do it justice in Sydney Sprint.
I'm one of the few people who thinks the later waves good looking tracks look much better than basegame, just much more plesant to look at and play in my opinion.
Look, 20 bucks for New characters + more than 40 returning/MK Tour courses along side a few new ones is just worth it. I don't care much about textures, so it's just great additional content
The problem for me is that I've been playing this game for nine straight years, when I first bought my Wii U. The DLC courses are nice, but they don't keep me playing for very long, because they're just a new race pack, and playing them online is essentially the same thing I've already done for a crazy amount of hours, just on different courses. However, I understand that there are other people that haven't gotten their fill yet like I have, and I respect their opinions.
Yea it’s 10 years old. I understand the people that are tired of it. But damn, it’s still a top seller? Would Nintendo port it again? I wouldn’t be shocked if they did.
Given Mario Kart is their best selling franchise, I think we will get 1 Mario Kart per generation going forward and it will always be a launch title. Therefore, MK9 launches with Switch 2.
5 is accually less than average, since 5.5 would be the middle, thats because the score is from 1-10 and not 0-10. I cant belive how many reviewers dont know this
I'm generally fine with the dlc courses, they aren't quite at the same standard as the base game and it's obvious they are being made by a much smaller team to tide us over till the proper release, which is what I imagine most of the team is currently working on.
I totally get the sharp turns in the Tour tracks! There're maybe two of them that I like, but when you play with multiple people it's hard to tell which way to go even with the arrows. But overall, I still enjoy it & all the old tracks from the DS onwards are so nostalgic. Even with its faults, I still think it's a really great game!
If the dlc was $40 and had better detailed tracks I don't think I'd have picked it up tbh. The majority of olayers are kids that have no idea about grass textures etc. Good deal imo 8/10
Smash Ultimate didn't do absolutely everything either. No, I will never get over my all-time favorite stage, Melee's Mute City, never making its grand return.
Always excited for Mario kart! That said, the reworked (expansion) courses didn't warrant paying more to play older courses again in my opinion... That said, I wouldn't of blinked if the expansion tracks were a mixture of brand new tracks & a few remodeled existing courses...? Meaning, more new than seen it done it.....
The MK8 Wii U DLC set the bar really high for what we were expecting when it came to DLC. Those additional four cups had fantastic new tracks and retros. ( Wild Woods, Big Blue, Yoshi Circuit, Wario's Gold Mine etc. ) The Booster Courses has a few highs such as SNES Bowser Castle & Yoshi Island amongst others that look like they'd fit into the original base game. Whilst variety is great I'd take " Quality Over Quantity " any day. Also makes you think how they'll go about the next entry, I feel like they have went almost too far with how much they have put in as the next game surely won't have 96 tracks from the get go?
Mario Kart has the same issue as Smash Bros now - there's so much time ans effort put into the content that it will be difficult to top it. A mere repetition of the same won't be satisfactory for the next entry. They will have to offer even more.
Generally I'm happy with the DLC but I really wish they'd gone more quality over quantity with it. There are some amazing tracks in there but the Tour tracks I could've really done without. Some of them are fine but overall they're pretty boring.
Only the BOOSTER COURSE PASS DLC is done people NOT DLC in general. How many times do I have to call people out on it that more DLC like character pack DLC is possible however small it may be? It’s so annoying.
I thought it was a joy to experience it all, had a lovely time sightseeing in 50cc before stepping it up for some real races. Can't believe you all whined so much about the quality.. The major majority will have got it included in the online expansion and therefore are getting a fantastic deal. 😅
I think it's overall a good deal if u like mario kart, but I didn't like the tour tracks. They were always so confusing to play on, i just didn't feel like it was obvious where to go unless you've played it multiple times. Sometimes even with the arrows I still accidentally ran off course. It just felt unclear or was just really unintuitive.
The downside is really the tour tracks for me. Cause they are in nearly every cup, and they are a major downgrade in every way compared to your normal Mario Kart track, so you cant enjoy the new cup without playing through a tour track. I have always wished you could make your own cups in mario.
My main take away from the booster pass is, this is how I want Nintendo to handle Mario Kart going forward. So when 9 comes out... Release with like 32 base courses but continue to add courses over the span of 2 years. I had just as much fun waiting for each wave as I did playing them. They were spaced in a way that I'd forget about them until I see an announcement, I'd get genuinely excited to speculate what the tracks would be in it, and to have a reason to fire up the game again. I'd play the new tracks, get gold 3 stars in 50-200cc x Mirror and then put the game back down and forget about it until the next wave.
This game is still a top seller. I wouldn’t put it past Nintendo to port it to the switch successor. And you know what? I’m ok w that. I still love this game.
It's a 9/10, the value is insane you're getting 48 courses, 17 mii suits, and 8 characters all for $25 who can argue with that price. Also loads of people, including myself, vastly prefer the art style of the Booster Course Pass to Base 8. Of course some of the courses look off but overall this more colorful pastel art style is way nicer to look at and feels more mario-like than the more realistic grittiness that Base 8 went for.
A combo would be nice I think, I like a little more color but with visual fidelity with textures as well. Just take the base game tracks and make it a bit more vibrant, but on some of them the muted look kinda fits. Problem with BCP is just how purely untextured some objects are for who knows what reason
I think people don’t really think about how the BCP if anything is Nintendo’s way of having both Mario Kart 8 and Mario Kart Tour in the same game. I treat the BCP as like a different game from the base game despite being on the same cartridge as weird as that sounds. That’s why I don’t really compare the base game and BCP together often.
Good point. IMO, The Mario Kart BCP is Mario Kart 9, since Tour is MK9 and was basically ported to Switch. Most people didn’t play Tour, so it was basically a new experience. At least for me it was.
A lot of these DLC tracks weren’t great, especially the Tour courses, but getting so many new tracks was a reason to return to the game for 2 more years, so it was well worth it.
Booster Course Pass is an absolutely smart move by Nintendo, it kept the players close for two long years with a medium-minimal effort in terms of graphics, only at halfway has it added characters and quality to the courses. It's ok all things considered but it won't push me to buy the physical version, I will continue to have it at the cost of the Nso. They should add at least another cup to get in total 100 tracks and a few more karts/wheels/planes to surprise me.
i think what I don't like about the city courses is that it'd be much more interesting to build courses that are based off elements of that city rather than just make that city a course. Like there are realling interesting locations in each city that would be fun to make courses around (the museum and soccer/football stadium in Madrid, the Colosseum in Rome, the opera house in Sydney) that would make great courses, but instead they're just small sections. Also I think in general I prefer Mario Kart interpretations of places, e.g. Toad Harbor is much more interesting/fun than just San Francisco Circuit or whatever. Also a lot of the new courses look like they're made out of fondant.
YES! thank you Alex for saying what I've been mainly complaining about the Tour tracks. I've hated how they change the path every single lap it's hard to get a rhythm in any of those races and (like you said) hard to see where you are on the track map.
