C&C Tiberian Sun REVIEW
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- Опубликовано: 26 сен 2024
- Command and Conquer Tiberian sun is a classic RTS from the 90s that captured the imagination of many, but does it still have what it takes in 2023?
Developer - Westwood Studios
Publisher - EA
Release date - 20/08/1999
People are talking about RTS again. The world is healing.
Welcome back commander.
Dead and back commander, dead and back
Could it be that it is a “cycling flux thingie”? The “more hardcore PC users” (or *C64* or something…) had their road-to-computerised-gaming start from the very basics of what even a “PC” was.
Then there were the masses of “people not interested of computers almost at all” (at least that is how I remember it). Then began the age when “computers were made smarter so that Users don’t have to be as smart” >> The Smart Devices. It affected the “casual consumer audience” and console gamers and began an era of “watching game streamers and let's plays”. Now the gamers of the newer era are finally reaching the point when RTS is the real deal.
Not rly absolutes, as the eras went side by side and got mixed.
On this planet, you will die.
Dune2000 was awesome too
That "welcome back commander" Line gave me goosebumps when i booted it up
Kane Lives!
I wish that they would do a full remaster of this game!
if they let Peteoglyph do Tiberian Sun / Red Alert 2 in a pack like the original games, it would be a slam dunk.
They did, RUclips it, looks rad
If only, Petra did an amazing job with the OG and RA1. These 2 in a remaster pack would honestly be the best
@@theinfamousllama7796 I feel like at some point EA will green light it. The RA1 and TD remasters did well enough, they must know a Tiberian Sun / RA 2 Remaster would sell like hottcakes
With a bit of hotkey, pathing, and auto-move command updates, it could be really replayable.
It only looks so zoomed out because of high resolution. Old computer monitors were much, much, smaller, creating a sense of claustrophobia as you listen to distant sounds and frantically pan the camera to see what's happening.
That's a good shout. I sort of remember feeling scared of devil's tongues back in the day but maybe being able to see more kind of takes away from that. Comparativley though, I've played RA 2 and OG SC and it is also just a smaller scale as well.
Yeah the highest resolution the game natively supported was like 1026x768 or something like that. The game was very, very hard at that zoom.
@@HydratedBeansthe good old memories of playing tiberian sun on 800x600 resolution on a windows XP computer... being like "where did my army go" and 5 minutes later you realise that they multi missiled it out of screen...
It was mentioned that there's a lot of personality and details, absolutely loved the look of this game when it came out and trying to figure out how it was done. Kinda thought something something voxels? for a long time.
On an old monitor and whatever "mid but with good effects" resolution my poor beast liked at the time things were cool. Except those androids, they're kinda bunk in any resolution and time. :)
@@HydratedBeans Yeah, 1K resolution
Tiberian Sun was actually composed not only by Frank Klepacki but also by Jarrid Mendelson.
Thanks for the correction, I'll mention this when I get to firestorm
Easily the best game in the series for me. The story, art style and the units are all sensational.
you did not just say its better than zero hour....
Westwood didn't create the genre, but they did create the gold standard. I yearn for a game that captures my imagination like this one did. Thanks for the memories
Isn't Dune 2 the first arguable RTS game, with resource management (spice) and base-building? I think Westwood may have indeed created the genre.
Dune 2 IS indeed the First RTS. So yeah they created the genre
"I am commandershepard4235 and this is my favourite game on the Citadel"
@@luciusdebeers6176 hey asshole, that's my line. 🤣
fallout 1 and 2 did it for me. the atmosphere realy reminded me of tib sun
Command and Conquer games are now on Steam, they're coming back for sure
I have so many memories attached to the whole C&C series but this overall is my all time fav
TS is my favorite C&C game! thanks for the memories. great campaign, mood, art direction, units, and music.
11:09 they have the technology and money, but sadly not the passion and sincerity like the game developers had back in the days
I love that this game is on Steam now.
Im happy to say the Founder's of the RTS Genre, Westwood... they were my introduction to the RTS Genre. 😊
First time played in 2000, on my first pc. Still have it installed on my main pc, Still playing from time to time. Great game.
On release the NOD artillery was so OP that you could plant 2 in your base and it would shred everything. It never missed. I had a friend that I could not beat until the first patch because of it. I had a 2 pronged attack with a Mammoth MKII as a diversion along with a bomber strike that still failed all because of the damned arty.
