1. Do NOT copy the numbers from the video to your Retrotink 5x! The numbers are unique depending on YOUR console hardware and setup. You have to follow the tutorial! 2. The guide is for Ypbpr (Component) and RGB cables. Not S-Video or Composite cables! 3. Read all the requirements and pre-calibration steps before starting to calibrate! 4. I don't have any list with games that support SMPTE/EBU color bars. :) 5. Everything else you need is in the video description. Have fun with calibrating and tweaking
First of all, many thanks for these instructions, they have improved the picture considerably on my YPbPr Component-connected, RGB-modded SNES Jr.. However, when I tried to repeat the whole thing with my NESRGB-modded NES (NTSC toaster, connected via RGB-Scart), I had no success. Even with the first setting "Pr Gain", there is no clipping, no matter how high I set the value. What am I doing or understanding wrong?
This is a great addition to the the explanations about color calibration! Actually seeing what the color bars will look like when you find correct values in video makes it really clear what things like "clipping at the same time" mean. Thanks for another great video.
Interesting. Never dabbled with that and most likely will never really do much with it but its actually really awesome to see that the RetroTink 5x Pro supports this stuff.
Was very much looking forward to this video after the tweet the other day. (Yesterday?) Thanks so much for this! I wanted to mess with the ADC stuff but I had no idea where to even start with it.
Yeah, when I tried to do this with my Wii, I had no idea how to align the Pb values correctly. But thanks to this video, now I know how to do it properly. Thanks!
Finally got a better capture card so that I can use the 1440p output, but it turns out that on PS2 it can introduce a very noticeable green tint... This fixes that, although setting up the PS2 color settings is a bit of a pain. 😅
i've been messing around with this a bunch, thanks for the tips about using test bars, i have 240p test suite on a lot of stuff already but just been using really familiar games to make adjustments
i was able to get my SNES looking pretty great with this guide! When I try to use the version of 240p test suite for N64 linked in the description, it just flashes a red screen and goes black, I found a working ROM in Retrotink server, along with one that purely just displays the SMPTE color bars and nothing else
Has anyone but Wobbling Pixels been able to get the resolution switching on the PS2 test pattern to actually work? Every time I press R1 or R2 like his instructions say, it briefly flickers to 240p for a fraction of a second before switching back to 480i.
Thanks for this video, it was extremely helpful. One question, does anyone have any suggestions how to calibrate an RGB modded NES? Whilst there is an equivalent test suite, the limited colour palette means the colours aren't quite right for calibration. The picture on my console looks a little dark. I can get it to a satifactory level by increasing the gamma a touch, but it would be nice to be able to do it using the ADC settings. My current thought is to create a custom colour palette that would allow me to display the colour bars correctly, then when I switch back to the FBX palette, everything should be correct.
I think with the limitations with the colour palette would make it very difficult to perform Pb and Pr adjustments. None the less, the colour bars should be able to help you calibrate Y gain and Y offset as I believe the 240p test suite color bars do show pure white and pure black.
I had the same problem yesterday. I found a testscreen ROM in the description of this video that worked for me: ruclips.net/video/DFCPKV32SXA/видео.html
I have a question about the ADC calibration and scan lines. If there's proper clipping with no post processing active would it still be properly calibrated even if you can't see the clipping with a certain preset? Like for instance when calibrating my Genesis the clipping occurs with processing off, slot mask, and a-grille 1, but it doesn't for some of the other options like FV310.
Hello! Having trouble launching the test pattern on PS2. Any way to fix this? LaunchELF opens the app, says it will load in 3 seconds, and then it is just a black screen with nothing displaying.
I've got better results with black backgrounds on SCART RGB PS1 when I set Y Offset to lower values (when blue color frame in SMPTE is solid blue color) instead of recommended blue/magenta clipping, which results in buzzing noise on black backgrounds (tested on MGS1 codec screen). Will it mess up color calibration if I configure Y Offset like that or would that cause other picture imperfections?
@@wobblingpixels3921 I'm using RGC cable, so more likely console itself may be a culprit why is that happening. Anyway, Y is carrying Luma signal, right? Does it mean that if I set Y Offset lower than recommended, result will be "only" slightly darker picture and I'm just hiding noise by setting offset lower.
