The Missing Launchers can be found on my twitter here: twitter.com/Hunt4iSW/status/1029989305589137408 Also some extra content and improvements right here: twitter.com/Hunt4iSW/status/1029987513874743297 twitter.com/Hunt4iSW/status/1029985517184737280 twitter.com/Hunt4iSW/status/1029972411788210178 twitter.com/Hunt4iSW/status/1029673631171981312
I devised a combo that deals a bit more damage than the SS+2 ones listed here. SS+2, CD 1+2, d/f1, 2, b2,1~1+2, KIN f+2 is 7 hits and 77 damage. Kudos for the combos, great work as always.
Just found out that if you replace the last input (d+2,2>1) on the flash juggle at 2:52 with b+1+2 during rage, you'll get an 18 hit combo that deals 99 dmg. Hard to pull off, but so satisfying.
CH 4,4,4 S! dash d/f+1 b+2,1,1+2~F+2 deals a bit more damage, 54 I think it was. The only other issue I have with the video is that you forgot two launchers: CH getup 3, which is probably followed by WS+4 cd+2 S! dash d/f+1 b+2,1,1+2~F+2 or maybe F+3+4~2 after the S!, gotta test it soon. The other launcher is 2 after getting your spring kick variation blocked (on the ground, face up, feet towards enemy 3+4). Will likely be the same standard procedure, again I will test it some day.
CH KND 3 WS+4 cd+2 S! dash d/f+1 b+2,1,1+2~F+2 - 52 damage. (When doing that in practice mode, you have to roll forward before pressing 3, otherwise cd+2 will whiff. In the vast majority of real matches, the opponent usually is close to you when you land a CH KND 3) KND 3+4 blocked, 2, f+3 S! dash d/f+1 b+2,1,1+2~F+2 - 40 damage. You can actually land 3~4 after the 2, but I am too tired to get anything useful after that. Maybe 3~4~U DGF+4 could hit, or maybe 3~4 cd+2 S! dash d+2>2,1 or d+2,2,d+1. That's for mechanically better players to find out.
why does yoshi get such low damage off of viable launchers and slightly above average damage off of insanely impractical launchers? (compared to other characters)
Giraum No, not really. Heihachi and Miguel break 70 on their bread and butter combos; nothing scary about getting that much off of a stupidly situational move.
Coz he has such a wide variety of tools at his disposal he has 10 or so unblockables 2 unbreakable grabs ability to heal he's got flash, the best evasive move in the game with b3/4 if he had Mishima like damage he would be heavily unbalanced
Didint know about the ff4 into bt4 after df2 nor did I know the flash being used in combos. I made a Yoshi guide a while back and I thought I covered everything. Unfortunately it seems that even with the effort put into max damage, it only helps his combo damage slightly in most cases. Even with wall this character stuggles with damage.
For SS 2 it's better to do: SS 2, 2,3 S! f,f 1+2, BT d+1. If they stand it does 67 total damage, if they stay grounded it's 63. for NSS FC d/f+(1),2 , you can dash 1+4 for a full combo if you're fast enough (I have it recorded on my channel if you're curious) for CH BT (1),2, you can do f, 3~4u, DGF 2, DGF 4 S!, f+3+4, FLE 2 for 67 damage NSS CH BT (1),2 you can do f, u/f+3, 1+4, CD 2 S!, f+3+4, FLE 2 for 66 damage
There are actually a lot of combos in which you can end with BT d+1 to increase damage but to me those aren't juggles just guaranteed hits at the end. That's why i didn't include them ^3^. Cool to know of about CH BT (1,)2. I don't think NSS FC (D/F+1,)2, dash, 1+4 works on a small hitbox character. I tried dashing for half an hour and didn't connect once.
If you're talking about the 1+4, d+1+2 combo, i'm not sure if that combo works against ling after NSS (D/F+1),2, dash, 1+4. Since the first hit's pushback forces you to be out of range for it to connect. I haven't been able to get it to work but I haven't really tried for too long.
It is the universal legend for the game commands not specific to any console or PC. Here is a quick introducktion to what all of it means, check it out www.tekkenzaibatsu.com/legend.php
How in the fuck do you cancel the Kamikaze move? The video just says f+3+4, but you have to cancel it so that it only does the dash forward, but there is no explanation how to do it.
Learn the timing, input second forward after yoshi has put his sword into its sheath and have a deep dash. Remember to delay last hit, that's it. It's a difficult combo.