Because Nod Artillery
use the GPS shells.
Pile of Nod Artillery
shall wipe out enemy base with blinks.
😂 How long did you have to wait for the patch? I missed that luckily.
I was totally certain I had and have the patch, and the Nod Artillery is as deadly as it's always been. In Tiberian Sun, that is. In Firestorm it's downright pathetic.
I remember watching my dad play and all nod mission end up being 2 artillery column slowly inching forward. Shit so broken with hoe accurate and fast it fires.
Ah my childhood is coming back again.
Just a small note: the GDI distruptor - that microwave tank, actually uses soundwave to shake things apart(per lore)
This video was fucking AWESOME. Took me all the way back, baby.
The game fails on the controls and some UI, but its where it succeeds that counts.
People always focus on the campy bits, but that misses the entire rest of the game. It set out to make a futuristic apocalyptic world where two groups fight one another at the expense of the rest of the world, and it does so everywhere.
If you wait too long the Tiberium will spread across the maps you play, giving you a sense of how dangerously it spreads if it isn’t actively checked. Mutant flora makes sections look far more alien (especially in Firestorm) and the mutant fauna is dangerous. Not to mention that a section of humans has become Tiberium infected and is suffering because of it, and often made pariahs who are either thrown aside or experimented upon.
In the meantime as you play you’ll find the remnants of civilization everywhere. Roads and bridges, often worn down and broken, lead to tiny places where people obviously try to live. Transformers, solar panels, greenhouses and subterranean housing show how they have to be self-sufficient in a desolate world.
Missions also incorporate the civilian populace and the world. Scientists looking into Tiberium are used as pawns in media campaigns, false flag operations done to sway the population, riot control, rebel factions etc all play a role.
Then there is unit design. This is actually where the dated graphics help, as high realistic graphics makes it harder to have suspension of disbelief and convey certain emotions or capabilities than lower realism, something all the live-action remakes of cartoons are experiencing (among other things). The units and buildings are mostly blocky, jagged and utilitarian, like the Titan, Wolverine, Tick Tank and mobile artillery. Combined with the dirty look of most buildings and units with nothing really looking like its fresh from the factory and it helps sell the apocalyptic scenery with futuristic elements.
And then comes the music. Often instilling a sense of loneliness and otherworldliness that fits the theme well.
This is what makes the game so good. Almost everything enhances each other. Unit design, world design, game design, music, missions it all enhances this pre-apocalyptic desolate but futuristic world.
If only they had had less things like visions and a more streamlined idea of what the Tacitus and the Nod-build Scrin ship were and how to implement it. As well as a bit more streamlined story to guide the player to the end. Oh and better UI and controls of course.
everything you said is true!
one point: we have 3d rendered units in the cutscenes and they look awesome there. nothing to disbelieve. we need a remake of the game that gives us the cutscene look, better controls and balance and the damn dooming glooming post apocalyptic atmosphere. i really love the mysterious aspect of the world.
I agree on most your points. Hard disagree on the UI and controls though. Well, for the most part. I admit figuring out how the subterranean units worked the first time was confusing. The visions thing and the mostly unused Nod built alien ship was disappointing. Should have just had Tratos reveal that while he was in Nod custody he was working with Cabal to translate the Tacitus. Bam. Mcguffin covered. No weird.. weirder fantasy stuff in a mostly science fiction story. I mean we already have plants that produce spores, spread with runners and seeds. Often called Creeping Bell Flowers. Damned things spread quickly and are quite invasive. Just make them poisonous and grow crystalline mineral structures and suddenly we have real life Tiberium. As for the Nod built ship... yeah. Not really sure what to say about that beyond it felt under utilized.
There's something in the air. People are talking about RTS games again. It's about time.
Stormgate, Zerospace, dorf, tempest rising, BAR, there's a lot to be excited for in the near future.
@@livaveragegamer ohhhh gonna check these out thanks!
lolol no@@livaveragegamer
Reinforcements are arriving from the North.
Thanks for the memories
My favorite RTS, played few days back :) for more than 4h in one session :) after so many year !! it was so good :) thank you for CNCNET
The entire franchise being released onto Steam is the best thing to happen to this franchise since the '90s.
I played a ton of this back in the day, as well as dune 2000.
Totem Arts, the creators of Renegade X, are working on an amazing project right now set in this era of the CnC universe.