This is for the N64 version specifically i've tried downloading it twice now and dragging it on and it doesn't work. I've found 2 other 'versions' of it which look like an alpha tagged one but literally the only test on it that doesnt run is the SMPTE color bars (the rest of them all start fine) The rom in your description wont work for me.
I'm sorry but I am really confused here. The text says "blue/Magenta" but the visuals show you clipping Red and Cyan when adjusting Pr Gain. Trying this on my DC, I can get what you show in the visuals to happen, but the TEXT doesn't match the correct colors reacting to the changes. You say Blue and Magenta again while adjusting Pb gain, but the color clipping is now yellow and blue? Then at the end you say to adjust till magenta clips but visually we never see you get there. Another issue I have is on my Dreamcast it never just slightly shows clipping when I adjust. it's basically full blast the entire bar lights up. Is this too much clipping?
Ok I think I understand. You aren't talking about WHICH colors should be clipping, but the OVERLAY colors that should being to show up. That's very confusing, but I understand now. But I still can't get it to slightly clip like this on my Dreamcast, when it clips it's Full Blast. Does it matter if it's 714.3 IRE or 800 IRE?
@@mattunwin Yes I am referring to the overlay colors clipping because while calibrating all color bars are black white. So people without experience would be confused. I haven't tried with Dreamcast but do you use 240p test suite, with rgb scart cable or component cables and color bars set to 100%?
@@wobblingpixels3921 Yea I am using 240p test for Dreamcast - RBG to Scart and it's set 100% I did get it dialed in a bit, but the BLUE Overlay Color covers the entire bar underneath way before I can get the magenta overlay to show up. Bringing clamp length down to 2 seems to have helped a bit.
@@wobblingpixels3921no I am running a vga cable that outputs 480p RGB. The Dreamcast doesn't do 480i on my setup, it's forced to 480p via gdemu. I'm using the rando vga to scart adapter.
@@wobblingpixels3921 Thanks man!, just one last question, is there a tool available for calibrating WII/GC? or could we use an snes emulator for example, and load the 240p suite?
nice tutorial, never thought it should be like this. but you didn't show RGB SCART calibration, just YPbPr. now please make tutorial about how to adjust sharpness details like phase and gain plus input res.
1. Do NOT copy the numbers from the video to your Retrotink 5x! The numbers are unique depending on YOUR console hardware and setup. You have to follow the tutorial!
2. The guide is for Ypbpr (Component) and RGB cables. Not S-Video or Composite cables!
3. Read all the requirements and pre-calibration steps before starting to calibrate!
4. I don't have any list with games that support SMPTE/EBU color bars. :)
5. Everything else you need is in the video description.
Have fun with calibrating and tweaking
First of all, many thanks for these instructions, they have improved the picture considerably on my YPbPr Component-connected, RGB-modded SNES Jr.. However, when I tried to repeat the whole thing with my NESRGB-modded NES (NTSC toaster, connected via RGB-Scart), I had no success. Even with the first setting "Pr Gain", there is no clipping, no matter how high I set the value.
What am I doing or understanding wrong?
Did you ever figure it out? If not did you change the graphics options at the bottom to fit yours? Like the resolution
This is a great addition to the the explanations about color calibration! Actually seeing what the color bars will look like when you find correct values in video makes it really clear what things like "clipping at the same time" mean. Thanks for another great video.
Interesting. Never dabbled with that and most likely will never really do much with it but its actually really awesome to see that the RetroTink 5x Pro supports this stuff.
Didn't know this, really improved my PS1's image via rgb. Many thanks for your videos.
FINALLY.
Been waiting ever since you calibrated Mario kart and showed it on twitter.
Keep up the good work man.
Was very much looking forward to this video after the tweet the other day. (Yesterday?) Thanks so much for this! I wanted to mess with the ADC stuff but I had no idea where to even start with it.
Yeah, when I tried to do this with my Wii, I had no idea how to align the Pb values correctly. But thanks to this video, now I know how to do it properly. Thanks!
