Enjoy guys! This deck isn't set in stone btw lol. We just really love playing and innovating this format! It seriously is my favorite format to play :) If you guys want to learn how to play May 2002 format then check this out: ruclips.net/video/hsFp2b7H52g/видео.html&t
I had this same idea for this deck a week or two ago lmao. Great minds think alike! I was having a lot of trouble on not negging with the equip spells (like to dark hole or raigeki), but I think some of that is just because I'm very new to LOB format. I'm definitely interested in more LOB deck profiles!
Late but yeah I feel that. You need to be conservative with the equips: 1 per monster unless you're certain you can go for it. Fiend Equip is the only other YugiKaiba deck I play along with Standard Beatdown. It's fun, fast and aggressive!
Props for exploring 2002. You show a good understanding of the format. However, Waboku and Reverse Trap cannot be activated in the damage step, so if they activate it then (like good players will), you lose your monster. It seems to me like one for ones are simply too big a problem for this deck. I'll try out the deck, though, maybe I can refine it. I'd love to play a game with you. Are you guys on Duelingbook?
@11:24 I think Waboku cannot be used in the Damage Step. Lajinn would either not get over Wall on its own anyways, or it'd definitely destroy Wall in the damage step with Reinforcements if you didn't use Waboku preemptively (which risks wasting it 100% so not advised). So there are still some amusing interactions, just not on Damage Step. EDIT: Also, Reverse Trap. It seems rulings say it doesn't alter ATK/DEF on its own, but rather affects effects that do so, so it itself cannot be used on the damage step, so it cannot be used against Reinforcements if Reinforcements was used during the damage step, but it can at any other point, and it does help you against equips or field spell boosts (though I think if anything, it is a counter against your deck more than a tech in favor of it). Well, I guess you could see them attack with a monster that's obviously weaker and try to use Reverse Trap earlier, but if we talk Reinforcements, they could probably chain to it, and in that case.... I actually don't know if the boost would go through or if it'd successfully get reversed. A Neo Magic Swordsman thinking it'll reach 2200 and realizing it'll instead be 1200 sounds hilarious. Still, I gotta say I do like the strategy a lot. Sounds pretty solid other than those couple details. I hope you showcase a duel with it at some point.
12:27 I'm pretty sure that Reverse Trap can't be activated in the Damage Step, becuase it doesn't affect the stats, but the changes in stats, so if they play correctly, you can't activate Reverse Trap like that ;) I mean, if they attack La Jinn with Neo you can activate Reverse Trap, but you don't burn the Reiforcements :/
Neo would just chain reinforcements to la jinn' reverse trap. Or let reverse trap resolve and play reinforcements targeting the jinn. Reverse trap seems like it would need to be played in anticipation and you would also have layers of sub plays that you wanted to go through. Maybe when field spells take off then this would be a counter to that. Somebody else brought up this reverse trap thing in the comments...but it seems to be missing now -.- Also mentioned some other thing but it escapes me now
I tested this deck out and it is pretty good against yugi and decent against kaiba. Everytime blue eyes get summoned it always seems to be game over. I added a couple of the field spell called Yami to the deck and that helps a lot. It does power up some o your opponent's monsters but having the equip/reinforcements still give you the advantage and makes the direct attack much stronger and more significant as a result your opponent might have to burn certain cards earlier than expected.
What about a wasteland invigoration beatdown deck? U have 6 1800 beater with zombie dragon and la jinn, wasze land turns giant soldier of stone into a 1500/2200 u could even play destroyer golem to have another 1700 beatstick with wasteland if u really wanted to. Invigoration turns battle ox into a 2100 beater, destroyer golem too with wasteland out and giant soldier of stone into a 1700-1900 beater so u have so many ways to get over the common 1800, 1850, and 2000 marks and have to rely less on ur la jinn and could even use him and zombiedragon to bait trapholes and man eaters to not lose ur equip spells and the monsters u turn into ur 1900 and 2100 beatsticks. U also need less spotremoval for ur opponents walls and la jinns since u can beat over them more often, so u can save up that stuff for ur opponents tribute monsters. The only downside i see is that the fieldspell turns ur opponents giant soldiers of stone into a 2200 wall, but since most people prefer wall of illusion anyways i think its not the biggest problem, that could be a reason to play stop defense in the side deck maybe. U'll probably have a bad time against backrow control since they tend to have more spell removal, but u can play around that too i guess. Please let me know what u think of it, i'm new to the format just played a couple of games 😅
@@No__Vanity In the Bandai game, yes it did. Dark Magician used to be able to get over Blue-Eyes in the original game. It's not the game from Konami that we got in 2002.
