Retrotink 5x Pro's NEW Feature: Video ADC Calibration (Tutorial)

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  • Опубликовано: 5 янв 2025

Комментарии • 85

  • @wobblingpixels3921
    @wobblingpixels3921  Год назад +21

    1. Do NOT copy the numbers from the video to your Retrotink 5x! The numbers are unique depending on YOUR console hardware and setup. You have to follow the tutorial!
    2. The guide is for Ypbpr (Component) and RGB cables. Not S-Video or Composite cables!
    3. Read all the requirements and pre-calibration steps before starting to calibrate!
    4. I don't have any list with games that support SMPTE/EBU color bars. :)
    5. Everything else you need is in the video description.
    Have fun with calibrating and tweaking

    • @rolandmeinecke6883
      @rolandmeinecke6883 Год назад

      First of all, many thanks for these instructions, they have improved the picture considerably on my YPbPr Component-connected, RGB-modded SNES Jr.. However, when I tried to repeat the whole thing with my NESRGB-modded NES (NTSC toaster, connected via RGB-Scart), I had no success. Even with the first setting "Pr Gain", there is no clipping, no matter how high I set the value.
      What am I doing or understanding wrong?

    • @jasonthemuslim652
      @jasonthemuslim652 8 месяцев назад

      Did you ever figure it out? If not did you change the graphics options at the bottom to fit yours? Like the resolution

  • @regentoforigin
    @regentoforigin Год назад +5

    This is a great addition to the the explanations about color calibration! Actually seeing what the color bars will look like when you find correct values in video makes it really clear what things like "clipping at the same time" mean. Thanks for another great video.

  • @Rosa_Canina
    @Rosa_Canina Год назад +4

    Interesting. Never dabbled with that and most likely will never really do much with it but its actually really awesome to see that the RetroTink 5x Pro supports this stuff.

  • @floppytwist
    @floppytwist 10 месяцев назад

    Didn't know this, really improved my PS1's image via rgb. Many thanks for your videos.

  • @bos7aim
    @bos7aim Год назад

    FINALLY.
    Been waiting ever since you calibrated Mario kart and showed it on twitter.
    Keep up the good work man.

  • @SticktheFigure
    @SticktheFigure Год назад

    Was very much looking forward to this video after the tweet the other day. (Yesterday?) Thanks so much for this! I wanted to mess with the ADC stuff but I had no idea where to even start with it.

  • @isaacman4157
    @isaacman4157 Год назад

    Yeah, when I tried to do this with my Wii, I had no idea how to align the Pb values correctly. But thanks to this video, now I know how to do it properly. Thanks!

  • @PLEYOR
    @PLEYOR Год назад +6

    Thank you so much for uploading this tutorial. You're a real credit to the community dude!

  • @TheTabbyNeko
    @TheTabbyNeko 4 месяца назад

    Finally got a better capture card so that I can use the 1440p output, but it turns out that on PS2 it can introduce a very noticeable green tint... This fixes that, although setting up the PS2 color settings is a bit of a pain. 😅

  • @yeolemillinial8295
    @yeolemillinial8295 Год назад

    i've been messing around with this a bunch, thanks for the tips about using test bars, i have 240p test suite on a lot of stuff already but just been using really familiar games to make adjustments

  • @drewbedoobi
    @drewbedoobi Год назад +4

    i was able to get my SNES looking pretty great with this guide! When I try to use the version of 240p test suite for N64 linked in the description, it just flashes a red screen and goes black, I found a working ROM in Retrotink server, along with one that purely just displays the SMPTE color bars and nothing else

    • @neetrain
      @neetrain Год назад

      I met the same issue. Thanks for the info!

    • @rey_1178
      @rey_1178 Год назад

      Me too.

  • @LordArikado
    @LordArikado 19 часов назад

    Has anyone but Wobbling Pixels been able to get the resolution switching on the PS2 test pattern to actually work? Every time I press R1 or R2 like his instructions say, it briefly flickers to 240p for a fraction of a second before switching back to 480i.

  • @SomethingSimpler
    @SomethingSimpler 11 месяцев назад +2

    What did you use to calibrate the N64? The beta 240p test suite doesnt have working color bars.

  • @FicklePicklePie
    @FicklePicklePie Год назад

    Awesome, can't wait to try this. Thanks!

  • @chocosmoke0208
    @chocosmoke0208 Год назад

    Thank you so much WobblingPixel :) Take care.

  • @rhtr.
    @rhtr. Год назад

    Great stuff as always. Thank you 😃

  • @gordyowl9455
    @gordyowl9455 10 месяцев назад

    How do I test my N64 if there's no SMPTE color bars for 240p test suite for N64 yet?

  • @TheHandsomeCow_
    @TheHandsomeCow_ 6 месяцев назад

    Weird, on my Ps2 Y offset never shows blue. Just more and more magenta as I increase it. Is Y Gain too high?

  • @Bartl198425
    @Bartl198425 Год назад +1

    Danke für die Videos!

  • @NullyBird
    @NullyBird Год назад

    Thanks for the tutorial. Is the blue and Magenta noise supposed to be CLEARLY visible in the end, or just BARELY visible?