I think those sharp and unpredictable turns is the main core for those tracks. It's fine, but it's true that they fall short to tracks like DK Mountain in which massive boulders fall from the top and has a wonky hanging bridge.
I ended up enjoying the DLC but I was very frustrated at first. The switch never got a dedicated mario kart, so even though I was plahing new tracks, it didn't feel like a fresh experience. I was a kid when MK8 came out, I'm just so ready for a new game to come out
Not gonna lie but I appreciate the city tracks. When Tour was initially announced with the city tracks I was skeptical of them but now with the Booster Course Pass it made me discover things that I didn't know about on some of them. It's also cool to look at what is represented in each city track to the places I have been. Not much of a Tour player myself.
I give it a 7 as well, i like 90% of the courses and Tour tracks. Athens dash still looks unacceptable to me, the unfinished buildings in the distance look crazy, literally untextured gray blocks. Merry mountain, Ninja hideaway and a few others look like they fit in the base game, if the graphics were more consistent it'd probably bump it up to an 8 or 9. I liked that they overhauled the mechanics and gave us new features like custom items, new mii costumes and characters.
the tracks are all from Tour because they’d have to do way more work to port older tracks from different tech. tour was made recently so it’s a lot less of a job to port those over. the tracks in the main game probably had weeks of tweaking and meetings between large teams to get as tight as they were, vs just hiring on a team to port tracks from a mobile game.
@@skc4188 Oops yeah OK it's Double Dash, not N64... Chill don't sweat bro, been awhile since I played them... The Point Remains... not all the course are from Tour, maby half of them at most.
@@Wil_Dsenseeven though the course originated in double dash, the course model itself is ported from tour. Every single course in the bcp had its model ported from tour.
I think the rookies in the Nintendo development worked on the dlc tracks and the veterans are working on the next Mario Kart for the mew system. It would explain the quality of the tracks. That being said, for the most part, the tracks themselves are great. 96 tracks in a game is def worth the purchase
I think it's the Mario Kart Tour team. I think development on the Booster Course Pass started in late 2021, with the new courses made after then mostly being used for Mario Kart 8 Deluxe's DLC (except for some like Mushroom Bridge and Piranha Plant Pipeline, which are likely to have been planned based on the prefix datamine, especially the latter). It may have been a factor towards Mario Kart Tour no longer recieving new content, making the team rush out any courses they had already made such as 3DS Bowser's Castle alongside the newly created ones.
I love these British people because of their vocabulary; "There's a lot of chaff [straw/grains cut?] in here!" Very interesting; I am from the United States.
When I am playing the tracks for the most part I’m too busy concentrating on racing to notice the graphics. Still all plays and sounds like Mario kart. Maybe I’m doing it wrong.
For me it’s definitely a 9. The graphical clashing sucks but all of these courses are really fun to play on still and for the price for the amount given it’s more than worth it to me.
I agree about what you said for city tracks. They are difficult to immediately recognize where you have to go making you actively searching for the next turn. I enjoy like 3 of them? But most of the city track are not for me. I'm always searching for turns and shortcuts and it takes away the joy and brings frustration so no thank you. The rest of the DLC is okay. I only had MK7, MK8 on Wii U and MK8DX in my life so it was really nice to play all those tracks with monder, more polished, controls. I can't wait for the next Mario Kart game whenever that may be!
MK8 DX is finally complete, but somehow its the end of an era. The DLC texture almost made me not buy the DLC but bought it anyways and gotta say I wasnt dissapointed playing through all tracks.
My only complaint is getting every single city track. They all blur together quickly. Every single circuit has one or two. It just sucks the enjoyment out of racing. Had they limited city tracks to 1/wave, it would have still been a novelty without overwhelming the system. I would have been happy with a few of the best known cities (New York, London, Paris) and a few of the better courses (Singapore, Vancouver, Athens). That would have given us room for 8 more classic tracks (Luigi Mansion, Airship Fortress etc). The drop in visual quality didn’t bug me much for the price (just to get so many classic tracks in one place). I’m assuming that most of the tracks we wanted but didn’t see will get amazing redo’s in the next game for Switch 2…
I dont get the hatealotof tracks get, i actually quite enjoy the Mario Kart Tour tracks, and the sele tion of other tracks is pretty decent aswell, never been a fan of the 2D insertions of tracks, but i adore that Bowser Castle that was part of the last DLC. Who gives a shit about the artstyle or how detailed it all looks, if you're racing you dont really have time to take in the environment 🤷 so, yea, i loves it and to .e its worth getting a subscription for it once in a year
I think the reason they’ve done this is with Tour and MK8 DLC wrapped up, they’re moving on to MK9. But I don’t think MK9 is coming this generation, so I’m lieu of making a new MK game for Switch, they doubled the track count here for relatively cheap to keep people engaged while we wait.
I did not expect this to be this negative lol but then remembered all the previous discussions and yeah, it seems Alex only (no pun intended) liked about 40% of the new tracks lol. I'm pretty pleased with it myself.
How many peaches do we need in Mario Kart… 3 is a bit excessive don’t ya think?? Baby peach included. The new one is basically peach wearing a hat, lmao. At least make ParaTrooper (with the Red Shell and Wings) as a playable character switchable with Koopa Trooper as a that would have been cool to play as Para Trooper. However, on a positive note, I think the new course such as DK Mountain and Piranha Plant Cove look amazing. It’s got nice looking graphics, that I isn’t the issue here. It’s the lack of actual new content such as new modes (i.e. a double dash mode) and/or new items such as character specific items etc this is the kind of content we would have wanted.
@@nateortega2912 I already believed you bro and did look ‘it’ up. That’s lame AF, I’m glad others agree. “Please add Peachete As The last wave of DLC” said no one ever. 😂
My feelings on the expansion is so mixed. The quality of the courses are significantly lower on average than the base game and Wii U DLC. Far too many courses look downright ugly, and there's only a small handful that could pass as looking like they came from the original game. The design is also not great: the courses in general often don't 'flow' very well, especially for the city tracks with those clunky, ugly arrow signs, and I find myself misjudging turns far more often in this expansion than I ever did in the base game. So the quality is much lower. But many people paid $60 for the base game on the Switch, and this *doubles* the number of courses for less than half the price. It's undeniably extremely good value. But personally, I'd gladly take half the number of courses if that meant they were up to the quality standard of the original tracks. In terms of pure quality, the pass averages like a 6 in my opinion. Some waves, like wave 1, are lower, others like the last wave are higher. In terms of value it's probably a 9/10 though.
When I'm not racing, I'm not paying a lot of attention to the textures. When I'm looking at a still, of course I can tell the difference, but It never bothered me one bit when actually playing.
I complained about MK8 when It came out It looks good but It's maybe too realistic If that makes sense especially for retro tracks like compare donut plains with mario circuit they are both SNES tracks but one looks more retro what they did for some of these tracks Is change the lighting and go with a more cartoony look which would have been fine for a brand new game but this Is still mario kart 8 and you have realistic courses then cartoony courses and It's weird
honestly, the consistency isnt there on the DLC but you can tell which maps they give a shit about. but its more content, who's complaining, right? we got half pipes, too. the game does feel like more of a complete package on its own but more content is more content
A bit unrelated but the reason you don’t like the city tracks was the same reason I didn’t like Sonic and Sega All-Star Racing. Some tracks were fine, but there were some like the monkey ball track where you have no idea where you’re supposed to go until you’ve already smashed into a wall.