you guys should try to promote the vol.1 format from the OCG as well, its the first set made by konami, you have to look a bit for the rules in like japanese, but its basically no concept of tribute summoning and a 1 spell/trap from hand each turn limit, but you can activate them if they have been set prior turns
My friends and I play this format. This may be controversial but we extend Yugi/Kaiba format to include Metal Raiders and TP1 so that we can have some more strategy. Using things like Faith, Witch, Sangan and Catapult Turtle really makes it more diverse.
@@ndep93 oh definitely. I mean yeah the current meta is okay, it can be fun, but there's just something about playing old school that's been lost with it.
@@paradygmshift7826 I can't get into current yugioh. It's too much about BrEaK mY BoARd and farting out 35 card combos. I know very recently more grindy decks have been doing well, and that's encouraging, but yugioh is missing what it once had, gamesmanship. That poker-like quality, that chess match aspect in deceiving your opponent is absent from current yugioh. I don't think it's ever coming back, and to me, it's beceause yugioh doesnt rotate sets like Pokemon and MTG do, so the new cards have to give you a reason to play with them instead of older cards so they effects become crazier and crazier and to justify it, they make archetypes that these cards can only work in. My gf and friends got into yugioh recently, and i taught them through yugi kaiba format, and I'll work them up to goats. Once the game got archetypal, it ended for me. I'd rather make my own deck than use a pre-made one Konami created for me.
Waboku isn't a card that can be used in the damage step though, so you wouldn't be able to chain it to reinforcements...? Or is that a ruling that came i the GX era or something.
Have this deck irl also, and I personally don't think it need Reinforcements and Reverse Trap. Instead, I think two Swords of Revealing Light and two De-Spell are better choices for this deck. Swords of Revealing light is needed in this deck because this deck can neg HARD against Wall of Illusion and Man-Eater Bug (Armed Ninja in very rare circumstances.) To force the opponent's face-down to be flipped up in my mind is much more valuable than 500 extra attack points in a deck that has 5 equip spell cards. Flipping a Wall face up and using Fissure on it is a great play in any deck of the format. De-Spell is also very good here due to the opponent's use of Swords. This is an aggro deck, so it's better to just destroy the opponent's stall card than wait. The game should go by your pace as the aggro player, not by the opponent's pace. Reverse Trap is better as a side deck option in this deck (as well as Standard Beatdown) since it's very situational. Also, your monster would likely be equipped with Dark Energy or Sword of Dark Destruction so it can burn you when the situation does occur. I agree on every other card choice as of now. Things can change the more you play and the more you see, so nothing is set in stone. EDIT: removed the De-Spell and put in Reinforcements, for the moments where i don't have an equip spell, but kept the swords.
Ur right about swords and reverse trap i guess. But having the equip spells is 1 thing but standard beaters with reinforcements just beat over ur euipped beaters and that kinds hurts the deck, 2000 def walls too since a lot of ur beatsticks will just have 2000 atk. What about stop defense for like the same reason swords is good in this and for having to spend less fissures on giant soldiers of stone and stuff like that
@@davidbehnisch8269 Stop Defense is always a side deck card in this format and you swap it for Trap Hole in stall matchups. I re-did this deck in the time since my comment, and 2 swords remain and 2 reinforcements are in w/ no De-Spell.
back in the day, instead of playing Dark Energy I ran a deck that ran Black Pendants because instead of dealing with people wanting to destroy my monster theyd have to deal with it because if they did destroy it they still take damage either way.
Black Pendant wasn't an option in 2002 But yeah as kids everyone did stupid shit like playing Black Pendant when both Malevolent Nuzzler and Axe of Despair were released in the same Set.