  • @strzxgvnuvwvfld3597
    @strzxgvnuvwvfld3597 Год назад

    Thanks for this video, it was extremely helpful. One question, does anyone have any suggestions how to calibrate an RGB modded NES? Whilst there is an equivalent test suite, the limited colour palette means the colours aren't quite right for calibration. The picture on my console looks a little dark. I can get it to a satifactory level by increasing the gamma a touch, but it would be nice to be able to do it using the ADC settings. My current thought is to create a custom colour palette that would allow me to display the colour bars correctly, then when I switch back to the FBX palette, everything should be correct.

    • @paulsaltine
      @paulsaltine Год назад

      I think with the limitations with the colour palette would make it very difficult to perform Pb and Pr adjustments. None the less, the colour bars should be able to help you calibrate Y gain and Y offset as I believe the 240p test suite color bars do show pure white and pure black.

  • @gordyowl9455
    @gordyowl9455 Год назад

    There's no 240p test suite for the Sega Saturn :(

  • @EdGrudzinski
    @EdGrudzinski 9 месяцев назад +4

    The N64 240p Test Suite linked above does not work. It's not a valid ROM file. Anyone have a link to a working one with SMPTE color bars?

    • @ImpergatoxYT
      @ImpergatoxYT Месяц назад +1

      I had the same problem yesterday. I found a testscreen ROM in the description of this video that worked for me:
      ruclips.net/video/DFCPKV32SXA/видео.html

  • @YoSoyConando
    @YoSoyConando 11 месяцев назад

    I have a question about the ADC calibration and scan lines. If there's proper clipping with no post processing active would it still be properly calibrated even if you can't see the clipping with a certain preset? Like for instance when calibrating my Genesis the clipping occurs with processing off, slot mask, and a-grille 1, but it doesn't for some of the other options like FV310.

    • @wobblingpixels3921
      @wobblingpixels3921  11 месяцев назад +1

      ADC calibration should be always done without any post processing effects

    • @YoSoyConando
      @YoSoyConando 11 месяцев назад

      @@wobblingpixels3921 Cool thanks. I did do it with Filters off. Just wanted to make sure it was accurate.

  • @marshmellowphysics8
    @marshmellowphysics8 5 месяцев назад

    Haha, i guess i need a tutorial on how to get the test bars to work on my ps2. These files dont make sense to me.

  • @Mitchell_Nagy
    @Mitchell_Nagy Год назад

    Hello! Having trouble launching the test pattern on PS2. Any way to fix this? LaunchELF opens the app, says it will load in 3 seconds, and then it is just a black screen with nothing displaying.

    • @trmchenry
      @trmchenry 11 месяцев назад

      Same. No luck. Haven't been able to figure it out yet.

  • @limited.timestruggle
    @limited.timestruggle Год назад

    Neat stuff, thank you!

  • @TheAzureLance
    @TheAzureLance Год назад

    Amazing tutorial. I will have to run it through all my consoles. thank you very much for the awesome work !

  • @msterbi
    @msterbi Год назад

    I've got better results with black backgrounds on SCART RGB PS1 when I set Y Offset to lower values (when blue color frame in SMPTE is solid blue color) instead of recommended blue/magenta clipping, which results in buzzing noise on black backgrounds (tested on MGS1 codec screen). Will it mess up color calibration if I configure Y Offset like that or would that cause other picture imperfections?

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад

      both colors should be clipping. buzzing noise sounds like a bad shielded cable...

    • @msterbi
      @msterbi Год назад

      @@wobblingpixels3921 I'm using RGC cable, so more likely console itself may be a culprit why is that happening. Anyway, Y is carrying Luma signal, right? Does it mean that if I set Y Offset lower than recommended, result will be "only" slightly darker picture and I'm just hiding noise by setting offset lower.

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад

      @@msterbi Yes looks like it's the case.

  • @myretronation
    @myretronation Год назад

    anyone can share how I can get the color bars on 3DO?

  • @ewilly91
    @ewilly91 Год назад

    Is Composite/svideo in the works?

  • @BrandingChangeYep
    @BrandingChangeYep Год назад

    Any reason why the test roms don't work for me? It flashes a red box and goes black. Using everdrive to load the rom.

    • @BrandingChangeYep
      @BrandingChangeYep Год назад +2

      This is for the N64 version specifically i've tried downloading it twice now and dragging it on and it doesn't work. I've found 2 other 'versions' of it which look like an alpha tagged one but literally the only test on it that doesnt run is the SMPTE color bars (the rest of them all start fine)
      The rom in your description wont work for me.

    • @BrandingChangeYep
      @BrandingChangeYep Год назад

      Ah it might be due to me having s-video cables .. didnt see that part of the description :D

    • @RazorEdgeBullie
      @RazorEdgeBullie Год назад +3

      ​@T3Blitz Nah I'm getting the same and I'm on RGB scart.

