Комментарии •

  • @wyattpeters9631
    @wyattpeters9631 2 года назад +82

    bonus/special abilities should come up as your towers fall, that way they can act as catchup mechanisims

  • @CMWolfMagic
    @CMWolfMagic 2 года назад +79

    Tape > Hay > Tote > Tape
    I feel like some natural obsticals would be good, ie saw traps. Player could select which lane it activates, lasts a few seconds, then goes on cooldown, once a player activates 1 then the others become locked until the activated trap goes off of cooldown.

    • @Hadeks_Marow
      @Hadeks_Marow 2 года назад +5

      Imagine different maps that could be exchanged via under-ground pistons.

    • @16alpacas46
      @16alpacas46 2 года назад +1

      you could add floor traps as an ability were the floor comes up and yeets bots, but you can't activate it in tandem with the saw

    • @marcus757fugaming7
      @marcus757fugaming7 2 года назад

      That would be nice but the program would be hard & it would be easier to spam

    • @FoxDog1080
      @FoxDog1080 2 года назад

      Why is tape superior?

    • @CMWolfMagic
      @CMWolfMagic 2 года назад +1

      @@FoxDog1080 For Haybots they are. This is because haybots do a lot of damage while very few haybots can be spawned at a time. However Totes win against them due to having far more numbers.

  • @daniilvolkov8790
    @daniilvolkov8790 2 года назад +20

    Suggestions for special abilities-
    Release the tower: Open the gates on one of your farmbots. Also this can be used as a 'hard stop' on the game timer.
    Wall: Raise a wall. Maybe has some stategic merit.
    When you do the 'erase your field' ability, is yeeting a possibility?
    Headshot: Have a few spud gun arrays shoot across the field at haybot head level(not aimed at farmbots).
    Do something with bombs. Meteor shower?

    • @knightbeforedawn
      @knightbeforedawn 2 года назад +1

      Totebots already have enough of an advantage so the spudguns should aim down at an angle so it can hit both tall and short bots but may go over totebots sometimes.
      The wall is a good idea as long as it is temporary and a balanced cost/cooldown.
      Releasing the farmbots would be interesting, Its not a good ability but a good method to bring the battle to conclusion once time runs out.

  • @el_sheppe
    @el_sheppe 2 года назад +43

    For the end stage, there could be spud guns in the boss cages. Whichever boss has less HP will die first, and should speed up the end-game.

    • @Donke267
      @Donke267 2 года назад +7

      That will also allow spawning without /popcapsules

  • @petrberanek9128
    @petrberanek9128 2 года назад +14

    So far it seems, that the tapebots run in whenever there are friendlies inbetween it and the target. They seems to not wanting to do friendly fire, so they run in front of them to get clear line of sight, getting into the melee range of enemies.

  • @hardikthasale2916
    @hardikthasale2916 2 года назад +24

    put spud guns in the walls that fire at random at anything in the arena
    make a giant roof that goes from behind the seat to behind the seat
    you can also put spinning saw blades or drills on the roof that drop after wave 5
    also add a neutral spawner that spawns farmbots after wave 5 after every 3-4 minutes in the middle of the arena
    also add a feature so that an explosive tapebot spawns when the farm bot dies so the no of enemy bots in the arena reduces by a lot

  • @frogsecretaryofswamp452
    @frogsecretaryofswamp452 2 года назад +24

    Some idea:
    • increase the mana capacity to 50
    • reduce tape bot cost to 5-7 mana
    •add the farmbot to the spawn option for 30 mana
    •add an ability that kills every thing on the battle field for 50 mana, it has a 1 minute and 30 second cooldown so you cant just kinda spam them at stage 8, you can only use the ability 3 times
    •add a storage option to spawn bot in a box and you would release all of them in 1 burst (dont know if this will be usefull but if you can add it just add it)
    •Add a sudden death mode after playing for after 5 minute on the last stage where you have infinite mana and you cant use ability anymore
    •Add more wave, probably to 7-8 wave
    stage 7 would have 5 mana per second recovery rate
    Stage 8 would have 8 mana per second recovery rate
    They would have a longer time between stages, with stage 6 to 7 having 1 minute and 30 time and stage 7 to stage 8 having 2minute time
    •add woc for diversion for the tot bot and haybot for 2 mana, woc will spawn on the middle so their actually somewhat usefull, they will distract both team
    •make 4 player mode because why not
    •ai bots that spawn randomly in the middle of the map, would try to kill every team