Maybe Sam can answer this but what all fluffal/frightfur cards are not in fusion enforcers wanting to make a fluffals deck at some point and wanted to buy singles for the non fusion enforcers ones and get the rest potentially from a fusion enforcers box
Wouldn't advocate Reverse Trap, any smart player would use reinforcements before damage calc (so as to avoid waboku) and you can activate Reverse Trap before damage calc
In 2002, there was LOB Format (this one), Critter Format (or MRD Format), Spell/Magic Ruler Format, and Pharoah's Servant Format which warped the game into whoever drew Jinzo and Imperial Order first won. Looking back, Metal Raiders was the most impactful set in the game until Invasion of Chaos imo and then Cybernetic Revolution after that.
Looks like a fun deck, But Reverse Trap doesn’t do it for me, since it can’t be activated during damage step. A skilled player will activate Reinforcements during damage step, leaving Reverse Trap null and void.
Unrelated question if someone could help me out. Is Eidos the Underworld Squire’s first eff to give an extra tribute summon a hard once per turn? Like if I’m able to get eidos out multiple times in 1 turn can I keep getting additional tribute summons
Adam Alfonso Both of the effects are hard opt. Even worse is that the double summon effect doesnt stack, so you cannot use, say, Seraphinite and hope for 3 summons per turn
spyOx dude duel links is a great ratio of f2p and p2W I have only bought 10 dollars of items and I'm tier one KoG . Just cause u have money doesn't mean ur good .
Vokay i don't know if something changed since the release but I played for one month straight almost everyday and still had only one or none of the good cards while the top players had 3 of them and while grinding duelists I sometimes had to beat duelists 20 times on highest rank with high points and still couldn't get the card I needed. For me this is the definition of pay2win.
Enjoy guys! This deck isn't set in stone btw lol. We just really love playing and innovating this format! It seriously is my favorite format to play :) If you guys want to learn how to play May 2002 format then check this out: ruclips.net/video/hsFp2b7H52g/видео.html&t
hi
on my regionals i saw a guy who had the same playmat
and another guy had almost the same cyber dragon decklist as you!
I had this same idea for this deck a week or two ago lmao. Great minds think alike! I was having a lot of trouble on not negging with the equip spells (like to dark hole or raigeki), but I think some of that is just because I'm very new to LOB format. I'm definitely interested in more LOB deck profiles!
Late but yeah I feel that. You need to be conservative with the equips: 1 per monster unless you're certain you can go for it. Fiend Equip is the only other YugiKaiba deck I play along with Standard Beatdown. It's fun, fast and aggressive!
Props for exploring 2002. You show a good understanding of the format. However, Waboku and Reverse Trap cannot be activated in the damage step, so if they activate it then (like good players will), you lose your monster.
It seems to me like one for ones are simply too big a problem for this deck. I'll try out the deck, though, maybe I can refine it.
I'd love to play a game with you. Are you guys on Duelingbook?
Loving the format exploration.
These memes are what I subscribed for.
Please do more content of this format! Awesome video!
Tbh this is the most fun deck to use in lob format never played with so much fun
Used to play a bounce version of that deck when that format was out. Memories. :3 lol
Sam cox back at it agine with them dank deck profiles
Love the video, keep up the 2002 format stuff. I taught my friends how to play it since it is so simple and so fun.
@11:24 I think Waboku cannot be used in the Damage Step. Lajinn would either not get over Wall on its own anyways, or it'd definitely destroy Wall in the damage step with Reinforcements if you didn't use Waboku preemptively (which risks wasting it 100% so not advised). So there are still some amusing interactions, just not on Damage Step.
EDIT: Also, Reverse Trap. It seems rulings say it doesn't alter ATK/DEF on its own, but rather affects effects that do so, so it itself cannot be used on the damage step, so it cannot be used against Reinforcements if Reinforcements was used during the damage step, but it can at any other point, and it does help you against equips or field spell boosts (though I think if anything, it is a counter against your deck more than a tech in favor of it).
Well, I guess you could see them attack with a monster that's obviously weaker and try to use Reverse Trap earlier, but if we talk Reinforcements, they could probably chain to it, and in that case.... I actually don't know if the boost would go through or if it'd successfully get reversed. A Neo Magic Swordsman thinking it'll reach 2200 and realizing it'll instead be 1200 sounds hilarious.
Still, I gotta say I do like the strategy a lot. Sounds pretty solid other than those couple details. I hope you showcase a duel with it at some point.
