Hey! do you know if its possible to take an already premade conflict gamemode (like conflict on Everon) and edit it? i want to change some things about the base gamemode but it wont let me edit it directly.
Great video! I Missed the part where you told me to set the Main Base as Source "Is Source" under ConflictMilitaryBase and ConflictMilitaryBase2 > SCR_COverageRadio COmponent "Is Source" I don't know if it wasnt in the video or if i just missed it! Hope it helps someone else!
Great video. Suppose I only need to take the CP but to take the next base it is mandatory to build "Radio Relay Station". I would establish the "Transmitting range" to a lower value. So it would not reach the next CP. The question is .... How can I set the "Transmitting range" for "Radio Relay Station"?
@@Mercurygtr I prefer not to use radio stations and we often disable them. But you should be able to edit the radio station prefab and change the distances
@@waynephillips9217 Conflict is a pain for changing everything to another faction. It is easier to overwrite either US or USSR vanilla factions with the British faction. Changing the UI and entity catalogues
Hi Sorry for my English I use Google translate. Here I try to redo your tutorial but on other maps but ArmaReforgeTools closes by itself, any idea where my problem could come from? Setup: i7 12700K CG Nvida 4070 DDR2 1TB M2 32GB RAM I really thought that with such a configuration I would have had fewer problems. Thank you for your response
@@TPMTactical There are no problems either with the tutorial or with me, it's simply the virtual machine which no longer works since 1.2.0.124 so I had to put my scenario in a test mod in the Workshop and it works perfectly Thank you for your tutorial 😁
There is always so much to know about any particular part/section. You will just need to spend the time playing around with the components and settings.
The map I’m trying to use already has a SCR game mode in the prefabs, so I’m unable to generate the conflict mission, any work around to this? I can’t delete it as it’s in the maps locked default prefabs
So you have loaded up a mission. In the map mod there will be a world that has no missions. That's the one you need to load and then create the sub-scene, save it to your world's folder and then continue on.
@@TPMTactical I ended up changing maps as the one i wanted to use didnt have a world without a mission, however my new issue is that half way through creating the mission in the new worls, something went wrong with the lighting, and everything is super bright now. not sure what happened.
@@TPMTactical Zimnitrita, I uploaded to workshop, and ran the scenario, lighting is messed up in game aswell, everything else is working though in terms of the conflict mode
@@taterhd7451 Thats strange, checking the scenarios that come with the map by opening them up in Reforger tools and see if you are missing something they have.
@@weaklinkoperator Yep, all you need is a PC with Reforger and Reforger tools installed to create your Conflict Scenario. Upload to the workshop, download on your Xbox and play locally. Or set it up on a server and join with your Xbox.
@@TPMTactical yea Caught ur video and wanted to try my hand at creating a conflict mission I was pointed in good direction. Thanks and keep up them videos bra, good stuff
@TPMTactical tutorial on how to make one like Gramps Scenarios in Reforger i see the details in adding bases and everything else for if you would be playing PVP with no AI involved but I'm looking for a PVE with the AI
@TPMTactical your vid has been very helpful in getting my bases setup and I've been going back and forth between your vid and another channels vid for the AI situation but I keep hitting a wall with trying to get them to spawn counterattack properly and additional forces as a base is being captured along with the AI routing for patrolling a zone
I have a problem I start the game load in spawn in then 5-10 seconds latter I get this Virtual Machine Exception Reason: NULL pointer to instance Class: 'SCR_CampaignMilitaryBaseComponent' Function: 'EvaluateDefenders' Stack trace: scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2206 Function EvaluateDefenders scripts/Game/game.c:927 Function OnUpdate
@@AMDbreezy There is probably something wrong with your conflict military bases. Did you change any settings or change something to do with the factions?
@@AMDbreezy You will have to locate the mission header in your file directory and just double click on it. It will be in your missions folder if you made one.
Nice, enfusion workbench is such a powerful tool but at the same time quite difficult to use. Appreciate any videos like these!
Thanks for the video and for showing how to quickly build a base
@@pr9inichek No problem
Hey! do you know if its possible to take an already premade conflict gamemode (like conflict on Everon) and edit it? i want to change some things about the base gamemode but it wont let me edit it directly.
@@Spuds1411 What you have to do is copy all the assets to a new sub scene and past them.
Nice one 👍
@@Cwad47 Thanks
You forgot to add MusicManager, without it there will be no music in the mission.
@@D3G4H5 That's a good point. I forgot about it as I actually don't have music turned on lol
Bro your a legend! Cheers man got it workin shmic👌
@@Skullzy22 Glad it helped 👍
Great video! I Missed the part where you told me to set the Main Base as Source "Is Source" under ConflictMilitaryBase and ConflictMilitaryBase2 > SCR_COverageRadio COmponent "Is Source"
I don't know if it wasnt in the video or if i just missed it! Hope it helps someone else!