Top 5 courses for me (in no particular order) are Rainbow Road 3DS, Yoshi's Island, SNES Bowser's Castle 3, DS Waluigi Pinball and GCN Dk Mountain. Mario Kart 9 has some big boots to fill. Thing is if they're not going to have more of a Smash Bros-stylw roster, then they need something different to stand out. I think 9 is going to be when we get Double Dash brought back. Double Dash is still probably the best game in the series.
My top 5 in order are: 5 • Sydney Sprint 4 • Vancouver Velocity 3 • 3DS Rainbow Road 2 • Wii Rainbow Road 1 • Ninja Hideaway Also, I would advise editing your comment before it gets flooded with replies saying 'Mario Kart Tour is Mario Kart 9'. Simply numbering the next Mario Kart in a comment will start an argument about whether Tour is or isn't Mario Kart 9. I mostly call it 'the next main Mario Kart game' for this reason.
With MK8D Booster Pass DLC recently ended I had an idea for a Nintendo Kart (or Mario Kart 9) idea since it sounded cool idea to me I even thought up of a hypothetical roster if it were happened one day. Roster (First Party): Mario (Super Mario) Luigi (Super Mario) Peach (Super Mario) Daisy (Super Mario) Yoshi (Super Mario) Bowser (Super Mario) Bowser Jr. (Super Mario) Roselina (Super Mario) Toad (Super Mario) Wario (Super Mario) Waluigi (Super Mario) Koopa Troopa (Super Mario) Pauline (Super Mario) Geno (Super Mario) Ashely (Wario Ware) Donkey Kong (Donkey Kong) Diddy Kong (Donkey Kong) Dixie Kong (Donkey Kong) King K. Rool (Donkey Kong) Link (Legend of Zelda) Zelda/Sheik (Legend of Zelda) Ganondorf (Legend of Zelda) Skull Kid (Legend of Zelda) Tingle (Legend of Zelda) Samus (Metroid) Ridley (Metroid) Kirby (Kirby) King Dedede (Kirby) Meta Knight (Kirby) Fox (Starfox) Falco (Starfox) Wolf (Starfox) Pikachu (Pokémon) Mewtwo (Pokémon) Team Rocket (Pokémon) Ness (Mother/Earthbound) Porky (Mother/Earthbound) Captain Falcon (F-Zero) Marth (Fire Emblem) Lyn (Fire Emblem) House Leaders (Fire Emblem) Villager (Animal Crossing) Isabelle (Animal Crossing) Tom Nook (Animal Crossing) Olimar (Pikmin) Inkling (Splatoon) DJ Octavio (Splatoon) Shulk (Xenoblade Chronicles) Riki (Xenoblade Chronicles) Pit (Kid Icarus) R.O.B (NES) Ice Climbers Chibi Robo Miis Third Party Characters: Sonic (SEGA) Mega Man (Capcom) Pac Man (Namco) Rayman (Ubisoft) Bomberman (Konami) Tracks: Peach's Castle (Super Mario) Mute City (F-Zero) Castle Siege (Fire Emblem) Delfino Plaza (Super Mario) Distant Planet (Pikmin) Dream Land (Kirby) Onett (Earthbound/Mother) Gaur Plain/Cloud Sea of Alrest (Xenoblade Chronicles) Hyrule (Zelda) Icicle Mountains (Ice Climbers) Kongo Jungle (Donkey Kong) Living Room (Chibi Robo) Galaxy (Mario Bros) Splatsville (Splatoon) Village (Animal Crossing) New Donk City (Mario Bros) Skyworld (Kid Icarus) Various Pokémon Cities (Pokémon) Wuhu Island (Mii) Yoshi's Island (Yoshi)
The booster course pack is a perfect example of quantity over quality. I don't think people realise how absurd it is that dlc content for a game has a different art-style and worse graphical quality than the rest of the game, especially when said game sells like crazy and is from a billion-dollar company like Nintendo. I'd take the same kind of dlc the original on WiiU got with the same amount of tracks over this any day
If Nintendo Might Port SSBU on to the next console in the same treatment as MK8D, then everyone would be happy! If not then i already got plans of making my own Spiritual Successor to the classic Smash era (1999-2018).
I like racing on a variety of tacks & this DLC pack definitely delivered with some new characters as well (altho I primarily play as Miis it was still exciting). I didnt much care about anything else lol
I want MK9 to be a true Smash Kart. Sure we got link, inkling, and Isabelle, but let's get our race on with Samus, Fox, Pikachu, and get Sonic there just racing on foot!
I hope not. This is Mario Kart, not Smash Bros. Besides, Mario Kart is Nintendo’s biggest cash cow; why share that revenue with licensees when they don’t have to? I doubt it will happen.
@@Lexgamer well, regardless of how it works, I doubt Smash Kart becomes a thing. That would take away from the identity of what makes Smash Bros unique.
I think the dlc tracks are on average better than the base game tracks in terms of gameplay. If I were to rank all the tracks in the game, my top 3 would be entirely made up of dlc tracks, while the bottom 3 would be entirely base game tracks.
@@webo4074 I could see how it would be the worst track in the booster course pass, but there's no way it's worse than tracks like Toad's Turnpike or Excitebike Arena.
@@Snsy I don't think Toad's Turnpike is even close to being that bad. I can see why you'd put excitebike in bottom 3 tho, I like how it's random everytime you race in it but yeah, it's really bland. I'd still argue that the bcp is worse in every aspect overall when compared to the base game.
I think this DLC is a 10/10. Yes, some of the courses look awful, but you don’t need to play the awful stages. There are so many other ones including gems from Mario kart Wii and other amazing tracks like 3ds rainbow road and Daisy cruiser. Waves 3 onward sorted out the graphics. Waves 3 and 4 were close to the main game graphics while waves 5 and 6 looked on par. The addition of new characters was great and all the choices were solid (Peachette was a wtf character which I’m fine with). The new remixes as well were so good
It’s like they did the bear minimum (but still made it ‘acceptable’) for the final DLC wave. Where TF is Para Trooper playable char? At least make a pallet swap with Koopa Trooper, lol.
@@jorgebanuelos18 Tour city tracks, which Alex already mentioned, feel off and out of place. Then Daisy Circuit has nothing special in it and same goes for Rosalina's Ice World. Boswer's Castle 3 has cool turns, but it's way too short. It's possible to extend tracks but also stay true to the original. Piranha Plant Cove is one I kinda liked, but as it was just copied from Tour, it's not as glorious as Yoshi's Island for example.
The thing about the booster past in there is TOO MANY DAMN CITY TRACKS. Before someone says, "well tour will close down and they need somewhere to put it," I am well aware of that, but enough is enough. Some city tracks look straight up ugly like Madrid drive.