I remember getting a pirated copy back in 2000 cuz i was poor and then later on bought one in a bargain bin years later. So many summer days playing this gem even when i had red alert 2 in my collection
I remember playing CandC in the 64, the action of controling a truck and some units and then giving the command to the truck to siege itself to become a military building was PURE ECSTASY, the cursor would change to a dot and a four arrows OH MY GOD SO GOOD
I bought the 10 year aniversary pack where came with all rhe c@c games at that time. So ra 1 and 2, c@c and cov ops, tib sun, renagade, firestorm, and all the ra add on packs. Still got it to this day
About the series. Command and Conquer 3 is when I was introduced to the series. I absolutely loved it. To this day I consider it to be one of the best RTS games. This is due to live action, decent acting. That acting, those hot babes of course blew me away back then. I'm all about campaigns. I love good stories, long RTS campaigns and that game gave it to me like no game did before. I felt so immersed in that game. I rate that game so highly, because of live acting which to this day is unmatched by any other RTS game. No game had engaged and immersed me into its world as Command and Conquer 3 did.
Its expansion never clicked with me. I hated its story, because it became a lot more wacky. It was a lot less serious. Command and Conquer 3 wanted to be a realistic story. This is what I adored about that game. Its expansion had a problem that it felt out of place. It was not full silliness of its previous games or Red Alert. It had constrain which in the background of the original game was trying to strike a middle ground which would appease nobody.
Though, even back then its combat was meh. I never liked command and conquer 3 gameplay. It was fun enough for the campaign, but I could not imagine playing in the skirmish.
The pathing. C&C3's pathing was hot garbage. Not saying any of the C&C games had great pathing but I could at least make a decent firing line. That and the patches designed for multiplayer balance that were incorporated into the single player maps... ugh. Reminds m of Starcraft 1 when the Sunken Colonies went from 400 hp to 300 because they were deemed too tough in multiplayer but made single player missions a fair bit harder.
Tiberian Sun is my favorite too. Hoping for a good remake/remaster
Best game of my childhood , so much nostalgia, would love a remaster.
I think this game is the peak of isometric graphics.
It's dark but meshes somewhat of a pixel art style, with the evolution of the much more blocky, non-3D from C&C and Red Alert.
Also I feel it's much more varied compared to Red Alert 2. Walkers, flying transports, digging units, stealth, base defenses, are all more interesting than what RA2 offered.
I started my PC gaming with a used copy of Red Alert. Tiberian Sun was the first in the series I got new. I was so excited and the campaign was so good. I have played so much of RA Remastered. I really want Tiberian Sun and RA2 remaster.
Dude the opening lines are exactly my childhood
I used to enjoy this game by making my own mods for it. If the game had been working more stable (without errors or frame drops), it would be sure that I spent my time and enjoyed more much for it.
you made a good point about 2D graphic adging better than 3D. is not the same for every genre, FPS for example, but it is for RTS and RPG.
Tiberian Sun simply continued the story and offered an interesting campaign.
(Not like other C&C's)
It had flaws, yes, but man it deserved a remake.
I remember watching a video how the ai pathing was one of the biggest techological challenge the game had to track so many units moving. While it can be janky at times its sich a big improvement over the first 2 games.
Emperor battle for dune is my favourite along with RA2. It's not called C&C due to Dune being the license, but it is Westwood through and through. It is available fully patched and with all cutscenes in custom exe online.
Started playing it as a kid its still fun as an adult but we definately need a remaster.
Red Alert 2 will always be number 1 in my heart but Tiberian Sun was a fantastic classic
impeccable setup with the "yes but"
ghost stalker
not walker ;)
Now, i have to play this since i didn't get to back in the day.
Actually,
I do think that
GDI is the UN force
with highly German techonology combined.
Since there is no Navy in the game,
land warfare will much suitable for Germans.
Funny story. C&C: Red Alert, the second World War started by Soviet aggression would lead to the foundation of a Global Defense organization. An Initiative one might call it. 😆 Though to be fair the cut scene never explicitly calls it that. The implication is that the GDI's foundation point would be around the end of the second World War. The UN was absolutely a thing, in the C&C timeline as well. Just that the GDI was more of a mailed fist instead of the current day toothless tiger. Turns out there is *some* truth to the Nod propaganda. As GDI took a more active approach of bringing "rogue" elements into alignment.
i believe thebiggest change from this game to for example the "newest" starcraft is, that i was able to jump into starcraft and i beat the game in one run. I spend 5 Hours in Tiberian Sun to beat the 5th mission, because you get a handful troops to basically swipe a map clean. you have to lure, utilize the shooting distance, you must know which troop is vunerable to which attacker to spare lives and material.. its wild how much harder this game is.