Thank you so much for uploading this tutorial. You're a real credit to the community dude!
Finally got a better capture card so that I can use the 1440p output, but it turns out that on PS2 it can introduce a very noticeable green tint... This fixes that, although setting up the PS2 color settings is a bit of a pain. 😅
i've been messing around with this a bunch, thanks for the tips about using test bars, i have 240p test suite on a lot of stuff already but just been using really familiar games to make adjustments
i was able to get my SNES looking pretty great with this guide! When I try to use the version of 240p test suite for N64 linked in the description, it just flashes a red screen and goes black, I found a working ROM in Retrotink server, along with one that purely just displays the SMPTE color bars and nothing else
I met the same issue. Thanks for the info!
Me too.
Has anyone but Wobbling Pixels been able to get the resolution switching on the PS2 test pattern to actually work? Every time I press R1 or R2 like his instructions say, it briefly flickers to 240p for a fraction of a second before switching back to 480i.
What did you use to calibrate the N64? The beta 240p test suite doesnt have working color bars.
Awesome, can't wait to try this. Thanks!
Thank you so much WobblingPixel :) Take care.
Great stuff as always. Thank you 😃
How do I test my N64 if there's no SMPTE color bars for 240p test suite for N64 yet?
Weird, on my Ps2 Y offset never shows blue. Just more and more magenta as I increase it. Is Y Gain too high?
Danke für die Videos!
Thanks for the tutorial. Is the blue and Magenta noise supposed to be CLEARLY visible in the end, or just BARELY visible?
Thanks for this video, it was extremely helpful. One question, does anyone have any suggestions how to calibrate an RGB modded NES? Whilst there is an equivalent test suite, the limited colour palette means the colours aren't quite right for calibration. The picture on my console looks a little dark. I can get it to a satifactory level by increasing the gamma a touch, but it would be nice to be able to do it using the ADC settings. My current thought is to create a custom colour palette that would allow me to display the colour bars correctly, then when I switch back to the FBX palette, everything should be correct.
I think with the limitations with the colour palette would make it very difficult to perform Pb and Pr adjustments. None the less, the colour bars should be able to help you calibrate Y gain and Y offset as I believe the 240p test suite color bars do show pure white and pure black.
There's no 240p test suite for the Sega Saturn :(
The N64 240p Test Suite linked above does not work. It's not a valid ROM file. Anyone have a link to a working one with SMPTE color bars?
I had the same problem yesterday. I found a testscreen ROM in the description of this video that worked for me:
ruclips.net/video/DFCPKV32SXA/видео.html
I have a question about the ADC calibration and scan lines. If there's proper clipping with no post processing active would it still be properly calibrated even if you can't see the clipping with a certain preset? Like for instance when calibrating my Genesis the clipping occurs with processing off, slot mask, and a-grille 1, but it doesn't for some of the other options like FV310.
ADC calibration should be always done without any post processing effects
@@wobblingpixels3921 Cool thanks. I did do it with Filters off. Just wanted to make sure it was accurate.
Haha, i guess i need a tutorial on how to get the test bars to work on my ps2. These files dont make sense to me.
Hello! Having trouble launching the test pattern on PS2. Any way to fix this? LaunchELF opens the app, says it will load in 3 seconds, and then it is just a black screen with nothing displaying.
Same. No luck. Haven't been able to figure it out yet.
Neat stuff, thank you!
Amazing tutorial. I will have to run it through all my consoles. thank you very much for the awesome work !
I've got better results with black backgrounds on SCART RGB PS1 when I set Y Offset to lower values (when blue color frame in SMPTE is solid blue color) instead of recommended blue/magenta clipping, which results in buzzing noise on black backgrounds (tested on MGS1 codec screen). Will it mess up color calibration if I configure Y Offset like that or would that cause other picture imperfections?
both colors should be clipping. buzzing noise sounds like a bad shielded cable...
@@wobblingpixels3921 I'm using RGC cable, so more likely console itself may be a culprit why is that happening. Anyway, Y is carrying Luma signal, right? Does it mean that if I set Y Offset lower than recommended, result will be "only" slightly darker picture and I'm just hiding noise by setting offset lower.