There’s a lot of sugar coating here, cutting to the point, the BCP was a relative disappointment depending on how you look at it, if you’re a casual MK player, you’ll enjoy the additional courses and characters the DLC provides, but when taken out of that vacuum, the BCP has no legs to stand on at all, some of the tracks look worse then their original versions, such as DK Mountain and Toad Circuit, and it’s impossible to not draw comparisons to the other 48 courses in the game that are all over 8 years old now, and it’s just no contest, whether it was budget, time or effort, the BCP doesn’t live up to the rest of the content in the very game it’s in and after waiting so long for something new from the MK franchise, it was the very opposite of refreshing to see that they were porting remasters from a mobile game with minimal touch ups
This is exactly how I feel too, it really is quantity over quality. Great for casuals, but compared to what we got in the base game and even the DLC on Wii U (which no one bought apparently, they just bought the Switch version and say "WiI U BaD" for the 7th time in a day) there is a noticeable downgrade in quality, even in the later waves, which aren't as egregious as the first two waves are but there's still a lot of room for improvement Even the new tracks like Yoshi's Island that debuted in the BCP first and feels like maybe they were made with 8 in mind just got into Tour anyway, so it was obviously not made for the BCP in mind like it should have been, there's a reason you didn't see any 8 tracks in Tour except the ones that can easily omit anti-gravity like Yoshi's Valley. It just basically feels like you're playing Tour but with better controls
Honestly I'm more than happy with the new tracks. The quality in looks and sound doesn't seem as high as in the base game, but 85% of the new tracks look nice, are fun to race on, and have nice music.
Exactly. Graphics aren’t everything. Many of the new tracks are still very fun even if they may not look the greatest compared to the base game.
I don't think I'd have even noticed most of it if it hadn't been for everybody losing their s*** over it online😅
Couldn’t disagree more. I’m all for consistency and artistic integrity, and the decrease in quality from the base game to the DLC is too appalling for me to look past. From their design to visuals, it just feels like they’re held together by duck tape. I really only find 30% of the tracks more visually appealing, and they still pale in comparison to the base game tracks. Even the best looking ones like Wii’s Rainbow Road still don’t quite get there - though if we had gotten more tracks of that standard of quality, my opinion would’ve been different.
I’d rather have only had 4 cups with the level of quality of the originals than a gargantuan amount of mediocre ones.
@@Devo_gx “Graphics aren’t everything”
That really doesn’t apply in a game which had already set itself up for a certain standard of visual quality (and a decade ago, no less).
@@micabryant4513agreed.
I think it's definitely a 8.
The value is just crazy. You have to put it in perspective. For that money the DLC is a steal!
New tracks, new characters, old tracks in new graphics...
Others would have taken 1-5 €/$ per track and character.
The new characters are pretty boring apart from Funky Kong and Diddy Kong. The others are lame peach is kind of a pallet swap. How many peaches do we need in Mario Kart FFS (3 is a bit excessive) baby peach is included. At least give a pallet swap So Koopa Can Be Para Trooper.
so Mario Kart 8 Deluxe gets an 8. Therefore, it goes to reason, that Mario Kart 9 will be a 9. AND the final instalment, Mario Kart 10 Ultimate Edition… will be… a 10! 🎉
@@Wil_Dsensethat's a pretty subjective take but even tho most would agree with peachette. I think getting Kamek and Pauline as new characters and Petey, Birdo and Funky as veterans alone would've been great enough
The redemption arc this DLC went on was crazy, from the lows as wave 1 to the highs of waves 4-6 was a great journey. The content and value is insane, I really enjoyed it overall
When I heard that we are getting 48 extra courses, I was happy. I like to play Mario Kart 8 Deluxe a bunch, so more of it sounds great.
I'd say that adding characters starting in Wave 4 sweetened the deal; with Birdo, Petey Piranha, and Diddy Kong now in the game, I am even happier with the Booster Course Pass.
I give it a 9 out of 10.
Theres so many arrows indicating where to go in the Tour tracks because its clear they're not very intuitive to drive on. Some are good, like the Athens one which keep thing fresh, but for the most part they're pretty mediocre.
I can’t stand the Tour courses but I’m happy we got Waluigi Stadium, Bowser Castle 3, DK Mountain, etc.
You can easily tell which courses are DLC and which aren't from the textures. Feels lazy, but better than nothing.
Imagine ask for more from 10 year old ass game your at least give new content rather then wait for longer with nothing else
I agree. There is a decided lack of quality between the original and the DLC. Unfortunately, that's why I stopped playing a while ago. It's a shame, really.
@@Yoshizuyunerit's pretty reasonable to ask for more, have you seen toad circuit?
@@CF0RD What you talking bout? DK Mountain Course and other water one looks amazing… Online play is Great… only ‘shame’ is the lack of new content, such as custom items or double dash mode for example, not how the courses look graphically.
*all* of them? Some of the ones from the last 2 or 3 waves look close to on par with the og's
we got 48 more tracks, more characters, and at like half the price of the base game. 96 total tracks to have a ton of fun with friends, loved the DLC and this is now the ultimate Mario Kart experience!
People out here complaining that the Tour courses ruin the BCP and it would be better without them but they don’t realise the BCP exists because of Tour
I’m very glad MK8DX is essentially ruined for these people. The less likely they are to play, the better.
@@WritingCountingOriginal Yeah same. Sucks to be them
Idk if rating the BCP is even worth it. Despite the varying textures, it's simply worth the purchase for how much raw content you're getting.
I absolutely get what Alex means about sharp turns when you can't see where you're supposed to go, mostly in certain city tracks. They feel too cramped, almost like they come from a mobile game with auto steering ;)
Idk what you were trying to say with mario kart tour at the end
At least those sharp turns are not to the same level as the first loop of Rainbow Road on 200cc when using a sport bike.
The DLC as a whole is a bit quantity over quality, but given the price i dont think there's much to complain about
Not a fair review!
Tracks with reverse lap, many differents features in many maps! New mode with custom weapons list, news characters, lots of bug fixes.
For what it is and should be, it's awesome! 9/10
Also some of it, the original Mario Kart 8 dlc on the Wii U wasn’t that much cheaper than tue booster course pass on a $ per course basis, but the quality of those was largely so much higher than these.
The fact it’s all ported from Tour bothered me a lot when it was first announced, but because I’ve had so much fun with all these new tracks and characters (and other features) and because some of them do look a lot better (especially the final couple of waves), I don’t really care anymore. I’m just glad to have so much more content in the game, including some of my favourite tracks, and if we have to sacrifice graphics in order for this to happen at all then I’m all for it. 7 or 8/10.
Fully agree, I thought the same thing, but the sheer amount of extra courses has definitely bought new life to a game that was feeling a bit stale after playing the same tracks for almost a decade
I'm actually a huge fan of the tour tracks, mostly from a conservation standpoint - I'd hate to see so many courses - many which condense the vibes of important historic and cultural centers amazingly well into a short track - disappear forever once the gacha stops bringing in enough money for Nintendo.