Since the complete C&C set of games were released on Steam the games are again compatible with win 10+. bought all of them on steam and played from C&C 1 onwards, including renegade (the only one missing is the remastered one obviously)
nice review.
this game, although very atmospheric and fun, was dated when it came out. it was the same year aoe2 came out, which is still played by a huge playerbase and got serveral rereleases and updates
"GDI don't like wheeles!"😂😂😂😂
Actually RTS is making a come back with games like Tempest Rising and Stormgate.
I hope so. Zerospace too
We are going to have to act if we want to live in a different world.
This is a game my dad and i played a lot it eill always be my favorite game from theC&C series except for renegade that game is bad ass. Great review
Tiberium also have
tremendous energy density.
It is radioactive and self-luminous.
It basicly overwhelm the value of the oil.
【Depleting the Tiberium field shall overpass finantial gap.】
That is the reason why Nod explosively rise,
and the Tiberium War cause with.
My first C&C game, when CD key wrote on disk hehe
im still hope that they will remake this aswell like the first both games.
Omg. I want to play this game again so bad
Legit bought a physical copy of this game the other day as it is seemingly impossible to get on a digital store????
I don't own Windows...didn't know there was a Linux launcher for it....Sweet!
Lol Mufasa, that's definitely what comes to mind when I think of James Earl Jones
rip james earl jones
CNC Remastered was released and now they really need to do a RA2/Tiberian Sun remaster i reckon!
Thanks liv
Maybe the cutscenes are a little bit hilarious.... But they will never be as stupid and bad as in red alert 3🙈🙈🙈
Tiberian sun is a masterpiece. They made that post tiberium apocalyptic feeling so well!
It's hard to have a good RTS. So few have the perfect balance needed to make a game fun, or the compelling setting and atmosphere. A lot of more recent attempts are missing one or both of those, when both are required to get people to care for the genre. They also have the problem of CnC and StarCraft having essentially set a bar so high that everything is compared to them unfavourably, making the hurdle to popularity that much higher before people will play it because the kind of people who love the genre will just play the classics instead because they are better.
Red Alert 2 and Tiberian Sun had weird bad balance and really good setting and atmosphere.
would be nice if they sold us a FUNCTIONAL product.
TS is still my absolute favorite C&C. Objectively RA2 is better in presentation, UI and controls as TS still lacked some quality of life at its time, but I loved the setting so much in Tiberian Sun and the game is fun still to this day.
Tiberium games have a much more serious tone compared to the cheese and comedy in Red Alert games.
so I agree, Tiberium is much more serious.
I would love to see a remake of Tiberian Sun and Red Alert 2.
or maybe there are some modern indie alternative games, inspired by Westwood Studios?
Its the only game with so many interesting mechanics. Subterranean units are unique. Chemical missiles needing to be loaded by veins. Veins as hazard. Tib Lifeforms. Stealth units. Terrain deformation.
I think this art style and the original resident evil textured art was awesome and still looks great. It’s hard for me to know if that’s just nostalgia tho.
It’s a perfect game and then they gave you the tools to manipulate it, for a tenner!
I think the nostalgia factor may play a role in judgement, but not a significant one. I played everything in the series except generals and the abomination that was anything after 3. I still think TS was the best game in the series, followed by RA2 and RA3.
the fact that one engineer in mission 7 or 8 surviving a planecrash decides if you make it or not because he repairs a bridge to get around the fortified areas says it all. one guy. Fantastic game.
2D graphics for old games do not hold up mainly due to resolution and lack of crispness. Art style can still be good, but we would be kidding ourselves if it genuinely looks good. Old games need a remaster to properly hold up to modern era. A great example I think is original Stronghold. Original pixel art is amazing, but it suffers due to lack of detail. Upcoming remaster remakes graphics and makes it actually pretty and timeless.
one thing is to consider the screens back then had like 12" and a few pixels with lower Hz. games like stronghold and aoe2 looked amazing back then
@@remote24 Yeah. Low resolution screens back then was the reason why assets are such low res. It did not mattered back then, because screens could not display more details anyways.