    • @frogsecretaryofswamp452
      @frogsecretaryofswamp452 2 года назад +2

      Add more ideas if you want

    • @kuttispielt7801
      @kuttispielt7801 2 года назад +2

      Maybe instead of having an open field have a gap in the middle with two bridges across kind of like in Clash Royale.

    • @VAXHeadroom
      @VAXHeadroom 2 года назад +1

      kamikaze option: open the farmbot cages

    • @nicholasdowns3502
      @nicholasdowns3502 2 года назад +1

      I think 30 is a bit high, probably 20-25, it takes about 7 haybots to kill a farm bot fairly evenly if I remember correctly

    • @yourself9525
      @yourself9525 2 года назад

      explosive tapebots maybe

  • @gotyouchip1179
    @gotyouchip1179 2 года назад +23

    You should add in abilities that you can only activate a few times. One could be you can activate potato guns that shoot through a lane and maybe it bursts like 20 shots with 3 uses. Another ability could be that you raise a wall on your side so it could either mass a bunch of enemies for you if used right and balance the battle or it could just make it worse for you. Or the sudden death thing could be explosive tape bots spawning on each side to just cause absolute chaos.
    Also perhaps adding some walls to prevent the lanes from merging into a mass. Basically have walls going up and down the lanes, terminating a little before the spawners, that way they can still merge in emergency situations but overall they may generally stay in their lane. Alternatively just put a short wall they spawn just in front of that way they still have to get closer to shoot the farm bots but they will still be able to attack them pretty easily.
    Those are just a few simple ideas for abilities.
    I also literally just heard you talking about people recommending abilities in the video... so now I feel kind of dumb. Hopefully this is helpful though

    • @jacobrutzke691
      @jacobrutzke691 2 года назад

      This seems like a great idea

    • @goop9086
      @goop9086 2 года назад +2

      Idea: make spawnable cows that distract the hole battle field. Also it would be cool to have pop-up walls that deploy when you have enough mana

    • @DeWorDeR
      @DeWorDeR 2 года назад

      Make a flipper like defences in sides what stuns the bots a bit and pushes those back uknow :D

    • @DeWorDeR
      @DeWorDeR 2 года назад +1

      and u could use that 'mana' in middle to use those flippers by buttons or something or a neutral trap would be nice too :D

  • @Hadeks_Marow
    @Hadeks_Marow 2 года назад +20

    First: Add a healthbar that uses sensors to detect if the the farm bots are still alive. Just a little light display for style.
    Also, maybe add walls for better lane control???
    That or a bot-cooldown per bot-type.
    I say this because a stalemate isn't strategically interesting.

  • @njs3081
    @njs3081 2 года назад +53

    At the end game time you could just release the farm bots from their cages rather than immediately end the game

    • @TERKO62
      @TERKO62 2 года назад +5

      That's good sudden death mechanic

  • @julbloxgaming4376
    @julbloxgaming4376 2 года назад +6

    here's an idea. You should hav an upgrade system instead of the current level system. So let's say you have 10 mana, you could use it on 3 hay bots or you can buy the speed upgrade to get faster mana reload. Second idea, you should have a second part to the upgrade system where you can buy a fortification upgrade to make 1 block or 2 block tall wall go in front of the boss bots. Third idea, instead of having a 1 time explosive emergency for half of the board, make it less powerful, make it only destroy bots immediately in front of you wall, also make that cost 7 mana.

  • @dasbratkeks3092
    @dasbratkeks3092 2 года назад +4

    You can put a second timer for a special spawn from above in the middle. The Explosive Bot for example. Yes, your own bots will die too, but you can clear the area out if you need it. And you have to put the arena more up in the air. xD

  • @MrMattkid
    @MrMattkid 2 года назад +8

    I also think the map shape could benefit from being a kind of octagon like shape with more spacing between the farm bots.