I do wish they added a feature for us to sort tracks into custom cups; I think the worst part of the city cups is having them right next to tracks designed completely for MK8's engine.
Plus I'd really love to make a Rainbow Road cup to race my fiancee on lol
I think you guys hit a good consensus of, 'yes, it's a ~7/10, but the reality of what it aimed to be/was couldn't have elevated it higher without it being too good to exist.
8/10 for me. A while back I looked at a list of the base game courses and counted how many I actually like racing on, and it came around to 77%. By the end of it, BCP tracks had a 75% hit rate. The lows are definitely lower here (I can’t stand NY Minute & London Loop, and Rome Avanti is just boring to me) but the overall good:bad ratio is about the same. Even if I were to think that all the city tracks are bad, I’m glad they’re here for the sake of preservation.
Ultimately, I was just really sick of the courses and meta of the base game, and this DLC absolutely rejuvenated the online experience for me. The new features are fantastic too and showed that the people making it really cared and were receptive to fans, despite feeling like a cashgrab when it was first announced. I’m also biased as hell here because I’m from Sydney and goddamn did they do it justice in Sydney Sprint.
You should've mentioned the omission of kart parts.
I'm one of the few people who thinks the later waves good looking tracks look much better than basegame, just much more plesant to look at and play in my opinion.
Look,
20 bucks for New characters + more than 40 returning/MK Tour courses along side a few new ones is just worth it. I don't care much about textures, so it's just great additional content
The problem for me is that I've been playing this game for nine straight years, when I first bought my Wii U. The DLC courses are nice, but they don't keep me playing for very long, because they're just a new race pack, and playing them online is essentially the same thing I've already done for a crazy amount of hours, just on different courses. However, I understand that there are other people that haven't gotten their fill yet like I have, and I respect their opinions.
Yea it’s 10 years old. I understand the people that are tired of it. But damn, it’s still a top seller? Would Nintendo port it again? I wouldn’t be shocked if they did.
Given Mario Kart is their best selling franchise, I think we will get 1 Mario Kart per generation going forward and it will always be a launch title. Therefore, MK9 launches with Switch 2.
5 is accually less than average, since 5.5 would be the middle, thats because the score is from 1-10 and not 0-10.
I cant belive how many reviewers dont know this
its all good but wish Nintendo release a new MK like the original. Simple tracks, less power ups. Racing based
I'm generally fine with the dlc courses, they aren't quite at the same standard as the base game and it's obvious they are being made by a much smaller team to tide us over till the proper release, which is what I imagine most of the team is currently working on.
I totally get the sharp turns in the Tour tracks! There're maybe two of them that I like, but when you play with multiple people it's hard to tell which way to go even with the arrows. But overall, I still enjoy it & all the old tracks from the DS onwards are so nostalgic. Even with its faults, I still think it's a really great game!
I'd give this an 8/10
We enjoy what we have until Mario Kart 10 comes out.
Yes, I said 10 because Nintendo will consider Tour as the ninth game.
Even so, it won't be called 10 because that's like going from Windows 8 to 10 which is stupid lol
If the dlc was $40 and had better detailed tracks I don't think I'd have picked it up tbh. The majority of olayers are kids that have no idea about grass textures etc. Good deal imo 8/10
Smash Ultimate didn't do absolutely everything either. No, I will never get over my all-time favorite stage, Melee's Mute City, never making its grand return.
Always excited for Mario kart!
That said, the reworked (expansion) courses didn't warrant paying more to play older courses again in my opinion...
That said, I wouldn't of blinked if the expansion tracks were a mixture of brand new tracks & a few remodeled existing courses...?
Meaning, more new than seen it done it.....
The MK8 Wii U DLC set the bar really high for what we were expecting when it came to DLC. Those additional four cups had fantastic new tracks and retros.
( Wild Woods, Big Blue, Yoshi Circuit, Wario's Gold Mine etc. )
The Booster Courses has a few highs such as SNES Bowser Castle & Yoshi Island amongst others that look like they'd fit into the original base game.
Whilst variety is great I'd take " Quality Over Quantity " any day.
Also makes you think how they'll go about the next entry, I feel like they have went almost too far with how much they have put in as the next game surely won't have 96 tracks from the get go?
Mario Kart has the same issue as Smash Bros now - there's so much time ans effort put into the content that it will be difficult to top it. A mere repetition of the same won't be satisfactory for the next entry. They will have to offer even more.
Generally I'm happy with the DLC but I really wish they'd gone more quality over quantity with it. There are some amazing tracks in there but the Tour tracks I could've really done without. Some of them are fine but overall they're pretty boring.
Was a little disappointed they never added more battle courses
Only the BOOSTER COURSE PASS DLC is done people NOT DLC in general. How many times do I have to call people out on it that more DLC like character pack DLC is possible however small it may be? It’s so annoying.
I thought it was a joy to experience it all, had a lovely time sightseeing in 50cc before stepping it up for some real races.
Can't believe you all whined so much about the quality..
The major majority will have got it included in the online expansion and therefore are getting a fantastic deal. 😅
I think it's overall a good deal if u like mario kart, but I didn't like the tour tracks. They were always so confusing to play on, i just didn't feel like it was obvious where to go unless you've played it multiple times.
Sometimes even with the arrows I still accidentally ran off course. It just felt unclear or was just really unintuitive.
The downside is really the tour tracks for me. Cause they are in nearly every cup, and they are a major downgrade in every way compared to your normal Mario Kart track, so you cant enjoy the new cup without playing through a tour track.
I have always wished you could make your own cups in mario.
The best part is the tour tracks are online even if you don’t buy the dlc. Can’t avoid them. :)
I dislike pretty much all the Tour City tracks, bar Sydney and Paris. I would've liked N64 Bowser Castle
My main take away from the booster pass is, this is how I want Nintendo to handle Mario Kart going forward. So when 9 comes out... Release with like 32 base courses but continue to add courses over the span of 2 years.
I had just as much fun waiting for each wave as I did playing them. They were spaced in a way that I'd forget about them until I see an announcement, I'd get genuinely excited to speculate what the tracks would be in it, and to have a reason to fire up the game again. I'd play the new tracks, get gold 3 stars in 50-200cc x Mirror and then put the game back down and forget about it until the next wave.
They for sure tweaked Rainbow Road Wii. I didn't really like it in the Wii, but here it just glows!
I don't think we need a MK9 because 8 feels like the definitive mario kart title and i don't seem them topping it.
I can’t wait for Mario Kart 8 Deluxe Ultimate Edition on the Switch 2!
This game is still a top seller. I wouldn’t put it past Nintendo to port it to the switch successor. And you know what? I’m ok w that. I still love this game.
It's a 9/10, the value is insane you're getting 48 courses, 17 mii suits, and 8 characters all for $25 who can argue with that price. Also loads of people, including myself, vastly prefer the art style of the Booster Course Pass to Base 8. Of course some of the courses look off but overall this more colorful pastel art style is way nicer to look at and feels more mario-like than the more realistic grittiness that Base 8 went for.