I wouldn't mind if someone, NOT EA, went back and rebooted the whole franchise simply to bring every title into the same timeline including the ORIGINAL story Westwood had intended for cnc 3
I like your take on it
How did you get Command & Conquer Tiberian Sun to record so well in the proper visuals? I been wanting to stream the game, but can't get it to cast on the proper resolution where everything looks normal. I don't know what kind of tweaks I need to do to get it to work properly in like OBS which I use.
Try going to cncnet.org and download it from there. It has the latest patches for visuals. Failing that you can try searching for cnc ddraw which is a file you put in the directoy that allows you to tweak the options. Not gonna lie it was a bit of a dog to get it working
How did you get it working like what settings do you put in the cnc ddraw file?@@livaveragegamer
Kane Lives!
Heresy! It's obviously 11/10!
6/10 seems a bit low
I want RTS to return, but Starcraft left a shadow over the genre that may have permanently twisted the way the games are meant to play.
6/10? Dude. Wow.
Tiberian Sun was voted #29 in PC Gamer Magazine's Readers All-Time Top 50 Games Poll in the April 2000 issue
If you are going to rate a game from 25 years ago by modern standards, *none* will pass it and be good. It's like times change, technology evolves and so do games. Doom 2, one of the most beloved games of all time, actually plays quite horribly today, does it make it a 3/10 game?
Hey, thanks for the comment, there's a few things I could clarify, the first being that I know many places use 7/10 as their "average" but I strictly use 5/10 as the average and anything above that is a good game. 6/10 is a good score, it is above average and worthy of someone's time.
The other being that this is a review for people that haven't played it and are looking to pick it up in 2023. I couldn't exactly lie about what the experience is going to be like for those people even if it's a 10/10 in my heart.
It's an interesting question, should games be locked and judged purely through the lens of the time they were created or do you judge them by the standards of today? I think I gave it a fair shake of looking at it from both perspectives, I talked a lot about what I think this game does that isn't in newer games but I also pointed out the missing features that we are used to in our day and age.
Hope that clears things up a little, even if you do disagree.
Best reviewers don't give scores. Good reviewers score 0-10. Average reviewers score 1-10. Bad reviewers score 7-10. Trash reviewers score 8-10.
Get it?
I don’t know, man, I think TS is nostalgia-goggled pretty hard by a lot review sites and people my age (29) who played PC games in the era. It’s a GREAT game, yeah, but it has its flaws and faults, like anything else, and can be hard to go back to.
For comparison, I just played through Red Alert 1 as the Soviets, twice, and felt 3/4s of the campaign was just trial and error, and the strategy boils down to just wave-spamming Mammoths and turtling with Tesla. Skirmish is the same, but going for con-yard ASAP, and superweapons are beyond underwhelming. It’s still a fun game, but not really balanced or varied, despite the campy and interesting story.
TS has A LOT of personality though, which sets it apart from its competitors, like AoE, SC, WC, Rise of Nations, or Civ. I find the cutscenes charming, and very comforting, but the gameplay hasn’t aged very well. Maybe I’ll have to give it another go, since it’s been around a decade since I played it, but I remember it being just kind of okay - nowhere as frantic and frenetic as RA2, though.
Graphically, I personally love the aesthetic, and prefer it over StarCraft, but I can see why TS can turn some people off with its muted and contrasted palette. I even think that C&C3 just doesn’t cut with the same edge as this game, despite the more “mature” story.
Dunno, just my experience and opinions to throw into the meat pile, but, yeah… I’m ashamed to say I think TW and RA2 are where the series peaked, and they’re both still very accessible, not too fast or slow, not overly complex in the macro and micro scales, and the competitive mechanics for both are still very balanced… except for Scrin…
Good review bro. I think there's a gap in YT about great C&C mods reviews, like Tiberian Wars WarZone, Tiberium Crisis 1 and 2, and of course Mental Omega.
Could you check them out and share what you think of them like you did with this one?
Thanks for the comment. I do plan on more C&C in the future. I think Firestorm and Yuris revenge are next in line but I definitely have plans to do Mental Omega so I'll have a look into Tiberian ones.
@@livaveragegamer Sweet. Yeah, it'd be great to see your reviews of C&C General mods and C&C (Tiberian Dawn) mods
Honestly, the game only lived through it's hype.
In the same year, homeworld, earth 2150 and age of empires 2 released and they were in any case superior games
if memory serves me right, there is an attack move. At least in firestorm.