Also you probobly know this by now but you can get more damage off of ff4 than mentioned in this video. Ff4, bt4, cd2, dash df1, b2,1 kin f2. Does 68 damage
The only way you can use f+3+4 finisher from NSS is if you bring your sword out during the combo using a move like the flash which unsheathes the sword
I personally recommend sweet BBQ with chipotle, it's really delish! Something like this e.g. www.santamariaworld.com/optimized/product-large/globalassets/_products/bbq/bbq-sauce-sweet-spicy-chipotle.png
awesome vid Bro im watching this some time now and today i discovered a better damaging combo for ff4 (at least for nss, in 1ss i couldn't finish it but maybe there is a way): ff4, 4, cd2, f3+4, b2,2,1+2 > f2 which does 70 dmg (the timing on the 4 is tricky and on the cd2 is tight)
have no clue how ur getting b+2 to land after u flash in NSS mid combo..... also disappointing after b2,1, Kin 4, you can cancel into Kin for something cooler, they should have changed his Kin 2,1+2 to something that S!
Of course it is, but the BT d+1 is not a part of the combo, but instead a guaranteed hit. The damage of which is dependant on the opponent's action on their wake up
Nicely done man. But why is his S! is a new move or a total different command than the other characters S! move? Almost every character has S! implemented in their earlier movelist or strings but yoshi is to CD2 to S!? Why?
The Legendary Wolf he has other screw attacks from his old moves and strings tho. Examples are 2,1 2,3 f3 KIN4 ss4 f2 BTE2 and some other stuff It's just that cd2 is a rly good screw move because it's fast and you can insert it almost anytime in a juggle.
The Missing Launchers can be found on my twitter here:
twitter.com/Hunt4iSW/status/1029989305589137408
Also some extra content and improvements right here:
twitter.com/Hunt4iSW/status/1029987513874743297
twitter.com/Hunt4iSW/status/1029985517184737280
twitter.com/Hunt4iSW/status/1029972411788210178
twitter.com/Hunt4iSW/status/1029673631171981312
i love how you marked every move in description, so much work , very useful stuff
is there any trick how to connect flash after (sword mode) u/f+2 ? i can never land it, also does it only work vs ling?
as a yoshi main i approve it 👌💕
I love how the first combo starts at the same pace as the music haha
Nice video btw
too bad you can't put more than 1 thumbs up
MindGame Arcade do you know how to cancel f3+4 into 2?
5:26 i didn't know about that
Awesome videos! I was really happy to see this for Yoshi
I devised a combo that deals a bit more damage than the SS+2 ones listed here.
SS+2, CD 1+2, d/f1, 2, b2,1~1+2, KIN f+2 is 7 hits and 77 damage. Kudos for the combos, great work as always.
Your combo seems to be with rage and CH on. I don't include those factors in the base combos since they are not always available. :)
Fair enough, just thought it was worth sharing. Cheers bud.
Just found out that if you replace the last input (d+2,2>1) on the flash juggle at 2:52 with b+1+2 during rage, you'll get an 18 hit combo that deals 99 dmg. Hard to pull off, but so satisfying.
Great video.
Thank you for uploading.
I pushed thumbs up. And I'm gonna practice these combos.
Next week we are back to King again :)!
>A. King
I cry every time. I miss stomping my friend into fits of rage (don't ever side-roll me again).
U putted sign more/less in a wrong way
>greater than in wrong way
Seems good on my end.
Have no idea what u saying,check correctness of your sentence.
If u like Armor King more than King u should type like this *< A.King,miss stomping*
Yeeeaaaaahh I MISS KING A LOT "Welcome to the Iron Fist of King" 😃
Best max damage Yoshi guide on youtube!
Thanks for uploading 👍
good music
2:55
CH 4,4,4 S! dash d/f+1 b+2,1,1+2~F+2 deals a bit more damage, 54 I think it was. The only other issue I have with the video is that you forgot two launchers: CH getup 3, which is probably followed by WS+4 cd+2 S! dash d/f+1 b+2,1,1+2~F+2 or maybe F+3+4~2 after the S!, gotta test it soon.
The other launcher is 2 after getting your spring kick variation blocked (on the ground, face up, feet towards enemy 3+4). Will likely be the same standard procedure, again I will test it some day.
CH KND 3 WS+4 cd+2 S! dash d/f+1 b+2,1,1+2~F+2 - 52 damage. (When doing that in practice mode, you have to roll forward before pressing 3, otherwise cd+2 will whiff. In the vast majority of real matches, the opponent usually is close to you when you land a CH KND 3)
KND 3+4 blocked, 2, f+3 S! dash d/f+1 b+2,1,1+2~F+2 - 40 damage. You can actually land 3~4 after the 2, but I am too tired to get anything useful after that. Maybe 3~4~U DGF+4 could hit, or maybe 3~4 cd+2 S! dash d+2>2,1 or d+2,2,d+1. That's for mechanically better players to find out.