A combo would be nice I think, I like a little more color but with visual fidelity with textures as well. Just take the base game tracks and make it a bit more vibrant, but on some of them the muted look kinda fits. Problem with BCP is just how purely untextured some objects are for who knows what reason
I think people don’t really think about how the BCP if anything is Nintendo’s way of having both Mario Kart 8 and Mario Kart Tour in the same game. I treat the BCP as like a different game from the base game despite being on the same cartridge as weird as that sounds. That’s why I don’t really compare the base game and BCP together often.
Good point. IMO, The Mario Kart BCP is Mario Kart 9, since Tour is MK9 and was basically ported to Switch. Most people didn’t play Tour, so it was basically a new experience. At least for me it was.
I think we need to save Marin from being trapped as a seagull forever !
....NOW !
A lot of these DLC tracks weren’t great, especially the Tour courses, but getting so many new tracks was a reason to return to the game for 2 more years, so it was well worth it.
Man, Mario Kart Eight Deluxe Booster Course Pass Downloadable Content Plus New Funky Mode is my favorite game on the nintendo switch
Booster Course Pass is an absolutely smart move by Nintendo, it kept the players close for two long years with a medium-minimal effort in terms of graphics, only at halfway has it added characters and quality to the courses. It's ok all things considered but it won't push me to buy the physical version, I will continue to have it at the cost of the Nso. They should add at least another cup to get in total 100 tracks and a few more karts/wheels/planes to surprise me.
i think what I don't like about the city courses is that it'd be much more interesting to build courses that are based off elements of that city rather than just make that city a course. Like there are realling interesting locations in each city that would be fun to make courses around (the museum and soccer/football stadium in Madrid, the Colosseum in Rome, the opera house in Sydney) that would make great courses, but instead they're just small sections. Also I think in general I prefer Mario Kart interpretations of places, e.g. Toad Harbor is much more interesting/fun than just San Francisco Circuit or whatever.
Also a lot of the new courses look like they're made out of fondant.
I hope that one day, there will be a complete edition of this game for sale, with all DLC included on the cartridge
There already is
Mario Kart 8 Deluxe Deluxe
PLEASE NO
@@harrybest2041 "MK 8 Deluxe Complete"
I got so tired seeing a tour course added to every course pack when they had so many other maps to pick!
Good thing.
YES! thank you Alex for saying what I've been mainly complaining about the Tour tracks. I've hated how they change the path every single lap it's hard to get a rhythm in any of those races and (like you said) hard to see where you are on the track map.
I think those sharp and unpredictable turns is the main core for those tracks. It's fine, but it's true that they fall short to tracks like DK Mountain in which massive boulders fall from the top and has a wonky hanging bridge.
I ended up enjoying the DLC but I was very frustrated at first. The switch never got a dedicated mario kart, so even though I was plahing new tracks, it didn't feel like a fresh experience. I was a kid when MK8 came out, I'm just so ready for a new game to come out
Not gonna lie but I appreciate the city tracks. When Tour was initially announced with the city tracks I was skeptical of them but now with the Booster Course Pass it made me discover things that I didn't know about on some of them. It's also cool to look at what is represented in each city track to the places I have been. Not much of a Tour player myself.
I give it a 7 as well, i like 90% of the courses and Tour tracks. Athens dash still looks unacceptable to me, the unfinished buildings in the distance look crazy, literally untextured gray blocks. Merry mountain, Ninja hideaway and a few others look like they fit in the base game, if the graphics were more consistent it'd probably bump it up to an 8 or 9. I liked that they overhauled the mechanics and gave us new features like custom items, new mii costumes and characters.
the tracks are all from Tour because they’d have to do way more work to port older tracks from different tech. tour was made recently so it’s a lot less of a job to port those over. the tracks in the main game probably had weeks of tweaking and meetings between large teams to get as tight as they were, vs just hiring on a team to port tracks from a mobile game.
They are not *all* from Tour, DK Mountain is from Double Dash* and looks funtastic.
@@Wil_Dsense Bruh, DK Mountain is from Double Dash!! (GCN), what is this "N64" you're talking about?
@@skc4188 Oops yeah OK it's Double Dash, not N64... Chill don't sweat bro, been awhile since I played them... The Point Remains... not all the course are from Tour, maby half of them at most.
@@Wil_Dsenseeven though the course originated in double dash, the course model itself is ported from tour. Every single course in the bcp had its model ported from tour.
I think the rookies in the Nintendo development worked on the dlc tracks and the veterans are working on the next Mario Kart for the mew system. It would explain the quality of the tracks. That being said, for the most part, the tracks themselves are great. 96 tracks in a game is def worth the purchase
I think it's the Mario Kart Tour team. I think development on the Booster Course Pass started in late 2021, with the new courses made after then mostly being used for Mario Kart 8 Deluxe's DLC (except for some like Mushroom Bridge and Piranha Plant Pipeline, which are likely to have been planned based on the prefix datamine, especially the latter). It may have been a factor towards Mario Kart Tour no longer recieving new content, making the team rush out any courses they had already made such as 3DS Bowser's Castle alongside the newly created ones.
I love these British people because of their vocabulary; "There's a lot of chaff [straw/grains cut?] in here!" Very interesting; I am from the United States.
haha we use the world chaff for something that isn't very good in the UK, I had no idea it was actually a type of seed.
When I am playing the tracks for the most part I’m too busy concentrating on racing to notice the graphics. Still all plays and sounds like Mario kart. Maybe I’m doing it wrong.
For me it’s definitely a 9. The graphical clashing sucks but all of these courses are really fun to play on still and for the price for the amount given it’s more than worth it to me.
I agree about what you said for city tracks. They are difficult to immediately recognize where you have to go making you actively searching for the next turn.
I enjoy like 3 of them? But most of the city track are not for me. I'm always searching for turns and shortcuts and it takes away the joy and brings frustration so no thank you.
The rest of the DLC is okay. I only had MK7, MK8 on Wii U and MK8DX in my life so it was really nice to play all those tracks with monder, more polished, controls. I can't wait for the next Mario Kart game whenever that may be!
Yoshi’s Island, Diddy Kong, and whatever the giant sink one was called are the only parts I really care about.
MK8 DX is finally complete, but somehow its the end of an era. The DLC texture almost made me not buy the DLC but bought it anyways and gotta say I wasnt dissapointed playing through all tracks.
I want one more cup. 100 Tracks
The should release physical copy with all of the dlc 😂
They have one. Japan only. All except wave 6 on the cart
My only complaint is getting every single city track. They all blur together quickly. Every single circuit has one or two. It just sucks the enjoyment out of racing. Had they limited city tracks to 1/wave, it would have still been a novelty without overwhelming the system. I would have been happy with a few of the best known cities (New York, London, Paris) and a few of the better courses (Singapore, Vancouver, Athens). That would have given us room for 8 more classic tracks (Luigi Mansion, Airship Fortress etc). The drop in visual quality didn’t bug me much for the price (just to get so many classic tracks in one place). I’m assuming that most of the tracks we wanted but didn’t see will get amazing redo’s in the next game for Switch 2…
I dont get the hatealotof tracks get, i actually quite enjoy the Mario Kart Tour tracks, and the sele tion of other tracks is pretty decent aswell, never been a fan of the 2D insertions of tracks, but i adore that Bowser Castle that was part of the last DLC. Who gives a shit about the artstyle or how detailed it all looks, if you're racing you dont really have time to take in the environment 🤷 so, yea, i loves it and to .e its worth getting a subscription for it once in a year
I would have happily accepted half the amount of courses if it meant that they were up to par with the base tracks.