  • @Mrs._Fenc
    @Mrs._Fenc 2 года назад +4

    Maybe it'd be good to have one of the lanes self isolate from the other two by having a wall pop up at like 2 or 3 in the mana stage, so the players have to focus even more on separating resources to make it more strategic.

  • @goop9086
    @goop9086 2 года назад +4

    Idea: make spawnable cows that distract the hole battle field.

  • @FuckMargaretThatchher
    @FuckMargaretThatchher 2 года назад +2

    53 seconds after release, what a pleasure!

  • @cricui
    @cricui 2 года назад +4

    you should make it so that on the final level, 2 more rows of mana pop out, but they can only be used if all 3 rows are full, and you can spawn a farm bot (or just push tape bots down to five which should be done either way and make it 10 on level 5 only)

  • @Deglyph_
    @Deglyph_ 2 года назад +2

    Okay, hear me out: add wocs. If you double the mana rates, mana storage, and cost of bots, you can make wocs cost one mana and be a distraction as they run away from enemies. They can split up enemy forces and pull them away from your towers. And they'll last a short while because they have quite a bit of health.

  • @justadam358
    @justadam358 2 года назад +3

    When the new chapter comes out with the other bots this is going to be so cool.

  • @3-valdiondreemur564
    @3-valdiondreemur564 2 года назад +1

    Table of counters :
    - Totebots can swarm Tapebots, as they take just as many tapes as the Haybots to kill. They are also good as making a metal wall in emergency.
    -Tapebots counters Haybots, though can be swarmed. Multiple Tape bots, two or more, are highly effective as they can kill a Haybot or a Totebot twice as fast. Useless when surrounded and outnumbered.
    -Haybots are good to counter Totebot spam, but are weaker for building up resistance.

  • @jeremiahvandenberg4191
    @jeremiahvandenberg4191 2 года назад

    I think a great change for this could be a two way battle arena instead of just one way. What I mean by this is have the arena shaped like a plus, with two players facing each other and then on the other axis, have two more players facing each other . This would allow a 1v1 cross another 1v1. This would also make the game four player and total carnage would happen at the intersection in the middle if each player chose a different color to represent their team. It was just an idea to make things a little more interesting, I’m not even sure if this would work very well but it’s still an idea and I hope you consider it. Either way, nice job, I really like your creation, it’s fun to watch!

  • @zombiewolf123
    @zombiewolf123 2 года назад +1

    Suggestions for special abilities-
    add a color sensor to either wall at the mid point. if a bot gets close enough then that player with the color of the bot gets a 30 second boost to mana production, 1 minuet latter the sensor unlocks again. the second sensor could be use the give a similar de-buff to the enemy player.

  • @zachrodan7543
    @zachrodan7543 2 года назад

    One thing I noticed watching this is that the three bots have a sort of rock paper scizors interactions:
    farm bots destroy tote bots, but get wrecked by tapebots.
    meanwhile, tape bots appear to struggle against tote bots, having a tendency to run in against them and get destroyed...

  • @yazunhc
    @yazunhc 2 года назад

    Kan: Anything
    Dapper: Yea, I see that

  • @iceboundglaceon
    @iceboundglaceon 2 года назад

    tape bots > haybots
    haybots > totebots
    totebots > tape bots
    i think it's really well balanced.
    amazing job

  • @mementomori5580
    @mementomori5580 2 года назад

    2 things:
    1. You should have switched sides at some point.
    Because maybe there is some imbalance regarding on which side you're on, which makes Dapper win all the time.
    2. Make something that kills the bots outside (and make the cages thicker, not just 1 block, so that definitely nothing can attack through the walls).