Sleepy0173 when's the duel? 😎
12:27 I'm pretty sure that Reverse Trap can't be activated in the Damage Step, becuase it doesn't affect the stats, but the changes in stats, so if they play correctly, you can't activate Reverse Trap like that ;) I mean, if they attack La Jinn with Neo you can activate Reverse Trap, but you don't burn the Reiforcements :/
Neo would just chain reinforcements to la jinn' reverse trap. Or let reverse trap resolve and play reinforcements targeting the jinn. Reverse trap seems like it would need to be played in anticipation and you would also have layers of sub plays that you wanted to go through. Maybe when field spells take off then this would be a counter to that.
Somebody else brought up this reverse trap thing in the comments...but it seems to be missing now -.-
Also mentioned some other thing but it escapes me now
Yeah, that's what I mean, that you have to anticipate your opp moves with Reverse Trap :/
I tested this deck out and it is pretty good against yugi and decent against kaiba. Everytime blue eyes get summoned it always seems to be game over. I added a couple of the field spell called Yami to the deck and that helps a lot. It does power up some o your opponent's monsters but having the equip/reinforcements still give you the advantage and makes the direct attack much stronger and more significant as a result your opponent might have to burn certain cards earlier than expected.
Back when yugioh wasnt about taking 30 min to finish a turn
This makes me want to go back to one of my favorite formats, D-Rulers. They were annoying but there were multiple rogue decks that had options.
I feel special
If Sam can make me play Goat format.... I wouldn't be surprised if I'm playing this deck tmrw
Needs a De-spell in the main.
Reverse Trap can't be used in Damage Step, Reinforcements can be
What about a wasteland invigoration beatdown deck? U have 6 1800 beater with zombie dragon and la jinn, wasze land turns giant soldier of stone into a 1500/2200 u could even play destroyer golem to have another 1700 beatstick with wasteland if u really wanted to. Invigoration turns battle ox into a 2100 beater, destroyer golem too with wasteland out and giant soldier of stone into a 1700-1900 beater so u have so many ways to get over the common 1800, 1850, and 2000 marks and have to rely less on ur la jinn and could even use him and zombiedragon to bait trapholes and man eaters to not lose ur equip spells and the monsters u turn into ur 1900 and 2100 beatsticks. U also need less spotremoval for ur opponents walls and la jinns since u can beat over them more often, so u can save up that stuff for ur opponents tribute monsters. The only downside i see is that the fieldspell turns ur opponents giant soldiers of stone into a 2200 wall, but since most people prefer wall of illusion anyways i think its not the biggest problem, that could be a reason to play stop defense in the side deck maybe. U'll probably have a bad time against backrow control since they tend to have more spell removal, but u can play around that too i guess.
Please let me know what u think of it, i'm new to the format just played a couple of games 😅
Yugi beatdown beatdown how bout 1999 ocg vol. 1 format man
I was going to suggest lob tcg format - 3 of everything (which I call Genesis format) but you have me beat.
Were there even tournaments during that era?
When attack and defense actually operated like power and toughness from MTG. Weird to think Yugioh working like that.
Nick DePaulo defense never acted like health my brother
@@No__Vanity In the Bandai game, yes it did. Dark Magician used to be able to get over Blue-Eyes in the original game. It's not the game from Konami that we got in 2002.
you guys should try to promote the vol.1 format from the OCG as well, its the first set made by konami, you have to look a bit for the rules in like japanese, but its basically no concept of tribute summoning and a 1 spell/trap from hand each turn limit, but you can activate them if they have been set prior turns
Yep! That format is really great imo and I made a profile with the Vol.1
@@allysongomes4363 where?
@@DanielFlrenss Dueling Book
@@allysongomes4363 Ah, I taught you ment youtube profile
@@DanielFlrenss ruclips.net/video/XUItcphrfbI/видео.html
My friends and I play this format. This may be controversial but we extend Yugi/Kaiba format to include Metal Raiders and TP1 so that we can have some more strategy. Using things like Faith, Witch, Sangan and Catapult Turtle really makes it more diverse.
That's just Critter Format. (MRD Format)
@@ndep93 didn't know it had a name, we just called it middle school or classic format. Thanks👍
@@paradygmshift7826 np man. Classic yugioh ftw
@@ndep93 oh definitely. I mean yeah the current meta is okay, it can be fun, but there's just something about playing old school that's been lost with it.