@@EchoNebel Thanks mate. Yeah I did cover at about the 17:50 mark
Great video. Suppose I only need to take the CP but to take the next base it is mandatory to build "Radio Relay Station".
I would establish the "Transmitting range" to a lower value. So it would not reach the next CP. The question is ....
How can I set the "Transmitting range" for "Radio Relay Station"?
@@Mercurygtr I prefer not to use radio stations and we often disable them. But you should be able to edit the radio station prefab and change the distances
@@TPMTactical Sorry. About the radio station. Do You remember the path?
now if i wanted to add a faction like the british forces how would i go about that, i cant get the radios to connect, or objectives to work properly
@@waynephillips9217 Conflict is a pain for changing everything to another faction. It is easier to overwrite either US or USSR vanilla factions with the British faction. Changing the UI and entity catalogues
Hi
Sorry for my English I use Google translate.
Here I try to redo your tutorial but on other maps but ArmaReforgeTools closes by itself, any idea where my problem could come from?
Setup:
i7 12700K
CG Nvida 4070
DDR2 1TB M2
32GB RAM
I really thought that with such a configuration I would have had fewer problems.
Thank you for your response
@@marcwalch2946 The issue will probably be Arma Reforger tools or a mod issue. Not your PC.
@@TPMTactical Thank You Friend
@@TPMTactical There are no problems either with the tutorial or with me, it's simply the virtual machine which no longer works since 1.2.0.124 so I had to put my scenario in a test mod in the Workshop and it works perfectly Thank you for your tutorial 😁
@@marcwalch2946 Glad you got it sorted 💪
how do you create a minor control point
What do you mean by minor control point?
I couldnt import images. An error regarding something with "register" showed up. Any clue about this error?
Not off the top of my head. I have never had an error when importing an image. Make sure it is a JPG file.
Anything I should know about supply points? etc
There is always so much to know about any particular part/section. You will just need to spend the time playing around with the components and settings.
The map I’m trying to use already has a SCR game mode in the prefabs, so I’m unable to generate the conflict mission, any work around to this? I can’t delete it as it’s in the maps locked default prefabs
So you have loaded up a mission. In the map mod there will be a world that has no missions. That's the one you need to load and then create the sub-scene, save it to your world's folder and then continue on.
@@TPMTactical I ended up changing maps as the one i wanted to use didnt have a world without a mission, however my new issue is that half way through creating the mission in the new worls, something went wrong with the lighting, and everything is super bright now. not sure what happened.
What was the original map?
@@TPMTactical Zimnitrita, I uploaded to workshop, and ran the scenario, lighting is messed up in game aswell, everything else is working though in terms of the conflict mode
@@taterhd7451 Thats strange, checking the scenarios that come with the map by opening them up in Reforger tools and see if you are missing something they have.
Hello i created the mission as you say the mission folder isnt created , help me please
You need to create the mission folder yourself.
im not seeing the default managers after using the plugin
Make sure you have created a new sub scene and set that later as active.
Can i follow this guide for PC and play on Xbox?
@@weaklinkoperator Yep, all you need is a PC with Reforger and Reforger tools installed to create your Conflict Scenario. Upload to the workshop, download on your Xbox and play locally. Or set it up on a server and join with your Xbox.
@@TPMTactical thanks king
@@weaklinkoperator No problem mate.
Help, when starting the map I have no selectable spawn point.
Was that you that asked the question on discord? Did you get it resolved?
@@TPMTactical yea
Caught ur video and wanted to try my hand at creating a conflict mission
I was pointed in good direction. Thanks and keep up them videos bra, good stuff
this helped!!!, but I lost my pet rock
Glad it helped. Sorry to hear about your pet rock...
Im looking for something involving a PVE scenario i understand Reforger is big the milsim scene which is fine i need something with AI
Are you talking about a scenario to just download or a tutorial video on how to make one?
@TPMTactical tutorial on how to make one like Gramps Scenarios in Reforger i see the details in adding bases and everything else for if you would be playing PVP with no AI involved but I'm looking for a PVE with the AI
@TPMTactical your vid has been very helpful in getting my bases setup and I've been going back and forth between your vid and another channels vid for the AI situation but I keep hitting a wall with trying to get them to spawn counterattack properly and additional forces as a base is being captured along with the AI routing for patrolling a zone
I have a problem I start the game load in spawn in then 5-10 seconds latter I get this
Virtual Machine Exception
Reason: NULL pointer to instance
Class: 'SCR_CampaignMilitaryBaseComponent'
Function: 'EvaluateDefenders'
Stack trace:
scripts/Game/Components/Locations/SCR_CampaignMilitaryBaseComponent.c:2206 Function EvaluateDefenders
scripts/Game/game.c:927 Function OnUpdate
@@AMDbreezy There is probably something wrong with your conflict military bases. Did you change any settings or change something to do with the factions?
@@TPMTactical NVM I fixed that but how to I open my Mission Header after I've closed it?
@@AMDbreezy You will have to locate the mission header in your file directory and just double click on it. It will be in your missions folder if you made one.