  • @WoodrosWorld
    @WoodrosWorld 2 года назад

    This man built Clash Royale in Scrap Mechanic.. bravo sir

  • @the_dark_jumper2211
    @the_dark_jumper2211 2 года назад +2

    I feel like it'd be nice if you could just queue up bots and have the game automatically spawn them once you have enough mana.
    I've sketched up some ideas on how I can get that done with vanilla logic and low input delay, but before I spend my entire evening building that, I figured I should ask if you're remotely interested in it.

  • @alexandrebeaudoinpoulin4218
    @alexandrebeaudoinpoulin4218 2 года назад

    I think elevation change could help the map.
    Like the lower side lanes, but not so much to obstruct there field of view so they can still shoot.
    So bots can go from the center to the side lanes, but they are stuck in those lanes.
    Although I say that but I've never play the game...
    Btw I love your channel !
    Keep on the good work :)

  • @__Pigeon
    @__Pigeon 2 года назад +1

    Ayyy I was curious how this project was going, seems to be well :)

  • @edwardhague7676
    @edwardhague7676 2 года назад

    Ideas to improve the game: 10% chance of spawning an explosive tapebot when spawning tapebots, a blank painted version so you can paint murals on the battlefield floor and in the tower positions, expanded mana storage so you could spawn a boss at like 20 mana. Also, I do think the tapebot mana requirement should be lowered because they seem kinda lacking.

  • @danejones7051
    @danejones7051 2 года назад

    Make it so your Mechanic can be involved in the fight as your “hero” have sensor plates you can walk over to trigger traps and summon units. And have the cheap units on an automatic spawn. Like a true moba laner.

  • @dragonslayer-rc7jy
    @dragonslayer-rc7jy 2 года назад

    I'd say the strat would be to spam a mix of tote and hay bots to serve as a front line to keep enemies away from a handful of tape bots at the rear

  • @boom-CM
    @boom-CM 2 года назад +1

    Suggestion: after 7-10 minutes one farm bot is released from both sides team onto the battlefield

  • @carlrecine
    @carlrecine 2 года назад

    You could make the bars in front of the bosses from a destructible block so that if you get melee units to destroy them, the tape bots become more useful.

  • @synbiosblade
    @synbiosblade 2 года назад

    It kind of looks likes the pieces of the dead bots are hitting the tower bosses and causing damage. Every once in a while you see a leg or head yeeted into them with a damage sound.

  • @lightdeck8357
    @lightdeck8357 2 года назад +1

    simple strat, on wave 5 once your units reach the halfway start pounding totes, get them to the center, then start haybots, if enemy haybots become an issue drop a single tape then switch to totes. repeat.

  • @TaterFarmer
    @TaterFarmer 2 года назад

    Can’t wait for version 3! 👍

  • @thomasfisk2467
    @thomasfisk2467 2 года назад

    An easy to implement way to add strategy might be: buying a Totebot costs 2, and increments the round timer. Now you have econ at the cost of offence.

  • @ed0c
    @ed0c Год назад

    THIS is the greatest thing i think you have ever made btw. The time limit should open doors for the 3 farm bots.

  • @Mallory-
    @Mallory- 2 года назад

    have the tape bots in a cage that you than raise from the floor so they wont move any where, but will only be realy good for defence.
    and add neutral traps like a sawblade on a piston that randomly moves across the battlefield

  • @MrMattkid
    @MrMattkid 2 года назад +1

    I think you should put in obstacles and traps between the lanes so there isn't as much of a pile up of the armies. They could get delayed or even yeeted out of the fight due to a poor spawn placement.

    • @Nevir202
      @Nevir202 2 года назад

      ya, a small open area in front of each endzone, but then divide the center into lanes with walls.
      Then one of the abilities could be to summon an auto spudgun that fires down one lane.

  • @jaysplays6657
    @jaysplays6657 2 года назад +2

    You should make it so there’s a fourth bot spawn where it’s just a tape bot that you can spawn in like a guard position so like build them a cage on the side or something so they can only face right in front of your area but add a timer to kill them with explosives or something else

  • @die14die
    @die14die 2 года назад

    The bots when they got killed, some of the bot pieces launch to the red bot then kill it. Still has some room to improve this game.