@@paradygmshift7826 I can't get into current yugioh. It's too much about BrEaK mY BoARd and farting out 35 card combos. I know very recently more grindy decks have been doing well, and that's encouraging, but yugioh is missing what it once had, gamesmanship. That poker-like quality, that chess match aspect in deceiving your opponent is absent from current yugioh. I don't think it's ever coming back, and to me, it's beceause yugioh doesnt rotate sets like Pokemon and MTG do, so the new cards have to give you a reason to play with them instead of older cards so they effects become crazier and crazier and to justify it, they make archetypes that these cards can only work in.
My gf and friends got into yugioh recently, and i taught them through yugi kaiba format, and I'll work them up to goats. Once the game got archetypal, it ended for me. I'd rather make my own deck than use a pre-made one Konami created for me.
Great turn your opponent's Wall of Illusions Hane Hanes and Reinforcements into +1s sounds good keep up the quality deck building lmao
1. Buy 3x Structure Deck Kaiba
2. Sleeve the Beater and Eff Mons + Equip Card
3. Give Title Deck Profile
4. Upload it
This really takes me back could you imagine if they made maneater bug a deck like a whole man eater archetype praise be to yugi Jesus
They have.
YugayNoNo! #ImGayForYugiohJesus
this is great
Waboku isn't a card that can be used in the damage step though, so you wouldn't be able to chain it to reinforcements...? Or is that a ruling that came i the GX era or something.
Xatu Nightcore u are correct
Which one was correct? He fucked up or it was introduced later? :P
U can use in dmg step. Was the only way to get around waboku
I'm still waiting for an update on sam's fluffal deck profile. Btw great video as always
Have this deck irl also, and I personally don't think it need Reinforcements and Reverse Trap. Instead, I think two Swords of Revealing Light and two De-Spell are better choices for this deck. Swords of Revealing light is needed in this deck because this deck can neg HARD against Wall of Illusion and Man-Eater Bug (Armed Ninja in very rare circumstances.) To force the opponent's face-down to be flipped up in my mind is much more valuable than 500 extra attack points in a deck that has 5 equip spell cards. Flipping a Wall face up and using Fissure on it is a great play in any deck of the format.
De-Spell is also very good here due to the opponent's use of Swords. This is an aggro deck, so it's better to just destroy the opponent's stall card than wait. The game should go by your pace as the aggro player, not by the opponent's pace. Reverse Trap is better as a side deck option in this deck (as well as Standard Beatdown) since it's very situational. Also, your monster would likely be equipped with Dark Energy or Sword of Dark Destruction so it can burn you when the situation does occur.
I agree on every other card choice as of now. Things can change the more you play and the more you see, so nothing is set in stone.
EDIT: removed the De-Spell and put in Reinforcements, for the moments where i don't have an equip spell, but kept the swords.
Ur right about swords and reverse trap i guess. But having the equip spells is 1 thing but standard beaters with reinforcements just beat over ur euipped beaters and that kinds hurts the deck, 2000 def walls too since a lot of ur beatsticks will just have 2000 atk. What about stop defense for like the same reason swords is good in this and for having to spend less fissures on giant soldiers of stone and stuff like that
@@davidbehnisch8269 Stop Defense is always a side deck card in this format and you swap it for Trap Hole in stall matchups.
I re-did this deck in the time since my comment, and 2 swords remain and 2 reinforcements are in w/ no De-Spell.
back in the day, instead of playing Dark Energy I ran a deck that ran Black Pendants because instead of dealing with people wanting to destroy my monster theyd have to deal with it because if they did destroy it they still take damage either way.
Black Pendant wasn't an option in 2002
But yeah as kids everyone did stupid shit like playing Black Pendant when both Malevolent Nuzzler and Axe of Despair were released in the same Set.
I don't think you can use waboku in the damage step
You don't need to. Yeah you cannot chain it to a reinforcements but hey, still a 1 for 1 and you get to keep your waboku for the next turn
I thought waboku only stopped damage in 2002
2002 format is pretty boring tbh, but anything after Goat format is too complicated, for me at least
i had this deck as a kid
Wait I thought you left for the tour? IS THIS GHOST SAM COX?!!
Maybe Sam can answer this but what all fluffal/frightfur cards are not in fusion enforcers wanting to make a fluffals deck at some point and wanted to buy singles for the non fusion enforcers ones and get the rest potentially from a fusion enforcers box
Reverse Trap doesnt work on the Damage Step.