Good, hopefully they can start work on MK9
2025 maybe..
@@sparkypack -
I'm not waiting till 2025, i've already waited long enough
@@cheesychester 😂🗓️
@@sparkypack -
You can laugh all you want i really don't give af
It was ok but i cant believe they didnt add DK Mountain and Dino Jungle from Double Dash
DK Mountain is in this final wave, but Dion Jungle is dearly missed.
I think the reason they’ve done this is with Tour and MK8 DLC wrapped up, they’re moving on to MK9. But I don’t think MK9 is coming this generation, so I’m lieu of making a new MK game for Switch, they doubled the track count here for relatively cheap to keep people engaged while we wait.
I did not expect this to be this negative lol but then remembered all the previous discussions and yeah, it seems Alex only (no pun intended) liked about 40% of the new tracks lol. I'm pretty pleased with it myself.
How many peaches do we need in Mario Kart… 3 is a bit excessive don’t ya think?? Baby peach included. The new one is basically peach wearing a hat, lmao. At least make ParaTrooper (with the Red Shell and Wings) as a playable character switchable with Koopa Trooper as a that would have been cool to play as Para Trooper. However, on a positive note, I think the new course such as DK Mountain and Piranha Plant Cove look amazing. It’s got nice looking graphics, that I isn’t the issue here. It’s the lack of actual new content such as new modes (i.e. a double dash mode) and/or new items such as character specific items etc this is the kind of content we would have wanted.
I mean, the new character isn't really peach it's just todette as peach but I agree
@Wil_Dsense search it up, that's exactly her
@@nateortega2912 I already believed you bro and did look ‘it’ up. That’s lame AF, I’m glad others agree. “Please add Peachete As The last wave of DLC” said no one ever. 😂
Needed more karts
My feelings on the expansion is so mixed.
The quality of the courses are significantly lower on average than the base game and Wii U DLC. Far too many courses look downright ugly, and there's only a small handful that could pass as looking like they came from the original game. The design is also not great: the courses in general often don't 'flow' very well, especially for the city tracks with those clunky, ugly arrow signs, and I find myself misjudging turns far more often in this expansion than I ever did in the base game.
So the quality is much lower. But many people paid $60 for the base game on the Switch, and this *doubles* the number of courses for less than half the price. It's undeniably extremely good value. But personally, I'd gladly take half the number of courses if that meant they were up to the quality standard of the original tracks.
In terms of pure quality, the pass averages like a 6 in my opinion. Some waves, like wave 1, are lower, others like the last wave are higher. In terms of value it's probably a 9/10 though.
I like the city tracks, but I regularly play Tour so I’m used to them.
When I'm not racing, I'm not paying a lot of attention to the textures. When I'm looking at a still, of course I can tell the difference, but It never bothered me one bit when actually playing.
I complained about MK8 when It came out
It looks good but It's maybe too realistic If that makes sense especially for retro tracks like
compare donut plains with mario circuit
they are both SNES tracks but one looks more retro
what they did for some of these tracks Is change the lighting and go with a more cartoony look which would have been fine for a brand new game but this Is still mario kart 8 and you have realistic courses then cartoony courses and It's weird
I wish the dlc had been like the Wii U s dlc but they really rallied at the end
honestly, the consistency isnt there on the DLC but you can tell which maps they give a shit about. but its more content, who's complaining, right? we got half pipes, too. the game does feel like more of a complete package on its own but more content is more content
I think I'm not a fan of real-life location tracks in a fantasy game. It's unnecessary. It's like running of imagination or something.
A bit unrelated but the reason you don’t like the city tracks was the same reason I didn’t like Sonic and Sega All-Star Racing. Some tracks were fine, but there were some like the monkey ball track where you have no idea where you’re supposed to go until you’ve already smashed into a wall.
In Japan they release complete editions of everything
Top 5 courses for me (in no particular order) are Rainbow Road 3DS, Yoshi's Island, SNES Bowser's Castle 3, DS Waluigi Pinball and GCN Dk Mountain.
Mario Kart 9 has some big boots to fill. Thing is if they're not going to have more of a Smash Bros-stylw roster, then they need something different to stand out. I think 9 is going to be when we get Double Dash brought back. Double Dash is still probably the best game in the series.
My top 5 in order are:
5 • Sydney Sprint
4 • Vancouver Velocity
3 • 3DS Rainbow Road
2 • Wii Rainbow Road
1 • Ninja Hideaway
Also, I would advise editing your comment before it gets flooded with replies saying 'Mario Kart Tour is Mario Kart 9'. Simply numbering the next Mario Kart in a comment will start an argument about whether Tour is or isn't Mario Kart 9. I mostly call it 'the next main Mario Kart game' for this reason.
With MK8D Booster Pass DLC recently ended I had an idea for a Nintendo Kart (or Mario Kart 9) idea since it sounded cool idea to me I even thought up of a hypothetical roster if it were happened one day.
Roster (First Party):
Mario (Super Mario)
Luigi (Super Mario)
Peach (Super Mario)
Daisy (Super Mario)
Yoshi (Super Mario)
Bowser (Super Mario)
Bowser Jr. (Super Mario)
Roselina (Super Mario)
Toad (Super Mario)
Wario (Super Mario)
Waluigi (Super Mario)
Koopa Troopa (Super Mario)
Pauline (Super Mario)
Geno (Super Mario)
Ashely (Wario Ware)
Donkey Kong (Donkey Kong)
Diddy Kong (Donkey Kong)
Dixie Kong (Donkey Kong)
King K. Rool (Donkey Kong)
Link (Legend of Zelda)
Zelda/Sheik (Legend of Zelda)
Ganondorf (Legend of Zelda)
Skull Kid (Legend of Zelda)
Tingle (Legend of Zelda)
Samus (Metroid)
Ridley (Metroid)
Kirby (Kirby)
King Dedede (Kirby)
Meta Knight (Kirby)
Fox (Starfox)
Falco (Starfox)
Wolf (Starfox)
Pikachu (Pokémon)
Mewtwo (Pokémon)
Team Rocket (Pokémon)
Ness (Mother/Earthbound)
Porky (Mother/Earthbound)
Captain Falcon (F-Zero)
Marth (Fire Emblem)
Lyn (Fire Emblem)
House Leaders (Fire Emblem)
Villager (Animal Crossing)
Isabelle (Animal Crossing)
Tom Nook (Animal Crossing)
Olimar (Pikmin)
Inkling (Splatoon)
DJ Octavio (Splatoon)
Shulk (Xenoblade Chronicles)
Riki (Xenoblade Chronicles)
Pit (Kid Icarus)
R.O.B (NES)
Ice Climbers
Chibi Robo
Miis
Third Party Characters:
Sonic (SEGA)
Mega Man (Capcom)
Pac Man (Namco)
Rayman (Ubisoft)
Bomberman (Konami)
Tracks:
Peach's Castle (Super Mario)
Mute City (F-Zero)
Castle Siege (Fire Emblem)
Delfino Plaza (Super Mario)
Distant Planet (Pikmin)
Dream Land (Kirby)
Onett (Earthbound/Mother)
Gaur Plain/Cloud Sea of Alrest (Xenoblade Chronicles)
Hyrule (Zelda)
Icicle Mountains (Ice Climbers)
Kongo Jungle (Donkey Kong)
Living Room (Chibi Robo)
Galaxy (Mario Bros)
Splatsville (Splatoon)
Village (Animal Crossing)
New Donk City (Mario Bros)
Skyworld (Kid Icarus)
Various Pokémon Cities (Pokémon)
Wuhu Island (Mii)
Yoshi's Island (Yoshi)
The booster course pack is a perfect example of quantity over quality.