Never thought to try can can after crow kick. Very nice.
why does yoshi get such low damage off of viable launchers and slightly above average damage off of insanely impractical launchers? (compared to other characters)
Derp Derpson no launchers are impractical. You just gotta set them up
Might be unfair, but thats the reason why yoshi players are always respected ;)
These are not really low
Getting 70+ damage from that many unpredictable lauchers is very scary
Giraum No, not really. Heihachi and Miguel break 70 on their bread and butter combos; nothing scary about getting that much off of a stupidly situational move.
Coz he has such a wide variety of tools at his disposal he has 10 or so unblockables 2 unbreakable grabs ability to heal he's got flash, the best evasive move in the game with b3/4 if he had Mishima like damage he would be heavily unbalanced
Awesome job, especially considering Yoshi has such a huge movelist! Mind if I ask what the BGM is for this video?
i needed this, thanks a lot man
Didint know about the ff4 into bt4 after df2 nor did I know the flash being used in combos. I made a Yoshi guide a while back and I thought I covered everything. Unfortunately it seems that even with the effort put into max damage, it only helps his combo damage slightly in most cases. Even with wall this character stuggles with damage.
Hey I need to thank you I'm going to use this video to train and step up my Yoshi game!
How do I counter hit?
And what is cd how to do and WS
For SS 2 it's better to do: SS 2, 2,3 S! f,f 1+2, BT d+1. If they stand it does 67 total damage, if they stay grounded it's 63.
for NSS FC d/f+(1),2 , you can dash 1+4 for a full combo if you're fast enough (I have it recorded on my channel if you're curious)
for CH BT (1),2, you can do f, 3~4u, DGF 2, DGF 4 S!, f+3+4, FLE 2 for 67 damage
NSS CH BT (1),2 you can do f, u/f+3, 1+4, CD 2 S!, f+3+4, FLE 2 for 66 damage
There are actually a lot of combos in which you can end with BT d+1 to increase damage but to me those aren't juggles just guaranteed hits at the end. That's why i didn't include them ^3^. Cool to know of about CH BT (1,)2. I don't think NSS FC (D/F+1,)2, dash, 1+4 works on a small hitbox character. I tried dashing for half an hour and didn't connect once.
NSS FC (D/F+1,)2, dash, 1+4 does work, my bad. Max damage comes out from the same combo as in Flash afterwards. Highest damage is therefore 87 points.
Max damage to NSS CH BT (1,)2~F, u/f+3, 1+4, b+2, cd+2, S!, dash, f+3+4, FLE 2 - 68 dmg.
If you're talking about the 1+4, d+1+2 combo, i'm not sure if that combo works against ling after NSS (D/F+1),2, dash, 1+4. Since the first hit's pushback forces you to be out of range for it to connect. I haven't been able to get it to work but I haven't really tried for too long.
No not that one. The flash combo in NSS in my video, dealing 67 on its own.
Did the hit sound effects synch up with the background music on that first combo.
They might have done :)
Any tips on hitting cd2 on ff4 combo?
How do you do the iws4 for the flea 2 combo
It says it in the beginning of the video at the Terminology section. d,d/f,N,4
With the NSS i have trouble doing the dash to Flash
nice one. music name?
How to do dash f+3+4? I get f,f+3+4
pretty good combos..for a beginner yoshi
Keep droppin those baners homie.
In many of the combos, after flash b2 does not hit. Why?
In 1SS, f,f+4 BT4 cd+2 dash f+3+4 FLE2 deals 67 damage, although it is admittedly hard, as BT4 and cd+2 both have some timing issues.
Do you mean CH SS+1, SS+2 or something else by your 1SS? Because f,f+4 can't be connected after either against a small character?
I think he means in sword Stance (1ss as opposed to nss) if he's talking about the combo I think he is
what does 'SS' F+3" and these things mean? i dont get it
It is the universal legend for the game commands not specific to any console or PC. Here is a quick introducktion to what all of it means, check it out
www.tekkenzaibatsu.com/legend.php
@@Hunt4iSW thanks
How in the fuck do you cancel the Kamikaze move? The video just says f+3+4, but you have to cancel it so that it only does the dash forward, but there is no explanation how to do it.
There is no cancel. The "only dash version" can only ever be done without a sword in the NSS.
Any tips for executing 2:57? I rarely landed that d2 2 1. Never know the timing after cd2
Learn the timing, input second forward after yoshi has put his sword into its sheath and have a deep dash. Remember to delay last hit, that's it. It's a difficult combo.
J King yo thanks, i know the 221 delayed stuff. Its just the dash often ends up as f2 rather than dash lol
Yesssssssss max damage with Yoshi 😢 Thank you
All for you babe
I cant seem to hit the BT 4 in the df+2 combo after the f,f4 part, any tips?
Gotta be faster with the f,f+4 so that it hits earlier and leaves the opponent higher for the BT 4 to hit!