Lol Aint that yugi-kaiba format?
Yep
Wouldn't advocate Reverse Trap, any smart player would use reinforcements before damage calc (so as to avoid waboku) and you can activate Reverse Trap before damage calc
Ya new video can't wait to laugh my butt off
very cool deck idea! I just wonder why is there no summoned skull in this deck?:D
I’m trying 2 swords of revealing rather than the dark energies. Too important to not play
Magician of Faith could recycle the equips
She wasn't available yet sadly, this format is just legend of blue eyes booster pack cards and the first two structure decks
aGrimyHippo oh
check out his video on the format, its pretty damn cool
*Synergy
I'd honestly drop the worm beast for a skull but that's just me. You can make summoned skull big af.
What format, if any, was Maja Vailo/ equip at?
We want rematch vs sams fluffal
Every game has its weakest power card. For Magic it's Timetwister. For Yugioh it's Change of Heart.
Not for yugioh in general but for yugi kaiba format. Changebof heart is not one of the weakest power cards in yugioh in general
@@davidbehnisch8269 I know, I was talking in the context of each game’s OG format
Wabaku doesn’t work like that in 02. It only stops battle damage. Pre-errata
I wish I could play this format but nobody really plays it in denver
Well dang, how many different formats are there?
Count 2 to 4 per year since 2002 (this is the first format ever) so you could say between 30 and 40-ish as of now.
In 2002, there was LOB Format (this one), Critter Format (or MRD Format), Spell/Magic Ruler Format, and Pharoah's Servant Format which warped the game into whoever drew Jinzo and Imperial Order first won.
Looking back, Metal Raiders was the most impactful set in the game until Invasion of Chaos imo and then Cybernetic Revolution after that.
Looks like a fun deck, But Reverse Trap doesn’t do it for me, since it can’t be activated during damage step. A skilled player will activate Reinforcements during damage step, leaving Reverse Trap null and void.
YUGINONO IT'S MY B-DAY AND I GOT A SPELL GROUNDS
jouta kujo Happy birthday dude! That's awesome!
YugiNoNo thanks and thanks for a vid on my fav legacy format
Also there is a 2002 exodia deck but it's a mix of stall and deck out
Yuginono did you know mare-mare gives you a free firewall dragon
5:45 You can speek a littel Bit of German :)
*calls deck fiend beat*
*doesn't play Summoned Skull*
Tru
Unrelated question if someone could help me out. Is Eidos the Underworld Squire’s first eff to give an extra tribute summon a hard once per turn? Like if I’m able to get eidos out multiple times in 1 turn can I keep getting additional tribute summons
Adam Alfonso Both of the effects are hard opt. Even worse is that the double summon effect doesnt stack, so you cannot use, say, Seraphinite and hope for 3 summons per turn
Thanks!
Why no Summoned Skull or Yami?
Edit: Nvm, LoB cards my bad I didn't hear that part
Yami was in SDY and LOB. I think it's just that there are better cards to replace Yami and its counter-productive when boosting your opponent's cards.
Does wall of illusion out Blue Eyes Chaos Max/target?
It doesn't target so chaos would bounce 😊
What about weinie rush lock down
Anyone know the name of that mat? And where I can get one
BattlezoneGaming it’s a meta mat. Go to metamats.com
second
after our yugioh jezus
i made a deck extremely similar on yugioh the destiny. the old pc game XD
He copied me lol
Gotta FORMAT 😣😣😣😣 (jk)
But you got the best Generic Equip in 2002 with Horn, why play Dark Energy
Kid Coheed lolwut? Horn didnt come out til spell ruler
Arkvoodle38 What is this "spell" ruler you speak of?
Donor of Ruffled Feathers haha magic ruler
2002 format? Wow man that- was even there a format?!
Just play duel links
Vokay duel links is pay2win
spyOx All card games are pay to win.
Donor of Ruffled Feathers gwent isn't
spyOx dude duel links is a great ratio of f2p and p2W I have only bought 10 dollars of items and I'm tier one KoG . Just cause u have money doesn't mean ur good .
Vokay i don't know if something changed since the release but I played for one month straight almost everyday and still had only one or none of the good cards while the top players had 3 of them and while grinding duelists I sometimes had to beat duelists 20 times on highest rank with high points and still couldn't get the card I needed. For me this is the definition of pay2win.