  • @GeekOfAllThings
    @GeekOfAllThings 2 года назад

    If you use a combination of invisible mod and invincible mod, you could make a ceiling on the arena to prevent bots from being yeeted out. You could also replace all the glass with invisible blocks.
    Also, if you add a delay between spawns (probably equal to the timing of one mana), it would discourage using a constant stream of totebots and encourage spawning in groups.
    For preventing mana loss, would you be able to make the spawning for tapebots only work if you have 10 mana? And for the haybots, maybe only make it work for 3, 4, 6, 7, 9, or 10 mana (4, 7, and 10 so you don't need to have perfect timing).

  • @EvolvingFrontier
    @EvolvingFrontier 2 года назад

    Kan, Next time, you can like.. make some towers in the sides of the walls for the tapebot spawners, then, hence the tapebots are on top, they dont run into the swarm.

  • @TotallyNotAFox
    @TotallyNotAFox 2 года назад

    Seems the meta is: Haybots kill Taodbots, Tapebots kill Haybots and Toadbots kill Tapebots. A good tactic would be to swarm the enemy and spawn Tapebots when the enemy is busy with the cannonfodder

  • @jaunusender6166
    @jaunusender6166 2 года назад

    Rock Paper Scissors never looked so fun.
    10 for 2 would possibly work better than 1 for 5

  • @Sascuache123
    @Sascuache123 2 года назад

    strat is the tote bots some hay bots and then some tape bots in the back pawns rooks and bishops. infantry armor and artillery. trying to give you as many ideas same purpose lol much love always wanted to see this when i saw that you could pin them against each other by changing the colors

  • @yyglsiirrequiredtohavealas7254
    @yyglsiirrequiredtohavealas7254 2 года назад

    I would love this with a bigger arena using the terrain, obstacles, and secondary objectives. Go full rts with it lol.

    • @goop9086
      @goop9086 2 года назад

      He should add cows that distract the whole battle field and walls that pop up from the ground

  • @isaacwhite3609
    @isaacwhite3609 2 года назад

    You should make some of the towers able to be taken out by tape bots and some not to encourage maleé attacks. Or set the tape bot up as a turret by restricting his movement but still allowing him to be attacked.

  • @ShadowKain666
    @ShadowKain666 2 года назад +1

    Dapper would make a great game tester. xD

  • @trashpizza6383
    @trashpizza6383 2 года назад +1

    It would be cool if you could spawn in cows as distractions

  • @spongeorpete7289
    @spongeorpete7289 2 года назад

    You should add bars to the back of the boss boxes so that the ones that fling out can do stuff

  • @knightbeforedawn
    @knightbeforedawn 2 года назад

    If you cut the top of the bars containing the farmbots the tape bots can again target them.

  • @guidenstuff
    @guidenstuff 2 года назад

    When the update comes out I’d love to see u incorporate the new bots in when they come out

  • @Fatality432
    @Fatality432 2 года назад

    Dapper beat you by spamming everything as soon as it gets to the First Mana point, thats why it was a never ending row of Tote bots, where kan was waiting for the final mana.

  • @xymaryai8283
    @xymaryai8283 2 года назад

    man, this really reminds me of the fvDisco mincraft redstone game modes

  • @lunarz7117
    @lunarz7117 2 года назад

    Perhaps you could put a cage for the 'explosive tape bots' to spawn in as a map clear out skill.

  • @ResistanceLion
    @ResistanceLion 2 года назад

    Cool, what about version with ability to open cover, so your boss can shoot chemicals?

  • @Northwood420
    @Northwood420 2 года назад +1

    Damn I love the greeny they are so cute

  • @jacobrutzke691
    @jacobrutzke691 2 года назад

    Ive seen a lot of great ideas for abilities and I have a idea Though this might be a bit to big for this project and it would require a few of different abilities being able to choose 2(or a different amount) to have access to at the start of the game would be cool even just choosing 2 from a list of 3 would be neet.

  • @knightbeforedawn
    @knightbeforedawn 2 года назад

    its a rock paper scissors thing (Tape > Hay > Tote > Tape)...
    Haybots can handle swarms of Totebots,
    Totebots can swarm Tapebots,
    Tapebots can clear the Haybots.