@@msterbi Yes looks like it's the case.
anyone can share how I can get the color bars on 3DO?
Is Composite/svideo in the works?
Any reason why the test roms don't work for me? It flashes a red box and goes black. Using everdrive to load the rom.
This is for the N64 version specifically i've tried downloading it twice now and dragging it on and it doesn't work. I've found 2 other 'versions' of it which look like an alpha tagged one but literally the only test on it that doesnt run is the SMPTE color bars (the rest of them all start fine)
The rom in your description wont work for me.
Ah it might be due to me having s-video cables .. didnt see that part of the description :D
@T3Blitz Nah I'm getting the same and I'm on RGB scart.
I'm sorry but I am really confused here. The text says "blue/Magenta" but the visuals show you clipping Red and Cyan when adjusting Pr Gain. Trying this on my DC, I can get what you show in the visuals to happen, but the TEXT doesn't match the correct colors reacting to the changes. You say Blue and Magenta again while adjusting Pb gain, but the color clipping is now yellow and blue? Then at the end you say to adjust till magenta clips but visually we never see you get there.
Another issue I have is on my Dreamcast it never just slightly shows clipping when I adjust. it's basically full blast the entire bar lights up. Is this too much clipping?
Ok I think I understand. You aren't talking about WHICH colors should be clipping, but the OVERLAY colors that should being to show up. That's very confusing, but I understand now.
But I still can't get it to slightly clip like this on my Dreamcast, when it clips it's Full Blast. Does it matter if it's 714.3 IRE or 800 IRE?
@@mattunwin Yes I am referring to the overlay colors clipping because while calibrating all color bars are black white. So people without experience would be confused.
I haven't tried with Dreamcast but do you use 240p test suite, with rgb scart cable or component cables and color bars set to 100%?
@@wobblingpixels3921 Yea I am using 240p test for Dreamcast - RBG to Scart and it's set 100% I did get it dialed in a bit, but the BLUE Overlay Color covers the entire bar underneath way before I can get the magenta overlay to show up. Bringing clamp length down to 2 seems to have helped a bit.
@@mattunwin It's RGB scart cable that only supports 480i right? Not VGA to RGBS? Output set to interlaced? Pr, Pb or Y Gain?
@@wobblingpixels3921no I am running a vga cable that outputs 480p RGB. The Dreamcast doesn't do 480i on my setup, it's forced to 480p via gdemu.
I'm using the rando vga to scart adapter.
I love you Wobbling Pixels❤
Hello one question
If I want to use scanlines, should I calibrate with scanlines activated?
without
Is this for each console?
Thanks!!!!!!!
Is there a neat writeup of all this somewhere?
I don't know how 'neat' it is ;p but I have a write up at the consolemods RetroTINK 5x wiki that covers calibration.
How do you calibrate with the n64? Afaik there is no 240p suite
Video description
@@wobblingpixels3921 Thanks man!, just one last question, is there a tool available for calibrating WII/GC? or could we use an snes emulator for example, and load the 240p suite?
@@sergex85 Check video description XD There is a 240p test suite for wii and GC
@@wobblingpixels3921 XD thanks man!
This is interesting.
Thanks for your hard work!
Does this work with all 5x's???
yes
nice tutorial, never thought it should be like this.
but you didn't show RGB SCART calibration, just YPbPr.
now please make tutorial about how to adjust sharpness details like phase and gain plus input res.
It's for RGB and YPbPr as mentioned in the video. Checkout my R5x recommended settings vieeos for phase, resolution etc.
@@wobblingpixels3921
hello, please link that video about phase and stuff. i really want to understand how these stuff work to begin with
Anyone have the perfect settings for NTSC PS2 games?
You didn't watch the video. You can't copy settings from one to another console...
Why not? If it's the same console, same resolution, same game then what's the problem?
@@MichaelM28 Watch the video -_-
I did ._.
@@MichaelM28 It's in the video: Do not copy the numbers but follow the tutorial step by step because every console setup is unique.
Is it a new feature, or just something that you decided to explain for us? :P
It is a new feature released with the latest firmware weeks ago.
😒 Promo`SM
Greetings ¡¡