BAck when they was releasing good game...
TS the game that have 2 off the beter "Cortana" GDI- EVA and NOD - Cabal, thos 2 Ai's are awsom. The concret did also prevent terain deformation. and lastly "PEACE THROUGH POWER"
PEACE THROUGH POWER!
Whenever I would play this game it would slow down massively over time. Like there was a memory leak or something.
Oh man I haven't played C&C TS in a very long time, probably since I last had a Windows 7 computer. I've got the big box set of all of them up to generals, I vaguely remember installing a fan-made patch that patched them all so that you can play them local lan and without the damn disc in the drive. which was always annoying to keep scratch free.
Heck this is making me want to play it again now XD
(Now with awake spelling corrections XD)
Crazy to think about the times you had CD drives in your PC
@@livaveragegamer XD still rocking my USB external CD drives on my new system. Tho might just drag out the old XP laptop for some CNC time :3
@@medicman4444 it's a lot easier than messing around with the patches to get it working on new systems. Kinda miss Windows XP if it could use the resources available
GDI is *not* the king of turtle in TS. That is firmly in the Nod corner. Obelisk of Light beats the GDI rpg component for damage and range. The Laser turret while having slightly shorter range gains increased damage when you have an excess of base power. The mobile artillery is *THE* best unit in TS because they outrange everything else, their accuracy is almost a guaranteed hit and they hit for massive damage. Add in the stealth field generator. The Firestorm Generator only destroys units that are on the tracks when it activates, unless it is an air unit. For some reason they would always fly into it and die where as the ground units would stop at the barrier. Note on the Artillery, it gets nerfed hard in the expansion "Firestorm". It is still better than the GDI's attempt at a comparable unit the Juggernaut. Had a team of 13 of them. 6 shots a piece and they still missed a deployed MCV, one of the largest buildings in the game by a wide margin, not once but over several volleys. Juggernauts are seriously trash. The Artillery post-nerf are only better in that they are marginally more accurate. Capable of hitting unmoving structures so at least there is that much.
GDI is more gimmicky. The Disc throwers are inefficient and often dangerous to their own side, the Disruptor *is* dangerous to its own side. The Mammoth MK2 is.. not as good as a cyborg Commando. Neither is the Ghost Stalker. Both are also dangerous to their own side. The Jump Jet infantry can be bothersome with their pathing. And the Orca Bomber is... frustrating.. All in all Nod has the best units, in my opinion of course. I still think the GDI has the best style though. The Olympic level Disc throwers while hilariously inefficient are entertaining to see just how much extra range you can sneak out of them via control firing at their max distance. If there isn't a viable target at the location the disc can skip for a good distance. Also, the concrete paving is a great way to keep your base from getting made all uneven plus it speeds up unit movement. All around a good investment unless you are looking to keep your base hidden.
nod cannot defeat gdi air
It is your favorite game? Back then I was a kid and did not had PC. Had some outdated console games. When I started to game on PC, my first games were FPS and military sims which I can remember. A lot of random, eastern European stuff too. I grew up with more modern games like Warcraft III or even old Starcraft which was all the rage back then. Until World of Warcraft era that is.
Though, it is odd that Starcraft was my childhood game and something which people played, but command and conquer series was unheard of even if they came at similar time period.
I wouldn't say it's my favourite. I started at Red Alert. I would say that I have really good memories playing it with friends though. It also has a strong identity. It is really up there as a good game in my eyes though.
*Tiberian Sun* was such an amazing game perhaps because *Wedtwood* literally “destroyed themselves” to make it like that.
if whish they would do a remake like aoe2. hotkeys, better unit controls. balance tweaking. polish graphics. its just an awesome setting and artstyle
must not have heard of the rts behemoth age of empires 2 AND the new age 4
Tiberiumsun Remake ftW
How did you get this running on a modern rig?
Go to cncnet.org/ They will have instructions to get it working.
@@livaveragegamerThere are some alternatives, like TS Client on ModDB. Great modding platform for TS too.
I really want to keep liking this game, but the lack of QoL, especially in the controls, is a dealbreaker now that I've gotten used to more responsiveness.
Tempest rising is coming
7:57 not true. Vehicles are actually voxel-based 3D models.
