thanks! this took approximately 3 months to complete (didn't work on this full-time). I separated the renders by elements (bg, fg, etc.), and the dust cloud alone took 1.5-2 days to render, but the rest were pretty fast (1 - 6 mins per frame)
@@nicolaschan3335 I made the same thing to my avatar project. Separated all the elements. Because the scenes were too heavy. 3 months-Craziness. Great job!
Thanks! Now that I think about it, I could've optimised the scene more. But I did a few optimisations / workarounds to make it easier to work with: 1. The whole sandstorm wall is actually 3-4 unique sims that have been instanced with some timeshifts, transformations etc. to make it less uniform 2. I rendered different elements separately, eg. terrain - sandstorm - cars + car dust sim - AOV passes (reflection, shadow, depth etc.) 3. I also did a lot of comp work, like atmospheric fog and stuff Hope this helps! Lmk if you need further explanation
so freaking epic nice job🤩
thank u man🚗 💨 🚙 🚛🛻🚜🚐
This can't be a Jr level reel.......
thanks!
Awasome! How long did it take you to make? And how long did it take to render?
thanks! this took approximately 3 months to complete (didn't work on this full-time). I separated the renders by elements (bg, fg, etc.), and the dust cloud alone took 1.5-2 days to render, but the rest were pretty fast (1 - 6 mins per frame)
@@nicolaschan3335 I made the same thing to my avatar project. Separated all the elements. Because the scenes were too heavy.
3 months-Craziness. Great job!
@@pedan_production Yeah for sure it’s the way to go, appreciate it! :)
nice
le epic
Incredible! Might as well be the real deal. How do you deal with such a massive scale as in the 1st shot?
Thanks! Now that I think about it, I could've optimised the scene more. But I did a few optimisations / workarounds to make it easier to work with:
1. The whole sandstorm wall is actually 3-4 unique sims that have been instanced with some timeshifts, transformations etc. to make it less uniform
2. I rendered different elements separately, eg. terrain - sandstorm - cars + car dust sim - AOV passes (reflection, shadow, depth etc.)
3. I also did a lot of comp work, like atmospheric fog and stuff
Hope this helps! Lmk if you need further explanation