  • @mattunwin
    @mattunwin Год назад

    I'm sorry but I am really confused here. The text says "blue/Magenta" but the visuals show you clipping Red and Cyan when adjusting Pr Gain. Trying this on my DC, I can get what you show in the visuals to happen, but the TEXT doesn't match the correct colors reacting to the changes. You say Blue and Magenta again while adjusting Pb gain, but the color clipping is now yellow and blue? Then at the end you say to adjust till magenta clips but visually we never see you get there.
    Another issue I have is on my Dreamcast it never just slightly shows clipping when I adjust. it's basically full blast the entire bar lights up. Is this too much clipping?

    • @mattunwin
      @mattunwin Год назад

      Ok I think I understand. You aren't talking about WHICH colors should be clipping, but the OVERLAY colors that should being to show up. That's very confusing, but I understand now.
      But I still can't get it to slightly clip like this on my Dreamcast, when it clips it's Full Blast. Does it matter if it's 714.3 IRE or 800 IRE?

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад

      @@mattunwin Yes I am referring to the overlay colors clipping because while calibrating all color bars are black white. So people without experience would be confused.
      I haven't tried with Dreamcast but do you use 240p test suite, with rgb scart cable or component cables and color bars set to 100%?

    • @mattunwin
      @mattunwin Год назад

      @@wobblingpixels3921 Yea I am using 240p test for Dreamcast - RBG to Scart and it's set 100% I did get it dialed in a bit, but the BLUE Overlay Color covers the entire bar underneath way before I can get the magenta overlay to show up. Bringing clamp length down to 2 seems to have helped a bit.

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад

      @@mattunwin It's RGB scart cable that only supports 480i right? Not VGA to RGBS? Output set to interlaced? Pr, Pb or Y Gain?

    • @mattunwin
      @mattunwin Год назад

      ​​@@wobblingpixels3921no I am running a vga cable that outputs 480p RGB. The Dreamcast doesn't do 480i on my setup, it's forced to 480p via gdemu.
      I'm using the rando vga to scart adapter.

  • @Tevex_
    @Tevex_ Год назад

    I love you Wobbling Pixels❤

  • @Mario.L127
    @Mario.L127 Год назад

    Hello one question
    If I want to use scanlines, should I calibrate with scanlines activated?

  • @tonofx
    @tonofx 10 месяцев назад

    Is this for each console?

  • @videobiginiletteraturaital7167
    @videobiginiletteraturaital7167 11 месяцев назад

    Thanks!!!!!!!

  • @rickygervais5041
    @rickygervais5041 Год назад

    Is there a neat writeup of all this somewhere?

    • @patrickworking3065
      @patrickworking3065 Год назад

      I don't know how 'neat' it is ;p but I have a write up at the consolemods RetroTINK 5x wiki that covers calibration.

  • @sergex85
    @sergex85 Год назад

    How do you calibrate with the n64? Afaik there is no 240p suite

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад

      Video description

    • @sergex85
      @sergex85 Год назад

      @@wobblingpixels3921 Thanks man!, just one last question, is there a tool available for calibrating WII/GC? or could we use an snes emulator for example, and load the 240p suite?

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад

      @@sergex85 Check video description XD There is a 240p test suite for wii and GC

    • @sergex85
      @sergex85 Год назад

      @@wobblingpixels3921 XD thanks man!

  • @bowi1332
    @bowi1332 Год назад

    This is interesting.
    Thanks for your hard work!

  • @piratestation69
    @piratestation69 Год назад

    Does this work with all 5x's???

  • @hossammoghrabi1021
    @hossammoghrabi1021 Год назад +1

    nice tutorial, never thought it should be like this.
    but you didn't show RGB SCART calibration, just YPbPr.
    now please make tutorial about how to adjust sharpness details like phase and gain plus input res.

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад

      It's for RGB and YPbPr as mentioned in the video. Checkout my R5x recommended settings vieeos for phase, resolution etc.

    • @hossammoghrabi1021
      @hossammoghrabi1021 Год назад

      @@wobblingpixels3921
      hello, please link that video about phase and stuff. i really want to understand how these stuff work to begin with

  • @MichaelM28
    @MichaelM28 Год назад

    Anyone have the perfect settings for NTSC PS2 games?

    • @takeyourtime3328
      @takeyourtime3328 Год назад

      You didn't watch the video. You can't copy settings from one to another console...

    • @MichaelM28
      @MichaelM28 Год назад

      Why not? If it's the same console, same resolution, same game then what's the problem?

    • @takeyourtime3328
      @takeyourtime3328 Год назад

      @@MichaelM28 Watch the video -_-

    • @MichaelM28
      @MichaelM28 Год назад

      I did ._.

    • @takeyourtime3328
      @takeyourtime3328 Год назад

      @@MichaelM28 It's in the video: Do not copy the numbers but follow the tutorial step by step because every console setup is unique.

  • @bowi1332
    @bowi1332 Год назад

    Is it a new feature, or just something that you decided to explain for us? :P

    • @wobblingpixels3921
      @wobblingpixels3921  Год назад +2

      It is a new feature released with the latest firmware weeks ago.

  • @darrelle6568
    @darrelle6568 Год назад

    😒 Promo`SM

  • @siriuscasa
    @siriuscasa Год назад

    Greetings ¡¡