  • @kettenthecat1637
    @kettenthecat1637 2 года назад +1

    You should release the boss bots as a tie breaker

  • @catdisc5304
    @catdisc5304 2 года назад

    I think a way to balance totebot spamming in the later stages would be to make them cost 2 instead of 1 during the later stages

  • @BrunoCardellos
    @BrunoCardellos 2 года назад

    Hey kAN!
    i have ideas:
    1) put color sensors under the farmbots to make a points counter
    2) create a timer that starts after mana speed is max, after X mins goes to crazy mode, random speeds
    3) after Crazy mode, sudden death (mana is always maxed out)
    4) put each bot spawner in the numbers, so you can add more bots or maybe the abilities the others are talking about
    5) if you have 4 mana and spawn a haybot, subtract 3 and keep 1 or just spawn a haybot and a totebot
    6) random non-colored bots to get in the way
    7) put the player seat higher, and put higher walls
    edit:
    8) be allow to choose the bots/abilities you want with a "cost" type selection (like in plants vs zombies)
    i know you wanna keep it vanila but maybe a 00Fant's mod variable?

  • @ttyler7256
    @ttyler7256 2 года назад

    If each lane was walled from one another it could make it more strategically oriented

  • @hezegaba6239
    @hezegaba6239 2 года назад

    There should be towers in each lanes that defend and stuff

  • @pieterfourie6963
    @pieterfourie6963 2 года назад

    I have an great idea for special ability... why not make a catapult that lunches bombs to the other side but you only have a limited number of bombs just to balance it out a bit more

  • @greybeard5123
    @greybeard5123 2 года назад

    I don't know what kills the last farmbot, but it isn't the totebot outside the arena that Kan blamed. That totebot is staying away from the farmbot for a while before the farmbot dies.

  • @blutregnet
    @blutregnet 2 года назад +1

    Now kAN needs to make an RTS game in scrap mechanic using the different bots and stuff... but the groundwork for it would be soooooo much modding.

  • @Sascuache123
    @Sascuache123 2 года назад

    OK got a theory i re winded many times and I think its all the parts on the ground and it tripped on them and they take damage every time they trip i think that's why yours died so quick because dapper has more parts on your half then yours on his side if you understand. So maybe make it so the big guys end up on a higher surface so they dont get their legs jammed

  • @squrl658
    @squrl658 2 года назад

    Maybe you should put it in that you can put mana aside to create big pushes

  • @Donke267
    @Donke267 2 года назад +1

    It would be cool if you made a bunch of different maps that you could weild into the battle field. That way, other people could make maps, too

    • @Donke267
      @Donke267 2 года назад

      Make a sheet of blocks the same size as the arena, build a scene on top of that

    • @Donke267
      @Donke267 2 года назад

      Another idea would be some way to loosely control your army-
      Have a tote bot in a cage that goes over the battle field. The caged bot is the other team's colour, so their army doesn't follow it-only yours does.

  • @Der_Yoloist
    @Der_Yoloist 2 года назад

    pretty much reminds me of clash royale lite ^^
    you could even make a card game like Magic if you like to code something into it :)

  • @davekrassi
    @davekrassi 2 года назад

    you could mabey add an ultimate where for example once per match the summoner can send in an explosive bot. Just to spice things up

  • @wiskrimsbadplay7549
    @wiskrimsbadplay7549 2 года назад

    You should add random cows spawning on the sides to distract the bots. Maybe every time a tower is taken or and each wave. Atleast 1-3 cows.

  • @nicholasdowns3502
    @nicholasdowns3502 2 года назад

    Maybe add an “auto mode” to spawn the bot you have selected as soon as you have enough mana, but on a switch so that you can have strategy if you want

  • @barryisashiba
    @barryisashiba 2 года назад

    It’s the peasant spam from TABS all over again.