Take a look at stronghold crusader HD
There needs to be a MOD where Kane is replaced with Elon Musk 😂
Blue Tib is not more flammable. It is HIGHLY EXPLOSIVE. Have a few Orca Bombers go at a Nod Harvester in a Blue Tib field it and it will set off the field.
Even more fun, fill it up with blue tiberium and drive it into the enemy base. Kind of a waste but it makes for a sweet bang.
@@deltatea3192 I have done that when I was really, really bored lol... I did that to a completely cloaked Nod base as GDI lol. It was a complete waste getting 20 harvesters with Blue Tib to be VBIEDs.
@@achronos8088 Great weapons of terror in tech lvl 1 maps. Harvesters are deadly enough when restricted to basic infantry. Loaded with blue-T and even when they kill it they still lose. Colossal waste of time and resources but still hilarious.
Try the Cyborg Meat Roller with the Cyborg Hero.
damn
>first 5 seconds of dialogue
I don't often click Like
It's the doritos, everyone likes doritos
Hyenas body Lions on the regular you Do NOT want to mess with Hyeans and call them weak
Turning RTS for E-Sports was it's downfall. RTS is one of those 20 minutes to over an hour games and have hundreds or thousands of EKIA or losses. Also, base building took a huge back seat from what it was. And from many large resource fields to very limiting resource fields. (yes, yes, 4/5 pool exists for StarCraft in 5 minutes). Among the much shorter attention span of people these days.
A lot of newer RTS's I play are obsessed with minimising the down time between base building and the first engagement. But I dunno, I like that first 2 minutes or so to just do your thing you know. I hope Dorf or Tempest Rising carries on the CnC feel.
Unfortunately even back in 93 to 95 you have people who were obsessed with speed running through the levels. The current "design" is just that awful practice made the standard as opposed to an option. Here's hoping we see a return to fun games as opposed to fast "optimized" games. That's one thing I remember from CnC 1. My brothers and I would make a habit of tracking down every tree and burning it when playing Nod. I mean, we *were* playing terrorists. Eco-terrorism fits the bill. Got us nothing. It was just fun to put yourself into the mind set. That and Nod had some more interesting choices while GDI had the more robust options.
Ultimately, the lesson EA and AB should have figured out by now is that you can't force an computer game to be an E-sport. It happened with SC1 organically. EA tried to force it and failed horribly with TW and TT. AB tried where EA failed and with SC2, to a lesser extent WC3, Overwatch, HotS and then WoW. One would think they would figure out that their attempts to force a LoL or SC1 type of E-sport was doomed to failure yet they keep on trying.
@@deltatea3192 Star Craft 1 Brood War was sooo hot in South Korea. There was a TV channel for it lol. But Blizz keeps nerfing and re-balancing everything that makes some players angry. South Korea did not like SC2 as much as SC1BW.
I have seen Heroes of the Storm be a LoL clone and that game right now is pretty much is on life support. Too many micro transactions and skins these days over great content TBH. And audiences tastes change.
As Nod, I spread Tiberium lol.
@@livaveragegamer I don't like the first 2-15 minutes a whole scouting party and fight. I prefer like Supreme Commander levels of armies and bases. Where in 30 minutes you got huge things going on. And the game can go for hours. Not no, it has to be done in 20 minutes.
@@achronos8088 Apologies for the wall of text. Working through my thoughts on why certain games worked/didn't.
Star Craft 1 was lighting in a bottle. It had the right blend of options and strategies that varied based on faction choice. Blizzard in those days was smart or lazy enough to keep their hands off and let things grow as they needed too. Unfortunately AB of present lacks the sense to do that.
SC2 was shinier but the constant rebalances to "Keep the game interesting" rather than "Make the game fun" worked against them. Especially when you consider all the units they cut from multiplayer that was in the single player campaign. I mean, in SC1/BW every unit minus hero units was available. So whether you played single player or multiplayer your knowledge base and strategies wouldn't change much. Mostly just your build speed. In SC2 depending on the faction 1/3rd to a full 1/2 of your forces and strategies didn't work.
Made a strategy with Diamond Backs? Well too bad they aren't a MP unit! As a casual multiplayer it was a huge let down.
HotS was sad case of AB Suits getting involved. As I understand it, allegedly it was developed by the devs for fun and in their spare time. Originally at any rate. Then the execs got involved and it went from a casual but fun LoL clone to a serious competitive game without having the solid foundation. Game balance was all over. Some characters were must-picks and others were never-picks.
Activision Blizzard to a T.