I don't think people realise how absurd it is that dlc content for a game has a different art-style and worse graphical quality than the rest of the game, especially when said game sells like crazy and is from a billion-dollar company like Nintendo.
I'd take the same kind of dlc the original on WiiU got with the same amount of tracks over this any day
If Nintendo Might Port SSBU on to the next console in the same treatment as MK8D, then everyone would be happy!
If not then i already got plans of making my own Spiritual Successor to the classic Smash era (1999-2018).
I like racing on a variety of tacks & this DLC pack definitely delivered with some new characters as well (altho I primarily play as Miis it was still exciting). I didnt much care about anything else lol
If the Berlin Wall is in Mario Kart does that mean the Mushroom Kingdom has WWII Veterans?
I get many people can relate to city tracks, but I wish Nintendo would stick to mushroom kingdom as a formula.
@@sparkypack But now we get the chance to wonder the hard questions. The kinds of questions people don’t want you asking 👀
I wish there was a way to make custom cups and/or like a shuffle mode with courses
I want MK9 to be a true Smash Kart. Sure we got link, inkling, and Isabelle, but let's get our race on with Samus, Fox, Pikachu, and get Sonic there just racing on foot!
I hope not. This is Mario Kart, not Smash Bros. Besides, Mario Kart is Nintendo’s biggest cash cow; why share that revenue with licensees when they don’t have to? I doubt it will happen.
@@Telmarine55 That's not how revenue/licenses work. XD
@@Lexgamer well, regardless of how it works, I doubt Smash Kart becomes a thing. That would take away from the identity of what makes Smash Bros unique.
CAN$33 ÷ 48 tracks = CAN$.069
I say that’s a NICE deal of a price.
is there a 'no item' mode?
I’m annoyed there was no new battle courses.
and no Dixie and Wendy. :(
Wendy is in the game.
Is it correct that Namco produced this DLC for Nintendo?
They helped with the whole game.
I think the dlc tracks are on average better than the base game tracks in terms of gameplay. If I were to rank all the tracks in the game, my top 3 would be entirely made up of dlc tracks, while the bottom 3 would be entirely base game tracks.
Bad take
Got to agree with that
How? Toad circuit is arguably the worst track in the game
@@webo4074 I could see how it would be the worst track in the booster course pass, but there's no way it's worse than tracks like Toad's Turnpike or Excitebike Arena.
@@Snsy I don't think Toad's Turnpike is even close to being that bad. I can see why you'd put excitebike in bottom 3 tho, I like how it's random everytime you race in it but yeah, it's really bland. I'd still argue that the bcp is worse in every aspect overall when compared to the base game.
I think this DLC is a 10/10. Yes, some of the courses look awful, but you don’t need to play the awful stages. There are so many other ones including gems from Mario kart Wii and other amazing tracks like 3ds rainbow road and Daisy cruiser. Waves 3 onward sorted out the graphics. Waves 3 and 4 were close to the main game graphics while waves 5 and 6 looked on par. The addition of new characters was great and all the choices were solid (Peachette was a wtf character which I’m fine with). The new remixes as well were so good
I'm at a 6/10. It's worth its money I think, but isn't anywhere near spectacular.
It’s like they did the bear minimum (but still made it ‘acceptable’) for the final DLC wave. Where TF is Para Trooper playable char? At least make a pallet swap with Koopa Trooper, lol.
@@Wil_Dsense yeah, final wave felt quite weak. Rainbow Road Wii and DK Mountain weren't too bad, but anything else didn't do it for me.
@@sparkypackhow was it weak
@@jorgebanuelos18 Tour city tracks, which Alex already mentioned, feel off and out of place. Then Daisy Circuit has nothing special in it and same goes for Rosalina's Ice World. Boswer's Castle 3 has cool turns, but it's way too short. It's possible to extend tracks but also stay true to the original. Piranha Plant Cove is one I kinda liked, but as it was just copied from Tour, it's not as glorious as Yoshi's Island for example.
The thing about the booster past in there is TOO MANY DAMN CITY TRACKS. Before someone says, "well tour will close down and they need somewhere to put it," I am well aware of that, but enough is enough. Some city tracks look straight up ugly like Madrid drive.
Paris Promenade is still the best as it has giant Piranha plant and it goes backwards for the last lap. But yes, overall the city tracks fall short.
@@sparkypack Agreed. It was one of the few to look appealing too.
Good thing you can’t avoid them.
There’s a lot of sugar coating here, cutting to the point, the BCP was a relative disappointment depending on how you look at it, if you’re a casual MK player, you’ll enjoy the additional courses and characters the DLC provides, but when taken out of that vacuum, the BCP has no legs to stand on at all, some of the tracks look worse then their original versions, such as DK Mountain and Toad Circuit, and it’s impossible to not draw comparisons to the other 48 courses in the game that are all over 8 years old now, and it’s just no contest, whether it was budget, time or effort, the BCP doesn’t live up to the rest of the content in the very game it’s in and after waiting so long for something new from the MK franchise, it was the very opposite of refreshing to see that they were porting remasters from a mobile game with minimal touch ups
This is exactly how I feel too, it really is quantity over quality. Great for casuals, but compared to what we got in the base game and even the DLC on Wii U (which no one bought apparently, they just bought the Switch version and say "WiI U BaD" for the 7th time in a day) there is a noticeable downgrade in quality, even in the later waves, which aren't as egregious as the first two waves are but there's still a lot of room for improvement
Even the new tracks like Yoshi's Island that debuted in the BCP first and feels like maybe they were made with 8 in mind just got into Tour anyway, so it was obviously not made for the BCP in mind like it should have been, there's a reason you didn't see any 8 tracks in Tour except the ones that can easily omit anti-gravity like Yoshi's Valley. It just basically feels like you're playing Tour but with better controls