J King Thanks for the reply mate, i appriciate it :D
I cant do it either my controller wont let me do it without 3 dashes.
When u do df2 hold forward to buffer the first f then tap f4 buffering the first f gives +1 frame to connect the next move
@@intergalacticdegengypsy6135 you're the best man
is bad stomach unblockable?
Mmm Aaa yea its high though
why cant we save this video?
Great stuff, but you're only missing CH (d2),2 and uf1+2b.
Can't say if i found the max damage for the u/f+1+2~b. Let me know if I'm wrong! :)
twitter.com/Hunt4iSW/status/1029989305589137408
Pretty sure its uf1+2b cd2 dash df1 2 b21kinf2 but its not too reliable uf1+2b can be thrown off axis by a lot of things
That won't work against smaller opponents.
Also you probobly know this by now but you can get more damage off of ff4 than mentioned in this video. Ff4, bt4, cd2, dash df1, b2,1 kin f2. Does 68 damage
Yes, but the problem is that it doesn't work on small characters
The music sync tho 0_0
How do u cancel running flea mid combo?
Try it without a sword
How to do f+3+4 and do the sword walk thingy in no sword stance?
Can't be done
J King but you do it in some combos D:
J King btw nice video :0 probably this will shut up Yoshi haters
The only way you can use f+3+4 finisher from NSS is if you bring your sword out during the combo using a move like the flash which unsheathes the sword
J King oh thanks. Now I can get back to these combos haha :P
sauce of the music?
I personally recommend sweet BBQ with chipotle, it's really delish! Something like this e.g.
www.santamariaworld.com/optimized/product-large/globalassets/_products/bbq/bbq-sauce-sweet-spicy-chipotle.png
:))
Fine... "Leap of Faith"
ruclips.net/video/e-Ru-T-b6iY/видео.html
Well arent you a kind soul, after all this time. Thanks lad.
awesome vid Bro im watching this some time now and today i discovered a better damaging combo for ff4 (at least for nss, in 1ss i couldn't finish it but maybe there is a way):
ff4, 4, cd2, f3+4, b2,2,1+2 > f2 which does 70 dmg (the timing on the 4 is tricky and on the cd2 is tight)
Yes that would be better, but it doesn't work on small characters at all :s
oh sorry m8! u r right! i didn't test it on small char!
BT (2), 1, 3~4u, 2, 4, f3+4, 2 does more damage. It's 67 and the timing for 3~4 is tight
Found something even better!
twitter.com/Hunt4iSW/status/1029972411788210178
have no clue how ur getting b+2 to land after u flash in NSS mid combo..... also disappointing after b2,1, Kin 4, you can cancel into Kin for something cooler, they should have changed his Kin 2,1+2 to something that S!
Nothing but the best here as always moo! Love It!
can someone tell me what 3~4 means?
Not simultaneous but immediately after.
Highest dmg off ff3 ch for both nss and normal stance is FF3 KIN1+2 d1 the d1 is guaranteed after no matter waht
Of course it is, but the BT d+1 is not a part of the combo, but instead a guaranteed hit. The damage of which is dependant on the opponent's action on their wake up
@@Hunt4iSW so isnt it better in either situation?
@@deerlow1851 of course
@@Hunt4iSW ty
Terminology........ shows everything I don't need to understand and the one thing I don't get (CD) isn't there.
Short for crouch dash command f,N,d,d/f.
tnx!
did they nerf yoshi making tht full crouch df3 doesn't launch for me...
Nicely done man. But why is his S! is a new move or a total different command than the other characters S! move? Almost every character has S! implemented in their earlier movelist or strings but yoshi is to CD2 to S!? Why?
S! just implies screw state. It's not a separate move. E.g. cd+2 causes S! to happen during a juggle.
The Legendary Wolf he has other screw attacks from his old moves and strings tho. Examples are 2,1 2,3 f3 KIN4 ss4 f2 BTE2 and some other stuff
It's just that cd2 is a rly good screw move because it's fast and you can insert it almost anytime in a juggle.
they took a lot of the stuff out, RIP yoshi ... going to lei lol
Lol
Are there certain combos you cannot hit now?
There are a few. But the again he received much new stuff making a lot of his combos actually better. I might revisit yoshis max damage again later.
@9:05 is impossible to do man in real game
It is, but only in offline and or pvp offline. Online, timing is too strict
i did 101 damage but is not enough
Why against xiayou? her hitbox is different than other characters.
Her hitbox is the smallest in the entire game. If the combo works on her, it is very likely to work on the rest as well.
J King, maybe I'm wrong, but I feel like Nina may be a better bet. For example, MED 3 into BT 2 doesn't work against Nina.
Nina has proven to be weird with combos. She is not smaller, but her hitbox is entirely different from the rest. She is like the bears in that sense.
not claudio!
Claudio is gone x)!