  • @jaxace1753
    @jaxace1753 2 года назад +2

    The boss takes overtime damage from being aggravated. Because of the boss bot being mad it then tries to go to the battle then as it is stuck it strikes the box causing it to ragdoll and take damage over time. So, no matter what there is already a timer for the battle Pleas try to fix this

  • @Entropy_____
    @Entropy_____ 2 года назад

    The explosive ability is really needed as in end game, there is a lot of bots

  • @llooller
    @llooller 2 года назад

    Do bots attack the cows ? Maybe you can spawn them as tanks?
    If then don’t move maybe some corn spawners in the ground could change that?
    Also maybe you can make small Plato’s for tape bots spawning in the middle, so they don’t run around ! Only problem is you have to limit the amount of tape bots per lane because of the Plato’s!

  • @MystyDev
    @MystyDev 2 года назад +3

    Im really happy youtubers still use my mod :)

    • @kANGaming
      @kANGaming 2 года назад +1

      It's a great mod!

  • @firepaca2626
    @firepaca2626 2 года назад

    8:12 STREAGH IN NUMBAS BRUDA

  • @zachrodan7543
    @zachrodan7543 2 года назад

    I think a better solution for dealing with the ejectees is to put an invisible roof over the arena.

  • @juliedecker4585
    @juliedecker4585 2 года назад

    When the round ends there should be a siren tote bot head that screams.

  • @lightdeck8357
    @lightdeck8357 2 года назад

    literally rock paper scissors. haybots beat totes, totes beat tapes, tapes beat hays. lol

  • @dahgman3225
    @dahgman3225 2 года назад

    Add a flap above the bosses so they can shoot out with the paint cannons, and check your footage I'm pretty sure the tote bots were insind the boss cages at one point

    • @isaiahTMP
      @isaiahTMP 2 года назад

      It’s not paint and there not bosses there farm bots and they only shot the paint if your above them and the thing they shoot can’t damage bots it can only damage people

  • @TheDartFrog
    @TheDartFrog 2 года назад

    hey kAN! you should add a curb to the farmbot cages - they can get 1 shot by a piece of debris flying out of the smaller bots! you can search up farmbot% speedruns to see what I mean :p

  • @glowytheglowbug
    @glowytheglowbug 2 года назад

    ok now do one with randomisation aka using skrepper fysik or heres an ide when they spawn you use wheels to ragdoll them into random positions

  • @ju-yuanchueh8444
    @ju-yuanchueh8444 2 года назад

    Imagine in hardcore your red bots come out of cage so is not protected anymore.

  • @Agostonhal
    @Agostonhal 2 года назад

    For 5 or 4 mana you can launch a cow to one of the enemy's farmbot tower to distract all of your and their bots to that side. This way you could choose witch tower to attack and you can stop your enemy's rush. Would be kinda cool right

  • @scottb8315
    @scottb8315 2 года назад

    Every round should randomly change like random spud guns floors that bowns the bots or the floors pivot making both sides have to move up

  • @travislapham3479
    @travislapham3479 2 года назад

    Kan that looks like a fun game to play but have you thought about an ejector seat for whoever loses and whoever loses gets ejected

  • @lavaleopard2961
    @lavaleopard2961 2 года назад

    I have a feeling you would like cosmoteer (on steam as a demo currently, but it’s not just like a few “levels” it’s the full game just not in full release yet)

  • @lilwashu
    @lilwashu 2 года назад

    could you imagine in survival if tote bots ran in packs like that?

  • @ethanelliott9250
    @ethanelliott9250 2 года назад

    kan, the last farmbot that died, died because it knocked itself around and caused itself damage.

  • @richardwalker4737
    @richardwalker4737 2 года назад

    You should make a archer area just for tape bots

  • @wyattkoch4553
    @wyattkoch4553 2 года назад

    What if you added a slow build-up or a select amount of special abilities one could be a 50 round burst from a mounted spud gun used once or twice maybe three times a wall used a sum-odd 4 times and maybe pop up saws and all amounts shown by an amount of long lights lit up

  • @len9505
    @len9505 2 года назад

    How about a random Warthog flyby - a bunch of rotating spud guns shooting everything
    maybe a centerline wall - build up an army or delay the other person